Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 20:08:03

Player: ILikeVoltron

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (46)      230
Value Destroyed (1173)     1173
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3303

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     355/400
Energy                     80/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (100)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
   Armored Huge Wheel
>          --- UTILITY (4) ------
     Large Storage Unit
    Medium Matter Pod
           Reaction Control System
>          --- WEAPON (2) -------
           Rocket Launcher
>          --- INVENTORY (15) ---
     Heavy Laser
           Particle Cannon
           Minigun
           Minigun
           Minigun
  Enhanced Autogun
  Enhanced Autogun
  Improved Grenade Launcher
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
     Large Storage Unit
           Recoil Stabilizer
           Actuator Array
           Hacking Suite
>          --- WEAPON -----------
  Enhanced Autogun
  Enhanced Autogun
>          --- INVENTORY --------
   Armored Huge Wheel
    Medium Matter Pod
           Particle Cannon
           Shotgun
           Minigun
           Minigun
           Minigun
  Enhanced Autogun
           Rocket Launcher
           Rocket Launcher
  Improved Grenade Launcher
           Remote Datajack
           Great Maul
[Rating: 41]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             63   | 1   6   4   20  32  
  Power                    5    | .   .   .   3   2   
    Engine                 3    | .   .   .   3   .   
    Core                   2    | .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               21   | .   1   .   7   13  
    Treads                 9    | .   .   .   5   4   
    Leg                    3    | .   1   .   .   2   
    Wheel                  6    | .   .   .   2   4   
    Hover                  .    | .   .   .   .   .   
    Flight                 3    | .   .   .   .   3   
  Utility                  11   | 1   2   1   1   6   
    Device                 8    | 1   2   1   .   4   
    Storage                2    | .   .   .   .   2   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   26   | .   3   3   9   11  
    Energy Gun             5    | .   1   1   3   .   
    Energy Cannon          4    | .   .   .   4   .   
    Ballistic Gun          8    | .   .   1   .   7   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   1   1   
    Special Weapon         6    | .   2   1   1   2   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 19   | .   .   .   3   16  
  Power                    4    | .   .   .   1   3   
  Propulsion               6    | .   .   .   .   6   
  Utility                  4    | .   .   .   .   4   
  Weapon                   5    | .   .   .   2   3   
  Highest Loss Streak      10   | .   .   .   1   10  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     91   | .   100 100 97  80  
  Engine                   8    | .   14  14  10  2   
  Core                     1    | .   .   .   .   4   
  Treads                   10   | .   .   .   17  12  
  Leg                      11   | .   28  28  3   1   
  Wheel                    7    | .   .   .   10  11  
  Device                   12   | .   14  14  11  12  
  Storage                  12   | .   14  14  11  11  
  Hackware                 5    | .   .   .   10  6   
  Energy Gun               6    | .   9   4   10  2   
  Energy Cannon            2    | .   .   .   8   .   
  Ballistic Gun            8    | .   14  14  .   10  
  Special Weapon           3    | .   4   9   1   1   
Peak Build Rating          41   | 8   9   10  20  41  
  Average Rating           17   | 6   8   8   16  29  
  On Entrance              10   | 6   8   8   10  20  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             39   | 12  12  12  20  39  
  Greatest Support         69   | 20  20  20  46  69  
  Greatest Overweight (x)  4    | .   .   .   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   15  
  Average Capacity         10   | 8   8   8   8   14  
  Most Carried             15   | 8   8   8   8   15  
  Average Carried          9    | 6   7   8   7   13  
  Final Capacity           15   | 8   8   8   8   15  
  Final Carried            9    | 8   8   8   8   9   

 Class Distribution 
--------------------
 74% | Mutant
 25% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           1245 | 233 86  39  355 532 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1716 | 113 138 46  559 860 
  Parts                    118  | 9   7   10  43  49  
Haulers Intercepted        3    | .   .   .   1   2   
Recyclers Shooed           2    | .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  30   | .   3   3   9   15  
  Melee                    1    | .   .   .   .   1   
  Guns                     21   | .   3   3   3   12  
  Cannons                  4    | .   .   .   4   .   
  AOE                      2    | .   .   .   2   .   
Classes Destroyed          10   | 3   1   1   5   .   
  Worker                   3    | 1   .   .   1   1   
  Builder                  3    | .   .   .   1   2   
  Tunneler                 2    | 1   .   .   1   .   
  Hauler                   3    | .   .   .   1   2   
  Recycler                 3    | 1   .   .   2   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  7    | .   .   3   1   3   
  Grunt                    16   | .   3   .   4   9   
  Sentry                   7    | .   .   .   4   3   
Best Kill Streak           7    | 1   2   3   6   7   
  Combat Bots Only         7    | .   2   3   3   7   
Max Kills in Single Turn   2    | 1   1   2   2   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 1    | .   .   .   1   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        351  | .    21   5    59   266  
  Missed                   96   | .    7    3    8    78   
Damage Taken               3521 | .    171  15   719  2616 
  Core                     731  | .    84   .    94   553  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         80   | 100  .    66   76   .    
Volleys Fired              128  | 6    16   5    50   51   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  165  | 60   100  100  165  100  
Shots Fired                233  | 12   28   8    90   95   
  Gun                      174  | 12   24   6    44   88   
  Cannon                   37   | .    .    .    37   .    
  Launcher                 4    | .    .    .    4    .    
  Special                  18   | .    4    2    5    7    
  Kinetic                  90   | 6    12   3    .    69   
  Thermal                  133  | 6    16   5    86   20   
  Explosive                4    | .    .    .    4    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         13   | 9    12   3    9    13   
  Robot Miss Streak        4    | .    2    4    4    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    1    1    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    1    
Shots Hit Robots           158  | 9    17   3    47   82   
  Core Hits                78   | 4    6    3    33   32   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    1    
    Smash                  1    | .    .    .    .    1    
Melee Attacks              10   | .    .    .    .    10   
  Impact                   10   | .    .    .    .    10   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2694 | 104  201  34   878  1477 
  Guns                     1668 | 104  201  34   220  1109 
  Cannons                  304  | .    .    .    304  .    
  Explosions               282  | .    .    .    282  .    
  Melee                    354  | .    .    .    .    354  
  Ramming                  14   | .    .    .    .    14   
  Kinetic                  1023 | 37   80   12   .    894  
  Thermal                  1021 | 67   121  22   596  215  
  Explosive                282  | .    .    .    282  .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   354  | .    .    .    .    354  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            95   | .    .    .    .    95   
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    95   | .    .    .    .    95   
Knockbacks                 2    | .    .    .    .    2    
  Impact                   2    | .    .    .    .    2    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      78   | .    .    .    73   5    
  Shots                    4    | .    .    .    4    .    
  Rammed                   5    | .    .    .    .    5    
Targets Rammed             5    | .    .    .    .    5    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        395  | .    63   22   395  124  
  Average Temperature      85   | .    25   11   135  26   
  Received Heat Transfer   1029 | .    93   .    294  642  
  Effects                  1    | .    .    .    1    .    
    Interference           1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    2    
  Parts Fried              3    | .    .    .    .    3    
  Impact Corruptions       5    | .    .    .    .    5    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         2199 | 150  275  50   1169 555  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             328  | 15  121 118 307 328 
  Initial                  46   | .   9   46  45  22  
  Average                  116  | 7   39  79  136 179 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         76   | 100 100 100 71  52  
  Level 1                  23   | .   .   .   28  47  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   2   .   1   3   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           4    | .   .   .   1   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              67   | .   7   3   15  42  
  Peak Tracking Total      11   | .   4   3   3   11  
  Tactical Retreats        4    | .   .   .   1   3   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          2    | .   1   .   1   .   
  Max in Single Turn       1    | .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          7    | .   1   .   5   1   
  Terminals                6    | .   1   .   4   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                14   | .   1   .   11  2   
  Successful               9    | .   1   .   7   1   
  Failed                   5    | .   .   .   4   1   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                12   | .   1   .   9   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   1   .   5   1   
  Robot Analysis           1    | .   .   .   1   .   
  Prototype ID Bank        2    | .   1   .   1   .   
  Scanalyzer Index         1    | .   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   
  Unreport Threat          1    | .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   1   .   3   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   3   
  Non-combat               2    | .   .   .   .   2   
  Combat                   1    | .   .   .   .   1   
Robot Hacks Applied        5    | .   .   .   .   5   
  parse_system             4    | .   .   .   .   4   
  find_recycling           1    | .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       1    | .   .   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               2190 | 183 357 312 595 743 
Spaces Moved               1117 | 66  187 195 291 378 
  Core                     .    | .   .   .   .   .   
  Treads                   285  | .   .   .   196 89  
  Legs                     479  | 66  187 195 23  8   
  Wheels                   335  | .   .   .   72  263 
  Hover                    .    | .   .   .   .   .   
  Flight                   18   | .   .   .   .   18  
  Fastest Speed            95   | 120 120 120 95  100 
  Average Speed            128  | 120 120 120 141 128 
  Slowest Speed            365  | 120 120 120 160 365 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       34   | 7   34  49  38  45  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 7    | .   2   2   1   2   
Terrain Destroyed          28   | .   2   2   22  2   
  Melee                    1    | .   .   .   .   1   
  Projectile               7    | .   2   2   2   1   
  AOE                      20   | .   .   .   20  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1621 | 158 286 260 377 540 
  Wait                     231  | 82  65  56  .   28  
  Move                     1113 | 65  186 194 290 378 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  29   | 3   6   .   5   15  
  Fast Attach              19   | 1   .   .   3   15  
  Attach                   12   | .   1   .   4   7   
  Detach                   1    | .   .   .   .   1   
  Swap                     32   | .   5   4   13  10  
  Drop                     41   | 1   7   1   12  20  
  Fire                     128  | 6   16  5   50  51  
  Melee                    10   | .   .   .   .   10  
  Ram                      5    | .   .   .   .   5   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
  184 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  463 | -10/Materials | Discovered new exit (range 3)
  530 | -10/Materials | Discovered new exit (range 10)
  541 | -10/Materials | Entered Mines
  552 | -10/Mines     | Met a Derelict bent on vengeance
  845 | -10/Mines     | Discovered new exit (range 6)
  853 | -10/Mines     | Entered Materials
  853 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1189 | -9/Materials  | Discovered new exit (range 8)
 1444 | -9/Materials  | Discovered new exit (range 5)
 1448 | -9/Materials  | Entered another Materials area
 1448 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1715 | -8/Materials  | Build established: Scavenger-Mutant
 2010 | -8/Materials  | Garrison activated, responded to threat
 2034 | -8/Materials  | Destroyed 7 combat bots
 2041 | -8/Materials  | Lost 4 parts (1n2u1w)
 2087 | -8/Materials  | Build established: Mutant
 2118 | -8/Materials  | Core integrity fell below 50%
 2151 | -8/Materials  | Core integrity fell below 20%
 2191 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
02064_ Critical hit (Blast).
02070_ Penetrated by Slug.
02070_ Knocked back. <x3>
02079_ Shotgun destroyed.
02079_ Knocked back.
02081_ Penetrated by Slug.
02081_ Enh. Autogun destroyed.
02103_ Slammed into S-10 Pest. <x3>
02106_ W-25 Informer sends out distress signal.
02107_ Slammed into S-10 Pest. <x2>
02108_ Arm. Huge Wheel destroyed.
02112_ Acquired Cesium-ion Thruster.
02116_ Arm. Huge Wheel destroyed.
02117_ Acquired Cesium-ion Thruster. <x2>
02121_ W-25 Informer sends out distress signal.
02121_ S-10 Pest destroyed.
02122_ Critical hit (Burn: +37).
02136_ Cesium-ion Thruster destroyed. <x3>
02163_ Acquired Reaction Control System. <x2>
02181_ Reaction Control System destroyed.

 Map 
-----
+----------------------------------------------------+
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|                  ????????????????????????######### |
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|                  ????????????????????????# """   R |
|                  ????????????????????????# """  "" |
|                  ??????????######????????#         |
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|                  ??????????#    ################## |
|                  ??????????##  ##?#########??????? |
|                  ???????????#  #            #????? |
|                  ???????????#  +            +????? |
|                  ???????????#  #       /    #????? |
|                  ????????####  #??          #????? |
|                  ????????#   Y #????        #????? |
|                  ????????#     #??????#######????? |
|                  ???????####Y####????????????????? |
|                  ???????#  s    #????????????????? |
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|                  ???????#@  """ #????????????????? |
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|                  ???????#########????????????????? |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
 Beam Cannon | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BeamPulseDisintegrator
  Manual?         0
Play Time         00:30:43
  Cumulative      141.9 hours
  Start           2024.08.11 @ 19:39:06
  End             2024.08.11 @ 20:08:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          251
  Rogue           247
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          44
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/Proggy
Map View          130x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 8b2b16d1-236e-4a5f-aaa8-6e7f11d51e0a