Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.11 @ 23:33:22

Player: Insider

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (125)     625
Value Destroyed (4042)     4042
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (87)                 87
              TOTAL SCORE: 7194

 Bonus
-------
High Alert Combat Kills    130
Friendly Fire              -43

 Cogmind 
---------
Core Integrity             0/700
Matter                     221/300
Energy                     365/365
System Corruption          5%
Temperature                Warning (324)
Movement                   Hovering (228) Ox3
Location                   -7/Factory

 Parts 
-------
>               --- POWER (3) --------
          Light Ion Engine
       Improved Deuterium Engine
          Micro Nuclear Core
>               --- PROPULSION (3) ---
                Airjet
                Gravmag System
         Cooled Airjet
>               --- UTILITY (4) ------
       Improved Heat Sink
  High-capacity Storage Unit
                Target Analyzer
       Improved Medium Armor Plating
>               --- WEAPON (3) -------
                Gatling Laser
                Assault Cannon
       Advanced Assault Cannon
>               --- INVENTORY (20) ---
         Medium Storage Unit
  High-capacity Storage Unit
        Compact Battery (200)
        Compact Battery (200)
                Terrain Scan Processor
                Core Analyzer
                Weapon Cycler
       Improved Medium Armor Plating
                Lightning Gun
                Particle Gun
                Field Laser
                Field Laser
                Field Laser
       Improved EM Pulse Cannon
          Heavy Ion Cannon
                Proton Missile Launcher
          Heavy Missile Launcher
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
       Enhanced Nuclear Core
          Micro Nuclear Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Titanium Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Advanced Shield Generator
                Field Recycling Unit
>               --- WEAPON -----------
      Precision Shock Rifle
       Advanced Beam Cannon
      Precision Grenade Launcher
>               --- INVENTORY --------
          Light Ion Engine
                Carbon-fiber Leg
                Gravmag System
       Improved Heat Sink
                Coolant Injector
         Medium Storage Unit
  High-capacity Storage Unit
       Improved Sensor Array
                Weapon Cycler
        Layered Light Armor Plating
      Precision Shock Rifle
       Improved EM Pulse Cannon
          Heavy Particle Cannon
         Cooled Particle Cannon
   High-powered Shotgun
                Gauss Rifle
                Missile Launcher
                Greatsword
[Rating: 53]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Target Analyzer
  Protection               Improved Medium Armor Plating
Weapon                     Precision Shock Rifle
  Energy Gun               Precision Shock Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Precision Grenade Launcher
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    2    | .   .   1   .   1   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             127  | 6   2   15  36  68  
  Power                    29   | 1   .   3   6   19  
    Engine                 20   | 1   .   3   5   11  
    Core                   9    | .   .   .   1   8   
    Reactor                .    | .   .   .   .   .   
  Propulsion               35   | 2   .   4   14  15  
    Treads                 6    | 2   .   4   .   .   
    Leg                    9    | .   .   .   6   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  15   | .   .   .   6   9   
    Flight                 5    | .   .   .   2   3   
  Utility                  23   | 1   1   1   5   15  
    Device                 12   | .   .   .   4   8   
    Storage                5    | 1   1   .   .   3   
    Processor              2    | .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   .   1   1   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   40   | 2   1   7   11  19  
    Energy Gun             10   | 1   .   4   1   4   
    Energy Cannon          11   | .   .   .   6   5   
    Ballistic Gun          8    | 1   .   1   3   3   
    Ballistic Cannon       3    | .   .   1   .   2   
    Launcher               7    | .   1   1   1   4   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   1   5   
Parts Lost                 37   | .   .   2   8   27  
  Power                    11   | .   .   1   2   8   
  Propulsion               9    | .   .   .   3   6   
  Utility                  7    | .   .   .   .   7   
  Weapon                   10   | .   .   1   3   6   
  Highest Loss Streak      9    | .   .   1   7   9   
  To Critical Strikes      1    | .   .   .   1   .   
Average Slot Usage (%)     90   | .   97  98  85  89  
  Engine                   11   | .   14  21  13  8   
  Core                     6    | .   .   .   .   9   
  Treads                   5    | .   28  22  2   .   
  Leg                      8    | .   .   .   6   11  
  Hover                    6    | .   .   .   10  7   
  Device                   10   | .   .   .   12  14  
  Storage                  9    | .   25  14  9   7   
  Processor                2    | .   .   .   .   3   
  Protection               4    | .   .   7   5   4   
  Energy Gun               6    | .   9   12  6   5   
  Energy Cannon            4    | .   .   .   6   5   
  Ballistic Gun            4    | .   14  9   6   2   
  Ballistic Cannon         2    | .   .   1   2   3   
  Launcher                 3    | .   4   8   .   3   
Peak Build Rating          53   | 6   7   15  32  53  
  Average Rating           32   | 4   6   11  20  43  
  On Entrance              11   | .   6   7   14  32  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             88   | 14  17  26  30  88  
  Greatest Support         50   | 40  40  40  45  50  
  Greatest Overweight (x)  18   | .   .   .   8   18  
  Average Overweight (x)   1    | .   .   .   .   1   
Largest Inventory Capacity 20   | 8   8   8   8   20  
  Average Capacity         14   | 7   8   8   8   18  
  Most Carried             20   | 1   4   8   8   20  
  Average Carried          11   | .   2   6   6   15  
  Final Capacity           20   | 8   8   8   8   20  
  Final Carried            18   | 1   3   7   8   18  

 Class Distribution 
--------------------
 22% | Scavenger-Gunner
 16% | Scavenger-Skirmisher
 16% | Mutant
 16% | Scavenger-Tank
 15% | Tank
  7% | Scavenger-Mutant
  4% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
                 Tank | -9/Materials
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Gunner | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           2673 | 239  147  387  601  1299 
  Remotely                 .    | .    .    .    .    .    
Salvage Created            4315 | .    112  650  966  2587 
  Parts                    266  | .    3    46   65   152  
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           4    | .    .    1    2    1    
Parts Field Recycled       16   | .    .    .    .    16   
  Retrieved Matter         151  | .    .    .    .    151  
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  88   | .   5   18  19  46  
  Melee                    1    | .   .   .   .   1   
  Guns                     42   | .   .   16  10  16  
  Cannons                  24   | .   .   .   9   15  
  AOE                      17   | .   5   2   .   10  
Classes Destroyed          15   | .   3   3   2   7   
  Worker                   8    | .   2   .   2   4   
  Builder                  9    | .   .   1   1   7   
  Tunneler                 1    | .   .   .   .   1   
  Recycler                 6    | .   .   .   1   5   
  Operator                 1    | .   .   .   .   1   
  Watcher                  12   | .   .   4   5   3   
  Swarmer                  22   | .   3   7   7   5   
  Grunt                    31   | .   2   4   6   19  
  Brawler                  1    | .   .   .   .   1   
  Protector                1    | .   .   .   .   1   
  Sentry                   17   | .   .   7   3   7   
  Specialist               4    | .   .   .   .   4   
  Hunter                   5    | .   .   .   3   2   
  Programmer               6    | .   .   .   .   6   
  Heavy                    1    | .   .   .   .   1   
Best Kill Streak           8    | .   3   5   8   8   
  Combat Bots Only         6    | .   3   5   5   6   
Max Kills in Single Turn   3    | .   3   1   2   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   3   1   .   2   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        905   | .    32   113  172  588  
  Missed                   289   | .    14   37   39   199  
Damage Taken               6080  | .    122  798  1292 3868 
  Core                     1070  | .    8    56   305  701  
  Absorbed by Shields      354   | .    .    .    .    354  
  Redirected to Shielding  62    | .    .    22   40   .    
  Ignored by Resistances   1928  | .    41   233  390  1264 
Core Remaining (%)         81    | 100  96   86   44   .    
Volleys Fired              271   | .    12   48   68   143  
  Largest                  3     | .    2    3    3    3    
  Hottest                  192   | .    70   136  171  192  
Shots Fired                598   | .    19   116  165  298  
  Gun                      379   | .    15   94   111  159  
  Cannon                   169   | .    .    5    54   110  
  Launcher                 50    | .    4    17   .    29   
  Special                  .     | .    .    .    .    .    
  Kinetic                  252   | .    11   46   79   116  
  Thermal                  213   | .    4    53   86   70   
  Explosive                50    | .    4    17   .    29   
  Electromagnetic          83    | .    .    .    .    83   
  Robot Hit Streak         26    | .    7    10   15   26   
  Robot Miss Streak        4     | .    3    2    4    3    
  Penetration Max          1     | .    .    .    1    1    
  Secondary Targets        .     | .    .    .    .    .    
Shots Hit Robots           418   | .    12   76   100  230  
  Core Hits                223   | .    11   35   45   132  
  Critical Kills           2     | .    .    .    .    2    
  Critical Parts Destroyed 1     | .    .    .    .    1    
  Critical Strikes         15    | .    1    1    5    8    
    Burn                   6     | .    1    1    4    .    
    Meltdown               2     | .    .    .    .    2    
    Destroy                1     | .    .    .    .    1    
    Blast                  2     | .    .    .    1    1    
    Corrupt                4     | .    .    .    .    4    
Melee Attacks              1     | .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    
  Slashing                 1     | .    .    .    .    1    
  Piercing                 .     | .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    
Damage Inflicted           10473 | .    383  1443 1798 6849 
  Guns                     4567  | .    110  938  1059 2460 
  Cannons                  2828  | .    .    19   739  2070 
  Explosions               3023  | .    273  486  .    2264 
  Melee                    36    | .    .    .    .    36   
  Ramming                  19    | .    .    .    .    19   
  Kinetic                  3302  | .    85   468  786  1963 
  Thermal                  2964  | .    25   489  1012 1438 
  Explosive                2730  | .    273  486  .    1971 
  Electromagnetic          1422  | .    .    .    .    1422 
  Impact                   .     | .    .    .    .    .    
  Slashing                 36    | .    .    .    .    36   
  Piercing                 .     | .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    5    
  Average Corruption       3     | .    .    .    .    3    
  Corruption Purged        .     | .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    
  Effects                  30    | .    .    .    .    30   
    Message Errors         5     | .    .    .    .    5    
    Matter Fused           6     | .    .    .    .    6    
    Heat Flow Errors       4     | .    .    .    .    4    
    Energy Discharges      6     | .    .    .    .    6    
    Data Loss (minor)      6     | .    .    .    .    6    
    Data Loss (major)      2     | .    .    .    .    2    
    Misfires               1     | .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    
Overflow Damage            179   | .    .    12   .    167  
  Projectiles              26    | .    .    .    .    26   
  Explosions               153   | .    .    12   .    141  
  Melee                    .     | .    .    .    .    .    
Knockbacks                 7     | .    .    .    3    4    
  Impact                   .     | .    .    .    .    .    
  Kinetic                  6     | .    .    .    2    4    
  Secondary                1     | .    .    .    1    .    
Self-Inflicted Damage      258   | .    5    40   .    213  
  Shots                    9     | .    1    3    .    5    
  Rammed                   2     | .    .    .    .    2    
Targets Rammed             3     | .    .    .    .    3    
  Kicked                   1     | .    .    .    .    1    
  Crushed                  .     | .    .    .    .    .    
Highest Temperature        497   | .    18   327  431  497  
  Average Temperature      119   | .    7    100  128  125  
  Received Heat Transfer   1859  | .    30   303  297  1229 
  Effects                  24    | .    .    5    3    16   
    Shutdowns              9     | .    .    .    2    7    
    Energy Bleed           3     | .    .    2    .    1    
    Interference           8     | .    .    3    .    5    
    Short Circuit          1     | .    .    .    1    .    
    Damage (major)         3     | .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    2    
  Parts Fried              5     | .    .    .    .    5    
  Impact Corruptions       .     | .    .    .    .    .    
Robots Melted              2     | .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    2    
  Parts Melted             12    | .    .    2    6    4    
  Heat Transferred         6098  | .    148  1369 2368 2213 
Parts Sabotaged            .     | .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    1    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             556  | .   152 526 556 428 
  Initial                  189  | .   .   .   189 138 
  Average                  177  | .   28  270 350 139 
Maximum Alert Level        2    | .   .   2   2   2   
  Low Security (%)         63   | 100 100 31  3   78  
  Level 1                  28   | .   .   44  63  21  
  Level 2                  8    | .   .   24  32  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          23   | .   1   1   3   18  
  Investigation            1    | .   1   .   .   .   
  Extermination            5    | .   .   .   .   5   
  Reinforcement            10   | .   .   1   2   7   
  Assault                  .    | .   .   .   .   .   
  Garrison                 7    | .   .   .   1   6   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   
Haulers Reinforced         1    | .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           4    | .   .   .   3   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              129  | .   6   23  33  67  
  Peak Tracking Total      7    | .   3   4   7   6   
  Tactical Retreats        4    | .   .   1   2   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            3    | .   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                2    | .   .   .   .   2   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          11   | .   .   1   2   8   
  Max in Single Turn       4    | .   .   1   1   4   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          5    | .   2   .   .   3   
  Terminals                3    | .   1   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                7    | .   3   .   .   4   
  Successful               4    | .   2   .   .   2   
  Failed                   3    | .   1   .   .   2   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                4    | .   1   .   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   .   .   .   2   
  Record                   1    | .   .   .   .   1   
  Alert Level              1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Recycle Component        1    | .   1   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               5955 | 73   422  795  861  3804 
Spaces Moved               2727 | 44   241  381  451  1610 
  Core                     36   | 8    .    .    18   10   
  Treads                   716  | 36   241  381  58   .    
  Legs                     1144 | .    .    .    147  997  
  Wheels                   .    | .    .    .    .    .    
  Hover                    826  | .    .    .    228  598  
  Flight                   5    | .    .    .    .    5    
  Fastest Speed            50   | 50   160  160  52   120  
  Average Speed            178  | 140  160  160  127  200  
  Slowest Speed            1235 | 160  160  160  450  1235 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       31   | 5    52   40   25   35   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          241  | .    19   96   4    122  
  Melee                    .    | .    .    .    .    .    
  Projectile               7    | .    .    .    4    3    
  AOE                      234  | .    19   96   .    119  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      3343 | 56   259  474  608  1946 
  Wait                     .    | .    .    .    .    .    
  Move                     2723 | 43   240  380  450  1610 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  127  | 7    4    16   26   74   
  Fast Attach              14   | .    .    .    10   4    
  Attach                   91   | 6    2    11   23   49   
  Detach                   21   | .    1    3    7    10   
  Swap                     22   | .    .    4    3    15   
  Drop                     70   | .    .    12   21   37   
  Fire                     271  | .    12   48   68   143  
  Melee                    1    | .    .    .    .    1    
  Ram                      2    | .    .    .    .    2    
  Kick                     1    | .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 13)
   74 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  417 | -10/Materials | Discovered new exit (range 15)
  496 | -10/Materials | Entered another Materials area
  496 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1054 | -9/Materials  | Build established: Tank
 1206 | -9/Materials  | Discovered new exit (range 15)
 1291 | -9/Materials  | Entered another Materials area
 1291 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1397 | -8/Materials  | Build established: Scavenger-Tank
 1570 | -8/Materials  | Lost 7 parts (2p2n3w)
 1943 | -8/Materials  | Discovered new exit (range 13)
 1952 | -8/Materials  | Garrison activated, responded to threat
 2028 | -8/Materials  | Core integrity fell below 50%
 2152 | -8/Materials  | Entered Factory
 2152 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2429 | -7/Factory    | Build established: Scavenger-Skirmisher
 2945 | -7/Factory    | Garrison activated, responded to threat
 3040 | -7/Factory    | Build established: Tank
 3288 | -7/Factory    | Cargo convoy interrupted
 3365 | -7/Factory    | Lost 3 parts (1p1u1w)
 3726 | -7/Factory    | Garrison activated, responded to threat
 3745 | -7/Factory    | Core integrity fell below 50%
 3781 | -7/Factory    | Lost 4 parts (1p1n1u1w)
 4098 | -7/Factory    | Build established: Scavenger-Tank
 4226 | -7/Factory    | Lost 9 parts (3p2n2u2w)
 4278 | -7/Factory    | Lost 4 parts (1n2u1w)
 4632 | -7/Factory    | Core integrity fell below 20%
 5343 | -7/Factory    | Build established: Scavenger-Gunner
 5956 | -7/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
M-28 Smith knocked back.
Acquired 6 matter.
Acquired 19 matter.
Acquired 15 matter.
System corrupted: Energy discharge (-135).
System corrupted: FCS attempts to trigger Gatling Laser.
System corrupted: Gatling Laser misfires.
Dropped Imp. Medium Armor Plating.
Acquired Airjet.
Dropped Gravmag System.
T52FAFIZZLCDIPUZC2E PBE0XD
Connecting with Scanalyzer...
System corrupted: Heat flow error (+266).
Coolant Injector melts away.
G-47 Trooper suffers critical hit (Blast).
G-47 Trooper destroyed.
R-06 Scavenger collects Particle Gun.
[Achievement: 5k Club]
Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are
  calculated by Valve.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ???????????????????????????######????????????????? |
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|  #  T" #   #??#      #                     #?????? |
|  #  "" #   #??# """  #                     #?????? |
|  +  "" #   #### """  #                     #?????? |
|  #     #      # "S   #                     #?????? |
|  ##+####      # """  +                     #?????? |
|               #  ""  #                     #?????? |
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|  # ??????????#       =%[######## #####+#?????????? |
|  # "?????????#                         #?????????? |
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| T# """  #        ##     #??????# #???# #?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          65
Energy Generation          36
Energy Capacity            420
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            33
Evasion (%)                55
Launcher Accuracy          20
Target Analysis            5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
It's Just You
Please Form A Line
Power Corrupts
Remodeling
Risk Taker
Serviceable Loadout

 Challenges 
------------
None

 Game 
------
Seed              PointTowerMachine
  Manual?         0
Play Time         01:19:55
  Cumulative      2.0 hours
  Start           2024.09.11 @ 22:06:00
  End             2024.09.11 @ 23:33:22
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          6
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          183x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9b6f32dc-0325-4cb3-9c69-31881f51b7b6