Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 21:02:33 Player: bilooty Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1463) 1463 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 3586 Bonus ------- Follower Combat Kills 50 Friendly Fire -12 Cogmind --------- Core Integrity 293/550 Matter 300/300 Energy 100/100 System Corruption 25% Temperature Cool (0) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Light Nuclear Core Compact Wheel Flight Unit Improved Heat Sink Small Storage Unit Huge Storage Unit Medium Matter Pod (100) Large Matter Pod (150) Improved Sensor Array Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Beam Rifle Field Laser > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Carbon-fiber Leg Compact Wheel Small Storage Unit Huge Storage Unit Large Matter Pod Sensor Array Sensor Array Improved Sensor Array Small Laser Small Laser Heavy Assault Rifle Light Cannon [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 53 | 3 9 . 19 22 Power 6 | 1 1 . 2 2 Engine 5 | 1 1 . 1 2 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 15 | 2 . . 6 7 Treads 1 | . . . 1 . Leg 14 | 2 . . 5 7 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | . 3 . 5 5 Device 4 | . 1 . 2 1 Storage 6 | . 2 . 3 1 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 19 | . 5 . 6 8 Energy Gun 7 | . 1 . . 6 Energy Cannon . | . . . . . Ballistic Gun 7 | . 3 . 3 1 Ballistic Cannon 5 | . 1 . 3 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Corrupted Parts 1 | . . . . 1 System Corruption 2 | . . . . 2 Parts Lost 36 | . 3 . 12 21 Power 6 | . 1 . 2 3 Propulsion 12 | . . . 4 8 Utility 6 | . 1 . 1 4 Weapon 12 | . 1 . 5 6 Highest Loss Streak 11 | . 1 . 4 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 79 | . 91 100 74 82 Engine 7 | . 13 14 5 8 Core 2 | . . . 4 . Leg 20 | . 28 28 15 28 Device 4 | . 2 . 6 1 Storage 23 | . 22 28 25 18 Energy Gun 2 | . 6 . . 7 Ballistic Gun 10 | . 12 14 11 4 Ballistic Cannon 5 | . 4 14 5 4 Naked Turns . | . . . . . Heaviest Build 39 | 3 31 31 37 39 Greatest Support 50 | 20 20 20 26 50 Greatest Overweight (x) 10 | . 1 1 10 7 Average Overweight (x) 1 | . . 1 1 . Largest Inventory Capacity 25 | 5 15 15 25 15 Average Capacity 14 | 5 11 15 15 15 Most Carried 15 | 5 5 4 15 15 Average Carried 8 | 2 4 4 8 13 Final Capacity 15 | 5 15 15 15 15 Final Carried 15 | 5 4 4 15 11 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1750 | 230 213 . 789 518 Remotely . | . . . . . Salvage Created 1794 | . 324 . 801 669 Parts 129 | . 31 . 50 48 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 40 | . 10 . 15 15 Guns 29 | . 7 . 8 14 Cannons 11 | . 3 . 7 1 Classes Destroyed 11 | . 4 . 6 1 Worker 7 | . 2 . 2 3 Tunneler 1 | . . . 1 . Hauler 1 | . . . 1 . Recycler 1 | . . . 1 . Mechanic 1 | . . . 1 . Watcher 2 | . 2 . . . Swarmer 9 | . 5 . . 4 Grunt 20 | . 5 . 9 6 Brawler 1 | . . . 1 . Sentry 9 | . . . 5 4 Hunter 1 | . . . . 1 Best Kill Streak 7 | . 7 . 5 7 Combat Bots Only 6 | . 4 . 2 6 Max Kills in Single Turn 2 | . 1 . 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 418 | . 98 . 162 158 Missed 121 | . 40 . 40 41 Damage Taken 4146 | . 643 . 1675 1828 Core 693 | . 112 . 324 257 Absorbed by Shields . | . . . . . Core Remaining (%) 58 | 100 . 55 19 . Volleys Fired 210 | . 50 . 94 66 Largest 2 | . 2 . 2 2 Hottest 119 | . 70 . 58 119 Shots Fired 356 | . 102 1 130 123 Gun 270 | . 81 1 87 101 Cannon 86 | . 21 . 43 22 Launcher . | . . . . . Special . | . . . . . Kinetic 257 | . 79 1 130 47 Thermal 88 | . 23 . . 65 Explosive . | . . . . . Electromagnetic 11 | . . . . 11 Robot Hit Streak 19 | . 8 1 19 6 Robot Miss Streak 6 | . 5 . 6 4 Penetration Max . | . . . . . Secondary Targets 3 | . . . . 3 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 198 | . 49 1 82 66 Core Hits 84 | . 21 . 31 32 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . 2 . . 7 Burn 4 | . 1 . . 3 Blast 4 | . 1 . . 3 Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3294 | . 651 20 1395 1228 Guns 2223 | . 490 12 862 859 Cannons 868 | . 148 . 515 205 Explosions 156 | . . . . 156 Melee . | . . . . . Ramming 47 | . 13 8 18 8 Kinetic 2334 | . 488 12 1377 457 Thermal 812 | . 150 . . 662 Explosive . | . . . . . Electromagnetic 101 | . . . . 101 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 25 | . 2 2 . 25 Average Corruption 2 | . 2 2 . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 25 | . 11 3 . 11 Message Errors 4 | . 1 1 . 2 Matter Fused 8 | . 3 1 . 4 Heat Flow Errors 3 | . 1 . . 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 3 | . 2 . . 1 Data Loss (major) 2 | . 1 . . 1 Misfires 4 | . 3 1 . . Overload Shots . | . . . . . Overflow Damage 21 | . . . 5 16 Projectiles 5 | . . . 5 . Explosions 16 | . . . . 16 Melee . | . . . . . Knockbacks 9 | . 3 . 3 3 Impact . | . . . . . Kinetic 9 | . 3 . 3 3 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 10 | . 2 1 6 1 Kicked 10 | . 2 1 6 1 Crushed . | . . . . . Highest Temperature 577 | . 192 . 23 577 Average Temperature 104 | . 47 . 5 163 Received Heat Transfer 1788 | . 273 . 795 720 Effects 18 | . . . . 18 Shutdowns 4 | . . . . 4 Energy Bleed 1 | . . . . 1 Interference 4 | . . . . 4 Matter Decay 1 | . . . . 1 Short Circuit 4 | . . . . 4 Damage (major) 3 | . . . . 3 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 . . 2 Heat Transferred 2063 | . 518 . . 1545 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 255 | . 177 69 167 255 Initial 69 | . . 69 26 62 Average 73 | . 80 69 55 148 Maximum Alert Level 1 | . . . . 1 Low Security (%) 94 | 100 100 100 100 68 Level 1 5 | . . . . 32 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 . 3 2 Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 5 | . 2 . 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . 2 . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | . 16 . 24 26 Peak Tracking Total 8 | . 4 . 5 8 Tactical Retreats 3 | . . . 1 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 4 | . 1 . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 3 | . 1 . 2 . Terminals 3 | . 1 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . 3 . 5 . Successful 1 | . 1 . . . Failed 7 | . 2 . 5 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 5 | . 3 . 2 . Terminals 8 | . 3 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Patrol Status 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . 1 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 2 . Highest-Rated Group 39 | . . 39 39 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 10 | . . . 10 . Total Damage 81 | . . . 81 . Kills 3 | . . . 3 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 4307 | 133 731 133 2610 700 Spaces Moved 1839 | 110 359 70 966 334 Core 61 | 34 . . 24 3 Treads 7 | . . . 7 . Legs 1771 | 76 359 70 935 331 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 190 120 Average Speed 195 | 98 158 190 240 136 Slowest Speed 550 | 120 190 190 550 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 4 63 21 44 24 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 10 | . . . 2 8 Melee . | . . . . . Projectile 2 | . . . 2 . AOE 8 | . . . . 8 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2201 | 135 423 70 1112 461 Wait 22 | 15 . . . 7 Move 1835 | 109 358 69 965 334 Hop . | . . . . . Pick Up 50 | 8 4 . 23 15 Fast Attach 16 | . 2 . 5 9 Attach 34 | 3 5 . 14 12 Detach 6 | . . . 3 3 Swap 3 | . 2 . . 1 Drop 15 | . . . 2 13 Fire 210 | . 50 . 94 66 Melee . | . . . . . Ram . | . . . . . Kick 10 | . 2 1 6 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 134 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 670 | -10/Materials | Discovered new exit (range 13) 855 | -10/Materials | Discovered new exit (range 6) 865 | -10/Materials | Entered Mines 979 | -10/Mines | Discovered new exit (range 8) 998 | -10/Mines | Entered Materials 998 | -9/Materials | Accompanied by 2 allies 998 | -9/Materials | Evolved 2 slots: Utility x2 1003 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1278 | -9/Materials | Lost 4 parts (2n2w) 1336 | -9/Materials | Lost 3 parts (1p2w) 2335 | -9/Materials | Core integrity fell below 50% 2416 | -9/Materials | Lost 3 parts (1p1n1u) 2586 | -9/Materials | Discovered new exit (range 16) 2787 | -9/Materials | Build established: Scavenger-Mutant 3402 | -9/Materials | Discovered new exit (range 15) 3525 | -9/Materials | Core integrity fell below 20% 3608 | -9/Materials | Entered another Materials area 3608 | -8/Materials | Evolved 2 slots: Propulsion x2 4050 | -8/Materials | Discovered new exit (range 3) 4078 | -8/Materials | Identified exit to Factory 4177 | -8/Materials | Lost 4 parts (4n) 4291 | -8/Materials | System corruption reached 10% 4308 | -8/Materials | Self-destructed Last Messages --------------- Sml. Laser destroyed. Critical hit (Burn: +37). Aluminum Leg destroyed. System corrupted by crushing effect (+2). K-01 Serf collects debris. Hvy. Assault Rifle destroyed. Imp. Heat Sink destroyed. System corrupted by crushing effect (+5). Critical hit (Burn: +37). System corrupted: Matter fused (-8). G-47 Trooper Particle Gun blasted off. Particle Gun destroyed. Aluminum Leg destroyed. Lgt. Cannon destroyed. System corrupted by crushing effect (+4). Imp. Ion Engine destroyed. Med. Matter Pod destroyed. Imp. Signal Interpreter destroyed. System corrupted by crushing effect (+3). System corrupted by crushing effect (+4). 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[ !%[ #?? | | ????????####+### ###+### *= ######????# #?? | | ???????????????######## ## ########???# #?? | | ??????????????????????#=[[*## # #???# #?? | | ??????????????????????# ![## # #???# +?? | | ??????????????????????# [!## + """ #???# #?? | | ??????????????????????# ## # """ ##### ### | | ??????????????????????# ## < # """ + | | ??????????????????????# ## # ########""% | | ??????????????????????# #############??????##" | | ??????????????????????# #???????????????????#=! | | ??????????????????????######?????????############ | | ?????????????????????????????????????# #![ | | ?????????????????????????????????????# [" ! | | ?????????????????????????????????????# """ """ #*[ | | ?????????????????????????????????????# """ """ # % | | ?????????????????????????????????????# """ """ ### | | ?????????????????????????????????????# #?? | | ?????????????????????????????????????# ! #?? | | ?????????????????????????????????????# = #?? | | ?????????????????????????????????????###########?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 517 Matter Capacity 550 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableBombSuite Manual? 0 Play Time 00:40:22 Cumulative 9.0 hours Start 2024.04.04 @ 23:06:00 End 2024.04.05 @ 21:02:33 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 78c8bf9e-c174-404e-aec8-19239fb39005