Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.24 @ 07:41:20 Player: Scringis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (98) 490 Value Destroyed (2578) 2578 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (251) 251 TOTAL SCORE: 5219 Bonus ------- High Alert Combat Kills 251 Cogmind --------- Core Integrity 303/550 Matter 119/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (5) ------ Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- High-powered Shotgun High-powered Shotgun High-powered Shotgun > --- INVENTORY (15) --- Ion Engine Light Ion Engine Signal Interpreter Hacking Suite High-powered Shotgun Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Ion Engine Light Ion Engine Signal Interpreter Hacking Suite High-powered Shotgun Rocket Launcher Datajack [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 1 . 2 Weapon 1 | . . 1 . . Parts Attached 63 | 6 11 12 20 14 Power 8 | 1 3 1 2 1 Engine 6 | 1 3 . 2 . Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 15 | 2 1 4 5 3 Treads 15 | 2 1 4 5 3 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 2 2 3 5 Device 2 | . . 1 . 1 Storage 3 | 1 1 . . 1 Processor 3 | . . 1 . 2 Hackware . | . . . . . Protection 5 | . 1 . 3 1 Artifact . | . . . . . Weapon 27 | 2 5 5 10 5 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 23 | 2 5 5 8 3 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon 2 | . . . 2 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 17 | . 1 2 8 6 Power 2 | . . . 1 1 Propulsion 4 | . . 1 2 1 Utility 3 | . . 1 1 1 Weapon 8 | . 1 . 4 3 Highest Loss Streak 3 | . 1 1 3 3 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 91 | . 90 97 95 75 Engine 8 | . 14 7 10 2 Core 2 | . . 3 . 6 Treads 21 | . 28 21 20 16 Device 5 | . . 6 11 4 Storage 11 | . 14 11 11 9 Processor 6 | . . 10 6 5 Protection 5 | . 5 4 3 9 Ballistic Gun 28 | . 27 31 29 21 Peak Build Rating 28 | 6 12 16 16 28 Average Rating 13 | 4 8 14 14 19 On Entrance 9 | . 6 12 15 15 Naked Turns . | . . . . . Heaviest Build 43 | 11 40 43 40 40 Greatest Support 43 | 40 40 43 40 40 Greatest Overweight (x) 1 | . . 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 Most Carried 11 | 5 11 9 9 10 Average Carried 6 | 1 5 5 6 7 Final Capacity 15 | 8 15 15 15 15 Final Carried 9 | 1 9 7 7 7 Class Distribution -------------------- 30% | Mutant 21% | Gunner 20% | Scavenger-Gunner 10% | Scavenger-Tank 6% | Tank 5% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Storage Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 2656 | 210 434 873 828 311 Remotely . | . . . . . Salvage Created 3295 | . 355 1209 1267 464 Parts 239 | . 31 79 98 31 Haulers Intercepted 3 | . . 1 1 1 Recyclers Shooed 3 | . . 1 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 74 | . 11 23 29 11 Guns 71 | . 11 23 29 8 AOE 3 | . . . . 3 Classes Destroyed 12 | . 4 4 3 1 Worker 4 | . . 2 2 . Builder 3 | . . . 1 2 Tunneler 1 | . . . . 1 Hauler 3 | . . 1 1 1 Recycler 2 | . . 2 . . Operator 3 | . 1 1 1 . Watcher 8 | . 2 3 2 1 Swarmer 21 | . 6 4 7 4 Grunt 35 | . 5 12 13 5 Duelist 1 | . . . 1 . Protector 1 | . . . 1 . Sentry 16 | . . 7 7 2 Best Kill Streak 10 | . 3 7 5 10 Combat Bots Only 8 | . 3 6 4 8 Max Kills in Single Turn 3 | . 1 2 2 3 Gunslinging 1 | . . . 1 . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 495 | . 88 134 156 117 Missed 136 | . 26 37 40 33 Damage Taken 4279 | . 555 1192 1414 1118 Core 733 | . 112 179 195 247 Absorbed by Shields . | . . . . . Core Remaining (%) 53 | 100 55 . 6 . Volleys Fired 267 | 2 49 82 87 47 Largest 3 | 2 2 3 3 3 Hottest 75 | 40 46 69 69 75 Shots Fired 643 | 4 98 226 217 98 Gun 633 | 4 98 226 210 95 Cannon . | . . . . . Launcher 3 | . . . . 3 Special 7 | . . . 7 . Kinetic 633 | 4 98 226 210 95 Thermal 7 | . . . 7 . Explosive 3 | . . . . 3 Electromagnetic . | . . . . . Robot Hit Streak 17 | 1 8 13 17 8 Robot Miss Streak 12 | 1 7 4 5 12 Penetration Max . | . . . . . Secondary Targets 13 | . 2 4 7 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 392 | 1 54 148 132 57 Core Hits 155 | . 20 51 54 30 Critical Kills 2 | . . 2 . . Critical Parts Destroyed 3 | . . 1 2 . Critical Strikes 5 | . . 3 2 . Destroy 5 | . . 3 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6160 | 9 655 2138 2144 1214 Guns 5890 | 9 654 2123 2134 970 Cannons . | . . . . . Explosions 223 | . . . . 223 Melee . | . . . . . Ramming 47 | . 1 15 10 21 Kinetic 5890 | 9 654 2123 2134 970 Thermal . | . . . . . Explosive 223 | . . . . 223 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 1 . Average Corruption 1 | . . 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 17 | . . 9 8 . Message Errors 3 | . . 2 1 . Matter Fused 4 | . . 2 2 . Heat Flow Errors 2 | . . 2 . . Energy Discharges 1 | . . 1 . . Data Loss (minor) 1 | . . . 1 . Data Loss (major) 1 | . . . 1 . Misfires 2 | . . 2 . . Alerts 2 | . . . 2 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 41 | . . . . 41 Projectiles . | . . . . . Explosions 41 | . . . . 41 Melee . | . . . . . Knockbacks 2 | . . 1 . 1 Impact 2 | . . 1 . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 8 | . 1 5 . 2 Targets Rammed 9 | . 1 5 1 2 Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 271 | . 63 237 271 224 Average Temperature 64 | . 18 68 62 85 Received Heat Transfer 1842 | . 99 597 606 540 Effects 4 | . . 3 . 1 Interference 4 | . . 3 . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 755 | . 224 517 755 521 Initial 310 | . . 31 218 310 Average 311 | . 70 239 538 398 Maximum Alert Level 3 | . 1 2 3 2 Low Security (%) 33 | 100 95 34 . . Level 1 32 | . 4 45 23 65 Level 2 28 | . . 19 56 34 Level 3 5 | . . . 20 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 3 2 5 1 Investigation 5 | . 1 2 1 1 Extermination . | . . . . . Reinforcement 5 | . 2 . 3 . Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 7 | . . 4 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 101 | . 18 33 37 13 Peak Tracking Total 7 | . 4 7 5 5 Tactical Retreats 7 | . 1 3 3 . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 3 | . 1 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 4 | . . 1 2 1 Max in Single Turn 1 | . . 1 1 1 Machines Repaired . | . . . . . Machines Dismantled 2 | . . . 2 . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 8 | . 4 3 . 1 Terminals 7 | . 4 2 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 24 | . 12 8 . 4 Successful 8 | . 3 5 . . Failed 16 | . 9 3 . 4 Catastrophic 5 | . 3 . . 2 Database Lockouts . | . . . . . Manual 3 | . . . 3 . Terminals 23 | . 12 7 . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 3 4 . . Prototype ID Bank 3 | . 1 2 . . Terminal Index 1 | . 1 . . . Zone Layout 3 | . 1 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 5 | . 3 1 . 1 Full Trace Events 4 | . 2 1 . 1 Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 3694 | 75 806 1118 1069 626 Spaces Moved 1545 | 43 380 441 412 269 Core 10 | 10 . . . . Treads 1535 | 33 380 441 412 269 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 169 | 134 160 182 165 171 Slowest Speed 250 | 160 160 240 240 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 4 68 48 73 30 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 26 | . . . . 26 Melee . | . . . . . Projectile . | . . . . . AOE 26 | . . . . 26 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 2099 | 57 497 603 592 350 Wait 93 | . 24 39 30 . Move 1541 | 42 379 440 411 269 Hop . | . . . . . Pick Up 71 | 7 21 13 18 12 Fast Attach . | . . . . . Attach 43 | 6 6 7 12 12 Detach 7 | . 1 1 3 2 Swap 20 | . 5 5 8 2 Drop 36 | . 11 11 10 4 Fire 267 | 2 49 82 87 47 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 9 | . 1 5 1 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 12 | . . . 12 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 16) 237 | -10/Materials | Discovered new exit (range 14) 311 | -10/Materials | Build established: Mutant 534 | -10/Materials | Discovered new exit (range 13) 882 | -10/Materials | Entered another Materials area 882 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1199 | -9/Materials | Build established: Gunner 1923 | -9/Materials | Discovered new exit (range 8) 1923 | -9/Materials | Discovered new exit (range 8) 2000 | -9/Materials | Entered Storage 2122 | -9/Storage | Build established: Scavenger-Gunner 2171 | -9/Storage | Core integrity fell below 50% 2790 | -9/Storage | Core integrity fell below 20% 2800 | -9/Storage | First assault squad dispatched 2978 | -9/Storage | Lost 3 parts (1n2w) 3045 | -9/Storage | Discovered new exit (range 16) 3069 | -9/Storage | Entered Materials 3069 | -8/Materials | Evolved 2 slots: Utility x2 3233 | -8/Materials | Lost 3 parts (1n1u1w) 3281 | -8/Materials | Lost 3 parts (1p2w) 3283 | -8/Materials | Destroyed 8 combat bots 3446 | -8/Materials | Discovered new exit (range 10) 3460 | -8/Materials | Identified exit to Factory 3695 | -8/Materials | Self-destructed Last Messages --------------- 03662_ A-02 Transporter destroyed. 03669_ G-47 Trooper destroyed. 03677_ Acquired 75 matter. 03678_ U-05 Engineer builds a Door. 03679_ R-06 Scavenger collects Transport Network Coupler. 03681_ R-06 Scavenger collects Prototype Energy Gun. 03682_ R-06 Scavenger collects Imp. Heat Sink. 03685_ R-06 Scavenger collects Prototype Energy Gun. 03687_ Slammed into U-05 Engineer. 03688_ R-06 Scavenger collects Prototype Energy Gun. 03693_ O-16 Technician sends out distress signal. 03693_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03694_ R-06 Scavenger collects Prototype Energy Gun. Map ----- +----------------------------------------------------+ | # # / #???????????????? | | # # #???????????????? | | # # "T" #???????????????? | | # [[ # * """ #???????????????? | | # = #= ##################+#####?????????????? | | ###### =# ###???????????# #?????????????? | | ?????# ##% # ????????????# ! #?????????????? | | ######### ###?????????### #?????????????? | | # # # ########??# + #?????????????? | | # " # # #??# #! #?????????????? | | # "" # # """ #??#k# ! ! #?????????????? | | # "" # # """????# #= #?????????????? | | # """ # # """????#=# #?????????????? | | # "" + + #??#[# #?????????????? | | # ! """ # #?[ """ #??#r##########?????????????? | | # """ # #? 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