Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.20 @ 15:50:10 Player: TUNDRA Result: Core melted Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1206) 1206 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (150) 150 TOTAL SCORE: 3146 Bonus ------- Follower Combat Kills 25 Entered Garrisons 200 Friendly Fire -75 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 329/515 System Corruption 0% Temperature Critical (542) Movement Rolling (105) Ox1 Location -9/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (4) ------ Large Storage Unit High-capacity Battery Weight Redist. System Splice Drone Bay (6/6) > --- WEAPON (2) ------- Particle Gun Advanced Beam Cannon > --- INVENTORY (15) --- Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads High-capacity Matter Pod (180) Particle Gun Particle Gun Improved Medium Laser Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Proton Bomb Trap Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Battery Weight Redist. System Drone Bay > --- WEAPON ----------- Particle Gun Improved Assault Rifle > --- INVENTORY -------- Weight Redist. System Drone Bay Drone Bay Drone Bay Drone Bay Splice Drone Bay Particle Gun Particle Gun Improved Medium Laser Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Proton Bomb Trap [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Targeting Computer Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 40 | 6 15 2 11 4 2 Power 5 | 1 3 . 1 . . Engine 5 | 1 3 . 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 3 1 3 . . Treads 4 | 2 1 . 1 . . Leg . | . . . . . . Wheel 5 | . 2 1 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 5 . 3 3 1 Device 7 | . 1 . 3 2 1 Storage 5 | 1 3 . . 1 . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | 2 4 1 4 1 1 Energy Gun 8 | 1 2 1 4 . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 2 | 1 . . . 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 2 | . 2 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Corrupted Parts 1 | . . 1 . . . System Corruption 4 | . . 4 . . . Parts Lost 10 | . 3 . 7 . . Power 1 | . . . 1 . . Propulsion 3 | . 1 . 2 . . Utility . | . . . . . . Weapon 6 | . 2 . 4 . . Highest Loss Streak 5 | . 1 . 5 . . To Critical Strikes 1 | . 1 . . . . Average Backups 9 | 4 9 11 8 13 12 Power . | . . . . 1 2 Propulsion 1 | 2 3 . . . 2 Utility 2 | . 1 5 2 3 1 Weapon 5 | 1 3 6 5 8 7 Tool/Special . | . . . . . . Unused Backups 15 | . 2 2 2 3 6 Power 2 | . . . . . 2 Propulsion 3 | . 2 . 1 . . Utility 6 | . . 2 1 3 . Weapon 4 | . . . . . 4 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 96 100 82 97 100 Engine 12 | . 14 14 8 8 11 Treads 8 | . 26 . 5 . . Wheel 14 | . . 28 7 22 22 Device 8 | . 2 . 21 14 15 Storage 23 | . 15 28 22 29 28 Processor 1 | . 7 . . . . Energy Gun 19 | . 14 28 16 12 11 Ballistic Gun 3 | . 11 . . 9 . Peak Build Rating 23 | 6 11 12 17 23 22 Average Rating 12 | 4 7 11 13 20 21 On Entrance 11 | . 6 10 12 17 21 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 50 | 13 34 35 37 47 50 Greatest Support 46 | 40 46 32 38 32 32 Greatest Overweight (x) 8 | . 1 1 8 1 1 Average Overweight (x) . | . . 1 . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 15 Most Carried 15 | 8 15 15 15 15 15 Average Carried 11 | 4 9 13 10 14 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 13 15 12 15 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Gar Matter Collected 833 | 264 189 75 105 200 . Remotely . | . . . . . . Salvage Created 1713 | 62 509 282 487 227 146 Parts 82 | 2 29 9 21 14 7 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 3 | . 1 . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Combat Hostiles Destroyed 27 | . 14 . 4 5 4 Guns 21 | . 13 . 2 5 1 Cannons 3 | . . . . . 3 AOE 3 | . 1 . 2 . . Classes Destroyed 10 | 1 3 1 5 . . Worker 2 | . . . 2 . . Builder 2 | . 1 . 1 . . Hauler 1 | . . . 1 . . Recycler 7 | 1 . 4 2 . . Operator 1 | . . . 1 . . Watcher 1 | . . . 1 . . Swarmer 3 | . 3 . . . . Grunt 21 | . 11 . 3 3 4 Sentry 3 | . . . 1 2 . Zionite 1 | . . 1 . . . Best Kill Streak 5 | 1 5 1 5 4 2 Combat Bots Only 4 | . 4 . 3 4 2 Max Kills in Single Turn 2 | 1 2 2 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Hostile Shots Fired 195 | . 88 . 63 40 4 Missed 62 | . 23 . 19 19 1 Hits 133 | . 65 . 44 21 3 Projectile 133 | . 65 . 44 21 3 Critical Strikes 2 | . 1 . 1 . . Damage Taken 1779 | . 693 35 668 283 100 Core 538 | . 112 . 308 38 80 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 25 | . . . . 25 . Core Remaining (%) 77 | 100 . 55 . . . Volleys Fired 129 | 4 51 8 24 30 12 Largest 2 | 2 2 2 2 2 2 Hottest 200 | 60 200 90 130 88 133 Shots Fired 233 | 8 100 17 46 38 24 Gun 213 | 8 92 17 46 38 12 Cannon 12 | . . . . . 12 Launcher . | . . . . . . Special 8 | . 8 . . . . Kinetic 78 | 4 44 . . 30 . Thermal 88 | . 32 . 24 8 24 Explosive . | . . . . . . Electromagnetic 67 | 4 24 17 22 . . Robot Hit Streak 12 | 6 9 8 11 12 4 Robot Miss Streak 3 | 1 3 1 2 3 2 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 156 | 7 54 14 36 31 14 Core Hits 74 | 2 27 9 20 9 7 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 3 . . . . Burn 1 | . 1 . . . . Corrupt 2 | . 2 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2580 | 105 698 255 710 486 326 Guns 1976 | 75 576 178 521 486 140 Cannons 186 | . . . . . 186 Explosions 418 | 30 122 77 189 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 666 | 35 241 . . 390 . Thermal 1243 | 30 283 77 431 96 326 Explosive . | . . . . . . Electromagnetic 671 | 40 174 178 279 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 1 5 . . . Average Corruption 1 | . 1 1 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . 1 9 . . . Message Errors 2 | . 1 1 . . . Matter Fused 4 | . . 4 . . . Energy Discharges 2 | . . 2 . . . Data Loss (minor) 1 | . . 1 . . . Misfires 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 16 | . . 14 2 . . Projectiles . | . . . . . . Explosions 16 | . . 14 2 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 119 | . . 35 84 . . Shots 3 | . . 1 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 542 | 20 186 60 218 213 542 Average Temperature 69 | 12 42 25 71 115 201 Received Heat Transfer 567 | . 288 . 126 135 18 Effects 8 | . . . . 3 5 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Interference 3 | . . . . 3 . Damage (minor) 2 | . . . . . 2 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 2 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 2 . . 2 1 Heat Transferred 2663 | 50 805 150 792 222 644 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | 1 2 2 2 . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Maximum Alert Level 1 | . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 92 Level 1 . | . . . . . 7 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 238 | 5 132 39 76 103 238 Initial 63 | . . 39 . . 63 Average 25 | . 55 2 10 25 138 Influence Increases 859 | 5 352 23 155 149 175 Destroy 0b10 Robot/C 560 | . 280 . 80 100 100 Destroy 0b10 Robot/NC 70 | 5 5 20 40 . . Destroy Leader 114 | . 50 . 24 30 10 Allied During Kill 15 | . . . . . 15 Successful Hack 30 | . 4 . 7 19 . Anti-Garrison Action 50 | . . . . . 50 Destroy Structure 20 | . 13 3 4 . . Influence Decreases 621 | 5 252 123 152 55 34 Entered New Map 98 | . . 61 . 3 34 Time Decay 437 | 5 222 62 96 52 . Lost Part 86 | . 30 . 56 . . Squads Dispatched 5 | . 3 . . 2 . Investigation 4 | . 3 . . 1 . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 40 | . 16 . 15 5 4 Peak Tracking Total 5 | . 4 . 5 3 3 Tactical Retreats 2 | . . . 2 . . ECM-based Alert Blocks 3 | . . . 3 . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 4 | . . 4 4 1 1 Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Gar Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Machines Accessed 12 | . 3 1 2 6 . Terminals 8 | . 3 . 1 4 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 29 | . 10 1 3 15 . Successful 15 | . 2 1 2 10 . Failed 14 | . 8 . 1 5 . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 20 | . 10 . 2 8 . Fabricators . | . . . . . . Repair Stations 5 | . . . . 5 . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 11 | . 2 1 1 7 . Record 3 | . . . . 3 . Prototype ID Bank 1 | . 1 . . . . Open Door 3 | . . 1 . 2 . Alert Level 1 | . . . . 1 . Dispatch Records 1 | . 1 . . . . Security Status 1 | . . . 1 . . Hauler Manifests 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 . 1 3 . Full Trace Events 4 | . 3 . . 1 . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 32 | . . . . 32 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . . 5 Machine Destruction 5 | . . . . . 5 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Total Allies 3 | . . 2 . . 1 Largest Group 2 | . . 2 . . 1 Highest-Rated Group 50 | . . 50 . . 8 Highest-Rated Ally 31 | . . 31 . . 8 Total Orders . | . . . . . . Ally Attacks 6 | . . . . . 6 Total Damage 31 | . . . . . 31 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Active Infowar (turns) 277 | . . . 277 . . ECM 277 | . . . 277 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches 10 | . . . . 4 6 Drone Recoveries 8 | . . . . 2 6 Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Gar Turns Passed 2404 | 123 586 767 625 193 110 Spaces Moved 1278 | 58 219 661 187 90 63 Core 9 | 3 . . 6 . . Treads 354 | 55 210 . 89 . . Legs . | . . . . . . Wheels 915 | . 9 661 92 90 63 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 105 105 100 105 105 Average Speed 127 | 154 157 106 178 105 105 Slowest Speed 450 | 160 160 115 450 105 105 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 3 32 79 14 17 10 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug 8 | . 8 . . . . Terrain Destroyed 19 | . 13 3 3 . . Melee . | . . . . . . Projectile 8 | . 8 . . . . AOE 11 | . 5 3 3 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Total 1810 | 84 351 706 434 151 84 Wait 269 | 5 30 28 192 10 4 Move 1274 | 57 218 660 186 90 63 Hop . | . . . . . . Pick Up 60 | 12 21 5 13 9 . Fast Attach 3 | . 1 . . 2 . Attach 21 | 6 5 . 9 . 1 Detach 1 | . 1 . . . . Swap 23 | . 13 2 3 3 2 Drop 30 | . 11 3 7 7 2 Fire 129 | 4 51 8 24 30 12 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials -9/Storage -9/Garrison History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 583 | -10/Materials | Discovered new exit (range 15) 710 | -10/Materials | Entered Mines 783 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 784 | -10/Mines | Discovered new exit (range 5) 954 | -10/Mines | Found the Drone Emporium 958 | -10/Mines | Found Prototype Device 1004 | -10/Mines | Found a hidden stash of uninstalled traps 1183 | -10/Mines | Discovered new exit (range 7) 1226 | -10/Mines | Learned location of Storage (-9) 1477 | -10/Mines | Entered Materials 1477 | -9/Materials | Evolved 2 slots: Utility x2 1664 | -9/Materials | Core integrity fell below 50% 1694 | -9/Materials | Lost 5 parts (1p2n2w) 2065 | -9/Materials | Discovered new exit (range 11) 2102 | -9/Materials | Entered Storage 2194 | -9/Storage | Core integrity fell below 20% 2254 | -9/Storage | Garrison activated, responded to threat 2256 | -9/Storage | Repaired Imp. Ion Engine 2295 | -9/Storage | Identified exit to Garrison 2295 | -9/Storage | Entered Garrison 2295 | -9/Garrison | Accompanied by 1 ally 2302 | -9/Garrison | Identified Splice Drone Bay 2329 | -9/Garrison | Triggered checkpoint 2347 | -9/Garrison | Garrison Relay disabled 2406 | -9/Garrison | Core melted Last Messages --------------- Initiating full reboot, ETC: 17. [Achievement: Factory Defaults] Field strength at 11. Splice Drone retrieved by Splice Drone Bay (repair cost: 11). Field strength at 5. Stasis field depleted. Splice Drone sneak attacks. Splice Drone injecting G-47 Trooper... Splice Drone retrieved by Splice Drone Bay (repair cost: 9). Overheating: Energy bleed (-127). Power failure, Imp. Ion Engine shutdown. G-34 Mercenary heat spikes uncontrollably. G-34 Mercenary overheating. Overheating: Weight Redist. System damaged (-14). Sml. Laser melted. G-34 Mercenary destroyed. G-47 Trooper destroyed. [Achievement: Well Done] Overheating: Imp. Ion Engine damaged (-34). Overheating: Core damaged (-68). 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Ion Engine | 64% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Backstab Factory Defaults Release The Drones! Shopping List Troublemaker Well Done Challenges ------------ None Game ------ Seed StormGreaterFlightbrick Manual? 0 Play Time 01:02:17 Cumulative 3.9 hours Start 2026.09.20 @ 14:02:43 End 2026.09.20 @ 15:50:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 88% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9421d401-209c-480b-b8d0-2eb193b350da