Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.12 @ 19:21:45 Player: Savant Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1801) 1801 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 4709 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 542/700 Matter 133/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (500) Ox9 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Large Storage Unit > --- WEAPON (2) ------- Mini Assault Cannon > --- INVENTORY (14) --- Improved Deuterium Engine Light Angular Momentum Engine Cryofiber Web Improved Cooling System Advanced Signal Interpreter Advanced Terrain Scanner Improved Targeting Computer Weapon Cycler Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Medium Reactive Plating Medium Reactive Plating Improved System Restoration Module Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Large Storage Unit Large Storage Unit Improved Light Armor Plating Medium Reactive Plating > --- WEAPON ----------- Plasma Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Heavy Deuterium Engine Light Angular Momentum Engine Light Treads Cryofiber Web Improved Cooling System Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Improved Targeting Computer Weapon Cycler Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Medium Reactive Plating Medium Reactive Plating Improved System Restoration Module Advanced Assault Cannon Heavy Rocket Launcher Axe [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Cannon Advanced Beam Cannon Ballistic Cannon Gauss Cannon Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 4 | . . 1 1 2 . Weapon . | . . . . . . Parts Attached 95 | 4 18 10 22 39 2 Power 9 | 1 2 1 2 3 . Engine 9 | 1 2 1 2 3 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 27 | 2 8 3 5 9 . Treads 6 | . 2 . . 4 . Leg 19 | . 6 3 5 5 . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 33 | 1 4 3 9 15 1 Device 8 | . . 1 5 2 . Storage 9 | 1 2 1 2 2 1 Processor . | . . . . . . Hackware 2 | . . . . 2 . Protection 14 | . 2 1 2 9 . Artifact . | . . . . . . Weapon 26 | . 4 3 6 12 1 Energy Gun . | . . . . . . Energy Cannon 16 | . 3 3 5 5 . Ballistic Gun . | . . . . . . Ballistic Cannon 6 | . . . . 5 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 4 | . 1 . 1 2 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 25 | . 11 . 2 7 5 Power 3 | . 2 . . . 1 Propulsion 13 | . 5 . 2 3 3 Utility 3 | . 1 . . 2 . Weapon 6 | . 3 . . 2 1 Highest Loss Streak 8 | . 8 . 1 2 5 Average Slot Usage (%) 96 | . 80 97 99 99 74 Engine 8 | . 13 11 9 7 4 Treads 3 | . 6 . . 4 3 Leg 26 | . 8 33 35 24 16 Wheel 1 | . 12 . . . . Device 7 | . . 10 9 8 4 Storage 20 | . 21 11 18 23 21 Protection 10 | . 3 11 9 12 10 Energy Cannon 12 | . 4 19 17 10 3 Ballistic Cannon 1 | . . . . 3 7 Slashing Weapon 1 | . 7 . . . . Naked Turns . | . . . . . . Heaviest Build 87 | 9 45 58 59 87 87 Greatest Support 45 | 32 32 30 40 45 45 Greatest Overweight (x) 9 | . 4 1 1 3 9 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 20 | 6 12 16 18 20 20 Average Capacity 16 | 5 8 12 16 19 19 Most Carried 20 | 6 12 15 17 20 20 Average Carried 15 | 3 8 11 15 17 19 Final Capacity 20 | 6 12 16 16 20 14 Final Carried 20 | 6 12 15 16 20 14 Class Distribution -------------------- 54% | Scavenger-Mutant 29% | Hauler-Mutant 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 1114 | 217 127 171 210 389 . Remotely . | . . . . . . Salvage Created 1973 | . 135 307 717 814 . Parts 111 | . 16 26 30 39 . Haulers Intercepted 4 | . . . 2 2 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 42 | . 6 8 14 14 . Cannons 38 | . 3 8 14 13 . AOE 3 | . 3 . . . . Classes Destroyed 11 | . 3 2 1 5 . Worker 1 | . . . . 1 . Hauler 4 | . . . 2 2 . Recycler 1 | . . . . 1 . Operator 1 | . . 1 . . . Watcher 2 | . 1 . 1 . . Swarmer 7 | . 1 2 4 . . Grunt 21 | . 5 3 8 5 . Duelist 1 | . . . . 1 . Sentry 10 | . . 3 2 5 . Hunter 1 | . . . . 1 . Programmer 2 | . . . . 2 . Best Kill Streak 6 | . 6 4 4 2 . Combat Bots Only 5 | . 5 4 4 2 . Max Kills in Single Turn 4 | . 4 2 1 1 . Gunslinging . | . . . . . . Exploded 3 | . 3 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 4061 | . 1407 187 900 1422 145 Core 564 | . 205 51 150 127 31 Absorbed by Shields . | . . . . . . Core Remaining (%) 69 | 100 18 87 72 . . Volleys Fired 130 | . 12 14 41 63 . Largest 2 | . 2 2 2 2 . Hottest 136 | . 120 136 136 136 . Shots Fired 252 | . 18 28 82 124 . Gun . | . . . . . . Cannon 252 | . 18 28 82 124 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 31 | . . . . 31 . Thermal 221 | . 18 28 82 93 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 32 | . 2 10 15 32 . Robot Miss Streak 6 | . 2 5 6 4 . Penetration Max 1 | . . . . 1 . Secondary Targets . | . . . . . . Shots Hit Robots 162 | . 6 18 54 84 . Core Hits 74 | . 8 9 23 34 . Critical Hits 20 | . 1 . 10 9 . Critical Kills 9 | . . . 6 3 . Critical Parts Destroyed 10 | . 1 . 4 5 . Melee Attacks 5 | . 1 . 2 2 . Impact . | . . . . . . Slashing 5 | . 1 . 2 2 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4639 | . 872 413 1072 2282 . Guns . | . . . . . . Cannons 3768 | . 131 413 1072 2152 . Explosions 854 | . 741 . . 113 . Melee . | . . . . . . Ramming 17 | . . . . 17 . Kinetic 653 | . . . . 653 . Thermal 3115 | . 131 413 1072 1499 . Explosive 854 | . 741 . . 113 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Effects 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 236 | . 175 3 8 50 . Projectiles 50 | . . 3 8 39 . Explosions 183 | . 175 . . 8 . Melee 3 | . . . . 3 . Knockbacks 4 | . . . . 4 . Impact . | . . . . . . Kinetic 3 | . . . . 3 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 65 | . 63 . . 2 . Shots 1 | . 1 . . . . Rammed 3 | . . . . 3 . Targets Rammed 3 | . . . . 3 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 331 | . 331 288 166 62 . Average Temperature 88 | . 182 94 60 17 . Received Heat Transfer 1314 | . 429 15 387 483 . Effects 2 | . 1 1 . . . Energy Bleed 1 | . . 1 . . . Interference 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . 2 2 2 . Heat Transferred 5360 | . 259 703 1924 2474 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 454 | . 144 387 454 347 70 Initial 163 | . . 31 163 53 70 Average 166 | . 46 169 168 209 54 Maximum Alert Level 2 | . . 1 2 1 . Low Security (%) 64 | 100 100 54 75 46 100 Level 1 33 | . . 45 17 53 . Level 2 1 | . . . 6 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 2 2 2 9 . Investigation 6 | . 2 1 . 3 . Extermination 2 | . . . . 2 . Reinforcement 5 | . . 1 2 2 . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 5 | . 2 2 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | . 18 14 20 32 4 Peak Tracking Total 10 | . 10 4 6 4 5 Tactical Retreats 16 | . 4 2 3 7 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 3 | . 1 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 5 | . 1 . . 4 . Max in Single Turn 1 | . 1 . . 1 . Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 18 | . 4 2 5 7 . Terminals 14 | . 4 2 4 4 . Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 74 | . 25 9 20 20 . Successful 45 | . 18 6 11 10 . Failed 29 | . 7 3 9 10 . Catastrophic 5 | . 1 1 2 1 . Database Lockouts . | . . . . . . Manual 33 | . 16 4 11 2 . Terminals 61 | . 25 9 16 11 . Fabricators . | . . . . . . Repair Stations 7 | . . . 4 3 . Recycling Units . | . . . . . . Scanalyzers 4 | . . . . 4 . Garrison Access 2 | . . . . 2 . Terminal Hacks 20 | . 10 3 4 3 . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 3 | . 1 . 2 . . Level Access Points 1 | . 1 . . . . Branch Access Points 1 | . . . . 1 . Emergency Access Points 1 | . 1 . . . . Terminal Index 1 | . . 1 . . . Alert Level 1 | . 1 . . . . Unreport Threat 1 | . . . 1 . . Locate Traps 2 | . 1 . . 1 . Dispatch Records 1 | . . 1 . . . Hauler Manifests 2 | . 1 1 . . . Registered Components 2 | . 1 . . 1 . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . 4 2 . Scan Component 3 | . . . 2 1 . Repair 3 | . . . 2 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 16 | . 8 3 3 2 . Terminals 16 | . 8 3 3 2 . Track 6 | . 3 1 1 1 . Assimilate 2 | . 1 1 . . . Botnet 8 | . 4 1 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 16 | . 4 2 4 6 . Full Trace Events 4 | . 1 . . 3 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . 2 1 . Time 134 | . . . 102 32 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 3802 | 57 508 385 1054 1737 61 Spaces Moved 2031 | 44 379 192 514 869 33 Core 2 | 1 . . . . 1 Treads 28 | . 4 . . 24 . Legs 1645 | . 62 192 514 845 32 Wheels 356 | 43 313 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 150 150 150 150 Average Speed 146 | 98 115 150 150 157 168 Slowest Speed 500 | 100 240 150 150 210 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 53 21 37 31 39 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 4 | . 1 . 1 2 . Terrain Destroyed 47 | . 21 . 1 25 . Melee 4 | . 1 . 1 2 . Projectile 4 | . . . . 4 . AOE 39 | . 20 . . 19 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 2627 | 55 430 264 727 1114 37 Wait 221 | . 1 30 105 85 . Move 2027 | 43 378 191 513 869 33 Hop . | . . . . . . Pick Up 76 | 7 13 10 19 26 1 Fast Attach 23 | 4 8 2 2 6 1 Attach 22 | . 6 2 4 10 . Detach 3 | . 2 . . 1 . Swap 50 | . 4 6 16 23 1 Drop 67 | 1 5 9 25 26 1 Fire 130 | . 12 14 41 63 . Melee 5 | . 1 . 2 2 . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush 2 | . . . . 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Waste History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 7) 294 | -10/Materials | Identified exit to Materials 335 | -10/Materials | Build established: Mutant 443 | -10/Materials | Core integrity fell below 50% 487 | -10/Materials | Core integrity fell below 20% 507 | -10/Materials | Lost 8 parts (2p3n1u2w) 566 | -10/Materials | Entered another Materials area 566 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 856 | -9/Materials | Discovered new exit (range 16) 889 | -9/Materials | Build established: Scavenger-Mutant 951 | -9/Materials | Entered another Materials area 951 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 979 | -8/Materials | Discovered new exit (range 12) 1605 | -8/Materials | Repaired Adv. Beam Cannon 1660 | -8/Materials | Repaired Adv. Beam Cannon 1905 | -8/Materials | Discovered new exit (range 4) 2005 | -8/Materials | Entered Factory 2005 | -7/Factory | Evolved 2 slots: Utility x2 2240 | -7/Factory | Garrison activated, responded to threat 2530 | -7/Factory | Repaired Med. Armor Plating 2538 | -7/Factory | Build established: Hauler-Mutant 3262 | -7/Factory | Discovered new exit (range 12) 3296 | -7/Factory | Build established: Scavenger-Mutant 3491 | -7/Factory | Identified exit to Lower Caves 3731 | -7/Factory | Build established: Hauler-Mutant 3742 | -7/Factory | Sucked down chute 3742 | -7/Factory | Entered Waste 3757 | -7/Waste | EMP discharged 3766 | -7/Waste | Spotted C-40 Crusher 3768 | -7/Waste | Spotted C-40 Crusher 3775 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3780 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3780 | -7/Waste | Spotted C-40 Crusher 3783 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3785 | -7/Waste | Spotted C-40 Crusher 3792 | -7/Waste | Spotted C-40 Crusher 3798 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3803 | -7/Waste | Self-destructed Last Messages --------------- 03758_ Acquired Imp. System Restoration Module. 03775_ Plasma Cannon crushed. 03775_ Med. Treads crushed. 03777_ System corrupted: Matter fused (-10). 03780_ Carbon-fiber Leg crushed. 03780_ Imp. Cooling System crushed. 03780_ Mni. Assault Cannon crushed. 03780_ Critical hit. 03782_ Acquired Mni. Assault Cannon. 03783_ Carbon-fiber Leg crushed. 03783_ Med. Reactive Plating crushed. 03783_ Imp. Light Armor Plating crushed. 03783_ Hvy. Deuterium Engine destroyed. 03787_ Imp. Cooling System crushed. 03789_ Med. Reactive Plating crushed. 03791_ Imp. Light Armor Plating crushed. 03798_ Carbon-fiber Leg crushed. 03798_ Lrg. Storage Unit crushed. 03799_ Lgt. Treads crushed. 03801_ Hvy. Deuterium Engine crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????######??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ???????? ????????# #???????????#??????????????? | | ?????? ???????# #????????? #??????????????? | | ???### ######## ######## #??????????????? | | ???# ]@ #??????????????? | | ???# /!! #??????????????? | | ???? CCCCCC #??????????????? | | ????? CCCCCC #??????????????? | | ?????# ######## ########CC #??????????????? | | ?????# #??????# #????????C #??????????????? | | ?????# #??????# #????????? #??????????????? | | ?????# #??????# #?????????? #??????????????? | | ???### ######## ######??????#??????????????? | | ???# ????????????????? | | ???# = ???????????????? | | ???# ????????????????? | | ???# ????????????????? | | ???### ######## ######## ?????????????????? | | ###??# #??????# #????????? ????????????????? | | #??# #??????# #??????????????????????????? | | #??# #??????# #??????????????????????????? | | #### #??????# #??????????????????????????? | | #??????# #??????????????????????????? | | ! #??????# #??????????????????????????? | | #??????# #??????????????????????????? | | #??????? #??????????????????????????? | | #### #??????? #??????????????????????????? | | #??# #??????? ???????????????????????????? | | #??# #???????? ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Med. Storage Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointyExperimentalProtection Manual? 0 Play Time 00:48:38 Cumulative 88.0 hours Start 2021.08.12 @ 18:34:23 End 2021.08.12 @ 19:21:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 68 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e6b366e-7083-49dc-9fe5-457dc3ba9389