Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 22:30:48 Player: Sage Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (30) 150 Value Destroyed (767) 767 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 6757 Bonus ------- Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 97/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Makeshift Hacking Suite > --- WEAPON (2) ------- Power Sword > --- INVENTORY (5) ---- Improved Deuterium Engine Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Cooled VTOL Module Makeshift Flight Unit Nuclear Pulse Array > --- UTILITY ---------- Improved Signal Interpreter 0b10 Decoder Chip [Looter] Improved Transmission Jammer Experimental Shield Generator Hacking Suite Makeshift Hacking Suite Authchip [Propulsion] > --- WEAPON ----------- Quantum Rifle Power Sword > --- INVENTORY -------- Improved Deuterium Engine Nuclear Pulse Thruster Drone Bay Magnetic Acceleration Cannon Datajack [Rating: 86] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Treads Light Treads Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Improved VTOL Module Utility Hacking Suite Device ECM Suite Processor Signal Interpreter Hackware Hacking Suite Weapon Beam Cannon Energy Gun Lightning Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Gar Slots Evolved 10 | . . 2 . 2 2 . . . 4 . . . Power 1 | . . . . 1 . . . . . . . . Propulsion 4 | . . 1 . . 1 . . . 2 . . . Utility 5 | . . 1 . 1 1 . . . 2 . . . Weapon . | . . . . . . . . . . . . . Parts Attached 61 | 6 6 2 2 13 10 2 2 1 7 1 7 2 Power 9 | 1 1 . 1 3 2 . . . . . 1 . Engine 8 | 1 1 . 1 3 1 . . . . . 1 . Core 1 | . . . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 17 | 2 2 1 . 4 3 1 . . 2 . 2 . Treads 1 | . . . . 1 . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . Hover 3 | . 2 1 . . . . . . . . . . Flight 11 | . . . . 3 3 1 . . 2 . 2 . Utility 17 | . 2 1 . 2 2 1 2 1 3 1 2 . Device 7 | . 1 . . 1 . . . 1 1 1 2 . Storage . | . . . . . . . . . . . . . Processor 7 | . 1 . . 1 2 1 1 . 1 . . . Hackware 3 | . . 1 . . . . 1 . 1 . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 18 | 3 1 . 1 4 3 . . . 2 . 2 2 Energy Gun 4 | 1 . . . 1 . . . . . . 1 1 Energy Cannon 6 | . 1 . . 3 2 . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . 1 . . . Launcher 1 | . . . 1 . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 1 . . . 1 . . Parts Lost 19 | . 1 . 1 2 2 . . . . . 1 12 Power 2 | . 1 . . . . . . . . . . 1 Propulsion 10 | . . . 1 2 1 . . . . . 1 5 Utility 5 | . . . . . 1 . . . . . . 4 Weapon 2 | . . . . . . . . . . . . 2 Highest Loss Streak 9 | . 1 . 1 2 2 . . . . . 1 9 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 80 98 98 66 84 88 96 92 89 94 94 62 Engine 8 | . 12 11 11 11 7 7 7 7 5 5 5 2 Core 2 | . . . . . 4 7 7 7 5 5 5 2 Wheel 3 | . 15 . . . . . . . . . . . Hover 7 | . 11 33 32 3 . . . . . . . . Flight 15 | . . . . 5 27 30 30 30 29 29 29 16 Device 5 | . 1 11 11 10 6 . . . 5 11 11 7 Processor 13 | . 9 11 11 9 14 19 26 15 14 11 11 8 Hackware 7 | . . 9 11 9 7 7 7 15 16 17 17 10 Energy Cannon 7 | . 12 11 11 6 7 7 7 7 . . . . Ballistic Gun 4 | . 15 11 5 . . . . . . . . . Special Melee Weapon 2 | . . . . . 6 7 7 7 . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 30 | 8 10 10 11 23 20 18 18 18 22 26 30 24 Greatest Support 36 | 26 26 21 21 20 20 19 19 19 27 27 36 34 Greatest Overweight (x) 5 | 1 3 . . 5 1 . . . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 5 4 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 4 3 4 4 4 4 4 4 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 3 5 4 5 5 4 5 5 5 5 2 Class Distribution -------------------- 48% | Mutant 27% | Sprinter 9% | Hacker-Sprinter 9% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Derelict-Sprinter | -5/Factory Derelict-Sprinter | -5/Waste Derelict-Sprinter | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Gar Matter Collected 877 | 219 163 . 82 78 35 18 22 60 . . 75 125 Remotely . | . . . . . . . . . . . . . Salvage Created 957 | 24 275 12 30 139 102 . . . . . 69 306 Parts 63 | 1 24 4 6 11 5 . . . . . 2 10 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Gar Combat Hostiles Destroyed 19 | . 6 . 4 2 1 . . . . . 1 5 Melee 5 | . . . . . . . . . . . . 5 Guns 2 | . 1 . 1 . . . . . . . . . Cannons 9 | . 5 . 1 2 . . . . . . 1 . AOE 3 | . . . 2 . 1 . . . . . . . Classes Destroyed 7 | 1 5 . . 1 . . . . . . . . Worker 3 | . 2 . . . 1 . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . Operator 2 | . 1 . . 1 . . . . . . . . Watcher 5 | . 2 1 . . 1 . . . . . 1 . Swarmer 7 | . 3 . 4 . . . . . . . . . Grunt 10 | . 3 . . . 1 . . . . . 1 5 Sentry 2 | . . . . 2 . . . . . . . . Best Kill Streak 5 | 1 5 1 3 2 1 . . . . . 1 3 Combat Bots Only 4 | . 4 . 3 2 1 . . . . . 1 3 Max Kills in Single Turn 2 | 1 2 1 2 1 1 . . . . . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . 2 . 1 . . . . . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Gar Hostile Shots Fired 247 | . 24 1 32 24 35 . . . . . 5 126 Missed 76 | . 6 . 11 7 18 . . . . . 2 32 Damage Taken 2797 | . 187 10 236 249 227 . . . . 21 68 1799 Core 1169 | . 9 . 49 56 39 . . . . . . 1016 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 205 | . . . . . 18 . 96 . . . 91 . Core Remaining (%) 93 | 100 96 . 87 89 . . . 94 . . . . Volleys Fired 62 | 1 25 3 13 3 10 . . . . . 4 3 Largest 2 | 2 2 2 2 2 1 . . . . . 1 1 Hottest 124 | 40 80 80 90 124 69 . . . . . 94 94 Shots Fired 99 | 2 49 4 23 4 10 . . . . . 4 3 Gun 44 | 2 25 3 8 1 . . . . . . 2 3 Cannon 53 | . 24 1 13 3 10 . . . . . 2 . Launcher 2 | . . . 2 . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 40 | 2 25 3 8 . . . . . . . 2 . Thermal 43 | . 24 1 13 . . . . . . . 2 3 Explosive 2 | . . . 2 . . . . . . . . . Electromagnetic 14 | . . . . 4 10 . . . . . . . Robot Hit Streak 8 | 1 5 1 2 4 8 . . . . . 3 2 Robot Miss Streak 6 | . 2 1 6 . 1 . . . . . 1 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 94 | 1 24 2 5 3 24 . . 1 . . 4 30 Core Hits 37 | 1 13 1 4 3 2 . . . . . 3 10 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 5 | . . . . . . . . . . . . 5 Sever 5 | . . . . . . . . . . . . 5 Melee Attacks 59 | . . . . . 16 . . 1 . . 3 39 Impact . | . . . . . . . . . . . . . Slashing 42 | . . . . . . . . . . . 3 39 Piercing . | . . . . . . . . . . . . . Sneak Attacks 17 | . . . . . 16 . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 2445 | 10 395 28 233 118 248 . . . . . 176 1237 Guns 258 | 10 150 28 10 . . . . . . . . 60 Cannons 711 | . 245 . 69 81 248 . . . . . 68 . Explosions 191 | . . . 154 37 . . . . . . . . Melee 1285 | . . . . . . . . . . . 108 1177 Ramming . | . . . . . . . . . . . . . Kinetic 266 | 10 150 28 10 . . . . . . . 68 . Thermal 411 | . 245 . 69 37 . . . . . . . 60 Explosive 154 | . . . 154 . . . . . . . . . Electromagnetic 329 | . . . . 81 248 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 1285 | . . . . . . . . . . . 108 1177 Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . . . 1 1 1 . . . . . Average Corruption 1 | . . . . . 1 1 1 . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 1 | . . . . . . 1 . . . . . . Matter Fused 1 | . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 61 | . . . 11 . 8 . . . . . 24 18 Projectiles 8 | . . . . . 8 . . . . . . . Explosions 11 | . . . 11 . . . . . . . . . Melee 42 | . . . . . . . . . . . 24 18 Knockbacks 1 | . . . . . . . . . . . 1 . Impact . | . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . 1 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 69 | . . . 69 . . . . . . . . . Shots 2 | . . . 2 . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 130 | . 108 18 130 63 100 . . . . 7 123 54 Average Temperature 41 | . 38 10 62 21 44 . . . . 7 34 18 Received Heat Transfer 1134 | . 54 6 . 126 66 . . . . 9 18 855 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . 1 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . . Heat Transferred 790 | . 518 . 148 50 . . . . . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Gar Peak Influence 331 | 5 240 69 119 186 331 . . . 17 65 104 92 Initial 84 | . 3 44 26 46 84 . . . . 5 45 72 Average 94 | . 100 61 40 103 183 . . . 5 23 72 62 Maximum Alert Level 1 | . 1 . . . 1 . . . . . . . Low Security (%) 84 | 100 75 100 100 100 55 . . . 100 100 100 100 Level 1 15 | . 24 . . . 44 . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 3 | . 1 . . 1 1 . . . . . . . Investigation 1 | . . . . 1 . . . . . . . . Extermination 1 | . . . . . 1 . . . . . . . Reinforcement 1 | . 1 . . . . . . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Gar Distress Signals 4 | . 2 1 . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 73 | . 14 3 17 8 11 . . . . 5 4 11 Peak Tracking Total 5 | . 5 2 5 3 5 . . . . 5 2 5 Tactical Retreats 18 | . 5 1 4 1 5 . . . . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Gar Traps Triggered 3 | . . . . . 1 . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Gar Machines Disabled 1 | . . . . 1 . . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Garrison Relay 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Gar Machines Accessed 26 | . 5 1 . 4 9 . . . 2 . 5 . Terminals 15 | . 5 1 . 2 5 . . . 1 . 1 . Fabricators 2 | . . . . . 2 . . . . . . . Repair Stations 4 | . . . . 1 1 . . . . . 2 . Recycling Units 2 | . . . . 1 . . . . . . 1 . Scanalyzers 1 | . . . . . . . . . 1 . . . Garrison Access 2 | . . . . . 1 . . . . . 1 . Total Hacks 57 | . 14 4 . 8 16 . . . 4 . 11 . Successful 32 | . 5 2 . 4 10 . . . 3 . 8 . Failed 25 | . 9 2 . 4 6 . . . 1 . 3 . Catastrophic 6 | . 3 1 . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 16 | . 6 2 . 3 . . 3 . . . 2 . Terminals 34 | . 14 4 . 3 9 . . . 1 . 3 . Fabricators 2 | . . . . . 2 . . . . . . . Repair Stations 11 | . . . . 3 4 . . . . . 4 . Recycling Units 4 | . . . . 2 . . . . . . 2 . Scanalyzers 3 | . . . . . . . . . 3 . . . Garrison Access 3 | . . . . . 1 . . . . . 2 . Terminal Hacks 15 | . 5 2 . 1 5 . . . 1 . 1 . Part Schematic 1 | . . . . . 1 . . . . . . . Robot Analysis 2 | . . 1 . . 1 . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . . Open DSF 3 | . . . . . 1 . . . 1 . 1 . Locate Traps 3 | . 1 . . 1 1 . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . Zone Layout 3 | . 2 . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . 1 4 . . . . . 3 . Scan Component 5 | . . . . 1 2 . . . . . 2 . Repair 3 | . . . . . 2 . . . . . 1 . Recycling Unit Hacks 3 | . . . . 1 . . . . . . 2 . Process 1 | . . . . . . . . . . . 1 . Report Inventory 1 | . . . . 1 . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . 1 . Scanalyzer 2 | . . . . . . . . . 2 . . . Insert Component 1 | . . . . . . . . . 1 . . . Analyze 1 | . . . . . . . . . 1 . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . 2 . Unlock Access 1 | . . . . . . . . . . . 1 . Seal Access 1 | . . . . . 1 . . . . . . . Coupler Status 1 | . . . . . . . . . . . 1 . Unauthorized Hacks 1 | . . . . 1 . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . Reject 1 | . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . 1 . . . . . . . . Used 1 | . 1 . . . . . . . . . . . Hacking Detections 20 | . 5 1 . 3 7 . . . 2 . 2 . Full Trace Events 2 | . 1 . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . 1 . 8 . 1 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 3 | . . . . . 2 . . . . . 1 . Time 167 | . . . . . 120 . . . . . 47 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 10 | . . . . . . . . . . . 10 . Retrieved Matter 10 | . . . . . . . . . . . 10 . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 9 | . . . . . 8 . . 1 . . . . Non-combat 9 | . . . . . 8 . . 1 . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 16 | . . . . . 15 . . 1 . . . . parse_system 4 | . . . . . 3 . . 1 . . . . no_distress 7 | . . . . . 7 . . . . . . . find_chute 3 | . . . . . 3 . . . . . . . find_recycling 2 | . . . . . 2 . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Gar Total Allies 5 | . . . . . . . 4 . . 1 . . Largest Group 4 | . . . . . . . 4 . . 1 . . Highest-Rated Group 155 | . . . . . . . 155 . . 31 . . Highest-Rated Ally 42 | . . . . . . . 42 . . 31 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 13 | . . . . . . . . . . 13 . . Total Damage 169 | . . . . . . . . . . 169 . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Gar Robot Analysis Total 2 | . . 1 . . 1 . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . 1 2 2 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 28 | . . . . . . . . . 5 2 14 7 Items 28 | . . . . . . . . . 5 2 14 7 Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Gar Turns Passed 2734 | 54 603 73 332 249 412 52 340 168 67 32 195 157 Spaces Moved 4852 | 47 617 117 375 264 842 150 1116 539 191 100 392 102 Core 22 | 5 1 . . 7 . . . . . . . 9 Treads 45 | . . . . 45 . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 347 | 42 305 . . . . . . . . . . . Hover 866 | . 311 117 375 63 . . . . . . . . Flight 3572 | . . . . 149 842 150 1116 539 191 100 392 93 Fastest Speed 25 | 50 56 52 52 30 28 27 27 27 27 28 25 25 Average Speed 39 | 89 73 52 52 79 28 27 27 27 27 28 27 32 Slowest Speed 300 | 100 200 52 56 300 108 27 27 27 28 28 28 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 7 | . . . . . 7 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 80 17 71 25 22 32 89 71 5 76 11 10 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . 2 1 . . . . Known Exits Taken 7 | . 1 1 . . 1 1 1 1 . . 1 . Unknown Exits Taken 3 | 1 . . 1 1 . . . . . . . . Scrap Searched 6 | . . . 1 . . 1 1 3 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 26 | . . . 25 . . . . . . . 1 . Melee . | . . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . . 1 . AOE 25 | . . . 25 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Gar Total 5497 | 54 720 124 487 300 988 160 1155 561 205 103 472 168 Wait 366 | . 57 3 96 5 94 8 29 16 1 . 48 9 Move 4827 | 46 616 116 374 263 827 149 1115 538 191 99 391 102 Hop 7 | . . . . . 7 . . . . . . . Pick Up 30 | . 8 . . 1 3 1 4 2 2 1 8 . Fast Attach 41 | 6 6 . 2 10 7 1 1 . 3 1 4 . Attach 20 | . . 2 . 3 3 1 1 1 4 . 3 2 Detach 21 | 1 1 . 2 6 1 . 1 2 3 1 1 2 Swap . | . . . . . . . . . . . . . Drop 38 | . 7 . . 9 2 . 4 1 1 1 10 3 Fire 62 | 1 25 3 13 3 10 . . . . . 4 3 Melee 59 | . . . . . 16 . . 1 . . 3 39 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 26 | . . . . . 18 . . . . . . 8 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 3 exits: *Fac / Gar / DSF) -5/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 10) 319 | -10/Materials | Build established: Mutant 333 | -10/Materials | Identified exit to Materials 416 | -10/Materials | Discovered new exit (range 12) 428 | -10/Materials | Identified exit to Mines 545 | -10/Materials | Discovered exit to Materials (range 8) 658 | -10/Materials | Entered another Materials area 658 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 723 | -9/Materials | Discovered new exit (range 15) 730 | -9/Materials | Identified exit to Mines 731 | -9/Materials | Entered Mines 790 | -9/Mines | Discovered new exit (range 10) 892 | -9/Mines | Learned Materials security intel 895 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1063 | -9/Mines | Entered Materials 1063 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1285 | -8/Materials | Discovered new exit (range 7) 1312 | -8/Materials | Entered Factory 1312 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1594 | -7/Factory | Build established: Sprinter 1609 | -7/Factory | Repaired Imp. VTOL Module 1669 | -7/Factory | Repaired Imp. VTOL Module 1714 | -7/Factory | Discovered new exit (range 14) 1718 | -7/Factory | Identified exit to Lower Caves 1724 | -7/Factory | Entered Lower Caves 1735 | -7/Lower Caves | Learned Factory stockpile data 1765 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1768 | -7/Lower Caves | Identified exit to Zion 1770 | -7/Lower Caves | Encountered a Warlord checkpoint 1776 | -7/Lower Caves | Entered Zion 1802 | -6/Zion | System corruption cleaned by Quarantine Array 1819 | -6/Zion | Received a hallucinogenic algorithm 1840 | -6/Zion | Learned location of Quarantine (-3) 1843 | -6/Zion | Learned 8 Factory zone layouts 1853 | -6/Zion | Learned Factory scanalyzer intel 1865 | -6/Zion | Learned Factory security intel 1887 | -6/Zion | Given A8's code to call for help 1945 | -6/Zion | Found Prototype Device 1963 | -6/Zion | Imprinted 1965 | -6/Zion | Declared Zion's savior 2089 | -6/Zion | Visited the Megawrench Repair Shop 2089 | -6/Zion | Megawrench repaired 5 parts 2095 | -6/Zion | Discovered new exit (range 15) 2114 | -6/Zion | Identified exit to Proximity Caves 2116 | -6/Zion | Entered Proximity Caves 2185 | -5/Proximity Caves | Spotted B-75 Beast 2205 | -5/Proximity Caves | Learned 4 Factory zone layouts 2244 | -5/Proximity Caves | Discovered new exit (range 6) 2245 | -5/Proximity Caves | Identified exit to Factory 2284 | -5/Proximity Caves | Entered Factory 2284 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 2288 | -5/Factory | Loaded intel: 4 scanalyzer locations 2290 | -5/Factory | Identified exit to DSF 2351 | -5/Factory | Sucked down chute 2351 | -5/Factory | Entered Waste 2352 | -5/Waste | Met a frightened Derelict 2357 | -5/Waste | Found Prototype Device 2357 | -5/Waste | Identified Exp. Shield Generator 2359 | -5/Waste | Spotted C-40 Crusher 2373 | -5/Waste | Spotted C-40 Crusher 2374 | -5/Waste | Spotted C-40 Crusher 2377 | -5/Waste | Spotted C-40 Crusher 2377 | -5/Waste | Spotted C-40 Crusher 2377 | -5/Waste | Spotted C-40 Crusher 2379 | -5/Waste | Discovered new exit (range 14) 2382 | -5/Waste | Identified exit to Factory 2383 | -5/Waste | Entered Factory 2440 | -5/Factory | Discovered new exit (range 3) 2440 | -5/Factory | Identified exit to Factory 2504 | -5/Factory | Repaired Broken Quantum Rifle 2509 | -5/Factory | Identified exit to DSF 2577 | -5/Factory | Identified exit to Garrison 2578 | -5/Factory | Entered Garrison 2607 | -5/Garrison | Garrison Relay disabled 2666 | -5/Garrison | Triggered checkpoint 2666 | -5/Garrison | Lost 3 parts (2n1u) 2703 | -5/Garrison | Core integrity fell below 50% 2718 | -5/Garrison | Core integrity fell below 20% 2735 | -5/Garrison | Lost 9 parts (1p3n3u2w) 2735 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02668_ Lgt. Nuclear Core destroyed. 02672_ >> DECODED: Lgt. Quantum Reactor location. 02672_ Critical hit (Burn: +37). 02672_ Acquired 65 matter. 02674_ Imp. Remote Datajack destroyed. 02676_ ECM Suite destroyed. 02679_ 0b10 Decoder Chip [Looter] destroyed. 02681_ Cld. VTOL Module destroyed. 02682_ Critical hit (Burn: +37). 02689_ Imp. VTOL Module destroyed. 02694_ Quantum Rifle destroyed. 02696_ Imp. Transmission Jammer destroyed. 02704_ Imp. VTOL Module destroyed. 02706_ G-67 Veteran destroyed. 02706_ G-50 Soldier Lgt. Angular Momentum Engine severed. 02709_ G-50 Soldier destroyed. 02712_ Destroyed Lgt. Angular Momentum Engine. 02719_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????# ???????????????????????????????? | | ????????????????# ??????????????????????????????? | | ????????????????# "%############################## | | ????????????????# " | | ????????????????# ^ | | ????????????????# | | ????????????????#######+############# ########### | | ??????????????????????#[ #??????????# #?????????? | | ??????????????????????#!=#??????????# #?????????? | | ??????????????????????#/g############ #?????????? | | ??????????????????????#==@=!%!!!=! #?????????? | | ??????????????????????#= !![*]*=%% #?????????? | | ??????????????????????##*!!#####!* #####?????????? | | **????????????????????#""""!#???? #?????????????? | | ??????????????????????#######?????##?????????????? | | ???=?????????????????????????????????????????????? | | ???!?????????????????????????????????????????????? | | ???]?????????????????????????????????????????????? | | ???*?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???*?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 27 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Corruption Block 15 Evasion (%) 65 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 21 Authchip Count 1 Item Schematics ----------------- Imp. Remote Datajack | -7/Factory | Hacked Matter Neutralizer | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive 0b10 Decoder Chip [Scout] | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Mak. Flight Unit | -5/Factory | Scanalyzed Robot Schematics ------------------ E-15 Imp | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me True Hacker Challenges ------------ None Game ------ Seed BehemothTeslaPod Manual? 0 Play Time 01:49:50 Cumulative 9.0 hours Start 2024.04.12 @ 14:53:49 End 2024.04.12 @ 22:30:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 236ce632-cf79-4a06-b899-b0afeb4107a5