Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.21 @ 14:18:34 Player: Beef Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (151) 755 Value Destroyed (5931) 5931 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (591) 591 TOTAL SCORE: 14317 Bonus ------- High Alert Combat Kills 591 Cogmind --------- Core Integrity 967/1600 Matter 231/300 Energy 100/100 System Corruption 47% Temperature Cool (0) Movement Core (300) Ox5 Location -1/Access Parts ------- > --- POWER (2) -------- Particle Reactor > --- PROPULSION (6) --- Centrium Leg Improved Linear Gravjet > --- UTILITY (13) ----- Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Antimissile System Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Improved Armor Integrity Analyzer Microactuators Advanced Actuator Array Improved Force Booster Advanced Reaction Control System Centrium Medium Armor Plating > --- WEAPON ----------- Ionic Axe Spear Lance Force Lance > --- INVENTORY -------- Light Antimatter Reactor Particle Reactor Flexi-carbon Leg Improved VSS Leg Myomer Leg Myomer Leg Biometal Leg Enhanced Optical Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Heavy Armor Plating Layered Light Armor Plating Improved Force Field System Restoration Module [Rating: 155] Favorites ----------- Power Cooled Fission Core Engine Angular Momentum Engine Power Core Cooled Fission Core Reactor Light Antimatter Reactor Propulsion Improved VSS Leg Treads Advanced Treads Leg Improved VSS Leg Hover Unit Hover Unit Utility Advanced Melee Analysis Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Melee Analysis Suite Protection Improved Medium Armor Plating Weapon Spear Energy Gun Small Laser Energy Cannon HERF Cannon Ballistic Gun Light Assault Rifle Impact Weapon Heavy Hammer Slashing Weapon Ionic Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 . . 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 4 | . . 1 1 . . . . . . 1 . 1 Utility 11 | . . 1 1 2 2 . . . 1 1 2 1 Weapon 2 | . . . . . . 2 . . . . . . Parts Attached 179 | 7 15 9 12 5 24 11 3 3 22 10 50 8 Power 29 | 2 4 1 2 1 2 2 . . 3 3 8 1 Engine 10 | 2 3 1 1 1 2 . . . . . . . Core 6 | . 1 . 1 . . 2 . . 2 . . . Reactor 13 | . . . . . . . . . 1 3 8 1 Propulsion 60 | 2 4 6 3 1 12 4 . 1 4 3 17 3 Treads 8 | . . 3 3 1 1 . . . . . . . Leg 44 | 2 . . . . 11 4 . 1 4 3 17 2 Wheel . | . . . . . . . . . . . . . Hover 8 | . 4 3 . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . Utility 66 | 1 3 2 4 3 10 4 2 2 11 2 21 1 Device 29 | . 2 1 . 2 4 1 1 . 6 . 11 1 Storage 2 | 1 . . . . 1 . . . . . . . Processor 18 | . . 1 2 1 3 2 . . 3 1 5 . Hackware . | . . . . . . . . . . . . . Protection 17 | . 1 . 2 . 2 1 1 2 2 1 5 . Artifact . | . . . . . . . . . . . . . Weapon 24 | 2 4 . 3 . . 1 1 . 4 2 4 3 Energy Gun 5 | 2 2 . . . . . . . . . . 1 Energy Cannon 1 | . . . . . . . . . . . . 1 Ballistic Gun 2 | . 2 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . 1 . . . . . . . 2 . Slashing Weapon 4 | . . . . . . 1 1 . . 1 1 . Piercing Weapon 9 | . . . 2 . . . . . 4 1 1 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 2 . . . 1 1 . Parts Lost 79 | . 7 . 3 . 6 . . 1 9 3 41 9 Power 16 | . 3 . 2 . . . . . 1 1 9 . Propulsion 22 | . 2 . . . 3 . . 1 3 1 11 1 Utility 26 | . . . . . 3 . . . 2 . 16 5 Weapon 15 | . 2 . 1 . . . . . 3 1 5 3 Highest Loss Streak 22 | . 3 . 1 . 2 . . 1 5 2 22 7 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 91 99 94 99 99 94 94 94 95 94 95 29 Engine 2 | . 11 11 3 3 6 2 . . . . . . Core 1 | . 1 . 1 3 . 2 5 5 7 . . . Reactor 2 | . . . . . . . . . 1 8 7 3 Treads 7 | . . 16 36 30 13 . . . . . . . Leg 13 | . 14 . . . 12 23 23 23 20 22 20 5 Hover 1 | . 13 15 . . . . . . . . . 3 Device 11 | . 8 11 3 14 12 11 9 5 13 14 18 1 Storage 5 | . 14 11 9 7 6 5 5 5 5 4 3 . Processor 20 | . . 11 18 23 26 23 29 29 26 23 21 11 Protection 3 | . . . 4 . 5 4 1 5 . 4 4 . Energy Gun 1 | . 19 . . . . . . . . . . . Ballistic Gun 1 | . 7 22 6 . . . . . . . . . Slashing Weapon 2 | . . . . . . 5 6 11 3 . 4 . Piercing Weapon 9 | . . . 7 15 13 11 9 5 13 13 12 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 116 | 13 14 13 19 21 53 52 47 52 66 79 116 41 Greatest Support 139 | 20 20 66 88 86 86 60 60 60 70 98 139 55 Greatest Overweight (x) 1 | . 1 . . . 1 . 1 1 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 15 5 Average Capacity 11 | 7 8 8 8 8 10 15 15 15 15 15 14 5 Most Carried 15 | 2 8 8 8 8 15 15 15 15 15 15 15 4 Average Carried 10 | 1 5 6 7 6 9 14 15 14 13 13 13 1 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 5 5 Final Carried 15 | 2 7 8 8 8 15 15 15 15 14 15 3 2 Class Distribution -------------------- 43% | Gladiator 30% | Scavenger-Gladiator 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -6/Factory Gladiator | -5/Factory Gladiator | -5/Upper Caves Gladiator | -5/Upper Caves Gladiator | -4/Factory Scavenger-Gladiator | -3/Research Scavenger-Gladiator | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc Matter Collected 1916 | 197 231 136 126 50 250 100 62 37 205 101 421 . Remotely . | . . . . . . . . . . . . . Salvage Created 8875 | . 355 222 1056 359 2407 207 25 143 521 471 3109 . Parts 410 | . 19 10 40 16 98 15 3 9 35 28 137 . Haulers Intercepted 3 | . . 1 2 . . . . . . . . . Recyclers Shooed 6 | . . 1 1 . 4 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 3 8 . . . . Prevented 1 | . . . . . . . 1 . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 94 | . 8 3 11 6 18 1 1 2 7 4 33 . Melee 79 | . . . 8 6 18 1 1 2 7 4 32 . Guns 11 | . 8 2 1 . . . . . . . . . AOE 1 | . . 1 . . . . . . . . . . Classes Destroyed 15 | . 3 2 6 . 2 . . . . . 2 . Worker 15 | . . . 5 1 6 . . . . 1 2 . Builder 10 | . . . 1 . 1 1 . . 3 1 3 . Tunneler 3 | . . . . . 2 . . . . . 1 . Hauler 3 | . . 1 2 . . . . . . . . . Recycler 19 | . 1 1 3 . 10 1 . . . 1 2 . Mechanic 2 | . . . 1 . . . . . . 1 . . Operator 1 | . . . . . . . . . . . 1 . Watcher 4 | . . 1 1 1 . . . . . . 1 . Swarmer 13 | . 1 . . . 6 . 1 . . 3 2 . Grunt 45 | . 7 3 6 6 7 . . . 4 . 12 . Brawler 5 | . . . 1 . . . . . . . 4 . Duelist 1 | . . . . . . . . . . . 1 . Sentry 15 | . . . 3 . 2 1 . 1 1 1 6 . Hunter 5 | . . . 1 . 1 . . 1 . . 2 . Programmer 10 | . . . . . 2 . . . 2 . 6 . Best Kill Streak 8 | . 4 5 4 3 7 1 1 1 4 3 8 . Combat Bots Only 8 | . 4 3 3 3 4 1 1 1 4 3 8 . Max Kills in Single Turn 3 | . 1 3 2 1 1 1 1 1 1 1 2 . Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . . Melee 2 | . . . 2 1 1 1 1 1 1 1 2 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc Hostile Shots Fired 1000 | . 56 19 93 16 195 8 22 19 62 39 465 6 Missed 283 | . 10 8 24 6 56 2 9 4 18 17 127 2 Damage Taken 15208 | . 600 181 1034 155 1704 139 160 300 1217 488 7637 1593 Core 2807 | . 88 112 32 61 212 . 43 14 274 43 1295 633 Absorbed by Shields 1269 | . . . . . 409 . . . . . 599 261 Regen/Repaired (Parts) 23 | . . . . . . . . . . . 23 . Core Remaining (%) 77 | 100 64 72 94 91 75 . . 94 76 96 10 . Volleys Fired 74 | . 49 17 8 . . . . . . . . . Largest 2 | . 2 2 2 . . . . . . . . . Hottest 80 | . 80 40 40 . . . . . . . . . Shots Fired 131 | . 80 34 16 . . . . . . . . 1 Gun 130 | . 80 34 16 . . . . . . . . . Cannon 1 | . . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 85 | . 35 34 16 . . . . . . . . . Thermal 30 | . 30 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 16 | . 15 . . . . . . . . . . 1 Robot Hit Streak 10 | . 10 6 10 . . . . . . . . . Robot Miss Streak 5 | . 5 3 1 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 488 | . 48 26 66 15 90 9 3 5 44 11 170 1 Core Hits 202 | . 19 10 20 10 43 3 1 3 15 7 70 1 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . 1 3 . . . . . . . . . Critical Strikes 60 | . . 1 8 1 11 2 1 2 5 2 27 . Destroy 2 | . . 1 1 . . . . . . . . . Smash 2 | . . . 2 . . . . . . . . . Sever 20 | . . . . . . 2 1 2 1 . 14 . Impale 36 | . . . 5 1 11 . . . 4 2 13 . Melee Attacks 785 | . . . 83 23 181 24 10 10 91 32 282 49 Impact 45 | . . . 35 . . . . . . . 10 . Slashing 204 | . . . . . . 19 8 7 28 . 142 . Piercing 536 | . . . 48 23 181 5 2 3 63 32 130 49 Sneak Attacks 64 | . . . 16 3 23 3 . . 3 4 12 . Combat Hostiles 2 | . . . . 2 . . . . . . . . Follow-up Attacks 131 | . . . 8 1 16 1 . 1 19 . 85 . Damage Inflicted 19933 | . 576 480 2526 541 3530 647 172 260 1831 605 8690 75 Guns 795 | . 471 206 118 . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 379 | . 105 274 . . . . . . . . . . Melee 18708 | . . . 2408 541 3530 647 172 260 1831 605 8676 38 Ramming 51 | . . . . . . . . . . . 14 37 Kinetic 513 | . 189 206 118 . . . . . . . . . Thermal 578 | . 304 274 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 83 | . 83 . . . . . . . . . . . Impact 1507 | . . . 1039 . . . . . . . 468 . Slashing 6643 | . . . . . . 618 172 260 705 . 4888 . Piercing 10558 | . . . 1369 541 3530 29 . . 1126 605 3320 38 Highest Corruption 47 | . . . . . 4 3 3 3 12 . 24 47 Average Corruption 7 | . . . . . 3 3 3 3 9 . 3 28 Corruption Purged 5 | . . . . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . . . Effects 100 | . . . . . 14 3 10 4 25 . 23 21 Message Errors 22 | . . . . . 2 1 . 1 7 . 5 6 Matter Fused 25 | . . . . . 4 . 3 1 6 . 6 5 Heat Flow Errors 11 | . . . . . 2 . 2 . 4 . 2 1 Energy Discharges 11 | . . . . . 2 . 3 1 1 . 2 2 Data Loss (minor) 13 | . . . . . 4 1 1 1 3 . 1 2 Data Loss (major) 11 | . . . . . . 1 1 . 4 . 2 3 Misfires 1 | . . . . . . . . . . . . 1 Alerts 3 | . . . . . . . . . . . 2 1 Misdirections 3 | . . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 2524 | . . 78 674 . 397 118 . . 201 174 882 . Projectiles . | . . . . . . . . . . . . . Explosions 78 | . . 78 . . . . . . . . . . Melee 2446 | . . . 674 . 397 118 . . 201 174 882 . Knockbacks 6 | . . . 5 . . . . . . . 1 . Impact 6 | . . . 5 . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 62 | . 23 . . . . . . . . . 2 37 Shots 1 | . 1 . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . 2 . Targets Rammed 3 | . . . . . . . . . . . 3 . Kicked 1 | . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . Highest Temperature 260 | . 258 24 14 2 192 1 260 . 244 . 247 252 Average Temperature 95 | . 110 9 8 2 93 1 117 . 101 . 103 109 Received Heat Transfer 2445 | . 282 87 324 108 310 36 . 9 222 9 1058 . Effects 1 | . 1 . . . . . . . . . . . Interference 1 | . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 5 | . . . 5 . . . . . . . . . Impact Corruptions 23 | . . . 17 . . . . . . . 6 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . 1 1 . . . . . . . . . . Heat Transferred 700 | . 500 200 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc Peak Influence 896 | . 238 165 314 286 282 177 . . 95 185 896 438 Initial 395 | . . 38 69 86 140 100 . . 26 12 . 395 Average 179 | . 91 127 127 197 136 122 . . 33 91 410 271 Maximum Alert Level 3 | . 1 . 1 1 1 . . . . . 3 2 Low Security (%) 74 | 100 91 100 87 71 84 100 . . 100 100 23 49 Level 1 12 | . 8 . 12 28 15 . . . . . 16 28 Level 2 10 | . . . . . . . . . . . 47 21 Level 3 2 | . . . . . . . . . . . 12 . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 30 | . 1 . 2 2 7 . . . 2 . 14 2 Investigation 12 | . 1 . 2 2 3 . . . 1 . 3 . Extermination 6 | . . . . . 1 . . . 1 . 2 2 Reinforcement 2 | . . . . . . . . . . . 2 . Assault 3 | . . . . . . . . . . . 3 . Garrison 7 | . . . . . 3 . . . . . 4 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc Distress Signals 5 | . 1 . 1 . 1 . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 152 | . 16 4 18 6 21 2 6 2 7 12 54 4 Peak Tracking Total 12 | . 4 5 4 3 4 1 6 1 4 7 12 3 Tactical Retreats 9 | . . . 1 . 3 . 2 . . 1 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc Traps Triggered 7 | . 1 . . . . . . . 5 . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc Machines Disabled 6 | . 3 1 1 . . . . . . . 1 . Max in Single Turn 1 | . 1 1 1 . . . . . . . 1 . Garrison Access 3 | . . . . . . . . . 1 . 2 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc Machines Accessed 37 | . 4 3 6 2 8 . . . 6 1 5 2 Terminals 24 | . 3 3 6 1 4 . . . 4 . 2 1 Fabricators 2 | . . . . . 1 . . . 1 . . . Repair Stations 2 | . . . . . . . . . . 1 1 . Recycling Units 4 | . 1 . . 1 2 . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access 4 | . . . . . . . . . 1 . 2 1 Total Hacks 103 | . 8 10 20 5 30 . . . 12 1 12 5 Successful 41 | . 2 4 11 1 15 . . . 3 . 5 . Failed 62 | . 6 6 9 4 15 . . . 9 1 7 5 Catastrophic 20 | . 4 2 1 3 3 . . . 3 . 3 1 Database Lockouts . | . . . . . . . . . . . . . Manual 49 | . 4 5 14 5 8 . . . 5 . 5 3 Terminals 75 | . 7 10 20 3 19 . . . 9 . 5 2 Fabricators 4 | . . . . . 2 . . . 2 . . . Repair Stations 3 | . . . . . . . . . . 1 2 . Recycling Units 6 | . 1 . . 2 3 . . . . . . . Scanalyzers 6 | . . . . . 6 . . . . . . . Garrison Access 9 | . . . . . . . . . 1 . 5 3 Terminal Hacks 17 | . 1 3 6 . 6 . . . . . 1 . Record 1 | . . . . . . . . . . . 1 . Part Schematic 1 | . . . . . 1 . . . . . . . Prototype ID Bank 2 | . . 2 . . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . Level Access Points 2 | . . . 2 . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . Alert Level 3 | . . . 1 . 2 . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . Zone Layout 4 | . . 1 2 . 1 . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . 1 . . . Network Status 2 | . . . . . 1 . . . 1 . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . 1 . . . Unauthorized Hacks 15 | . 1 1 5 1 4 . . . 1 . 2 . Terminals 11 | . . 1 5 . 3 . . . 1 . 1 . Botnet 11 | . . 1 5 . 3 . . . 1 . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 1 . . 1 1 . . . . . . . Tunnel 3 | . 1 . . 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 29 | . 2 3 5 2 5 . . . 4 1 5 2 Full Trace Events 11 | . 2 1 2 1 2 . . . 1 . 2 . Feedback Events 2 | . . . . . . . . . . . 2 . Corruption 2 | . . . . . . . . . . . 2 . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . Time 25 | . . . . . . . . . . . 25 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . 4 . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . 2 . Programmers 4 | . . . . . 4 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc Turns Passed 8200 | 55 466 297 878 312 1403 386 512 167 1056 468 1341 859 Spaces Moved 4769 | 41 325 268 423 163 760 263 368 110 716 343 737 252 Core 37 | 7 . . . . . . . . . . 13 17 Treads 1007 | . . 96 423 163 325 . . . . . . . Legs 3379 | 34 151 . . . 435 263 368 110 716 343 724 235 Wheels . | . . . . . . . . . . . . . Hover 346 | . 174 172 . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 56 52 145 148 97 90 90 90 90 102 50 50 Average Speed 113 | 108 86 85 145 148 126 93 109 117 110 104 108 116 Slowest Speed 190 | 120 130 145 148 148 190 97 180 180 180 106 190 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 6 | . . . . . 1 . . . . . . 5 Exploration Rate (%) 21 | 4 56 26 36 4 22 9 54 14 22 9 22 6 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 4 | . 1 . . 1 1 . 1 . . . . . Known Exits Taken 9 | . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched 1 | . . . . . . . 1 . . . . . Spaces Dug 183 | . . . 15 3 37 11 5 1 25 10 45 31 Terrain Destroyed 194 | . 8 3 15 3 37 11 5 1 25 10 45 31 Melee 183 | . . . 15 3 37 11 5 1 25 10 45 31 Projectile . | . . . . . . . . . . . . . AOE 11 | . 8 3 . . . . . . . . . . Terrain Rammed 22 | . . . . . . . . . . . . 22 Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc Total 6597 | 48 439 313 551 205 975 371 460 134 903 425 1068 705 Wait 804 | . 27 1 17 8 23 55 81 14 94 26 86 372 Move 4756 | 40 324 267 422 162 759 262 367 109 715 342 737 250 Hop . | . . . . . . . . . . . . . Pick Up 113 | 1 14 8 9 5 15 9 . 1 12 11 26 2 Fast Attach 60 | 6 8 3 6 . 6 3 1 . 3 3 16 5 Attach 63 | . 5 5 3 3 7 1 . 1 9 3 23 3 Detach 17 | . 3 4 1 1 3 1 . . 1 . 3 . Swap 56 | 1 2 1 3 2 11 7 2 2 10 4 11 . Drop 92 | . 7 7 11 4 13 14 1 1 6 11 17 . Fire 74 | . 49 17 8 . . . . . . . . . Melee 536 | . . . 71 20 138 19 8 6 53 25 147 49 Ram 23 | . . . . . . . . . . . 1 22 Kick 1 | . . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . 2 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Ext) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / Arm) -3/Research -2/Research -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 13) 335 | -10/Materials | Build established: Mutant 412 | -10/Materials | Lost 3 parts (1p1n1w) 473 | -10/Materials | Lost 3 parts (1p1n1w) 519 | -10/Materials | Discovered new exit (range 8) 522 | -10/Materials | Entered another Materials area 522 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 798 | -9/Materials | Discovered new exit (range 14) 819 | -9/Materials | Entered another Materials area 819 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 850 | -8/Materials | Identified exit to Factory 1597 | -8/Materials | Build established: Gladiator 1697 | -8/Materials | Entered Factory 1697 | -7/Factory | Evolved 2 slots: Utility x2 1784 | -7/Factory | Discovered new exit (range 11) 1801 | -7/Factory | Identified exit to Factory 2009 | -7/Factory | Entered another Factory area 2009 | -6/Factory | Evolved 2 slots: Utility x2 2517 | -6/Factory | Crushed by falling debris 2775 | -6/Factory | Discovered new exit (range 10) 2785 | -6/Factory | Identified exit to Extension 2907 | -6/Factory | Garrison activated, responded to threat 3355 | -6/Factory | Discovered new exit (range 9) 3363 | -6/Factory | Identified exit to Factory 3412 | -6/Factory | Entered another Factory area 3412 | -5/Factory | Evolved 2 slots: Weapon x2 3702 | -5/Factory | Found Prototype Processor 3702 | -5/Factory | Identified Exp. Targeting Computer 3742 | -5/Factory | Discovered new exit (range 15) 3779 | -5/Factory | Identified exit to Upper Caves 3798 | -5/Factory | Entered Upper Caves 3879 | -5/Upper Caves | Spotted B-75 Beast 4161 | -5/Upper Caves | Learned location of Armory (-4) 4208 | -5/Upper Caves | Learned 4 Factory zone layouts 4228 | -5/Upper Caves | Discovered new exit (range 8) 4238 | -5/Upper Caves | Identified exit to Upper Caves 4310 | -5/Upper Caves | Entered another Upper Caves area 4369 | -5/Upper Caves | Discovered new exit (range 12) 4386 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4402 | -5/Upper Caves | Identified exit to Factory 4477 | -5/Upper Caves | Entered Factory 4477 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4478 | -4/Factory | Identified exit to Armory 4972 | -4/Factory | System corruption reached 10% 5135 | -4/Factory | Lost 5 parts (1p2n2w) 5272 | -4/Factory | Found Hvy. Reflective Plating 5412 | -4/Factory | Build established: Scavenger-Gladiator 5438 | -4/Factory | Discovered new exit (range 5) 5447 | -4/Factory | Identified exit to Research 5533 | -4/Factory | Entered Research 5533 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5880 | -3/Research | Discovered new exit (range 11) 5912 | -3/Research | Identified exit to Research 6001 | -3/Research | Entered another Research area 6001 | -2/Research | Evolved 2 slots: Utility x2 6238 | -2/Research | Garrison activated, responded to threat 6499 | -2/Research | Repaired Adv. Sensor Array 6751 | -2/Research | First assault squad dispatched 6898 | -2/Research | Garrison activated, responded to threat 6992 | -2/Research | Destroyed 8 combat bots 6992 | -2/Research | Lost 10 parts (3p4n3u) 7169 | -2/Research | Lost 5 parts (1p4u) 7238 | -2/Research | Discovered new exit (range 19) 7278 | -2/Research | System corruption reached 10% 7323 | -2/Research | Core integrity fell below 50% 7337 | -2/Research | Core integrity fell below 20% 7342 | -2/Research | Identified exit to Access 7342 | -2/Research | Entered Access 7342 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 7367 | -1/Access | Lost 22 parts (3p6n8u5w) 7651 | -1/Access | Build established: Mutant 7674 | -1/Access | Crushed by falling debris 7726 | -1/Access | Crushed by falling debris 7727 | -1/Access | System corruption reached 10% 7754 | -1/Access | Crushed by falling debris 7775 | -1/Access | Crushed by falling debris 7793 | -1/Access | Crushed by falling debris 7793 | -1/Access | System corruption reached 30% 7824 | -1/Access | Lost 7 parts (1n4u2w) 8201 | -1/Access | Self-destructed Last Messages --------------- 08165_ Destabilizing: System corrupted (+1). 08168_ Slammed into Wall. 08168_ Destabilizing: System corrupted (+1). 08171_ Slammed into Wall. 08174_ Destabilizing: System corrupted (+2). 08177_ Slammed into Wall. 08177_ Destabilizing: Core damaged (-32). 08180_ Slammed into Wall. 08181_ System corrupted: IFF burst signal emitted. 08183_ Slammed into Wall. 08183_ Destabilizing: System corrupted (+2). 08186_ Slammed into Wall. 08186_ Destabilizing: Core damaged (-32). 08189_ Slammed into Wall. 08189_ Destabilizing: System corrupted (+2). 08189_ Destabilizing: Core damaged (-16). 08192_ Slammed into Wall. 08195_ Destabilizing: Core damaged (-80). 08196_ System corrupted: Matter fused (-6). 08198_ Slammed into Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????# """ # | | ??????????????????????????# """ # "" | | ??????????????????????????# " # "T " | | ??????????????????????????# # "" """ | | ??????????????????????????# # """ | | ?????????????????????????## # " | | ????????????????????????##"#"####### | | ????????????????????????# ####?????# | | ????????????????????????## #???????# | | ????????????????????????# ##???????# " " | | ????????????????????????## #???????# """ """ | | ????????????????????????# ##???????# """ """ | | ????????????????????????## #?????? " " | | ????????????????????????# ##????? | | ????????????????????????## #???? | | ???????????????????????#####???# | | ??????????????????????## ##????# | | ?????????????????????## ##?????# | | ????????????????????## ##??????# | | ???????????????????## ##???????# ########### | | ??????????????????## ##????????? ??????????? | | ??????????????????####???????????? ??????????? | | ??????????????????#####????????????????########### | | ???????????????????## ##???????????????# | | ????????????????????## ####????????????# | | ?????????????????????####@#????????????# | | ??????????????????????#####????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????+ | | ???????????????????????????????????????# | | ???????????????????????????????????????# "? | | ???????????????????????????????????????# ""? | | ???????????????????????????????????????# ""?? | | ???????????????????????????????# ?????# [ "?? | | ???????????????????????????????# ########### | | ???????????????????????????????# | | ???????????????????????????????# ##### ## | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# #? | | ??????????????????????????????????????????##+##+## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 45 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 750 Melee Speed Boost 20 Evasion (%) 61 Targeting Accuracy 5 Melee Accuracy 24 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 4 Force Boost 30 Item Schematics ----------------- Imp. Linear Gravjet | -6/Factory | Hacked Melee Analysis Suite | -6/Factory | Scanalyzed Spear | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ClaymoresCooledMapper Manual? 0 Play Time 01:06:36 Cumulative 74.0 hours Start 2024.07.21 @ 12:58:28 End 2024.07.21 @ 14:18:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 57 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9dd6ba4f-d201-4141-9949-95658fa2b88d