Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.02 @ 12:39:40 Player: blorx Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (139) 695 Value Destroyed (5250) 5250 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (2149) 2149 TOTAL SCORE: 13474 Bonus ------- High Alert Combat Kills 369 Follower Combat Kills 1180 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 207/300 Energy 70/100 System Corruption 18% Temperature Warm (118) Movement Hovering (70) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Gyrokinetic Inverter (fused) > --- UTILITY (8) ------ Graphene Brace > --- WEAPON (4) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Medium Storage Unit Large Storage Unit Microactuators Improved Component Analysis Suite Improved Remote Datajack Peak State ------------ > --- POWER ------------ Makeshift Power Source Light Angular Momentum Engine > --- PROPULSION ------- Improved Gravmag System Linear Gravjet Improved Antigrav System Combat Antigrav System > --- UTILITY ---------- Tactical Coordination Suite Microactuators Microactuators Improved Phase Shifter Hacking Suite System Shield Improved Component Analysis Suite > --- WEAPON ----------- Tesla Rifle Tesla Rifle Matter Neutralizer CR-A16's Pointy Stick > --- INVENTORY -------- Heavy Antimatter Reactor Large Storage Unit Microactuators Tesla Rifle Improved Remote Datajack [Rating: 92] Favorites ----------- Power Antimatter Reactor Engine Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Linear Gravjet Utility Advanced Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Powered Armor Weapon Heavy Ion Cannon Energy Gun Heavy Riot Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Slug Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Slots Evolved 12 | . . . . . 4 2 . . . 4 2 Power 1 | . . . . . . . . . . 1 . Propulsion 3 | . . . . . 1 . . . . 1 1 Utility 6 | . . . . . 3 1 . . . 2 . Weapon 2 | . . . . . . 1 . . . . 1 Parts Attached 137 | 9 10 4 1 7 9 46 2 5 . 22 22 Power 18 | 1 2 . . 1 2 5 . . . 6 1 Engine 10 | 1 2 . . 1 . 3 . . . 3 . Core 3 | . . . . . 2 . . . . 1 . Reactor 5 | . . . . . . 2 . . . 2 1 Propulsion 32 | 3 2 2 . . 1 11 . . . 5 8 Treads 14 | 2 1 2 . . 1 5 . . . 3 . Leg 6 | . . . . . . 3 . . . 2 1 Wheel 1 | 1 . . . . . . . . . . . Hover 11 | . 1 . . . . 3 . . . . 7 Flight . | . . . . . . . . . . . . Utility 51 | 3 5 . . 3 5 16 . 2 . 9 8 Device 27 | 2 1 . . 3 3 6 . 2 . 4 6 Storage 10 | 1 4 . . . . 2 . . . 1 2 Processor 8 | . . . . . 1 6 . . . 1 . Hackware 2 | . . . . . . . . . . 2 . Protection 4 | . . . . . 1 2 . . . 1 . Artifact . | . . . . . . . . . . . . Weapon 36 | 2 1 2 1 3 1 14 2 3 . 2 5 Energy Gun 11 | 1 1 . . 1 . 3 1 1 . . 3 Energy Cannon 6 | . . . . 1 1 2 . 1 . . 1 Ballistic Gun 5 | 1 . . . 1 . 2 1 . . . . Ballistic Cannon 2 | . . 1 . . . . . 1 . . . Launcher 7 | . . 1 . . . 5 . . . 1 . Special Weapon 2 | . . . . . . 1 . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . Special Melee Weapon 1 | . . . 1 . . . . . . . . Unidentified Prototypes 7 | . . . . 1 1 4 . . . 1 . Corrupted Parts 3 | . . . . . . 1 . . . 1 1 System Corruption 19 | . . . . . . 3 . . . 6 10 Parts Lost 71 | . 6 . . 2 1 14 5 . 2 14 27 Power 10 | . 2 . . . . 1 1 . . 1 5 Propulsion 17 | . 2 . . . . 2 2 . 1 3 7 Utility 23 | . 1 . . 1 1 6 . . . 6 8 Weapon 21 | . 1 . . 1 . 5 2 . 1 4 7 Highest Loss Streak 9 | . 4 . . 2 1 9 5 . 1 6 9 To Critical Strikes 1 | . . . . . . 1 . . . . . Average Backups 10 | 3 6 6 7 6 7 10 13 13 13 11 5 Power 1 | . 2 1 1 . 1 1 . . 1 2 1 Propulsion . | 1 . . . . . . . . . . . Utility 4 | . 2 2 3 3 2 5 7 8 7 5 2 Weapon 2 | . . 1 1 2 2 2 3 3 4 2 . Tool/Special . | . . . . . . . . . . . . Unused Backups 33 | . 8 . 2 1 4 9 1 1 . . 7 Power 8 | . 2 . . . 2 2 . . . . 2 Propulsion 2 | . 2 . . . . . . . . . . Utility 17 | . 3 . 2 1 1 4 1 1 . . 4 Weapon 5 | . 1 . . . 1 3 . . . . . Tool/Special 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 87 | . 85 89 100 98 89 93 96 81 84 91 51 Engine 4 | . 9 14 14 14 1 4 . . . 2 4 Reactor 3 | . . . . . . 2 6 7 7 6 1 Treads 16 | . 19 18 28 28 20 18 20 15 10 16 . Leg 1 | . . . . . . 2 . . . 2 1 Device 13 | . 12 14 14 12 18 15 7 7 15 15 8 Storage 7 | . 10 14 14 14 9 7 7 7 7 5 2 Processor 13 | . . . . . 5 15 30 29 23 10 2 Hackware 1 | . . . . . . . . . . 8 9 Protection 1 | . . . . . 9 2 . . . 1 . Energy Gun 4 | . 18 16 . 6 . 3 . 5 6 . 1 Energy Cannon 4 | . . . . 4 9 9 10 . . 2 1 Ballistic Gun 2 | . 9 . . 6 3 3 6 . . . . Ballistic Cannon 3 | . . 4 14 7 5 1 . 4 . 2 . Launcher 3 | . . 7 11 . . 2 2 . 7 5 1 Peak Build Rating 92 | 9 10 11 12 19 33 54 53 51 52 75 92 Average Rating 39 | 6 7 7 11 14 29 42 50 43 46 66 48 On Entrance 28 | . 9 6 11 12 17 31 53 46 47 46 66 Avg Prop Armor Cover (%) 9 | . . . . . . 8 . . . 8 12 Naked Turns . | . . . . . . . . . . . . Heaviest Build 73 | 12 27 19 19 21 34 61 58 59 56 73 56 Greatest Support 104 | 40 40 40 40 40 60 86 86 56 56 104 58 Greatest Overweight (x) 10 | . 1 . . . . 4 . 1 1 2 10 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 8 8 8 8 15 15 15 15 15 15 Average Capacity 11 | 7 8 8 8 8 8 11 15 15 15 15 7 Most Carried 15 | 6 10 8 8 8 8 15 14 15 15 14 12 Average Carried 10 | 3 6 6 7 7 7 10 13 13 13 11 5 Final Capacity 15 | 8 8 8 8 8 8 15 15 15 15 15 5 Final Carried 15 | 6 5 8 8 7 8 14 9 15 13 12 5 Class Distribution -------------------- 37% | Mutant 27% | Gunner 8% | Scavenger-Mutant 7% | Scavenger-Gunner 5% | Skirmisher 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -6/Zion Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Matter Collected 3919 | 301 89 137 . 328 349 1212 140 97 215 590 461 Remotely . | . . . . . . . . . . . . Salvage Created 5627 | 201 426 57 . . 439 1811 299 . 356 1170 868 Parts 264 | 10 23 10 . . 23 86 12 . 13 54 33 Haulers Intercepted 6 | . 1 . . . 2 1 . . . . 2 Recyclers Shooed 4 | . 2 . . . . 1 . . . 1 . Parts Field Recycled 6 | . . . . . . 6 . . . . . Retrieved Matter 57 | . . . . . . 57 . . . . . Parts Self-Destructed 19 | . . . . . . . 7 . 12 . . Prevented 9 | . . . . . . . 4 . 5 . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 101 | . 6 7 . 2 12 30 8 . 9 19 8 Melee 6 | . . . . . 1 1 1 . . 2 1 Guns 26 | . 5 . . 2 1 12 3 . 2 1 . Cannons 34 | . . 1 . . 9 13 3 . 2 6 . AOE 29 | . . 6 . . . 4 . . 4 9 6 Classes Destroyed 17 | 3 4 2 . 1 2 3 . . 1 1 . Worker 7 | 2 . . . . . 2 . . . 3 . Builder 9 | . . . . . 1 4 . . . 4 . Tunneler 4 | 3 . . . . . 1 . . . . . Hauler 6 | . 1 . . . 2 1 . . . . 2 Recycler 6 | 1 1 . . . . 3 . . . . 1 Mechanic 2 | . . . . . . . . . 1 1 . Operator 1 | . 1 . . . . . . . . . . Watcher 5 | . 2 . . . . 2 . . . 1 . Swarmer 19 | . . 6 . . 3 5 3 . 2 . . Grunt 59 | . 6 . . . 7 12 4 . 7 15 8 Brawler 3 | . . . . . 2 . 1 . . . . Duelist 1 | . . . . . . . . . . 1 . Sentry 4 | . . 1 . . . 3 . . . . . Hunter 2 | . . . . . . 2 . . . . . Programmer 10 | . . . . . . 7 . . . 3 . Heavy 1 | . . . . . . 1 . . . . . Assembled 2 | . . . . 2 . . . . . . . Best Kill Streak 9 | 3 2 3 . 1 3 5 3 . 6 9 4 Combat Bots Only 7 | . 2 3 . 1 3 3 3 . 6 7 4 Max Kills in Single Turn 4 | 1 1 2 . 1 2 3 1 . 2 2 4 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . 2 . . . 1 . . 1 2 4 Melee 1 | . . . . . 1 1 1 . . 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 99-TNT (-4/Factory) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Hostile Shots Fired 798 | . 42 20 . 7 40 292 49 . 35 93 220 Missed 254 | . 6 4 . 1 10 109 7 . 9 27 81 Hits 544 | . 36 16 . 6 30 183 42 . 26 66 139 Melee 11 | . . . . 2 7 . . . . 2 . Projectile 533 | . 36 16 . 4 23 183 42 . 26 64 139 AOE 2 | . . . . . . 1 . . . . 1 Critical Strikes 18 | . 2 . . . 2 8 . . . 2 4 Part Disruptions 4 | . . . . 1 . 1 . . . 2 . Damage Taken 10836 | . 672 222 . 113 480 2999 648 . 566 1698 3438 Core 2158 | . 139 38 . 28 41 421 62 . 36 236 1157 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 145 | . . . . . . 44 . . . 101 . Ignored by Resistances 70 | . . . . . . 55 . . . 12 3 Regen/Repaired (Parts) 348 | . . . . . 36 312 . . . . . Core Remaining (%) 62 | 100 . . . 18 92 . . . 25 76 . Volleys Fired 334 | 11 39 8 . 8 43 122 22 . 14 55 12 Largest 3 | 2 2 2 . 2 2 3 3 . 3 3 3 Hottest 235 | 70 100 80 . 96 108 179 169 . 144 183 235 Shots Fired 675 | 22 78 14 . 12 78 277 46 . 23 104 21 Gun 285 | 22 78 5 . 8 7 116 27 . 8 5 9 Cannon 304 | . . 3 . 3 71 136 17 . 6 62 6 Launcher 81 | . . 6 . 1 . 22 2 . 7 37 6 Special 5 | . . . . . . 3 . . 2 . . Kinetic 233 | 11 24 3 . 6 43 82 21 . 6 33 4 Thermal 258 | 11 54 5 . 5 30 134 17 . . . 2 Explosive 43 | . . 6 . 1 . 12 . . 7 17 . Electromagnetic 136 | . . . . . 5 46 8 . 8 54 15 Robot Hit Streak 19 | 12 15 11 . 2 8 10 11 . 7 19 4 Robot Miss Streak 6 | 1 3 . . 6 5 6 2 . 1 3 3 Penetration Max 1 | . . . . . . . . . 1 1 1 Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 399 | 15 46 6 2 4 48 158 20 . 16 65 19 Core Hits 270 | 10 22 12 . 2 19 82 20 . 26 56 21 Critical Kills 8 | . . . . . 2 . 1 . 2 3 . Critical Parts Destroyed 7 | . . 1 . . . . . . 1 5 . Critical Strikes 23 | 1 2 1 . . 2 3 1 . 4 8 1 Burn 6 | 1 2 . . . . 3 . . . . . Meltdown 2 | . . . . . 1 . 1 . . . . Destroy 14 | . . 1 . . 1 . . . 4 8 . Impale 1 | . . . . . . . . . . . 1 Melee Attacks 26 | . . . 2 . . . . . . 9 15 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 24 | . . . . . . . . . . 9 15 Sneak Attacks 5 | . . . 2 . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13704 | 154 523 548 . 98 1139 4383 718 . 1450 3003 1688 Guns 2647 | 154 523 12 . 66 88 1349 188 . 101 78 88 Cannons 4481 | . . 108 . . 1039 2040 354 . 125 724 91 Explosions 5998 | . . 428 . 32 . 928 176 . 1224 2072 1138 Melee 500 | . . . . . . . . . . 129 371 Ramming 78 | . . . . . 12 66 . . . . . Kinetic 2608 | 54 112 108 . 52 741 791 148 . 125 420 57 Thermal 4568 | 100 411 12 . 14 291 2237 402 . 233 10 858 Explosive 2974 | . . 428 . 32 . 418 . . 991 1105 . Electromagnetic 2976 | . . . . . 95 871 168 . 101 1339 402 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 500 | . . . . . . . . . . 129 371 Highest Corruption 18 | . 1 1 1 5 5 8 8 8 . 9 18 Average Corruption 5 | . 1 1 1 2 5 5 8 8 . 8 11 Corruption Purged 5 | . . . . 5 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 144 | . 2 3 4 5 5 77 15 3 . 10 20 Message Errors 34 | . . 1 2 1 1 24 1 . . 2 2 Matter Fused 26 | . . 1 . 2 2 11 6 . . 1 3 Heat Flow Errors 17 | . 1 . 1 . . 10 1 . . 1 3 Energy Discharges 21 | . 1 . . . 1 13 1 2 . 1 2 Parts Rejected 2 | . . . . . 1 1 . . . . . Parts Fused 5 | . . . . 1 . 2 . . . . 2 Data Loss (minor) 12 | . . . 1 . . 6 1 . . 2 2 Data Loss (major) 6 | . . 1 . 1 . 1 . 1 . 1 1 Misfires 10 | . . . . . . 5 3 . . 1 1 Alerts 3 | . . . . . . 1 . . . 1 1 Misdirections 3 | . . . . . . . . . . . 3 Weapon Failures 5 | . . . . . . 3 2 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 247 | . . 6 . . 4 136 14 . 3 84 . Projectiles 48 | . . . . . 4 26 14 . . 4 . Explosions 199 | . . 6 . . . 110 . . 3 80 . Melee . | . . . . . . . . . . . . Knockbacks 14 | . . . . . 6 . . . . 7 1 Impact . | . . . . . . . . . . . . Kinetic 13 | . . . . . 6 . . . . 6 1 Secondary 1 | . . . . . . . . . . 1 . Self-Inflicted Damage 761 | . . 47 . . . 165 7 . 43 350 149 Shots 27 | . . 3 . . . 5 1 . 1 14 3 Rammed 19 | . . . . . 3 16 . . . . . Targets Rammed 21 | . . . . . 4 16 1 . . . . Kicked . | . . . . . . . . . . . . Crushed 2 | . . . . . 1 . 1 . . . . Highest Temperature 466 | 70 448 54 208 128 437 466 128 . 24 424 383 Average Temperature 120 | 25 132 22 105 73 142 111 29 . 13 146 156 Received Heat Transfer 2425 | . 309 18 . 40 171 594 117 . 165 399 612 Effects 14 | . 3 . . . 5 5 . . . . 1 Shutdowns 3 | . 1 . . . 1 1 . . . . . Energy Bleed 4 | . . . . . 1 3 . . . . . Interference 3 | . 2 . . . . 1 . . . . . Matter Decay 2 | . . . . . 1 . . . . . 1 Damage (major) 2 | . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 2 | . . . . . 1 1 . . . . . Combat Hostiles 2 | . . . . . 1 1 . . . . . Robots Corrupted 2 | . . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . . 1 1 Parts Fried 8 | . . . . . . 1 . . . 5 2 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 4 | . 1 . . . 1 . 1 . 1 . . Combat Hostiles 4 | . 1 . . . 1 . 1 . 1 . . Parts Melted 17 | 1 6 . . . . 5 3 . 1 1 . Heat Transferred 7116 | 370 1332 37 . 37 518 3454 531 . 200 50 587 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . 1 1 . 1 3 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Maximum Alert Level 4 | . . . . . . 2 . . . 3 4 Low Security (%) 61 | 100 100 100 . 100 100 55 . . . 42 . Level 1 20 | . . . . . . 28 . . . 25 40 Level 2 12 | . . . . . . 15 . . . 31 8 Level 3 1 | . . . . . . . . . . . 15 Level 4 3 | . . . . . . . . . . . 35 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1394 | 10 46 82 . 24 190 640 . . . 700 1394 Initial 338 | . . . . . . 65 . . . 158 338 Average 220 | 1 11 32 . 1 57 206 . . . 311 753 Influence Increases 5671 | 30 205 196 . 27 348 1271 180 . 553 1233 1628 Destroy 0b10 Robot/C 2520 | . 120 140 . 20 240 640 160 . 360 460 380 Destroy 0b10 Robot/NC 270 | 30 25 . . . 15 70 . . 5 65 60 Destroy Leader 496 | . 46 20 . . 34 196 20 . 20 86 74 Allied During Kill 242 | . . . . 4 . 10 . . 168 28 32 Successful Hack 39 | . 14 . . . . 25 . . . . . Disable Machine 570 | . . . . . 15 120 . . . 120 315 Destroy Structure 979 | . . 36 . 3 14 120 . . . 354 452 Partial Spotted 60 | . . . . . . . . . . . 60 Lose Combat Pursuer 495 | . . . . . 30 90 . . . 120 255 Influence Decreases 4309 | 30 205 194 2 27 204 777 493 325 300 794 958 Entered New Map 1092 | . . . 2 . . 79 237 325 . 95 354 Time Decay 2344 | 30 157 194 . 20 194 503 206 . 280 426 334 Lost Part 652 | . 48 . . . 10 119 50 . 20 135 270 Lost Ally 221 | . . . . 7 . 76 . . . 138 . Squads Dispatched 34 | . 3 . . 1 2 16 . . 1 4 7 Investigation 5 | . 2 . . 1 . 1 . . . . 1 Extermination 11 | . . . . . . 7 . . . 2 2 Reinforcement 15 | . 1 . . . 1 7 . . . 2 4 Assault 1 | . . . . . . . . . 1 . . Garrison 2 | . . . . . 1 1 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 7 | . . . . . . 3 . . . 2 2 Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Distress Signals 9 | . . . . . . 5 . . . 2 2 Communications Jammed 6 | . . . . . 4 1 . . . 1 . Distress Signals 6 | . . . . . 4 1 . . . 1 . Times Spotted 202 | . 15 8 . 7 22 50 8 . 18 33 41 Peak Tracking Total 9 | . 2 3 . 5 6 7 3 . 9 6 9 Tactical Retreats 18 | . . . . 1 1 5 . . . 5 6 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Traps Triggered 1 | . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Machines Disabled 39 | . . . . . 1 8 . . 1 8 21 Max in Single Turn 2 | . . . . . 1 2 . . . 2 2 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Machines Accessed 25 | . 5 . 1 2 3 9 . 1 . 2 2 Terminals 10 | . 4 . . . 1 3 . . . 1 1 Fabricators 2 | . . . . . . 2 . . . . . Repair Stations 4 | . . . . . 1 2 . . . 1 . Recycling Units 3 | . 1 . . . . 2 . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 57 | . 12 . 6 2 4 21 . 5 . 3 4 Successful 36 | . 3 . 6 2 2 14 . 5 . 2 2 Failed 21 | . 9 . . . 2 7 . . . 1 2 Catastrophic 3 | . 2 . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 20 | . 7 . . . 1 . . . . 7 5 Terminals 18 | . 9 . . . 1 6 . . . 1 1 Fabricators 2 | . . . . . . 2 . . . . . Repair Stations 12 | . . . . . 2 8 . . . 2 . Recycling Units 8 | . 3 . . . . 5 . . . . . Scanalyzers 3 | . . . . . . . . . . . 3 Garrison Access 1 | . . . . . 1 . . . . . . Terminal Hacks 18 | . 1 . 6 2 . 3 . 5 . . 1 Record 6 | . . . 6 . . . . . . . . Part Schematic 5 | . . . . . . . . 5 . . . Robot Analysis 1 | . 1 . . . . . . . . . . Open Door 2 | . . . . 2 . . . . . . . Open DSF 2 | . . . . . . 1 . . . . 1 Locate Traps 2 | . . . . . . 2 . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . Build 2 | . . . . . . 2 . . . . . Repair Station Hacks 10 | . . . . . 2 6 . . . 2 . Scan Component 5 | . . . . . 1 3 . . . 1 . Repair 5 | . . . . . 1 3 . . . 1 . Recycling Unit Hacks 4 | . 1 . . . . 3 . . . . . Recycle Component 1 | . . . . . . 1 . . . . . Process 1 | . . . . . . 1 . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . Scanalyzer 1 | . . . . . . . . . . . 1 Insert Component 1 | . . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . Sabotage 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . 4 . . . 2 5 . . . 2 1 Full Trace Events 2 | . 1 . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . 5 . . . Parts Built 4 | . . . . . . 4 . . . . . Authchips . | . . . . . . . . . . . . Time 223 | . . . . . . 223 . . . . . Total Part Build Rating 26 | . . . . . . 26 . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired 4 | . . . . . 1 3 . . . . . Time 220 | . . . . . 26 150 . . . 44 . Parts Recycled 1 | . . . . . . 1 . . . . . Recycled Matter 21 | . . . . . . 21 . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 7 | . . . 4 . . 1 . . 2 . . Allies Hacked 2 | . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Total Allies 16 | . . . 4 . . 1 . 4 2 3 2 Largest Group 6 | . . . 4 4 . 1 . 4 6 6 1 Highest-Rated Group 218 | . . . 45 45 . 32 . 159 218 218 138 Highest-Rated Ally 138 | . . . 21 21 . 32 . 42 42 70 138 Zionite Dispatches 3 | . . . . . . . . . . 1 2 Light 1 | . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . 1 Total Orders 1 | . . . . . . 1 . . . . . FOLLOW 1 | . . . . . . 1 . . . . . Ally Attacks 150 | . . . . 20 . 21 . . 27 64 18 Total Damage 7076 | . . . . 297 . 426 . . 887 1853 3613 Kills 49 | . . . . 7 . 3 . . 9 9 21 Allies Corrupted 1 | . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Active Infowar (turns) 5995 | 58 523 568 520 284 548 2795 . . . 699 . Sensors 3477 | . . . . . 322 2779 . . . 376 . Terrain 1171 | 20 390 . . . 73 688 . . . . . Seismic 1484 | 38 133 568 520 225 . . . . . . . Cloaking 187 | . . . . 59 87 41 . . . . . Jamming 1966 | . . . . . 460 807 . . . 699 . Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . 2 2 . . . Drone Launches 5 | . . . . . . 5 . . . . . Drone Recoveries 2 | . . . . . . 2 . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Turns Passed 11150 | 163 648 568 520 417 678 3344 432 1269 898 1473 740 Spaces Moved 5728 | 74 426 328 283 229 270 1431 227 744 415 575 726 Core 135 | 2 . . . . . . . . . . 133 Treads 4543 | 68 237 328 283 229 270 1120 227 744 415 575 47 Legs 310 | . . . . . . 307 . . . . 3 Wheels 4 | 4 . . . . . . . . . . . Hover 736 | . 189 . . . . 4 . . . . 543 Flight . | . . . . . . . . . . . . Fastest Speed 40 | 50 60 160 160 160 160 102 160 160 160 162 40 Average Speed 151 | 152 116 160 160 160 160 159 160 160 197 197 73 Slowest Speed 550 | 160 160 160 160 160 160 290 160 240 240 320 550 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 5 64 63 71 40 23 36 44 88 68 14 20 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 7 | . . 1 1 . . . . 5 . . . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 11 | . . 1 . 1 . . 3 4 2 . . Spaces Dug 15 | . . 9 . . . 2 . . . 4 . Terrain Destroyed 459 | . . 43 . 7 11 130 4 . 39 178 47 Melee . | . . . . . . . . . . . . Projectile 46 | . . . . 3 11 17 1 . 3 8 3 AOE 413 | . . 43 . 4 . 113 3 . 36 170 44 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Total 7487 | 101 505 359 350 267 434 2267 258 821 472 785 868 Wait 924 | . 6 7 2 13 90 562 1 58 38 101 46 Move 5717 | 73 425 327 282 228 269 1430 226 743 414 574 726 Hop . | . . . . . . . . . . . . Pick Up 101 | 7 14 6 2 6 8 35 1 6 1 9 6 Fast Attach 69 | 7 4 1 . 1 6 21 . 2 . 10 17 Attach 56 | 1 3 . . 3 2 17 4 1 2 11 12 Detach 15 | . . . . . 1 3 . 4 . . 7 Swap 64 | 1 3 5 1 4 5 24 2 5 2 12 . Drop 83 | 1 11 5 2 4 6 37 1 2 1 4 9 Fire 334 | 11 39 8 . 8 43 122 22 . 14 55 12 Melee 26 | . . . 2 . . . . . . 9 15 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 21 | . . . . . 4 16 1 . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 59 | . . . 59 . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 18 | . . . . . . . . . . . 18 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 164 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 16) 621 | -10/Materials | Lost 4 parts (2n1u1w) 638 | -10/Materials | Core integrity fell below 50% 691 | -10/Materials | Discovered new exit (range 4) 758 | -10/Materials | Discovered new exit (range 7) 812 | -10/Materials | Entered Mines 844 | -10/Mines | Learned location of Storage (-9) 862 | -10/Mines | Met a Derelict bent on vengeance 869 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 869 | -10/Mines | Discovered new exit (range 5) 928 | -10/Mines | Discovered new exit (range 7) 991 | -10/Mines | Discovered new exit (range 15) 1001 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1153 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1157 | -10/Mines | Found Scrap Suit 1380 | -10/Mines | Entered Exiles 1380 | -10/Exiles | Found Exiles lab destroyed 1401 | -10/Exiles | Discovered new exit (range 15) 1570 | -10/Exiles | Learned location of Zion (-6) 1885 | -10/Exiles | Discovered new exit (range 10) 1900 | -10/Exiles | Entered Mines 1900 | -9/Mines | Accompanied by 4 allies 1958 | -9/Mines | Found the Drone Emporium 1967 | -9/Mines | Found Prototype Device 2059 | -9/Mines | Learned location of 1 exit from Materials 2068 | -9/Mines | Assembled infested the area 2129 | -9/Mines | Core integrity fell below 20% 2142 | -9/Mines | Discovered new exit (range 9) 2173 | -9/Mines | Identified Thief Drone Bay 2182 | -9/Mines | Lost 4 allies 2208 | -9/Mines | Met a Derelict shopkeep closing up shop 2223 | -9/Mines | Found Powered Armor 2317 | -9/Mines | Entered Materials 2317 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2318 | -8/Materials | Identified exit to Factory 2471 | -8/Materials | Garrison activated, responded to threat 2682 | -8/Materials | Repaired Lgt. Treads 2728 | -8/Materials | Discovered exit to Factory (range 12) 2995 | -8/Materials | Entered Factory 2995 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3451 | -7/Factory | Fabricated Imp. Thermal Shield (x2) 4114 | -7/Factory | Lost 9 parts (1p1n4u3w) 4991 | -7/Factory | Fabricated Antimatter Reactor? 5123 | -7/Factory | Build established: Gunner 5791 | -7/Factory | Core integrity fell below 50% 5826 | -7/Factory | Garrison activated, responded to threat 5938 | -7/Factory | Repaired Med. Treads 6005 | -7/Factory | Repaired Antimatter Reactor 6203 | -7/Factory | Repaired Med. Treads 6296 | -7/Factory | Discovered new exit (range 13) 6334 | -7/Factory | Identified exit to Lower Caves 6339 | -7/Factory | Entered Lower Caves 6396 | -7/Lower Caves | Learned Factory emergency access door positions 6702 | -7/Lower Caves | Learned location of 1 exit from Factory 6718 | -7/Lower Caves | Lost 5 parts (1p2n2w) 6740 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6743 | -7/Lower Caves | Identified exit to Zion 6771 | -7/Lower Caves | Entered Zion 6831 | -6/Zion | System corruption cleaned by Quarantine Array 6883 | -6/Zion | Learned location of Warlord (-5) 7086 | -6/Zion | Build established: Mutant 7172 | -6/Zion | Learned Factory machine intel 7269 | -6/Zion | Learned location of 1 exit from Factory 7318 | -6/Zion | Met Imprinter 7342 | -6/Zion | Imprinted 7344 | -6/Zion | Declared Zion's savior 7516 | -6/Zion | Given the Hacking Drone Bay 7516 | -6/Zion | Found Prototype Device 7581 | -6/Zion | Learned location of Armory (-4) 7642 | -6/Zion | Learned location of Quarantine (-3) 7968 | -6/Zion | Discovered new exit (range 16) 8000 | -6/Zion | Found CR-A16's Pointy Stick 8028 | -6/Zion | Identified exit to Proximity Caves 8040 | -6/Zion | Entered Proximity Caves 8040 | -5/Proximity Caves | Accompanied by 4 allies 8403 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8692 | -5/Proximity Caves | Discovered new exit (range 5) 8704 | -5/Proximity Caves | Identified exit to Factory 8747 | -5/Proximity Caves | Build established: Gunner 8938 | -5/Proximity Caves | Entered Factory 8938 | -5/Factory | Accompanied by 6 allies 8938 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 8939 | -5/Factory | Identified exit to Factory 8941 | -5/Factory | Loaded intel: 241 machine locations 9164 | -5/Factory | Lost 6 allies 9179 | -5/Factory | Lost 3 parts (2u1w) 9471 | -5/Factory | Build established: Scavenger-Gunner 9624 | -5/Factory | Destroyed 7 combat bots 9653 | -5/Factory | Retrieved Zion intel report: Trap Installations 9654 | -5/Factory | Zion Light squad teleported in 10051 | -5/Factory | Lost 6 parts (1p2n2u1w) 10301 | -5/Factory | Build established: Scavenger-Mutant 10411 | -5/Factory | Entered another Factory area 10411 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10580 | -4/Factory | System corruption reached 10% 10601 | -4/Factory | Zion hero teleported in (99-TNT) 10609 | -4/Factory | Lost 9 parts (2p3n2u2w) 10799 | -4/Factory | Build established: Hacker-Mutant 10809 | -4/Factory | Core integrity fell below 50% 10875 | -4/Factory | Allies destroyed 99-TNT 10961 | -4/Factory | Zion Demo squad teleported in 11058 | -4/Factory | Lost 8 parts (1p1n3u3w) 11081 | -4/Factory | Core integrity fell below 20% 11115 | -4/Factory | Lost 7 parts (2p2n2u1w) 11151 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- H-71 Marshal calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Lgt. Angular Momentum Engine destroyed. Gravmag Array destroyed. Knocked back. Acquired Unknown Hover Unit. Identified Gyrokinetic Inverter. Gravmag Array destroyed. Tesla Rifle destroyed. System Shield destroyed. Knocked back. U-05 Engineer builds a Door. U-05 Engineer builds a Wall. System corrupted: Gyrokinetic Inverter fused. System corrupted: Heat flow error (+167). Cmb. Antigrav System destroyed. ILZ5OYYCVO4%3M9XUXBGDQIJAVMWYUE=Z VOE System corrupted: Heat flow error (+266). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #############????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ###############??????????????????????? | | ## """ #??????????????????????? | | ## "Y" #??????????????????????? | | ? ??# " " #??????????????????????? | | ##+#####+##### #??????????????????????? | | # #??????????????????????? | | # #??????????????????????? | | """ + """"""" ???????????????????????? | | """ # """""???????????????????????????? | | """ # """"????????????????????????????? | | ###### # """"????????????????????????????? | | #????# # / ????????????????????????????? | | #????# # ???????????????????????????? | | #????# #########??#####????????????????????? | | "" #????# ############@ #????????????????????? | | "" #????# p #????????????????????? | | "" #????############## #????????????????????? | | ?##+#+#?????????????????#####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | "#??????????????????????????????????????????????? | | "##??????????????????????????????????????######## | | " #??????????????????????????????????????# """"" | | "##??????????????????????????????????????# ""T"" | | # #??????????????????????????????????????# | | #??????????????????????????????????????# | | "#######????????????????????????????????# | | #????????????????????????????????# | | #????????????????????????????????# | | #????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 38 Energy Capacity 630 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 400 Resistance: TH 25 Resistance: EM 25 Propulsion Shielding 33 Weapon Shielding 66 Point Defense Rating 80 Melee Speed Boost 40 Phase Shifting 10 Evasion (%) 57 Targeting Accuracy 16 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Phasing Sabre | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Imp. Thermal Shield | x2 | -7/Factory | Preloaded Antimatter Reactor | x2 | -7/Factory | Preloaded Repaired ---------- Lgt. Treads | 74% | -8/Materials Med. Treads | 23% | -7/Factory Antimatter Reactor | 32% | -7/Factory Med. Treads | 44% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend Brute Force Construction Begets Destruction Ew, Corruption Fist Fight Heroic Deeds I Laugh At Your Crits I Spy I'm Back, Baby! Just What I Needed Please Form A Line Remodeling Challenges ------------ None Game ------ Seed SixPropulsionChip Manual? 0 Play Time 03:04:04 Cumulative 11.4 hours Start 2026.06.30 @ 23:00:21 End 2026.07.02 @ 12:39:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 396b09bd-70a4-4fca-8354-beb28e7804dd