Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.26 @ 22:37:28 Player: Err. String Expected Got Nil Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (192) 960 Value Destroyed (6046) 6046 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2539) 2539 TOTAL SCORE: 13065 Bonus ------- High Alert Combat Kills 1761 Follower Combat Kills 998 Friendly Fire -220 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 290/290 System Corruption 32% Temperature Cool (9) Movement Treading (243) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Armored Treads > --- UTILITY (5) ------ Improved Cooling System Huge Storage Unit Advanced Targeting Computer Medium Armor Plating Hacking Suite > --- WEAPON (3) ------- Assault Rifle Gauss Rifle Flak Gun > --- INVENTORY (25) --- Improved Deuterium Engine Improved Deuterium Engine Enhanced Nuclear Core Enhanced Nuclear Core Power Amplifier Advanced Heat Sink High-capacity Battery (250) High-capacity Matter Pod (200) Improved Sensor Array Core Analyzer Hacking Suite System Shield Long-range Tractor Beam Assault Rifle Advanced EMP Blaster Smartbomb Launcher Improved Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer Hacking Suite > --- WEAPON ----------- Enhanced Autogun Smartbomb Launcher > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Armored Treads Armored Treads Medium Treads Advanced Heat Sink Improved Cooling System High-capacity Battery High-capacity Matter Pod Core Analyzer Medium Armor Plating Hardened Medium Armor Plating Hardlight Generator Hacking Suite System Shield Long-range Tractor Beam Gauss Rifle Gauss Rifle Gauss Rifle Flak Gun Advanced EMP Blaster Improved Datajack Powered Hammer [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Advanced EMP Blaster Impact Weapon Powered Hammer Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Slots Evolved 6 | . . . . . 4 . 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 1 . 1 . . Utility 3 | . . . . . 2 . 1 . . Weapon 1 | . . . . . 1 . . . . Parts Attached 127 | 8 9 1 1 1 32 26 3 . 46 Power 11 | 1 2 . . . 1 4 . . 3 Engine 10 | 1 2 . . . 1 4 . . 2 Core 1 | . . . . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 29 | 2 3 . . 1 9 5 1 . 8 Treads 29 | 2 3 . . 1 9 5 1 . 8 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 32 | 2 2 . 1 . 5 4 2 . 16 Device 9 | 1 . . . . 1 1 1 . 5 Storage 4 | 1 1 . 1 . . . . . 1 Processor 3 | . 1 . . . . . 1 . 1 Hackware 1 | . . . . . 1 . . . . Protection 15 | . . . . . 3 3 . . 9 Artifact . | . . . . . . . . . . Weapon 55 | 3 2 1 . . 17 13 . . 19 Energy Gun 3 | . . . . . 2 . . . 1 Energy Cannon 1 | . . . . . 1 . . . . Ballistic Gun 43 | 3 2 1 . . 12 10 . . 15 Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . . . . . 1 2 . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes 9 | . . . . . 5 2 . . 2 Corrupted Parts 2 | . . . . . . . . . 2 System Corruption 17 | . . . . . . . . . 17 Parts Lost 27 | . 2 1 . 1 2 1 . . 20 Power 2 | . . . . . . 1 . . 1 Propulsion 8 | . 1 . . 1 1 . . . 5 Utility 6 | . . . . . . . . . 6 Weapon 11 | . 1 1 . . 1 . . . 8 Highest Loss Streak 6 | . 1 1 . 1 2 1 . . 6 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 98 | . 99 100 100 100 97 99 100 100 96 Engine 9 | . 14 14 14 14 9 9 7 7 6 Treads 27 | . 28 28 28 28 25 27 30 30 28 Device 2 | . 5 . . . . . 7 7 5 Storage 9 | . 14 14 14 14 9 9 7 7 7 Processor 11 | . 8 14 14 14 9 9 15 15 13 Hackware 5 | . . . . . 8 9 7 7 7 Protection 4 | . . . . . 9 8 . . 2 Ballistic Gun 25 | . 28 28 28 28 26 25 23 23 21 Peak Build Rating 51 | 9 9 8 8 9 29 37 43 44 51 Average Rating 28 | 5 8 7 8 8 25 35 42 43 44 On Entrance 19 | . 9 8 8 8 9 29 36 43 44 Naked Turns . | . . . . . . . . . . Heaviest Build 115 | 14 29 29 48 48 66 66 64 58 115 Greatest Support 88 | 40 40 40 40 40 60 60 80 80 88 Greatest Overweight (x) 2 | . . . 1 1 1 1 . . 2 Average Overweight (x) . | . . . . 1 . . . . . Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 20 20 25 Average Capacity 19 | 6 9 15 16 20 20 20 20 20 24 Most Carried 25 | 2 12 12 13 14 20 20 20 20 25 Average Carried 17 | 1 7 11 12 12 19 19 19 19 22 Final Capacity 25 | 8 15 15 20 20 20 20 20 20 25 Final Carried 20 | 2 12 12 12 14 20 20 20 20 19 Class Distribution -------------------- 30% | Mutant 22% | Scavenger-Gunner 19% | Skirmisher 14% | Gunner 4% | Commander-Gunner 3% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -8/Storage Skirmisher | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Matter Collected 6160 | 296 657 350 . 189 1057 1350 76 38 2147 Remotely . | . . . . . . . . . . Salvage Created 7643 | 85 753 210 . 263 1422 2231 63 . 2616 Parts 417 | 5 60 16 . 16 86 113 5 . 116 Haulers Intercepted 14 | . 2 . . . 4 6 . . 2 Recyclers Shooed 7 | . 2 1 . 1 . 3 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Combat Hostiles Destroyed 140 | . 16 7 . 7 30 35 1 . 44 Guns 128 | . 16 7 . 7 29 27 1 . 41 Cannons 1 | . . . . . 1 . . . . AOE 9 | . . . . . . 7 . . 2 Classes Destroyed 17 | 2 7 . . . 5 2 . . 1 Worker 9 | . 1 . . 1 2 2 . . 3 Builder 2 | . 1 . . . . . . . 1 Tunneler 1 | 1 . . . . . . . . . Hauler 14 | . 2 . . . 4 6 . . 2 Recycler 8 | 1 2 . . 2 . 3 . . . Mechanic 1 | . . . . . 1 . . . . Operator 6 | . 2 . . . . 2 . . 2 Watcher 12 | . 2 . . . 4 2 . . 4 Swarmer 27 | . 9 3 . 7 7 1 . . . Grunt 80 | . 7 4 . . 15 25 . . 29 Brawler 3 | . . . . . 1 . . . 2 Duelist 5 | . . . . . 1 1 . . 3 Protector 4 | . . . . . . 2 . . 2 Sentry 14 | . . . . . 6 4 1 . 3 Demolisher 2 | . . . . . . 2 . . . Hunter 3 | . . . . . 1 . . . 2 Programmer 3 | . . . . . . . . . 3 Best Kill Streak 10 | 2 4 2 . 4 5 9 1 . 10 Combat Bots Only 8 | . 3 2 . 4 4 8 1 . 8 Max Kills in Single Turn 3 | 1 2 1 . 2 2 3 1 . 2 Gunslinging 1 | . 1 . . 1 1 . . . 1 Exploded 3 | . . . . . . 3 . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Hostile Shots Fired 728 | . 73 27 . 43 109 116 33 . 327 Missed 188 | . 16 5 . 12 18 38 12 . 87 Damage Taken 8254 | . 647 221 . 249 1267 1488 151 42 4189 Core 1155 | . 67 65 . 24 93 189 20 7 690 Absorbed by Shields 100 | . . . . . . . . . 100 Regen/Repaired (Parts) 162 | . . . . . . . . 71 91 Core Remaining (%) 61 | 100 . . . 37 . 48 . . . Volleys Fired 457 | 4 77 19 . 22 70 103 6 1 155 Largest 3 | 2 2 2 . 2 3 3 3 3 3 Hottest 118 | 40 40 40 . 40 118 75 75 75 84 Shots Fired 1156 | 8 153 36 . 42 209 290 18 3 397 Gun 1137 | 8 153 36 . 42 203 282 18 3 392 Cannon 6 | . . . . . 6 . . . . Launcher 13 | . . . . . . 8 . . 5 Special . | . . . . . . . . . . Kinetic 1137 | 8 153 36 . 42 203 282 18 3 392 Thermal 6 | . . . . . 6 . . . . Explosive 5 | . . . . . . . . . 5 Electromagnetic 8 | . . . . . . 8 . . . Robot Hit Streak 19 | 3 5 7 . 9 9 16 18 2 19 Robot Miss Streak 5 | 2 4 5 . 1 5 4 1 1 5 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 25 | . 2 1 . 2 7 7 . . 6 Max Gunslinging Chain 1 | . 1 1 . 1 1 1 . . 1 Shots Hit Robots 791 | 6 90 20 . 33 143 195 16 2 286 Core Hits 409 | 3 41 11 . 12 81 97 3 . 161 Critical Kills 2 | . . . . . 1 . . . 1 Critical Parts Destroyed 8 | . 3 . . . . 1 . . 4 Critical Strikes 10 | . 3 . . . 1 1 . . 5 Destroy 10 | . 3 . . . 1 1 . . 5 Melee Attacks 8 | . . . . . . 3 . . 5 Impact 5 | . . . . . . . . . 5 Slashing 3 | . . . . . . 3 . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15184 | 65 1142 265 . 354 2586 4236 271 34 6231 Guns 13312 | 65 1128 255 . 338 2476 3299 271 34 5446 Cannons 103 | . . . . . 103 . . . . Explosions 1503 | . . . . . . 931 . . 572 Melee 210 | . . . . . . . . . 210 Ramming 56 | . 14 10 . 16 7 6 . . 3 Kinetic 13312 | 65 1128 255 . 338 2476 3299 271 34 5446 Thermal 322 | . . . . . 103 219 . . . Explosive 572 | . . . . . . . . . 572 Electromagnetic 712 | . . . . . . 712 . . . Impact 210 | . . . . . . . . . 210 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 32 | . 3 3 3 3 . 1 . . 32 Average Corruption 6 | . 2 3 3 3 . 1 . . 12 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 117 | . 15 15 11 10 . 6 . . 60 Message Errors 27 | . 2 3 3 1 . 2 . . 16 Matter Fused 36 | . 6 5 4 2 . 3 . . 16 Heat Flow Errors 9 | . . 2 1 2 . 1 . . 3 Energy Discharges 10 | . 3 1 1 1 . . . . 4 Parts Rejected 1 | . 1 . . . . . . . . Parts Fused 2 | . . . . 1 . . . . 1 Data Loss (minor) 14 | . 2 3 1 1 . . . . 7 Data Loss (major) 5 | . . 1 1 . . . . . 3 Alerts 4 | . . . . . . . . . 4 Weapon Failures 9 | . 1 . . 2 . . . . 6 Overload Shots . | . . . . . . . . . . Overflow Damage 35 | . . . . . . 7 . . 28 Projectiles . | . . . . . . . . . . Explosions 10 | . . . . . . 7 . . 3 Melee 25 | . . . . . . . . . 25 Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 25 | . . . . . . 25 . . . Shots 1 | . . . . . . 1 . . . Rammed 14 | . 4 4 . 3 1 1 . . 1 Targets Rammed 18 | . 5 4 . 4 2 2 . . 1 Kicked . | . . . . . . . . . . Crushed 4 | . 1 . . 1 1 1 . . . Highest Temperature 430 | . 12 277 123 203 159 430 132 18 236 Average Temperature 63 | . 4 117 65 121 35 66 76 13 73 Received Heat Transfer 3026 | . 228 72 . . 558 693 42 . 1433 Effects 3 | . . . . . . 2 . . 1 Energy Bleed 1 | . . . . . . 1 . . . Interference 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . . 1 Combat Hostiles 2 | . . . . . . 1 . . 1 Parts Fried 6 | . . . . . . 6 . . . Impact Corruptions 2 | . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . . . 2 . . . 2 Heat Transferred 385 | . . . . . 185 200 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 8 | . . . . . . 8 . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Peak Influence 1372 | 10 205 155 . 165 476 1016 490 184 1372 Initial 433 | . 6 40 . . 3 174 433 171 128 Average 480 | 3 90 89 . 98 209 584 460 172 933 Maximum Alert Level 4 | . 1 . . . 2 3 2 . 4 Low Security (%) 42 | 100 95 100 . 100 55 2 . 100 7 Level 1 11 | . 4 . . . 26 20 . . 7 Level 2 13 | . . . . . 17 47 100 . . Level 3 19 | . . . . . . 28 . . 43 Level 4 13 | . . . . . . . . . 41 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 33 | . 3 1 . . 2 8 . . 19 Investigation 10 | . 1 1 . . 2 1 . . 5 Extermination 5 | . . . . . . . . . 5 Reinforcement 6 | . 2 . . . . 2 . . 2 Assault 10 | . . . . . . 4 . . 6 Garrison 2 | . . . . . . 1 . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Distress Signals 4 | . . 1 . . 1 1 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 225 | . 29 10 . 10 40 51 1 1 83 Peak Tracking Total 10 | . 6 3 . 4 4 10 1 1 8 Tactical Retreats 5 | . . 1 . . . 4 . . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Traps Triggered 10 | . 4 . . . 2 1 1 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Machines Disabled 10 | . . . . . 1 6 . . 3 Max in Single Turn 2 | . . . . . 1 2 . . 1 Garrison Access 3 | . . . . . 1 1 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Machines Accessed 37 | . 7 3 1 . 8 6 1 . 11 Terminals 27 | . 5 3 . . 7 4 1 . 7 Fabricators 2 | . . . . . . . . . 2 Repair Stations 1 | . . . . . . . . . 1 Recycling Units 3 | . 2 . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 1 1 . . 1 Total Hacks 103 | . 17 10 5 . 25 16 2 . 28 Successful 46 | . 8 3 5 . 12 5 1 . 12 Failed 56 | . 9 6 . . 13 11 1 . 16 Catastrophic 4 | . 1 1 . . . . . . 2 Database Lockouts 1 | . . 1 . . . . . . . Manual 46 | . 7 11 . . 17 1 2 . 8 Terminals 73 | . 12 10 . . 23 10 2 . 16 Fabricators 5 | . . . . . . . . . 5 Repair Stations 3 | . . . . . . . . . 3 Recycling Units 7 | . 5 . . . . 2 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 10 | . . . . . 2 4 . . 4 Terminal Hacks 24 | . 3 3 5 . 8 3 . . 2 Record 5 | . . . 5 . . . . . . Part Schematic 4 | . . 1 . . 2 . . . 1 Robot Analysis 5 | . 1 2 . . 2 . . . . Prototype ID Bank 1 | . . . . . 1 . . . . Open Door 2 | . . . . . . 2 . . . Branch Access Points 2 | . . . . . 1 . . . 1 Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . Registered Prototypes 1 | . . . . . 1 . . . . Zone Layout 1 | . . . . . . 1 . . . Fabricator Hacks 5 | . . . . . . . . . 5 Network Status 1 | . . . . . . . . . 1 Load Schematic 2 | . . . . . . . . . 2 Build 2 | . . . . . . . . . 2 Repair Station Hacks 2 | . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . 1 Repair 1 | . . . . . . . . . 1 Recycling Unit Hacks 2 | . 2 . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 1 . . 1 Seal Access 3 | . . . . . 1 1 . . 1 Unauthorized Hacks 10 | . 3 . . . 3 1 1 . 2 Terminals 10 | . 3 . . . 3 1 1 . 2 Botnet 7 | . 2 . . . 2 1 1 . 1 Operators 3 | . 1 . . . 1 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used . | . . . . . . . . . . Hacking Detections 32 | . 6 2 . . 7 5 1 . 11 Full Trace Events 8 | . . 2 . . . 1 . . 5 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . 1 . . 1 . . . 1 Parts Built 1 | . . . . . . . . . 1 Authchips . | . . . . . . . . . . Time 102 | . . . . . . . . . 102 Total Part Build Rating 1 | . . . . . . . . . 1 Parts Repaired 1 | . . . . . . . . . 1 Time 39 | . . . . . . . . . 39 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 11 | . 11 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Total Allies 38 | . . 2 . 4 . 12 . 20 . Largest Group 20 | . . 2 1 3 3 10 . 20 16 Highest-Rated Group 524 | . . 42 31 63 63 173 . 524 444 Highest-Rated Ally 35 | . . 31 31 31 31 31 . 35 35 Total Orders . | . . . . . . . . . . Ally Attacks 301 | . . 3 . 11 27 71 . 24 165 Total Damage 4485 | . . 63 . 84 303 783 . 757 2495 Kills 38 | . . 1 . 2 3 10 . 1 21 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Robot Analysis Total 5 | . 1 2 . . 2 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Turns Passed 12086 | 108 1474 941 420 504 2335 2038 154 331 3781 Spaces Moved 4885 | 53 729 541 240 166 847 727 68 186 1328 Core 4 | 4 . . . . . . . . . Treads 4881 | 49 729 541 240 166 847 727 68 186 1328 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 160 170 170 170 170 Average Speed 206 | 151 160 160 175 240 226 225 170 170 237 Slowest Speed 325 | 160 160 160 240 240 243 250 170 170 325 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 54 | 5 94 96 64 37 65 72 2 87 25 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . 1 1 . . 1 . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . Scrap Searched 3 | . . 2 . 1 . . . . . Spaces Dug 3 | . . . . . . 3 . . . Terrain Destroyed 74 | . . . . . . 23 . . 51 Melee 3 | . . . . . . 3 . . . Projectile 1 | . . . . . . . . . 1 AOE 69 | . . . . . . 20 . . 49 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Total 6129 | 70 887 579 241 227 1116 980 101 202 1726 Wait 438 | 5 43 14 . 32 92 80 20 9 143 Move 4877 | 52 728 540 239 165 846 726 68 185 1328 Hop . | . . . . . . . . . . Pick Up 103 | 1 16 1 . 3 36 13 3 3 27 Fast Attach 32 | 7 2 . . . 9 4 . . 10 Attach 39 | . 2 1 . 1 6 3 2 . 24 Detach 6 | . . . . . . 1 . . 5 Swap 56 | 1 5 . 1 . 17 19 1 . 12 Drop 92 | . 9 . 1 . 38 26 1 4 13 Fire 457 | 4 77 19 . 22 70 103 6 1 155 Melee 8 | . . . . . . 3 . . 5 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 18 | . 5 4 . 4 2 2 . . 1 Escape Stasis 2 | . . . . . . . . . 2 Rewire 1 | . . . . . . . . . 1 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory -7/Waste -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 109 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 10) 719 | -10/Materials | Discovered new exit (range 15) 898 | -10/Materials | Discovered new exit (range 12) 1058 | -10/Materials | Discovered new exit (range 15) 1207 | -10/Materials | Discovered new exit (range 8) 1361 | -10/Materials | Discovered new exit (range 16) 1583 | -10/Materials | Entered Mines 1777 | -10/Mines | Discovered new exit (range 15) 1921 | -10/Mines | Learned Materials trap positions 1931 | -10/Mines | Discovered new exit (range 11) 1938 | -10/Mines | Learned location of Storage (-8) 2179 | -10/Mines | Core integrity fell below 50% 2241 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2326 | -10/Mines | Central database locked down 2514 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2516 | -10/Mines | Discovered new exit (range 5) 2524 | -10/Mines | Entered Exiles 2524 | -10/Exiles | Accompanied by 1 ally 2554 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2563 | -10/Exiles | Met 8R-AWN 2590 | -10/Exiles | Met EX-HEX 2633 | -10/Exiles | Met EX-BIN 2680 | -10/Exiles | Met EX-DEC 2696 | -10/Exiles | Learned location of Zion (-7) 2918 | -10/Exiles | Discovered new exit (range 14) 2944 | -10/Exiles | Entered Mines 3069 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3096 | -9/Mines | Assembled infested the area 3429 | -9/Mines | Received a Mining Laser from a helpful Derelict 3438 | -9/Mines | Discovered new exit (range 5) 3448 | -9/Mines | Entered Materials 3448 | -8/Materials | Accompanied by 3 allies 3448 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3449 | -8/Materials | Loaded intel: 25 trap records 3741 | -8/Materials | Build established: Gunner 4099 | -8/Materials | Build established: Scavenger-Gunner 4282 | -8/Materials | Discovered new exit (range 4) 4446 | -8/Materials | Discovered new exit (range 6) 4509 | -8/Materials | Identified exit to Storage 5100 | -8/Materials | Discovered new exit (range 10) 5783 | -8/Materials | Entered Storage 6435 | -8/Storage | Build established: Gunner 6703 | -8/Storage | Learned location of Armory (-3) 6761 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6796 | -8/Storage | Discovered new exit (range 5) 6803 | -8/Storage | Garrison activated, responded to threat 7069 | -8/Storage | Build established: Commander-Gunner 7203 | -8/Storage | Met a pair of Derelict thieves 7315 | -8/Storage | Lost 8 allies 7383 | -8/Storage | First assault squad dispatched 7439 | -8/Storage | Core integrity fell below 50% 7469 | -8/Storage | Destroyed 8 combat bots 7585 | -8/Storage | Build established: Gunner 7821 | -8/Storage | Entered Factory 7821 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7975 | -7/Factory | Sucked down chute 7975 | -7/Factory | Entered Waste 7976 | -7/Waste | Joined by Warlord forces that had cleared the area 8120 | -7/Waste | Build established: Skirmisher 8265 | -7/Waste | A Compactor rumbled back to life 8265 | -7/Waste | Spotted C-40 Crusher 8269 | -7/Waste | Allies destroyed C-40 Crusher 8276 | -7/Waste | Discovered new exit (range 13) 8296 | -7/Waste | Identified exit to Factory 8306 | -7/Waste | Entered Factory 8306 | -7/Factory | Accompanied by 16 allies 8614 | -7/Factory | Lost 7 allies 8665 | -7/Factory | Fabricated Huge Storage Unit? 8823 | -7/Factory | Repaired Broken Smartbomb Launcher 8913 | -7/Factory | Destroyed 8 combat bots 9859 | -7/Factory | Lost 4 allies 9906 | -7/Factory | First assault squad dispatched 10244 | -7/Factory | Garrison activated, responded to threat 10337 | -7/Factory | Build established: Gunner 10552 | -7/Factory | Core integrity fell below 50% 10588 | -7/Factory | Lost 6 parts (1p3n1u1w) 11017 | -7/Factory | Identified exit to Lower Caves 11113 | -7/Factory | System corruption reached 10% 11262 | -7/Factory | Core integrity fell below 20% 11289 | -7/Factory | Lost 5 parts (3u2w) 11396 | -7/Factory | System corruption reached 30% 11690 | -7/Factory | Build established: Scavenger-Tank 11790 | -7/Factory | Lost 6 parts (2n2u2w) 12024 | -7/Factory | Build established: Scavenger-Gunner 12087 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11898_ SB FR7J>10N8=P 11906_ ALERT: Significant disruption in Zone 6K, multiple assault carriers dispatched. 11935_ System corrupted: Matter fused (-8). 11950_ System corrupted: IFF burst signal emitted. 11965_ 6XLFGW%IEUVLK|HT 09QAII=VMIR4 7CUSACJWP8 11969_ Acquired 8 matter. 12015_ Q TYW1PWETWJCBQM:VM ,ED7V>GTY223DP 12031_ System corrupted: Heat flow error (+151). 12047_ System corrupted: Matter fused (-10). 12071_ System corrupted: Matter fused (-7). 12074_ Acquired 17 matter. 12087_ C-30 ARC bursts open, deploying its payload. 12087_ G-50 Soldier unfolds itself. 12087_ B-48 Gladiator unfolds itself. 12087_ L-41 Fighter unfolds itself. 12087_ G-47 Trooper unfolds itself. 12087_ M-28 Smith unfolds itself. Map ----- +----------------------------------------------------+ | # """ # ######### #??? ????? | | # #/######### ### """ ????? | | # """ # # + """ #???? | | #] """ # # % # """ #???? | | # """ # # # ! #???? | | # # + %+! """ /???? | | #??##### # #= """ #???? | | ???????# """ # # """ ????? | | ???????# """"" # #? #???? | | ???????# """"" # #?########???? | | ???????########### #????????????? | | ?????????????????# #????????????? | | ?????????????????# #????????????? | | ?????????????????# #????????????? | | ??????#######????# #????????????? | | ??????# ????# #????????????? | | ??????# """"??# #????????????? | | ??????# """"??# #????????????? | | ??????# """"??# #????????????? | | ??????#! """"??# #??"Y?" #????? | | ####??# """"#?# #??"" #????? | | # ??# """"#?# #? "" ?????? | | # ?# """"### ## ??????? | | # ?# ## ###+##### ??? | | # #+#+####### % k ?? | | # # @ g%l % ? | | # + gbm ? | | # ! # %! %% ? | | # ###+####### ? | | # ?# ## % ###+#######?? | | # ?# "" #### ###?? #?? | | # ??# "" ## # % ##???? = #?? | | # ??# """ #### #????? #?? | | ###???# "" """ ## # #?????? #?? | | ??????# "F """ ## # %##??????? = ??? | | ??????# "" #?## % ##??????? ??? | | ??????# "" #?## !##???????! #?? | | ??????# #?# % ##??????? ??? | | ??????##########?##% #????????#+#??? | | ???????????? ??## ########## #??? | | ???????????? % ?# % #### | | ???????????? #% ! =# | | ?????????????? +| %*%+=%" | | ??????????????""%# [=#% " | | ??????????????"" # # " | | ?????????????""" # # | | ?????????????""" # % !%#### | | ???????????????# # !#### | | ???????????????# # | | ???????????####### =####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Mines | Hacked Hpw. Tractor Beam | -8/Materials | Hacked Hrd. Heavy Armor Plating | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Huge Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- We Are Legion Challenges ------------ None Game ------ Seed ThrowingAblativeFlakker Manual? 0 Play Time 01:19:13 Cumulative 82.5 hours Start 2025.02.26 @ 16:39:07 End 2025.02.26 @ 22:37:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 44 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 345c92ca-8618-4ec3-8492-0fd5b6e1b418