Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.11 @ 23:33:22 Player: Insider Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (125) 625 Value Destroyed (4042) 4042 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (87) 87 TOTAL SCORE: 7194 Bonus ------- High Alert Combat Kills 130 Friendly Fire -43 Cogmind --------- Core Integrity 0/700 Matter 221/300 Energy 365/365 System Corruption 5% Temperature Warning (324) Movement Hovering (228) Ox3 Location -7/Factory Parts ------- > --- POWER (3) -------- Light Ion Engine Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION (3) --- Airjet Gravmag System Cooled Airjet > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Target Analyzer Improved Medium Armor Plating > --- WEAPON (3) ------- Gatling Laser Assault Cannon Advanced Assault Cannon > --- INVENTORY (20) --- Medium Storage Unit High-capacity Storage Unit Compact Battery (200) Compact Battery (200) Terrain Scan Processor Core Analyzer Weapon Cycler Improved Medium Armor Plating Lightning Gun Particle Gun Field Laser Field Laser Field Laser Improved EM Pulse Cannon Heavy Ion Cannon Proton Missile Launcher Heavy Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Enhanced Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Shield Generator Field Recycling Unit > --- WEAPON ----------- Precision Shock Rifle Advanced Beam Cannon Precision Grenade Launcher > --- INVENTORY -------- Light Ion Engine Carbon-fiber Leg Gravmag System Improved Heat Sink Coolant Injector Medium Storage Unit High-capacity Storage Unit Improved Sensor Array Weapon Cycler Layered Light Armor Plating Precision Shock Rifle Improved EM Pulse Cannon Heavy Particle Cannon Cooled Particle Cannon High-powered Shotgun Gauss Rifle Missile Launcher Greatsword [Rating: 53] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Target Analyzer Protection Improved Medium Armor Plating Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Precision Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . 1 . 1 Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 1 | . . 1 . . Parts Attached 127 | 6 2 15 36 68 Power 29 | 1 . 3 6 19 Engine 20 | 1 . 3 5 11 Core 9 | . . . 1 8 Reactor . | . . . . . Propulsion 35 | 2 . 4 14 15 Treads 6 | 2 . 4 . . Leg 9 | . . . 6 3 Wheel . | . . . . . Hover 15 | . . . 6 9 Flight 5 | . . . 2 3 Utility 23 | 1 1 1 5 15 Device 12 | . . . 4 8 Storage 5 | 1 1 . . 3 Processor 2 | . . . . 2 Hackware . | . . . . . Protection 4 | . . 1 1 2 Artifact . | . . . . . Weapon 40 | 2 1 7 11 19 Energy Gun 10 | 1 . 4 1 4 Energy Cannon 11 | . . . 6 5 Ballistic Gun 8 | 1 . 1 3 3 Ballistic Cannon 3 | . . 1 . 2 Launcher 7 | . 1 1 1 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 7 | . . 1 1 5 Parts Lost 37 | . . 2 8 27 Power 11 | . . 1 2 8 Propulsion 9 | . . . 3 6 Utility 7 | . . . . 7 Weapon 10 | . . 1 3 6 Highest Loss Streak 9 | . . 1 7 9 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 90 | . 97 98 85 89 Engine 11 | . 14 21 13 8 Core 6 | . . . . 9 Treads 5 | . 28 22 2 . Leg 8 | . . . 6 11 Hover 6 | . . . 10 7 Device 10 | . . . 12 14 Storage 9 | . 25 14 9 7 Processor 2 | . . . . 3 Protection 4 | . . 7 5 4 Energy Gun 6 | . 9 12 6 5 Energy Cannon 4 | . . . 6 5 Ballistic Gun 4 | . 14 9 6 2 Ballistic Cannon 2 | . . 1 2 3 Launcher 3 | . 4 8 . 3 Peak Build Rating 53 | 6 7 15 32 53 Average Rating 32 | 4 6 11 20 43 On Entrance 11 | . 6 7 14 32 Naked Turns . | . . . . . Heaviest Build 88 | 14 17 26 30 88 Greatest Support 50 | 40 40 40 45 50 Greatest Overweight (x) 18 | . . . 8 18 Average Overweight (x) 1 | . . . . 1 Largest Inventory Capacity 20 | 8 8 8 8 20 Average Capacity 14 | 7 8 8 8 18 Most Carried 20 | 1 4 8 8 20 Average Carried 11 | . 2 6 6 15 Final Capacity 20 | 8 8 8 8 20 Final Carried 18 | 1 3 7 8 18 Class Distribution -------------------- 22% | Scavenger-Gunner 16% | Scavenger-Skirmisher 16% | Mutant 16% | Scavenger-Tank 15% | Tank 7% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2673 | 239 147 387 601 1299 Remotely . | . . . . . Salvage Created 4315 | . 112 650 966 2587 Parts 266 | . 3 46 65 152 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . . 1 2 1 Parts Field Recycled 16 | . . . . 16 Retrieved Matter 151 | . . . . 151 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 88 | . 5 18 19 46 Melee 1 | . . . . 1 Guns 42 | . . 16 10 16 Cannons 24 | . . . 9 15 AOE 17 | . 5 2 . 10 Classes Destroyed 15 | . 3 3 2 7 Worker 8 | . 2 . 2 4 Builder 9 | . . 1 1 7 Tunneler 1 | . . . . 1 Recycler 6 | . . . 1 5 Operator 1 | . . . . 1 Watcher 12 | . . 4 5 3 Swarmer 22 | . 3 7 7 5 Grunt 31 | . 2 4 6 19 Brawler 1 | . . . . 1 Protector 1 | . . . . 1 Sentry 17 | . . 7 3 7 Specialist 4 | . . . . 4 Hunter 5 | . . . 3 2 Programmer 6 | . . . . 6 Heavy 1 | . . . . 1 Best Kill Streak 8 | . 3 5 8 8 Combat Bots Only 6 | . 3 5 5 6 Max Kills in Single Turn 3 | . 3 1 2 3 Gunslinging . | . . . . . Exploded 3 | . 3 1 . 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 905 | . 32 113 172 588 Missed 289 | . 14 37 39 199 Damage Taken 6080 | . 122 798 1292 3868 Core 1070 | . 8 56 305 701 Absorbed by Shields 354 | . . . . 354 Redirected to Shielding 62 | . . 22 40 . Ignored by Resistances 1928 | . 41 233 390 1264 Core Remaining (%) 81 | 100 96 86 44 . Volleys Fired 271 | . 12 48 68 143 Largest 3 | . 2 3 3 3 Hottest 192 | . 70 136 171 192 Shots Fired 598 | . 19 116 165 298 Gun 379 | . 15 94 111 159 Cannon 169 | . . 5 54 110 Launcher 50 | . 4 17 . 29 Special . | . . . . . Kinetic 252 | . 11 46 79 116 Thermal 213 | . 4 53 86 70 Explosive 50 | . 4 17 . 29 Electromagnetic 83 | . . . . 83 Robot Hit Streak 26 | . 7 10 15 26 Robot Miss Streak 4 | . 3 2 4 3 Penetration Max 1 | . . . 1 1 Secondary Targets . | . . . . . Shots Hit Robots 418 | . 12 76 100 230 Core Hits 223 | . 11 35 45 132 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 15 | . 1 1 5 8 Burn 6 | . 1 1 4 . Meltdown 2 | . . . . 2 Destroy 1 | . . . . 1 Blast 2 | . . . 1 1 Corrupt 4 | . . . . 4 Melee Attacks 1 | . . . . 1 Impact . | . . . . . Slashing 1 | . . . . 1 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 10473 | . 383 1443 1798 6849 Guns 4567 | . 110 938 1059 2460 Cannons 2828 | . . 19 739 2070 Explosions 3023 | . 273 486 . 2264 Melee 36 | . . . . 36 Ramming 19 | . . . . 19 Kinetic 3302 | . 85 468 786 1963 Thermal 2964 | . 25 489 1012 1438 Explosive 2730 | . 273 486 . 1971 Electromagnetic 1422 | . . . . 1422 Impact . | . . . . . Slashing 36 | . . . . 36 Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 30 | . . . . 30 Message Errors 5 | . . . . 5 Matter Fused 6 | . . . . 6 Heat Flow Errors 4 | . . . . 4 Energy Discharges 6 | . . . . 6 Data Loss (minor) 6 | . . . . 6 Data Loss (major) 2 | . . . . 2 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 179 | . . 12 . 167 Projectiles 26 | . . . . 26 Explosions 153 | . . 12 . 141 Melee . | . . . . . Knockbacks 7 | . . . 3 4 Impact . | . . . . . Kinetic 6 | . . . 2 4 Secondary 1 | . . . 1 . Self-Inflicted Damage 258 | . 5 40 . 213 Shots 9 | . 1 3 . 5 Rammed 2 | . . . . 2 Targets Rammed 3 | . . . . 3 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 497 | . 18 327 431 497 Average Temperature 119 | . 7 100 128 125 Received Heat Transfer 1859 | . 30 303 297 1229 Effects 24 | . . 5 3 16 Shutdowns 9 | . . . 2 7 Energy Bleed 3 | . . 2 . 1 Interference 8 | . . 3 . 5 Short Circuit 1 | . . . 1 . Damage (major) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 5 | . . . . 5 Impact Corruptions . | . . . . . Robots Melted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Melted 12 | . . 2 6 4 Heat Transferred 6098 | . 148 1369 2368 2213 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 556 | . 152 526 556 428 Initial 189 | . . . 189 138 Average 177 | . 28 270 350 139 Maximum Alert Level 2 | . . 2 2 2 Low Security (%) 63 | 100 100 31 3 78 Level 1 28 | . . 44 63 21 Level 2 8 | . . 24 32 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 23 | . 1 1 3 18 Investigation 1 | . 1 . . . Extermination 5 | . . . . 5 Reinforcement 10 | . . 1 2 7 Assault . | . . . . . Garrison 7 | . . . 1 6 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . . . 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 129 | . 6 23 33 67 Peak Tracking Total 7 | . 3 4 7 6 Tactical Retreats 4 | . . 1 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 1 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . . 2 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 11 | . . 1 2 8 Max in Single Turn 4 | . . 1 1 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 5 | . 2 . . 3 Terminals 3 | . 1 . . 2 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 7 | . 3 . . 4 Successful 4 | . 2 . . 2 Failed 3 | . 1 . . 2 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . 1 . . 3 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . . . 2 Record 1 | . . . . 1 Alert Level 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Recycle Component 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . 1 . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5955 | 73 422 795 861 3804 Spaces Moved 2727 | 44 241 381 451 1610 Core 36 | 8 . . 18 10 Treads 716 | 36 241 381 58 . Legs 1144 | . . . 147 997 Wheels . | . . . . . Hover 826 | . . . 228 598 Flight 5 | . . . . 5 Fastest Speed 50 | 50 160 160 52 120 Average Speed 178 | 140 160 160 127 200 Slowest Speed 1235 | 160 160 160 450 1235 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 5 52 40 25 35 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 241 | . 19 96 4 122 Melee . | . . . . . Projectile 7 | . . . 4 3 AOE 234 | . 19 96 . 119 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3343 | 56 259 474 608 1946 Wait . | . . . . . Move 2723 | 43 240 380 450 1610 Hop . | . . . . . Pick Up 127 | 7 4 16 26 74 Fast Attach 14 | . . . 10 4 Attach 91 | 6 2 11 23 49 Detach 21 | . 1 3 7 10 Swap 22 | . . 4 3 15 Drop 70 | . . 12 21 37 Fire 271 | . 12 48 68 143 Melee 1 | . . . . 1 Ram 2 | . . . . 2 Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 13) 74 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 15) 496 | -10/Materials | Entered another Materials area 496 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1054 | -9/Materials | Build established: Tank 1206 | -9/Materials | Discovered new exit (range 15) 1291 | -9/Materials | Entered another Materials area 1291 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1397 | -8/Materials | Build established: Scavenger-Tank 1570 | -8/Materials | Lost 7 parts (2p2n3w) 1943 | -8/Materials | Discovered new exit (range 13) 1952 | -8/Materials | Garrison activated, responded to threat 2028 | -8/Materials | Core integrity fell below 50% 2152 | -8/Materials | Entered Factory 2152 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2429 | -7/Factory | Build established: Scavenger-Skirmisher 2945 | -7/Factory | Garrison activated, responded to threat 3040 | -7/Factory | Build established: Tank 3288 | -7/Factory | Cargo convoy interrupted 3365 | -7/Factory | Lost 3 parts (1p1u1w) 3726 | -7/Factory | Garrison activated, responded to threat 3745 | -7/Factory | Core integrity fell below 50% 3781 | -7/Factory | Lost 4 parts (1p1n1u1w) 4098 | -7/Factory | Build established: Scavenger-Tank 4226 | -7/Factory | Lost 9 parts (3p2n2u2w) 4278 | -7/Factory | Lost 4 parts (1n2u1w) 4632 | -7/Factory | Core integrity fell below 20% 5343 | -7/Factory | Build established: Scavenger-Gunner 5956 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- M-28 Smith knocked back. Acquired 6 matter. Acquired 19 matter. Acquired 15 matter. System corrupted: Energy discharge (-135). System corrupted: FCS attempts to trigger Gatling Laser. System corrupted: Gatling Laser misfires. Dropped Imp. Medium Armor Plating. Acquired Airjet. Dropped Gravmag System. T52FAFIZZLCDIPUZC2E PBE0XD Connecting with Scanalyzer... System corrupted: Heat flow error (+266). Coolant Injector melts away. G-47 Trooper suffers critical hit (Blast). G-47 Trooper destroyed. R-06 Scavenger collects Particle Gun. [Achievement: 5k Club] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. 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[ #?????# ########?????? | | [ #?????# #????????????? | | #?????# #????????????? | | #?????# #########???????? | | ####+###" #?????# ## #???????? | | #? ######### +?????# ## #???????? | | + #???????###" ####?????# ## "" #???????? | | ## #?????????## #????????# ## S"" #???????? | | ## #????????### ####?????# ## "" #???????? | | #########???###### ! "#?????# #?? ????????? | | # ??????????# =%[######## #####+#?????????? | | # "?????????# #?????????? | | "# "?????????# ######## ##### #?????????? | | "# "?????????# ## #??????# #???# #?????????? | | "# ? ###### ?###"###??????# #???# #?????????? | | T# """ # ## #??????# #???# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 36 Energy Capacity 420 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 55 Launcher Accuracy 20 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club It's Just You Please Form A Line Power Corrupts Remodeling Risk Taker Serviceable Loadout Challenges ------------ None Game ------ Seed PointTowerMachine Manual? 0 Play Time 01:19:55 Cumulative 2.0 hours Start 2024.09.11 @ 22:06:00 End 2024.09.11 @ 23:33:22 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 183x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9b6f32dc-0325-4cb3-9c69-31881f51b7b6