Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.03 @ 02:57:24

Player: ktur

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (17)      85
Value Destroyed (341)      341
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 886

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     172/300
Energy                     94/100
System Corruption          0%
Temperature                Cool (10)
Movement                   Core (400) Ox7
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Compact Wheel
>               --- UTILITY (2) ------
          Large Storage Unit
       Improved Targeting Computer
>               --- WEAPON (2) -------
         Medium Laser
          Light Assault Rifle
>               --- INVENTORY (15) ---
        Compact Wheel
                Disposable Heat Sink
  High-capacity Matter Pod (86)
                Structural Scanner
       Improved Targeting Computer
                ECM Suite
         Medium Laser
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
>          --- WEAPON -----------
    Medium Laser
     Light Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
           Aluminum Leg
           Aluminum Leg
   Compact Wheel
   Compact Wheel
    Medium Laser
     Light Assault Rifle
           Plasma Cutter
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             28   | 6   15  7   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   3   4   
    Treads                 7    | 2   3   2   
    Leg                    .    | .   .   .   
    Wheel                  2    | .   .   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   4   .   
    Device                 1    | .   1   .   
    Storage                3    | 1   2   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   11   | 2   6   3   
    Energy Gun             5    | 1   3   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 1   3   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   3   5   
  Power                    2    | .   1   1   
  Propulsion               3    | .   .   3   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   2   1   
  Highest Loss Streak      4    | .   3   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     90   | .   92  81  
  Engine                   11   | .   13  .   
  Treads                   24   | .   27  12  
  Wheel                    2    | .   .   14  
  Device                   7    | .   8   .   
  Storage                  14   | .   14  14  
  Processor                2    | .   .   14  
  Energy Gun               13   | .   14  10  
  Ballistic Gun            11   | .   11  12  
Naked Turns                .    | .   .   .   
Heaviest Build             27   | 11  27  26  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         10   | 7   9   15  
  Most Carried             15   | 6   15  15  
  Average Carried          9    | 2   8   12  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 6   15  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           495  | 251 244 .   
  Remotely                 .    | .   .   .   
Salvage Created            643  | .   555 88  
  Parts                    31   | .   28  3   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  27   | .   11  16  
  Guns                     11   | .   11  .   
  AOE                      16   | .   .   16  
Classes Destroyed          6    | 1   4   1   
  Worker                   3    | 1   1   1   
  Hauler                   2    | .   2   .   
  Recycler                 1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    8    | .   8   .   
  Assembled                16   | .   .   16  
Best Kill Streak           16   | 1   4   16  
  Combat Bots Only         16   | .   3   16  
Max Kills in Single Turn   5    | 1   1   5   
  Gunslinging              .    | .   .   .   
  Exploded                 5    | .   .   5   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Jun  Mat  Min  
Damage Taken               1327 | .    646  681  
  Core                     255  | .    87   168  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   123  | .    123  .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              59   | .    49   10   
  Largest                  2    | .    2    2    
  Hottest                  90   | .    90   70   
Shots Fired                105  | .    92   13   
  Gun                      98   | .    92   6    
  Cannon                   .    | .    .    .    
  Launcher                 7    | .    .    7    
  Special                  .    | .    .    .    
  Kinetic                  47   | .    44   3    
  Thermal                  51   | .    48   3    
  Explosive                7    | .    .    7    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         14   | .    14   6    
  Robot Miss Streak        3    | .    2    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           76   | .    69   7    
  Core Hits                64   | .    33   31   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         3    | .    3    .    
    Burn                   3    | .    3    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1877 | 1    828  1048 
  Guns                     833  | .    804  29   
  Cannons                  .    | .    .    .    
  Explosions               1019 | .    .    1019 
  Melee                    .    | .    .    .    
  Ramming                  25   | 1    24   .    
  Kinetic                  336  | .    320  16   
  Thermal                  497  | .    484  13   
  Explosive                1019 | .    .    1019 
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            14   | .    .    14   
  Projectiles              .    | .    .    .    
  Explosions               14   | .    .    14   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      29   | .    .    29   
  Shots                    1    | .    .    1    
  Rammed                   8    | .    8    .    
Targets Rammed             9    | 1    8    .    
  Kicked                   .    | .    .    .    
  Crushed                  1    | 1    .    .    
Highest Temperature        235  | .    235  20   
  Average Temperature      73   | .    78   12   
  Received Heat Transfer   422  | .    342  80   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    2    .    
  Heat Transferred         1604 | .    1567 37   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             186  | .   186 42  
  Initial                  42   | .   3   42  
  Average                  63   | .   76  27  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              40   | .   21  19  
  Peak Tracking Total      17   | .   6   17  
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          7    | .   7   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                15   | .   15  .   
  Successful               10   | .   10  .   
  Failed                   4    | .   4   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        1    | .   1   .   
  Manual                   10   | .   10  .   
  Terminals                12   | .   12  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Robot Analysis           2    | .   2   .   
  Prototype ID Bank        2    | .   2   .   
  Alert Level              1    | .   1   .   
  Locate Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                1    | .   1   .   
    Botnet                 1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Tunnel                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Jun  Mat  Min  
Turns Passed               1379 | 101  1054 224  
Spaces Moved               574  | 54   493  27   
  Core                     1    | 1    .    .    
  Treads                   550  | 53   493  4    
  Legs                     .    | .    .    .    
  Wheels                   23   | .    .    23   
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  100  
  Average Speed            157  | 157  160  117  
  Slowest Speed            240  | 160  160  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       31   | 7    75   13   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    1    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 6    | .    .    6    
Terrain Destroyed          31   | .    .    31   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      31   | .    .    31   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Total                      940  | 66  668 206 
  Wait                     244  | .   82  162 
  Move                     573  | 54  492 27  
  Hop                      .    | .   .   .   
  Pick Up                  20   | 6   14  .   
  Fast Attach              18   | 6   12  .   
  Attach                   4    | .   1   3   
  Detach                   .    | .   .   .   
  Swap                     6    | .   2   4   
  Drop                     8    | .   8   .   
  Fire                     59   | .   49  10  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    8    | .   8   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines

 History 
---------
 Turn | Location      | Event
   16 | -11/Junkyard  | Discovered new exit (range 15)
  102 | -11/Junkyard  | Entered Materials
  210 | -10/Materials | Discovered new exit (range 7)
  228 | -10/Materials | Central database locked down
  310 | -10/Materials | Build established: Mutant
  427 | -10/Materials | Discovered new exit (range 14)
  523 | -10/Materials | Discovered new exit (range 12)
  576 | -10/Materials | Repaired Lgt. Treads
  811 | -10/Materials | Lost 3 parts (1p2w)
  947 | -10/Materials | Discovered new exit (range 12)
 1156 | -10/Materials | Entered Mines
 1157 | -10/Mines     | Assembled infested the area
 1164 | -10/Mines     | Core integrity fell below 50%
 1194 | -10/Mines     | Destroyed 16 combat bots
 1202 | -10/Mines     | Lost 4 parts (1p2n1w)
 1375 | -10/Mines     | Core integrity fell below 20%
 1380 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01167_ as-56794 destroyed.
01167_ Destroyed Asb. Hover Unit.
01168_ as-64892 destroyed.
01169_ as-69399 destroyed.
01169_ as-82108 destroyed.
01169_ Lgt. Treads destroyed.
01170_ The unstable cave ceiling collapses.
01171_ Destroyed Asb. F-torch.
01171_ as-18871 destroyed.
01171_ Lgt. Assault Rifle destroyed.
01173_ as-93755 destroyed.
01173_ as-96031 destroyed.
01185_ The unstable cave ceiling collapses.
01369_ K-01 Serf collects debris.
01373_ C-30 ARC bursts open, deploying its payload.
01373_ D-53 Grenadier unfolds itself. <x2>
01373_ K-01 Serf collects debris.
01373_ K-01 Serf destroyed.
01375_ The unstable cave ceiling collapses.
01378_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiningSpliceAxe
  Manual?         0
Play Time         00:07:53
  Cumulative      673.5 hours
  Start           2023.03.03 @ 02:48:16
  End             2023.03.03 @ 02:57:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          604
  Rogue           604
  Adventurer      0
  Explorer        0
Win Type          -
  Total           33
  Types           14/2/9/2/0/0/4/1/1
Lore%             96
Gallery%          95
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 268dbf56-0cea-4934-8500-07f1dacc5f49