Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.04 @ 23:35:11 // Halloween2020/ForbiddenLore Player: Delget Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (16) 80 Value Destroyed (484) 484 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (660) 660 TOTAL SCORE: 2724 Bonus ------- Follower Combat Kills 193 Met Imprinter 300 Was Imprinted 300 Friendly Fire -133 Cogmind --------- Core Integrity 0/400 Matter 226/300 Energy 97/100 System Corruption 0% Temperature Cool (30) Movement Core (450) Ox8 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit Melee Analysis Suite > --- WEAPON (3) ------- Gauss Cannon Remote Datajack > --- INVENTORY (10) --- Aluminum Leg Large Storage Unit Makeshift Terrain Scan Processor Improved Grenade Launcher Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Melee Analysis Suite Powered Armor > --- WEAPON ----------- High-powered Shotgun Rocket Launcher Ripper > --- INVENTORY -------- Ion Engine Aluminum Leg Large Storage Unit Makeshift Terrain Scan Processor Heavy Plasma Cannon Heavy Machine Gun Gauss Cannon Improved Grenade Launcher Remote Datajack Self-destruct Interrupter [Rating: 29] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Melee Analysis Suite Protection Powered Armor Weapon Rocket Launcher Energy Gun EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Ripper Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 30 | 6 1 5 10 2 6 Power 5 | 1 . 1 1 . 2 Engine 4 | 1 . 1 1 . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 5 | 2 . 1 2 . . Treads . | . . . . . . Leg 5 | 2 . 1 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 1 1 3 . . Device 1 | . 1 . . . . Storage 2 | 1 . 1 . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 14 | 2 . 2 4 2 4 Energy Gun 3 | . . 2 1 . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 4 | 2 . . . 1 1 Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . 1 . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . 2 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . . 1 4 . 10 Power 2 | . . . . . 2 Propulsion 3 | . . . 1 . 2 Utility 2 | . . . 1 . 1 Weapon 8 | . . 1 2 . 5 Highest Loss Streak 10 | . . 1 4 . 10 Average Slot Usage (%) 96 | . 90 82 97 100 93 Engine 10 | . 14 11 11 11 3 Leg 21 | . 28 17 21 22 19 Device 1 | . 5 11 . . . Storage 11 | . 14 11 11 11 11 Processor 9 | . . . 10 11 11 Protection 9 | . . . 10 11 9 Energy Gun 4 | . . 9 13 1 . Ballistic Gun 10 | . 28 22 . 9 9 Launcher 8 | . . . 8 11 9 Slashing Weapon 9 | . . . 10 11 11 Naked Turns . | . . . . . . Heaviest Build 50 | 10 11 28 44 46 50 Greatest Support 23 | 20 20 20 23 23 23 Greatest Overweight (x) 9 | 3 . 2 2 1 9 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 12 | 6 6 12 10 10 10 Average Capacity 9 | 5 6 7 10 10 10 Most Carried 10 | 2 5 7 10 10 10 Average Carried 8 | . 3 5 8 9 9 Final Capacity 10 | 6 6 10 10 10 10 Final Carried 10 | 2 5 6 10 10 5 Class Distribution -------------------- 80% | Mutant 9% | Skirmisher 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 636 | 237 22 157 57 83 80 Remotely . | . . . . . . Salvage Created 515 | . 22 286 86 . 121 Parts 26 | . 3 17 5 . 1 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 15 | . . . . . 15 Prevented 8 | . . . . . 8 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 13 | . . 5 6 . 2 Guns 7 | . . 5 2 . . Cannons 2 | . . . . . 2 AOE 4 | . . . 4 . . Classes Destroyed 5 | . 1 2 2 . . Watcher 3 | . 1 2 . . . Swarmer 4 | . . . 4 . . Grunt 5 | . . 4 1 . . Duelist 2 | . . . 1 . 1 Sentry 2 | . . 1 . . 1 Best Kill Streak 4 | . 1 2 4 . 2 Combat Bots Only 4 | . . 2 4 . 2 Max Kills in Single Turn 2 | . 1 1 2 . 1 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2149 | . . 325 350 . 1474 Core 408 | . . 61 22 . 325 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 53 | 1 2 21 8 . 21 Largest 3 | 2 2 3 3 . 2 Hottest 120 | 40 40 90 96 . 120 Shots Fired 108 | 2 4 60 17 . 25 Gun 90 | 2 4 60 14 . 10 Cannon 9 | . . . . . 9 Launcher 6 | . . . 3 . 3 Special 3 | . . . . . 3 Kinetic 66 | 2 4 42 3 . 15 Thermal 27 | . . 18 5 . 4 Explosive 6 | . . . 3 . 3 Electromagnetic 6 | . . . 6 . . Robot Hit Streak 6 | . 1 6 6 . 6 Robot Miss Streak 6 | . 1 5 1 . 6 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 60 | . 2 28 13 . 17 Core Hits 32 | . 1 14 9 . 8 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing 1 | . . . . . 1 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1332 | . 26 317 431 . 558 Guns 635 | . 26 317 112 . 180 Cannons 210 | . . . . . 210 Explosions 452 | . . . 319 . 133 Melee 35 | . . . . . 35 Ramming . | . . . . . . Kinetic 531 | . 26 192 19 . 294 Thermal 279 | . . 125 58 . 96 Explosive 452 | . . . 319 . 133 Electromagnetic 35 | . . . 35 . . Impact . | . . . . . . Slashing 35 | . . . . . 35 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 18 | . . . 18 . . Projectiles . | . . . . . . Explosions 18 | . . . 18 . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 80 | . . . . . 80 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 259 | . . 259 128 . 215 Average Temperature 76 | . . 84 43 . 86 Received Heat Transfer 585 | . . 153 48 . 384 Effects 1 | . . . . . 1 Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 668 | . . 370 148 . 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 189 | . 22 189 155 . . Initial 9 | . . 9 . . . Average 67 | . 11 105 65 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 2 . . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 36 | . 1 12 6 . 17 Peak Tracking Total 8 | . 1 4 4 . 8 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 3 | . . 2 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 2 | . . 1 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 6 | . 2 2 1 1 . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 24 | . 3 12 1 8 . Successful 22 | . 2 11 1 8 . Failed 2 | . 1 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 2 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 9 | . . 9 . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 1 3 1 8 . Record 2 | . 1 1 . . . Part Schematic 8 | . . . . 8 . Open Door 1 | . . . 1 . . Alert Level 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Process 1 | . 1 . . . . Scanalyzer 8 | . . 8 . . . Insert Component 4 | . . 4 . . . Analyze 4 | . . 4 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 11 | . . 3 . 8 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 92 | . 92 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 156 | . . . . 156 156 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 21 | . . . . . 21 Total Damage 767 | . . . . . 767 Kills 8 | . . . . . 8 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3990 | 69 196 424 670 2243 388 Spaces Moved 2522 | 48 155 237 412 1484 186 Core 13 | 11 . . . . 2 Treads . | . . . . . . Legs 2509 | 37 155 237 412 1484 184 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 150 150 150 Average Speed 148 | 117 120 146 150 150 170 Slowest Speed 500 | 200 120 180 180 150 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 4 28 24 83 90 37 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . 1 3 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 5 | . . . 1 4 . Spaces Dug . | . . . . . . Terrain Destroyed 51 | . . . 29 . 22 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 49 | . . . 29 . 20 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2676 | 56 161 270 450 1503 236 Wait 25 | . . 2 . 8 15 Move 2517 | 47 154 236 411 1483 186 Hop . | . . . . . . Pick Up 31 | 2 4 4 14 4 3 Fast Attach 11 | 6 . 2 . 2 1 Attach 17 | . 1 2 9 . 5 Detach 2 | . . . 2 . . Swap 2 | . . 1 1 . . Drop 17 | . . 2 5 6 4 Fire 53 | 1 2 21 8 . 21 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 15) 266 | -10/Materials | Entered another Materials area 266 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 559 | -9/Materials | Build established: Skirmisher 666 | -9/Materials | Discovered new exit (range 6) 690 | -9/Materials | Entered Mines 730 | -9/Mines | Lost 4 parts (1n1u2w) 818 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 848 | -9/Mines | Discovered new exit (range 7) 1000 | -9/Mines | Build established: Scavenger-Mutant 1080 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1102 | -9/Mines | Found Powered Armor 1344 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1360 | -9/Mines | Entered Zion 1393 | -7/Zion | Build established: Mutant 1503 | -7/Zion | Learned location of Quarantine (-3) 1823 | -7/Zion | Identified exit to Proximity Caves 1841 | -7/Zion | Learned Factory emergency access door positions 2237 | -7/Zion | Imprinted 2240 | -7/Zion | Declared Zion's savior 3603 | -7/Zion | Entered Proximity Caves 3603 | -6/Proximity Caves | Accompanied by 4 allies 3691 | -6/Proximity Caves | Spotted B-75 Beast 3708 | -6/Proximity Caves | Allies destroyed B-75 Beast 3760 | -6/Proximity Caves | Learned location of 2 exits from Factory 3920 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3943 | -6/Proximity Caves | Core integrity fell below 50% 3969 | -6/Proximity Caves | Core integrity fell below 20% 3991 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03959_ Penetrated by Slug. 03961_ L-41 Fighter destroyed. 03962_ Slug penetrates Wall. 03962_ Hvy. Plasma Cannon destroyed. 03963_ Overheating: System interference. 03963_ Ripper temporarily disabled. 03964_ Y-64 Sentinel destroyed. 03973_ G-50 Soldier knocked back. 03974_ Imp. Aluminum Leg destroyed. 03976_ Jacked G-50 Soldier... >>parse_system Reading system data... 03977_ Axe fries itself beyond repair. 03984_ G-50 Soldier IFF system glitched. 03984_ Jacked G-50 Soldier... 03991_ C-30 ARC bursts open, deploying its payload. 03991_ G-67 Veteran unfolds itself. 03991_ B-48 Gladiator unfolds itself. 03991_ M-28 Smith unfolds itself. 03991_ Ripper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ?????????????????????????????????# ????????????? | | ????????????????###?????????????? ????????????? | | ???????????????## ###??????????? ???????????? | | ??????????????## ?????????? ????????????? | | ????????####### ########?? ???????????? | | ????????# #""YY""#?? ????????????? | | ????####?? #" "#?g ????????????? | | ????# ?? #" "#gg ??????????????? | | ???## ???#; #" " m #????????????????? | | ??## ???# ### ;# #????????????????? | | ??# ### ; # ###???????????????? | | ?# = % @g #???????????????? | | ?# % % %% #???????????????? | | ??# ;;;%;###% #???????????????? | | ???## ### ;# ##; "#?? #??????????????? | | ?????????####### ### ##??????????????? | | ???????????????# ## #???????????????? | | ???????????????# ##?! #??????????????? | | ??????????????## ### ##???! ?????????????? | | ?????????????## ######???? ????????????? | | ????????????## ####?????? ### ???????????? | | ????????????# ##????? #??? ????????????? | | ????????????# ##????? ????#????????????? | | ????????????### #????? ?????????????????? | | ????????????### #?????? ????????????????? | | ???????????## ##???????????????????????? | | ???????????# #????????????????????????? | | ???????????# ## #????????????????????????? | | ??????????# #?## #????????????????????????? | | ??????????## ??## ##????????????????????????? | | ???? ??????#???# ##?????????????????????????? | | ?? ??????????# ##??????????????????????????? | | ??? ##????????## #???????????????????????????? | | ??? ##????????# #???????????????????????????? | | ??? ##???????## ##???????????????????????????? | | ???? #???????## #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 400 Core Shielding 20 Evasion (%) 40 Melee Accuracy 5 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Ripper | -7/Zion | Free Slug Cannon | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Arc Thrower | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Beamcaster | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronDefenseGreatsword Manual? 0 Play Time 00:46:43 Cumulative 16.0 hours Start 2021.01.21 @ 23:55:38 End 2021.06.04 @ 23:35:11 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b44d26ca-c81a-4642-bd86-b30c2a283632