Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.04 @ 11:29:25

Player: Mr Goldstein

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (13)      65
Value Destroyed (122)      122
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (507)                507
              TOTAL SCORE: 2654

 Bonus
-------
Pacifist                   200
Follower Combat Kills      7
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             68/400
Matter                     300/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Flying (34)
Location                   -9/Exiles

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
        Flight Unit
        Flight Unit
        Flight Unit
>       --- UTILITY (2) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Small Storage Unit
        Rocket Launcher
   Mini Grenade Launcher
        Field Lobotomy Kit (5)
        Mining Laser

 Peak State 
------------
>       --- POWER ------------
            (None)
>       --- PROPULSION -------
  Light Treads
  Light Treads
>       --- UTILITY ----------
            (None)
>       --- WEAPON -----------
   Mini Grenade Launcher
>       --- INVENTORY --------
  Small Storage Unit
[Rating: 4]

 Favorites 
-----------
Power                      None
Propulsion                 Flight Unit
  Treads                   Light Treads
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Mini Grenade Launcher
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             11   | 2   .   1   .   8   .   
  Power                    .    | .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 2   .   .   .   4   .   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   4   .   
  Utility                  1    | .   .   .   .   1   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                1    | .   .   .   .   1   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   4    | .   .   1   .   3   .   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   1   .   2   .   
    Special Weapon         1    | .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   1   .   .   .   
    System Corruption      10   | .   .   10  .   .   .   
Parts Lost                 3    | .   .   .   2   1   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   1   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   2   1   .   
  To Critical Strikes      1    | .   .   .   1   .   .   
Average Slot Usage (%)     16   | .   28  28  22  7   33  
  Treads                   7    | .   28  28  22  .   .   
  Flight                   7    | .   .   .   .   6   33  
Naked Turns                189  | .   .   .   1   188 .   
Heaviest Build             1    | .   .   1   .   1   .   
  Greatest Support         12   | 3   3   3   3   8   12  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   5   5   5   8   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             5    | 1   1   1   2   4   5   
  Average Carried          2    | .   1   1   2   2   4   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            5    | 1   1   1   2   4   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Jun Mat Min Mat Min Exi 
Matter Collected           362  | 220 .   10  .   132 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            169  | .   .   .   .   169 .   
  Parts                    21   | .   .   .   .   21  .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Combat Hostiles Destroyed  10   | .   .   .   .   10  .   
  Melee                    1    | .   .   .   .   1   .   
  AOE                      9    | .   .   .   .   9   .   
Classes Destroyed          4    | .   .   .   .   4   .   
  Worker                   1    | .   .   .   .   1   .   
  Builder                  1    | .   .   .   .   1   .   
  Recycler                 1    | .   .   .   .   1   .   
  Swarmer                  10   | .   .   .   .   10  .   
Best Kill Streak           7    | .   .   .   .   7   .   
  Combat Bots Only         7    | .   .   .   .   7   .   
Max Kills in Single Turn   5    | .   .   .   .   5   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   5   .   
  Melee                    1    | .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Jun Mat Min Mat Min Exi 
Damage Taken               714  | .   8   186 155 365 .   
  Core                     390  | .   .   58  41  291 .   
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         88   | 100 .   76  .   .   .   
Volleys Fired              10   | .   .   .   .   10  .   
  Largest                  1    | .   .   .   .   1   .   
  Hottest                  100  | .   .   .   .   100 .   
Shots Fired                10   | .   .   .   .   10  .   
  Gun                      .    | .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 7    | .   .   .   .   7   .   
  Special                  3    | .   .   .   .   3   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  3    | .   .   .   .   3   .   
  Explosive                7    | .   .   .   .   7   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   
  Robot Miss Streak        5    | .   .   .   .   5   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   .   
  Core Hits                15   | .   .   .   .   15  .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           690  | .   .   15  20  655 .   
  Guns                     .    | .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               640  | .   .   .   .   640 .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  50   | .   .   15  20  15  .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  49   | .   .   .   .   49  .   
  Explosive                591  | .   .   .   .   591 .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         10   | .   .   10  .   .   .   
  Average Corruption       10   | .   .   10  .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            73   | .   .   .   .   73  .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               73   | .   .   .   .   73  .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      21   | .   .   6   9   6   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   12   | .   .   4   3   5   .   
Targets Rammed             12   | .   .   4   3   5   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        2    | .   .   .   .   2   .   
  Average Temperature      2    | .   .   .   .   2   .   
  Received Heat Transfer   60   | .   .   .   51  9   .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         50   | .   .   .   .   50  .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Peak Influence             316  | .   .   .   53  316 .   
  Initial                  12   | .   .   .   .   12  .   
  Average                  47   | .   .   .   19  71  .   
Maximum Alert Level        1    | .   .   .   .   1   .   
  Low Security (%)         94   | 100 100 100 100 90  .   
  Level 1                  5    | .   .   .   .   9   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   2   .   .   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Jun Mat Min Mat Min Exi 
Distress Signals           2    | .   1   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              43   | .   1   18  11  13  .   
  Peak Tracking Total      23   | .   3   23  9   8   .   
  Tactical Retreats        2    | .   .   1   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Traps Triggered            1    | .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                4    | .   .   .   .   4   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Jun Mat Min Mat Min Exi 
Machines Disabled          1    | .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Jun Mat Min Mat Min Exi 
Machines Accessed          3    | .   1   .   1   .   1   
  Terminals                2    | .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                6    | .   3   .   2   .   1   
  Successful               3    | .   1   .   1   .   1   
  Failed                   3    | .   2   .   1   .   .   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   6    | .   3   .   2   .   1   
  Terminals                5    | .   3   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   1   .   1   .   1   
  Branch Access Points     2    | .   1   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Jun Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Jun Mat Min Mat Min Exi 
Total Allies               1    | .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               7    | .   .   .   .   7   .   
  Total Damage             43   | .   .   .   .   43  .   
  Kills                    1    | .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  
-------------              Run  | Jun Mat Min Mat Min Exi 
Turns Passed               569  | 26  36  82  41  323 61  
Spaces Moved               1038 | 43  71  149 75  543 157 
  Core                     708  | 43  71  149 75  370 .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   330  | .   .   .   .   173 157 
  Fastest Speed            34   | 50  50  50  50  37  34  
  Average Speed            46   | 50  50  50  50  46  38  
  Slowest Speed            50   | 50  50  50  50  50  40  
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            3    | .   .   .   .   3   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       38   | 3   24  52  17  92  44  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        2    | .   1   .   1   .   .   
  Unknown Exits Taken      3    | 1   .   1   .   1   .   
Scrap Searched             1    | .   .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          59   | .   .   .   .   59  .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      59   | .   .   .   .   59  .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Jun Mat Min Mat Min Exi 
Total                      1101 | 45  70  155 78  595 158 
  Wait                     23   | .   .   2   .   21  .   
  Move                     1028 | 42  70  148 74  537 157 
  Hop                      2    | .   .   .   .   2   .   
  Pick Up                  5    | 1   .   .   .   3   1   
  Fast Attach              7    | 2   .   1   .   4   .   
  Attach                   4    | .   .   .   .   4   .   
  Detach                   5    | .   .   .   1   4   .   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     1    | .   .   .   .   1   .   
  Fire                     10   | .   .   .   .   10  .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      12   | .   .   4   3   5   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     4    | .   .   .   .   4   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: [*Mat] / *Exi)
-9/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   14 | -11/Junkyard  | Discovered new exit (range 15)
   27 | -11/Junkyard  | Entered Materials
   40 | -10/Materials | Identified exit to Mines
   58 | -10/Materials | Discovered new exit (range 15)
   63 | -10/Materials | Entered Mines
   98 | -10/Mines     | Assembled infested the area
  103 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  134 | -10/Mines     | Discovered new exit (range 10)
  143 | -10/Mines     | System corruption reached 10%
  145 | -10/Mines     | Entered Materials
  145 | -9/Materials  | Evolved 2 slots: Propulsion x2
  168 | -9/Materials  | Discovered new exit (range 6)
  183 | -9/Materials  | Identified exit to Mines
  186 | -9/Materials  | Entered Mines
  189 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  206 | -9/Mines      | Met a Derelict bent on vengeance
  277 | -9/Mines      | Discovered new exit (range 5)
  318 | -9/Mines      | Build established: Mutant
  358 | -9/Mines      | Found a hidden stash of uninstalled traps
  379 | -9/Mines      | Core integrity fell below 50%
  463 | -9/Mines      | Learned Materials security intel
  478 | -9/Mines      | Core integrity fell below 20%
  501 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  502 | -9/Mines      | Destroyed 7 combat bots
  507 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  507 | -9/Mines      | Discovered new exit (range 5)
  509 | -9/Mines      | Entered Exiles
  515 | -9/Exiles     | Discovered new exit (range 15)
  520 | -9/Exiles     | Met 8R-AWN
  526 | -9/Exiles     | Met EX-HEX
  537 | -9/Exiles     | Met EX-BIN
  542 | -9/Exiles     | Aligned with FarCom system
  542 | -9/Exiles     | Given EX-Vault access code
  552 | -9/Exiles     | Opened EX-Vault
  554 | -9/Exiles     | Found Field Lobotomy Kit
  563 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  570 | -9/Exiles     | Self-destructed

 Last Messages 
---------------
    PSU Rigger
    Chronowheel
    AWS/Thermal
    Latent Energy Streamer
    Gui. Plasma Cannon
    Firepult
    YOLO Cannon
    AWS/Gauss
    XL Autogun Array
    AWS/Autocannon
    Field Lobotomy Kit
    Longsword +1
    Deploy-a-Sentry
00554_ Acquired Field Lobotomy Kit.
EX-BIN: Oh yeah, I'd suggest you stay away from the 0b10 Research
  branches, since the FarCom signals could be picked up there, but you're
  welcome to try if you really want to.
And if we have to leave here due to unforeseen circumstances, don't worry
  the FarCom system will continue to maintain contact via our distributed
  network.

 Map 
-----
+----------------------------------------------------+
| ????????????????????#""""""?#     #?#########????? |
| ??????????????????????"###??#     #?#"""""""#????? |
| ????????????????????????????#     #?#"""""""#????? |
| ????????????????????????????#     #?#"""""""#????? |
| ???????????????????????????##     ###"" """"#????? |
| ???????????????????????????#"           """"#????? |
| ???????????????????????????#"            """#????? |
| ???????????????????????????#"            """#????? |
| ???????????????????????????#"            """#????? |
| ???????????????????????????#"            """#????? |
| ???????????????????????????#"            """#????? |
| ???????????????????????????##            """"????? |
| ????????????????????????????#            """#????? |
| ????????????????????????????#"       "X" """"????? |
| ????????????????????????????#"       """    #????? |
| ????????????????????????????#"     """""""""#????? |
| ???????????????????????????##"    ###########????? |
| ??????????????????????????##""    #??????????????? |
| ?????????????????#???######""     #??????????????? |
| ?????????????????#"###"""""""     ##?????????????? |
| ????????????      """""" " ""      ##???########## |
| ???????????       "" """   "        #####""""""""" |
| ???????????        "  "                  " """ """ |
| ??????????                                 ""   "  |
| ??????????                                  "    " |
| ??????????               @                       " |
| ??????????           z                           " |
| ??????????                                         |
| ???????????               """"""                   |
| ???????????              ######"""                 |
| ????????????          ""#?????#####"""             |
| ????????????        """#??????????##"""            |
| ????????????       """#????????????#""""           |
| ?????????????       ?"?????????????#""             |
| ?????????????     ?????????????????""""            |
| ??????????????   ??????????????????                |
| ??????????????  ??????????????????                 |
| ??????????????????????????????????                 |
| ?????????????????????????????????                  |
| ?????????????????????????????????           "      |
| ????????????????????????????????? ""        """    |
| ???????????????????????????????????"" " "  ""#"    |
| ????????????????????????????????????##""" """##""" |
| ????????????????????????????????????????"""???#### |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SchematicReflectiveRifle
  Manual?         0
Play Time         00:07:57
  Cumulative      172.4 hours
  Start           2023.05.04 @ 11:21:56
  End             2023.05.04 @ 11:29:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          510
  Rogue           510
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           7/0/0/1/0/0/0/0/0
Lore%             70
Gallery%          74
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3eeb10b7-8fc5-434f-ab48-1c3a8843207c