Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.03 @ 11:32:16 Player: AnthonyDPS 2004 Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (19) 95 Value Destroyed (546) 546 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (2334) 2334 TOTAL SCORE: 9655 Bonus ------- Follower Combat Kills 80 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -246 Cogmind --------- Core Integrity 647/1450 Matter 28/300 Energy 548/600 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (14) ----- Advanced Energy Well Advanced Weight Redist. System Enhanced Optical Array Improved Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Flight Unit Cesium-ion Thruster Field Propulsion Array Microactuators Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Antimatter Reactor > --- PROPULSION ------- Improved Flight Unit Impulse Thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Small Storage Unit Advanced Energy Well Advanced Weight Redist. System Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Melee Analysis Suite ECM Suite Reaction Control System Reaction Control System Cloaking Device Improved Propulsion Shielding > --- WEAPON ----------- Heavy Wave Gun Matter Neutralizer > --- INVENTORY -------- VTOL Module Cesium-ion Thruster Cooled Q-thruster Microactuators Improved Shock Absorption System Point Defense Array [Rating: 116] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Flight Unit Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Small Storage Unit Device Reaction Control System Storage Small Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Improved Propulsion Shielding Weapon Greatsword Energy Gun Medium Laser Energy Cannon Matter Neutralizer Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Qua Slots Evolved 16 | . . 2 2 2 2 2 . . 2 2 2 . Power 1 | . . . . . . 1 . . . . . . Propulsion 3 | . . . 2 1 . . . . . . . . Utility 12 | . . 2 . 1 2 1 . . 2 2 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 84 | 7 3 8 6 12 7 5 1 . 16 7 7 5 Power 14 | 1 . . 1 3 . 1 1 . 4 1 . 2 Engine 7 | 1 . . 1 1 . . 1 . 3 . . . Core 4 | . . . . 2 . 1 . . 1 . . . Reactor 3 | . . . . . . . . . . 1 . 2 Propulsion 21 | 2 . 4 4 3 1 1 . . 3 2 1 . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . Hover 1 | . . 1 . . . . . . . . . . Flight 18 | . . 3 4 3 1 1 . . 3 2 1 . Utility 33 | 2 1 2 . 3 5 3 . . 9 2 4 2 Device 21 | 1 . 1 . 3 3 1 . . 6 1 3 2 Storage 3 | 1 . . . . . . . . 2 . . . Processor 5 | . 1 1 . . 1 . . . 1 . 1 . Hackware 1 | . . . . . . 1 . . . . . . Protection 3 | . . . . . 1 1 . . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 16 | 2 2 2 1 3 1 . . . . 2 2 1 Energy Gun 3 | 1 . . . . . . . . . 1 1 . Energy Cannon 1 | . . . . . . . . . . . 1 . Ballistic Gun 5 | 1 1 1 1 1 . . . . . . . . Ballistic Cannon 2 | . 1 . . . . . . . . . . 1 Launcher 1 | . . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . 1 . . Piercing Weapon 1 | . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 1 . . . . 2 1 1 1 Parts Lost 22 | . . . . 5 . . 1 . 1 . 11 4 Power 4 | . . . . 1 . . 1 . . . 2 . Propulsion 4 | . . . . 2 . . . . . . 1 1 Utility 13 | . . . . 1 . . . . 1 . 8 3 Weapon 1 | . . . . 1 . . . . . . . . Highest Loss Streak 11 | . . . . 4 . . 1 . 1 . 11 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 69 99 98 96 88 90 88 93 91 78 38 Engine 3 | . 14 . 9 2 . . 1 5 8 5 3 . Core 2 | . . . . 4 6 6 6 . 1 . . . Wheel 1 | . 28 1 . . . . . . . . . . Flight 26 | . . 16 35 37 33 29 29 29 26 19 15 7 Device 17 | . 13 10 9 14 26 17 17 17 25 28 25 8 Storage 7 | . 14 11 9 7 6 5 5 5 8 9 8 7 Processor 13 | . . 16 18 15 13 11 11 11 15 14 15 9 Protection 1 | . . . . . . 4 5 5 1 4 2 . Ballistic Gun 3 | . 14 6 9 6 . . . . . . . . Launcher 1 | . . 2 9 2 . . . . . . . . Slashing Weapon 2 | . . . . . 2 5 5 5 5 4 1 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 40 | 12 12 11 13 19 23 26 26 25 33 36 40 25 Greatest Support 45 | 20 20 20 20 24 23 26 26 26 37 45 45 37 Greatest Overweight (x) 7 | . . . 1 1 . 7 . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 8 8 8 7 8 8 8 8 8 8 8 7 8 Average Carried 6 | 4 7 7 5 6 7 7 8 7 6 6 6 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 8 7 8 5 8 8 8 8 8 7 8 7 5 Class Distribution -------------------- 42% | Sprinter 19% | Mutant 15% | Scout 13% | Ninja 4% | Infiltrator-Ninja Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Ninja | -4/Factory Infiltrator-Ninja | -3/Research Infiltrator-Scout | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Qua Matter Collected 973 | 273 . 20 163 241 . 137 10 9 120 . . . Remotely . | . . . . . . . . . . . . . Salvage Created 914 | 99 . 20 . 323 . 15 166 51 240 . . . Parts 33 | 6 . 1 . 4 . 1 6 2 13 . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 3 4 . . . . Prevented 1 | . . . . . . . . 1 . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Qua Combat Hostiles Destroyed 3 | . . . . 1 . . 1 1 . . . . Melee 2 | . . . . . . . 1 1 . . . . Guns 1 | . . . . 1 . . . . . . . . Classes Destroyed 7 | 2 . 1 . 3 . . 1 . . . . . Tunneler 1 | 1 . . . . . . . . . . . . Recycler 5 | 1 . . . 3 . . . . 1 . . . Operator 4 | . . 1 . 1 . 1 . . 1 . . . Watcher 5 | . . . . 3 . . . . 2 . . . Grunt 1 | . . . . 1 . . . . . . . . Programmer 3 | . . . . 1 . . 1 1 . . . . Samaritan 2 | . . . . . . . 2 . . . . . Best Kill Streak 2 | 2 . 1 . 2 . 1 1 1 2 . . . Combat Bots Only 1 | . . . . 1 . . 1 1 . . . . Max Kills in Single Turn 2 | 1 . 1 . 2 . 1 1 1 1 . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Qua Damage Taken 2900 | . . 104 47 502 23 55 65 203 116 . 999 786 Core 964 | . . 49 7 22 6 15 . 38 24 . 157 646 Absorbed by Shields 106 | . . . . . . . . . . . 106 . Redirected to Shielding 117 | . . . . . . . . 38 . . 79 . Regen/Repaired (Parts) 14 | . . . . 14 . . . . . . . . Core Remaining (%) 96 | 100 100 87 98 96 99 . . 94 97 100 . . Volleys Fired 30 | 3 2 9 3 11 . . . . . . 2 . Largest 2 | 2 2 1 1 2 . . . . . . 1 . Hottest 105 | 70 70 30 30 51 . . . . . . 105 . Shots Fired 41 | 6 4 9 3 17 . . . . . . 2 . Gun 30 | 6 4 8 . 12 . . . . . . . . Cannon 2 | . . . . . . . . . . . 2 . Launcher 9 | . . 1 3 5 . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 25 | 3 2 8 . 12 . . . . . . . . Thermal 7 | 3 2 . . . . . . . . . 2 . Explosive 9 | . . 1 3 5 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 7 | 3 5 4 . 7 . . . . . . 1 . Robot Miss Streak 2 | 1 . 2 . 2 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 51 | 4 4 5 . 17 . 1 5 5 8 1 1 . Core Hits 31 | 3 1 2 . 17 . . 3 1 3 . 1 . Critical Kills 1 | . . . . 1 . . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . . . . . Critical Strikes 3 | . . . . 3 . . . . . . . . Destroy 1 | . . . . 1 . . . . . . . . Smash 2 | . . . . 2 . . . . . . . . Melee Attacks 50 | . . . . 6 1 2 6 7 26 2 . . Impact 5 | . . . . 5 . . . . . . . . Slashing 44 | . . . . . 1 2 6 7 26 2 . . Piercing 1 | . . . . 1 . . . . . . . . Sneak Attacks 8 | . . . . 2 . 1 4 . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . 1 . . . . . . . . Damage Inflicted 2857 | 45 40 39 . 1025 . 151 520 323 592 67 37 18 Guns 298 | 45 40 39 . 174 . . . . . . . . Cannons 37 | . . . . . . . . . . . 37 . Explosions 439 | . . . . 439 . . . . . . . . Melee 2065 | . . . . 412 . 151 520 323 592 67 . . Ramming 18 | . . . . . . . . . . . . 18 Kinetic 246 | 19 14 39 . 174 . . . . . . . . Thermal 321 | 26 26 . . 232 . . . . . . 37 . Explosive 207 | . . . . 207 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 374 | . . . . 374 . . . . . . . . Slashing 1653 | . . . . . . 151 520 323 592 67 . . Piercing 38 | . . . . 38 . . . . . . . . Highest Corruption 3 | . . . . 1 . . . 3 . . 1 1 Average Corruption 1 | . . . . 1 . . . 2 . . 1 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 6 | . . . . 3 . . . 2 . . 1 . Message Errors 2 | . . . . 1 . . . 1 . . . . Matter Fused 2 | . . . . 1 . . . 1 . . . . Heat Flow Errors 1 | . . . . . . . . . . . 1 . Parts Fused 1 | . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 799 | . . . . 309 . 111 126 58 183 12 . . Projectiles . | . . . . . . . . . . . . . Explosions 17 | . . . . 17 . . . . . . . . Melee 782 | . . . . 292 . 111 126 58 183 12 . . Knockbacks 2 | . . . . 2 . . . . . . . . Impact 2 | . . . . 2 . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 226 | . . 25 22 170 . . . . . . . 9 Shots 4 | . . 1 1 2 . . . . . . . . Rammed 2 | . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 171 | 40 40 . 5 16 1 12 8 . 128 . 171 . Average Temperature 23 | 21 23 . 5 7 1 2 1 . 56 . 58 . Received Heat Transfer 261 | . . 33 27 84 6 9 . . 27 . 75 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 6 | . . . . 6 . . . . . . . . Impact Corruptions 11 | . . . . 11 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 385 | 74 74 . . 200 . . . . . . 37 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Qua Peak Influence 339 | 10 6 282 84 232 69 179 . . 339 148 140 190 Initial 123 | . 6 1 11 37 38 7 . . 123 107 83 71 Average 89 | 2 6 89 32 77 36 25 . . 214 118 99 130 Maximum Alert Level 1 | . . 1 . 1 . . . . 1 . . . Low Security (%) 86 | 100 100 77 100 89 100 100 . . 54 100 100 100 Level 1 13 | . . 22 . 10 . . . . 45 . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 19 | . . 3 . 4 . 1 . . 4 1 4 2 Investigation 5 | . . . . 2 . . . . . . 2 1 Extermination 2 | . . . . 1 . . . . 1 . . . Reinforcement 12 | . . 3 . 1 . 1 . . 3 1 2 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Qua Distress Signals 3 | . . 2 . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 114 | . 1 18 2 12 3 10 1 5 18 1 35 8 Peak Tracking Total 27 | . 1 12 2 4 2 9 1 4 7 1 27 8 Tactical Retreats 20 | . . 4 . 3 1 2 . 1 4 . 3 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Qua Traps Triggered 6 | . . . . 1 . . . . 1 . 3 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Qua Machines Disabled 7 | . . 1 1 3 . . . . 2 . . . Max in Single Turn 3 | . . 1 1 3 . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Qua Machines Accessed 34 | . . 5 . 6 3 1 . . 7 3 2 7 Terminals 16 | . . 5 . 3 1 . . . 2 . 1 4 Fabricators 4 | . . . . 2 . . . . 2 . . . Repair Stations 6 | . . . . 1 . . . . 1 2 1 1 Recycling Units 2 | . . . . . . 1 . . 1 . . . Scanalyzers 3 | . . . . . 1 . . . . 1 . 1 Garrison Access 3 | . . . . . 1 . . . 1 . . 1 Total Hacks 70 | . . 16 . 16 4 1 . . 9 4 6 14 Successful 41 | . . 12 . 10 1 1 . . 5 1 2 9 Failed 29 | . . 4 . 6 3 . . . 4 3 4 5 Catastrophic 10 | . . . . 1 . . . . 2 1 2 4 Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 40 | . . 16 . 10 2 . . . 4 . 3 5 Fabricators 4 | . . . . 2 . . . . 2 . . . Repair Stations 13 | . . . . 4 . . . . 1 3 3 2 Recycling Units 2 | . . . . . . 1 . . 1 . . . Scanalyzers 8 | . . . . . 1 . . . . 1 . 6 Garrison Access 3 | . . . . . 1 . . . 1 . . 1 Terminal Hacks 25 | . . 12 . 6 1 . . . 3 . 1 2 Record 2 | . . 1 . . . . . . 1 . . . Robot Analysis 1 | . . . . . . . . . 1 . . . Prototype ID Bank 5 | . . 4 . 1 . . . . . . . . Open Door 2 | . . . . . . . . . . . 1 1 Level Access Points 1 | . . . . . . . . . . . . 1 Branch Access Points 1 | . . 1 . . . . . . . . . . Unreport Threat 3 | . . 1 . 2 . . . . . . . . Locate Traps 4 | . . . . 2 1 . . . 1 . . . Dispatch Records 2 | . . 2 . . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . Zone Layout 2 | . . 2 . . . . . . . . . . Fabricator Hacks 4 | . . . . 2 . . . . 2 . . . Network Status 3 | . . . . 1 . . . . 2 . . . Build 1 | . . . . 1 . . . . . . . . Repair Station Hacks 5 | . . . . 2 . . . . . 1 1 1 Scan Component 4 | . . . . 1 . . . . . 1 1 1 Repair 1 | . . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . Scanalyzer 6 | . . . . . . . . . . . . 6 Insert Component 3 | . . . . . . . . . . . . 3 Analyze 3 | . . . . . . . . . . . . 3 Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 4 | . . 1 . 1 . 1 . . 1 . . . Used 1 | . . . . . . . . . 1 . . . Hacking Detections 29 | . . 4 . 5 3 . . . 6 3 2 6 Full Trace Events 2 | . . . . 1 . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 3 | . . . . 3 . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 58 | . . . . 58 . . . . . . . . Total Robot Build Rating 9 | . . . . 9 . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . 3 Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . Time 19 | . . . . 19 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . . 3 Part Schematics Acquired 3 | . . . . . . . . . . . . 3 Parts Damaged 1 | . . . . . . . . . . . . 1 Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Qua Total Allies 3 | . . . . 3 . . . . . . . . Largest Group 3 | . . . . 3 . . . . . . . . Highest-Rated Group 48 | . . . . 48 . . . . . . . . Highest-Rated Ally 16 | . . . . 16 . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 27 | . . . . 27 . . . . . . . . Total Damage 336 | . . . . 336 . . . . . . . . Kills 2 | . . . . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Qua Robot Analysis Total 1 | . . . . . . . . . 1 . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Qua Turns Passed 3622 | 85 177 450 174 767 432 187 174 226 533 126 155 136 Spaces Moved 6265 | 72 166 692 215 1356 308 384 511 631 1068 302 302 258 Core 21 | 4 . . . . . 9 . . . . . 8 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 268 | 68 166 34 . . . . . . . . . . Hover 238 | . . 238 . . . . . . . . . . Flight 5738 | . . 420 215 1356 308 375 511 631 1068 302 302 250 Fastest Speed 25 | 50 80 32 28 25 25 25 27 27 27 28 27 30 Average Speed 32 | 78 80 43 28 26 25 35 27 27 27 30 31 37 Slowest Speed 400 | 80 80 80 107 112 25 400 27 27 28 32 40 150 Overloaded Moves 13 | . . . . . . . . . . . 13 . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 33 | . . 5 1 10 1 . 3 . 4 1 8 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 4 23 48 13 40 9 12 65 63 28 9 13 37 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched 5 | . . . . . . . 4 1 . . . . Spaces Dug 36 | . . 7 13 . 1 1 . . 12 1 1 . Terrain Destroyed 122 | . . 7 41 58 1 1 . . 12 1 1 . Melee 15 | . . . . . 1 1 . . 12 1 . . Projectile 1 | . . . . . . . . . . . 1 . AOE 106 | . . 7 41 58 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Qua Total 7694 | 91 207 828 323 1721 661 431 531 672 1251 329 351 298 Wait 1163 | . 32 103 96 329 334 35 16 33 136 13 34 2 Move 6191 | 71 165 681 212 1335 305 383 505 630 1060 299 287 258 Hop 29 | . . 5 1 10 1 . 2 . 3 1 6 . Pick Up 48 | 9 1 10 1 11 6 2 . 1 3 2 2 . Fast Attach 38 | 7 2 2 3 6 1 2 1 . 3 4 2 5 Attach 32 | . 1 4 3 5 3 2 . . 8 2 4 . Detach 7 | . . 2 . . 1 1 . . 2 . . 1 Swap 15 | . . 2 . 2 3 1 . . 5 1 1 . Drop 57 | 1 4 10 4 7 6 3 1 1 5 5 5 5 Fire 30 | 3 2 9 3 11 . . . . . . 2 . Melee 49 | . . . . 5 1 2 6 7 26 2 . . Ram 2 | . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 33 | . . . . . . . . . . . 8 25 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research -2/Quarantine (discovered 1 exit: Acc) History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 86 | -11/Junkyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 10) 262 | -10/Materials | Identified exit to Materials 263 | -10/Materials | Entered another Materials area 263 | -9/Materials | Evolved 2 slots: Utility x2 548 | -9/Materials | Identified exit to Mines 668 | -9/Materials | Discovered new exit (range 18) 673 | -9/Materials | Identified exit to Materials 713 | -9/Materials | Entered another Materials area 713 | -8/Materials | Evolved 2 slots: Propulsion x2 855 | -8/Materials | Discovered new exit (range 15) 886 | -8/Materials | Identified exit to Factory 887 | -8/Materials | Entered Factory 887 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 959 | -7/Factory | Build established: Sprinter 969 | -7/Factory | Repaired Cesium-ion Thruster 1357 | -7/Factory | Fabricated G-47 Trooper? 1425 | -7/Factory | Lost 4 parts (1p2n1w) 1648 | -7/Factory | Discovered new exit (range 13) 1652 | -7/Factory | Identified exit to Factory 1654 | -7/Factory | Entered another Factory area 1654 | -6/Factory | Evolved 2 slots: Utility x2 1916 | -6/Factory | Discovered new exit (range 15) 1920 | -6/Factory | Identified exit to Lower Caves 2054 | -6/Factory | Discovered new exit (range 12) 2086 | -6/Factory | Identified exit to Factory 2086 | -6/Factory | Entered another Factory area 2086 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2269 | -5/Factory | Discovered new exit (range 13) 2273 | -5/Factory | Identified exit to Upper Caves 2273 | -5/Factory | Entered Upper Caves 2323 | -5/Upper Caves | Encountered a Warlord checkpoint 2364 | -5/Upper Caves | P-70 Sage assimilated allied NR-BFK(S) 2392 | -5/Upper Caves | Identified exit to Upper Caves 2447 | -5/Upper Caves | Entered another Upper Caves area 2491 | -5/Upper Caves | Build established: Scout 2637 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2666 | -5/Upper Caves | Discovered new exit (range 8) 2668 | -5/Upper Caves | Encountered a Warlord checkpoint 2668 | -5/Upper Caves | Identified exit to Factory 2671 | -5/Upper Caves | Learned Factory emergency access door positions 2673 | -5/Upper Caves | Entered Factory 2673 | -4/Factory | Evolved 2 slots: Utility x2 2726 | -4/Factory | Spotted B-86 Titan 3038 | -4/Factory | Build established: Ninja 3204 | -4/Factory | Discovered new exit (range 11) 3206 | -4/Factory | Identified exit to Research 3206 | -4/Factory | Entered Research 3206 | -3/Research | Evolved 2 slots: Utility x2 3325 | -3/Research | Discovered new exit (range 11) 3331 | -3/Research | Identified exit to Research 3332 | -3/Research | Entered another Research area 3332 | -2/Research | Evolved 2 slots: Utility x2 3418 | -2/Research | Spotted B-90 Cyclops 3456 | -2/Research | Discovered new exit (range 14) 3470 | -2/Research | Spotted B-90 Cyclops 3487 | -2/Research | Identified exit to Quarantine 3487 | -2/Research | Entered Quarantine 3516 | -2/Quarantine | Identified exit to Access 3518 | -2/Quarantine | Lost 11 parts (2p1n8u) 3582 | -2/Quarantine | Met incapacitated Sigix Warrior 3582 | -2/Quarantine | Lockdown squad dispatched 3596 | -2/Quarantine | Scanned by Researcher 3620 | -2/Quarantine | Core integrity fell below 50% 3623 | -2/Quarantine | Self-destructed Last Messages --------------- 03604_ C-65 Expert is analyzing... 03605_ Slug penetrates Wall. 03607_ Penetrated by Slug. 03608_ Held in stasis. 03608_ C-65 Expert is analyzing... 03608_ Slug penetrates Wall. 03610_ Penetrated by Slug. 03612_ Slug penetrates Wall. 03612_ Held in stasis. 03613_ Penetrated by Slug. 03613_ Slug penetrates Wall. 03616_ Held in stasis. 03616_ C-65 Expert is analyzing... 03618_ Slug penetrates Wall. 03619_ Penetrated by Slug. 03619_ Slug penetrates Wall. 03620_ Held in stasis. 03620_ C-65 Expert is analyzing... 03621_ Slug penetrates Wall. 03623_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????# #??????????????# """" | | ??????????????# #??????????????# """" | | ??????????????# +??????????????# | | ??????????????# #??????????????# """" | | ?????#######??# ###########????# """" | | ?????# ?# # #????# """" | | ?????# ?# # ] ** ###### """" | | ?????# ]]] # # ** + """" | | ?????# ]]] # # ** ###### % | | ?????# ]] + + #????# """"* | | ?????# # # = #????# """" | | ?????# # # #????# """" | | ?????# ?# # ] #????# """" | | ?????#[ ] ?# ###########????# """" | | ?????#######??# A#??????????????# | | ??????????????# #??????????????# """" | | ??????????????# #??????????????# """" | | ??????????????# #??????????????# """" | | ??????????????# #??#???????????# """" | | ??????????????# ##/#####???????#! """" | | ??????????????# # =#???????# | | ??????????????# # "" #???????# | | ??????????????#c # """ #???????# | | ?????########## h S" #???????# | | ?????# # h # #???????########+ | | ?????#""" # =@# = #???????????# | | ?????#"R # =!########???????????# | | ?????#"" # ##############?????#! | | ?????# # * # #?????# | | ?????# """ # # """"" """ #?????#]]! | | ?????# """ ; + ""T"" """ #?????#]!= | | ?????#/ """ # # """ #?????#]!= | | ?????# # #= #?????# | | ?????########## ###"""T"""####?????# | | ??????????????# T##########????????##### | | ???????????#### ####???????????????????? | | ???????????#""T T""#???????????????????? | | ???????????#"" ""#???????????????????? | | ???????????#""" """#???????????????????? | | ???????????#"" """ ""#???????????????????? | | ???????????#"" "&" ""#???????????????????? | | ???????????#"" """ ""#???????????????????? | | ???????????#""" """#???????????????????? | | ???????????#"""""""""#???????????????????? | | ???????????#"""""""""#???????????????????? | | ???????????###########???????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 44 Energy Capacity 830 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 1 Cloak Strength 2 Additional Mass Support 9 Resistance: EX 25 Propulsion Shielding 66 Point Defense Rating 160 Melee Speed Boost 20 Evasion (%) 73 Melee Accuracy 8 Defensive Hacking 10 Item Schematics ----------------- Q-thruster | -2/Quarantine | Scanalyzed Microactuators | -2/Quarantine | Scanalyzed VTOL Module | -2/Quarantine | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- False Reunion Hunted Knowing Is Half The Battle Challenges ------------ None Game ------ Seed MissileNeutrinoExtractor Manual? 0 Play Time 01:45:43 Cumulative 37.4 hours Start 2024.02.03 @ 09:44:39 End 2024.02.03 @ 11:32:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab9d6219-df64-4703-9fb0-ec3f00fdaa30