Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.21 @ 20:14:55

Player: Occam

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (34)       6800
Robots Destroyed (334)     1670
Value Destroyed (7153)     7153
Prototype IDs (105)        2100
Alien Tech Used (1)        200
Bonus (5263)               5263
              TOTAL SCORE: 27686

 Bonus
-------
High Alert Combat Kills    209
Follower Combat Kills      1032
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Win                        3000
Friendly Fire              -878

 Cogmind 
---------
Core Integrity             1513/1600
Matter                     270/300
Energy                     252/270
System Corruption          6%
Temperature                Cool (73)
Movement                   Flying (13)
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (3) --------
          Light Antimatter Reactor
          Micro Antimatter Reactor
          Micro Antimatter Reactor
>               --- PROPULSION (7) ---
         Cooled Nuclear Pulse Thruster
         Cooled Nuclear Pulse Thruster
                Electron Diverter
                Electron Diverter
       Improved Q-thruster
   Experimental Q-thruster
   Experimental Q-thruster
>               --- UTILITY (13) -----
          Large Storage Unit
       Advanced Quantum Shading Machine
                Structural Scanner
       Improved Melee Analysis Suite
       Improved Melee Analysis Suite
                ECM Suite
       Advanced Reaction Control System
   Experimental Propulsion Shielding
                Hacking Suite
       Improved Hacking Suite
       Advanced Hacking Suite
       Advanced System Shield
                Ghost Barrier
>               --- WEAPON (2) -------
         Cooled Phase Cannon
                Phasing Sabre
>               --- INVENTORY (15) ---
          Light Quantum Reactor
                Q-thruster
                Impulse Thruster Array
                Impulse Thruster Array
  High-capacity Storage Unit
       Advanced Actuator Array
          Light Regenerative Plating
                Authchip [Armor]
       Advanced Trap Extractor (3/8 EM Surge)
                Transdimensional Reconstructor
                Micro-nuke Launcher
       Advanced Datajack
       Enhanced Force Lance

 Peak State 
------------
>               --- POWER ------------
          Micro Antimatter Reactor
          Micro Antimatter Reactor
          Micro Antimatter Reactor
>               --- PROPULSION -------
         Cooled Nuclear Pulse Thruster
         Cooled Nuclear Pulse Thruster
                Electron Diverter
                Electron Diverter
       Improved Q-thruster
   Experimental Q-thruster
   Experimental Q-thruster
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Quantum Shading Machine
                Structural Scanner
       Improved Melee Analysis Suite
       Improved Propulsion Shielding
          Light Regenerative Plating
                Hacking Suite
       Improved Hacking Suite
       Advanced Hacking Suite
       Advanced Hacking Suite
       Advanced System Shield
                Ghost Barrier
>               --- WEAPON -----------
        Compact HERF Cannon
                Phasing Sabre
>               --- INVENTORY --------
       Advanced Heavy Siege Treads
       Advanced Heavy Siege Treads
       Advanced Heavy Siege Treads
   Experimental Q-thruster
         Medium Storage Unit
       Advanced Actuator Array
                ECM Suite
   Experimental Propulsion Shielding
                Authchip [Armor]
       Advanced Component Analysis Suite
       Advanced Trap Extractor
                Transdimensional Reconstructor
         Cooled Phase Cannon
                Micro-nuke Launcher
       Advanced Datajack
       Enhanced Force Lance
[Rating: 174]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Mini Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Cooled VTOL Module
Utility                    Hacking Suite
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Light Regenerative Plating
Weapon                     Autogun
  Energy Gun               Improved Medium Laser
  Energy Cannon            Cooled Phase Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Flail
  Slashing Weapon          Ripper
  Piercing Weapon          Force Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Propulsion               5    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Utility                  11   | .   .   .   2   .   .   .   1   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             399  | 1   8   8   49  2   4   1   26  29  2   2   1   2   37  .   .   5   .   41  3   21  .   .   5   .   36  .   34  9   5   7   2   22  19  18  
  Power                    28   | .   1   .   7   .   .   .   1   1   1   .   .   .   .   .   .   1   .   3   .   2   .   .   .   .   2   .   1   .   .   2   1   1   .   4   
    Engine                 10   | .   1   .   7   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   2   .   1   .   .   2   1   1   .   4   
  Propulsion               66   | .   3   .   13  .   .   .   9   8   .   .   .   .   3   .   .   .   .   4   1   2   .   .   2   .   2   .   8   .   .   .   .   1   7   3   
    Treads                 26   | .   3   .   12  .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 40   | .   .   .   1   .   .   .   .   8   .   .   .   .   3   .   .   .   .   4   1   2   .   .   2   .   2   .   8   .   .   .   .   1   5   3   
  Utility                  180  | 1   2   4   17  2   1   .   7   17  .   1   .   1   28  .   .   2   .   21  .   9   .   .   3   .   18  .   15  1   .   5   1   10  7   7   
    Device                 94   | 1   1   3   13  1   .   .   5   6   .   .   .   1   15  .   .   2   .   10  .   6   .   .   2   .   6   .   9   .   .   2   1   4   3   3   
    Storage                10   | .   1   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   2   1   
    Processor              11   | .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   2   
    Hackware               29   | .   .   .   1   .   .   .   .   4   .   .   .   .   7   .   .   .   .   4   .   2   .   .   .   .   4   .   2   1   .   .   .   3   1   .   
    Protection             36   | .   .   1   1   1   .   .   2   4   .   1   .   .   5   .   .   .   .   5   .   .   .   .   1   .   7   .   3   .   .   3   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   125  | .   2   4   12  .   3   1   9   3   1   1   1   1   6   .   .   2   .   13  2   8   .   .   .   .   14  .   10  8   5   .   .   10  5   4   
    Energy Gun             7    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Energy Cannon          14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   3   .   1   .   1   .   .   2   2   1   
    Ballistic Gun          22   | .   .   .   7   .   1   1   7   1   .   1   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               19   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   2   2   .   .   .   .   1   .   2   3   1   .   .   3   .   1   
    Special Weapon         3    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        22   | .   .   .   .   .   .   .   2   1   1   .   .   .   1   .   .   .   .   4   .   1   .   .   .   .   4   .   1   4   1   .   .   .   1   1   
    Piercing Weapon        12   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   2   .   4   .   .   .   .   1   1   1   
    Special Melee Weapon   21   | .   .   .   .   .   1   .   .   1   .   .   1   .   1   .   .   1   .   1   .   2   .   .   .   .   4   .   2   1   2   .   .   3   1   .   
  Unidentified Prototypes  25   | .   .   .   4   .   .   .   2   1   .   .   .   .   .   .   .   1   .   5   1   .   .   .   2   .   2   .   2   .   .   3   .   .   1   1   
Parts Lost                 30   | .   .   .   3   .   .   .   5   1   .   .   .   2   .   .   1   .   .   3   1   .   .   .   .   .   1   .   2   .   1   .   5   2   .   3   
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Propulsion               4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  17   | .   .   .   3   .   .   .   1   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   2   .   .   .   3   2   .   2   
  Weapon                   5    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Highest Loss Streak      3    | .   .   .   1   .   .   .   2   1   .   .   .   2   .   .   1   .   .   2   1   .   .   .   .   .   1   .   1   .   1   .   3   1   .   2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 100 99  100 85  77  80  94  100 100 100 96  98  100 100 96  100 97  93  99  100 100 100 100 98  100 99  99  99  100 91  90  98  94  
  Engine                   6    | .   14  14  11  11  11  11  9   1   4   7   7   7   6   6   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   4   5   5   5   5   5   5   5   5   5   5   4   9   8   10  
  Treads                   13   | .   27  28  22  22  22  22  26  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   12   | .   .   .   .   .   .   .   .   23  30  30  30  30  25  26  26  26  26  28  28  29  29  29  29  29  25  26  26  26  26  26  26  28  29  28  
  Device                   9    | .   14  14  17  11  4   .   7   5   7   2   .   3   15  13  13  13  13  8   .   4   5   5   5   5   5   5   5   5   5   3   .   5   8   10  
  Storage                  8    | .   14  14  11  11  11  11  9   2   7   7   7   7   5   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   
  Processor                2    | .   .   .   5   .   .   .   .   10  7   7   7   7   .   .   .   .   .   3   5   5   5   5   2   .   .   .   .   .   .   .   .   .   4   7   
  Hackware                 16   | .   .   .   9   11  11  11  5   18  23  23  23  23  25  26  26  26  26  23  29  28  29  29  29  29  35  36  34  35  36  36  30  23  23  23  
  Protection               4    | .   .   .   .   10  4   .   4   4   .   4   7   .   1   6   6   6   6   6   5   5   5   5   8   11  9   10  9   10  10  11  13  8   8   4   
  Energy Gun               4    | .   26  .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Ballistic Gun            6    | .   .   .   10  22  1   21  17  1   .   1   .   6   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   1   27  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   5   7   7   7   7   5   6   6   1   .   3   .   3   5   5   5   5   4   5   4   4   .   .   .   .   1   4   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   5   5   1   .   .   .   .   .   5   3   5   5   5   5   3   2   .   
  Special Melee Weapon     1    | .   .   .   .   .   9   .   .   6   7   5   6   .   .   6   6   3   6   1   .   3   .   .   .   .   4   .   2   .   3   5   4   1   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             74   | 13  52  52  62  62  62  19  28  28  14  18  18  16  21  20  20  20  20  28  27  34  34  34  36  36  36  35  37  35  42  33  33  48  74  74  
  Greatest Support         80   | 20  40  40  46  40  40  40  67  62  20  26  26  26  28  28  20  20  20  35  33  43  35  35  43  37  37  37  40  37  40  37  37  68  74  80  
  Greatest Overweight (x)  2    | .   1   1   2   1   1   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 40   | 8   20  20  20  20  40  40  40  40  8   8   8   8   8   8   8   8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  20  20  
  Average Capacity         18   | 8   19  20  20  20  32  40  40  12  8   8   8   8   7   8   8   8   8   8   8   9   10  10  10  10  10  10  10  10  10  10  10  10  14  17  
  Most Carried             40   | 6   20  20  20  20  26  40  40  36  8   8   8   8   8   8   8   8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  20  20  
  Average Carried          17   | 6   16  19  19  20  21  34  37  10  8   8   8   6   7   8   8   7   8   7   7   8   10  10  9   10  9   10  9   10  9   9   9   8   13  16  
  Final Capacity           40   | 8   20  20  20  20  40  40  40  8   8   8   8   8   8   8   8   8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  20  15  
  Final Carried            40   | 6   19  20  20  20  26  40  36  8   8   8   8   7   8   8   8   8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  9   10  20  15  

 Class Distribution 
--------------------
 21% | Mutant
 19% | Wizard-Sprinter
 16% | Hauler-Mutant
 15% | Hacker-Sprinter
 15% | Scavenger-Mutant
 11% | Hacker-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
     Hacker-Scout | -7/Factory
  Hacker-Sprinter | -7/Lower Caves
  Hacker-Sprinter | -7/Lower Caves
  Hacker-Sprinter | -7/Data Miner
  Hacker-Sprinter | -6/Proximity Caves
  Hacker-Sprinter | -6/Factory
  Hacker-Sprinter | -6/Lower Caves
  Hacker-Sprinter | -6/Lower Caves
  Hacker-Sprinter | -6/Zion
  Hacker-Sprinter | -5/Proximity Caves
  Hacker-Sprinter | -5/Factory
  Hacker-Sprinter | -5/Waste
     Hacker-Scout | -5/Factory
  Hacker-Sprinter | -5/Upper Caves
  Hacker-Sprinter | -5/Upper Caves
  Hacker-Sprinter | -5/Warlord
  Hacker-Sprinter | -4/Proximity Caves
  Wizard-Sprinter | -4/Factory
  Wizard-Sprinter | -4/Waste
  Wizard-Sprinter | -4/Factory
  Wizard-Sprinter | -4/Upper Caves
  Wizard-Sprinter | -4/Upper Caves
  Wizard-Sprinter | -4/Zhirov
  Wizard-Sprinter | -3/Proximity Caves
  Wizard-Sprinter | -3/Research
  Wizard-Sprinter | -2/Research
  Wizard-Sprinter | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Matter Collected           7230  | 210  350  327  917  .    165  335  1377 300  5    48   .    24   374  .    .    50   .    440  145  228  .    .    22   .    483  .    311  191  188  .    20   170  392  158  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            13060 | 196  699  345  2495 .    .    561  1799 527  .    .    .    49   1333 126  .    .    .    1305 89   584  65   .    .    .    616  .    753  172  278  .    .    539  305  224  
  Parts                    773   | 15   63   23   150  .    .    35   105  54   .    .    .    3    65   1    .    .    .    78   5    23   4    .    .    .    26   .    50   15   7    .    .    30   11   10   
Haulers Intercepted        28    | .    2    .    4    .    .    .    5    1    .    .    .    .    .    .    .    .    .    6    .    2    .    .    .    .    2    .    2    .    .    .    .    1    2    1    
Recyclers Shooed           11    | .    1    .    .    .    .    2    2    2    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      35    | .    .    .    .    .    .    .    .    .    .    6    .    5    .    1    .    .    7    .    .    .    1    .    .    .    .    .    .    12   3    .    .    .    .    .    
  Prevented                4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc 
Combat Hostiles Destroyed  145  | .   11  8   44  .   .   3   26  .   .   .   .   .   1   .   .   .   .   12  .   .   5   .   .   .   7   .   6   8   4   .   .   6   .   4   
  Melee                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   1   
  Guns                     81   | .   11  .   41  .   .   3   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  10   | .   .   8   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      45   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   5   .   .   .   5   .   4   8   4   .   .   6   .   3   
Classes Destroyed          16   | 2   6   .   3   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Worker                   22   | .   .   .   1   .   .   .   1   8   .   .   .   .   3   .   .   .   .   3   .   2   .   .   .   .   1   .   1   .   .   .   .   .   1   1   
  Builder                  42   | .   4   .   .   .   .   5   1   4   .   .   .   .   7   .   .   .   .   7   .   2   .   .   .   .   .   .   5   .   .   .   .   6   1   .   
  Tunneler                 23   | 5   2   2   3   .   .   3   1   2   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   28   | .   2   .   4   .   .   .   5   1   .   .   .   .   .   .   .   .   .   6   .   2   .   .   .   .   2   .   2   .   .   .   .   1   2   1   
  Recycler                 29   | 1   2   1   4   .   .   5   2   2   .   .   .   .   5   .   .   .   .   1   .   2   .   .   .   .   1   .   2   .   .   .   .   1   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 3    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 8    | .   2   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Watcher                  32   | .   3   .   5   .   .   .   5   3   .   .   .   .   7   .   .   .   .   2   .   1   .   .   .   .   2   .   3   .   .   .   .   .   .   1   
  Swarmer                  69   | .   6   .   10  .   .   3   6   .   .   .   .   .   .   .   .   .   .   9   .   .   5   .   .   .   5   .   4   8   4   .   .   5   .   4   
  Grunt                    49   | .   5   8   24  .   .   .   11  .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   18   | .   .   .   10  .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Wasp                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 4   4   2   8   .   .   4   6   4   .   .   .   1   2   .   .   .   .   9   .   2   5   .   .   .   5   .   5   4   4   .   .   5   2   4   
  Combat Bots Only         9    | .   3   2   6   .   .   3   5   .   .   .   .   .   1   .   .   .   .   9   .   .   5   .   .   .   5   .   4   4   4   .   .   5   .   4   
Max Kills in Single Turn   5    | 1   2   1   2   .   .   1   1   1   .   .   .   1   1   .   .   .   .   4   3   1   4   .   .   .   4   .   4   3   2   .   .   5   1   3   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   4   .   .   .   4   .   3   3   2   .   .   5   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Hostile Shots Fired        1066  | .    44   17   198  .    .    15   198  37   .    9    3    23   26   2    2    .    8    70   .    20   3    3    6    8    58   2    71   18   45   .    48   87   8    37   
  Missed                   445   | .    20   6    58   .    .    5    47   22   .    5    1    10   14   1    1    .    7    29   .    11   2    2    6    5    28   .    33   10   23   .    26   50   4    19   
Damage Taken               9938  | .    228  159  1535 .    .    79   2241 127  .    55   92   211  232  18   16   .    20   740  33   248  13   18   .    65   637  39   750  160  373  .    350  907  90   502  
  Core                     1693  | .    25   33   167  .    .    10   190  26   .    12   .    82   114  18   .    .    20   157  .    111  .    .    .    .    203  16   132  5    58   .    49   158  20   87   
  Absorbed by Shields      30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    .    .    .    .    .    .    
  Redirected to Shielding  522   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    27   63   .    134  18   34   .    39   95   .    107  
  Regen/Repaired (Parts)   1916  | .    .    .    139  .    .    .    86   .    .    .    .    .    32   10   .    .    .    132  110  119  .    18   .    .    358  .    295  107  48   126  23   141  171  1    
Core Remaining (%)         79    | 100  .    76   .    .    .    55   65   .    .    .    .    82   .    .    .    .    82   .    .    .    .    .    .    73   .    .    .    .    .    .    59   87   98   94   
Volleys Fired              521   | 12   75   34   138  .    .    44   145  .    .    .    .    1    1    .    .    .    .    10   3    2    2    .    .    .    7    .    4    5    7    .    .    9    .    22   
  Largest                  2     | 2    2    2    2    .    .    2    2    .    .    .    .    1    1    .    .    .    .    1    1    1    1    .    .    .    1    .    1    1    1    .    .    1    .    1    
  Hottest                  112   | 80   80   100  112  .    .    46   48   .    .    .    .    25   25   .    .    .    .    90   39   39   39   .    .    .    49   .    49   49   49   .    .    49   .    49   
Shots Fired                963   | 24   150  61   278  .    .    88   289  .    .    .    .    1    1    .    .    .    .    10   3    2    2    .    .    .    7    .    4    5    7    .    .    9    .    22   
  Gun                      825   | 24   150  .    272  .    .    88   289  .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   99    | .    .    54   6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    5    .    2    .    4    .    .    4    .    21   
  Launcher                 32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    3    2    2    .    .    .    2    .    2    5    3    .    .    5    .    1    
  Special                  7     | .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  492   | .    .    54   59   .    .    88   289  .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  439   | 24   150  7    219  .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    5    .    2    .    4    .    .    4    .    21   
  Explosive                32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    3    2    2    .    .    .    2    .    2    5    3    .    .    5    .    1    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         28    | 6    28   7    26   .    .    9    16   .    .    .    .    2    3    .    .    .    .    5    6    .    .    .    .    .    .    .    .    .    3    .    .    7    .    1    
  Robot Miss Streak        9     | 1    9    8    3    .    .    2    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8     | .    2    .    1    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           846   | 16   86   30   192  .    4    59   201  28   .    .    2    5    47   2    .    1    .    49   1    21   .    .    .    .    35   .    22   6    8    .    .    15   6    10   
  Core Hits                411   | 7    40   12   77   .    .    18   81   12   .    .    .    2    18   2    .    .    .    37   12   10   7    .    .    .    13   .    18   16   7    .    .    13   3    6    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         27    | .    .    2    11   .    .    1    1    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    3    .    2    1    .    .    .    .    .    .    
    Burn                   11    | .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    
    Impale                 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    .    
Melee Attacks              728   | .    .    .    .    .    4    1    1    95   .    .    11   5    105  4    .    2    3    111  .    70   2    .    4    .    81   .    95   15   5    .    2    42   27   43   
  Impact                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 438   | .    .    .    .    .    .    .    1    94   .    .    10   5    86   4    .    .    .    16   .    42   2    .    4    .    68   .    53   5    .    .    .    .    5    43   
  Piercing                 267   | .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    1    2    92   .    25   .    .    .    .    10   .    41   7    5    .    2    41   22   .    
  Sneak Attacks            133   | .    .    .    .    .    4    1    .    21   .    .    2    2    21   .    .    1    .    26   .    12   .    .    .    .    9    .    10   6    .    .    .    9    5    4    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Damage Inflicted           30760 | 180  986  539  3427 14   .    939  3221 1674 .    .    83   252  2779 126  .    .    .    3491 684  1738 306  .    .    .    2326 .    2072 1158 1190 .    .    1843 722  1010 
  Guns                     8631  | 180  986  .    3320 .    .    886  3221 .    .    .    .    20   18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  657   | .    .    539  83   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   
  Explosions               5974  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    944  684  465  306  .    .    .    325  .    428  785  737  .    .    989  .    311  
  Melee                    15460 | .    .    .    .    .    .    53   .    1674 .    .    83   232  2761 126  .    .    .    2547 .    1273 .    .    .    .    2001 .    1644 373  453  .    .    854  722  664  
  Ramming                  38    | .    .    .    24   14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5414  | .    .    539  730  .    .    886  3221 .    .    .    .    20   18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  3874  | 180  986  .    2673 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   
  Explosive                5974  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    944  684  465  306  .    .    .    325  .    428  785  737  .    .    989  .    311  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   53    | .    .    .    .    .    .    53   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8219  | .    .    .    .    .    .    .    .    1674 .    .    83   232  2350 126  .    .    .    146  .    792  .    .    .    .    1607 .    491  .    .    .    .    .    54   664  
  Piercing                 7188  | .    .    .    .    .    .    .    .    .    .    .    .    .    411  .    .    .    .    2401 .    481  .    .    .    .    394  .    1153 373  453  .    .    854  668  .    
Highest Corruption         8     | .    2    2    1    1    1    1    1    1    1    1    1    1    .    .    .    .    .    4    .    .    .    .    .    1    2    .    8    .    .    .    .    7    .    6    
  Average Corruption       1     | .    2    2    1    1    1    1    1    1    1    1    1    1    .    .    .    .    .    3    .    .    .    .    .    1    1    .    5    .    .    .    .    5    .    5    
  Corruption Purged        19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    3    .    8    .    .    .    .    4    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  112   | .    14   20   28   9    2    3    4    .    1    1    .    .    .    .    .    .    .    7    .    .    .    .    .    .    3    .    6    .    .    .    .    8    .    6    
    Message Errors         29    | .    2    6    8    4    1    1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    1    
    Matter Fused           21    | .    3    5    7    1    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    
    Heat Flow Errors       18    | .    1    4    3    3    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    2    
    Energy Discharges      10    | .    3    1    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    
    Parts Rejected         1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      17    | .    4    2    3    1    1    .    1    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Data Loss (major)      7     | .    1    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    
    Misfires               3     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 3     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            3938  | .    .    10   .    .    .    .    .    489  .    .    .    27   688  .    .    .    .    351  15   343  .    .    .    .    611  .    323  92   230  .    .    416  202  141  
  Projectiles              10    | .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               313   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   15   23   .    .    .    .    .    .    6    10   94   .    .    121  .    .    
  Melee                    3615  | .    .    .    .    .    .    .    .    489  .    .    .    27   688  .    .    .    .    307  .    320  .    .    .    .    611  .    317  82   136  .    .    295  202  141  
Knockbacks                 3     | .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      191   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   33   .    .    .    .    .    .    .    .    56   .    .    .    85   .    .    
  Shots                    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    
  Rammed                   8     | .    .    .    7    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             8     | .    .    .    7    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        344   | 126  201  267  222  223  .    258  67   323  .    101  91   95   108  147  .    .    .    174  40   129  201  279  93   169  294  104  344  246  224  71   .    149  202  344  
  Average Temperature      64    | 57   27   45   52   93   .    140  15   143  .    54   47   45   57   78   .    .    .    44   15   51   110  137  37   82   45   48   74   85   105  38   .    17   63   95   
  Received Heat Transfer   2015  | .    63   98   462  .    .    .    945  30   .    .    .    18   51   9    .    .    9    27   .    21   .    .    .    12   93   21   36   .    30   .    30   42   18   .    
  Effects                  11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    5    .    .    .    .    .    .    3    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Interference           8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    2    .    .    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11    | .    2    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         9100  | 400  2225 .    6438 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Peak Influence             2100 | 30   226  83   491  150  .    90   468  292  .    .    .    .    303  .    .    .    .    628  200  2100 .    .    .    .    248  84   519  .    .    .    .    391  641  698  
  Initial                  325  | .    19   6    1    150  .    .    7    194  .    .    .    .    94   .    .    .    .    18   75   140  .    .    .    .    .    54   58   .    .    .    .    .    219  325  
  Average                  254  | 15   92   23   316  57   .    28   244  190  .    .    .    .    135  .    .    .    .    288  183  1293 .    .    .    .    120  67   228  .    .    .    .    117  455  476  
Maximum Alert Level        5    | .    1    .    2    .    .    .    2    1    .    .    .    .    1    .    .    .    .    2    1    5    .    .    .    .    1    .    2    .    .    .    .    1    2    2    
  Low Security (%)         54   | 100  95   100  16   100  .    100  46   59   .    .    .    .    78   .    .    .    .    31   19   1    .    .    .    .    83   100  57   .    .    .    .    74   .    .    
  Level 1                  28   | .    4    .    63   .    .    .    24   40   .    .    .    .    21   .    .    .    .    46   80   .    .    .    .    .    16   .    29   .    .    .    .    25   33   30   
  Level 2                  12   | .    .    .    19   .    .    .    28   .    .    .    .    .    .    .    .    .    .    22   .    16   .    .    .    .    .    .    12   .    .    .    .    .    66   69   
  Level 3                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          73   | .    2    1    6    .    .    .    4    6    .    .    .    .    7    .    .    .    .    7    .    13   .    .    .    .    6    .    7    .    .    .    .    4    4    6    
  Investigation            36   | .    .    1    3    .    .    .    1    5    .    .    .    .    6    .    .    .    .    1    .    7    .    .    .    .    4    .    5    .    .    .    .    1    .    2    
  Extermination            6    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    
  Reinforcement            27   | .    2    .    3    .    .    .    2    .    .    .    .    .    .    .    .    .    .    5    .    3    .    .    .    .    2    .    1    .    .    .    .    2    4    3    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
Construction Impeded       3    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    1    .    .    .    .    .    3    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc 
Distress Signals           35   | .   3   .   3   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   4   .   .   .   .   3   13  1   
Communications Jammed      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         10   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              508  | .   24  7   52  .   .   3   41  14  .   11  4   16  22  7   4   .   5   34  5   47  7   1   5   8   30  8   39  18  13  .   8   31  11  33  
  Peak Tracking Total      18   | .   5   2   6   .   .   3   5   3   .   4   4   6   6   4   4   .   5   7   5   12  7   1   3   9   6   7   13  7   6   .   9   18  4   13  
  Tactical Retreats        94   | .   1   1   4   .   .   .   3   9   .   3   .   4   4   2   1   .   1   10  1   12  .   .   1   .   8   .   8   4   2   .   .   3   7   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc 
Traps Triggered            19   | .   1   .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   2   .   2   .   .   .   .   1   .   1   .   .   .   .   4   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         52   | .   .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   25  .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   
  Reprogrammed             34   | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   2   .   12  .   .   .   .   .   .   .   
  Reused                   12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   4   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Traps Extracted            13   | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   
  Installed                12   | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   4   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                21   | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   4   .   4   .   .   4   .   .   .   4   .   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   .   .   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   .   .   .   .   2   2   3   3   3   3   3   3   3   3   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc 
Machines Disabled          38   | .   .   .   5   .   .   .   3   .   .   .   1   .   .   .   .   .   1   3   .   15  1   .   .   .   1   .   2   1   .   .   .   3   .   2   
  Max in Single Turn       5    | .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   1   2   .   5   1   .   .   .   1   .   1   1   .   .   .   1   .   1   
  Garrison Access          19   | .   .   .   .   .   .   .   1   2   .   .   .   .   3   .   .   .   .   2   .   2   .   .   .   .   3   .   2   .   .   .   .   2   .   2   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc 
Machines Accessed          175  | .   6   2   13  .   1   .   10  20  1   2   3   .   20  1   .   .   .   12  .   14  .   .   1   1   19  .   23  1   .   4   .   10  1   10  
  Terminals                95   | .   6   1   10  .   .   .   8   11  .   .   .   .   10  .   .   .   .   6   .   7   .   .   .   1   9   .   12  .   .   .   .   6   .   8   
  Fabricators              23   | .   .   .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   2   .   3   .   .   .   .   3   .   5   .   .   .   .   2   .   .   
  Repair Stations          12   | .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   2   .   3   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Garrison Access          20   | .   .   .   .   .   .   .   1   3   .   .   .   .   3   .   .   .   .   2   .   2   .   .   .   .   3   .   2   .   .   .   .   2   .   2   
Total Hacks                616  | .   16  3   53  .   1   .   36  56  1   2   23  .   82  1   .   .   .   54  .   45  .   .   1   1   66  .   85  1   .   17  .   40  1   31  
  Successful               430  | .   7   2   32  .   1   .   18  29  1   2   23  .   46  1   .   .   .   37  .   35  .   .   1   1   54  .   78  1   .   17  .   23  1   20  
  Failed                   182  | .   8   1   21  .   .   .   17  26  .   .   .   .   36  .   .   .   .   17  .   10  .   .   .   .   12  .   6   .   .   .   .   17  .   11  
    Catastrophic           31   | .   1   1   3   .   .   .   3   5   .   .   .   .   7   .   .   .   .   2   .   2   .   .   .   .   2   .   .   .   .   .   .   1   .   4   
  Database Lockouts        4    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Manual                   299  | .   12  2   22  .   1   .   26  36  .   .   .   .   53  .   .   .   1   29  .   24  .   .   1   .   28  .   28  .   .   .   .   24  1   11  
  Terminals                373  | .   16  2   38  .   .   .   33  33  .   .   .   .   42  .   .   .   .   35  .   29  .   .   .   1   40  .   51  .   .   .   .   26  .   27  
  Fabricators              87   | .   .   .   .   .   .   .   .   9   .   .   .   .   24  .   .   .   .   8   .   10  .   .   .   .   8   .   17  .   .   .   .   11  .   .   
  Repair Stations          39   | .   .   .   7   .   .   .   2   .   .   .   .   .   3   .   .   .   .   4   .   4   .   .   .   .   8   .   11  .   .   .   .   .   .   .   
  Recycling Units          16   | .   .   .   .   .   .   .   .   6   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Scanalyzers              15   | .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   2   .   .   .   .   .   .   .   
  Garrison Access          38   | .   .   .   .   .   .   .   1   8   .   .   .   .   8   .   .   .   .   5   .   2   .   .   .   .   3   .   4   .   .   .   .   3   .   4   
Terminal Hacks             218  | .   5   2   16  .   1   .   11  10  1   2   23  .   8   1   .   .   .   18  .   15  .   .   1   1   24  .   38  1   .   17  .   8   .   15  
  Record                   12   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   5   .   3   .   .   
  Part Schematic           36   | .   1   .   2   .   .   .   .   1   .   .   11  .   2   .   .   .   .   1   .   3   .   .   .   .   4   .   6   .   .   4   .   .   .   1   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           19   | .   1   1   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   3   .   .   4   .   .   .   4   
  Prototype ID Bank        18   | .   1   .   2   .   .   .   2   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   4   .   .   .   .   
  Open Door                9    | .   .   1   .   .   .   .   .   .   1   2   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   1   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
  Branch Access Points     9    | .   1   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   1   
  Machine Index            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   
  Terminal Index           7    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Fabricator Index         5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Alert Level              13   | .   .   .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   1   
  Unreport Threat          16   | .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   .   4   .   .   .   .   .   .   1   
  Locate Traps             20   | .   1   .   1   .   .   .   3   2   .   .   .   .   2   .   .   .   .   2   .   1   .   .   .   .   .   .   6   .   .   .   .   .   .   2   
  Disarm Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Reprogram Traps          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Patrol Status            2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Investigation     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Reinforcements    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         13   | .   .   .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   2   .   2   .   .   .   .   1   .   1   
  Registered Components    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Registered Prototypes    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           51   | .   .   .   .   .   .   .   .   4   .   .   .   .   14  .   .   .   .   5   .   8   .   .   .   .   6   .   9   .   .   .   .   5   .   .   
  Network Status           5    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Load Schematic           27   | .   .   .   .   .   .   .   .   3   .   .   .   .   8   .   .   .   .   2   .   4   .   .   .   .   2   .   5   .   .   .   .   3   .   .   
  Build                    19   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   2   .   4   .   .   .   .   3   .   3   .   .   .   .   2   .   .   
Repair Station Hacks       33   | .   .   .   4   .   .   .   2   .   .   .   .   .   2   .   .   .   .   3   .   4   .   .   .   .   8   .   10  .   .   .   .   .   .   .   
  Scan Component           17   | .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   2   .   .   .   .   4   .   5   .   .   .   .   .   .   .   
  Repair                   16   | .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   4   .   5   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 13   | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   .   .   .   
  Insert Component         6    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   
  Analyze                  7    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      19   | .   .   .   .   .   .   .   1   2   .   .   .   .   3   .   .   .   .   2   .   2   .   .   .   .   3   .   2   .   .   .   .   2   .   2   
  Seal Access              19   | .   .   .   .   .   .   .   1   2   .   .   .   .   3   .   .   .   .   2   .   2   .   .   .   .   3   .   2   .   .   .   .   2   .   2   
Unauthorized Hacks         94   | .   2   .   5   .   .   .   4   11  .   .   .   .   19  .   .   .   .   9   .   6   .   .   .   .   9   .   17  .   .   .   .   8   1   3   
  Terminals                52   | .   2   .   5   .   .   .   4   4   .   .   .   .   6   .   .   .   .   4   .   4   .   .   .   .   6   .   8   .   .   .   .   6   .   3   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Assimilate             10   | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   2   .   2   .   .   .   .   2   .   .   
    Botnet                 31   | .   2   .   3   .   .   .   3   3   .   .   .   .   3   .   .   .   .   3   .   3   .   .   .   .   3   .   3   .   .   .   .   2   .   3   
    Disrupt                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Operators              8    | .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   
  Fabricators              27   | .   .   .   .   .   .   .   .   4   .   .   .   .   7   .   .   .   .   3   .   2   .   .   .   .   1   .   8   .   .   .   .   2   .   .   
    Prioritize             10   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   1   .   .   .   .   1   .   2   .   .   .   .   1   .   .   
    Liberate               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Haulers                4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Recompile              10   | .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Mechanics              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          13   | .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
    Reject                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              6    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
    Mask                   5    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         112  | .   5   1   11  .   .   .   6   15  .   .   .   .   15  .   .   .   .   11  .   9   .   .   .   .   10  .   13  .   .   .   .   7   1   8   
  Full Trace Events        25   | .   .   1   3   .   .   .   2   2   .   .   .   .   3   .   .   .   .   1   .   5   .   .   .   .   4   .   3   .   .   .   .   .   .   1   
  Feedback Events          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   195  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   56  .   .   .   .   .   .   139 .   .   .   .   .   .   .   
  Total Robot Build Rating 40   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   28  .   .   .   .   .   .   .   
Part Schematics Acquired   56   | .   1   .   5   .   .   .   .   1   .   .   11  .   2   .   .   15  .   1   .   3   .   .   .   .   6   .   6   .   .   4   .   .   .   1   
  Parts Built              16   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   3   .   .   .   .   3   .   2   .   .   .   .   2   .   .   
    Authchips              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Time                   1312 | .   .   .   .   .   .   .   .   .   .   .   .   .   414 .   .   .   .   179 .   194 .   .   .   .   313 .   64  .   .   .   .   148 .   .   
  Total Part Build Rating  101  | .   .   .   .   .   .   .   .   .   .   .   .   .   23  .   .   .   .   5   .   18  .   .   .   .   21  .   16  .   .   .   .   18  .   .   
Parts Repaired             16   | .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   4   .   5   .   .   .   .   .   .   .   
  Time                     641  | .   .   .   57  .   .   .   32  .   .   .   .   .   70  .   .   .   .   35  .   122 .   .   .   .   153 .   172 .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     16   | .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              13   | .   .   .   .   .   4   .   .   1   .   .   1   .   .   .   .   1   .   3   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Non-combat               10   | .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        13   | .   .   .   .   .   4   .   .   1   .   .   1   .   .   .   .   1   .   3   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  parse_system             6    | .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  no_distress              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Total Allies               40    | .    .    1    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    20   2    .    .    .    .    2    .    8    3    .    .    .    .    .    .    
  Largest Group            20    | .    .    1    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    20   16   .    .    .    .    1    .    3    3    .    .    .    .    .    .    
  Highest-Rated Group      715   | .    .    31   .    .    .    .    .    26   .    .    .    .    36   .    .    .    .    26   715  628  .    .    .    .    10   .    204  87   .    .    .    .    .    .    
  Highest-Rated Ally       68    | .    .    31   .    .    .    .    .    26   .    .    .    .    26   .    .    .    .    26   50   50   .    .    .    .    10   .    68   29   .    .    .    .    .    .    
Total Orders               3     | .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     2     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               338   | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    105  175  .    .    .    .    .    .    33   22   .    .    .    .    .    .    
  Total Damage             12276 | .    .    40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3511 5950 .    .    .    .    .    .    2079 696  .    .    .    .    .    .    
  Kills                    67    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    46   .    .    .    .    .    .    8    7    .    .    .    .    .    .    
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc 
Robot Analysis Total       19   | .   1   1   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   3   .   .   4   .   .   .   4   
Derelict Logs Recovered    18   | .   .   2   .   2   .   .   .   .   1   2   .   1   .   .   1   1   2   .   .   .   3   .   .   .   .   .   .   1   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Turns Passed               25965 | 95   2051 1463 4530 1050 731  1038 2733 1366 77   203  76   178  1750 136  80   279  102  1091 337  1158 81   88   137  57   994  19   1487 323  171  378  133  588  514  471  
Spaces Moved               31012 | 32   753  554  1559 436  378  558  1364 2551 268  667  125  596  2504 328  306  960  355  1995 188  2274 277  300  462  237  2071 87   2896 714  580  138  452  1110 1445 1492 
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   5721  | .    739  554  1559 436  378  558  1364 133  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     46    | 32   14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   25245 | .    .    .    .    .    .    .    .    2418 268  667  125  596  2504 328  306  960  355  1995 188  2274 277  300  462  237  2071 87   2896 714  580  138  452  1110 1445 1492 
  Fastest Speed            5     | 120  120  240  240  240  160  160  145  26   26   17   17   17   14   14   26   26   26   5    24   15   25   25   17   24   21   21   18   21   18   21   21   18   13   8    
  Average Speed            56    | 120  235  240  240  240  184  160  150  34   26   25   24   25   25   25   26   26   26   24   24   24   25   25   24   24   22   21   21   21   20   21   21   18   13   13   
  Slowest Speed            320   | 120  240  240  320  240  240  160  161  161  26   26   26   26   91   26   26   26   26   100  25   25   25   25   25   24   24   21   92   21   89   21   21   18   90   86   
  Overloaded Moves         190   | .    .    .    .    .    .    .    .    .    .    32   14   43   18   17   .    .    .    14   .    10   .    .    8    .    .    .    1    .    29   .    .    .    .    4    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            42    | .    .    .    .    .    .    .    .    2    .    1    1    .    .    .    .    .    .    5    .    7    .    .    2    .    1    4    4    .    2    .    1    4    5    3    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       64    | 3    99   99   97   94   77   97   83   55   48   75   78   77   47   51   48   86   62   48   81   55   38   61   68   47   47   69   63   75   69   60   64   36   50   41   
  Regions Visited          34
    Branch Regions         20
  Pre-discovered Areas     10    | .    .    1    .    2    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    .    
  Known Exits Taken        12    | .    1    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    1    .    .    1    1    1    .    1    .    .    1    .    .    .    1    1    .    .    
  Unknown Exits Taken      18    | 1    .    1    1    1    1    .    1    .    1    1    1    1    .    1    1    1    .    .    .    .    .    .    1    .    .    .    .    1    1    1    .    .    1    .    
Scrap Searched             28    | .    .    1    .    2    .    1    .    .    1    4    .    2    .    2    1    4    1    .    .    .    1    1    .    .    .    .    .    4    2    .    1    .    .    .    
Spaces Dug                 461   | .    .    .    .    .    .    .    1    61   .    .    3    .    53   2    .    .    1    53   .    34   1    .    4    .    47   .    54   18   4    .    2    56   21   46   
Terrain Destroyed          766   | .    .    2    8    .    .    .    1    61   .    .    3    .    53   2    .    .    1    84   23   50   8    .    4    .    47   .    90   96   41   .    2    94   21   75   
  Melee                    362   | .    .    .    .    .    .    .    1    61   .    .    3    .    53   2    .    .    1    34   .    34   1    .    4    .    31   .    52   3    .    .    2    26   21   33   
  Projectile               35    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    5    .    2    .    4    .    .    4    .    15   
  AOE                      369   | .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   23   16   7    .    .    .    11   .    36   93   37   .    .    64   .    27   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Total                      37339 | 64   883  612  2082 438  410  635  1810 2914 275  696  152  613  3473 374  305  987  359  2380 474  2733 282  312  476  236  2449 82   3604 862  607  486  484  1399 1711 1680 
  Wait                     4089  | 20   24   7    252  .    .    1    223  145  4    29   17   9    780  43   .    15   2    169  279  344  2    13   2    .    231  .    540  124  12   333  29   168  186  86   
  Move                     30901 | 31   752  553  1558 435  377  557  1363 2546 267  664  122  595  2503 327  305  959  354  1985 187  2259 276  299  457  236  2069 80   2887 713  576  137  449  1102 1436 1485 
  Hop                      36    | .    .    .    .    .    .    .    .    2    .    1    1    .    .    .    .    .    .    5    .    7    .    .    2    .    1    2    4    .    1    .    1    3    3    3    
  Pick Up                  216   | .    15   4    28   .    22   25   27   11   .    .    .    1    17   .    .    2    .    7    .    11   .    .    1    .    5    .    12   .    1    1    .    8    10   8    
  Fast Attach              145   | 1    1    3    13   .    1    1    5    8    .    .    .    .    17   .    .    2    .    15   1    7    .    .    4    .    11   .    16   1    .    6    .    10   12   10   
  Attach                   80    | .    2    .    14   .    .    .    8    9    .    .    .    2    6    .    .    3    .    5    1    4    .    .    1    .    4    .    5    .    1    .    2    4    2    7    
  Detach                   58    | .    3    .    7    .    1    1    4    10   .    .    .    .    6    .    .    1    .    6    1    1    .    .    1    .    4    .    1    1    .    .    1    1    4    4    
  Swap                     178   | .    5    5    22   2    3    .    13   12   2    2    1    .    14   .    .    .    .    21   1    10   .    .    .    .    21   .    16   8    4    2    .    8    5    1    
  Drop                     252   | .    6    6    43   .    2    5    21   40   2    .    .    .    24   .    .    3    .    14   1    14   .    .    4    .    10   .    18   .    .    7    .    8    13   11   
  Fire                     521   | 12   75   34   138  .    .    44   145  .    .    .    .    1    1    .    .    .    .    10   3    2    2    .    .    .    7    .    4    5    7    .    .    9    .    22   
  Melee                    702   | .    .    .    .    .    4    1    1    95   .    .    11   5    105  4    .    2    3    96   .    70   2    .    4    .    81   .    89   10   5    .    2    42   27   43   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    8     | .    .    .    7    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            89    | .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    12   .    .    .    .    36   13   .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     64    | .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    29   .    4    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub])
-10/Mines (discovered 3 exits: *Mat x2 / [Sub])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / *Upp x2)
-5/Waste
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res / Upp x2 / *Ext x2 / Arm)
-4/Waste
-4/Factory (discovered 9 exits: *Res x4 / *Upp x2 / *Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 4 exits: *Res x3 / [*Tes])
-2/Research (discovered 2 exits: *Acc / [*Qua])
-1/Access (discovered 2 exits: *Sur / Com)
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 3)
    96 | -11/Scrapyard      | Entered Materials
   316 | -10/Materials      | Build established: Mutant
  1053 | -10/Materials      | Discovered new exit (range 10)
  1208 | -10/Materials      | Central database locked down
  1300 | -10/Materials      | Discovered new exit (range 11)
  1496 | -10/Materials      | Discovered new exit (range 16)
  1856 | -10/Materials      | Discovered new exit (range 10)
  1900 | -10/Materials      | Discovered new exit (range 6)
  1964 | -10/Materials      | Identified exit to Mines
  2147 | -10/Materials      | Entered Mines
  2151 | -10/Mines          | Found the Drone Emporium
  2170 | -10/Mines          | Found Prototype Device
  2198 | -10/Mines          | Discovered new exit (range 8)
  2496 | -10/Mines          | Learned location of Zion (-6)
  2553 | -10/Mines          | Excavation squad dispatched
  2553 | -10/Mines          | A large section of the Mines collapsed
  2968 | -10/Mines          | Learned 2 Materials zone layouts
  3045 | -10/Mines          | Discovered new exit (range 16)
  3145 | -10/Mines          | Discovered new exit (range 15)
  3292 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  3610 | -10/Mines          | Entered Materials
  3610 | -9/Materials       | Evolved 2 slots: Utility x2
  3611 | -9/Materials       | Identified exit to Materials
  3612 | -9/Materials       | Identified Bomb Drone Bay
  3902 | -9/Materials       | Build established: Scavenger-Mutant
  4198 | -9/Materials       | Discovered new exit (range 7)
  4549 | -9/Materials       | Repaired Imp. Medium Laser
  5939 | -9/Materials       | Discovered exit to Materials (range 15)
  6620 | -9/Materials       | Repaired Hvy. Assault Rifle
  7181 | -9/Materials       | Build established: Mutant
  7417 | -9/Materials       | Discovered exit to Materials (range 3)
  7548 | -9/Materials       | Build established: Scavenger-Mutant
  8140 | -9/Materials       | Entered Mines
  8161 | -9/Mines           | Met a Derelict bent on vengeance
  8252 | -9/Mines           | Build established: Mutant
  8436 | -9/Mines           | Discovered exit to Materials (range 7)
  8450 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  8503 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  8503 | -9/Mines           | Discovered new exit (range 5)
  8654 | -9/Mines           | Discovered exit to Materials (range 5)
  9036 | -9/Mines           | Found a hidden stash of uninstalled traps
  9190 | -9/Mines           | Entered Exiles
  9255 | -9/Exiles          | Met 8R-AWN
  9300 | -9/Exiles          | Met EX-HEX
  9371 | -9/Exiles          | Met EX-BIN
  9400 | -9/Exiles          | Aligned with FarCom system
  9403 | -9/Exiles          | Given EX-Vault access code
  9458 | -9/Exiles          | Opened EX-Vault
  9479 | -9/Exiles          | Found Lightpack 2.0
  9558 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  9684 | -9/Exiles          | Met EX-DEC
  9750 | -9/Exiles          | Visited The Gauntlet
  9785 | -9/Exiles          | Build established: Hauler-Mutant
  9906 | -9/Exiles          | Discovered new exit (range 10)
  9921 | -9/Exiles          | Left Exiles lab with Lightpack 2.0
  9921 | -9/Exiles          | Entered Mines
  9965 | -8/Mines           | Discovered exit to Materials (range 15)
 10184 | -8/Mines           | Discovered exit to Materials (range 5)
 10959 | -8/Mines           | Entered Materials
 10959 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 11613 | -8/Materials       | Central database locked down
 11891 | -8/Materials       | Repaired Autogun
 11919 | -8/Materials       | Discovered new exit (range 16)
 12466 | -8/Materials       | Garrison activated, responded to threat
 12858 | -8/Materials       | Discovered new exit (range 8)
 13692 | -8/Materials       | Entered Factory
 13692 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 14030 | -7/Factory         | Identified exit to Storage
 14030 | -7/Factory         | Identified exit to Lower Caves
 14174 | -7/Factory         | Discovered new exit (range 15)
 14224 | -7/Factory         | Build established: Hacker-Scout
 14589 | -7/Factory         | Discovered new exit (range 16)
 14606 | -7/Factory         | Central database locked down
 15058 | -7/Factory         | Entered Lower Caves
 15116 | -7/Lower Caves     | Learned location of 1 exit from Factory
 15132 | -7/Lower Caves     | Discovered new exit (range 13)
 15135 | -7/Lower Caves     | Entered another Lower Caves area
 15138 | -7/Lower Caves     | Discovered new exit (range 8)
 15162 | -7/Lower Caves     | Learned Factory interactive machine intel
 15182 | -7/Lower Caves     | Encountered a Warlord checkpoint
 15321 | -7/Lower Caves     | Discovered new exit (range 3)
 15338 | -7/Lower Caves     | Entered Data Miner
 15338 | -7/Data Miner      | Discovered new exit (range 6)
 15345 | -7/Data Miner      | Met Data Miner
 15353 | -7/Data Miner      | Learned location of Section 7 (-2)
 15353 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 15357 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 15361 | -7/Data Miner      | Build established: Hacker-Sprinter
 15365 | -7/Data Miner      | Data Conduit disabled
 15414 | -7/Data Miner      | Entered Proximity Caves
 15416 | -6/Proximity Caves | Spotted B-75 Beast
 15589 | -6/Proximity Caves | Discovered new exit (range 11)
 15592 | -6/Proximity Caves | Entered Factory
 15592 | -6/Factory         | Evolved 2 slots: Utility x2
 15593 | -6/Factory         | Identified exit to Factory
 15594 | -6/Factory         | Loaded intel: 51 interactive machine locations
 15804 | -6/Factory         | Fabricated Cld. VTOL Module?
 15811 | -6/Factory         | Identified exit to Lower Caves
 15956 | -6/Factory         | Repaired Cld. VTOL Module
 16114 | -6/Factory         | Fabricated Lgt. Regenerative Plating?
 16368 | -6/Factory         | Fabricated Lgt. Regenerative Plating (x1)
 16466 | -6/Factory         | Fabricated Cld. VTOL Module (x1)
 16736 | -6/Factory         | Fabricated Imp. Hacking Suite?
 17342 | -6/Factory         | Entered Lower Caves
 17451 | -6/Lower Caves     | Spotted B-75 Beast
 17476 | -6/Lower Caves     | Discovered new exit (range 12)
 17478 | -6/Lower Caves     | Entered another Lower Caves area
 17490 | -6/Lower Caves     | Learned Factory emergency access door positions
 17544 | -6/Lower Caves     | Discovered new exit (range 5)
 17558 | -6/Lower Caves     | Entered Zion
 17583 | -6/Zion            | Given the Hacking Drone Bay
 17586 | -6/Zion            | Found Prototype Device
 17586 | -6/Zion            | Identified Hacking Drone Bay
 17614 | -6/Zion            | Learned 8 Factory zone layouts
 17633 | -6/Zion            | Found CR-A16's Pointy Stick
 17681 | -6/Zion            | Rebuked by Imprinter
 17736 | -6/Zion            | Received a hallucinogenic algorithm
 17833 | -6/Zion            | Discovered new exit (range 15)
 17837 | -6/Zion            | Entered Proximity Caves
 17858 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 17861 | -5/Proximity Caves | Learned Factory garrison access intel
 17930 | -5/Proximity Caves | Discovered exit to Factory (range 10)
 17939 | -5/Proximity Caves | Entered Factory
 17939 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 17940 | -5/Factory         | Identified exit to Upper Caves
 17941 | -5/Factory         | Identified exit to Factory
 17943 | -5/Factory         | Loaded intel: 3 garrison access locations
 18038 | -5/Factory         | Destroyed 9 combat bots
 18337 | -5/Factory         | Discovered exit to Upper Caves (range 16)
 18403 | -5/Factory         | Repaired Cld. VTOL Module?
 18726 | -5/Factory         | Cargo convoy interrupted
 18822 | -5/Factory         | Build established: Hacker-Scout
 18891 | -5/Factory         | Fabricated Imp. Hacking Suite (x1)
 19030 | -5/Factory         | Sucked down chute
 19030 | -5/Factory         | Entered Waste
 19031 | -5/Waste           | Met a frightened Derelict
 19039 | -5/Waste           | Spotted C-40 Crusher
 19042 | -5/Waste           | Spotted C-40 Crusher
 19042 | -5/Waste           | Spotted C-40 Crusher
 19042 | -5/Waste           | Spotted C-40 Crusher
 19044 | -5/Waste           | Spotted C-40 Crusher
 19045 | -5/Waste           | Discovered new exit (range 16)
 19049 | -5/Waste           | Spotted C-40 Crusher
 19052 | -5/Waste           | Warlord forces began an assault
 19063 | -5/Waste           | Allies destroyed C-40 Crusher
 19068 | -5/Waste           | Allies destroyed C-40 Crusher
 19079 | -5/Waste           | Allies destroyed C-40 Crusher
 19085 | -5/Waste           | Allies destroyed C-40 Crusher
 19087 | -5/Waste           | Allies destroyed C-40 Crusher
 19098 | -5/Waste           | Found Prototype Launcher
 19098 | -5/Waste           | Identified Hellfire Missile Launcher
 19099 | -5/Waste           | Lost 3 allies
 19292 | -5/Waste           | Build established: Hacker-Sprinter
 19367 | -5/Waste           | Entered Factory
 19367 | -5/Factory         | Accompanied by 16 allies
 19561 | -5/Factory         | Fabricated X-72 Disruptor (x2)
 19657 | -5/Factory         | Build established: Hacker-Scout
 19742 | -5/Factory         | Repaired Mni. Fusion Reactor
 19817 | -5/Factory         | Garrison activated, responded to threat
 19852 | -5/Factory         | Lost 3 allies
 19939 | -5/Factory         | Fabricated Cld. Nuclear Pulse Thruster (x1)
 19967 | -5/Factory         | First assault squad dispatched
 20005 | -5/Factory         | Lost 3 allies
 20086 | -5/Factory         | Lost 3 allies
 20153 | -5/Factory         | Fabricated Cld. Nuclear Pulse Thruster (x1)
 20181 | -5/Factory         | Fabricated Adv. System Shield (x1)
 20273 | -5/Factory         | Repaired Cld. VTOL Module
 20342 | -5/Factory         | Cargo convoy interrupted
 20525 | -5/Factory         | Entered Upper Caves
 20553 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 20564 | -5/Upper Caves     | Identified exit to Upper Caves
 20565 | -5/Upper Caves     | Learned 4 Factory zone layouts
 20577 | -5/Upper Caves     | Learned Factory stockpile data
 20606 | -5/Upper Caves     | Entered another Upper Caves area
 20607 | -5/Upper Caves     | Identified exit to Warlord
 20608 | -5/Upper Caves     | Discovered exit to Factory (range 16)
 20694 | -5/Upper Caves     | Entered Warlord
 20739 | -5/Warlord         | Visited the Vortex Lab
 20748 | -5/Warlord         | Warlord's base attacked by MAIN.C
 20755 | -5/Warlord         | Met Warlord
 20757 | -5/Warlord         | Opened Warlord's prototype stash
 20759 | -5/Warlord         | Found Prototype Device
 20759 | -5/Warlord         | Identified Exp. Phase Shifter
 20770 | -5/Warlord         | Found Ghost Barrier
 20795 | -5/Warlord         | Spotted B-86 Titan
 20796 | -5/Warlord         | Spotted B-75 Beast
 20827 | -5/Warlord         | Build established: Hacker-Sprinter
 20829 | -5/Warlord         | Discovered new exit (range 9)
 20831 | -5/Warlord         | Entered Proximity Caves
 20880 | -4/Proximity Caves | Discovered exit to Factory (range 6)
 20888 | -4/Proximity Caves | Entered Factory
 20888 | -4/Factory         | Evolved 2 slots: Utility x2
 20977 | -4/Factory         | Found Prototype Hackware
 20977 | -4/Factory         | Identified Exp. Hacking Suite
 21036 | -4/Factory         | Identified exit to Upper Caves
 21036 | -4/Factory         | Identified exit to Extension
 21036 | -4/Factory         | Identified exit to Armory
 21102 | -4/Factory         | Spotted B-86 Titan
 21130 | -4/Factory         | Fabricated Exp. Q-thruster?
 21204 | -4/Factory         | Fabricated Adv. Hacking Suite (x1)
 21225 | -4/Factory         | Build established: Wizard-Sprinter
 21337 | -4/Factory         | Fabricated Ionic Axe?
 21427 | -4/Factory         | Repaired Imp. Propulsion Shielding
 21477 | -4/Factory         | Repaired Mni. Fusion Reactor?
 21526 | -4/Factory         | Repaired Lgt. Antimatter Reactor
 21606 | -4/Factory         | Repaired Electron Diverter
 21645 | -4/Factory         | Discovered new exit (range 5)
 21814 | -4/Factory         | Found Prototype Processor
 21814 | -4/Factory         | Identified Exp. Melee Analysis Suite
 21882 | -4/Factory         | Manually triggered Chute Trap
 21882 | -4/Factory         | Sucked down chute
 21882 | -4/Factory         | Entered Waste
 21884 | -4/Waste           | Spotted C-40 Crusher
 21887 | -4/Waste           | Spotted C-40 Crusher
 21887 | -4/Waste           | Spotted C-40 Crusher
 21889 | -4/Waste           | Spotted C-40 Crusher
 21895 | -4/Waste           | Spotted C-40 Crusher
 21896 | -4/Waste           | Spotted C-40 Crusher
 21897 | -4/Waste           | Discovered new exit (range 16)
 21901 | -4/Waste           | Entered Factory
 21908 | -4/Factory         | Discovered exit to Upper Caves (range 13)
 21994 | -4/Factory         | Discovered new exit (range 5)
 22169 | -4/Factory         | Fabricated Mic. Antimatter Reactor (x2)
 22303 | -4/Factory         | Central database locked down
 22474 | -4/Factory         | Spotted B-86 Titan
 22492 | -4/Factory         | Repaired Imp. Propulsion Shielding
 22523 | -4/Factory         | Repaired Cld. Nuclear Pulse Thruster?
 22550 | -4/Factory         | Identified exit to Research
 22651 | -4/Factory         | Search patrols dispatched
 22669 | -4/Factory         | Repaired Broken Electron Diverter
 22858 | -4/Factory         | Fabricated X-77 Beamer?
 22876 | -4/Factory         | Fabricated X-77 Beamer?
 22996 | -4/Factory         | Repaired Imp. Propulsion Shielding
 23041 | -4/Factory         | Repaired Cld. Nuclear Pulse Thruster
 23388 | -4/Factory         | Entered Upper Caves
 23416 | -4/Upper Caves     | Learned Research terminal intel
 23472 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 23510 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling Unaware
 23707 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 23710 | -4/Upper Caves     | Discovered new exit (range 5)
 23711 | -4/Upper Caves     | Entered another Upper Caves area
 23848 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 23856 | -4/Upper Caves     | Learned location of Testing (-3)
 23879 | -4/Upper Caves     | Discovered new exit (range 14)
 23882 | -4/Upper Caves     | Entered Zhirov
 23886 | -4/Zhirov          | Discovered new exit (range 3)
 23894 | -4/Zhirov          | Learned location of Quarantine (-2)
 23894 | -4/Zhirov          | Learned location of Command (-1)
 23900 | -4/Zhirov          | Found Alien Artifact
 23900 | -4/Zhirov          | Identified Integrated Dissipator
 23900 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 24174 | -4/Zhirov          | Found Alien Artifact
 24260 | -4/Zhirov          | Entered Proximity Caves
 24260 | -3/Proximity Caves | Spotted B-86 Titan
 24356 | -3/Proximity Caves | Lost 3 parts (1p2u)
 24390 | -3/Proximity Caves | Discovered exit to Research (range 16)
 24393 | -3/Proximity Caves | Entered Research
 24393 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 24394 | -3/Research        | Loaded intel: 24 terminal locations
 24479 | -3/Research        | Fabricated Adv. Quantum Shading Machine (x1)
 24685 | -3/Research        | Identified exit to Research
 24791 | -3/Research        | Discovered new exit (range 10)
 24855 | -3/Research        | Found Unknown Launcher
 24855 | -3/Research        | Identified Gamma Bomb Array
 24905 | -3/Research        | Fabricated Exp. Q-thruster?
 24927 | -3/Research        | Found Enh. Force Lance
 24968 | -3/Research        | Spotted B-86 Titan
 24981 | -3/Research        | Entered another Research area
 24981 | -2/Research        | Warlord forces began assault on 0b10
 24981 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 25091 | -2/Research        | Research machine network offline
 25121 | -2/Research        | Discovered new exit (range 10)
 25254 | -2/Research        | Spotted B-90 Cyclops
 25410 | -2/Research        | Borebot progress halted
 25446 | -2/Research        | Borebot progress halted
 25489 | -2/Research        | Discovered new exit (range 12)
 25495 | -2/Research        | Entered Access
 25495 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 25539 | -1/Access          | Identified exit to Command
 25745 | -1/Access          | Search patrols dispatched
 25763 | -1/Access          | Identified exit to Surface
 25777 | -1/Access          | Spotted B-99 Colossus
 25828 | -1/Access          | Energy Cycler disabled
 25833 | -1/Access          | Spotted B-99 Colossus
 25833 | -1/Access          | Spotted B-99 Colossus
 25966 | ***                | Escaped!

 Last Messages 
---------------
25895_ Adv. Hacking Suite destroyed.
25895_ Imp. Propulsion Shielding destroyed.
25895_ A bubble of electromagnetic force engulfs the area.
25895_ Door malfunctions.
25911_ OS7L/I,LWI1ZMJUL3SQMRGF
25913_ Acquired Q-thruster.
25921_ K-01 Serf cleans the Wave Collapse Detector.
25937_ Acquired Impulse Thruster Array.
25938_ Dropped Com. HERF Cannon.
25939_ System corrupted: Heat flow error (+248).
25939_ Acquired Centrium Leg.
25940_ Dropped Centrium Leg.
25940_ Acquired Impulse Thruster Array.
25954_ Connecting with Terminal...
25955_ System corrupted: Heat flow error (+109).
25955_ The Access Shell folds into the floor.
25958_ Overheating: System interference.
25958_ Imp. Melee Analysis Suite temporarily disabled.
25958_ Adv. Reaction Control System temporarily disabled.
25958_ Phasing Sabre temporarily disabled.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          49
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              16
Additional Mass Support    25
Armor Coverage             300
Resistance: TH             20
Propulsion Shielding       90
Weapon Shielding           66
Melee Speed Boost          20
Phase Shifting             20
Evasion (%)                77
Targeting Accuracy         5
Melee Accuracy             12
Launcher Accuracy          30
Armor Integrity Analysis   40
Recoil Reduction           3
Matter Filtering           50
Offensive Hacking          68
Defensive Hacking          34
Authchip Count             3
Trap Extractor Capacity    8

 Item Schematics 
-----------------
               Huge Storage Unit | -10/Materials | Hacked
                  Trap Extractor | -9/Materials  | Hacked
              Lgt. Armor Plating | -9/Materials  | Hacked
                 Imp. Ion Engine | -9/Materials  | Scanalyzed
                      Arm. Wheel | -9/Materials  | Scanalyzed
                       ECM Suite | -9/Materials  | Scanalyzed
                     Flight Unit | -7/Factory    | Hacked
                Combat Drone Bay | -7/Data Miner | Free
       Lgt. Regenerative Plating | -7/Data Miner | Free
             Biomechanical Wings | -7/Data Miner | Free
         Exp. Targeting Computer | -7/Data Miner | Free
                Ion Burst Cannon | -7/Data Miner | Free
              Arm. Medium Treads | -7/Data Miner | Free
        Imp. Transmission Jammer | -7/Data Miner | Free
              Lrn. Proton Cannon | -7/Data Miner | Free
              Enh. Optical Array | -7/Data Miner | Free
               Enh. Gauss Cannon | -7/Data Miner | Free
              Imp. Force Booster | -7/Data Miner | Free
                Cld. VTOL Module | -6/Factory    | Hacked
              Imp. Hacking Suite | -6/Factory    | Hacked
       Adv. Melee Analysis Suite | -6/Zion       | Archive
               Mapping Drone Bay | -6/Zion       | Archive
            Adv. Terrain Scanner | -6/Zion       | Archive
              Remote Force Field | -6/Zion       | Archive
                       Hvy. Pick | -6/Zion       | Archive
        Hvy. Shock Bomb Launcher | -6/Zion       | Archive
                    Focal Shield | -6/Zion       | Archive
 Imp. Launcher Guidance Computer | -6/Zion       | Archive
                     Energy Well | -6/Zion       | Archive
               Hvy. Gauss Cannon | -6/Zion       | Archive
                  Centrium Wheel | -6/Zion       | Archive
                     Force Field | -6/Zion       | Archive
             Imp. Thermal Shield | -6/Zion       | Archive
    Imp. Shock Absorption System | -6/Zion       | Archive
         Adv. Signal Interpreter | -6/Zion       | Archive
     Cld. Nuclear Pulse Thruster | -5/Factory    | Hacked
              Adv. System Shield | -5/Factory    | Hacked
              Adv. Hacking Suite | -5/Factory    | Hacked
       Exp. Propulsion Shielding | -5/Factory    | Hacked
         Mic. Antimatter Reactor | -4/Factory    | Hacked
                   Nanoactuators | -4/Factory    | Hacked
                       Ionic Axe | -4/Factory    | Hacked
    Adv. Quantum Shading Machine | -4/Factory    | Hacked
             Micro-nuke Launcher | -4/Factory    | Scanalyzed
  Adv. System Restoration Module | -4/Factory    | Scanalyzed
               Lrg. Storage Unit | -4/Factory    | Hacked
          Exp. Utility Shielding | -4/Factory    | Hacked
                Com. HERF Cannon | -4/Factory    | Hacked
                 Exp. Q-thruster | -4/Factory    | Scanalyzed
              Antimissile System | -4/Factory    | Hacked
                Enh. Nova Cannon | -4/Factory    | Hacked
               Assault Drone Bay | -4/Zhirov     | Free
                  Exp. Heat Sink | -4/Zhirov     | Free
              Exp. Optical Array | -4/Zhirov     | Free
                Imp. Arc Thrower | -4/Zhirov     | Free
            Adv. Cloaking Device | -1/Access     | Hacked

 Robot Schematics 
------------------
   G-50 Soldier | -7/Data Miner | Free
  W-25 Informer | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
    X-77 Beamer | -6/Zion       | Archive
 M-22 Extractor | -6/Zion       | Archive

 Fabricated
------------
             Cld. VTOL Module | x1 | -6/Factory  | Authchip
    Lgt. Regenerative Plating | x1 | -6/Factory  | Authchip
    Lgt. Regenerative Plating | x1 | -6/Factory  | Authchip
             Cld. VTOL Module | x1 | -6/Factory  | Authchip
           Imp. Hacking Suite | x1 | -6/Factory  
           Imp. Hacking Suite | x1 | -5/Factory  | Authchip
               X-72 Disruptor | x2 | -5/Factory  | Preloaded
  Cld. Nuclear Pulse Thruster | x1 | -5/Factory  
  Cld. Nuclear Pulse Thruster | x1 | -5/Factory  | Authchip
           Adv. System Shield | x1 | -5/Factory  
              Exp. Q-thruster | x1 | -4/Factory  | Preloaded
           Adv. Hacking Suite | x1 | -4/Factory  
                    Ionic Axe | x1 | -4/Factory  
      Mic. Antimatter Reactor | x2 | -4/Factory  
                  X-77 Beamer | x2 | -4/Factory  
                  X-77 Beamer | x2 | -4/Factory  
 Adv. Quantum Shading Machine | x1 | -3/Research | Authchip
              Exp. Q-thruster | x1 | -3/Research | Authchip

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
Watch This!

 Challenges 
------------
None

 Game 
------
Seed              PulseColdReconfigurator
  Manual?         0
Play Time         08:26:50
  Cumulative      365.3 hours
  Start           2024.06.16 @ 18:41:47
  End             2024.06.21 @ 20:14:55
Sessions          15
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          213
  Rogue           69
  Adventurer      144
  Explorer        0
Win Type          0
  Total           5
  Types           3/0/1/1/0/0/0/0/0
Lore%             71
Gallery%          81
Achievement%      65
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          66x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: b4f9a5dc-0c22-4a93-ac11-94e0827fb6b9