Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.03 @ 17:52:37 Player: Trione Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (6) 3000 Regions Visited (20) 4000 Robots Destroyed (426) 2130 Value Destroyed (12950) 12950 Prototype IDs (57) 1140 Alien Tech Used (0) 0 Bonus (7028) 7028 TOTAL SCORE: 30248 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3492 Follower Combat Kills 2169 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -1733 Cogmind --------- Core Integrity 0/1150 Matter 53/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (700) Ox13 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Assembled Alloy Leg > --- UTILITY (10) ----- Large Storage Unit Large Storage Unit Improved Propulsion Shielding GOLEM Unit > --- WEAPON (2) ------- Hypervelocity Gauss Rifle > --- INVENTORY (16) --- Improved Heat Sink Large Storage Unit Improved Energy Well (600) Improved Matter Compressor (0) Advanced Weight Redist. System Zionite Metafield Generator Long-range Sensor Array Long-range Terrain Scanner Makeshift System Restoration Module Long-range Missile Launcher Improved Datajack CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Suspension Frame Assembled Combat Suite Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Shock Maul > --- INVENTORY -------- Combat Drone Bay [Rating: 120] Favorites ----------- Power Fusion Reactor Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Fusion Reactor Propulsion Zionite Glidesys I Treads Advanced Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Zionite Glidesys I Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Precision Beam Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Impact Weapon Shock Maul Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac Slots Evolved 12 | . . . . . 4 2 . . . . 2 . . . . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . . . . . . . . . . 1 . . . . . 1 . . 1 Utility 8 | . . . . . 4 2 . . . . 1 . . . . . 1 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 808 | 7 16 5 . 2 60 107 21 25 1 27 143 11 21 4 99 13 61 8 101 76 Power 25 | 1 3 2 . . 1 2 . . . . 5 1 . . 4 . . 1 1 4 Engine 14 | 1 3 2 . . 1 2 . . . . 4 1 . . . . . . . . Core 1 | . . . . . . . . . . . 1 . . . . . . . . . Reactor 10 | . . . . . . . . . . . . . . . 4 . . 1 1 4 Propulsion 107 | 2 4 2 . 2 12 15 . . . 1 19 . . . 14 . 5 . 21 10 Treads 22 | . 2 2 . 1 3 5 . . . . 9 . . . . . . . . . Leg 6 | . . . . . . . . . . . . . . . 2 . . . . 4 Wheel 33 | 2 2 . . 1 8 6 . . . 1 10 . . . 3 . . . . . Hover 46 | . . . . . 1 4 . . . . . . . . 9 . 5 . 21 6 Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 422 | 2 4 . . . 24 64 10 8 . 15 58 8 9 3 55 13 48 5 57 39 Device 211 | 1 1 . . . 9 32 4 6 . 8 34 3 6 2 25 6 25 3 28 18 Storage 59 | 1 3 . . . 4 5 . . . . 2 . . 1 17 4 7 1 8 6 Processor 6 | . . . . . 3 1 . . . . . . . . 1 . . 1 . . Hackware 8 | . . . . . . . . . . . 3 . . . . . 2 . 1 2 Protection 138 | . . . . . 8 26 6 2 . 7 19 5 3 . 12 3 14 . 20 13 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 254 | 2 5 1 . . 23 26 11 17 1 11 61 2 12 1 26 . 8 2 22 23 Energy Gun 25 | 1 1 . . . 8 6 . . . . 4 1 . . 4 . . . . . Energy Cannon 72 | . 3 . . . 7 8 3 4 . 2 20 1 5 . 9 . 3 . 3 4 Ballistic Gun 64 | 1 . . . . 4 5 4 6 . 5 18 . 1 . 2 . 2 1 8 7 Ballistic Cannon 8 | . 1 1 . . . . . . . . . . 3 . 1 . . . . 2 Launcher 43 | . . . . . 3 1 3 5 . 3 8 . 1 . 4 . 2 . 7 6 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 16 | . . . . . . . . . . . 3 . 1 1 4 . . 1 3 3 Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 20 | . . . . . 1 5 1 2 . 1 7 . 1 . . . . . 1 1 Special Melee Weapon 6 | . . . . . . 1 . . 1 . 1 . . . 2 . 1 . . . Unidentified Prototypes 30 | . . . . . 6 1 . . . . 4 . . 1 14 . 1 2 1 . Parts Lost 75 | . 4 2 . 1 3 2 . 1 . 1 15 . . . 3 . 2 . 8 33 Power 9 | . . . . . . . . . . . 2 . . . 1 . . . 1 5 Propulsion 22 | . 1 1 . 1 . . . . . . 4 . . . 1 . . . 3 11 Utility 21 | . 1 . . . 2 . . 1 . 1 4 . . . 1 . 1 . 3 7 Weapon 23 | . 2 1 . . 1 2 . . . . 5 . . . . . 1 . 1 10 Highest Loss Streak 22 | . 2 2 . 1 2 2 . 1 . 1 13 . . . 2 . 2 . 2 22 Average Slot Usage (%) 91 | . 98 98 100 100 97 90 91 91 92 89 88 90 86 85 86 99 93 93 93 80 Engine 3 | . 14 14 14 14 9 7 7 7 7 7 2 5 6 6 . . . . . . Reactor 3 | . . . . . . . . . . . . . . . 5 6 5 5 5 7 Treads 1 | . 10 13 14 18 9 1 . . . . 1 . . . . . . . . . Wheel 5 | . 17 14 14 9 9 6 7 7 7 7 11 13 13 13 5 . . . . . Hover 11 | . . . . . . . . . . . . . . . 8 20 23 23 22 17 Device 10 | . 7 14 14 14 10 11 7 6 7 9 8 10 5 4 14 12 7 10 11 9 Storage 28 | . 19 14 14 14 18 23 30 30 30 30 32 33 33 34 22 36 33 35 32 26 Processor 6 | . . . . . 7 14 15 15 15 15 7 6 6 6 5 6 4 4 1 . Protection 4 | . . . . . 15 7 6 7 7 2 4 5 6 6 8 3 3 . 5 3 Energy Gun 1 | . 1 . . . 12 2 . . . . 1 5 . . . . . . . . Energy Cannon 3 | . 12 . . . 4 5 4 3 . 4 2 3 6 7 5 6 6 . 2 . Ballistic Gun 4 | . 9 . . . . 3 6 9 7 7 3 2 1 . . . 1 10 5 3 Ballistic Cannon 1 | . 4 26 28 28 . . . . . . . . 1 . . . . . . 1 Impact Weapon 1 | . . . . . . . . . . . . . 1 4 4 6 . . 1 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 185 | 13 29 28 28 28 69 125 129 134 128 131 153 156 161 164 164 139 152 145 185 179 Greatest Support 113 | 26 40 26 16 44 56 65 28 37 28 37 60 38 38 38 85 75 91 91 94 113 Greatest Overweight (x) 45 | 2 1 1 1 1 6 4 4 4 4 4 6 4 4 4 10 1 2 45 2 22 Average Overweight (x) 3 | . . 1 1 . 3 3 4 3 4 3 3 3 3 3 1 1 1 23 1 1 Largest Inventory Capacity 44 | 6 10 10 10 10 20 32 32 32 32 32 38 38 38 44 44 36 36 36 42 36 Average Capacity 30 | 5 6 10 10 10 15 25 32 32 32 32 37 38 38 39 23 36 35 36 36 33 Most Carried 43 | 4 10 10 10 10 20 32 32 32 32 32 38 38 38 43 43 36 36 36 41 36 Average Carried 29 | 3 5 9 10 9 15 24 31 31 32 30 35 37 37 38 19 35 35 35 35 30 Final Capacity 44 | 6 10 10 10 10 20 32 32 32 32 32 38 38 38 44 36 36 36 36 34 16 Final Carried 43 | 4 10 10 10 10 20 32 32 32 32 31 38 38 38 43 36 36 34 36 34 12 Class Distribution -------------------- 78% | Hauler-Mutant 11% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Waste Hauler-Mutant | -5/Factory Hauler-Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac Matter Collected 13150 | 285 523 528 32 36 800 1320 385 466 . 459 2172 122 430 30 1148 140 642 246 2714 672 Remotely 1837 | . . . . . . . . . . . 408 . 71 . 110 . 261 . 987 . Salvage Created 20483 | 128 1038 409 67 . 2248 2068 392 373 . 536 3298 139 413 . 2104 79 961 1301 3425 1504 Parts 803 | 8 49 31 6 . 120 99 10 19 . 21 131 7 3 . 16 4 53 27 141 58 Haulers Intercepted 20 | . 1 . . . 6 3 . . . . 3 . . . . . 3 . 4 . Recyclers Shooed 19 | . 1 . . . 4 5 . . . . 7 . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . 5 15 . 18 . 8 8 . . . . . . . Prevented 14 | . . . . . . . 5 3 . . . 4 2 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac Combat Hostiles Destroyed 281 | . 20 11 . . 34 22 9 12 . 11 28 2 8 . 50 . 9 4 41 20 Melee 7 | . . . . . . . . . . . 3 . . . 3 . . . . 1 Guns 78 | . 9 . . . 23 11 1 . . 3 10 1 3 . . . . 4 12 1 Cannons 66 | . 11 11 . . 5 7 2 2 . . 8 1 2 . 1 . 5 . 4 7 AOE 97 | . . . . . 6 4 6 9 . 8 6 . 3 . 35 . 4 . 14 2 Classes Destroyed 25 | 3 5 1 . . 4 1 . 3 . . 1 . . . 4 1 . 1 1 . Worker 32 | 2 2 1 . . 4 11 . . . . 5 . . . . . 3 . 4 . Builder 8 | . . 1 . . 1 1 . . . . 1 . . . . . 1 . . 3 Tunneler 5 | 2 . 3 . . . . . . . . . . . . . . . . . . Hauler 20 | . 1 . . . 6 3 . . . . 3 . . . . . 3 . 4 . Recycler 37 | 1 3 1 . . 8 10 . . . . 11 . . . . . 2 . 1 . Mechanic 6 | . . . . . 1 . . . . . 2 . . . . . . . 2 1 Operator 6 | . 2 . . . 1 1 . . . . . . . . . . 1 . 1 . Watcher 17 | . 2 . . . 3 1 . . . . 5 . . . . . 4 . 2 . Swarmer 59 | . 6 3 . . 15 4 2 6 . 2 8 . 4 . . . 4 . 5 . Saboteur 2 | . . . . . . . . . . . . . . . . . . . 2 . Grunt 89 | . 14 8 . . 8 10 5 3 . 7 10 . 4 . . . . . 14 6 Brawler 6 | . . . . . . . . . . . 1 . . . . . . . 4 1 Duelist 5 | . . . . . . . . 1 . . . . . . . . . . 3 1 Sentry 25 | . . . . . 8 2 1 . . 1 4 1 . . . . . . 5 3 Demolisher 1 | . . . . . 1 . . . . . . . . . . . . . . . Hunter 12 | . . . . . 2 . 1 1 . . 1 1 . . . . . . 1 5 Programmer 26 | . . . . . . 6 . . . 1 3 . . . . . 5 . 7 4 Behemoth 1 | . . . . . . . . . . . 1 . . . . . . . . . Compactor 4 | . . . . . . . . . . . . . . . . . . 4 . . Enhanced Grunt 1 | . . . . . . . . . . 1 . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . 1 . . . . . Packrat 5 | . . . . . . . 1 . . . . . 4 . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . . 2 . . . . Assembler 2 | . . . . . . . . . . . . . . . 2 . . . . . Assembled 36 | . . . . . . . . . . . . . . . 36 . . . . . Golem 13 | . . . . . . . . . . . . . . . 13 . . . . . Thug 1 | . . . . . . . . . . . . . . . 1 . . . . . Savage 1 | . . . . . . . . 1 . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . 2 . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 37 | 3 10 5 . . 7 11 3 3 . 4 3 1 4 . 37 . 4 2 9 5 Combat Bots Only 35 | . 8 3 . . 5 7 3 3 . 4 3 1 4 . 35 . 4 2 13 5 Max Kills in Single Turn 28 | 1 1 2 . . 2 3 1 4 . 3 2 1 2 . 28 1 3 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 27 | . . . . . 2 2 1 3 . 3 2 . 2 . 27 . 3 . 2 1 Melee 1 | . . . . . . . . . . . 1 . . . 1 . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac Damage Taken 23768 | . 759 387 . 61 1296 1662 190 433 . 868 4553 143 536 . 1651 . 1372 . 3259 6598 Core 2714 | . 154 92 . . 199 143 . 42 . 106 437 5 69 . 110 . 59 . 144 1154 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 54 | 100 . . . 1 63 . . . . 58 . . . . . 26 . . 79 . Volleys Fired 1270 | 15 81 64 4 2 138 146 22 27 . 23 195 5 26 4 60 14 139 23 201 81 Largest 2 | 2 2 2 2 2 2 2 2 2 . 2 2 2 2 2 2 1 2 2 2 2 Hottest 159 | 60 95 95 70 70 136 145 108 138 . 138 159 135 155 155 150 25 60 63 116 114 Shots Fired 1960 | 30 157 127 8 4 254 234 30 45 . 36 275 10 39 5 94 14 152 37 291 118 Gun 886 | 30 82 . . . 195 106 13 21 . 22 138 7 8 . 12 . 13 28 169 42 Cannon 942 | . 75 127 8 4 52 126 9 12 . 8 123 3 25 5 73 14 137 9 80 52 Launcher 132 | . . . . . 7 2 8 12 . 6 14 . 6 . 9 . 2 . 42 24 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 793 | 15 80 122 8 4 33 61 13 21 . 22 111 2 18 . 2 . 13 28 169 71 Thermal 847 | 15 77 5 . . 201 160 6 . . . 108 . 11 1 24 14 137 9 72 7 Explosive 72 | . . . . . 7 2 8 12 . 6 14 . 6 . 9 . 2 . 3 3 Electromagnetic 246 | . . . . . 13 11 3 12 . 8 42 8 4 4 57 . . . 47 37 Phasic 2 | . . . . . . . . . . . . . . . 2 . . . . . Robot Hit Streak 29 | 9 15 8 6 3 18 13 15 8 . 5 29 3 7 . 5 . 9 9 10 7 Robot Miss Streak 13 | 1 3 8 1 1 3 3 2 3 . 4 5 2 13 . 3 . 2 2 5 4 Penetration Max 2 | . . . . . . 1 . . . . 1 . . . . . 1 1 2 1 Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1256 | 19 102 50 7 3 175 165 22 26 1 23 214 6 25 . 127 2 43 26 135 85 Core Hits 738 | 6 41 19 2 1 80 81 25 21 . 30 114 3 28 . 101 1 27 8 106 44 Critical Hits 64 | 1 3 3 . . 3 2 . 1 . . 3 1 . . . . . 7 35 5 Critical Kills 24 | . . 1 . . 3 1 . . . . 1 1 . . . . . 3 14 . Critical Parts Destroyed 34 | 1 3 2 . . . 1 . 1 . . 2 . . . . . . 1 18 5 Melee Attacks 378 | . . . . . 1 44 7 5 1 17 94 . 7 18 129 7 5 5 17 21 Impact 201 | . . . . . . . . . . . 6 . 1 18 126 7 . 5 17 21 Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 166 | . . . . . 1 43 7 5 . 17 87 . 6 . . . . . . . Sneak Attacks 36 | . . . . . . 7 1 . 1 . 10 . . . 2 2 4 5 4 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 . . . . . . . . . Damage Inflicted 44088 | 229 1458 893 119 74 3865 4445 1088 1681 . 1122 6567 137 1224 . 7622 147 2777 675 5851 4114 Guns 9726 | 229 584 . . . 2589 1702 144 262 . 188 1993 100 102 . 74 . 218 370 796 375 Cannons 12764 | . 874 893 119 74 590 1704 86 307 . 129 2608 37 365 . 886 . 1354 . 1293 1445 Explosions 14686 | . . . . . 673 342 671 1112 . 805 1107 . 757 . 2962 . 1205 . 3155 1897 Melee 6875 | . . . . . . 697 187 . . . 835 . . . 3700 147 . 305 607 397 Ramming 37 | . . . . . 13 . . . . . 24 . . . . . . . . . Kinetic 8055 | 117 517 823 119 74 410 935 144 262 . 188 1595 25 189 . 49 . 218 370 796 1224 Thermal 11981 | 112 941 70 . . 2673 2322 26 . . . 2046 . 199 . 121 . 1829 . 1337 305 Explosive 10193 | . . . . . 597 297 671 1112 . 805 1073 . 757 . 2874 . 730 . 758 519 Electromagnetic 6947 | . . . . . 172 194 60 307 . 129 994 112 79 . 878 . . . 2353 1669 Impact 5238 | . . . . . . . . . . . 82 . . . 3700 147 . 305 607 397 Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 1637 | . . . . . . 697 187 . . . 753 . . . . . . . . . Highest Corruption 12 | . . . . . . 3 1 . . 1 1 . . . . . 1 . 2 12 Average Corruption 1 | . . . . . . 1 1 . . 1 1 . . . . . 1 . 1 4 Corruption Purged 12 | . . . . . . 5 1 . . . 1 . . . . . 1 . 4 . Effects 47 | . . . . . . 15 . . . 4 6 . . . . . 4 . 4 14 Message Errors 10 | . . . . . . 2 . . . 2 2 . . . . . 1 . 2 1 Matter Fused 1 | . . . . . . . . . . . . . . . . . . . . 1 Heat Flow Errors 5 | . . . . . . 4 . . . . . . . . . . . . . 1 Energy Discharges 3 | . . . . . . 2 . . . . 1 . . . . . . . . . Data Loss (minor) 14 | . . . . . . 5 . . . 1 3 . . . . . 1 . . 4 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . . . . . . . 1 Targeting Errors 8 | . . . . . . . . . . 1 . . . . . . 1 . 2 4 Weapon Failures 4 | . . . . . . 2 . . . . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2335 | . . 17 . . 32 93 35 65 . . 223 . 77 . 869 83 294 125 313 109 Projectiles 584 | . . 17 . . 5 33 . 10 . . 11 . 52 . 175 . 83 55 95 48 Explosions 642 | . . . . . 27 . 12 55 . . 90 . 25 . 188 . 211 . 9 25 Melee 1109 | . . . . . . 60 23 . . . 122 . . . 506 83 . 70 209 36 Knockbacks 56 | . . 15 2 . . . . . . . 1 . 4 . 16 . . 3 1 14 Impact 23 | . . . . . . . . . . . 1 . . . 15 . . 2 1 4 Kinetic 27 | . . 12 1 . . . . . . . . . 4 . . . . . . 10 Secondary 6 | . . 3 1 . . . . . . . . . . . 1 . . 1 . . Self-Inflicted Damage 875 | . . . . . 25 44 . 90 . 65 140 . . . 138 . . . 282 91 Shots 39 | . . . . . 1 2 . 2 . 2 3 . . . 2 . . . 18 9 Rammed 4 | . . . . . 1 . . . . . 2 . . . . . . . . 1 Targets Rammed 4 | . . . . . 1 . . . . . 2 . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 363 | . 230 246 18 36 279 231 135 180 . 114 225 189 288 81 360 . 36 144 236 363 Average Temperature 64 | . 89 39 8 19 55 65 40 61 . 33 56 85 61 30 84 . 7 43 56 116 Received Heat Transfer 4496 | . 321 162 . 36 324 540 63 72 . 258 1089 36 54 . 311 . 267 . 393 570 Effects 11 | . . . . . 3 1 . . . . . . 1 . 1 . . . 2 3 Energy Bleed 4 | . . . . . . 1 . . . . . . 1 . . . . . 2 . Interference 5 | . . . . . 3 . . . . . . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 25 | . . . . . . . . 1 . 1 3 . . . . . . . 11 9 Combat Hostiles 21 | . . . . . . . . 1 . . . . . . . . . . 11 9 Parts Fried 54 | . . . . . . 1 . 1 . 1 14 2 . . 3 2 . 3 12 15 Impact Corruptions 41 | . . . . . . . . . . . 1 . . . 24 3 . 4 7 2 Robots Melted 1 | . . . . . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . Parts Melted 29 | . 4 . . . 6 8 . . . . 6 . . . . . . . 3 2 Heat Transferred 18784 | 250 2013 148 . . 5354 3905 50 . . . 3714 . 300 . 100 . 1025 . 1700 225 Parts Sabotaged 4 | . . . . . . . . . . . 1 . . . . . 2 . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . 1 2 . . . . . . . . 1 . . . 6 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac Peak Influence 2158 | 25 332 216 . 58 585 456 . . . . 982 . . . . . 1028 367 2158 1266 Initial 1100 | . 16 111 . . 22 167 . . . . 56 . . . . . . 353 . 1100 Average 327 | 6 228 85 . 54 268 301 . . . . 620 . . . . . 395 15 1203 1128 Maximum Alert Level 5 | . 1 1 . . 2 2 . . . . 3 . . . . . 3 1 5 4 Low Security (%) 54 | 100 37 98 . 100 33 14 . . . . 19 . . . . . 38 96 5 . Level 1 18 | . 62 1 . . 50 68 . . . . 1 . . . . . 26 3 6 . Level 2 7 | . . . . . 16 17 . . . . 32 . . . . . 6 . 2 . Level 3 10 | . . . . . . . . . . . 47 . . . . . 28 . 20 23 Level 4 6 | . . . . . . . . . . . . . . . . . . . 47 76 Level 5 . | . . . . . . . . . . . . . . . . . . . 8 . High Security . | . . . . . . . . . . . . . . . . . . . 9 . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 84 | . 5 1 . . 4 8 . . . . 21 . . . . . 9 . 24 12 Investigation 9 | . 3 1 . . 1 . . . . . 2 . . . . . 1 . 1 . Extermination 17 | . . . . . . 5 . . . . 3 . . . . . 5 . 2 2 Reinforcement 17 | . 2 . . . 1 3 . . . . 4 . . . . . 1 . 4 2 Assault 31 | . . . . . . . . . . . 7 . . . . . 2 . 17 5 Garrison 10 | . . . . . 2 . . . . . 5 . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 9 | . . . . . 1 1 . . . . 3 . . . . . 1 . 1 2 Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac Distress Signals 17 | . 1 . . . 6 2 . . . . 3 . . . . . 2 . 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 480 | . 30 21 . 3 56 40 11 14 . 10 63 2 9 . 62 . 39 5 88 27 Peak Tracking Total 37 | . 8 3 . 2 7 5 4 4 . 4 7 1 4 . 37 . 12 2 15 6 Tactical Retreats 35 | . 1 6 . . 5 6 1 . . . 3 . . . 4 . 4 . 3 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac Traps Triggered 11 | . 3 . . . 2 1 . . . . 1 . . . . . 3 . . 1 Indirectly 1 | . . . . . . . . . . . 1 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed 5 | . . . . . 5 . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . 4 1 . . . . . . . 2 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac Machines Disabled 75 | . 2 . . . 2 5 1 1 . . 12 . . 1 5 . 33 . 6 7 Max in Single Turn 9 | . 1 . . . 1 1 . 1 . . 3 . . 1 1 . 9 . 1 4 Garrison Access 8 | . . . . . 1 1 . . . . 1 . . . . . 2 . 2 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac Machines Accessed 87 | . 4 1 1 . 10 11 2 . 4 . 20 1 . 1 . . 20 . 10 2 Terminals 48 | . 4 . . . 7 7 1 . . . 12 . . . . . 10 . 6 1 Fabricators 4 | . . . . . . . . . . . 1 . . . . . 3 . . . Repair Stations 10 | . . . . . 1 2 . . . . 3 . . . . . 2 . 2 . Recycling Units 6 | . . . . . . 1 . . . . 3 . . . . . 1 . 1 . Scanalyzers 3 | . . . . . 1 . . . . . . . . . . . 2 . . . Garrison Access 7 | . . . . . 1 1 . . . . 1 . . . . . 2 . 1 1 Total Hacks 213 | . 7 1 1 . 23 30 9 . 25 . 45 1 . 5 . . 43 . 20 3 Successful 146 | . 4 1 1 . 17 20 9 . 25 . 29 1 . 5 . . 25 . 7 2 Failed 67 | . 3 . . . 6 10 . . . . 16 . . . . . 18 . 13 1 Catastrophic 13 | . . . . . . 3 . . . . 2 . . . . . 4 . 4 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 71 | . 7 . 2 . 17 2 . . . . 16 . . 1 . . 11 . 13 2 Terminals 101 | . 7 . . . 17 11 1 . . . 27 . . . . . 22 . 14 2 Fabricators 10 | . . . . . . . . . . . 4 . . . . . 6 . . . Repair Stations 34 | . . . . . 2 14 . . . . 9 . . . . . 5 . 4 . Recycling Units 6 | . . . . . . 1 . . . . 3 . . . . . 1 . 1 . Scanalyzers 8 | . . . . . 2 . . . . . . . . . . . 6 . . . Garrison Access 13 | . . . . . 2 4 . . . . 2 . . . . . 3 . 1 1 Terminal Hacks 66 | . . 1 1 . 6 5 9 . 25 . 7 1 . 5 . . 5 . . 1 Record 21 | . . . 1 . . . 9 . 11 . . . . . . . . . . . Part Schematic 13 | . . . . . 2 . . . 6 . . . . 5 . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . Robot Analysis 2 | . . . . . . . . . . . 2 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . . . Open Door 2 | . . 1 . . . . . . . . . 1 . . . . . . . . Branch Access Points 2 | . . . . . 1 . . . . . 1 . . . . . . . . . Machine Index 1 | . . . . . . 1 . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . . . . 1 . . . . . 1 . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . 1 . . . Unreport Threat 5 | . . . . . 2 . . . . . 2 . . . . . . . . 1 Locate Traps 3 | . . . . . . 2 . . . . . . . . . . 1 . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . 1 . . . . . . . . . . . . . . Recall Extermination 2 | . . . . . . . . . . . 1 . . . . . 1 . . . Hauler Manifests 2 | . . . . . . 1 . . . . . . . . . . 1 . . . Fabricator Hacks 7 | . . . . . . . . . . . 3 . . . . . 4 . . . Load Schematic 3 | . . . . . . . . . . . 1 . . . . . 2 . . . Build 4 | . . . . . . . . . . . 2 . . . . . 2 . . . Repair Station Hacks 26 | . . . . . 2 12 . . . . 7 . . . . . 2 . 3 . Scan Component 15 | . . . . . 1 6 . . . . 4 . . . . . 2 . 2 . Repair 11 | . . . . . 1 6 . . . . 3 . . . . . . . 1 . Recycling Unit Hacks 4 | . . . . . . 1 . . . . 3 . . . . . . . . . Retrieve Components 4 | . . . . . . 1 . . . . 3 . . . . . . . . . Scanalyzer 8 | . . . . . 2 . . . . . . . . . . . 6 . . . Insert Component 6 | . . . . . 1 . . . . . . . . . . . 5 . . . Analyze 2 | . . . . . 1 . . . . . . . . . . . 1 . . . Garrison Access Hacks 7 | . . . . . 1 1 . . . . 1 . . . . . 2 . 1 1 Seal Access 7 | . . . . . 1 1 . . . . 1 . . . . . 2 . 1 1 Unauthorized Hacks 28 | . 4 . . . 6 1 . . . . 8 . . . . . 6 . 3 . Terminals 27 | . 4 . . . 6 1 . . . . 7 . . . . . 6 . 3 . Track 6 | . 1 . . . 2 . . . . . 1 . . . . . 1 . 1 . Assimilate 3 | . . . . . 1 . . . . . 1 . . . . . 1 . . . Botnet 15 | . 3 . . . 3 1 . . . . 3 . . . . . 3 . 2 . Operators 3 | . . . . . . . . . . . 2 . . . . . 1 . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 63 | . 2 . . . 8 8 . . . . 17 . . . . . 18 . 9 1 Full Trace Events 4 | . . . . . . . . . . . 2 . . . . . 1 . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 3 . . . 6 . . . . 5 . . 1 . . . Parts Built 4 | . . . . . . . . . . . 2 . . . . . 2 . . . Matter 1078 | . . . . . . . . . . . 636 . . . . . 442 . . . Time 399 | . . . . . . . . . . . 253 . . . . . 146 . . . Total Part Build Rating 20 | . . . . . . . . . . . 12 . . . . . 8 . . . Parts Repaired 11 | . . . . . 1 6 . . . . 3 . . . . . . . 1 . Time 402 | . . . . . 38 244 . . . . 107 . . . . . . . 13 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 20 | . . . . . . . . . . . 20 . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . . . . . . . . 1 . . . Part Schematics Acquired 2 | . . . . . 1 . . . . . . . . . . . 1 . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . . 1 . . 1 . . . . . 2 . 3 . . . Non-combat 4 | . . . . . . 1 . . . . . . . . . . 3 . . . Combat 3 | . . . . . . . . . 1 . . . . . 2 . . . . . Robot Hacks Applied 9 | . . . . . . 1 . . 1 . . . . . 3 . 4 . . . parse_system 4 | . . . . . . . . . 1 . . . . . 3 . . . . . find_chute 5 | . . . . . . 1 . . . . . . . . . . 4 . . . Relay Couplers Released 8 | . . . . . . 3 . . . . . . . . . . . . 2 3 Machine Destruction 5 | . . . . . . . . . . . . . . . . . . . 2 3 Programmers 3 | . . . . . . 3 . . . . . . . . . . . . . . Robots Rewired 7 | . . . 4 . . . . 3 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac Total Allies 39 | . . 3 4 . 1 . 2 3 . 1 1 . . 5 . . 1 18 . . Largest Group 18 | . . 2 4 2 2 1 2 3 1 1 1 . . 5 5 . 1 18 15 . Highest-Rated Group 668 | . . 62 45 29 29 10 62 60 20 94 26 . . 275 275 . 10 668 543 . Highest-Rated Ally 94 | . . 31 31 21 21 10 31 20 20 94 26 . . 94 94 . 10 50 46 . Total Orders 103 | . . . . . . 7 . 4 2 . 27 9 1 . 7 . 22 5 19 . STAY 22 | . . . . . . 4 . 2 1 . 6 3 . . 1 . 4 1 . . ROAM 6 | . . . . . . . . . . . 2 2 . . . . 2 . . . FOLLOW 15 | . . . . . . 3 . 2 1 . 3 . . . 2 . 1 1 2 . EXPLORE 15 | . . . . . . . . . . . 9 4 1 . . . 1 . . . RETURN 45 | . . . . . . . . . . . 7 . . . 4 . 14 3 17 . Ally Attacks 576 | . . 9 . 10 6 . 20 3 . . 17 . . . 156 . 56 41 258 . Total Damage 11234 | . . 124 . 183 60 . 293 32 . . 332 . . . 3369 . 1205 896 4740 . Kills 84 | . . 3 . 3 1 . 1 1 . . 3 . . . 21 . 11 2 38 . Allies Corrupted 6 | . . . . . . . . . . 1 . . . . 1 . . 3 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac Robot Analysis Total 2 | . . . . . . . . . . . 2 . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . 1 . . . . 2 . 1 . . . . . . Drone Launches 88 | . . . . . . . . . . . 10 3 . . 14 . 27 6 28 . Drone Recoveries 78 | . . . . . . . . . . . 10 1 . . 14 . 23 4 26 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac Turns Passed 46304 | 115 1180 1237 514 128 2744 3354 937 894 150 794 3539 478 841 1828 6781 534 3451 12781 3144 880 Spaces Moved 21308 | 63 748 663 390 89 1530 1583 587 513 106 456 1671 334 565 1405 5061 346 2138 1036 1675 349 Core 768 | 4 . . . . . . . . . . . . . . 239 . . 523 . 2 Treads 470 | . 189 25 . 20 173 32 . . . . 31 . . . . . . . . . Legs 26 | . . . . . . . . . . . . . . . . . . . . 26 Wheels 12750 | 59 559 638 390 69 1357 1551 587 513 106 456 1640 334 565 1405 2521 . . . . . Hover 7294 | . . . . . . . . . . . . . . . 2301 346 2138 513 1675 321 Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 26 | 50 90 100 110 110 100 110 140 130 140 130 120 120 120 120 26 128 123 128 94 118 Average Speed 176 | 88 109 112 110 117 134 132 140 139 140 139 125 123 125 124 110 128 123 1224 128 133 Slowest Speed 2300 | 150 160 180 110 145 205 200 140 140 140 140 290 130 130 130 550 128 192 2300 192 1150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 61 | 5 96 97 78 22 90 39 65 60 74 56 49 68 67 87 94 60 47 90 37 7 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 5 | . . 1 1 . . . 2 . 1 . . . . . . . . . . . Known Exits Taken 11 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . . . . . . . . . . 1 . Scrap Searched 20 | . . 1 . 2 . . 3 3 . 3 . 1 3 2 . 2 . . . . Spaces Dug 256 | . . . . . 8 40 3 3 . 15 43 . 6 4 28 11 56 5 30 4 Terrain Destroyed 1049 | . . . . . 79 58 66 78 . 53 92 . 55 4 43 16 185 9 161 150 Melee 118 | . . . . . 1 18 2 3 . 12 38 . 5 4 16 4 . . 11 4 Projectile 232 | . . . . . 18 13 1 4 . 6 13 . 1 . 21 12 89 9 32 13 AOE 699 | . . . . . 60 27 63 71 . 35 41 . 49 . 6 . 96 . 118 133 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac Total 27584 | 88 953 1030 467 107 1973 2554 659 631 107 562 2720 392 641 1456 5989 411 2796 1087 2357 604 Wait 2863 | . 84 287 . 14 156 569 15 16 . 19 508 30 15 13 405 24 388 5 290 25 Move 21289 | 62 747 662 389 88 1529 1582 586 512 105 455 1670 333 564 1404 5060 345 2138 1035 1674 349 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 305 | 4 13 6 . 1 33 38 2 4 . 4 45 3 3 8 83 2 22 5 17 12 Fast Attach 160 | 7 5 . . . 31 19 1 1 . 2 18 3 1 2 39 1 9 1 9 11 Attach 226 | . 3 2 . 1 4 28 2 2 . 12 37 4 . . 22 5 17 2 41 44 Detach 175 | . . . . . 3 24 2 1 . 11 25 4 1 . 27 3 13 . 37 24 Swap 422 | . 8 3 . 1 25 60 18 22 1 13 88 4 20 2 38 7 35 5 51 21 Drop 375 | . 12 6 . . 52 44 4 4 . 6 39 6 4 5 123 3 26 6 20 15 Fire 1270 | 15 81 64 4 2 138 146 22 27 . 23 195 5 26 4 60 14 139 23 201 81 Melee 376 | . . . . . 1 44 7 5 1 17 92 . 7 18 129 7 5 5 17 21 Ram 1 | . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . . 1 . . . . . 2 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 111 | . . . 74 . . . . 37 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . . . . 1 . . . 3 . 4 . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -5/Waste -5/Factory -4/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 364 | -10/Materials | Destroyed 8 combat bots 580 | -10/Materials | Discovered new exit (range 16) 642 | -10/Materials | Core integrity fell below 50% 772 | -10/Materials | Discovered new exit (range 15) 957 | -10/Materials | Discovered new exit (range 7) 1090 | -10/Materials | Discovered new exit (range 4) 1296 | -10/Materials | Entered Mines 1321 | -10/Mines | Excavation squad dispatched 1321 | -10/Mines | A large section of the Mines collapsed 1571 | -10/Mines | Excavation squad dispatched 1620 | -10/Mines | Core integrity fell below 20% 1693 | -10/Mines | Discovered new exit (range 4) 1982 | -10/Mines | Met a Derelict shopkeep closing up shop 2098 | -10/Mines | Learned Materials interactive machine intel 2146 | -10/Mines | Discovered new exit (range 8) 2176 | -10/Mines | Received a Mining Laser from a helpful Derelict 2433 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2522 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2522 | -10/Mines | Discovered new exit (range 5) 2533 | -10/Mines | Entered Exiles 2533 | -10/Exiles | Found Exiles lab destroyed 2533 | -10/Exiles | Accompanied by 1 ally 2563 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2681 | -10/Exiles | Learned location of Zion (-6) 2735 | -10/Exiles | Opened EX-Vault 3032 | -10/Exiles | Discovered new exit (range 10) 3047 | -10/Exiles | Entered Mines 3047 | -9/Mines | Accompanied by 4 allies 3110 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3156 | -9/Mines | Discovered new exit (range 9) 3175 | -9/Mines | Entered Materials 3175 | -8/Materials | Accompanied by 2 allies 3175 | -8/Materials | Evolved 4 slots: Utility x4 3176 | -8/Materials | Loaded intel: 19 interactive machine locations 3202 | -8/Materials | Garrison activated, responded to threat 3568 | -8/Materials | Build established: Scavenger-Mutant 3734 | -8/Materials | Discovered new exit (range 5) 4012 | -8/Materials | Build established: Mutant 4437 | -8/Materials | Repaired Reactive Plating 4625 | -8/Materials | Discovered new exit (range 16) 5306 | -8/Materials | Discovered new exit (range 16) 5919 | -8/Materials | Entered Factory 5919 | -7/Factory | Accompanied by 1 ally 5919 | -7/Factory | Evolved 2 slots: Utility x2 6004 | -7/Factory | Build established: Hauler-Mutant 6079 | -7/Factory | Discovered new exit (range 5) 6084 | -7/Factory | Identified exit to Lower Caves 6730 | -7/Factory | Destroyed 7 combat bots 7001 | -7/Factory | Repaired Hvy. Armor Plating 7046 | -7/Factory | Repaired Arm. Huge Wheel 7085 | -7/Factory | Repaired Hrd. Medium Armor Plating 7147 | -7/Factory | Repaired Prc. Beam Rifle 7444 | -7/Factory | Repaired Lrg. Storage Unit? 7532 | -7/Factory | Repaired Hvy. Armor Plating 9273 | -7/Factory | Entered Lower Caves 9395 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9598 | -7/Lower Caves | A Commander dispatched an escort 9600 | -7/Lower Caves | Learned Factory trap positions 9600 | -7/Lower Caves | Learned Research trap positions 9600 | -7/Lower Caves | Learned Extension emergency access door positions 9600 | -7/Lower Caves | Learned Factory stockpile data 9927 | -7/Lower Caves | Discovered new exit (range 15) 9948 | -7/Lower Caves | Identified exit to Lower Caves 10210 | -7/Lower Caves | Entered another Lower Caves area 10210 | -7/Lower Caves | Accompanied by 1 ally 10211 | -7/Lower Caves | Commander's escort returned to base 10217 | -7/Lower Caves | Discovered new exit (range 9) 10225 | -7/Lower Caves | Identified exit to Factory 10801 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 10942 | -7/Lower Caves | Discovered new exit (range 7) 11102 | -7/Lower Caves | Identified exit to Data Miner 11104 | -7/Lower Caves | Entered Data Miner 11104 | -7/Data Miner | Accompanied by 1 ally 11104 | -7/Data Miner | Discovered new exit (range 6) 11113 | -7/Data Miner | Identified exit to Proximity Caves 11134 | -7/Data Miner | Met Data Miner 11159 | -7/Data Miner | Learned location of Section 7 (-2) 11159 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11186 | -7/Data Miner | Received God Mode back door access code from Data Miner 11254 | -7/Data Miner | Entered Proximity Caves 11254 | -6/Proximity Caves | Accompanied by 1 ally 11359 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11362 | -6/Proximity Caves | Escorted by Enhanced Grunt 11706 | -6/Proximity Caves | Spotted B-75 Beast 11895 | -6/Proximity Caves | Discovered exit to Factory (range 8) 12048 | -6/Proximity Caves | Entered Factory 12048 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12049 | -6/Factory | Loaded intel: 97 trap records 12339 | -6/Factory | Repaired Arm. Huge Wheel 12390 | -6/Factory | Repaired Reactive Plating 12455 | -6/Factory | Fabricated Combat Drone Bay (x1) 12543 | -6/Factory | Fabricated Combat Drone Bay? 12735 | -6/Factory | Local fabrication network quarantined 12877 | -6/Factory | Garrison activated, responded to threat 12928 | -6/Factory | Spotted B-75 Beast 12990 | -6/Factory | Destroyed B-75 Beast 13098 | -6/Factory | First assault squad dispatched 13114 | -6/Factory | Incoming assault squad redirected 13146 | -6/Factory | Incoming assault squad redirected 13163 | -6/Factory | Lost 13 parts (2p2n4u5w) 13244 | -6/Factory | Incoming assault squad redirected 13248 | -6/Factory | Garrison activated, responded to threat 13336 | -6/Factory | Repaired Imp. Heavy Armor Plating 13777 | -6/Factory | Discovered new exit (range 13) 13790 | -6/Factory | Identified exit to Factory 13816 | -6/Factory | Incoming assault squad redirected 14163 | -6/Factory | Discovered new exit (range 10) 14268 | -6/Factory | Incoming assault squad redirected 14288 | -6/Factory | Core integrity fell below 50% 14650 | -6/Factory | Identified exit to Lower Caves 14650 | -6/Factory | Identified exit to Extension 14741 | -6/Factory | Discovered exit to Factory (range 15) 14851 | -6/Factory | Incoming assault squad redirected 14865 | -6/Factory | Incoming assault squad redirected 15573 | -6/Factory | Incoming assault squad redirected 15587 | -6/Factory | Entered Lower Caves 15589 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15862 | -6/Lower Caves | Discovered new exit (range 72) 16063 | -6/Lower Caves | Identified exit to Lower Caves 16065 | -6/Lower Caves | Entered another Lower Caves area 16065 | -6/Lower Caves | Accompanied by 1 ally 16811 | -6/Lower Caves | Discovered new exit (range 14) 16838 | -6/Lower Caves | Identified exit to Zion 16906 | -6/Lower Caves | Entered Zion 16988 | -6/Zion | Found Prototype Device 16988 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 17014 | -6/Zion | Discovered new exit (range 16) 17477 | -6/Zion | Discovered new exit (range 4) 17480 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 17481 | -6/Zion | Identified exit to Deep Caves 17744 | -6/Zion | Found CR-A16's Pointy Stick 17844 | -6/Zion | Learned 12 Factory zone layouts 18060 | -6/Zion | Received a hallucinogenic algorithm 18131 | -6/Zion | Given A8's code to call for help 18379 | -6/Zion | Found Prototype Processor 18383 | -6/Zion | Found Prototype Processor 18538 | -6/Zion | Gained Derelict followers 18710 | -6/Zion | Enhanced Grunt warped into view, answering call for help 18714 | -6/Zion | Enhanced Grunt warped into view, answering call for help 18734 | -6/Zion | Entered Deep Caves 18734 | -6/Deep Caves | Accompanied by 5 allies 19348 | -6/Deep Caves | Attacked by Z-Imprinter 19364 | -6/Deep Caves | Allies destroyed Z-Imprinter 19367 | -6/Deep Caves | Found Prototype Device 19367 | -6/Deep Caves | Identified Zio. Metafield Generator 19418 | -6/Deep Caves | Found Prototype Device 19419 | -6/Deep Caves | Identified Exp. Thermal Shield 19500 | -6/Deep Caves | Found Prototype Protection 19501 | -6/Deep Caves | Identified Zio. Weapon Casing 19560 | -6/Deep Caves | Found Zio. Weapon Casing 19614 | -6/Deep Caves | Z-Facility disabled 20258 | -6/Deep Caves | Build established: Scavenger-Mutant 20571 | -6/Deep Caves | Spotted as-20101 20636 | -6/Deep Caves | Destroyed as-20101 20711 | -6/Deep Caves | Spotted as-63898 20775 | -6/Deep Caves | Destroyed as-63898 21351 | -6/Deep Caves | Discovered new exit (range 6) 21357 | -6/Deep Caves | Identified exit to Proximity Caves 21745 | -6/Deep Caves | Found Prototype Protection 21745 | -6/Deep Caves | Identified Zio. Heavy Carapace 21979 | -6/Deep Caves | Triggered Deep Caves wall 21979 | -6/Deep Caves | Spotted AS-35942 21979 | -6/Deep Caves | Spotted AS-26877 21979 | -6/Deep Caves | Destroyed AS-35942 21982 | -6/Deep Caves | Exposed GOLEM chamber 22001 | -6/Deep Caves | Destroyed AS-26877 22010 | -6/Deep Caves | Destroyed 35 combat bots 22448 | -6/Deep Caves | Found GOLEM Unit 23533 | -6/Deep Caves | Build established: Scavenger-Golem 24301 | -6/Deep Caves | Build established: Hauler-Mutant 25384 | -6/Deep Caves | Found GOLEM Unit 25515 | -6/Deep Caves | Entered Proximity Caves 26024 | -5/Proximity Caves | Discovered exit to Factory (range 12) 26049 | -5/Proximity Caves | Entered Factory 26049 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 26050 | -5/Factory | Identified exit to Upper Caves 27591 | -5/Factory | Identified Exp. Melee Analysis Suite 27591 | -5/Factory | Identified Exp. Targeting Computer 27702 | -5/Factory | Found Powered Armor 27843 | -5/Factory | Discovered new exit (range 7) 28214 | -5/Factory | Fabricated Armor Integrity Analyzer? 28253 | -5/Factory | Fabricated Combat Drone Bay? 29049 | -5/Factory | First assault squad dispatched 29433 | -5/Factory | Incoming assault squad redirected 29500 | -5/Factory | Sucked down chute 29500 | -5/Factory | Entered Waste 29514 | -5/Waste | Spotted C-40 Crusher 29519 | -5/Waste | Spotted C-40 Crusher 29549 | -5/Waste | Allies destroyed C-40 Crusher 29569 | -5/Waste | Destroyed C-40 Crusher 29579 | -5/Waste | Found Damper Plating 29585 | -5/Waste | Destroyed C-40 Crusher 29594 | -5/Waste | Found Damper Plating 29638 | -5/Waste | Spotted C-40 Crusher 29640 | -5/Waste | Destroyed C-40 Crusher 29647 | -5/Waste | Destroyed C-40 Crusher 29659 | -5/Waste | Spotted C-40 Crusher 29660 | -5/Waste | Found Damper Plating 29665 | -5/Waste | Allies destroyed C-40 Crusher 29678 | -5/Waste | Found Damper Plating 29855 | -5/Waste | Discovered new exit (range 20) 42151 | -5/Waste | Warlord forces began an assault 42281 | -5/Waste | Entered Factory 42281 | -5/Factory | Accompanied by 16 allies 42612 | -5/Factory | Discovered new exit (range 21) 42670 | -5/Factory | Incoming assault squad redirected 42955 | -5/Factory | Incoming investigation squad redirected 43181 | -5/Factory | First assault squad dispatched 43272 | -5/Factory | Repaired Lrg. Storage Unit 43498 | -5/Factory | Incoming assault squad redirected 43502 | -5/Factory | Incoming assault squad redirected 44098 | -5/Factory | Incoming assault squad redirected 44102 | -5/Factory | Incoming assault squad redirected 45001 | -5/Factory | Incoming assault squad redirected 45113 | -5/Factory | Incoming assault squad redirected 45131 | -5/Factory | High security lockdown imminent 45211 | -5/Factory | High security lockdown engaged 45408 | -5/Factory | Destroyed 13 combat bots 45425 | -5/Factory | Entered another Factory area 45425 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 45675 | -4/Factory | First assault squad dispatched 45693 | -4/Factory | Incoming assault squad redirected 45826 | -4/Factory | Garrison activated, responded to threat 45952 | -4/Factory | Incoming assault squad redirected 46047 | -4/Factory | Lost 5 parts (1p3n1u) 46197 | -4/Factory | Incoming assault squad redirected 46211 | -4/Factory | Core integrity fell below 50% 46217 | -4/Factory | System corruption reached 10% 46253 | -4/Factory | Lost 22 parts (4p6n5u7w) 46270 | -4/Factory | Core integrity fell below 20% 46305 | -4/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 46290_ U-05 Engineer lays Concrete. 46291_ System corrupted: Substantial component data lost. 46291_ U-05 Engineer lays Concrete. 46294_ The unstable cave ceiling collapses. 46294_ U-05 Engineer lays Concrete. 46296_ System corrupted: Hyp. Gauss Rifle jammed. 46296_ G-67 Veteran knocked back. 46297_ U-05 Engineer builds a Door. 46299_ HV Slug penetrates G-67 Veteran. 46299_ HV Slug penetrates Wall. 46300_ Hardcell Cannon destroyed. 46301_ U-05 Engineer lays Concrete. 46302_ HV Slug penetrates G-67 Veteran. 46302_ G-67 Veteran suffers critical hit. 46302_ Destroyed Lgt. Antimatter Reactor. 46302_ HV Slug penetrates Wall. 46303_ U-05 Engineer builds a Wall. 46304_ HV Slug penetrates M-36 Artificer. 46304_ M-36 Artificer destroyed. 46304_ HV Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???# # [ #???????#?????????????? | | ?#?## ## ! ##???"???#?????????????? | | ????# ##+#######??#?????#?? ??????????? | | ?##?# #???#?? ??????????????? | | ???## #?#????????????????????? | | #???# #??## ??????????????+??? | | ?#??# ##??? ???????????????? | | ???## #######??##*!% # ???? ???????? | | ????# #??########%[!!#?? ?????????? | | ????# #??# # # !=%[#??? ???? ????? | | ?####+## ####""" =%[###? ???"?????? | | ?# # #?# *%=!! "???????????? | | ?# # #?# =%=[[?#? ????????? | | ?# "T" # ### [?????????????? | | ?# # ### =% "??????"??????? | | ?####### # #???#????#?#????? | | ?????# ! [ * ##??????????????? | | ?????# % % #??????????? ???? | | ????## #???#???????"????" | | #???## = ] ###????#?????????? | | ##?#?# ! !!! #??????????????? | | ?###### =% # #?????????????? | | # ; ###/###?###???????????#?# | | ; |*%gu!################### | | # ; [==!= + | | # # @%%= # ####### """""" | | #"" # = g! # #???# """""? | | #"" ?#=[[!* *% ;######### """""" | | #""" ;#=%%[ k + """""" | | #""" #![####### ;;######### | | #""" ##%##????## # # ????# """""" | | ? ?#=#?????? ??# """""" | | ? ?? ??##?? ???# """""" | | ? ??? ????+?? ??# """""" | | ###???# ?#??# ? ??# | | ??????####??#?# #?# | | ?????????#????# #?##+##+#+## | | #?????#???#?#?# " #??# | | ???????????##?# """ #### | | ????????????#?# """ """ + """ | | ???????#??????? #### """ | | ??????????#?????? ????# """ ! | | ??????#?????##? ??? ??????# | | ??#???????###########+######### """ | | ???????#??# """ | | ##????????# """ | | ??????????# | | ????#?#???# | | ??????????# | | ??????????########## ########### ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Coolant Potential 65 Energy Generation 49 Energy Capacity 1170 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Additional Mass Support 19 Armor Coverage 1800 Resistance: KI 20 Resistance: TH 30 Resistance: EX 15 Resistance: EM 90 Resistance: I 15 Resistance: S 15 Resistance: P 15 Propulsion Shielding 66 Weapon Shielding 100 Phase Shifting 8 Evasion (%) 72 Targeting Accuracy 8 Core Analysis 8 Armor Integrity Analysis 33 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- Armor Integrity Analyzer | -8/Materials | Hacked Lrg. Storage Unit | -8/Materials | Hacked Cmb. Airjet | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Enh. Flamer | -6/Zion | Free Flamer | -6/Zion | Free Slug Cannon | -6/Zion | Free Battle Cannon | -6/Zion | Free Beamcaster | -6/Zion | Free Exp. Targeting Computer | -5/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Combat Drone Bay | x1 | -6/Factory Combat Drone Bay | x1 | -6/Factory Armor Integrity Analyzer | x1 | -5/Factory Combat Drone Bay | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeControlInjector Manual? 0 Play Time 06:31:05 Cumulative 1141.8 hours Start 2020.09.28 @ 23:20:01 End 2020.10.03 @ 17:52:37 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 421 Rogue 421 Adventurer 0 Explorer 0 Win Type - Total 26 Types 13/2/7/0/0/0/4/0/0 Lore% 95 Gallery% 95 Achievement% 84 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 12/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc2286fb-9e78-4762-91b1-e4cb722119a0