Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.03 @ 17:52:37

Player: Trione

Result: Destroyed by G-67 Veteran with Electrolaser

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (20)       4000
Robots Destroyed (426)     2130
Value Destroyed (12950)    12950
Prototype IDs (57)         1140
Alien Tech Used (0)        0
Bonus (7028)               7028
              TOTAL SCORE: 30248

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3492
Follower Combat Kills      2169
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Friendly Fire              -1733

 Cogmind 
---------
Core Integrity             0/1150
Matter                     53/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -4/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
      Assembled Alloy Leg
>               --- UTILITY (10) -----
          Large Storage Unit
          Large Storage Unit
       Improved Propulsion Shielding
                GOLEM Unit
>               --- WEAPON (2) -------
  Hypervelocity Gauss Rifle
>               --- INVENTORY (16) ---
       Improved Heat Sink
          Large Storage Unit
       Improved Energy Well (600)
       Improved Matter Compressor (0)
       Advanced Weight Redist. System
        Zionite Metafield Generator
     Long-range Sensor Array
     Long-range Terrain Scanner
      Makeshift System Restoration Module
     Long-range Missile Launcher
       Improved Datajack
                CR-A16's Pointy Stick

 Peak State 
------------
>           --- POWER ------------
    Zionite Light DM Reactor
>           --- PROPULSION -------
    Zionite Glidesys I
    Zionite Glidesys I
    Zionite Glidesys I
>           --- UTILITY ----------
  Assembled Nanovents
  Assembled Nanovents
  Assembled Nanovents
  Assembled Biocell Array
  Assembled Suspension Frame
  Assembled Combat Suite
  Assembled Alloy Armor
            GOLEM Unit
>           --- WEAPON -----------
  Assembled Focal Cannon
            Shock Maul
>           --- INVENTORY --------
            Combat Drone Bay
[Rating: 120]

 Favorites 
-----------
Power                      Fusion Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Fusion Reactor
Propulsion                 Zionite Glidesys I
  Treads                   Advanced Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Zionite Glidesys I
Utility                    Large Storage Unit
  Device                   Long-range Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Heavy Armor Plating
Weapon                     Hypervelocity Gauss Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Shock Maul
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac 
Slots Evolved              12   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   
  Utility                  8    | .   .   .   .   .   4   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             808  | 7   16  5   .   2   60  107 21  25  1   27  143 11  21  4   99  13  61  8   101 76  
  Power                    25   | 1   3   2   .   .   1   2   .   .   .   .   5   1   .   .   4   .   .   1   1   4   
    Engine                 14   | 1   3   2   .   .   1   2   .   .   .   .   4   1   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   1   4   
  Propulsion               107  | 2   4   2   .   2   12  15  .   .   .   1   19  .   .   .   14  .   5   .   21  10  
    Treads                 22   | .   2   2   .   1   3   5   .   .   .   .   9   .   .   .   .   .   .   .   .   .   
    Leg                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   
    Wheel                  33   | 2   2   .   .   1   8   6   .   .   .   1   10  .   .   .   3   .   .   .   .   .   
    Hover                  46   | .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   9   .   5   .   21  6   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  422  | 2   4   .   .   .   24  64  10  8   .   15  58  8   9   3   55  13  48  5   57  39  
    Device                 211  | 1   1   .   .   .   9   32  4   6   .   8   34  3   6   2   25  6   25  3   28  18  
    Storage                59   | 1   3   .   .   .   4   5   .   .   .   .   2   .   .   1   17  4   7   1   8   6   
    Processor              6    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
    Hackware               8    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   1   2   
    Protection             138  | .   .   .   .   .   8   26  6   2   .   7   19  5   3   .   12  3   14  .   20  13  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   254  | 2   5   1   .   .   23  26  11  17  1   11  61  2   12  1   26  .   8   2   22  23  
    Energy Gun             25   | 1   1   .   .   .   8   6   .   .   .   .   4   1   .   .   4   .   .   .   .   .   
    Energy Cannon          72   | .   3   .   .   .   7   8   3   4   .   2   20  1   5   .   9   .   3   .   3   4   
    Ballistic Gun          64   | 1   .   .   .   .   4   5   4   6   .   5   18  .   1   .   2   .   2   1   8   7   
    Ballistic Cannon       8    | .   1   1   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   2   
    Launcher               43   | .   .   .   .   .   3   1   3   5   .   3   8   .   1   .   4   .   2   .   7   6   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          16   | .   .   .   .   .   .   .   .   .   .   .   3   .   1   1   4   .   .   1   3   3   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        20   | .   .   .   .   .   1   5   1   2   .   1   7   .   1   .   .   .   .   .   1   1   
    Special Melee Weapon   6    | .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   2   .   1   .   .   .   
  Unidentified Prototypes  30   | .   .   .   .   .   6   1   .   .   .   .   4   .   .   1   14  .   1   2   1   .   
Parts Lost                 75   | .   4   2   .   1   3   2   .   1   .   1   15  .   .   .   3   .   2   .   8   33  
  Power                    9    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   1   5   
  Propulsion               22   | .   1   1   .   1   .   .   .   .   .   .   4   .   .   .   1   .   .   .   3   11  
  Utility                  21   | .   1   .   .   .   2   .   .   1   .   1   4   .   .   .   1   .   1   .   3   7   
  Weapon                   23   | .   2   1   .   .   1   2   .   .   .   .   5   .   .   .   .   .   1   .   1   10  
  Highest Loss Streak      22   | .   2   2   .   1   2   2   .   1   .   1   13  .   .   .   2   .   2   .   2   22  
Average Slot Usage (%)     91   | .   98  98  100 100 97  90  91  91  92  89  88  90  86  85  86  99  93  93  93  80  
  Engine                   3    | .   14  14  14  14  9   7   7   7   7   7   2   5   6   6   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   5   5   5   7   
  Treads                   1    | .   10  13  14  18  9   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Wheel                    5    | .   17  14  14  9   9   6   7   7   7   7   11  13  13  13  5   .   .   .   .   .   
  Hover                    11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   20  23  23  22  17  
  Device                   10   | .   7   14  14  14  10  11  7   6   7   9   8   10  5   4   14  12  7   10  11  9   
  Storage                  28   | .   19  14  14  14  18  23  30  30  30  30  32  33  33  34  22  36  33  35  32  26  
  Processor                6    | .   .   .   .   .   7   14  15  15  15  15  7   6   6   6   5   6   4   4   1   .   
  Protection               4    | .   .   .   .   .   15  7   6   7   7   2   4   5   6   6   8   3   3   .   5   3   
  Energy Gun               1    | .   1   .   .   .   12  2   .   .   .   .   1   5   .   .   .   .   .   .   .   .   
  Energy Cannon            3    | .   12  .   .   .   4   5   4   3   .   4   2   3   6   7   5   6   6   .   2   .   
  Ballistic Gun            4    | .   9   .   .   .   .   3   6   9   7   7   3   2   1   .   .   .   1   10  5   3   
  Ballistic Cannon         1    | .   4   26  28  28  .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   4   6   .   .   1   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             185  | 13  29  28  28  28  69  125 129 134 128 131 153 156 161 164 164 139 152 145 185 179 
  Greatest Support         113  | 26  40  26  16  44  56  65  28  37  28  37  60  38  38  38  85  75  91  91  94  113 
  Greatest Overweight (x)  45   | 2   1   1   1   1   6   4   4   4   4   4   6   4   4   4   10  1   2   45  2   22  
  Average Overweight (x)   3    | .   .   1   1   .   3   3   4   3   4   3   3   3   3   3   1   1   1   23  1   1   
Largest Inventory Capacity 44   | 6   10  10  10  10  20  32  32  32  32  32  38  38  38  44  44  36  36  36  42  36  
  Average Capacity         30   | 5   6   10  10  10  15  25  32  32  32  32  37  38  38  39  23  36  35  36  36  33  
  Most Carried             43   | 4   10  10  10  10  20  32  32  32  32  32  38  38  38  43  43  36  36  36  41  36  
  Average Carried          29   | 3   5   9   10  9   15  24  31  31  32  30  35  37  37  38  19  35  35  35  35  30  
  Final Capacity           44   | 6   10  10  10  10  20  32  32  32  32  32  38  38  38  44  36  36  36  36  34  16  
  Final Carried            43   | 4   10  10  10  10  20  32  32  32  32  31  38  38  38  43  36  36  34  36  34  12  

 Class Distribution 
--------------------
 78% | Hauler-Mutant
 11% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Data Miner
    Hauler-Mutant | -6/Proximity Caves
    Hauler-Mutant | -6/Factory
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Zion
 Scavenger-Mutant | -6/Deep Caves
    Hauler-Mutant | -5/Proximity Caves
    Hauler-Mutant | -5/Factory
    Hauler-Mutant | -5/Waste
    Hauler-Mutant | -5/Factory
    Hauler-Mutant | -4/Factory

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Fac  
Matter Collected           13150 | 285  523  528  32   36   800  1320 385  466  .    459  2172 122  430  30   1148 140  642  246  2714 672  
  Remotely                 1837  | .    .    .    .    .    .    .    .    .    .    .    408  .    71   .    110  .    261  .    987  .    
Salvage Created            20483 | 128  1038 409  67   .    2248 2068 392  373  .    536  3298 139  413  .    2104 79   961  1301 3425 1504 
  Parts                    803   | 8    49   31   6    .    120  99   10   19   .    21   131  7    3    .    16   4    53   27   141  58   
Haulers Intercepted        20    | .    1    .    .    .    6    3    .    .    .    .    3    .    .    .    .    .    3    .    4    .    
Recyclers Shooed           19    | .    1    .    .    .    4    5    .    .    .    .    7    .    .    .    .    .    .    .    2    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      54    | .    .    .    .    .    .    .    5    15   .    18   .    8    8    .    .    .    .    .    .    .    
  Prevented                14    | .    .    .    .    .    .    .    5    3    .    .    .    4    2    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac 
Combat Hostiles Destroyed  281  | .   20  11  .   .   34  22  9   12  .   11  28  2   8   .   50  .   9   4   41  20  
  Melee                    7    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   3   .   .   .   .   1   
  Guns                     78   | .   9   .   .   .   23  11  1   .   .   3   10  1   3   .   .   .   .   4   12  1   
  Cannons                  66   | .   11  11  .   .   5   7   2   2   .   .   8   1   2   .   1   .   5   .   4   7   
  AOE                      97   | .   .   .   .   .   6   4   6   9   .   8   6   .   3   .   35  .   4   .   14  2   
Classes Destroyed          25   | 3   5   1   .   .   4   1   .   3   .   .   1   .   .   .   4   1   .   1   1   .   
  Worker                   32   | 2   2   1   .   .   4   11  .   .   .   .   5   .   .   .   .   .   3   .   4   .   
  Builder                  8    | .   .   1   .   .   1   1   .   .   .   .   1   .   .   .   .   .   1   .   .   3   
  Tunneler                 5    | 2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   20   | .   1   .   .   .   6   3   .   .   .   .   3   .   .   .   .   .   3   .   4   .   
  Recycler                 37   | 1   3   1   .   .   8   10  .   .   .   .   11  .   .   .   .   .   2   .   1   .   
  Mechanic                 6    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   2   1   
  Operator                 6    | .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Watcher                  17   | .   2   .   .   .   3   1   .   .   .   .   5   .   .   .   .   .   4   .   2   .   
  Swarmer                  59   | .   6   3   .   .   15  4   2   6   .   2   8   .   4   .   .   .   4   .   5   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Grunt                    89   | .   14  8   .   .   8   10  5   3   .   7   10  .   4   .   .   .   .   .   14  6   
  Brawler                  6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   1   
  Duelist                  5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   1   
  Sentry                   25   | .   .   .   .   .   8   2   1   .   .   1   4   1   .   .   .   .   .   .   5   3   
  Demolisher               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   12   | .   .   .   .   .   2   .   1   1   .   .   1   1   .   .   .   .   .   .   1   5   
  Programmer               26   | .   .   .   .   .   .   6   .   .   .   1   3   .   .   .   .   .   5   .   7   4   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Compactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Packrat                  5    | .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Assembled                36   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   36  .   .   .   .   .   
  Golem                    13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           37   | 3   10  5   .   .   7   11  3   3   .   4   3   1   4   .   37  .   4   2   9   5   
  Combat Bots Only         35   | .   8   3   .   .   5   7   3   3   .   4   3   1   4   .   35  .   4   2   13  5   
Max Kills in Single Turn   28   | 1   1   2   .   .   2   3   1   4   .   3   2   1   2   .   28  1   3   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 27   | .   .   .   .   .   2   2   1   3   .   3   2   .   2   .   27  .   3   .   2   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Fac  
Damage Taken               23768 | .    759  387  .    61   1296 1662 190  433  .    868  4553 143  536  .    1651 .    1372 .    3259 6598 
  Core                     2714  | .    154  92   .    .    199  143  .    42   .    106  437  5    69   .    110  .    59   .    144  1154 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         54    | 100  .    .    .    1    63   .    .    .    .    58   .    .    .    .    .    26   .    .    79   .    
Volleys Fired              1270  | 15   81   64   4    2    138  146  22   27   .    23   195  5    26   4    60   14   139  23   201  81   
  Largest                  2     | 2    2    2    2    2    2    2    2    2    .    2    2    2    2    2    2    1    2    2    2    2    
  Hottest                  159   | 60   95   95   70   70   136  145  108  138  .    138  159  135  155  155  150  25   60   63   116  114  
Shots Fired                1960  | 30   157  127  8    4    254  234  30   45   .    36   275  10   39   5    94   14   152  37   291  118  
  Gun                      886   | 30   82   .    .    .    195  106  13   21   .    22   138  7    8    .    12   .    13   28   169  42   
  Cannon                   942   | .    75   127  8    4    52   126  9    12   .    8    123  3    25   5    73   14   137  9    80   52   
  Launcher                 132   | .    .    .    .    .    7    2    8    12   .    6    14   .    6    .    9    .    2    .    42   24   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  793   | 15   80   122  8    4    33   61   13   21   .    22   111  2    18   .    2    .    13   28   169  71   
  Thermal                  847   | 15   77   5    .    .    201  160  6    .    .    .    108  .    11   1    24   14   137  9    72   7    
  Explosive                72    | .    .    .    .    .    7    2    8    12   .    6    14   .    6    .    9    .    2    .    3    3    
  Electromagnetic          246   | .    .    .    .    .    13   11   3    12   .    8    42   8    4    4    57   .    .    .    47   37   
  Phasic                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Robot Hit Streak         29    | 9    15   8    6    3    18   13   15   8    .    5    29   3    7    .    5    .    9    9    10   7    
  Robot Miss Streak        13    | 1    3    8    1    1    3    3    2    3    .    4    5    2    13   .    3    .    2    2    5    4    
  Penetration Max          2     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    1    2    1    
  Secondary Targets        2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1256  | 19   102  50   7    3    175  165  22   26   1    23   214  6    25   .    127  2    43   26   135  85   
  Core Hits                738   | 6    41   19   2    1    80   81   25   21   .    30   114  3    28   .    101  1    27   8    106  44   
  Critical Hits            64    | 1    3    3    .    .    3    2    .    1    .    .    3    1    .    .    .    .    .    7    35   5    
  Critical Kills           24    | .    .    1    .    .    3    1    .    .    .    .    1    1    .    .    .    .    .    3    14   .    
  Critical Parts Destroyed 34    | 1    3    2    .    .    .    1    .    1    .    .    2    .    .    .    .    .    .    1    18   5    
Melee Attacks              378   | .    .    .    .    .    1    44   7    5    1    17   94   .    7    18   129  7    5    5    17   21   
  Impact                   201   | .    .    .    .    .    .    .    .    .    .    .    6    .    1    18   126  7    .    5    17   21   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 166   | .    .    .    .    .    1    43   7    5    .    17   87   .    6    .    .    .    .    .    .    .    
  Sneak Attacks            36    | .    .    .    .    .    .    7    1    .    1    .    10   .    .    .    2    2    4    5    4    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Damage Inflicted           44088 | 229  1458 893  119  74   3865 4445 1088 1681 .    1122 6567 137  1224 .    7622 147  2777 675  5851 4114 
  Guns                     9726  | 229  584  .    .    .    2589 1702 144  262  .    188  1993 100  102  .    74   .    218  370  796  375  
  Cannons                  12764 | .    874  893  119  74   590  1704 86   307  .    129  2608 37   365  .    886  .    1354 .    1293 1445 
  Explosions               14686 | .    .    .    .    .    673  342  671  1112 .    805  1107 .    757  .    2962 .    1205 .    3155 1897 
  Melee                    6875  | .    .    .    .    .    .    697  187  .    .    .    835  .    .    .    3700 147  .    305  607  397  
  Ramming                  37    | .    .    .    .    .    13   .    .    .    .    .    24   .    .    .    .    .    .    .    .    .    
  Kinetic                  8055  | 117  517  823  119  74   410  935  144  262  .    188  1595 25   189  .    49   .    218  370  796  1224 
  Thermal                  11981 | 112  941  70   .    .    2673 2322 26   .    .    .    2046 .    199  .    121  .    1829 .    1337 305  
  Explosive                10193 | .    .    .    .    .    597  297  671  1112 .    805  1073 .    757  .    2874 .    730  .    758  519  
  Electromagnetic          6947  | .    .    .    .    .    172  194  60   307  .    129  994  112  79   .    878  .    .    .    2353 1669 
  Impact                   5238  | .    .    .    .    .    .    .    .    .    .    .    82   .    .    .    3700 147  .    305  607  397  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1637  | .    .    .    .    .    .    697  187  .    .    .    753  .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    .    3    1    .    .    1    1    .    .    .    .    .    1    .    2    12   
  Average Corruption       1     | .    .    .    .    .    .    1    1    .    .    1    1    .    .    .    .    .    1    .    1    4    
  Corruption Purged        12    | .    .    .    .    .    .    5    1    .    .    .    1    .    .    .    .    .    1    .    4    .    
  Effects                  47    | .    .    .    .    .    .    15   .    .    .    4    6    .    .    .    .    .    4    .    4    14   
    Message Errors         10    | .    .    .    .    .    .    2    .    .    .    2    2    .    .    .    .    .    1    .    2    1    
    Matter Fused           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       5     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      3     | .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      14    | .    .    .    .    .    .    5    .    .    .    1    3    .    .    .    .    .    1    .    .    4    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       8     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    2    4    
    Weapon Failures        4     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2335  | .    .    17   .    .    32   93   35   65   .    .    223  .    77   .    869  83   294  125  313  109  
  Projectiles              584   | .    .    17   .    .    5    33   .    10   .    .    11   .    52   .    175  .    83   55   95   48   
  Explosions               642   | .    .    .    .    .    27   .    12   55   .    .    90   .    25   .    188  .    211  .    9    25   
  Melee                    1109  | .    .    .    .    .    .    60   23   .    .    .    122  .    .    .    506  83   .    70   209  36   
Knockbacks                 56    | .    .    15   2    .    .    .    .    .    .    .    1    .    4    .    16   .    .    3    1    14   
  Impact                   23    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    15   .    .    2    1    4    
  Kinetic                  27    | .    .    12   1    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    10   
  Secondary                6     | .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
Self-Inflicted Damage      875   | .    .    .    .    .    25   44   .    90   .    65   140  .    .    .    138  .    .    .    282  91   
  Shots                    39    | .    .    .    .    .    1    2    .    2    .    2    3    .    .    .    2    .    .    .    18   9    
  Rammed                   4     | .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    
Targets Rammed             4     | .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        363   | .    230  246  18   36   279  231  135  180  .    114  225  189  288  81   360  .    36   144  236  363  
  Average Temperature      64    | .    89   39   8    19   55   65   40   61   .    33   56   85   61   30   84   .    7    43   56   116  
  Received Heat Transfer   4496  | .    321  162  .    36   324  540  63   72   .    258  1089 36   54   .    311  .    267  .    393  570  
  Effects                  11    | .    .    .    .    .    3    1    .    .    .    .    .    .    1    .    1    .    .    .    2    3    
    Energy Bleed           4     | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    2    .    
    Interference           5     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           25    | .    .    .    .    .    .    .    .    1    .    1    3    .    .    .    .    .    .    .    11   9    
  Combat Hostiles          21    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    11   9    
  Parts Fried              54    | .    .    .    .    .    .    1    .    1    .    1    14   2    .    .    3    2    .    3    12   15   
  Impact Corruptions       41    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    24   3    .    4    7    2    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Melted             29    | .    4    .    .    .    6    8    .    .    .    .    6    .    .    .    .    .    .    .    3    2    
  Heat Transferred         18784 | 250  2013 148  .    .    5354 3905 50   .    .    .    3714 .    300  .    100  .    1025 .    1700 225  
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    1    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      11    | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    1    .    .    .    6    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Fac  
Peak Influence             2158 | 25   332  216  .    58   585  456  .    .    .    .    982  .    .    .    .    .    1028 367  2158 1266 
  Initial                  1100 | .    16   111  .    .    22   167  .    .    .    .    56   .    .    .    .    .    .    353  .    1100 
  Average                  327  | 6    228  85   .    54   268  301  .    .    .    .    620  .    .    .    .    .    395  15   1203 1128 
Maximum Alert Level        5    | .    1    1    .    .    2    2    .    .    .    .    3    .    .    .    .    .    3    1    5    4    
  Low Security (%)         54   | 100  37   98   .    100  33   14   .    .    .    .    19   .    .    .    .    .    38   96   5    .    
  Level 1                  18   | .    62   1    .    .    50   68   .    .    .    .    1    .    .    .    .    .    26   3    6    .    
  Level 2                  7    | .    .    .    .    .    16   17   .    .    .    .    32   .    .    .    .    .    6    .    2    .    
  Level 3                  10   | .    .    .    .    .    .    .    .    .    .    .    47   .    .    .    .    .    28   .    20   23   
  Level 4                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   76   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          84   | .    5    1    .    .    4    8    .    .    .    .    21   .    .    .    .    .    9    .    24   12   
  Investigation            9    | .    3    1    .    .    1    .    .    .    .    .    2    .    .    .    .    .    1    .    1    .    
  Extermination            17   | .    .    .    .    .    .    5    .    .    .    .    3    .    .    .    .    .    5    .    2    2    
  Reinforcement            17   | .    2    .    .    .    1    3    .    .    .    .    4    .    .    .    .    .    1    .    4    2    
  Assault                  31   | .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    2    .    17   5    
  Garrison                 10   | .    .    .    .    .    2    .    .    .    .    .    5    .    .    .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       9    | .    .    .    .    .    1    1    .    .    .    .    3    .    .    .    .    .    1    .    1    2    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac 
Distress Signals           17   | .   1   .   .   .   6   2   .   .   .   .   3   .   .   .   .   .   2   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              480  | .   30  21  .   3   56  40  11  14  .   10  63  2   9   .   62  .   39  5   88  27  
  Peak Tracking Total      37   | .   8   3   .   2   7   5   4   4   .   4   7   1   4   .   37  .   12  2   15  6   
  Tactical Retreats        35   | .   1   6   .   .   5   6   1   .   .   .   3   .   .   .   4   .   4   .   3   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac 
Traps Triggered            11   | .   3   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   3   .   .   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   .   2   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac 
Machines Disabled          75   | .   2   .   .   .   2   5   1   1   .   .   12  .   .   1   5   .   33  .   6   7   
  Max in Single Turn       9    | .   1   .   .   .   1   1   .   1   .   .   3   .   .   1   1   .   9   .   1   4   
  Garrison Access          8    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   2   .   2   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac 
Machines Accessed          87   | .   4   1   1   .   10  11  2   .   4   .   20  1   .   1   .   .   20  .   10  2   
  Terminals                48   | .   4   .   .   .   7   7   1   .   .   .   12  .   .   .   .   .   10  .   6   1   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   
  Repair Stations          10   | .   .   .   .   .   1   2   .   .   .   .   3   .   .   .   .   .   2   .   2   .   
  Recycling Units          6    | .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   1   .   1   .   
  Scanalyzers              3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   2   .   1   1   
Total Hacks                213  | .   7   1   1   .   23  30  9   .   25  .   45  1   .   5   .   .   43  .   20  3   
  Successful               146  | .   4   1   1   .   17  20  9   .   25  .   29  1   .   5   .   .   25  .   7   2   
  Failed                   67   | .   3   .   .   .   6   10  .   .   .   .   16  .   .   .   .   .   18  .   13  1   
    Catastrophic           13   | .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   4   .   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   71   | .   7   .   2   .   17  2   .   .   .   .   16  .   .   1   .   .   11  .   13  2   
  Terminals                101  | .   7   .   .   .   17  11  1   .   .   .   27  .   .   .   .   .   22  .   14  2   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   6   .   .   .   
  Repair Stations          34   | .   .   .   .   .   2   14  .   .   .   .   9   .   .   .   .   .   5   .   4   .   
  Recycling Units          6    | .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   1   .   1   .   
  Scanalyzers              8    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Garrison Access          13   | .   .   .   .   .   2   4   .   .   .   .   2   .   .   .   .   .   3   .   1   1   
Terminal Hacks             66   | .   .   1   1   .   6   5   9   .   25  .   7   1   .   5   .   .   5   .   .   1   
  Record                   21   | .   .   .   1   .   .   .   9   .   11  .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           13   | .   .   .   .   .   2   .   .   .   6   .   .   .   .   5   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   
  Locate Traps             3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   4   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   
Repair Station Hacks       26   | .   .   .   .   .   2   12  .   .   .   .   7   .   .   .   .   .   2   .   3   .   
  Scan Component           15   | .   .   .   .   .   1   6   .   .   .   .   4   .   .   .   .   .   2   .   2   .   
  Repair                   11   | .   .   .   .   .   1   6   .   .   .   .   3   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Retrieve Components      4    | .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Insert Component         6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Analyze                  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      7    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   2   .   1   1   
  Seal Access              7    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   2   .   1   1   
Unauthorized Hacks         28   | .   4   .   .   .   6   1   .   .   .   .   8   .   .   .   .   .   6   .   3   .   
  Terminals                27   | .   4   .   .   .   6   1   .   .   .   .   7   .   .   .   .   .   6   .   3   .   
    Track                  6    | .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   
    Assimilate             3    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Botnet                 15   | .   3   .   .   .   3   1   .   .   .   .   3   .   .   .   .   .   3   .   2   .   
    Operators              3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         63   | .   2   .   .   .   8   8   .   .   .   .   17  .   .   .   .   .   18  .   9   1   
  Full Trace Events        4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   3   .   .   .   6   .   .   .   .   5   .   .   1   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   
    Matter                 1078 | .   .   .   .   .   .   .   .   .   .   .   636 .   .   .   .   .   442 .   .   .   
    Time                   399  | .   .   .   .   .   .   .   .   .   .   .   253 .   .   .   .   .   146 .   .   .   
  Total Part Build Rating  20   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   8   .   .   .   
Parts Repaired             11   | .   .   .   .   .   1   6   .   .   .   .   3   .   .   .   .   .   .   .   1   .   
  Time                     402  | .   .   .   .   .   38  244 .   .   .   .   107 .   .   .   .   .   .   .   13  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     20   | .   .   .   .   .   .   .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              7    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   2   .   3   .   .   .   
  Non-combat               4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   
Robot Hacks Applied        9    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   3   .   4   .   .   .   
  parse_system             4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   
  find_chute               5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  Programmers              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Fac  
Total Allies               39    | .    .    3    4    .    1    .    2    3    .    1    1    .    .    5    .    .    1    18   .    .    
  Largest Group            18    | .    .    2    4    2    2    1    2    3    1    1    1    .    .    5    5    .    1    18   15   .    
  Highest-Rated Group      668   | .    .    62   45   29   29   10   62   60   20   94   26   .    .    275  275  .    10   668  543  .    
  Highest-Rated Ally       94    | .    .    31   31   21   21   10   31   20   20   94   26   .    .    94   94   .    10   50   46   .    
Total Orders               103   | .    .    .    .    .    .    7    .    4    2    .    27   9    1    .    7    .    22   5    19   .    
  STAY                     22    | .    .    .    .    .    .    4    .    2    1    .    6    3    .    .    1    .    4    1    .    .    
  ROAM                     6     | .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    2    .    .    .    
  FOLLOW                   15    | .    .    .    .    .    .    3    .    2    1    .    3    .    .    .    2    .    1    1    2    .    
  EXPLORE                  15    | .    .    .    .    .    .    .    .    .    .    .    9    4    1    .    .    .    1    .    .    .    
  RETURN                   45    | .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    4    .    14   3    17   .    
Ally Attacks               576   | .    .    9    .    10   6    .    20   3    .    .    17   .    .    .    156  .    56   41   258  .    
  Total Damage             11234 | .    .    124  .    183  60   .    293  32   .    .    332  .    .    .    3369 .    1205 896  4740 .    
  Kills                    84    | .    .    3    .    3    1    .    1    1    .    .    3    .    .    .    21   .    11   2    38   .    
Allies Corrupted           6     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    3    1    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac 
Robot Analysis Total       2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   2   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   .   .   
Drone Launches             88   | .   .   .   .   .   .   .   .   .   .   .   10  3   .   .   14  .   27  6   28  .   
  Drone Recoveries         78   | .   .   .   .   .   .   .   .   .   .   .   10  1   .   .   14  .   23  4   26  .   

 Exploration                     | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    
-------------              Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Was   Fac   Fac   
Turns Passed               46304 | 115   1180  1237  514   128   2744  3354  937   894   150   794   3539  478   841   1828  6781  534   3451  12781 3144  880   
Spaces Moved               21308 | 63    748   663   390   89    1530  1583  587   513   106   456   1671  334   565   1405  5061  346   2138  1036  1675  349   
  Core                     768   | 4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     239   .     .     523   .     2     
  Treads                   470   | .     189   25    .     20    173   32    .     .     .     .     31    .     .     .     .     .     .     .     .     .     
  Legs                     26    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     26    
  Wheels                   12750 | 59    559   638   390   69    1357  1551  587   513   106   456   1640  334   565   1405  2521  .     .     .     .     .     
  Hover                    7294  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2301  346   2138  513   1675  321   
  Flight                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Fastest Speed            26    | 50    90    100   110   110   100   110   140   130   140   130   120   120   120   120   26    128   123   128   94    118   
  Average Speed            176   | 88    109   112   110   117   134   132   140   139   140   139   125   123   125   124   110   128   123   1224  128   133   
  Slowest Speed            2300  | 150   160   180   110   145   205   200   140   140   140   140   290   130   130   130   550   128   192   2300  192   1150  
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Exploration Rate (%)       61    | 5     96    97    78    22    90    39    65    60    74    56    49    68    67    87    94    60    47    90    37    7     
  Regions Visited          20
    Branch Regions         12
  Pre-discovered Areas     5     | .     .     1     1     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Known Exits Taken        11    | .     .     .     .     .     .     1     1     1     1     1     1     1     1     1     1     1     .     .     .     .     
  Unknown Exits Taken      7     | 1     1     1     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Scrap Searched             20    | .     .     1     .     2     .     .     3     3     .     3     .     1     3     2     .     2     .     .     .     .     
Spaces Dug                 256   | .     .     .     .     .     8     40    3     3     .     15    43    .     6     4     28    11    56    5     30    4     
Terrain Destroyed          1049  | .     .     .     .     .     79    58    66    78    .     53    92    .     55    4     43    16    185   9     161   150   
  Melee                    118   | .     .     .     .     .     1     18    2     3     .     12    38    .     5     4     16    4     .     .     11    4     
  Projectile               232   | .     .     .     .     .     18    13    1     4     .     6     13    .     1     .     21    12    89    9     32    13    
  AOE                      699   | .     .     .     .     .     60    27    63    71    .     35    41    .     49    .     6     .     96    .     118   133   
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Fac  
Total                      27584 | 88   953  1030 467  107  1973 2554 659  631  107  562  2720 392  641  1456 5989 411  2796 1087 2357 604  
  Wait                     2863  | .    84   287  .    14   156  569  15   16   .    19   508  30   15   13   405  24   388  5    290  25   
  Move                     21289 | 62   747  662  389  88   1529 1582 586  512  105  455  1670 333  564  1404 5060 345  2138 1035 1674 349  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  305   | 4    13   6    .    1    33   38   2    4    .    4    45   3    3    8    83   2    22   5    17   12   
  Fast Attach              160   | 7    5    .    .    .    31   19   1    1    .    2    18   3    1    2    39   1    9    1    9    11   
  Attach                   226   | .    3    2    .    1    4    28   2    2    .    12   37   4    .    .    22   5    17   2    41   44   
  Detach                   175   | .    .    .    .    .    3    24   2    1    .    11   25   4    1    .    27   3    13   .    37   24   
  Swap                     422   | .    8    3    .    1    25   60   18   22   1    13   88   4    20   2    38   7    35   5    51   21   
  Drop                     375   | .    12   6    .    .    52   44   4    4    .    6    39   6    4    5    123  3    26   6    20   15   
  Fire                     1270  | 15   81   64   4    2    138  146  22   27   .    23   195  5    26   4    60   14   139  23   201  81   
  Melee                    376   | .    .    .    .    .    1    44   7    5    1    17   92   .    7    18   129  7    5    5    17   21   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   111   | .    .    .    74   .    .    .    .    37   .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            8     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    .    4    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / *Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / Upp)
-5/Waste
-5/Factory
-4/Factory

 History 
---------
  Turn | Location           | Event
    17 | -11/Scrapyard      | Discovered new exit (range 15)
   116 | -11/Scrapyard      | Entered Materials
   306 | -10/Materials      | Build established: Mutant
   364 | -10/Materials      | Destroyed 8 combat bots
   580 | -10/Materials      | Discovered new exit (range 16)
   642 | -10/Materials      | Core integrity fell below 50%
   772 | -10/Materials      | Discovered new exit (range 15)
   957 | -10/Materials      | Discovered new exit (range 7)
  1090 | -10/Materials      | Discovered new exit (range 4)
  1296 | -10/Materials      | Entered Mines
  1321 | -10/Mines          | Excavation squad dispatched
  1321 | -10/Mines          | A large section of the Mines collapsed
  1571 | -10/Mines          | Excavation squad dispatched
  1620 | -10/Mines          | Core integrity fell below 20%
  1693 | -10/Mines          | Discovered new exit (range 4)
  1982 | -10/Mines          | Met a Derelict shopkeep closing up shop
  2098 | -10/Mines          | Learned Materials interactive machine intel
  2146 | -10/Mines          | Discovered new exit (range 8)
  2176 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  2433 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  2522 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2522 | -10/Mines          | Discovered new exit (range 5)
  2533 | -10/Mines          | Entered Exiles
  2533 | -10/Exiles         | Found Exiles lab destroyed
  2533 | -10/Exiles         | Accompanied by 1 ally
  2563 | -10/Exiles         | Led the pair of lost Derelicts to a safe place
  2681 | -10/Exiles         | Learned location of Zion (-6)
  2735 | -10/Exiles         | Opened EX-Vault
  3032 | -10/Exiles         | Discovered new exit (range 10)
  3047 | -10/Exiles         | Entered Mines
  3047 | -9/Mines           | Accompanied by 4 allies
  3110 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3156 | -9/Mines           | Discovered new exit (range 9)
  3175 | -9/Mines           | Entered Materials
  3175 | -8/Materials       | Accompanied by 2 allies
  3175 | -8/Materials       | Evolved 4 slots: Utility x4
  3176 | -8/Materials       | Loaded intel: 19 interactive machine locations
  3202 | -8/Materials       | Garrison activated, responded to threat
  3568 | -8/Materials       | Build established: Scavenger-Mutant
  3734 | -8/Materials       | Discovered new exit (range 5)
  4012 | -8/Materials       | Build established: Mutant
  4437 | -8/Materials       | Repaired Reactive Plating
  4625 | -8/Materials       | Discovered new exit (range 16)
  5306 | -8/Materials       | Discovered new exit (range 16)
  5919 | -8/Materials       | Entered Factory
  5919 | -7/Factory         | Accompanied by 1 ally
  5919 | -7/Factory         | Evolved 2 slots: Utility x2
  6004 | -7/Factory         | Build established: Hauler-Mutant
  6079 | -7/Factory         | Discovered new exit (range 5)
  6084 | -7/Factory         | Identified exit to Lower Caves
  6730 | -7/Factory         | Destroyed 7 combat bots
  7001 | -7/Factory         | Repaired Hvy. Armor Plating
  7046 | -7/Factory         | Repaired Arm. Huge Wheel
  7085 | -7/Factory         | Repaired Hrd. Medium Armor Plating
  7147 | -7/Factory         | Repaired Prc. Beam Rifle
  7444 | -7/Factory         | Repaired Lrg. Storage Unit?
  7532 | -7/Factory         | Repaired Hvy. Armor Plating
  9273 | -7/Factory         | Entered Lower Caves
  9395 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9598 | -7/Lower Caves     | A Commander dispatched an escort
  9600 | -7/Lower Caves     | Learned Factory trap positions
  9600 | -7/Lower Caves     | Learned Research trap positions
  9600 | -7/Lower Caves     | Learned Extension emergency access door positions
  9600 | -7/Lower Caves     | Learned Factory stockpile data
  9927 | -7/Lower Caves     | Discovered new exit (range 15)
  9948 | -7/Lower Caves     | Identified exit to Lower Caves
 10210 | -7/Lower Caves     | Entered another Lower Caves area
 10210 | -7/Lower Caves     | Accompanied by 1 ally
 10211 | -7/Lower Caves     | Commander's escort returned to base
 10217 | -7/Lower Caves     | Discovered new exit (range 9)
 10225 | -7/Lower Caves     | Identified exit to Factory
 10801 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 10942 | -7/Lower Caves     | Discovered new exit (range 7)
 11102 | -7/Lower Caves     | Identified exit to Data Miner
 11104 | -7/Lower Caves     | Entered Data Miner
 11104 | -7/Data Miner      | Accompanied by 1 ally
 11104 | -7/Data Miner      | Discovered new exit (range 6)
 11113 | -7/Data Miner      | Identified exit to Proximity Caves
 11134 | -7/Data Miner      | Met Data Miner
 11159 | -7/Data Miner      | Learned location of Section 7 (-2)
 11159 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 11186 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 11254 | -7/Data Miner      | Entered Proximity Caves
 11254 | -6/Proximity Caves | Accompanied by 1 ally
 11359 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11362 | -6/Proximity Caves | Escorted by Enhanced Grunt
 11706 | -6/Proximity Caves | Spotted B-75 Beast
 11895 | -6/Proximity Caves | Discovered exit to Factory (range 8)
 12048 | -6/Proximity Caves | Entered Factory
 12048 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12049 | -6/Factory         | Loaded intel: 97 trap records
 12339 | -6/Factory         | Repaired Arm. Huge Wheel
 12390 | -6/Factory         | Repaired Reactive Plating
 12455 | -6/Factory         | Fabricated Combat Drone Bay (x1)
 12543 | -6/Factory         | Fabricated Combat Drone Bay?
 12735 | -6/Factory         | Local fabrication network quarantined
 12877 | -6/Factory         | Garrison activated, responded to threat
 12928 | -6/Factory         | Spotted B-75 Beast
 12990 | -6/Factory         | Destroyed B-75 Beast
 13098 | -6/Factory         | First assault squad dispatched
 13114 | -6/Factory         | Incoming assault squad redirected
 13146 | -6/Factory         | Incoming assault squad redirected
 13163 | -6/Factory         | Lost 13 parts (2p2n4u5w)
 13244 | -6/Factory         | Incoming assault squad redirected
 13248 | -6/Factory         | Garrison activated, responded to threat
 13336 | -6/Factory         | Repaired Imp. Heavy Armor Plating
 13777 | -6/Factory         | Discovered new exit (range 13)
 13790 | -6/Factory         | Identified exit to Factory
 13816 | -6/Factory         | Incoming assault squad redirected
 14163 | -6/Factory         | Discovered new exit (range 10)
 14268 | -6/Factory         | Incoming assault squad redirected
 14288 | -6/Factory         | Core integrity fell below 50%
 14650 | -6/Factory         | Identified exit to Lower Caves
 14650 | -6/Factory         | Identified exit to Extension
 14741 | -6/Factory         | Discovered exit to Factory (range 15)
 14851 | -6/Factory         | Incoming assault squad redirected
 14865 | -6/Factory         | Incoming assault squad redirected
 15573 | -6/Factory         | Incoming assault squad redirected
 15587 | -6/Factory         | Entered Lower Caves
 15589 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 15862 | -6/Lower Caves     | Discovered new exit (range 72)
 16063 | -6/Lower Caves     | Identified exit to Lower Caves
 16065 | -6/Lower Caves     | Entered another Lower Caves area
 16065 | -6/Lower Caves     | Accompanied by 1 ally
 16811 | -6/Lower Caves     | Discovered new exit (range 14)
 16838 | -6/Lower Caves     | Identified exit to Zion
 16906 | -6/Lower Caves     | Entered Zion
 16988 | -6/Zion            | Found Prototype Device
 16988 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
 17014 | -6/Zion            | Discovered new exit (range 16)
 17477 | -6/Zion            | Discovered new exit (range 4)
 17480 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 17481 | -6/Zion            | Identified exit to Deep Caves
 17744 | -6/Zion            | Found CR-A16's Pointy Stick
 17844 | -6/Zion            | Learned 12 Factory zone layouts
 18060 | -6/Zion            | Received a hallucinogenic algorithm
 18131 | -6/Zion            | Given A8's code to call for help
 18379 | -6/Zion            | Found Prototype Processor
 18383 | -6/Zion            | Found Prototype Processor
 18538 | -6/Zion            | Gained Derelict followers
 18710 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 18714 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 18734 | -6/Zion            | Entered Deep Caves
 18734 | -6/Deep Caves      | Accompanied by 5 allies
 19348 | -6/Deep Caves      | Attacked by Z-Imprinter
 19364 | -6/Deep Caves      | Allies destroyed Z-Imprinter
 19367 | -6/Deep Caves      | Found Prototype Device
 19367 | -6/Deep Caves      | Identified Zio. Metafield Generator
 19418 | -6/Deep Caves      | Found Prototype Device
 19419 | -6/Deep Caves      | Identified Exp. Thermal Shield
 19500 | -6/Deep Caves      | Found Prototype Protection
 19501 | -6/Deep Caves      | Identified Zio. Weapon Casing
 19560 | -6/Deep Caves      | Found Zio. Weapon Casing
 19614 | -6/Deep Caves      | Z-Facility disabled
 20258 | -6/Deep Caves      | Build established: Scavenger-Mutant
 20571 | -6/Deep Caves      | Spotted as-20101
 20636 | -6/Deep Caves      | Destroyed as-20101
 20711 | -6/Deep Caves      | Spotted as-63898
 20775 | -6/Deep Caves      | Destroyed as-63898
 21351 | -6/Deep Caves      | Discovered new exit (range 6)
 21357 | -6/Deep Caves      | Identified exit to Proximity Caves
 21745 | -6/Deep Caves      | Found Prototype Protection
 21745 | -6/Deep Caves      | Identified Zio. Heavy Carapace
 21979 | -6/Deep Caves      | Triggered Deep Caves wall
 21979 | -6/Deep Caves      | Spotted AS-35942
 21979 | -6/Deep Caves      | Spotted AS-26877
 21979 | -6/Deep Caves      | Destroyed AS-35942
 21982 | -6/Deep Caves      | Exposed GOLEM chamber
 22001 | -6/Deep Caves      | Destroyed AS-26877
 22010 | -6/Deep Caves      | Destroyed 35 combat bots
 22448 | -6/Deep Caves      | Found GOLEM Unit
 23533 | -6/Deep Caves      | Build established: Scavenger-Golem
 24301 | -6/Deep Caves      | Build established: Hauler-Mutant
 25384 | -6/Deep Caves      | Found GOLEM Unit
 25515 | -6/Deep Caves      | Entered Proximity Caves
 26024 | -5/Proximity Caves | Discovered exit to Factory (range 12)
 26049 | -5/Proximity Caves | Entered Factory
 26049 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 26050 | -5/Factory         | Identified exit to Upper Caves
 27591 | -5/Factory         | Identified Exp. Melee Analysis Suite
 27591 | -5/Factory         | Identified Exp. Targeting Computer
 27702 | -5/Factory         | Found Powered Armor
 27843 | -5/Factory         | Discovered new exit (range 7)
 28214 | -5/Factory         | Fabricated Armor Integrity Analyzer?
 28253 | -5/Factory         | Fabricated Combat Drone Bay?
 29049 | -5/Factory         | First assault squad dispatched
 29433 | -5/Factory         | Incoming assault squad redirected
 29500 | -5/Factory         | Sucked down chute
 29500 | -5/Factory         | Entered Waste
 29514 | -5/Waste           | Spotted C-40 Crusher
 29519 | -5/Waste           | Spotted C-40 Crusher
 29549 | -5/Waste           | Allies destroyed C-40 Crusher
 29569 | -5/Waste           | Destroyed C-40 Crusher
 29579 | -5/Waste           | Found Damper Plating
 29585 | -5/Waste           | Destroyed C-40 Crusher
 29594 | -5/Waste           | Found Damper Plating
 29638 | -5/Waste           | Spotted C-40 Crusher
 29640 | -5/Waste           | Destroyed C-40 Crusher
 29647 | -5/Waste           | Destroyed C-40 Crusher
 29659 | -5/Waste           | Spotted C-40 Crusher
 29660 | -5/Waste           | Found Damper Plating
 29665 | -5/Waste           | Allies destroyed C-40 Crusher
 29678 | -5/Waste           | Found Damper Plating
 29855 | -5/Waste           | Discovered new exit (range 20)
 42151 | -5/Waste           | Warlord forces began an assault
 42281 | -5/Waste           | Entered Factory
 42281 | -5/Factory         | Accompanied by 16 allies
 42612 | -5/Factory         | Discovered new exit (range 21)
 42670 | -5/Factory         | Incoming assault squad redirected
 42955 | -5/Factory         | Incoming investigation squad redirected
 43181 | -5/Factory         | First assault squad dispatched
 43272 | -5/Factory         | Repaired Lrg. Storage Unit
 43498 | -5/Factory         | Incoming assault squad redirected
 43502 | -5/Factory         | Incoming assault squad redirected
 44098 | -5/Factory         | Incoming assault squad redirected
 44102 | -5/Factory         | Incoming assault squad redirected
 45001 | -5/Factory         | Incoming assault squad redirected
 45113 | -5/Factory         | Incoming assault squad redirected
 45131 | -5/Factory         | High security lockdown imminent
 45211 | -5/Factory         | High security lockdown engaged
 45408 | -5/Factory         | Destroyed 13 combat bots
 45425 | -5/Factory         | Entered another Factory area
 45425 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 45675 | -4/Factory         | First assault squad dispatched
 45693 | -4/Factory         | Incoming assault squad redirected
 45826 | -4/Factory         | Garrison activated, responded to threat
 45952 | -4/Factory         | Incoming assault squad redirected
 46047 | -4/Factory         | Lost 5 parts (1p3n1u)
 46197 | -4/Factory         | Incoming assault squad redirected
 46211 | -4/Factory         | Core integrity fell below 50%
 46217 | -4/Factory         | System corruption reached 10%
 46253 | -4/Factory         | Lost 22 parts (4p6n5u7w)
 46270 | -4/Factory         | Core integrity fell below 20%
 46305 | -4/Factory         | Destroyed by G-67 Veteran with Electrolaser

 Last Messages 
---------------
46290_ U-05 Engineer lays Concrete.
46291_ System corrupted: Substantial component data lost.
46291_ U-05 Engineer lays Concrete. <x2>
46294_ The unstable cave ceiling collapses.
46294_ U-05 Engineer lays Concrete. <x2>
46296_ System corrupted: Hyp. Gauss Rifle jammed.
46296_ G-67 Veteran knocked back.
46297_ U-05 Engineer builds a Door.
46299_ HV Slug penetrates G-67 Veteran.
46299_ HV Slug penetrates Wall.
46300_ Hardcell Cannon destroyed.
46301_ U-05 Engineer lays Concrete. <x2>
46302_ HV Slug penetrates G-67 Veteran.
46302_ G-67 Veteran suffers critical hit.
46302_ Destroyed Lgt. Antimatter Reactor.
46302_ HV Slug penetrates Wall.
46303_ U-05 Engineer builds a Wall.
46304_ HV Slug penetrates M-36 Artificer.
46304_ M-36 Artificer destroyed.
46304_ HV Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|            ???#   #   [    #???????#?????????????? |
|            ?#?## ##    !  ##???"???#?????????????? |
|            ????# ##+#######??#?????#?? ??????????? |
|            ?##?#          #???#??  ??????????????? |
|            ???##          #?#????????????????????? |
|            #???#          #??## ??????????????+??? |
|            ?#??#          ##???   ???????????????? |
|            ???##    #######??##*!% # ???? ???????? |
|            ????#    #??########%[!!#??  ?????????? |
|            ????#    #??# #  #  !=%[#??? ???? ????? |
|            ?####+## ####"""     =%[###? ???"?????? |
|            ?#     # #?#        *%=!! "???????????? |
|            ?#     # #?#         =%=[[?#? ????????? |
|            ?# "T" # ###            [?????????????? |
|            ?#     # ###      =%    "??????"??????? |
|            ?#######   #          #???#????#?#????? |
|            ?????#      ! [   *   ##??????????????? |
|            ?????#      %     %   #??????????? ???? |
|            ????##               #???#???????"????" |
|            #???##        =   ]  ###????#?????????? |
|            ##?#?#         ! !!!   #??????????????? |
|            ?######         =% #    #?????????????? |
|            #           ; ###/###?###???????????#?# |
|            ;             |*%gu!################### |
|            #     ;       [==!=          +          |
|            #     #       @%%=  #  #######   """""" |
|            #""   # =        g! #    #???#   """""? |
|            #""  ?#=[[!*     *% ;#########   """""" |
|            #"""  ;#=%%[          k      +   """""" |
|            #"""  #![#######   ;;#########          |
|            #"""  ##%##????##   # #  ????#   """""" |
|            ?     ?#=#??????           ??#   """""" |
|            ?    ??   ??##??          ???#   """""" |
|            ?   ???   ????+??          ??#   """""" |
|            ###???#   ?#??# ?          ??#          |
|            ??????####??#?#            #?#          |
|            ?????????#????#            #?##+##+#+## |
|            #?????#???#?#?#         "  #??#         |
|            ???????????##?#       """  ####         |
|            ????????????#?#   """ """  +     """    |
|            ???????#???????            ####  """    |
|            ??????????#??????         ????#  """ !  |
|            ??????#?????##? ???     ??????#         |
|            ??#???????###########+#########  """    |
|            ???????#??#                      """    |
|            ##????????#                      """    |
|            ??????????#                             |
|            ????#?#???#                             |
|            ??????????#                             |
|            ??????????##########     ########### ## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           82
Coolant Potential          65
Energy Generation          49
Energy Capacity            1170
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       10
Additional Mass Support    19
Armor Coverage             1800
Resistance: KI             20
Resistance: TH             30
Resistance: EX             15
Resistance: EM             90
Resistance: I              15
Resistance: S              15
Resistance: P              15
Propulsion Shielding       66
Weapon Shielding           100
Phase Shifting             8
Evasion (%)                72
Targeting Accuracy         8
Core Analysis              8
Armor Integrity Analysis   33
Recoil Reduction           3
Particle Charging          20
Offensive Hacking          14
Defensive Hacking          14

 Item Schematics 
-----------------
    Armor Integrity Analyzer | -8/Materials  | Hacked
           Lrg. Storage Unit | -8/Materials  | Hacked
                 Cmb. Airjet | -8/Materials  | Scanalyzed
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
 Exp. Terrain Scan Processor | -7/Data Miner | Free
    Exp. Transmission Jammer | -7/Data Miner | Free
     Mni. Smartbomb Launcher | -7/Data Miner | Free
                Plasma Sword | -7/Data Miner | Free
                 Enh. Flamer | -6/Zion       | Free
                      Flamer | -6/Zion       | Free
                 Slug Cannon | -6/Zion       | Free
               Battle Cannon | -6/Zion       | Free
                  Beamcaster | -6/Zion       | Free
     Exp. Targeting Computer | -5/Factory    | Scanalyzed

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
         Combat Drone Bay | x1 | -6/Factory 
         Combat Drone Bay | x1 | -6/Factory 
 Armor Integrity Analyzer | x1 | -5/Factory 
         Combat Drone Bay | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadeControlInjector
  Manual?         0
Play Time         06:31:05
  Cumulative      1141.8 hours
  Start           2020.09.28 @ 23:20:01
  End             2020.10.03 @ 17:52:37
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          421
  Rogue           421
  Adventurer      0
  Explorer        0
Win Type          -
  Total           26
  Types           13/2/7/0/0/0/4/0/0
Lore%             95
Gallery%          95
Achievement%      84
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              12/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fc2286fb-9e78-4762-91b1-e4cb722119a0