Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 01:27:20 Player: Malak Gallen Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (82) 410 Value Destroyed (3164) 3164 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1587) 1587 TOTAL SCORE: 10481 Bonus ------- High Alert Combat Kills 97 Follower Combat Kills 290 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 13/300 Energy 63/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter Hacking Suite Improved Component Analysis Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Dispersion Rifle Disruptor Cannon Matter Neutralizer Matter Neutralizer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Myomer Leg Advanced VSS Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Transmission Jammer Hacking Suite > --- WEAPON ----------- Wave Gun Phase Gun Railgun Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Improved Treads Improved Treads Improved Treads Improved Treads Armored Medium Treads Improved Cryofiber Web Large Storage Unit Graphene Brace Dispersion Rifle Disruptor Cannon Matter Neutralizer Matter Neutralizer Railgun Railgun Heavy Gauss Cannon [Rating: 101] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Matter Neutralizer Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Gauss Cannon Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac DSF Fac Slots Evolved 12 | . . . 2 2 2 2 2 . . . 2 Power 2 | . . . . . . . 1 . . . 1 Propulsion 3 | . . . 1 1 . 1 . . . . . Utility 4 | . . . 1 . 1 1 1 . . . . Weapon 3 | . . . . 1 1 . . . . . 1 Parts Attached 143 | 7 7 2 9 11 4 34 3 30 1 9 26 Power 17 | 1 2 . 1 1 1 2 1 3 . 3 2 Engine 12 | 1 2 . 1 1 1 2 . 1 . 2 1 Core 4 | . . . . . . . 1 2 . 1 . Reactor 1 | . . . . . . . . . . . 1 Propulsion 47 | 2 . 2 2 2 1 15 . 12 . 3 8 Treads 23 | 2 . 2 2 2 1 4 . 4 . 1 5 Leg 24 | . . . . . . 11 . 8 . 2 3 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 39 | 1 4 . 3 4 1 11 2 5 1 . 7 Device 20 | . 2 . . 3 . 6 1 2 . . 6 Storage 6 | 1 2 . 2 . . 1 . . . . . Processor 3 | . . . . 1 . 1 1 . . . . Hackware 3 | . . . 1 . . . . . 1 . 1 Protection 7 | . . . . . 1 3 . 3 . . . Artifact . | . . . . . . . . . . . . Weapon 40 | 3 1 . 3 4 1 6 . 10 . 3 9 Energy Gun 8 | . . . 1 . . 2 . 2 . 1 2 Energy Cannon 3 | . . . . . . . . 2 . 1 . Ballistic Gun 23 | 3 1 . 2 4 1 3 . 4 . . 5 Ballistic Cannon 6 | . . . . . . 1 . 2 . 1 2 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . 1 . . . . 1 . . . . . Parts Lost 52 | . . . . . . 4 . 13 . 7 28 Power 9 | . . . . . . 1 . 1 . 3 4 Propulsion 20 | . . . . . . 1 . 6 . 2 11 Utility 8 | . . . . . . 1 . 3 . . 4 Weapon 15 | . . . . . . 1 . 3 . 2 9 Highest Loss Streak 23 | . . . . . . 3 . 6 . 4 23 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 95 99 94 98 99 97 100 95 98 96 74 Engine 7 | . 14 14 11 9 7 6 5 7 5 5 4 Treads 15 | . 28 27 27 34 30 7 . . . . 2 Leg 13 | . . . . . . 24 29 27 29 25 16 Device 10 | . 9 14 11 9 7 10 17 9 17 17 12 Storage 7 | . 14 14 11 9 7 6 5 5 5 5 4 Processor 6 | . . . . 3 7 11 11 9 5 5 5 Hackware 1 | . . . 11 5 . . . . 3 5 4 Protection 1 | . . . . . 6 2 . 3 . . . Energy Gun 3 | . . . 10 7 . . 11 7 5 2 6 Ballistic Gun 19 | . 28 28 11 19 29 24 5 9 11 4 4 Ballistic Cannon 1 | . . . . . . . 5 3 5 9 7 Naked Turns . | . . . . . . . . . . . . Heaviest Build 95 | 14 20 19 32 40 53 61 58 88 72 82 95 Greatest Support 100 | 40 40 40 60 80 80 100 89 95 85 85 93 Greatest Overweight (x) 6 | . . 6 . . . 2 . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 10 14 15 15 15 15 15 15 15 13 Most Carried 15 | 6 10 10 15 15 15 15 13 15 13 15 15 Average Carried 12 | 3 8 9 13 14 14 14 12 13 12 12 11 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 9 10 15 15 15 14 12 12 13 15 5 Class Distribution -------------------- 23% | Scavenger-Tank 20% | Skirmisher 19% | Mutant 19% | Scavenger-Skirmisher 8% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Garrison Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/DSF Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac DSF Fac Matter Collected 3491 | 236 337 . 133 207 141 755 80 1136 . 219 247 Remotely . | . . . . . . . . . . . . Salvage Created 3063 | . 367 . 317 412 60 517 . 788 . 204 398 Parts 175 | . 26 . 32 29 3 25 . 35 . 10 15 Haulers Intercepted 2 | . 1 . . 1 . . . . . . . Recyclers Shooed 5 | . 1 . 1 . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac DSF Fac Combat Hostiles Destroyed 65 | . 10 . 10 6 1 11 . 17 . 4 6 Guns 51 | . 10 . 10 6 1 10 . 9 . 2 3 Cannons 14 | . . . . . . 1 . 8 . 2 3 Classes Destroyed 13 | . 5 . 1 3 1 . . 2 . . 1 Worker 4 | . 3 . 1 . . . . . . . . Builder 3 | . . . . 1 1 1 . . . . . Hauler 2 | . 1 . . 1 . . . . . . . Recycler 1 | . . . . . . . . . . . 1 Operator 1 | . . . . 1 . . . . . . . Watcher 6 | . 2 . . 1 1 . . . . . 2 Swarmer 17 | . 6 . 6 . . . . 5 . . . Grunt 20 | . 4 . 1 2 . 6 . 3 . 3 1 Duelist 2 | . . . . . . . . 1 . . 1 Sentry 9 | . . . 3 3 . . . 3 . . . Hunter 8 | . . . . 1 . 2 . 4 . . 1 Programmer 7 | . . . . . 1 3 . . . . 3 Heavy 2 | . . . . . . . . 1 . 1 . Best Kill Streak 7 | . 4 . 4 3 1 3 . 7 . 3 4 Combat Bots Only 7 | . 3 . 4 2 1 3 . 7 . 3 2 Max Kills in Single Turn 2 | . 2 . 2 1 1 1 . 1 . 1 1 Gunslinging 1 | . . . 1 . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac DSF Fac Hostile Shots Fired 796 | . 49 . 35 28 14 132 . 181 . 34 323 Missed 224 | . 9 . 11 11 2 25 . 46 . 6 114 Damage Taken 10679 | . 414 . 247 208 204 1433 . 2991 . 773 4409 Core 1636 | . 69 . 33 13 10 81 . 233 . 37 1160 Absorbed by Shields 443 | . . . . 80 75 288 . . . . . Core Remaining (%) 88 | 100 . 72 91 97 98 90 . . . 73 . Volleys Fired 225 | . 46 . 23 19 9 43 . 48 . 10 27 Largest 5 | . 2 . 2 3 4 4 . 4 . 4 5 Hottest 313 | . 40 . 76 102 94 168 . 299 . 244 313 Shots Fired 722 | . 92 . 46 57 35 167 . 188 . 40 97 Gun 587 | . 92 . 46 57 35 155 . 128 . 16 58 Cannon 135 | . . . . . . 12 . 60 . 24 39 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 583 | . 92 . 23 38 35 165 . 132 . 30 68 Thermal 113 | . . . 23 19 . 2 . 30 . 10 29 Explosive . | . . . . . . . . . . . . Electromagnetic 26 | . . . . . . . . 26 . . . Robot Hit Streak 18 | . 15 . 6 18 8 9 . 11 . 6 7 Robot Miss Streak 6 | . 3 . 2 2 4 4 . 5 . 2 6 Penetration Max 2 | . . . . . . . . 1 . 1 2 Secondary Targets 4 | . 1 . 1 . . 2 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . . . . Shots Hit Robots 447 | . 62 . 29 41 23 113 . 111 . 24 44 Core Hits 176 | . 23 . 16 18 5 40 . 43 . 10 21 Critical Kills 1 | . . . . 1 . . . . . . . Critical Parts Destroyed 5 | . 1 . . . . 3 . . . . 1 Critical Strikes 21 | . 1 . 3 3 . 5 . 4 . . 5 Burn 7 | . . . 3 2 . . . 1 . . 1 Destroy 6 | . 1 . . 1 . 3 . . . . 1 Blast 8 | . . . . . . 2 . 3 . . 3 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9251 | . 781 . 332 605 438 2100 . 2763 . 830 1402 Guns 6633 | . 775 . 332 586 412 1787 . 1670 . 309 762 Cannons 2437 | . . . . . . 246 . 1034 . 521 636 Explosions 59 | . . . . . . . . 59 . . . Melee . | . . . . . . . . . . . . Ramming 122 | . 6 . . 19 26 67 . . . . 4 Kinetic 7505 | . 775 . 118 382 412 1993 . 2056 . 627 1142 Thermal 1285 | . . . 214 204 . 40 . 368 . 203 256 Explosive . | . . . . . . . . . . . . Electromagnetic 339 | . . . . . . . . 339 . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . . . . . 2 4 . . . . 2 Average Corruption 2 | . . . . . 2 2 . . . . 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 34 | . . . . . 11 20 . . . . 3 Message Errors 10 | . . . . . 1 8 . . . . 1 Matter Fused 5 | . . . . . 3 2 . . . . . Energy Discharges 6 | . . . . . 2 4 . . . . . Parts Fused 1 | . . . . . . 1 . . . . . Data Loss (minor) 2 | . . . . . . 1 . . . . 1 Data Loss (major) 4 | . . . . . 1 3 . . . . . Misfires 3 | . . . . . 3 . . . . . . Weapon Failures 3 | . . . . . 1 1 . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 2 | . . . . . . . . . . . 2 Projectiles 2 | . . . . . . . . . . . 2 Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 17 | . . . . . . 5 . 6 . 3 3 Impact . | . . . . . . . . . . . . Kinetic 16 | . . . . . . 4 . 6 . 3 3 Secondary 1 | . . . . . . 1 . . . . . Self-Inflicted Damage 2 | . . . . . . . . . . . 2 Shots . | . . . . . . . . . . . . Rammed 10 | . 3 . . 4 2 . . . . . 1 Targets Rammed 20 | . 3 . . 5 3 8 . . . . 1 Kicked 8 | . . . . . . 8 . . . . . Crushed 2 | . . . . 1 1 . . . . . . Highest Temperature 469 | . 18 . 104 152 42 214 . 381 . 87 469 Average Temperature 76 | . 8 . 37 48 23 77 . 79 . 32 150 Received Heat Transfer 1721 | . 177 . 27 48 . 355 . 342 . 180 592 Effects 2 | . . . . . . . . 1 . . 1 Energy Bleed 2 | . . . . . . . . 1 . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . 1 1 . . . . . . . Heat Transferred 2862 | . . . 777 666 . 74 . 716 . 222 407 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac DSF Fac Peak Influence 547 | . 226 51 314 263 93 163 79 547 287 228 305 Initial 287 | . . 51 19 132 13 10 79 55 287 200 119 Average 117 | . 81 51 118 156 19 40 79 359 287 205 121 Maximum Alert Level 2 | . 1 . 1 1 . . . 2 1 1 1 Low Security (%) 78 | 100 94 100 79 76 100 100 100 9 . 38 76 Level 1 17 | . 5 . 20 23 . . . 56 100 61 23 Level 2 4 | . . . . . . . . 33 . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . . 1 1 2 3 6 . . . 1 3 Investigation 6 | . . 1 . 1 . 2 . . . . 2 Extermination 5 | . . . . . 1 3 . . . . 1 Reinforcement 5 | . . . 1 1 1 1 . . . 1 . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac DSF Fac Distress Signals 7 | . 1 . 1 4 1 . . . . . . Communications Jammed 1 | . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . 1 Times Spotted 126 | . 13 . 13 8 8 21 . 24 . 5 34 Peak Tracking Total 12 | . 3 . 5 2 3 6 . 7 . 3 12 Tactical Retreats 13 | . . . . . 2 3 . 3 . . 5 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac DSF Fac Traps Triggered 9 | . . . . 1 1 4 . 1 . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac DSF Fac Machines Disabled 3 | . 1 . . . . . . . . . 2 Max in Single Turn 2 | . 1 . . . . . . . . . 2 Garrison Access 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac DSF Fac Machines Accessed 25 | . 5 1 . 5 2 5 1 1 2 . 3 Terminals 19 | . 4 . . 5 1 4 . 1 1 . 3 Fabricators 1 | . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . Total Hacks 61 | . 12 1 . 20 3 15 1 1 2 . 6 Successful 36 | . 7 1 . 11 2 8 1 1 1 . 4 Failed 25 | . 5 . . 9 1 7 . . 1 . 2 Catastrophic 1 | . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 7 | . . . . 3 . . . . . . 4 Terminals 53 | . 11 . . 20 2 12 . 1 1 . 6 Fabricators 1 | . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 3 | . . . . . . 3 . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . Terminal Hacks 31 | . 6 1 . 11 1 6 . 1 1 . 4 Record 8 | . 1 . . 3 . 1 . . . . 3 Prototype ID Bank 2 | . 1 . . 1 . . . . . . . Open Door 2 | . . 1 . . . . . 1 . . . Open DSF 3 | . . . . . 1 . . . 1 . 1 Alert Level 3 | . 1 . . 1 . 1 . . . . . Locate Traps 5 | . 1 . . 2 . 2 . . . . . Investigation Status 1 | . . . . 1 . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . Zone Layout 5 | . 2 . . 1 . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . Insert Component 1 | . . . . . . 1 . . . . . Analyze 1 | . . . . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . . Unlock Access 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . 3 . . 4 1 3 . . 1 . 2 Full Trace Events 3 | . . . . 1 . . . . . . 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac DSF Fac Used RIF Installer 1 | . . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac DSF Fac Total Allies 7 | . . . . . 3 . . 4 . . . Largest Group 4 | . . . . . 3 3 . 4 . . . Highest-Rated Group 282 | . . . . . 93 93 . 282 . . . Highest-Rated Ally 95 | . . . . . 31 31 . 95 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 39 | . . . . . . 16 . 23 . . . Total Damage 1171 | . . . . . . 289 . 882 . . . Kills 8 | . . . . . . 3 . 5 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac DSF Fac Turns Passed 6597 | 84 602 345 369 857 671 1805 97 802 93 191 681 Spaces Moved 3686 | 44 261 210 174 457 362 1016 80 445 78 82 477 Core 236 | 2 . 1 . . . . . . . . 233 Treads 1775 | 42 261 209 174 457 362 225 . . . . 45 Legs 1675 | . . . . . . 791 80 445 78 82 199 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 115 116 110 116 112 50 Average Speed 138 | 155 160 160 160 160 160 128 116 119 116 171 112 Slowest Speed 350 | 160 160 350 160 160 160 260 116 192 116 190 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 4 49 49 14 45 12 29 2 37 3 85 17 Regions Visited 11 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 1 . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 78 | . . . . . . 3 . 28 . 4 43 Melee . | . . . . . . . . . . . . Projectile 51 | . . . . . . 3 . 23 . 4 21 AOE 27 | . . . . . . . . 5 . . 22 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac DSF Fac Total 4699 | 56 357 219 229 543 431 1431 83 601 80 107 562 Wait 430 | . 23 1 2 33 50 267 1 38 . 1 14 Move 3674 | 43 260 209 173 456 361 1015 79 443 77 81 477 Hop . | . . . . . . . . . . . . Pick Up 88 | 6 8 3 12 6 2 24 . 17 2 4 4 Fast Attach 52 | 6 3 1 2 4 . 11 . 11 . 5 9 Attach 51 | . . 1 1 1 2 13 2 13 1 4 13 Detach 21 | . 1 1 . 2 . 6 . 7 . 2 2 Swap 40 | 1 4 . 6 6 2 10 1 6 . . 4 Drop 98 | . 9 3 10 11 2 34 . 18 . . 11 Fire 225 | . 46 . 23 19 9 43 . 48 . 10 27 Melee . | . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . 1 Kick 8 | . . . . . . 8 . . . . . Crush 11 | . 3 . . 5 3 . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory -5/Factory -5/Garrison -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 527 | -10/Materials | Discovered new exit (range 18) 687 | -10/Materials | Entered Mines 767 | -10/Mines | Met a Derelict shopkeep closing up shop 770 | -10/Mines | Learned location of Zion (-7) 1006 | -10/Mines | Learned location of Storage (-9) 1021 | -10/Mines | Discovered new exit (range 8) 1032 | -10/Mines | Entered Materials 1032 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1210 | -9/Materials | Discovered new exit (range 9) 1306 | -9/Materials | Discovered new exit (range 5) 1401 | -9/Materials | Entered another Materials area 1401 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1696 | -8/Materials | Met 7R-MNS 1709 | -8/Materials | Build established: Scavenger-Tank 2188 | -8/Materials | Build established: Scavenger-Gunner 2235 | -8/Materials | Discovered new exit (range 14) 2258 | -8/Materials | Entered Factory 2258 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2259 | -7/Factory | Caught up to 7R-MNS 2550 | -7/Factory | Garrison activated, responded to threat 2556 | -7/Factory | Build established: Scavenger-Tank 2899 | -7/Factory | Discovered new exit (range 15) 2929 | -7/Factory | Entered another Factory area 2929 | -6/Factory | Accompanied by 3 allies 2929 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3811 | -6/Factory | Build established: Skirmisher 4597 | -6/Factory | Lost 3 parts (1p1u1w) 4726 | -6/Factory | Discovered new exit (range 8) 4733 | -6/Factory | Identified exit to Factory 4734 | -6/Factory | Entered another Factory area 4734 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4829 | -5/Factory | Identified exit to Garrison 4831 | -5/Factory | Entered Garrison 4958 | -5/Garrison | Destroyed 7 combat bots 5010 | -5/Garrison | Triggered checkpoint 5099 | -5/Garrison | Found embedded Infiltrators 5138 | -5/Garrison | Rescued a captive Derelict 5160 | -5/Garrison | Rescued a captive Derelict 5184 | -5/Garrison | Installed Relay Interface Framework 5188 | -5/Garrison | Triggered checkpoint 5236 | -5/Garrison | Triggered checkpoint 5262 | -5/Garrison | Heavy support dispatched to Factory 5338 | -5/Garrison | Lost 3 allies 5434 | -5/Garrison | Lost 6 parts (1p2n1u2w) 5452 | -5/Garrison | Heavy support dispatched to Factory 5465 | -5/Garrison | Heavy support dispatched to Factory 5480 | -5/Garrison | Build established: Scavenger-Skirmisher 5535 | -5/Garrison | Lost 5 parts (2n2u1w) 5555 | -5/Garrison | Heavy support dispatched to Factory 5619 | -5/Garrison | Discovered new exit (range 12) 5631 | -5/Garrison | Identified exit to Factory 5633 | -5/Garrison | Entered Factory 5726 | -5/Factory | Identified exit to DSF 5726 | -5/Factory | Entered DSF 5764 | -5/DSF | Additional patrols routed to DSF 5794 | -5/DSF | Lost 4 parts (1p1n2w) 5850 | -5/DSF | Lost 3 parts (2p1n) 5891 | -5/DSF | Discovered new exit (range 15) 5916 | -5/DSF | Identified exit to Factory 5917 | -5/DSF | Entered Factory 5917 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 6123 | -4/Factory | Lost 3 parts (1p1n1w) 6465 | -4/Factory | Core integrity fell below 50% 6501 | -4/Factory | Lost 23 parts (3p9n3u8w) 6547 | -4/Factory | Core integrity fell below 20% 6554 | -4/Factory | Spotted B-86 Titan 6598 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Flamers may prompt me to rethink a large number of robot designs, as most are weak against sustained high temperatures caused by this primitive weapon, and often shut down or malfunction during confrontations with those Derelicts that employ them. The plasma variant on the [Dragon] prototype is particularly worrisome. 06570_ ALERT: Suspicious activity at Terminal F007. Dispatching Investigation squad. 06570_ Detecting nearby Garrison Access. 06575_ K-01 Serf cleans the Neutrino Reactor. 06587_ C-30 ARC bursts open, deploying its payload. 06587_ G-73 Enforcer unfolds itself. 06587_ G-67 Veteran unfolds itself. 06590_ K-01 Serf cleans the Fusion Modulator. 06594_ K-01 Serf collects debris. 06598_ T-07 Excavator destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????# """""""""???? | | ??????????????????????????????????# ??? | | ??????????????????????????????????# [[ ?? | | ??????????????????????????????????# [[ #? | | ??????????????????????????????????# [! ## | | ??????????????????????????????????# ## | | ??????????????????????????????????# """"""""" ## | | ??????????????????????????????????# ## | | ??????????????????????????????????# """"""""" ## | | ??????????????????????????????????# ## | | ????????????????????????#################+######## | | ??????????????????????? " | | ???????????????????????? %" | | ????????????????????? ?"" """ """ !!! " | | ???????????????????? """ """ """ !!! | | ???????????????????? """ """ """ !!! " | | ???????????????????# " | | ???????????????????# """p""" """ """ """ " | | ???????????????????# """ """ """ """ """ " | | ???????????????????# """ """p""" """ """ | | ???????????????????# | | ???????????????????# """ """ """ ##### | | ???????????????????# """ """ """ #???? | | ???????????????????# " F" """ """ """ #???? | | ???????????????????+ """" ???? | | ???????????????????# @ !| ??? | | ???????????????????# % !%= k ##### | | ???????????????????# ##### ########### # ! | | ???????????????????# #???#+#?????????# # | | ???????????????????# #???????????????# # """ | | ???????????????????# #???????????????# # """ | | ???????????????????# #???????????????# # """ | | ???????????????????#u #???????????????# # | | ???????????????????+ +?????????????###+####+ | | ???????????????????# #?????????????# | | ???????????????????# #?????????????# | | ???????????????????# k#?????????????# | | ???????????????????# #?????????????# | | ???????????????????# ??????????????# | | ????????????????????? ??????????????# | | ??????????????????????? ??????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????######### | | ???????????????????????????????????? ^ | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 48 Energy Capacity 495 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 150 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- VSS Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Hey, That's Mine! Please Form A Line Respectable Loadout Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed HypercooledGravitonBank Manual? 0 Play Time 02:19:13 Cumulative 5.8 hours Start 2024.04.11 @ 01:48:31 End 2024.04.13 @ 01:27:20 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6cd6a34a-2505-4602-9cfc-c53d1cd59cb0