Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.15 @ 19:40:38 Player: MrFartsburg Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (61) 305 Value Destroyed (2382) 2382 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (526) 526 TOTAL SCORE: 6693 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 531 Friendly Fire -20 Cogmind --------- Core Integrity 0/850 Matter 268/300 Energy 42/220 System Corruption 8% Temperature Critical (589) Movement Core (800) Ox15 Location -6/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Light Fission Core > --- PROPULSION (3) --- Improved Titanium Leg Flexi-carbon Leg > --- UTILITY (5) ------ Large Storage Unit Target Analyzer Component Analysis Suite High-powered Tractor Beam > --- WEAPON (4) ------- Backup Laser III Heavy Plasma Cannon > --- INVENTORY (15) --- Backup Power III Backup Power III Light Nuclear Core Backup Propulsion III Improved Heat Sink Improved Cooling System Improved System Shield High-powered Shock Rifle Backup Laser III Remote Datajack Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Backup Propulsion III Backup Propulsion III > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Remote Shield Component Analysis Suite Drone Bay > --- WEAPON ----------- Beamcaster Heavy Beamcaster Heavy Battle Rifle Slug Cannon > --- INVENTORY -------- Backup Power III Backup Power III Light Fission Core Improved Cooling System Improved Particle Charger Improved Propulsion Shielding Backup Plating III Backup Laser III Backup Laser III Beamcaster Slug Cannon [Rating: 77] Favorites ----------- Power Antimatter Reactor Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Backup Propulsion III Treads Light Treads Leg Improved Titanium Leg Hover Unit Backup Propulsion III Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware Improved System Shield Protection Improved Propulsion Shielding Weapon Minigun Energy Gun Beamcaster Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Slug Cannon Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 2 | . . 1 . . 1 . . Propulsion 1 | . . . . . 1 . . Utility 3 | . . 1 2 . . . . Weapon 2 | . . . . 2 . . . Parts Attached 85 | 7 3 12 18 14 3 9 19 Power 14 | 1 . 3 2 2 . 3 3 Engine 5 | 1 . 3 . 1 . . . Core 6 | . . . 2 1 . 1 2 Reactor 3 | . . . . . . 2 1 Propulsion 13 | 2 2 1 4 1 1 . 2 Treads 3 | 2 . . . 1 . . . Leg 10 | . 2 1 4 . 1 . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 30 | 2 1 4 6 4 2 4 7 Device 16 | . . 1 3 4 2 2 4 Storage 4 | 2 . . 2 . . . . Processor 2 | . . 1 . . . . 1 Hackware 1 | . . . . . . . 1 Protection 7 | . 1 2 1 . . 2 1 Artifact . | . . . . . . . . Weapon 28 | 2 . 4 6 7 . 2 7 Energy Gun 13 | 2 . 3 . 3 . 1 4 Energy Cannon 3 | . . . . 2 . . 1 Ballistic Gun 7 | . . . 5 1 . 1 . Ballistic Cannon 3 | . . . 1 . . . 2 Launcher . | . . . . . . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 2 | . . . . . . 1 1 Parts Lost 65 | . . 6 17 14 14 . 14 Power 13 | . . 2 3 2 2 . 4 Propulsion 12 | . . 1 6 1 3 . 1 Utility 20 | . . 1 4 5 5 . 5 Weapon 20 | . . 2 4 6 4 . 4 Highest Loss Streak 14 | . . 6 12 9 14 . 8 To Critical Strikes . | . . . . . . . . Average Backups 6 | 5 7 7 5 5 1 3 10 Power 1 | 1 1 . . . . 1 2 Propulsion . | 3 3 2 . . . . . Utility 2 | . 1 1 1 2 1 . 3 Weapon 2 | . 1 2 3 2 . 1 3 Tool/Special . | . . . . . . . . Unused Backups 15 | . 4 2 1 . . 1 7 Power 2 | . 1 . . . . . 1 Propulsion 4 | . 3 1 . . . . . Utility 5 | . . . 1 . . . 4 Weapon 3 | . . 1 . . . 1 1 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 82 | . 100 95 72 71 59 82 96 Engine 3 | . 14 20 3 3 5 4 . Core 1 | . . . 1 1 . 5 1 Reactor 6 | . . . . . . 8 17 Treads 1 | . 24 . . . . . . Leg 3 | . 3 21 11 . . . 5 Hover 5 | . . . . . 6 12 11 Device 15 | . . 1 15 16 18 9 20 Storage 7 | . 27 11 7 6 5 6 6 Processor 3 | . . 9 9 6 . . . Protection 5 | . . 10 6 3 . 12 4 Energy Gun 9 | . 28 19 . 3 5 15 13 Energy Cannon 1 | . . . . 5 4 . . Ballistic Gun 7 | . . . 14 13 . 5 4 Ballistic Cannon 4 | . . . 1 4 . . 7 Peak Build Rating 77 | 7 11 23 26 33 38 63 77 Average Rating 40 | 6 7 18 17 26 25 51 70 On Entrance 16 | . 7 11 12 19 18 1 63 Avg Prop Armor Cover (%) 2 | . . . . . . . 2 Naked Turns . | . . . . . . . . Heaviest Build 104 | 16 21 35 34 62 55 88 104 Greatest Support 40 | 40 40 26 30 28 16 16 40 Greatest Overweight (x) 20 | 2 . 1 11 20 12 9 6 Average Overweight (x) 3 | . . . . 10 5 3 4 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 13 | 7 8 8 8 14 14 15 15 Most Carried 15 | 8 8 8 9 7 3 7 15 Average Carried 6 | 5 7 7 5 4 1 3 10 Final Capacity 15 | 8 8 8 15 15 15 15 15 Final Carried 10 | 7 8 2 7 2 . 7 10 Class Distribution -------------------- 24% | Scavenger-Tank 21% | Mutant 16% | Derelict-Tank 15% | Scavenger-Gunner 12% | Tank 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Tank | -6/Factory Scavenger-Tank | -6/Waste Derelict-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 2032 | 245 . 211 478 248 152 184 514 Remotely 52 | . . . . . . . 52 Salvage Created 2302 | 10 92 315 690 554 51 . 590 Parts 132 | 3 4 23 27 40 1 . 34 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . . . 1 . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 47 | . 2 8 13 14 1 . 9 Guns 30 | . 1 7 12 5 1 . 4 Cannons 12 | . . . 1 6 . . 5 AOE 4 | . 1 . . 3 . . . Classes Destroyed 9 | 1 1 4 . 2 . . 1 Worker 3 | 1 . . . 1 . . 1 Builder 2 | . . . . 1 . . 1 Recycler 4 | . . 1 . 1 . . 2 Watcher 5 | . . 1 1 2 . . 1 Swarmer 11 | . . 3 . 4 . . 4 Grunt 26 | . 2 4 12 5 1 . 2 Sentry 2 | . . 1 1 . . . . Hunter 1 | . . . . . . . 1 Programmer 7 | . . . . 5 . . 2 Best Kill Streak 9 | 1 2 5 7 9 1 . 5 Combat Bots Only 6 | . 2 4 6 4 1 . 3 Max Kills in Single Turn 5 | 1 1 1 1 5 1 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . 1 . . 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 552 | . 6 53 150 110 98 . 135 Missed 135 | . . 11 39 37 23 . 25 Hits 417 | . 6 42 111 73 75 . 110 Projectile 417 | . 6 42 111 73 75 . 110 AOE 1 | . . . . . . . 1 Critical Strikes 24 | . . . 6 2 7 . 9 Actively Blocked 2 | . . . . . . . 2 Part Disruptions 3 | . . . . 1 . . 2 Damage Taken 7801 | . 75 702 1812 1866 1413 30 1903 Core 1936 | . . 251 251 576 636 . 222 Absorbed by Shields 154 | . . . . . 20 . 134 Redirected to Shielding 93 | . . . . . . 19 74 Regen/Repaired (Parts) 252 | . . 25 . . 166 29 32 Core Remaining (%) 61 | 100 100 37 54 17 . . . Volleys Fired 148 | . 3 25 56 25 9 1 29 Largest 4 | . 2 2 2 4 2 2 4 Hottest 230 | . 90 128 62 153 128 80 230 Shots Fired 345 | . 6 46 103 77 11 2 100 Gun 266 | . 6 46 98 48 9 2 57 Cannon 79 | . . . 5 29 2 . 43 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 206 | . . . 103 54 . . 49 Thermal 116 | . 3 42 . 9 11 2 49 Explosive . | . . . . . . . . Electromagnetic 23 | . 3 4 . 14 . . 2 Robot Hit Streak 16 | . 3 4 11 15 14 16 5 Robot Miss Streak 8 | . 1 4 3 5 . . 8 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 1 2 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 200 | . 3 26 68 43 14 2 44 Core Hits 121 | 2 3 12 37 38 6 . 23 Critical Kills 3 | . . . . . . . 3 Critical Parts Destroyed 2 | . . . 1 . . . 1 Critical Strikes 9 | . . 1 1 . . . 7 Burn 4 | . . 1 . . . . 3 Destroy 5 | . . . 1 . . . 4 Melee Attacks 3 | . . . . . 3 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4899 | 17 96 446 1156 1734 204 27 1219 Guns 2908 | . 41 446 1085 453 149 27 707 Cannons 1004 | . . . 59 389 54 . 502 Explosions 947 | . 55 . . 892 . . . Melee . | . . . . . . . . Ramming 40 | 17 . . 12 . 1 . 10 Kinetic 2334 | . . . 1144 577 . . 613 Thermal 1468 | . 68 398 . 201 203 27 571 Explosive 811 | . . . . 811 . . . Electromagnetic 246 | . 28 48 . 145 . . 25 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . 1 6 1 1 7 Average Corruption 2 | . . . 1 2 1 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 49 | . . . . 12 . 6 31 Message Errors 15 | . . . . 5 . . 10 Matter Fused 11 | . . . . 3 . 1 7 Heat Flow Errors 7 | . . . . . . 1 6 Energy Discharges 4 | . . . . . . 2 2 Data Loss (minor) 8 | . . . . 3 . 1 4 Data Loss (major) 2 | . . . . 1 . . 1 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 321 | . . . . 297 . . 24 Projectiles 25 | . . . . 1 . . 24 Explosions 296 | . . . . 296 . . . Melee . | . . . . . . . . Knockbacks 14 | . . . 3 8 . . 3 Impact . | . . . . . . . . Kinetic 12 | . . . 1 8 . . 3 Secondary 2 | . . . 2 . . . . Self-Inflicted Damage 737 | . . . . 737 . . . Shots 10 | . . . . 10 . . . Rammed 8 | 5 . . . . 3 . . Targets Rammed 12 | 5 . . 3 . 3 . 1 Kicked 4 | . . . 3 . . . 1 Crushed . | . . . . . . . . Highest Temperature 717 | . 123 661 283 174 18 193 717 Average Temperature 215 | . 65 325 111 65 8 175 226 Received Heat Transfer 2409 | . 45 162 1053 180 789 . 180 Effects 79 | . . 47 3 . . . 29 Shutdowns 26 | . . 14 . . . . 12 Energy Bleed 6 | . . 4 . . . . 2 Interference 15 | . . 5 3 . . . 7 Matter Decay 5 | . . 3 . . . . 2 Short Circuit 6 | . . 3 . . . . 3 Damage (minor) 4 | . . 3 . . . . 1 Damage (major) 14 | . . 12 . . . . 2 Damage (core) 3 | . . 3 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 7 | . . 2 . 1 . . 4 Heat Transferred 2999 | . 87 962 . 272 407 74 1197 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Maximum Alert Level 2 | . . . . 2 . . 1 Low Security (%) 87 | 100 100 100 100 87 100 100 72 Level 1 10 | . . . . 5 . . 27 Level 2 2 | . . . . 7 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 417 | 5 54 115 142 417 192 5 256 Initial 192 | . . 1 22 12 192 . . Average 80 | . 9 53 51 75 124 . 135 Influence Increases 2437 | 5 66 235 453 737 84 5 852 Destroy 0b10 Robot/C 1180 | . 40 160 260 280 20 . 420 Destroy 0b10 Robot/NC 75 | 5 . 10 5 25 . . 30 Destroy Leader 292 | . 10 32 52 84 10 . 104 Allied During Kill 201 | . . . . . . . 201 Trap Triggered on 0b10 10 | . . . 10 . . . . Successful Hack 92 | . 12 17 4 5 54 . . Disable Machine 345 | . . 15 . 285 . . 45 Destroy Structure 92 | . 4 1 2 43 . 5 37 Lose Combat Pursuer 150 | . . . 120 15 . . 15 Influence Decreases 2270 | 5 62 184 479 373 477 5 685 Entered New Map 254 | . . 3 33 17 201 . . Time Decay 1233 | 5 62 121 290 216 150 5 384 Lost Part 622 | . . 60 156 140 126 . 140 Lost Ally 161 | . . . . . . . 161 Squads Dispatched 24 | . 1 2 4 5 1 . 11 Investigation 10 | . 1 1 3 1 1 . 3 Extermination 8 | . . . . 4 . . 4 Reinforcement 6 | . . 1 1 . . . 4 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 5 | . . 2 2 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 89 | . 3 15 26 21 3 1 20 Peak Tracking Total 10 | . 2 4 10 6 3 1 6 Tactical Retreats 6 | . . . 4 1 . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 4 | . . 1 1 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 3 | . . . 3 . . . . Reused 1 | . . . 1 . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 23 | . . 1 . 19 . . 3 Max in Single Turn 9 | . . 1 . 9 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 14 | . 2 2 3 3 2 . 2 Terminals 7 | . 2 1 2 1 1 . . Fabricators 1 | . . . . 1 . . . Repair Stations 2 | . . 1 . . 1 . . Recycling Units 3 | . . . . 1 . . 2 Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 46 | . 8 5 13 6 6 . 8 Successful 32 | . 6 3 9 3 5 . 6 Failed 14 | . 2 2 4 3 1 . 2 Catastrophic 3 | . . 1 . 1 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 26 | . 8 3 11 1 3 . . Fabricators 2 | . . . . 2 . . . Repair Stations 5 | . . 2 . . 3 . . Recycling Units 11 | . . . . 3 . . 8 Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . 6 1 7 1 2 . . Record 7 | . 4 . 2 . 1 . . Prototype ID Bank 1 | . . . 1 . . . . Open DSF 1 | . . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 1 | . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . Reprogram Traps 1 | . . . 1 . . . . Dispatch Records 1 | . . . . . 1 . . Transport Status 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . Network Status 1 | . . . . 1 . . . Repair Station Hacks 5 | . . 2 . . 3 . . Scan Component 2 | . . 1 . . 1 . . Repair 2 | . . 1 . . 1 . . Refit 1 | . . . . . 1 . . Recycling Unit Hacks 7 | . . . . 1 . . 6 Recycle Component 2 | . . . . . . . 2 Process 2 | . . . . . . . 2 Report Inventory 1 | . . . . . . . 1 Retrieve Matter 1 | . . . . 1 . . . Retrieve Components 1 | . . . . . . . 1 Scanalyzer 2 | . . . 2 . . . . Retrieve Study 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 1 1 2 3 2 . 2 Full Trace Events 8 | . 1 1 2 1 1 . 2 Feedback Events 3 | . . . 1 . 1 . 1 Corruption 3 | . . . 1 . 1 . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . Parts Repaired 2 | . . 1 . . 1 . . Time 39 | . . 26 . . 13 . . Parts Recycled 2 | . . . . . . . 2 Recycled Matter 16 | . . . . . . . 16 Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . . . . 3 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . 2 . . Non-combat . | . . . . . . . . Combat 2 | . . . . . 2 . . Robot Hacks Applied 3 | . . . . . 3 . . parse_system 3 | . . . . . 3 . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies 20 | . . . . . . 20 . Largest Group 20 | . . . . . . 20 19 Highest-Rated Group 724 | . . . . . . 724 697 Highest-Rated Ally 50 | . . . . . . 50 50 Total Orders . | . . . . . . . . Ally Attacks 76 | . . . . . . 15 61 Total Damage 2141 | . . . . . . 547 1594 Kills 16 | . . . . . . 2 14 Allies Corrupted 2 | . . . . . . . 2 Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Active Infowar (turns) 4165 | . . 285 721 2183 . . 976 Optics 3098 | . . 230 685 2183 . . . Sensors 976 | . . . . . . . 976 Structural 672 | . . 55 617 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 7792 | 267 282 325 721 2493 339 864 2501 Spaces Moved 1995 | 153 168 142 296 376 71 231 558 Core 297 | 10 . . 6 256 22 3 . Treads 408 | 143 145 . . 120 . . . Legs 822 | . 23 142 290 . 3 . 364 Wheels . | . . . . . . . . Hover 468 | . . . . . 46 228 194 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 240 156 156 195 Average Speed 353 | 154 154 149 176 630 390 363 419 Slowest Speed 1050 | 160 160 190 600 1050 650 500 556 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 5 33 14 36 14 2 86 14 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 83 | . 4 . . 58 . . 21 Melee . | . . . . . . . . Projectile 22 | . . . . 1 . . 21 AOE 61 | . 4 . . 57 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 2459 | 180 186 213 412 452 113 256 647 Wait 79 | 2 . 16 6 22 19 1 13 Move 1989 | 152 167 141 295 375 71 230 558 Hop . | . . . . . . . . Pick Up 104 | 14 7 9 26 10 3 14 21 Fast Attach . | . . . . . . . . Attach 73 | 7 . 8 20 15 5 6 12 Detach 1 | . . . . 1 . . . Swap 30 | . 3 6 5 3 . 3 10 Drop 20 | . 6 8 1 1 . 1 3 Fire 148 | . 3 25 56 25 9 1 29 Melee 3 | . . . . . 3 . . Ram 3 | . . . . . 3 . . Kick 4 | . . . 3 . . . 1 Crush 5 | 5 . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 268 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 534 | -10/Materials | Discovered new exit (range 14) 550 | -10/Materials | Entered another Materials area 550 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 587 | -9/Materials | Repaired Med. Laser 845 | -9/Materials | Core integrity fell below 50% 865 | -9/Materials | Discovered new exit (range 9) 875 | -9/Materials | Entered another Materials area 875 | -8/Materials | Evolved 2 slots: Utility x2 876 | -8/Materials | Lost 6 parts (2p1n1u2w) 1197 | -8/Materials | Lost 12 parts (3p5n2u2w) 1551 | -8/Materials | Discovered new exit (range 3) 1596 | -8/Materials | Entered Factory 1596 | -7/Factory | Evolved 2 slots: Weapon x2 1955 | -7/Factory | Build established: Tank 2436 | -7/Factory | Build established: Gunner 2902 | -7/Factory | Build established: Scavenger-Gunner 3261 | -7/Factory | Lost 3 parts (1p2w) 3775 | -7/Factory | Core integrity fell below 50% 3810 | -7/Factory | Lost 9 parts (1n4u4w) 3834 | -7/Factory | Core integrity fell below 20% 4023 | -7/Factory | Discovered new exit (range 14) 4089 | -7/Factory | Entered another Factory area 4089 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4205 | -6/Factory | Repaired Lrg. Storage Unit 4408 | -6/Factory | Core integrity fell below 50% 4428 | -6/Factory | Sucked down chute 4428 | -6/Factory | Entered Waste 4429 | -6/Waste | Joined by Warlord forces that had cleared the area 4448 | -6/Waste | Lost 14 parts (2p3n5u4w) 4478 | -6/Waste | A Compactor rumbled back to life 4482 | -6/Waste | Spotted C-40 Crusher 4482 | -6/Waste | Allies destroyed C-40 Crusher 4796 | -6/Waste | Discovered new exit (range 12) 5027 | -6/Waste | Build established: Scavenger-Tank 5292 | -6/Waste | Entered Factory 5292 | -6/Factory | Accompanied by 19 allies 5971 | -6/Factory | Lost 12 allies 6228 | -6/Factory | Build established: Derelict-Tank 6299 | -6/Factory | P-60 Hacker assimilated allied VQ-UGE(g) 6853 | -6/Factory | P-60 Hacker assimilated allied 9P-32F(d) 6910 | -6/Factory | Lost 3 allies 7150 | -6/Factory | Core integrity fell below 20% 7217 | -6/Factory | Lost 3 parts (2u1w) 7482 | -6/Factory | Build established: Scavenger-Tank 7793 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Flexi-carbon Leg broken. Overheating: Short circuit. Acquired 2 matter. Slug penetrates G-50 Soldier. G-50 Soldier knocked back. Slug Cannon destroyed. Hpw. Shock Rifle destroyed. Power failure, Lgt. Fission Core shutdown. Slug penetrates Reinforced Barrier. Backup Plating III destroyed. Overheating: Matter decay (-36). Acquired 1 matter. Acquired 8 matter. Acquired 18 matter. Acquired 2 matter. Acquired 17 matter. Acquired 5 matter. Overheating: Broken Flexi-carbon Leg damaged (-65). Overheating: Hvy. Plasma Cannon damaged (-32). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????#########;#;#;##??????????????????????? | | ???????????# #??????????????????????? | | ???????????# ==* #??????????????????????? | | ???????????# = #??##??????????????????? | | ???????????# [ +?? #??????????????????? | | ???????????# px= #?# #??????????????????? | | ???????????# g @### ##?????????????????? | | ???????????######;;;;;;;;### #?????????????????? | | ????????????????# xg " +?????????????????? | | ????????? # T### #?????????????????? | | ???????? ####?## ##?????????????????? | | ????????? H #?????# ########???????????? | | ????????? ##;## #?????# +??????? | | ??????????#?????# #?????# ########???????????? | | ????????????????# #?????# #??????????????????? | | ???????????????? ?????# #??????????????????? | | ??????????????? ?????# #?????????????#+#?+# | | ?????????????? ?#####+########??????# ? | | ??????????????? ! # #?????## | | ??????????????? # +????? """ | | ?????????????? # #??????# "Y" | | ?????????????? ??# #??????# " " | | ??????????????? ??# #??????# | | ???????????????? ??# ######## | | ????????????????# ??# # !!! | | ????????????????# ??# # !! | | ????????????????# ??# # !! | | ????????????????+^ #?#! # | | ????????????????# "## # | | ????????????????# "## # #####+# | | ????????????????# ############+### % # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 50 Energy Capacity 650 Matter Stores 300 Matter Capacity 400 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Propulsion Shielding 66 Evasion (%) 55 Target Analysis 5 Recoil Reduction 4 Energy Filtering 30 Kinecelleration 30 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 64% | -9/Materials Lrg. Storage Unit | 52% | -6/Factory Studied --------- Minigun | -8/Materials | Hacked Flak Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Plot Armor Serviceable Loadout That Tickles We Are Legion Challenges ------------ None Game ------ Seed ExperimentalPulseThrower Manual? 0 Play Time 01:08:39 Cumulative 15.5 hours Start 2026.02.14 @ 15:17:22 End 2026.02.15 @ 19:40:38 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 17 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8f36705d-9485-4d5b-85a8-f69c94d311d0