Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.02.25 @ 05:56:47 Player: StealprintOC Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (229) 1145 Value Destroyed (13119) 13119 Prototype IDs (97) 1940 Alien Tech Used (7) 1400 Bonus (52391) 52391 TOTAL SCORE: 80695 Bonus ------- High Alert Combat Kills 3750 Follower Combat Kills 3784 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 A7 Reached Mainframe 300 Used Core Reset Matrix 3000 Recovered Sigix Corpse 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -3043 Cogmind --------- Core Integrity 615/1600 Matter 300/300 Energy 956/980 System Corruption 6% Temperature Cool (12) Movement Treading (135) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Cooled Antimatter Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY (13) ----- Experimental Power Amplifier High-capacity Storage Unit Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Targeting Computer Experimental Armor Integrity Analyzer Experimental Phase Shifter Heavy Regenerative Plating AEGIS Remote Shield Long-range Tractor Beam Mobile Refinery Mk. CCLXVII > --- WEAPON (4) ------- Null Cannon Null Cannon Omega Cannon > --- INVENTORY (20) --- Experimental Biometal Heavy Treads Experimental Coolant Injector Experimental Energy Well (600) Experimental Terrain Scanner Zionite Weapon Casing Heavy Regenerative Plating AEGIS Remote Shield Phasing AFG High-powered Transdimensional Reconstructor Integrity Redistributor Modified Quantum Sheargun Firepult Cooled Nova Cannon Sigix Broadsword Sigix Corpse Peak State ------------ > --- POWER ------------ Singularity Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Experimental Terrain Scanner Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Armor Integrity Analyzer Precision Matter Filter Advanced Kinecellerator Experimental Phase Shifter Heavy Regenerative Plating Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- Omega Cannon Sigix Broadsword > --- INVENTORY -------- Vortex Chain Reactor High-density Centrium Wheel High-density Centrium Wheel Experimental Coolant Injector Experimental Energy Well Matter Compressor Zionite Weapon Casing AEGIS Remote Shield Long-range Tractor Beam Mobile Refinery Mk. CCLXVII Phasing AFG High-powered Transdimensional Reconstructor Heavy Disruptor Cannon Firepult Cooled Nova Cannon Null Cannon Null Cannon [Rating: 264] Favorites ----------- Power Vortex Chain Reactor Engine Makeshift Power Source Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Experimental Biometal Heavy Treads Treads Experimental Biometal Heavy Treads Leg Enhanced Flexi-carbon Leg Wheel Centrium Wheel Hover Unit Cooled Gravmag System Flight Unit Cesium-ion Thruster Utility Experimental Targeting Computer Device AEGIS Remote Shield Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware System Shield Protection Heavy Regenerative Plating Weapon Null Cannon Energy Gun Gamma Rifle Energy Cannon Null Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Omega Cannon Launcher Mini Smartbomb Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Sigix Broadsword Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Propulsion 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . Utility 11 | . . . . . 4 2 . . . . 2 . . . . 1 . . . . 2 . . . . . . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Parts Attached 433 | 12 8 5 7 . 41 6 . 6 . 2 9 8 2 9 . 19 . . 4 2 18 1 8 5 1 12 38 5 29 103 73 Power 33 | 2 1 1 . . 4 . . . . 1 . 1 . 1 . 2 . . . . . . 1 . . . 5 1 1 10 2 Engine 10 | 2 1 . . . 2 . . . . . . . . 1 . 2 . . . . . . . . . . . . 1 1 . Core 10 | . . 1 . . 2 . . . . 1 . 1 . . . . . . . . . . . . . . 2 . . 3 . Reactor 13 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 1 . 6 2 Propulsion 55 | 4 2 . . . 5 3 . 3 . . . 2 . 1 . 2 . . 1 . 2 . . . . 2 3 1 6 13 5 Treads 20 | 1 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 1 1 7 5 Leg 8 | 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 3 . Wheel 18 | 1 . . . . 3 . . . . . . 1 . 1 . . . . . . 2 . . . . 2 2 . 3 3 . Hover 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Flight 8 | . . . . . . 3 . 3 . . . 1 . . . 1 . . . . . . . . . . . . . . . Utility 224 | 3 . 1 4 . 21 2 . 2 . 1 5 4 . 5 . 10 . . 3 1 13 1 6 2 1 6 17 . 15 52 49 Device 123 | 2 . 1 1 . 4 . . . . . 3 3 . 4 . 4 . . 1 . 4 . . . . 1 9 . 7 36 43 Storage 27 | . . . 3 . 5 . . . . . . . . . . . . . . . 1 . 3 2 . . . . 2 8 3 Processor 14 | 1 . . . . 1 1 . . . 1 1 . . . . 1 . . . . 2 . . . . 2 . . 1 2 1 Hackware 4 | . . . . . 2 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Protection 56 | . . . . . 9 1 . 2 . . 1 1 . 1 . 4 . . 2 1 5 1 3 . 1 3 8 . 5 6 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 121 | 3 5 3 3 . 11 1 . 1 . . 4 1 2 2 . 5 . . . 1 3 . 1 3 . 4 13 3 7 28 17 Energy Gun 12 | 2 2 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 6 . Energy Cannon 38 | . . . 1 . . . . 1 . . 1 . . . . . . . . . . . . . . 1 5 1 4 11 13 Ballistic Gun 14 | 1 1 2 2 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 11 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . 1 1 . . 3 4 Launcher 20 | . . . . . 1 . . . . . . . 2 1 . 4 . . . 1 1 . . . . . . 2 2 6 . Special Weapon 5 | . 2 . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Impact Weapon 8 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 6 . . . . Slashing Weapon 10 | . . . . . . . . . . . 2 . . 1 . 1 . . . . 1 . . 2 . . 1 . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Unidentified Prototypes 51 | . . . . . 1 . . 1 . . . . . 2 . 1 . . 4 . . 1 3 . . 2 3 . 1 26 6 Parts Lost 28 | . . 1 . . 2 . . 1 . 1 . . . . . . . . . . . . . . . 1 6 . 8 5 3 Power 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 Propulsion 10 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . 3 . 5 . . Utility 11 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 2 3 2 Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Highest Loss Streak 3 | . . 1 . . 2 . . 1 . 1 . . . . . . . . . . . . . . . 1 2 . 3 2 1 Average Slot Usage (%) 75 | . 98 92 82 85 98 69 76 70 71 64 67 66 68 61 50 72 50 50 48 50 76 85 83 85 93 88 85 79 74 71 74 Engine 1 | . 12 5 . . 3 . . . . . 5 5 . 2 6 5 5 5 5 5 5 5 1 . . . . . 1 . . Core 1 | . . 7 14 14 5 . . . . . . 1 6 3 . . . . . . . . . . . . . . . 1 . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 5 5 4 2 . 1 4 6 Treads 9 | . 24 28 28 28 3 . . . . . . . . . . . . . . . . . . . . . 1 4 7 10 10 Wheel 3 | . . . . . 14 . . . . . . . . 5 6 5 5 5 5 5 12 15 15 15 15 18 20 12 6 1 . Flight 1 | . . . . . . 15 15 16 21 14 12 12 12 6 6 5 5 5 2 . . . . . . . . . . . . Device 15 | . 14 8 2 . 6 . . . . . 6 15 18 13 6 14 5 5 5 5 14 15 13 10 10 9 19 25 23 13 21 Storage 6 | . . . 12 14 12 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 8 10 10 15 20 14 13 12 7 12 3 Processor 10 | . 14 14 1 . 1 4 7 7 7 9 16 18 18 16 6 9 5 5 5 5 8 10 10 10 10 12 11 8 8 8 14 Hackware 1 | . . . . . 10 15 15 14 14 14 8 2 . . . 3 . . . . . . . . . . . . . . . Protection 6 | . . . . . 22 14 15 14 14 11 5 4 6 5 . 10 5 5 3 5 14 20 20 20 23 18 11 8 7 6 3 Energy Cannon 3 | . . . 5 . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 6 Ballistic Gun 2 | . 12 13 16 28 15 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Slashing Weapon 1 | . . . . . . . . . . . . . . . 6 4 5 5 5 4 3 5 2 1 5 . 1 4 2 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 267 | 10 10 10 267 247 56 11 11 17 10 10 19 19 19 93 93 94 94 94 94 95 100 68 161 162 165 180 168 177 199 193 196 Greatest Support 255 | 20 40 40 40 40 42 11 11 15 10 10 19 19 19 28 28 28 28 28 28 28 60 60 60 60 60 92 92 48 163 220 255 Greatest Overweight (x) 63 | . 2 . 6 6 2 . . 1 . . 1 1 . 3 3 3 3 3 3 3 3 1 2 2 2 2 3 3 10 4 63 Average Overweight (x) 1 | . . . 2 6 1 . . . . . . . . . 3 . 3 3 3 3 1 . . 2 2 1 1 3 2 1 3 Largest Inventory Capacity 35 | 5 5 5 35 35 35 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 20 Average Capacity 21 | 5 5 5 28 35 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 20 20 Most Carried 25 | 5 5 5 22 20 25 25 25 25 23 25 25 25 25 25 19 25 16 16 20 24 25 25 25 25 24 25 21 17 23 20 20 Average Carried 18 | 1 4 4 12 20 15 24 25 23 23 23 24 24 23 22 18 22 16 16 17 22 24 25 24 24 23 22 17 15 18 19 18 Final Capacity 35 | 5 5 5 35 35 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 20 20 Final Carried 25 | 5 5 5 20 20 25 25 25 23 23 23 25 25 23 18 19 16 16 16 20 24 25 25 24 23 24 21 16 17 18 20 19 Class Distribution -------------------- 37% | Generator-Gunner 11% | Mutant 10% | Scavenger-Mutant 9% | Generator-Mutant 7% | Hauler-Mutant 4% | Scavenger-Assassin 4% | Alien-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Assassin | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Derelict-Assassin | -4/Factory Commander-Assassin | -4/Extension Scavenger-Assassin | -4/Cetus Scavenger-Assassin | -4/Archives Scavenger-Assassin | -4/Hub_04(d) Scavenger-Assassin | -3/Research Scavenger-Assassin | -3/Quarantine Alien-Assassin | -2/Research Alien-Assassin | -1/Access Scavenger-Mutant | -1/Command Generator-Gunner | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc Com Ac0 Matter Collected 11484 | 335 . 106 90 68 711 . . 547 . 111 16 39 222 88 50 260 330 . . 95 140 102 66 62 . 222 387 94 919 2625 3799 Remotely 2646 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213 567 1866 Salvage Created 10314 | 175 . 99 . 193 1537 . . 328 . 180 7 . . . . 99 . 121 . 35 149 276 33 71 . 37 474 265 2075 2912 1248 Parts 408 | 11 . 7 . 4 106 . . 10 . 5 1 . . . . 6 . 2 . . 5 9 4 7 . . 9 5 71 99 47 Haulers Intercepted 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 9 | 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 3 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . . 4 . 5 . 4 . . 6 . 13 2 . 16 . . . . . . . . . . . Prevented 21 | . . . . . . . . . . 1 . 3 . . 11 . 3 . . 3 . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc Com Ac0 Combat Hostiles Destroyed 173 | . . 2 . 2 28 . . 6 . 8 . . . . . 8 . . . . . . 3 . . 1 6 3 25 50 31 Melee 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 13 3 2 Guns 33 | . . 1 . 2 28 . . . . . . . . . . . . . . . . . . . . . . . . 2 . Cannons 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 28 AOE 70 | . . 1 . . . . . 6 . 8 . . . . . 8 . . . . . . 3 . . . . . 7 37 . Classes Destroyed 22 | 3 . 2 . 1 4 . . 2 . 2 . . . . . . . . . . . . . 1 . . 3 1 . 3 . Worker 10 | 2 . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . 1 . . 2 2 . Builder 4 | . . 1 . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Tunneler 4 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 18 | 1 . . . 2 2 . . . . . . . . . . . . . . . 1 2 . . . . . . 3 7 . Minesweeper 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Watcher 4 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . Swarmer 36 | . . . . 1 11 . . 4 . 3 . . . . . 8 . . . . . . 3 . . . . . . 6 . Grunt 37 | . . 2 . 1 6 . . 2 . 3 . . . . . . . . . . . . . . . . 4 . 13 6 . Brawler 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Duelist 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 3 . Protector 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 15 | . . . . . 11 . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 10 . Programmer 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 9 14 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Packrat 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Thug 3 | . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 38 | 3 . 2 . 1 6 . . 4 . 5 1 . . . . 6 . . . 1 1 3 3 1 . 1 3 2 7 38 3 Combat Bots Only 33 | . . 2 . 1 5 . . 4 . 5 . . . . . 4 . . . . . . 3 . . 1 3 2 7 33 3 Max Kills in Single Turn 5 | 1 . 1 . 1 1 . . 2 . 3 1 . . . . 3 . 1 . 1 1 2 3 1 . 1 1 1 4 5 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 1 . . . . . 2 . 3 . . . . . 3 . . . . . . 3 . . . . . 4 5 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A2 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc Com Ac0 Damage Taken 19175 | . . 189 . 35 1421 28 143 166 . 158 64 . 23 . . 82 19 15 . 118 124 168 114 . . 316 2231 295 2221 3286 7959 Core 1523 | . . 9 . . 204 . 34 20 . 85 . . . . . 13 . . . . . 21 23 . . . 249 39 59 140 627 Absorbed by Shields 8599 | . . . . . . . . . . . . . . . . . . . . . . 18 95 . . . 378 104 757 1252 5995 Reduced by Siege Mode 562 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224 338 Core Remaining (%) 82 | 100 . . . 96 62 . . . . 80 . . . . 100 . . . . 98 . . . . 96 . 56 97 . . 38 Volleys Fired 650 | 25 4 14 . 9 114 . . 42 . 16 6 2 3 . . 6 . . . 1 . 2 1 . . 8 9 2 15 112 259 Largest 3 | 1 1 2 . 2 2 . . 1 . 1 1 1 1 . . 1 . . . 1 . 1 1 . . 1 1 1 1 3 3 Hottest 360 | 40 100 90 . 40 100 . . 65 . 30 90 44 30 . . 80 . . . 80 . 80 80 . . 44 250 250 250 260 360 Shots Fired 841 | 25 4 16 . 18 221 . . 42 . 16 6 2 3 . . 6 . . . 1 . 2 1 . . 8 9 2 15 125 319 Gun 305 | 25 . 16 . 18 217 . . . . . . . . . . . . . . . . . . . . . . . . 29 . Cannon 411 | . . . . . . . . 7 . . 6 2 . . . . . . . . . . . . . 8 9 2 5 53 319 Launcher 120 | . . . . . 3 . . 35 . 16 . . 3 . . 6 . . . 1 . 2 1 . . . . . 10 43 . Special 5 | . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 385 | 15 . . . 18 200 . . . . . 1 2 . . . . . . . . . . . . . 8 1 . . 2 138 Thermal 271 | . 4 2 . . 18 . . 7 . . 5 . . . . . . . . . . . . . . . 8 2 5 42 178 Explosive 120 | . . . . . 3 . . 35 . 16 . . 3 . . 6 . . . 1 . 2 1 . . . . . 10 43 . Electromagnetic 65 | 10 . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 3 Robot Hit Streak 61 | 14 . 15 . 5 17 . . 11 . 3 9 11 . . . 4 . . . . . . 5 . . 9 9 . 6 60 61 Robot Miss Streak 4 | 3 . 2 . 2 4 . . 2 . 3 . 1 . . . . . . . . . . . . . 3 2 . 1 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 724 | 20 . 11 . 13 166 1 . 15 . 9 1 2 . . . 4 . 7 . 5 2 4 1 7 1 12 13 12 51 116 251 Core Hits 491 | 9 . 4 . 6 76 . . 29 . 20 4 . . . . 12 . 2 . 5 1 8 3 2 . 8 15 3 50 129 105 Critical Hits 94 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 4 12 9 67 Critical Kills 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 7 Critical Parts Destroyed 49 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 9 4 33 Melee Attacks 305 | . . . . . . 1 . . . . 2 . . . . 6 . 7 . 6 8 5 8 7 5 7 33 19 73 80 38 Impact 31 | . . . . . . . . . . . . . . . . . . . . . . . 7 1 . 4 19 . . . . Slashing 269 | . . . . . . . . . . . 2 . . . . 6 . 7 . 6 8 5 1 5 5 . 14 19 73 80 38 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 36 | . . . . . . 1 . . . . . . . . . 1 . 7 . 1 2 2 . 5 1 3 . . 5 8 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 53947 | 155 . 228 . 124 1904 . . 1521 . 1307 497 42 . . . 1111 . 743 . 506 237 721 308 544 88 275 985 983 6181 13399 22088 Guns 2754 | 155 . 163 . 116 1877 . . . . . . . . . . . . . . . . . . . . . . . . 443 . Cannons 23241 | . . . . . . . . 187 . . 44 42 . . . . . . . . . . . . . 176 128 . 89 1791 20784 Explosions 16646 | . . 53 . . . . . 1334 . 1307 453 . . . . 1009 . . . 254 . 403 255 . . . 568 159 2142 8709 . Melee 11092 | . . . . . . . . . . . . . . . . 102 . 743 . 252 237 318 . 544 88 99 289 824 3950 2342 1304 Ramming 214 | . . 12 . 8 27 . . . . . . . . . . . . . . . . . 53 . . . . . . 114 . Kinetic 12989 | 75 . . . 116 1636 . . . . . 44 42 . . . . . . . . . . . . . 176 19 . . . 10881 Thermal 13798 | . . 78 . . 241 . . 187 . . 453 . . . . . . . . . . . . . . . 677 159 573 1613 9817 Explosive 14929 | . . . . . . . . 1334 . 1307 . . . . . 1009 . . . 254 . 403 255 . . . . . 1658 8709 . Electromagnetic 925 | 80 . 138 . . . . . . . . . . . . . . . . . . . . . . . . . . . 621 86 Impact 157 | . . . . . . . . . . . . . . . . . . . . . . . . 58 . 99 . . . . . Slashing 10935 | . . . . . . . . . . . . . . . . 102 . 743 . 252 237 318 . 486 88 . 289 824 3950 2342 1304 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . 3 . . . . . 2 2 2 2 . . . . . . . . 1 1 4 7 8 . 8 9 6 Average Corruption 5 | . . . . . 2 . . . . . 1 2 2 2 . . . . . . . . 1 1 2 6 6 . 5 4 5 Corruption Purged 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 . 11 18 . Effects 494 | . . . . . 6 . . . . . 1 1 . . . . . . . . . . . . 2 6 26 . 21 41 390 Message Errors 125 | . . . . . 3 . . . . . 1 1 . . . . . . . . . . . . . 1 6 . 9 10 94 Matter Fused 131 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 1 7 . 5 9 106 Heat Flow Errors 75 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 6 . 2 6 57 Energy Discharges 51 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 5 42 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 Data Loss (minor) 67 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 4 . 2 7 53 Data Loss (major) 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 19 Misfires 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 17 Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Overload Shots 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Overflow Damage 3404 | . . . . . . . . 115 . 80 58 1 . . . 61 . 242 . 104 94 53 . 236 58 59 . . 652 1052 539 Projectiles 680 | . . . . . . . . 33 . . . 1 . . . . . . . . . . . . . . . . . 107 539 Explosions 836 | . . . . . . . . 82 . 80 58 . . . . 61 . . . 11 . . . . . . . . 64 480 . Melee 1888 | . . . . . . . . . . . . . . . . . . 242 . 93 94 53 . 236 58 59 . . 588 465 . Knockbacks 54 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 52 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kinetic 53 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 52 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 313 | . . . . . 52 . . 49 . 10 . . . . . . . . . . . . 53 . . . 10 . 139 . . Shots 9 | . . . . . 1 . . 2 . 1 . . . . . . . . . . . . . . . . 1 . 4 . . Rammed 16 | . 1 6 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . 6 . Targets Rammed 18 | . 1 7 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . 6 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 496 | 15 60 84 . 8 154 . . 2 . . 30 . . . . 72 . . . 14 . 64 48 1 . 241 496 302 337 327 240 Average Temperature 74 | 10 27 41 . 3 24 . . 2 . . 19 . . . . 30 . . . 10 . 35 30 1 . 84 163 152 119 130 72 Received Heat Transfer 1559 | . . 90 . 9 531 . 42 18 . 54 . . 12 . . . 9 . . 24 18 18 . . . 54 27 42 192 196 223 Effects 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Interference 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Siege Activations 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 27 Total Turns 1776 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174 1602 Longest Duration 581 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 581 Robots Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Parts Fried 17 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 7 8 Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . Robots Melted 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 2 6 1 . Combat Hostiles 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 2 5 1 . Parts Melted 48 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . 13 3 25 4 . Heat Transferred 12689 | . . 124 . . 518 . . 259 . . 300 . . . . . . . . . . . . . . . 3360 720 2880 1016 3512 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc Com Ac0 Peak Influence 1881 | 30 73 220 . 125 547 63 . . . . 617 . . . . 871 . . . . 433 481 556 244 144 378 474 248 688 1881 . Initial 440 | . 19 28 . . 4 41 . . . . 233 . . . . 187 . . . . 109 114 156 210 85 75 212 138 148 440 . Average 316 | 17 48 158 . 52 292 49 . . . . 480 . . . . 381 . . . . 214 238 452 224 88 257 332 195 397 930 . Maximum Alert Level 5 | . . 1 . . 2 . . . . . 2 . . . . 3 . . . . 2 2 2 1 . 1 2 1 2 5 . Low Security (%) 31 | 100 100 45 . 100 36 100 . . . . . . . . . 16 . . . . 42 50 13 15 100 20 6 50 9 . . Level 1 27 | . . 54 . . 24 . . . . . 21 . . . . 53 . . . . 45 34 3 84 . 79 71 49 42 . . Level 2 21 | . . . . . 39 . . . . . 78 . . . . 21 . . . . 12 14 83 . . . 21 . 47 11 . Level 3 3 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . 12 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Level 5 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 1 . . . 4 1 . . . . 4 . . . . . . . . . 2 . . . 5 1 4 1 5 4 . Investigation 5 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Extermination 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 1 . Reinforcement 13 | . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . 4 . 4 . 1 1 . Assault 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . Garrison 6 | . . . . . 3 . . . . . 1 . . . . . . . . . . . . . 1 . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc Com Ac0 Distress Signals 35 | . . . . . 6 . . . . . . . . . . . . . . . 1 1 1 . 1 . 1 . 1 23 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 395 | . 2 7 . 4 50 5 12 12 . 16 11 1 7 . 7 16 7 4 . 9 3 7 10 7 4 9 25 2 42 61 55 Peak Tracking Total 21 | . 1 5 . 2 7 4 10 5 . 4 5 3 8 . 4 5 4 4 . 5 2 4 8 1 7 5 6 2 7 21 4 Tactical Retreats 23 | . . . . . 3 . 1 1 . 1 3 1 . . 1 1 . . . . 1 . . . 2 . 1 . 4 2 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc Com Ac0 Traps Triggered 16 | . . . . . 3 . . . . . 2 . . . . 2 . . . . . . . . 2 2 3 . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc Com Ac0 Machines Disabled 44 | . 1 1 . 1 1 . . . . . 3 . . . . . . . . . 6 . 1 2 . 1 6 . 1 8 12 Max in Single Turn 3 | . 1 1 . . 1 . . . . . 3 . . . . . . . . . . . . . . . 1 . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc Com Ac0 Machines Accessed 31 | . 2 . 2 . 4 3 . . 3 . 11 . . . . 1 . . 3 . 1 . . . . . 1 . . . . Terminals 10 | . 1 . . . 4 1 . . . . 4 . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . 1 . . . . 3 . . . . 1 . . . . 1 . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Total Hacks 121 | . 7 . 2 . 20 21 . . 16 . 33 . . . . 3 . . 12 . 5 . . . . . 2 . . . . Successful 90 | . 4 . 2 . 8 17 . . 16 . 25 . . . . 2 . . 12 . 3 . . . . . 1 . . . . Failed 31 | . 3 . . . 12 4 . . . . 8 . . . . 1 . . . . 2 . . . . . 1 . . . . Catastrophic 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 96 | . 1 . 1 . 7 6 . . . . 11 . . . . 9 . . . . 8 13 5 . 7 6 8 4 10 . . Terminals 43 | . 5 . . . 20 5 . . . . 13 . . . . . . . . . . . . . . . . . . . . Fabricators 23 | . . . . . . 2 . . . . 13 . . . . 3 . . . . 5 . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Scanalyzers 16 | . . . . . . 14 . . . . . . . . . . . . . . . . . . . . 2 . . . . Garrison Access 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Terminal Hacks 45 | . 2 . 2 . 7 1 . . 16 . 5 . . . . . . . 12 . . . . . . . . . . . . Record 8 | . . . 1 . . . . . 3 . . . . . . . . . 4 . . . . . . . . . . . . Part Schematic 10 | . . . . . . . . . 6 . . . . . . . . . 4 . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . . . . . 1 . . . 3 . . . . . . . . . 4 . . . . . . . . . . . . Branch Access Points 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 13 | . . . . . . 1 . . . . 8 . . . . 2 . . . . 2 . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 5 | . . . . . . . . . . . 3 . . . . 1 . . . . 1 . . . . . . . . . . Build 7 | . . . . . . . . . . . 5 . . . . 1 . . . . 1 . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Scanalyzer 14 | . . . . . . 13 . . . . . . . . . . . . . . . . . . . . 1 . . . . Insert Component 7 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . 1 . . . . Analyze 7 | . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 14 | . 1 . . . 1 2 . . . . 9 . . . . . . . . . 1 . . . . . . . . . . Terminals 8 | . . . . . 1 1 . . . . 6 . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . Botnet 4 | . . . . . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . . Detonate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . . . . . . Report 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Prioritize 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Reprogram 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 1 . . . 3 2 . . . . 5 . . . . 1 . . . . 1 . . . . . 1 . . . . Full Trace Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . 6 . . 6 . . . . . . . . . 4 . . . . . . . . . . . . Parts Built 4 | . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . Matter 1404 | . . . . . . . . . . . 735 . . . . 318 . . . . 351 . . . . . . . . . . Time 500 | . . . . . . . . . . . 144 . . . . 169 . . . . 187 . . . . . . . . . . Total Part Build Rating 28 | . . . . . . . . . . . 15 . . . . 6 . . . . 7 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 2 . . . . . Non-combat 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Robot Hacks Applied 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 2 . . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . find_chute 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . check_alert 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc Com Ac0 Total Allies 81 | . . 3 . . . 1 . . . 1 3 . . 6 . 5 . . . . 2 21 3 1 1 4 . . 6 24 . Largest Group 18 | . . 3 2 2 2 1 . . . 1 2 . . 6 6 6 3 2 . . 2 18 17 12 6 3 3 . 5 16 . Highest-Rated Group 1640 | . . 40 24 24 24 10 . . . 95 32 . . 222 222 184 93 62 . . 206 913 884 681 354 288 288 . 269 1640 . Highest-Rated Ally 269 | . . 16 16 16 16 10 . . . 95 32 . . 47 47 39 31 31 . . 103 156 150 143 105 105 96 . 269 269 . Zionite Dispatches 14 | . . . . . . . . . . . . . . . . 2 . . . . 1 3 2 . 1 2 . . 3 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Explosive Resupply 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 32 | . . . . . . . . . . . . . . . 3 7 2 5 . 2 2 . 4 . . 1 . . 1 5 . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . ROAM 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . FOLLOW 5 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 3 . DROP 5 | . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . 1 . . 1 . . EXPLORE 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . RETURN 15 | . . . . . . . . . . . . . . . 3 2 2 5 . 2 1 . . . . . . . . . . Ally Attacks 749 | . . 18 . 23 7 . . . . 11 2 . . . 59 38 41 12 . 41 7 95 60 41 11 37 4 . 18 224 . Total Damage 26741 | . . 221 . 189 63 . . . . 377 101 . . . 1236 669 837 412 . 1074 791 3200 1624 862 315 1665 98 . 692 12315 . Kills 130 | . . 5 . 5 . . . . . 4 1 . . . 8 6 8 4 . 12 4 11 8 3 3 8 1 . 3 36 . Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 3 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . . 2 . . . 1 . 1 . 2 . 2 . . 2 1 . 2 . . . . . . . . . . . Drone Launches 175 | . . . . . . . . . . . . . . 4 33 14 31 51 13 28 1 . . . . . . . . . . Drone Recoveries 159 | . . . . . . . . . . . . . . . 31 11 26 57 . 33 1 . . . . . . . . . . Decoded 0b10 Intel 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . . . Patrols 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Reinforcements 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Guards 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Zionite Intel Received 6 | . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . 1 . 1 . 1 . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc Com Ac0 Turns Passed 32880 | 281 82 342 1691 1272 1557 124 57 354 26 211 402 120 89 1098 375 754 456 330 214 454 662 537 297 246 182 382 904 167 1116 2740 15358 Spaces Moved 15057 | 160 47 182 446 163 648 291 166 741 80 475 743 266 238 962 228 532 240 143 132 281 261 351 161 138 127 256 520 64 421 1228 4366 Core 265 | 11 37 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210 Treads 6137 | . 1 175 446 163 119 . . . . . . . . . . . . . . . . . . . . . . . 177 901 4155 Legs 58 | 49 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 5574 | 100 . . . . 529 . . . . . . . . 939 228 532 240 143 132 281 261 351 161 138 127 256 520 64 244 327 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 3023 | . . . . . . 291 166 741 80 475 743 266 238 23 . . . . . . . . . . . . . . . . . Fastest Speed 29 | 50 50 50 160 760 105 32 34 29 32 32 32 32 32 32 145 100 145 145 145 145 111 93 93 129 129 113 112 147 147 146 135 Average Speed 169 | 102 106 155 373 760 133 33 34 32 32 32 32 35 32 98 145 106 145 145 145 145 122 100 106 129 129 118 119 147 182 156 283 Slowest Speed 3200 | 120 160 160 760 760 360 34 34 112 32 32 112 112 32 145 145 145 145 145 145 145 145 111 129 129 129 129 147 147 365 170 3200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 18 | . . . . . . 1 3 8 . . 4 1 . . . 1 . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 1 1 Exploration Rate (%) 47 | 6 17 39 70 44 53 6 35 76 72 83 19 60 57 89 54 26 62 47 60 74 10 58 80 86 22 11 75 4 14 30 82 Regions Visited 31 Branch Regions 22 Pre-discovered Areas 15 | . 1 . 1 1 . . . . 1 . . 1 . 1 . 5 1 . 3 . . . . . . . . . . . . Known Exits Taken 9 | . . . . . . 1 . . . 1 1 1 1 1 1 1 . . . . . . . . 1 . . . . . . Unknown Exits Taken 22 | 1 1 1 1 1 1 . 1 1 1 . . . . . . . 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 16 | . . 1 . 1 . . 1 . . 3 . 3 2 2 . . . 1 . 2 . . . . . . . . . . . Spaces Dug 273 | . 3 . . . 27 . . 131 . . 7 . 12 . . 4 . . . 1 6 . 3 . 4 3 21 5 14 18 14 Terrain Destroyed 749 | . 3 3 . . 27 . . 302 . 77 28 . 36 . . 33 . . . 9 6 2 23 . 4 3 21 5 39 43 85 Melee 82 | . . . . . . . . . . . 2 . . . . 4 . . . 1 6 . 3 . 4 3 21 5 14 10 9 Projectile 92 | . 3 . . . 1 . . . . . 5 . . . . . . . . . . . . . . . . . . 7 76 AOE 574 | . . 3 . . 26 . . 302 . 77 21 . 36 . . 29 . . . 8 . 2 19 . . . . . 25 26 . Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Walls Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc Com Ac0 Total 21069 | 251 64 222 479 175 1152 317 162 803 79 518 892 289 249 1115 272 711 348 259 155 319 596 527 280 199 139 322 748 97 606 1758 6966 Wait 4120 | 45 2 6 . 2 287 12 . 13 . 15 123 5 3 123 44 124 109 110 13 26 297 127 85 48 6 29 115 4 44 123 2180 Move 14989 | 159 46 181 445 162 647 288 159 724 79 474 734 263 237 961 227 529 239 142 131 280 260 350 160 137 126 255 519 63 420 1227 4365 Hop 18 | . . . . . . 1 3 8 . . 4 1 . . . 1 . . . . . . . . . . . . . . . Pick Up 137 | 4 1 4 19 . 20 3 . 3 . 2 2 3 . 6 1 4 . . 2 4 4 . 5 . 1 2 4 2 8 20 13 Fast Attach 187 | 11 . 2 2 . 27 2 . 1 . 2 6 2 . 4 . 7 . . 4 . 7 1 4 1 1 7 18 2 8 50 18 Attach 152 | . 1 3 5 . 9 2 . 6 . . 2 6 2 5 . 9 . . 1 . 6 . 2 2 . 3 21 3 16 27 21 Detach 117 | 3 1 . 4 . 4 . . 2 . 1 6 4 2 6 . 11 . . 3 . 2 . 2 1 . 5 15 2 11 19 13 Swap 104 | 1 7 . . . 5 2 . . . . 1 . . . . 3 . . . 2 5 . 2 2 . 2 4 . 5 28 35 Drop 226 | 3 1 5 4 . 37 6 . 4 . 4 6 3 2 10 . 11 . . 1 . 7 1 10 1 . 4 10 . 6 66 24 Fire 650 | 25 4 14 . 9 114 . . 42 . 16 6 2 3 . . 6 . . . 1 . 2 1 . . 8 9 2 15 112 259 Melee 305 | . . . . . . 1 . . . . 2 . . . . 6 . 7 . 6 8 5 8 7 5 7 33 19 73 80 38 Ram 4 | . 1 . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 15 | . . 7 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 41 | . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . Trap 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Extension (discovered 3 exits: *Res x2 / *Cet) -4/Cetus -4/Archives (discovered 3 exits: *Res / *Hub x2) -4/Hub_04(d) (discovered 4 exits: *Res x4) -3/Research -3/Quarantine -2/Research (discovered 2 exits: *Acc / [Tes]) -1/Access -1/Command (discovered 2 exits: [Sur] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 282 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 17) 330 | -10/Materials | Build established: Mutant 364 | -10/Materials | Entered Mines 371 | -10/Mines | Discovered new exit (range 5) 508 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 573 | -10/Mines | Discovered new exit (range 8) 696 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 696 | -10/Mines | Discovered new exit (range 5) 706 | -10/Mines | Entered Exiles 706 | -10/Exiles | Accompanied by 2 allies 746 | -10/Exiles | Met 8R-AWN 774 | -10/Exiles | Met EX-HEX 808 | -10/Exiles | Build established: Scavenger-Mutant 831 | -10/Exiles | Met EX-DEC 866 | -10/Exiles | Learned location of Zion (-6) 1221 | -10/Exiles | Build established: Hauler-Mutant 1516 | -10/Exiles | Met EX-BIN 1538 | -10/Exiles | Aligned with FarCom system 1540 | -10/Exiles | Given EX-Vault access code 1576 | -10/Exiles | Opened EX-Vault 1584 | -10/Exiles | Found Lightpack 2.0 1587 | -10/Exiles | Found Firepult 1641 | -10/Exiles | Found Army-in-a-Box 1840 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2311 | -10/Exiles | Discovered new exit (range 14) 2397 | -10/Exiles | Stole three prototypes: Lightpack 2.0, Army-in-a-Box, Firepult 2397 | -10/Exiles | Entered Mines 2397 | -9/Mines | Accompanied by 2 allies 3629 | -9/Mines | Discovered new exit (range 6) 3669 | -9/Mines | Entered Materials 3669 | -8/Materials | Accompanied by 2 allies 3669 | -8/Materials | Evolved 4 slots: Utility x4 3986 | -8/Materials | Build established: Scavenger-Mutant 4130 | -8/Materials | Garrison activated, responded to threat 5092 | -8/Materials | Discovered new exit (range 16) 5100 | -8/Materials | Build established: Hacker-Mutant 5226 | -8/Materials | Entered Factory 5226 | -7/Factory | Evolved 2 slots: Utility x2 5228 | -7/Factory | FarCom data flow suspended 5307 | -7/Factory | Identified exit to Lower Caves 5350 | -7/Factory | Entered Lower Caves 5350 | -7/Lower Caves | Spotted M1-YUD(f) 5350 | -7/Lower Caves | Spotted NY-BHZ(f) 5351 | -7/Lower Caves | Encountered a Master Thief 5351 | -7/Lower Caves | Encountered a Master Thief 5388 | -7/Lower Caves | Encountered a Warlord checkpoint 5394 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5404 | -7/Lower Caves | Discovered new exit (range 10) 5407 | -7/Lower Caves | Entered another Lower Caves area 5407 | -7/Lower Caves | Discovered new exit (range 18) 5428 | -7/Lower Caves | Encountered a Warlord checkpoint 5665 | -7/Lower Caves | Found Alien Artifact 5665 | -7/Lower Caves | Identified Core Expander 5665 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 5754 | -7/Lower Caves | Spotted QE-DC1(f) 5754 | -7/Lower Caves | Spotted ME-6FE(f) 5755 | -7/Lower Caves | Spotted MS-9M7(f) 5755 | -7/Lower Caves | Spotted ZZ-2HR(f) 5755 | -7/Lower Caves | Spotted TL-I5J(f) 5756 | -7/Lower Caves | Encountered a Master Thief 5756 | -7/Lower Caves | Encountered a Master Thief 5756 | -7/Lower Caves | Encountered a Master Thief 5757 | -7/Lower Caves | Discovered new exit (range 15) 5758 | -7/Lower Caves | Encountered a Master Thief 5761 | -7/Lower Caves | Encountered a Master Thief 5761 | -7/Lower Caves | Entered Data Miner 5761 | -7/Data Miner | Discovered new exit (range 6) 5766 | -7/Data Miner | Met Data Miner 5773 | -7/Data Miner | Learned location of Section 7 (-2) 5773 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5779 | -7/Data Miner | Received God Mode back door access code from Data Miner 5787 | -7/Data Miner | Entered Proximity Caves 5790 | -6/Proximity Caves | Learned location of 1 exit from Factory 5806 | -6/Proximity Caves | Escorted by Enhanced Grunt 5839 | -6/Proximity Caves | Build established: Hacker-Sprinter 5996 | -6/Proximity Caves | Discovered new exit (range 5) 5997 | -6/Proximity Caves | Identified exit to Factory 5998 | -6/Proximity Caves | Entered Factory 5998 | -6/Factory | Evolved 2 slots: Utility x2 5999 | -6/Factory | Identified exit to Factory 6004 | -6/Factory | Identified exit to Lower Caves 6104 | -6/Factory | Fabricated Exp. Terrain Scan Processor (x1) 6155 | -6/Factory | Fabricated Exp. Terrain Scanner (x1) 6308 | -6/Factory | Garrison activated, responded to threat 6348 | -6/Factory | First assault squad dispatched 6378 | -6/Factory | Incoming assault squad redirected 6400 | -6/Factory | Entered Lower Caves 6475 | -6/Lower Caves | Build established: Scout 6487 | -6/Lower Caves | Discovered new exit (range 20) 6489 | -6/Lower Caves | Learned Factory emergency access door positions 6513 | -6/Lower Caves | Encountered a Warlord checkpoint 6514 | -6/Lower Caves | Identified exit to Lower Caves 6520 | -6/Lower Caves | Entered another Lower Caves area 6524 | -6/Lower Caves | Discovered exit to Factory (range 13) 6599 | -6/Lower Caves | Discovered new exit (range 29) 6609 | -6/Lower Caves | Identified exit to Zion 6609 | -6/Lower Caves | Entered Zion 6616 | -6/Zion | Discovered new exit (range 28) 6617 | -6/Zion | Found Prototype Device 6617 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 6702 | -6/Zion | System corruption cleaned by Quarantine Array 6890 | -6/Zion | Found Prototype Device 6890 | -6/Zion | Identified Phasing AFG 6931 | -6/Zion | Build established: Mutant 6975 | -6/Zion | Learned Factory security intel 7084 | -6/Zion | Discovered new exit (range 30) 7106 | -6/Zion | Learned location of 1 exit from Lower Caves 7118 | -6/Zion | Given A8's code to call for help 7329 | -6/Zion | Imprinted 7331 | -6/Zion | Declared Zion's savior 7402 | -6/Zion | Gained Derelict followers 7527 | -6/Zion | Build established: Derelict-Mutant 7560 | -6/Zion | Identified exit to Proximity Caves 7707 | -6/Zion | Entered Proximity Caves 7707 | -5/Proximity Caves | Accompanied by 10 allies 7854 | -5/Proximity Caves | Build established: Mutant 7907 | -5/Proximity Caves | Allies destroyed B-75 Beast 8049 | -5/Proximity Caves | Discovered exit to Factory (range 14) 8082 | -5/Proximity Caves | Entered Factory 8082 | -5/Factory | Accompanied by 10 allies 8082 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8083 | -5/Factory | Identified exit to Upper Caves 8316 | -5/Factory | Discovered new exit (range 29) 8501 | -5/Factory | Fabricated Mni. Smartbomb Launcher (x1) 8524 | -5/Factory | Spotted B-75 Beast 8643 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 8644 | -5/Factory | Zion Explosive Resupply teleported in 8652 | -5/Factory | Found Mni. Smartbomb Launcher 8674 | -5/Factory | Zion Explosive Resupply teleported in 8687 | -5/Factory | Discovered new exit (range 29) 8781 | -5/Factory | Local fabrication network quarantined 8805 | -5/Factory | Allied Derelicts emerged from ambush trap array 8836 | -5/Factory | Entered Upper Caves 8836 | -5/Upper Caves | Accompanied by 10 allies 9167 | -5/Upper Caves | Discovered new exit (range 12) 9181 | -5/Upper Caves | Learned location of Armory (-4) 9189 | -5/Upper Caves | Learned Factory trap positions 9292 | -5/Upper Caves | Entered another Upper Caves area 9292 | -5/Upper Caves | Accompanied by 8 allies 9451 | -5/Upper Caves | Learned Factory stockpile data 9562 | -5/Upper Caves | Discovered new exit (range 10) 9622 | -5/Upper Caves | Entered Zhirov 9622 | -5/Zhirov | Discovered new exit (range 3) 9650 | -5/Zhirov | Met Zhirov 9675 | -5/Zhirov | Learned location of Command (-1) 9675 | -5/Zhirov | Learned location of Testing (-2) 9675 | -5/Zhirov | Learned location of Quarantine (-3) 9688 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9710 | -5/Zhirov | Found Alien Artifact 9710 | -5/Zhirov | Identified Integrated Reactor 9710 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9769 | -5/Zhirov | Found Alien Artifact 9836 | -5/Zhirov | Entered Proximity Caves 9836 | -4/Proximity Caves | Accompanied by 13 allies 9891 | -4/Proximity Caves | Learned Research stockpile data 10247 | -4/Proximity Caves | Discovered new exit (range 13) 10260 | -4/Proximity Caves | Learned Research interactive machine intel 10290 | -4/Proximity Caves | Entered Factory 10290 | -4/Factory | Evolved 2 slots: Utility x2 10291 | -4/Factory | Loaded intel: 75 trap records 10481 | -4/Factory | Retrieved Zion intel report: Active Terminals 10482 | -4/Factory | Zion Heavy squad teleported in 10529 | -4/Factory | Discovered new exit (range 26) 10714 | -4/Factory | Fabricated Exp. Terrain Scan Processor? 10790 | -4/Factory | Build established: Derelict-Assassin 10952 | -4/Factory | Entered Extension 10989 | -4/Extension | Rescued a captive Derelict 10990 | -4/Extension | Rescued a captive Derelict 11007 | -4/Extension | Rescued a captive Derelict 11008 | -4/Extension | Rescued a captive Derelict 11026 | -4/Extension | Rescued a captive Derelict 11026 | -4/Extension | Rescued a captive Derelict 11062 | -4/Extension | Zion Light squad teleported in 11110 | -4/Extension | Rescued a captive Derelict 11132 | -4/Extension | Retrieved Zion intel report: Unaware Analyses 11132 | -4/Extension | Rescued a captive Derelict 11133 | -4/Extension | Zion Offense Resupply teleported in 11159 | -4/Extension | Found Prototype Protection 11159 | -4/Extension | Identified Zio. Weapon Casing 11235 | -4/Extension | Rescued A7 11239 | -4/Extension | Spotted B-86 Titan 11241 | -4/Extension | Discovered new exit (range 26) 11252 | -4/Extension | Spotted B-86 Titan 11266 | -4/Extension | Allies destroyed B-86 Titan 11273 | -4/Extension | Allies destroyed B-86 Titan 11284 | -4/Extension | Zion Fire squad teleported in 11315 | -4/Extension | Rescued a captive Derelict 11387 | -4/Extension | Discovered new exit (range 29) 11387 | -4/Extension | Discovered new exit (range 29) 11489 | -4/Extension | Entered Cetus 11489 | -4/Cetus | Accompanied by 17 allies (A7) 11494 | -4/Cetus | Acquired a Cetus Manufacturing Module code from A7 11517 | -4/Cetus | Spotted Cetus Guard 11517 | -4/Cetus | Spotted Cetus Guard 11520 | -4/Cetus | Spotted Cetus Guard 11521 | -4/Cetus | Spotted Cetus Guard 11531 | -4/Cetus | Allies destroyed Cetus Guard 11532 | -4/Cetus | Allies destroyed Cetus Guard 11539 | -4/Cetus | Allies destroyed Cetus Guard 11583 | -4/Cetus | Zion Hacker squad teleported in 11602 | -4/Cetus | Zion Resource Resupply teleported in 11610 | -4/Cetus | Discovered new exit (range 25) 11708 | -4/Cetus | Escorted A7 to Cetus Mainframe 11786 | -4/Cetus | Entered Archives 11786 | -4/Archives | Accompanied by 12 allies (A7) 11789 | -4/Archives | Discovered new exit (range 27) 11791 | -4/Archives | Discovered new exit (range 26) 11791 | -4/Archives | Received a hacking code to weaken MAIN.C 11825 | -4/Archives | Build established: Scavenger-Assassin 11825 | -4/Archives | Discovered new exit (range 28) 12032 | -4/Archives | Entered Hub_04(d) 12032 | -4/Hub_04(d) | Accompanied by 6 allies 12043 | -4/Hub_04(d) | Discovered new exit (range 30) 12124 | -4/Hub_04(d) | Discovered new exit (range 27) 12140 | -4/Hub_04(d) | Retrieved Zion intel report: Main Access 12140 | -4/Hub_04(d) | Identified exit to Research 12141 | -4/Hub_04(d) | Zion hero teleported in (12-ASH) 12177 | -4/Hub_04(d) | Garrison activated, responded to threat 12214 | -4/Hub_04(d) | Entered Research 12214 | -3/Research | Accompanied by 1 ally (12-ASH) 12214 | -3/Research | Evolved 2 slots: Propulsion x2 12216 | -3/Research | Loaded intel: 41 interactive machine locations 12267 | -3/Research | Zion Zionite Resupply teleported in 12291 | -3/Research | Found Zio. Weapon Casing 12294 | -3/Research | Found Prototype Protection 12294 | -3/Research | Identified Zio. Heavy Carapace 12440 | -3/Research | Found Exp. Core Analyzer 12480 | -3/Research | Zion Light squad teleported in 12579 | -3/Research | Discovered new exit (range 14) 12596 | -3/Research | Entered Quarantine 12596 | -3/Quarantine | Accompanied by 3 allies 12606 | -3/Quarantine | Found Zio. Weapon Casing 12650 | -3/Quarantine | Identified Transdimensional Reconstructor 12666 | -3/Quarantine | Warped through subspace 12669 | -3/Quarantine | Cryocooling Duct disabled 12684 | -3/Quarantine | Ambient heat levels rising (+20) 12684 | -3/Quarantine | Non-combat units ordered to evacuate 12730 | -3/Quarantine | Cryocooling Duct disabled 12735 | -3/Quarantine | Cryocooling Duct disabled 12745 | -3/Quarantine | Ambient heat levels rising (+20) 12745 | -3/Quarantine | Combat units ordered to evacuate 12750 | -3/Quarantine | Ambient heat levels rising (+20) 12845 | -3/Quarantine | Quarantine Guard activated 12921 | -3/Quarantine | Spotted Quarantine Guard 12959 | -3/Quarantine | Spotted Quarantine Guard 12963 | -3/Quarantine | Spotted Quarantine Guard 12994 | -3/Quarantine | Spotted Quarantine Guard 13028 | -3/Quarantine | Spotted Quarantine Guard 13051 | -3/Quarantine | Spotted Quarantine Guard 13102 | -3/Quarantine | Found Alien Artifact 13105 | -3/Quarantine | Found Alien Artifact 13108 | -3/Quarantine | Found Transdimensional Reconstructor 13110 | -3/Quarantine | Found Alien Artifact 13110 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor (x3) 13110 | -3/Quarantine | Warped through subspace 13110 | -3/Quarantine | Spotted Quarantine Guard 13110 | -3/Quarantine | Spotted Quarantine Guard 13110 | -3/Quarantine | Spotted Quarantine Guard 13112 | -3/Quarantine | Warped through subspace 13144 | -3/Quarantine | Found Alien Slashing Weapon 13144 | -3/Quarantine | Identified Sigix Broadsword 13386 | -3/Quarantine | Found Alien Artifact 13423 | -3/Quarantine | Found Alien Artifact 13423 | -3/Quarantine | Identified Core Reset Matrix 13423 | -3/Quarantine | Identified Subatomic Replicator 13423 | -3/Quarantine | Used Core Reset Matrix 13427 | -3/Quarantine | Detected hypermatrix surge 13427 | -3/Quarantine | Sensed 6 artifacts in vicinity 13442 | -3/Quarantine | Warped through subspace 13442 | -3/Quarantine | Discovered new exit (range 16) 13442 | -3/Quarantine | Spotted Quarantine Guard 13454 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 13481 | -3/Quarantine | Spotted Quarantine Guard 13500 | -3/Quarantine | Entered Research 13500 | -2/Research | Evolved 2 slots: Weapon x2 13557 | -2/Research | Discovered new exit (range 22) 13588 | -2/Research | Discovered new exit (range 29) 13612 | -2/Research | Incoming investigation squad redirected 13667 | -2/Research | Entered Access 13667 | -1/Access | Evolved 2 slots: Power x2 13707 | -1/Access | Build established: Alien-Assassin 13953 | -1/Access | Retrieved Zion intel report: Active Terminals 13954 | -1/Access | Zion Experimental squad teleported in 14037 | -1/Access | Found Prototype Protection 14037 | -1/Access | Identified Zio. Shade Armor 14040 | -1/Access | Found Zio. Weapon Casing 14047 | -1/Access | Found Zio. Shade Armor 14050 | -1/Access | Found Zio. Shade Armor 14317 | -1/Access | Lost 3 parts (2n1u) 14326 | -1/Access | Destroyed 7 combat bots 14409 | -1/Access | Garrison activated, responded to threat 14544 | -1/Access | Spotted B-99 Colossus 14618 | -1/Access | Zion Fire squad teleported in 14723 | -1/Access | Discovered new exit (range 15) 14765 | -1/Access | Zion Thermal Resupply teleported in 14783 | -1/Access | Entered Command 14988 | -1/Command | Spotted M Guard 14988 | -1/Command | Spotted M Guard 14990 | -1/Command | Spotted Combat Programmer 14990 | -1/Command | Spotted Combat Programmer 15015 | -1/Command | Destroyed M Guard 15026 | -1/Command | Destroyed M Guard 15048 | -1/Command | Destroyed Combat Programmer 15066 | -1/Command | Destroyed Combat Programmer 15066 | -1/Command | All MAIN.C guards destroyed 15090 | -1/Command | Found Prototype Energy Cannon 15090 | -1/Command | Identified Cld. Nova Cannon 15104 | -1/Command | Found Prototype Protection 15104 | -1/Command | Identified Hvy. Regenerative Plating 15116 | -1/Command | Found Prototype Device 15116 | -1/Command | Identified AEGIS Remote Shield 15136 | -1/Command | Found Hvy. Regenerative Plating 15149 | -1/Command | Found Prototype Launcher 15149 | -1/Command | Identified Adv. Micro-nuke Launcher 15153 | -1/Command | Found Prototype Reactor 15153 | -1/Command | Identified Zero-point Reactor 15159 | -1/Command | Found Zero-point Reactor 15162 | -1/Command | Found Zero-point Reactor 15171 | -1/Command | Found Prototype Launcher 15182 | -1/Command | Found AEGIS Remote Shield 15318 | -1/Command | Build established: Scavenger-Mutant 15362 | -1/Command | Disengaged cave seal 15533 | -1/Command | First assault squad dispatched 15617 | -1/Command | Met MAIN.C 15634 | -1/Command | Allies destroyed MAIN.C Shell 15634 | -1/Command | 0b10 Conduit disabled 15635 | -1/Command | MAIN.C activated Command garrisons 15651 | -1/Command | Allies destroyed MAIN.C 15654 | -1/Command | Identified Hellfire Missile Launcher 15658 | -1/Command | Found Prototype Ballistic Cannon 15665 | -1/Command | Found Prototype Reactor 15665 | -1/Command | Identified Singularity Reactor 15676 | -1/Command | Found Prototype Processor 15842 | -1/Command | Destroyed 33 combat bots 16109 | -1/Command | Identified Omega Cannon 16123 | -1/Command | Found Prototype Energy Cannon 16123 | -1/Command | Identified Null Cannon 16128 | -1/Command | Found Prototype Device 16128 | -1/Command | Identified Exp. ECM Suite 16131 | -1/Command | Found Prototype Device 16131 | -1/Command | Identified Adv. Kinecellerator 16135 | -1/Command | Found Prototype Device 16135 | -1/Command | Identified Exp. Phase Shifter 16138 | -1/Command | Found Prototype Device 16138 | -1/Command | Identified System Purifier 16235 | -1/Command | Identified Exp. Targeting Computer 16238 | -1/Command | Used Subatomic Replicator to replicate Null Cannon 16244 | -1/Command | Found Prototype Reactor 16263 | -1/Command | Found Prototype Processor 16263 | -1/Command | Identified Exp. Armor Integrity Analyzer 16359 | -1/Command | Spotted B-99 Colossus 16446 | -1/Command | Discovered new exit (range 30) 17404 | -1/Command | Identified Vortex Chain Reactor 17512 | -1/Command | Warped through subspace to slip node 17512 | -1/Command | Discovered new exit (range 5) 17523 | -1/Command | Entered Access_0 17524 | -1/Access_0 | Sensed 2 artifacts in vicinity 17526 | -1/Access_0 | Met Architect 17529 | -1/Access_0 | Architect warped through subspace 17548 | -1/Access_0 | Destroyed A8 17603 | -1/Access_0 | Architect warped through subspace 17634 | -1/Access_0 | Architect warped through subspace 17659 | -1/Access_0 | Architect warped through subspace 17675 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 17692 | -1/Access_0 | Architect warped through subspace 17725 | -1/Access_0 | Architect warped through subspace 17754 | -1/Access_0 | Architect warped through subspace 17790 | -1/Access_0 | Architect warped through subspace 17808 | -1/Access_0 | Architect warped through subspace 17823 | -1/Access_0 | Build established: Generator-Mutant 17842 | -1/Access_0 | Architect warped through subspace 17843 | -1/Access_0 | Subspace Access Node disabled 17863 | -1/Access_0 | Architect warped through subspace 17880 | -1/Access_0 | Architect warped through subspace 17902 | -1/Access_0 | Architect warped through subspace 17915 | -1/Access_0 | Architect warped through subspace 17932 | -1/Access_0 | Architect warped through subspace 17948 | -1/Access_0 | Architect warped through subspace 17970 | -1/Access_0 | Subspace Access Node disabled 17996 | -1/Access_0 | Architect warped through subspace 18020 | -1/Access_0 | Architect warped through subspace 18051 | -1/Access_0 | A6 warped into view 18062 | -1/Access_0 | Destroyed A6 18077 | -1/Access_0 | Architect warped through subspace 18091 | -1/Access_0 | Subspace Access Node disabled 18098 | -1/Access_0 | Architect warped through subspace 18127 | -1/Access_0 | Subspace Access Node disabled 18183 | -1/Access_0 | Found Prototype Protection 18183 | -1/Access_0 | Identified Centrium Linked Plating 18188 | -1/Access_0 | Found Modified Quantum Sheargun 18457 | -1/Access_0 | A5 warped into view 18480 | -1/Access_0 | Destroyed A2 18487 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 18502 | -1/Access_0 | Destroyed A5 18504 | -1/Access_0 | Core integrity fell below 50% 18526 | -1/Access_0 | Found Exp. Phase Shifter 18530 | -1/Access_0 | Found Exp. Targeting Computer 18567 | -1/Access_0 | Found Integrity Redistributor 18769 | -1/Access_0 | Singularity Gate disabled 19074 | -1/Access_0 | Crushed by falling debris 19238 | -1/Access_0 | A4 warped into view 19266 | -1/Access_0 | Destroyed A4 19853 | -1/Access_0 | Found Prototype Device 19853 | -1/Access_0 | Identified Exp. Thermal Shield 19862 | -1/Access_0 | Found Prototype Device 19862 | -1/Access_0 | Identified Adv. Kinecellerator 19917 | -1/Access_0 | A3 warped into view 19941 | -1/Access_0 | Destroyed A3 19975 | -1/Access_0 | Found Sigix Corpse 21018 | -1/Access_0 | Build established: Generator-Gunner 26016 | -1/Access_0 | Singularity Gate disabled 32827 | -1/Access_0 | Destroyed Architect 32862 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 32868 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 32868 | -1/Access_0 | Warped through subspace to slip node 32868 | -1/Access_0 | Discovered new exit (range 8) 32881 | *** | Heading to fleet! Last Messages --------------- 32827_ Architect: "Defeated by a malfunctioning replica of a piece of alien starship?! You've got*fzzt* be kiddi*bzzz*" 32827_ Architect destroyed. 32830_ System corrupted: Component data lost. 32835_ Ended siege mode. 32841_ Acquired 3 matter. 32845_ System corrupted: Matter fused (-10). 32862_ Acquired data core, extracted unknown sensor trigger ID. 32868_ Acquired Hpw. Transdimensional Reconstructor. 32868_ Warped through subspace, drawn to slip node. 32868_ EXIT=FOUND 32869_ Acquired 56 matter. 32870_ Acquired 21 matter. 32870_ Dropped Null Cannon. 32871_ Acquired 10 matter. 32873_ Acquired Null Cannon. 32874_ Acquired 3 matter. 32874_ Acquired 4 matter. 32874_ Acquired 3 matter. 32878_ VLC6Z36M1H|QF |V2W N0UGHAALAZRYOQYPS2Q Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## % #?????????????????????? | | ??????????????????????# %% #?????????????????????? | | ??????????????????????# %%##?????????????????????? | | ??????????????????????#%%% #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#??#??????????????????????? | | ?#???????????#??###################??###?????????? | | ##?????????##########################?####???#???? | | ##????????###############################??###?##? | | #?#????#?##?#####################################? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 120 Energy Generation 110 Energy Capacity 2900 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 30 Terrain Scan Density 1010 Power Amplification 40 Additional Mass Support 9 Armor Coverage 3400 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 40 Utility Shielding 66 Weapon Shielding 100 Phase Shifting 20 Evasion (%) 63 Targeting Accuracy 24 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 50 Energy Filtering 30 Kinecelleration 50 Offensive Hacking 14 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Terrain Scan Processor | x1 | -6/Factory Exp. Terrain Scanner | x1 | -6/Factory Mni. Smartbomb Launcher | x1 | -5/Factory Exp. Terrain Scan Processor | x1 | -4/Factory Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Sigix Broadsword Core Reset Matrix Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionGaussFlamer Manual? 0 Play Time 03:29:59 Cumulative 1930.8 hours Start 2021.02.25 @ 01:06:52 End 2021.02.25 @ 05:56:47 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2560 Rogue 2552 Adventurer 0 Explorer 8 Win Type 2 Total 210 Types 43/27/83/3/3/5/43/2/1 Lore% 100 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2c07990-4a6a-497a-ba41-371f0aeb337c