Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.22 @ 13:40:04

Player: puppuppit

Result: Destroyed by H-77 Assassin with High-powered Shotgun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (20)       4000
Robots Destroyed (554)     2770
Value Destroyed (21618)    21618
Prototype IDs (88)         1760
Alien Tech Used (2)        400
Bonus (12952)              12952
              TOTAL SCORE: 46500

 Bonus
-------
Triggered High Security    1500
High Alert Combat Kills    10293
Follower Combat Kills      1930
Entered Garrisons          400
Aligned with FarCom        300
Acquired ECA               300
Met Zhirov                 300
Friendly Fire              -2071

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     216/220
System Corruption          11%
Temperature                Cool (10)
Movement                   Hovering (106) Ox1
Location                   -4/Upper Caves

 Parts 
-------
>              --- POWER (2) --------
         Light Nuclear Core
         Light Nuclear Core
>              --- PROPULSION (6) ---
               Gravmag Array
      Improved Gyrokinetic Inverter
               VTOL Module
>              --- UTILITY (7) ------
      Advanced Cooling System
        Medium Storage Unit
      Advanced Targeting Computer
               Core Analyzer
      Improved Weapon Cycler
     Makeshift Light Armor Plating
  Experimental Thermal Defense Suite
>              --- WEAPON (4) -------
               Plasma Rifle
         Heavy Beamcaster
               Barrage Gun
>              --- INVENTORY (10) ---
               Encrypted Comm Array
               0b10 Decoder Chip [Scout]
  Experimental ECM Suite
     Makeshift Light Armor Plating
     Makeshift Light Armor Plating
               Phase Gun
               Matter Neutralizer
               Remote Datajack
               Phasing Sabre
               PL-3XN's Ring of Power

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
          Mini Fusion Reactor
>              --- PROPULSION -------
               Nuclear Pulse Thruster
        Cooled Field Propulsion Drive
        Cooled Field Propulsion Drive
               Field Propulsion Array
      Improved Q-thruster
>              --- UTILITY ----------
      Advanced Coolant Injector
         Large Storage Unit
               Core Analyzer
      Improved Hacking Suite
      Advanced Hacking Suite
  Experimental Hacking Suite
      Advanced System Shield
>              --- WEAPON -----------
               Dispersion Rifle
         Light Antimatter Cannon
         Light Antimatter Cannon
>              --- INVENTORY --------
         Light Fission Core
               Nuclear Pulse Array
      Advanced Coolant Injector
               Encrypted Comm Array
               0b10 Decoder Chip [Scout]
     Precision Matter Filter
  Experimental ECM Suite
  Experimental Thermal Defense Suite
               Transdimensional Reconstructor
         Light Antimatter Cannon
         Light Antimatter Cannon
     Precision Rocket Launcher
               PL-3XN's Ring of Power
[Rating: 129]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Improved Quantum Reactor
Propulsion                 Cooled Field Propulsion Drive
  Leg                      Armored Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Cooled Field Propulsion Drive
Utility                    Medium Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Core Analyzer
  Hackware                 Advanced Hacking Suite
  Protection               Improved Core Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Dispersion Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Antimatter Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Sto Gar Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp 
Slots Evolved              12   | .   .   .   .   .   4   2   .   .   .   2   .   .   2   .   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             639  | 8   25  3   3   11  51  10  30  37  43  73  15  2   107 18  10  11  11  132 23  16  
  Power                    79   | 1   6   1   .   2   2   .   5   5   6   4   1   .   13  2   2   2   2   17  5   3   
    Engine                 33   | 1   6   1   .   2   2   .   .   4   4   1   .   .   1   .   1   1   1   7   1   .   
    Core                   33   | .   .   .   .   .   .   .   5   1   2   1   1   .   9   2   1   .   .   5   3   3   
    Reactor                13   | .   .   .   .   .   .   .   .   .   .   2   .   .   3   .   .   1   1   5   1   .   
  Propulsion               144  | 3   8   1   2   3   6   .   6   15  9   12  3   .   26  6   1   2   2   34  1   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Wheel                  13   | 3   8   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Hover                  72   | .   .   .   2   3   .   .   6   14  9   8   .   .   11  5   .   1   1   8   1   3   
    Flight                 58   | .   .   .   .   .   6   .   .   1   .   4   1   .   15  1   1   1   1   26  .   1   
  Utility                  207  | 2   5   .   1   .   18  4   8   4   9   30  4   1   40  7   1   5   1   57  7   3   
    Device                 106  | 1   .   .   .   .   3   .   5   4   6   9   2   1   23  4   .   3   1   40  2   2   
    Storage                13   | 1   2   .   1   .   1   1   .   .   .   1   2   .   1   .   .   .   .   3   .   .   
    Processor              25   | .   3   .   .   .   2   .   1   .   .   4   .   .   4   2   1   1   .   7   .   .   
    Hackware               19   | .   .   .   .   .   2   1   .   .   2   1   .   .   5   1   .   .   .   7   .   .   
    Protection             44   | .   .   .   .   .   10  2   2   .   1   15  .   .   7   .   .   1   .   .   5   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   209  | 2   6   1   .   6   25  6   11  13  19  27  7   1   28  3   6   2   6   24  10  6   
    Energy Gun             26   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   3   10  4   4   
    Energy Cannon          20   | .   .   .   .   1   .   .   .   .   .   .   .   .   3   3   6   2   3   1   .   1   
    Ballistic Gun          108  | 2   6   1   .   4   19  5   9   11  17  21  .   .   10  .   .   .   .   .   3   .   
    Ballistic Cannon       15   | .   .   .   .   .   .   .   1   .   .   3   2   .   1   .   .   .   .   8   .   .   
    Launcher               26   | .   .   .   .   1   6   1   1   2   2   2   4   1   4   .   .   .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Slashing Weapon        11   | .   .   .   .   .   .   .   .   .   .   1   1   .   5   .   .   .   .   .   3   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  32   | .   1   .   .   .   3   .   .   5   .   2   .   .   11  .   .   3   .   7   .   .   
Parts Lost                 128  | .   4   .   .   2   3   .   2   3   6   26  .   .   20  4   2   .   10  30  7   9   
  Power                    21   | .   1   .   .   .   .   .   .   .   .   1   .   .   4   2   .   .   2   6   3   2   
  Propulsion               43   | .   2   .   .   2   .   .   1   1   4   10  .   .   4   .   1   .   3   11  1   3   
  Utility                  28   | .   .   .   .   .   2   .   1   .   1   8   .   .   6   2   .   .   1   5   .   2   
  Weapon                   36   | .   1   .   .   .   1   .   .   2   1   7   .   .   6   .   1   .   4   8   3   2   
  Highest Loss Streak      7    | .   2   .   .   2   1   .   1   3   2   6   .   .   7   3   2   .   4   4   1   6   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     82   | .   99  100 58  72  72  74  93  97  99  67  69  33  77  86  86  91  86  78  75  75  
  Engine                   3    | .   13  14  1   .   9   7   1   .   6   .   .   .   1   .   .   5   3   .   2   .   
  Core                     3    | .   .   .   .   .   .   .   5   6   .   2   5   .   4   5   6   5   4   3   2   5   
  Wheel                    3    | .   28  28  1   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Hover                    13   | .   .   .   26  27  .   .   25  29  29  17  .   .   11  28  27  27  25  4   15  13  
  Flight                   6    | .   .   .   .   .   9   7   1   .   .   3   5   6   17  5   6   7   7   19  .   2   
  Device                   7    | .   .   .   .   .   5   7   13  15  10  7   5   9   8   12  5   5   5   5   13  12  
  Storage                  7    | .   14  14  14  14  9   7   7   7   7   4   12  .   2   5   5   5   5   4   5   5   
  Processor                7    | .   13  14  14  14  2   .   5   7   7   7   6   6   2   3   9   11  11  6   12  10  
  Hackware                 4    | .   .   .   .   .   1   3   .   .   4   .   .   .   6   3   5   5   5   17  .   .   
  Protection               2    | .   .   .   .   .   8   10  2   .   .   5   6   6   3   .   .   .   .   .   3   7   
  Energy Gun               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   9   5   8   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  15  14  12  .   .   .   
  Ballistic Gun            13   | .   28  28  .   9   26  28  28  28  29  15  .   .   7   .   .   .   .   .   5   7   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   3   2   .   
Peak Build Rating          129  | 9   14  13  13  22  60  66  65  62  69  76  51  22  103 104 104 105 102 129 101 95  
  Average Rating           61   | 4   11  12  8   12  56  63  46  51  61  49  46  19  73  98  94  98  93  103 91  81  
  On Entrance              49   | .   9   12  13  9   22  59  65  45  62  67  9   20  19  97  85  95  102 70  83  95  
Naked Turns                30   | .   .   .   .   .   .   .   .   .   .   30  .   .   .   .   .   .   .   .   .   .   
Heaviest Build             72   | 12  19  20  20  31  48  48  48  43  47  55  26  5   70  72  61  56  65  53  62  57  
  Greatest Support         78   | 26  20  20  20  18  50  50  50  44  45  52  28  5   75  78  64  61  61  69  60  60  
  Greatest Overweight (x)  3    | .   .   .   1   1   2   .   1   3   1   2   2   .   1   1   1   .   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  15  10  10  10  10  5   5   15  15  15  15  15  15  10  10  
  Average Capacity         11   | 7   9   10  12  15  15  10  10  10  10  8   5   5   9   15  15  15  15  13  10  10  
  Most Carried             15   | 7   10  10  15  15  15  14  10  10  10  10  5   5   15  15  15  15  15  15  10  10  
  Average Carried          10   | 2   9   9   11  14  14  9   9   8   9   7   4   4   8   14  14  14  14  13  9   9   
  Final Capacity           15   | 8   10  10  15  15  15  10  10  10  10  10  5   5   15  15  15  15  15  15  10  10  
  Final Carried            15   | 7   10  10  15  15  15  9   10  10  10  10  5   5   15  13  15  15  15  15  10  10  

 Class Distribution 
--------------------
 22% | Mutant
 17% | Scavenger-Gunner
 10% | Skirmisher
  6% | Derelict-Mutant
  6% | Gunner
  6% | Wizard-Sprinter
  5% | Hacker-Sprinter
  4% | Scavenger-Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
           Skirmisher | -8/Materials
           Skirmisher | -7/Factory
     Scavenger-Gunner | -7/Garrison
     Scavenger-Gunner | -7/Storage
     Scavenger-Gunner | -7/Garrison
 Scavenger-Skirmisher | -6/Factory
      Derelict-Mutant | -6/Lower Caves
               Mutant | -6/Lower Caves
             Sprinter | -5/Factory
               Mutant | -5/Upper Caves
               Gunner | -5/Upper Caves
               Gunner | -5/Zhirov
               Gunner | -4/Proximity Caves
      Wizard-Sprinter | -4/Factory
        Derelict-Tank | -4/Upper Caves
     Scavenger-Gunner | -4/Upper Caves

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Sto  Gar  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  
Matter Collected           21343 | 178  1481 422  152  433  3555 201  2321 1499 1927 2033 515  61   2303 220  100  120  90   3027 436  269  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            23128 | 198  1877 896  .    330  4187 325  1470 1719 2419 2815 31   15   2009 266  151  392  340  3009 434  245  
  Parts                    1236  | 15   143  66   .    42   267  12   64   102  121  101  6    2    105  11   7    5    14   132  8    13   
Haulers Intercepted        20    | .    2    .    .    .    6    .    .    5    .    2    .    .    2    .    .    .    .    3    .    .    
Recyclers Shooed           14    | .    4    3    .    .    3    .    .    1    .    .    .    .    1    .    .    .    .    2    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      68    | .    .    .    .    .    .    .    .    .    .    .    7    2    .    7    3    2    30   .    7    10   
  Prevented                17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    .    4    .    6    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Sto Gar Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp 
Combat Hostiles Destroyed  335  | .   13  1   .   15  50  7   28  29  47  45  4   1   28  3   2   .   6   46  4   6   
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   1   .   .   
  Guns                     227  | .   13  1   .   2   34  6   28  23  41  37  .   .   21  .   .   .   .   15  .   6   
  Cannons                  34   | .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   2   .   6   20  2   .   
  AOE                      65   | .   .   .   .   13  16  1   .   6   6   6   3   1   4   .   .   .   .   8   1   .   
Classes Destroyed          25   | 2   6   .   .   3   6   .   2   .   1   1   .   .   .   .   2   .   .   1   .   1   
  Worker                   100  | .   27  9   .   4   39  .   .   6   .   .   .   .   7   .   .   .   .   8   .   .   
  Builder                  49   | .   11  4   .   6   12  .   .   7   .   .   .   .   4   .   .   .   .   5   .   .   
  Tunneler                 23   | 5   2   7   .   3   3   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Hauler                   20   | .   2   .   .   .   6   .   .   5   .   2   .   .   2   .   .   .   .   3   .   .   
  Recycler                 27   | 1   5   6   .   .   10  .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Mechanic                 8    | .   .   .   .   .   2   .   .   .   .   2   .   .   2   .   .   .   .   2   .   .   
  Operator                 13   | .   1   .   .   .   2   .   .   1   .   1   .   .   2   .   .   .   .   6   .   .   
  Watcher                  14   | .   3   .   .   .   5   .   .   1   .   1   .   .   .   .   .   .   .   4   .   .   
  Swarmer                  61   | .   .   .   .   4   11  .   6   1   19  1   3   1   2   .   1   .   2   5   .   5   
  Saboteur                 6    | .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   .   1   .   .   
  Grunt                    130  | .   13  1   .   1   25  5   11  11  8   19  1   .   10  1   .   .   1   21  2   .   
  Brawler                  14   | .   .   .   .   .   3   .   .   1   .   6   .   .   2   .   .   .   1   1   .   .   
  Duelist                  12   | .   .   .   .   .   .   .   3   1   .   6   .   .   1   .   .   .   .   1   .   .   
  Protector                4    | .   .   .   .   .   1   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   41   | .   .   .   .   .   8   2   4   3   10  5   .   .   3   1   .   .   1   3   1   .   
  Demolisher               3    | .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   15   | .   .   .   .   .   1   .   .   1   3   2   .   .   5   1   .   .   .   1   1   .   
  Programmer               27   | .   .   .   .   .   .   .   2   3   4   .   .   .   4   .   .   .   1   13  .   .   
  Heavy                    2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Assembled                16   | .   .   .   .   9   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Guerrilla                2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Best Kill Streak           13   | 6   8   6   .   10  12  3   6   12  10  13  3   1   12  1   2   .   3   13  2   5   
  Combat Bots Only         13   | .   4   1   .   9   9   3   6   9   10  13  3   1   4   1   1   .   3   7   2   5   
Max Kills in Single Turn   6    | 1   2   1   .   4   3   1   1   6   4   2   2   1   2   1   1   .   1   5   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   4   3   1   .   3   3   2   2   1   2   .   .   .   .   2   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Fac   Gar   Sto   Gar   Fac   Low   Low   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   
Hostile Shots Fired        2058  | .     39    5     .     22    143   55    107   84    232   449   14    3     291   35    40    .     38    346   63    92    
  Missed                   819   | .     12    1     .     1     58    26    38    31    103   185   6     1     114   11    11    .     15    141   33    32    
Damage Taken               21904 | .     492   55    .     443   1515  255   977   766   1306  4416  125   19    3362  475   526   .     1055  4457  530   1130  
  Core                     3654  | .     86    .     .     70    146   32    208   67    136   828   12    7     591   76    73    .     172   899   42    209   
  Absorbed by Shields      295   | .     .     .     .     .     .     .     36    .     .     .     .     7     168   .     .     .     .     8     52    24    
  Redirected to Shielding  222   | .     .     .     .     .     91    .     .     .     .     78    4     3     46    .     .     .     .     .     .     .     
  Ignored by Resistances   165   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     26    30    109   
  Regen/Repaired (Parts)   1977  | .     211   .     .     .     201   167   .     360   .     .     .     .     86    .     .     .     .     952   .     .     
Core Remaining (%)         42    | 100   .     .     .     37    73    .     .     .     36    .     .     .     .     .     .     .     8     .     .     .     
Volleys Fired              1433  | 10    136   63    .     61    236   26    121   93    113   98    42    1     111   17    16    7     23    221   17    21    
  Largest                  4     | 2     2     2     .     2     3     4     4     4     4     4     2     1     4     3     3     2     3     4     4     4     
  Hottest                  273   | 40    46    56    .     56    91    108   116   133   134   124   79    39    161   251   251   170   251   273   232   232   
Shots Fired                3747  | 20    274   126   .     68    691   96    325   305   340   347   43    1     303   40    32    14    49    585   37    51    
  Gun                      3200  | 20    274   126   .     50    671   95    313   299   337   337   .     .     280   .     .     .     3     319   25    51    
  Cannon                   469   | .     .     .     .     .     .     .     11    .     .     4     38    .     16    40    32    14    46    256   12    .     
  Launcher                 78    | .     .     .     .     18    20    1     1     6     3     6     5     1     7     .     .     .     .     10    .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  3113  | 20    274   126   .     50    671   95    324   299   337   341   38    .     231   .     .     .     .     255   22    30    
  Thermal                  522   | .     .     .     .     .     .     .     .     .     .     .     .     .     65    25    30    14    33    319   15    21    
  Explosive                78    | .     .     .     .     18    20    1     1     6     3     6     5     1     7     .     .     .     .     10    .     .     
  Electromagnetic          34    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    2     .     16    1     .     .     
  Robot Hit Streak         24    | 4     24    15    .     11    11    8     16    16    15    17    3     .     14    16    14    13    10    11    17    9     
  Robot Miss Streak        16    | 3     3     3     .     3     6     5     4     6     11    6     4     .     9     2     12    .     2     16    5     2     
  Penetration Max          2     | .     .     .     .     .     .     .     1     1     1     2     .     .     1     .     .     .     .     .     .     .     
  Secondary Targets        41    | .     1     .     .     .     4     1     4     3     6     17    .     .     2     .     .     .     .     1     .     2     
    Max Gunslinging Chain  2     | .     1     .     .     .     1     1     1     1     1     2     .     .     1     .     .     .     .     1     .     1     
Shots Hit Robots           2032  | 9     181   84    .     42    348   46    173   134   165   213   12    .     176   30    17    12    33    293   29    35    
  Core Hits                1092  | 6     73    30    .     38    209   17    86    90    111   131   4     1     97    9     5     6     14    142   10    13    
  Critical Kills           21    | .     .     1     .     .     1     .     .     .     5     1     .     .     5     1     1     .     .     6     .     .     
  Critical Parts Destroyed 26    | .     .     .     .     1     .     .     2     1     2     2     .     .     12    .     .     .     .     6     .     .     
  Critical Strikes         74    | .     .     1     .     1     1     .     3     1     7     3     1     .     19    2     1     .     1     31    2     .     
    Burn                   11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     9     1     .     
    Meltdown               2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     
    Destroy                46    | .     .     1     .     1     1     .     2     1     7     3     .     .     17    .     .     .     .     13    .     .     
    Blast                  13    | .     .     .     .     .     .     .     1     .     .     .     1     .     1     .     .     .     .     9     1     .     
    Corrupt                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Sever                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Melee Attacks              48    | .     .     .     .     .     .     .     .     .     .     1     .     .     23    .     .     .     .     12    12    .     
  Impact                   12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     
  Slashing                 36    | .     .     .     .     .     .     .     .     .     .     1     .     .     23    .     .     .     .     .     12    .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           58120 | 117   2750  1282  .     1591  7772  1079  2942  4796  4536  6979  708   102   6292  801   498   403   869   12827 1012  764   
  Guns                     38222 | 117   2750  1282  .     615   5889  801   2867  3421  3967  6163  .     .     4183  .     .     .     61    4896  446   764   
  Cannons                  8886  | .     .     .     .     .     .     .     59    .     .     .     414   .     402   801   498   403   808   5259  242   .     
  Explosions               10174 | .     .     .     .     976   1883  278   .     1375  569   814   294   102   1211  .     .     .     .     2672  .     .     
  Melee                    820   | .     .     .     .     .     .     .     .     .     .     .     .     .     496   .     .     .     .     .     324   .     
  Ramming                  18    | .     .     .     .     .     .     .     16    .     .     2     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  38229 | 117   2750  1282  .     615   5889  801   2926  3421  3967  6163  414   .     3793  .     .     .     .     5259  416   416   
  Thermal                  10412 | .     .     .     .     34    126   224   .     .     .     .     .     .     993   635   464   403   748   6165  272   348   
  Explosive                8320  | .     .     .     .     942   1757  54    .     1375  569   814   294   102   1010  .     .     .     .     1403  .     .     
  Electromagnetic          321   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     166   34    .     121   .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 820   | .     .     .     .     .     .     .     .     .     .     .     .     .     496   .     .     .     .     .     324   .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         26    | .     2     2     2     2     3     .     1     2     3     26    26    26    2     .     .     .     .     10    11    11    
  Average Corruption       5     | .     2     2     2     2     2     .     1     1     2     17    26    26    1     .     .     .     .     2     10    11    
  Corruption Purged        3     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  347   | .     16    8     6     6     29    .     17    13    31    24    86    11    5     .     .     .     .     44    37    14    
    Message Errors         90    | .     5     4     1     1     10    .     5     6     10    6     18    2     1     .     .     .     .     13    6     2     
    Matter Fused           78    | .     2     3     2     1     8     .     1     2     5     7     25    1     2     .     .     .     .     8     10    1     
    Heat Flow Errors       43    | .     3     .     1     2     3     .     3     .     3     2     13    1     1     .     .     .     .     3     6     2     
    Energy Discharges      41    | .     2     .     1     1     2     .     1     1     2     3     8     5     .     .     .     .     .     6     7     2     
    Parts Rejected         5     | .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     1     1     1     
    Parts Fused            3     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     .     .     
    Data Loss (minor)      38    | .     2     1     1     1     3     .     3     2     4     2     8     1     .     .     .     .     .     2     5     3     
    Data Loss (major)      11    | .     .     .     .     .     .     .     3     .     1     .     2     .     .     .     .     .     .     4     1     .     
    Misfires               13    | .     2     .     .     .     1     .     .     .     2     1     3     .     .     .     .     .     .     3     .     1     
    Alerts                 9     | .     .     .     .     .     .     .     1     .     1     .     2     .     .     .     .     .     .     3     1     1     
    Misdirections          5     | .     .     .     .     .     .     .     .     .     .     2     2     1     .     .     .     .     .     .     .     .     
    Weapon Failures        11    | .     .     .     .     .     2     .     .     2     2     .     3     .     1     .     .     .     .     .     .     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1010  | .     .     .     .     19    16    55    .     51    2     .     44    7     169   8     6     53    .     440   140   .     
  Projectiles              344   | .     .     .     .     .     .     .     .     .     .     .     29    .     52    8     6     53    .     196   .     .     
  Explosions               526   | .     .     .     .     19    16    55    .     51    2     .     15    7     117   .     .     .     .     244   .     .     
  Melee                    140   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     140   .     
Knockbacks                 46    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     44    2     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  44    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     42    2     .     
  Secondary                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
Self-Inflicted Damage      686   | .     .     .     .     .     100   .     59    32    .     188   12    .     158   .     .     .     .     137   .     .     
  Shots                    17    | .     .     .     .     .     3     .     1     1     .     5     1     .     3     .     .     .     .     3     .     .     
  Rammed                   1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        487   | .     248   16    141   224   400   195   239   56    235   245   269   196   341   207   190   156   223   487   198   308   
  Average Temperature      81    | .     67    8     76    94    63    82    50    12    63    87    101   113   93    68    92    61    44    105   74    127   
  Received Heat Transfer   4743  | .     216   36    .     66    540   96    270   216   207   1114  54    .     802   180   63    .     57    449   54    323   
  Effects                  14    | .     .     .     .     .     7     .     1     .     .     .     1     .     1     .     .     .     .     4     .     .     
    Shutdowns              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     
    Energy Bleed           2     | .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           7     | .     .     .     .     .     4     .     .     .     .     .     1     .     .     .     .     .     .     2     .     .     
    Matter Decay           2     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Damage (minor)         1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              6     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     2     1     .     
  Combat Hostiles          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     2     1     .     
  Parts Melted             23    | .     .     .     .     1     .     .     .     .     .     .     .     .     3     2     2     .     1     11    3     .     
  Heat Transferred         13983 | .     .     .     .     50    100   150   .     .     .     .     .     .     1593  740   555   397   945   8374  598   481   
Parts Sabotaged            19    | .     .     .     .     .     .     .     .     .     .     12    .     .     4     .     .     .     .     3     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Sto  Gar  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  
Peak Influence             4028 | 30   350  204  .    353  1424 773  2727 2833 4028 3670 .    .    3344 .    .    .    .    2201 .    .    
  Initial                  2114 | .    19   86   .    .    21   618  541  1329 1786 2114 .    .    1106 .    .    .    .    .    .    .    
  Average                  1291 | 11   190  104  .    180  1009 658  1701 2058 2987 2749 .    .    2009 .    .    .    .    575  .    .    
Maximum Alert Level        5    | .    1    1    .    1    4    3    5    5    5    5    .    .    5    .    .    .    .    5    .    .    
  Low Security (%)         21   | 100  44   84   .    77   3    .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    
  Level 1                  10   | .    55   15   .    22   7    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    
  Level 2                  7    | .    .    .    .    .    8    72   7    .    .    .    .    .    .    .    .    .    .    17   .    .    
  Level 3                  5    | .    .    .    .    .    24   27   11   .    .    .    .    .    .    .    .    .    .    2    .    .    
  Level 4                  17   | .    .    .    .    .    56   .    26   15   .    .    .    .    31   .    .    .    .    12   .    .    
  Level 5                  29   | .    .    .    .    .    .    .    54   84   100  37   .    .    43   .    .    .    .    7    .    .    
  High Security            7    | .    .    .    .    .    .    .    .    .    .    62   .    .    24   .    .    .    .    5    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          119  | .    3    .    .    1    7    4    .    10   .    30   .    .    31   .    .    .    1    32   .    .    
  Investigation            23   | .    3    .    .    .    3    1    .    3    .    1    .    .    3    .    .    .    .    9    .    .    
  Extermination            11   | .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    7    .    .    
  Reinforcement            21   | .    .    .    .    1    2    .    .    2    .    3    .    .    4    .    .    .    .    9    .    .    
  Assault                  62   | .    .    .    .    .    2    2    .    2    .    26   .    .    22   .    .    .    1    7    .    .    
  Garrison                 2    | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    1    1    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    
Haulers Reinforced         6    | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    4    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar Sto Gar Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp 
Distress Signals           39   | .   .   .   .   1   3   .   .   1   .   1   .   .   5   .   .   .   17  11  .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              799  | .   19  2   .   17  67  9   33  61  55  148 20  1   158 7   15  .   16  145 15  11  
  Peak Tracking Total      33   | .   4   2   .   6   8   5   4   9   9   33  3   2   33  4   12  .   6   14  4   5   
  Tactical Retreats        100  | .   1   .   .   .   6   1   4   .   4   13  12  1   30  2   3   .   2   15  5   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Sto Gar Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp 
Traps Triggered            23   | .   1   .   .   .   .   .   8   .   5   1   .   .   2   .   .   .   1   5   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Reused                   12   | .   .   .   .   .   .   .   4   2   .   .   .   .   .   .   1   .   1   1   3   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                14   | .   .   .   .   .   .   .   5   2   .   .   .   .   .   .   1   .   1   .   5   .   
  Triggered                16   | .   .   .   .   .   .   .   4   2   .   .   .   .   1   .   1   .   1   1   6   .   
Most Traps Carried         3    | .   .   .   .   .   .   .   3   2   .   .   .   .   .   .   2   2   1   .   2   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Gar Sto Gar Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp 
Machines Disabled          112  | .   1   .   .   1   8   5   20  11  15  3   .   .   15  .   .   .   .   32  .   1   
  Max in Single Turn       14   | .   1   .   .   1   2   5   2   1   2   1   .   .   5   .   .   .   .   14  .   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Garrison Relay           13   | .   .   .   .   .   .   .   5   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar Sto Gar Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp 
Machines Accessed          108  | .   9   .   5   1   15  2   3   11  2   4   .   .   11  1   1   9   .   33  1   .   
  Terminals                59   | .   8   .   .   1   11  .   3   8   2   3   .   .   7   1   .   .   .   15  .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Repair Stations          13   | .   1   .   .   .   2   1   .   2   .   1   .   .   1   .   .   .   .   5   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Scanalyzers              6    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   
  Garrison Access          6    | .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   3   .   .   
Total Hacks                445  | .   29  .   50  3   52  10  7   40  6   15  .   .   45  1   1   48  .   137 1   .   
  Successful               287  | .   8   .   50  1   25  9   1   28  1   4   .   .   20  1   1   48  .   89  1   .   
  Failed                   156  | .   21  .   .   2   26  1   6   12  5   11  .   .   25  .   .   .   .   47  .   .   
    Catastrophic           28   | .   6   .   .   1   6   .   1   3   1   2   .   .   2   .   .   .   .   6   .   .   
  Database Lockouts        2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Manual                   65   | .   15  .   1   3   15  .   .   4   2   .   .   .   4   .   .   .   .   21  .   .   
  Terminals                199  | .   23  .   .   3   38  .   7   16  6   12  .   .   28  1   .   .   .   65  .   .   
  Fabricators              18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   
  Repair Stations          72   | .   6   .   .   .   5   9   .   22  .   3   .   .   2   .   .   .   .   25  .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   
  Scanalyzers              42   | .   .   .   .   .   9   .   .   .   .   .   .   .   12  .   .   .   .   21  .   .   
  Garrison Access          9    | .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   5   .   .   
Terminal Hacks             178  | .   4   .   50  1   16  .   1   8   1   3   .   .   9   1   1   48  .   34  1   .   
  Record                   95   | .   .   .   49  .   .   .   .   .   .   .   .   .   2   1   .   36  .   7   .   .   
  Part Schematic           6    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   4   .   .   .   .   
  Robot Schematic          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Robot Analysis           22   | .   3   .   .   1   3   .   .   1   .   1   .   .   1   .   .   4   .   8   .   .   
  Prototype ID Bank        16   | .   1   .   .   .   4   .   .   2   .   .   .   .   2   .   .   4   .   3   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   
  Repair Station Index     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          8    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   5   .   .   
  Locate Traps             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              5    | .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Load Schematic           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Build                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
Repair Station Hacks       56   | .   4   .   .   .   4   8   .   19  .   1   .   .   2   .   .   .   .   18  .   .   
  Scan Component           29   | .   2   .   .   .   2   4   .   10  .   1   .   .   1   .   .   .   .   9   .   .   
  Repair                   27   | .   2   .   .   .   2   4   .   9   .   .   .   .   1   .   .   .   .   9   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 33   | .   .   .   .   .   5   .   .   .   .   .   .   .   8   .   .   .   .   20  .   .   
  Insert Component         18   | .   .   .   .   .   3   .   .   .   .   .   .   .   4   .   .   .   .   11  .   .   
  Analyze                  15   | .   .   .   .   .   2   .   .   .   .   .   .   .   4   .   .   .   .   9   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   3   .   .   
  Unlock Access            2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   
  Used                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Hacking Detections         78   | .   8   .   .   1   14  2   3   9   2   4   .   .   8   .   .   .   .   27  .   .   
  Full Trace Events        33   | .   7   .   .   1   7   1   2   2   2   1   .   .   2   .   .   .   .   8   .   .   
  Feedback Events          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Robots Built             10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Time                   697  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   697 .   .   
  Total Robot Build Rating 78   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   78  .   .   
Part Schematics Acquired   20   | .   .   .   .   .   2   .   .   2   .   .   .   .   3   .   .   4   .   9   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             27   | .   2   .   .   .   2   4   .   9   .   .   .   .   1   .   .   .   .   9   .   .   
  Time                     1142 | .   102 .   .   .   73  168 .   432 .   .   .   .   32  .   .   .   .   335 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          254  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   254 .   .   
  Retrieved Matter         254  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   254 .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Parts Scanalyzed           15   | .   .   .   .   .   3   .   .   .   .   .   .   .   3   .   .   .   .   9   .   .   
  Part Schematics Acquired 14   | .   .   .   .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   9   .   .   
  Parts Damaged            5    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Gar Sto Gar Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    58   | .   .   .   .   .   .   .   20  4   31  .   .   .   .   .   .   .   .   3   .   .   
  Machine Destruction      54   | .   .   .   .   .   .   .   20  .   31  .   .   .   .   .   .   .   .   3   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             22   | .   .   .   .   .   .   .   9   .   7   .   .   .   1   .   3   .   2   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Sto  Gar  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  
Total Allies               50   | .    .    3    .    .    .    .    13   10   7    .    .    .    1    .    3    .    2    11   .    .    
  Largest Group            10   | .    .    3    3    3    .    .    9    10   4    4    .    .    1    .    3    3    4    3    .    .    
  Highest-Rated Group      223  | .    .    40   40   40   .    .    223  173  172  172  .    .    12   .    93   93   152  205  .    .    
  Highest-Rated Ally       82   | .    .    16   16   16   .    .    80   38   43   43   .    .    12   .    31   31   48   82   .    .    
Warlord Squad Rendezvous   13   | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    8    .    .    
  Dakka                    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Infantry                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Muscle                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Geek                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Ranger                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Pyro                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Chimera                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Ghost                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Total Orders               13   | .    .    .    .    .    .    .    6    3    .    .    .    .    .    .    .    2    .    2    .    .    
  STAY                     7    | .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    1    .    1    .    .    
  FOLLOW                   6    | .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    1    .    1    .    .    
Ally Attacks               440  | .    .    3    .    36   .    .    32   204  42   13   .    .    4    .    5    .    53   48   .    .    
  Total Damage             9043 | .    .    47   .    387  .    .    1056 2508 964  345  .    .    42   .    83   .    1190 2421 .    .    
  Kills                    74   | .    .    1    .    5    .    .    10   30   4    4    .    .    .    .    1    .    4    15   .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Sto Gar Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp 
Robot Analysis Total       22   | .   3   .   .   1   3   .   .   1   .   1   .   .   1   .   .   4   .   8   .   .   
Derelict Logs Recovered    13   | .   .   1   .   1   .   .   .   .   .   .   1   1   .   2   1   .   2   .   3   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   
  Traps                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   
  Emergency Access         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   
  Exits                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Sto  Gar  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  
Turns Passed               22817 | 78   1430 805  543  884  2037 455  2283 1194 1444 1055 1610 219  1690 484  631  210  817  3607 1018 323  
Spaces Moved               26504 | 38   1100 753  644  599  2268 315  2393 861  1447 1217 1380 563  2431 873  927  316  888  5493 1602 396  
  Core                     191   | 2    .    .    .    .    .    .    .    .    .    101  83   .    5    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3160  | 36   1100 753  27   .    .    .    .    .    .    .    1244 .    .    .    .    .    .    .    .    .    
  Hover                    12500 | .    .    .    617  599  .    .    1965 861  1447 460  .    .    623  873  927  316  888  926  1602 396  
  Flight                   10653 | .    .    .    .    .    2268 315  428  .    .    656  53   563  1803 .    .    .    .    4567 .    .    
  Fastest Speed            18    | 50   80   80   56   116  50   50   48   45   56   30   35   35   18   30   43   40   40   28   52   52   
  Average Speed            53    | 85   80   80   77   117  50   50   67   54   60   44   94   35   37   43   44   40   46   33   52   54   
  Slowest Speed            240   | 100  80   80   116  131  169  50   112  240  132  196  150  35   144  102  98   43   102  104  106  160  
  Overloaded Moves         203   | .    .    .    .    .    .    .    .    .    .    .    .    .    69   13   .    .    120  1    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            57    | .    .    .    .    .    4    2    .    .    .    3    .    .    8    .    .    .    .    40   .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       71    | 3    97   98   89   79   98   8    98   85   96   36   80   56   48   84   76   62   79   83   98   40   
  Regions Visited          20
    Branch Regions         12
  Pre-discovered Areas     11    | .    .    2    1    1    .    .    .    .    .    .    2    .    .    1    .    3    .    .    .    1    
  Known Exits Taken        6     | .    1    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    1    1    .    .    
  Unknown Exits Taken      12    | 1    .    1    1    1    1    .    .    .    .    1    1    1    .    1    1    1    .    .    1    .    
Scrap Searched             22    | .    .    1    .    2    .    .    .    .    .    .    4    1    .    3    5    .    2    .    3    1    
Spaces Dug                 39    | .    .    .    .    5    .    .    .    2    1    5    1    .    7    .    .    .    2    9    7    .    
Terrain Destroyed          1747  | .    .    2    .    172  189  57   257  143  249  61   100  13   171  5    15   .    7    294  12   .    
  Melee                    23    | .    .    .    .    .    .    .    .    .    .    1    .    .    6    .    .    .    .    9    7    .    
  Projectile               332   | .    .    2    .    .    26   1    6    71   17   23   26   .    22   5    15   .    7    106  5    .    
  AOE                      1389  | .    .    .    .    172  163  56   251  72   232  35   74   13   142  .    .    .    .    179  .    .    
Terrain Rammed             1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Sto  Gar  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  
Total                      32464 | 61   1389 833  698  713  2771 571  2913 1412 1806 1496 1643 584  2952 941  1115 386  1244 6740 1735 461  
  Wait                     2783  | .    74   6    24   35   120  211  129  385  103  44   189  15   158  15   136  31   286  760  43   19   
  Move                     26373 | 37   1099 752  643  598  2259 311  2392 860  1446 1210 1379 562  2414 872  926  315  887  5414 1601 396  
  Hop                      55    | .    .    .    .    .    4    2    .    .    .    3    .    .    8    .    .    .    .    38   .    .    
  Pick Up                  303   | 6    21   3    12   3    44   7    30   9    17   15   5    1    39   5    8    6    7    47   13   5    
  Fast Attach              251   | 7    6    .    .    2    11   2    9    14   9    36   7    1    55   3    3    9    5    49   15   8    
  Attach                   178   | .    2    .    2    6    11   2    12   6    7    25   5    1    27   14   5    2    6    38   3    4    
  Detach                   134   | .    2    .    2    3    10   .    10   1    3    15   6    1    32   11   2    2    5    25   3    1    
  Swap                     214   | 1    18   3    1    3    29   6    9    17   27   12   3    .    25   1    2    1    .    46   6    4    
  Drop                     353   | .    31   6    14   2    47   4    37   21   21   23   7    2    51   3    5    13   7    39   17   3    
  Fire                     1433  | 10   136  63   .    61   236  26   121  93   113  98   42   1    111  17   16   7    23   221  17   21   
  Melee                    48    | .    .    .    .    .    .    .    .    .    .    1    .    .    23   .    .    .    .    12   12   .    
  Ram                      2     | .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            171   | .    .    .    .    .    .    .    68   .    26   13   .    .    .    .    .    .    13   51   .    .    
  Rewire                   152   | .    .    .    .    .    .    .    90   4    34   .    .    .    9    .    11   .    4    .    .    .    
  Trap                     14    | .    .    .    .    .    .    .    5    2    .    .    .    .    .    .    1    .    1    .    5    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Sto x3)
-7/Storage (discovered 2 exits: *Fac / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 3 exits: *Fac x2 / [*Low])
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / Zio)
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res x4 / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 1 exit: *Res)

 History 
---------
  Turn | Location           | Event
    29 | -11/Scrapyard      | Discovered new exit (range 15)
    79 | -11/Scrapyard      | Entered Materials
   300 | -10/Materials      | Build established: Mutant
   404 | -10/Materials      | Discovered new exit (range 12)
   631 | -10/Materials      | Discovered new exit (range 16)
   727 | -10/Materials      | Build established: Scavenger-Mutant
   880 | -10/Materials      | Repaired Imp. Assault Rifle?
   949 | -10/Materials      | Repaired Imp. Assault Rifle
   976 | -10/Materials      | Discovered new exit (range 15)
  1122 | -10/Materials      | Build established: Mutant
  1222 | -10/Materials      | Discovered new exit (range 16)
  1332 | -10/Materials      | Identified exit to Mines
  1509 | -10/Materials      | Entered Mines
  1509 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1538 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1641 | -10/Mines          | Discovered new exit (range 10)
  1761 | -10/Mines          | Learned location of Zion (-6)
  1890 | -10/Mines          | Learned location of Storage (-7)
  2084 | -10/Mines          | Discovered new exit (range 9)
  2222 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2304 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2305 | -10/Mines          | Discovered new exit (range 5)
  2314 | -10/Mines          | Entered Exiles
  2314 | -10/Exiles         | Accompanied by 3 allies
  2360 | -10/Exiles         | Met 8R-AWN
  2368 | -10/Exiles         | Met EX-HEX
  2385 | -10/Exiles         | Met EX-BIN
  2393 | -10/Exiles         | Aligned with FarCom system
  2393 | -10/Exiles         | Given EX-Vault access code
  2415 | -10/Exiles         | Opened EX-Vault
  2420 | -10/Exiles         | Found Flying Fortress v7
  2432 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2472 | -10/Exiles         | Met EX-DEC
  2499 | -10/Exiles         | Visited The Gauntlet
  2839 | -10/Exiles         | Discovered new exit (range 14)
  2857 | -10/Exiles         | Left Exiles lab with Flying Fortress v7
  2857 | -10/Exiles         | Entered Mines
  2857 | -9/Mines           | Accompanied by 3 allies
  2907 | -9/Mines           | Assembled infested the area
  2989 | -9/Mines           | Destroyed 9 combat bots
  3285 | -9/Mines           | Discovered new exit (range 5)
  3353 | -9/Mines           | Discovered new exit (range 9)
  3613 | -9/Mines           | Core integrity fell below 50%
  3741 | -9/Mines           | Entered Materials
  3741 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
  4012 | -8/Materials       | Destroyed 9 combat bots
  4035 | -8/Materials       | Build established: Skirmisher
  4257 | -8/Materials       | Repaired Hvy. Battle Rifle
  4264 | -8/Materials       | Discovered new exit (range 10)
  4274 | -8/Materials       | Found Prototype Device
  4314 | -8/Materials       | Central database locked down
  4386 | -8/Materials       | Discovered new exit (range 20)
  4536 | -8/Materials       | Discovered new exit (range 16)
  4541 | -8/Materials       | First assault squad dispatched
  4594 | -8/Materials       | Repaired Imp. Assault Rifle
  5624 | -8/Materials       | Sterilization system engaged
  5624 | -8/Materials       | Non-combat units ordered to evacuate
  5724 | -8/Materials       | Combat units ordered to evacuate
  5778 | -8/Materials       | Entered Factory
  5778 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  5889 | -7/Factory         | Repaired Hvy. Battle Rifle
  5950 | -7/Factory         | Repaired Enh. Autogun
  5984 | -7/Factory         | Repaired Imp. Hover Unit
  6016 | -7/Factory         | Repaired Imp. Hover Unit
  6178 | -7/Factory         | First assault squad dispatched
  6220 | -7/Factory         | Identified exit to Garrison
  6225 | -7/Factory         | Garrison activated, responded to threat
  6233 | -7/Factory         | Entered Garrison
  6255 | -7/Garrison        | Triggered checkpoint
  6285 | -7/Garrison        | Discovered new exit (range 9)
  6362 | -7/Garrison        | Triggered checkpoint
  6380 | -7/Garrison        | Build established: Tank
  6410 | -7/Garrison        | Garrison Relay disabled
  6536 | -7/Garrison        | Triggered checkpoint
  6579 | -7/Garrison        | Triggered checkpoint
  6678 | -7/Garrison        | Phase Generator disabled
  6686 | -7/Garrison        | Discovered new exit (range 3)
  6761 | -7/Garrison        | Found Powered Armor
  6764 | -7/Garrison        | Found Powered Armor
  6853 | -7/Garrison        | Triggered checkpoint
  6893 | -7/Garrison        | Garrison Relay disabled
  7058 | -7/Garrison        | Discovered new exit (range 14)
  7083 | -7/Garrison        | Found embedded Infiltrators
  7163 | -7/Garrison        | Triggered checkpoint
  7172 | -7/Garrison        | Build established: Scavenger-Gunner
  7173 | -7/Garrison        | Garrison Relay disabled
  7209 | -7/Garrison        | Triggered checkpoint
  7279 | -7/Garrison        | Garrison Relay disabled
  7302 | -7/Garrison        | Garrison Relay disabled
  7331 | -7/Garrison        | Triggered checkpoint
  7337 | -7/Garrison        | Triggered checkpoint
  7453 | -7/Garrison        | Triggered checkpoint
  7901 | -7/Garrison        | Triggered checkpoint
  8382 | -7/Garrison        | Rescued a captive Derelict
  8393 | -7/Garrison        | Rescued a captive Derelict
  8516 | -7/Garrison        | Entered Storage
  8516 | -7/Storage         | Accompanied by 9 allies
  8575 | -7/Storage         | Identified exit to Garrison
  8878 | -7/Storage         | Garrison activated, responded to threat
  8931 | -7/Storage         | P-70 Sage assimilated allied Virus 4e
  8964 | -7/Storage         | Lost 3 parts (1n2w)
  8993 | -7/Storage         | Lost 3 allies
  9026 | -7/Storage         | Repaired Antigrav System
  9071 | -7/Storage         | Repaired Hvy. Battle Rifle
  9117 | -7/Storage         | Repaired Gravmag System
  9162 | -7/Storage         | Repaired Gauss Rifle
  9211 | -7/Storage         | Discovered new exit (range 15)
  9299 | -7/Storage         | Repaired KE Penetrator
  9316 | -7/Storage         | First assault squad dispatched
  9361 | -7/Storage         | Repaired Adv. Cooling System
  9382 | -7/Storage         | Destroyed 9 combat bots
  9416 | -7/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  9429 | -7/Storage         | Repaired Gravmag System?
  9483 | -7/Storage         | Repaired Gauss Rifle
  9528 | -7/Storage         | Repaired Kinecellerator
  9650 | -7/Storage         | Assembled infested ambush trap array
  9710 | -7/Storage         | Entered Garrison
  9719 | -7/Garrison        | Destroyed 7 combat bots
  9728 | -7/Garrison        | Lost 8 allies
  9840 | -7/Garrison        | Triggered checkpoint
  9847 | -7/Garrison        | Garrison Relay disabled
  9861 | -7/Garrison        | Garrison Relay disabled
  9877 | -7/Garrison        | Garrison Relay disabled
  9945 | -7/Garrison        | Triggered checkpoint
  9954 | -7/Garrison        | Triggered checkpoint
  9954 | -7/Garrison        | Triggered checkpoint
  9997 | -7/Garrison        | Destroyed 10 combat bots
 10007 | -7/Garrison        | Lost 3 allies
 10023 | -7/Garrison        | Garrison Relay disabled
 10038 | -7/Garrison        | Discovered new exit (range 10)
 10061 | -7/Garrison        | Phase Generator disabled
 10087 | -7/Garrison        | Triggered checkpoint
 10204 | -7/Garrison        | Triggered checkpoint
 10207 | -7/Garrison        | Discovered new exit (range 12)
 10274 | -7/Garrison        | Garrison Relay disabled
 10396 | -7/Garrison        | Core integrity fell below 50%
 10478 | -7/Garrison        | Triggered checkpoint
 10488 | -7/Garrison        | Triggered checkpoint
 10585 | -7/Garrison        | Garrison Relay disabled
 10681 | -7/Garrison        | Spotted B-75 Beast
 10700 | -7/Garrison        | Allies destroyed B-75 Beast
 10800 | -7/Garrison        | Discovered new exit (range 11)
 10818 | -7/Garrison        | Triggered checkpoint
 10837 | -7/Garrison        | Garrison Relay disabled
 10912 | -7/Garrison        | Garrison Relay disabled
 10926 | -7/Garrison        | Triggered checkpoint
 11048 | -7/Garrison        | Triggered checkpoint
 11154 | -7/Garrison        | Entered Factory
 11154 | -6/Factory         | Accompanied by 4 allies
 11154 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11292 | -6/Factory         | Discovered new exit (range 5)
 11378 | -6/Factory         | Lost 4 allies
 11406 | -6/Factory         | Build established: Scavenger-Skirmisher
 11446 | -6/Factory         | Discovered new exit (range 7)
 11504 | -6/Factory         | First assault squad dispatched
 11553 | -6/Factory         | High security lockdown imminent
 11604 | -6/Factory         | Destroyed 13 combat bots
 11610 | -6/Factory         | Lost 3 parts (1p1n1u)
 11633 | -6/Factory         | High security lockdown engaged
 11659 | -6/Factory         | Lost 3 parts (3n)
 11722 | -6/Factory         | Lost 4 parts (1n2u1w)
 11787 | -6/Factory         | Lost 3 parts (1n1u1w)
 11846 | -6/Factory         | System corruption reached 10%
 11861 | -6/Factory         | Core integrity fell below 50%
 11868 | -6/Factory         | Released all parts (4)
 11872 | -6/Factory         | Destroyed 12 combat bots
 11898 | -6/Factory         | Lost 6 parts (2n2u2w)
 12168 | -6/Factory         | Spotted B-75 Beast
 12179 | -6/Factory         | Core integrity fell below 20%
 12206 | -6/Factory         | Discovered new exit (range 7)
 12209 | -6/Factory         | Entered Lower Caves
 12211 | -6/Lower Caves     | Found DCF Scrap (10 items)
 12215 | -6/Lower Caves     | Met a Warlord Commander
 12216 | -6/Lower Caves     | Learned location of Warlord (-4)
 12217 | -6/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 12221 | -6/Lower Caves     | Found Encrypted Comm Array
 12437 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12554 | -6/Lower Caves     | Build established: Derelict-Mutant
 12868 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 13614 | -6/Lower Caves     | Spotted B-75 Beast
 13814 | -6/Lower Caves     | Discovered new exit (range 14)
 13819 | -6/Lower Caves     | Entered another Lower Caves area
 13878 | -6/Lower Caves     | Discovered new exit (range 11)
 13884 | -6/Lower Caves     | Identified exit to Zion
 13933 | -6/Lower Caves     | Encountered a Warlord checkpoint
 14038 | -6/Lower Caves     | Entered Factory
 14038 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 14050 | -5/Factory         | Identified exit to Upper Caves
 14083 | -5/Factory         | Build established: Mutant
 14130 | -5/Factory         | Joined by Warlord Ranger squad
 14338 | -5/Factory         | First assault squad dispatched
 14413 | -5/Factory         | Imp. Hacking Suite fried by hacking feedback
 14441 | -5/Factory         | Repaired Shield Generator?
 14442 | -5/Factory         | Joined by Warlord Pyro squad
 15177 | -5/Factory         | Cargo convoy interrupted
 15317 | -5/Factory         | High security lockdown imminent
 15385 | -5/Factory         | Lost 7 parts (1p2n2u2w)
 15397 | -5/Factory         | High security lockdown engaged
 15402 | -5/Factory         | Found PL-3XN's Ring of Power
 15423 | -5/Factory         | Found Prototype Device
 15427 | -5/Factory         | Found Prototype Device
 15429 | -5/Factory         | Found Prototype Device
 15445 | -5/Factory         | Identified Exp. Thermal Defense Suite
 15452 | -5/Factory         | Identified Exp. ECM Suite (x2)
 15485 | -5/Factory         | Joined by Warlord Infantry squad
 15497 | -5/Factory         | Core integrity fell below 50%
 15652 | -5/Factory         | Joined by Warlord Infantry squad
 15688 | -5/Factory         | Joined by Warlord Infantry squad
 15727 | -5/Factory         | Build established: Sprinter
 15728 | -5/Factory         | Entered Upper Caves
 15778 | -5/Upper Caves     | Learned 12 Factory zone layouts
 15795 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16120 | -5/Upper Caves     | Build established: Mutant
 16141 | -5/Upper Caves     | Discovered new exit (range 14)
 16212 | -5/Upper Caves     | Entered another Upper Caves area
 16230 | -5/Upper Caves     | Lost 3 parts (2p1u)
 16269 | -5/Upper Caves     | Discovered new exit (range 7)
 16395 | -5/Upper Caves     | Learned Factory security intel
 16449 | -5/Upper Caves     | Build established: Gunner
 16479 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16680 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling Unaware
 16812 | -5/Upper Caves     | Discovered new exit (range 15)
 16843 | -5/Upper Caves     | Entered Zhirov
 16843 | -5/Zhirov          | Accompanied by 3 allies
 16843 | -5/Zhirov          | Discovered new exit (range 4)
 16851 | -5/Zhirov          | Met Zhirov
 16865 | -5/Zhirov          | Found Alien Artifact
 16865 | -5/Zhirov          | Identified Integrated Reactor
 16865 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 16945 | -5/Zhirov          | Found Alien Artifact
 16974 | -5/Zhirov          | Learned location of Quarantine (-3)
 16974 | -5/Zhirov          | Learned location of Testing (-2)
 16974 | -5/Zhirov          | Learned location of Command (-1)
 16981 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 17053 | -5/Zhirov          | Entered Proximity Caves
 17053 | -4/Proximity Caves | Accompanied by 3 allies
 17287 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 17555 | -4/Proximity Caves | Learned location of 1 exit from Research
 17616 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 17666 | -4/Proximity Caves | Spotted B-86 Titan
 17700 | -4/Proximity Caves | Core integrity fell below 20%
 17712 | -4/Proximity Caves | Allies destroyed B-86 Titan
 17724 | -4/Proximity Caves | Lost 3 allies
 17734 | -4/Proximity Caves | Lost 4 parts (1u3w)
 17768 | -4/Proximity Caves | Identified exit to Factory
 17836 | -4/Proximity Caves | Lost 3 parts (2n1w)
 17870 | -4/Proximity Caves | Entered Factory
 17870 | -4/Factory         | Evolved 2 slots: Utility x2
 17871 | -4/Factory         | Identified exit to Research
 17943 | -4/Factory         | Adv. Hacking Suite fried by hacking feedback
 18211 | -4/Factory         | Lost 4 parts (1p2n1u)
 18227 | -4/Factory         | Identified exit to Upper Caves
 18340 | -4/Factory         | Repaired Cld. Field Propulsion Drive
 18353 | -4/Factory         | Identified Transdimensional Reconstructor
 18443 | -4/Factory         | Repaired Beamcaster
 18456 | -4/Factory         | Repaired Lrg. Storage Unit
 18501 | -4/Factory         | Repaired Field Propulsion Array
 18534 | -4/Factory         | Repaired Dispersion Rifle
 18592 | -4/Factory         | Fabricated H-77 Assassin (x2)
 18802 | -4/Factory         | Found Prototype Hackware
 18802 | -4/Factory         | Identified Exp. Hacking Suite
 18826 | -4/Factory         | Build established: Hacker-Sprinter
 18917 | -4/Factory         | Joined by Warlord Muscle squad
 18986 | -4/Factory         | Joined by Warlord Geek squad
 19136 | -4/Factory         | Joined by Warlord Dakka squad
 19198 | -4/Factory         | Build established: Wizard-Sprinter
 19215 | -4/Factory         | Fabricated P-80 Master?
 19221 | -4/Factory         | Repaired Dispersion Rifle
 19229 | -4/Factory         | Spotted B-86 Titan
 19288 | -4/Factory         | Master 7a assimilated hostile W-44 Eye
 19328 | -4/Factory         | Joined by Warlord Chimera squad
 19334 | -4/Factory         | Discovered exit to Research (range 6)
 19444 | -4/Factory         | Joined by Warlord Pyro squad
 19467 | -4/Factory         | Central database locked down
 19768 | -4/Factory         | Repaired Field Propulsion Array
 19831 | -4/Factory         | Repaired Adv. Coolant Injector
 19893 | -4/Factory         | Discovered exit to Research (range 5)
 19897 | -4/Factory         | Joined by Warlord Dakka squad
 20035 | -4/Factory         | Fabricated P-80 Master (x2)
 20049 | -4/Factory         | Joined by Warlord Dakka squad
 20076 | -4/Factory         | Joined by Warlord Ghost squad
 20123 | -4/Factory         | Repaired Dispersion Rifle
 20234 | -4/Factory         | Lost 4 allies
 20408 | -4/Factory         | Lost 4 parts (1u3w)
 20421 | -4/Factory         | Discovered exit to Upper Caves (range 12)
 20508 | -4/Factory         | Fabricated P-80 Master?
 20651 | -4/Factory         | Build established: Hacker-Sprinter
 20651 | -4/Factory         | First assault squad dispatched
 20781 | -4/Factory         | Core integrity fell below 50%
 20809 | -4/Factory         | Lost 4 parts (1p3n)
 20824 | -4/Factory         | Fabricated P-80 Master?
 21034 | -4/Factory         | Lost 3 parts (2n1w)
 21279 | -4/Factory         | High security lockdown imminent
 21352 | -4/Factory         | System corruption reached 10%
 21358 | -4/Factory         | Lost 3 parts (2p1w)
 21359 | -4/Factory         | High security lockdown engaged
 21386 | -4/Factory         | Build established: Gunner
 21395 | -4/Factory         | Destroyed 7 combat bots
 21477 | -4/Factory         | Entered Upper Caves
 21480 | -4/Upper Caves     | Learned Research stockpile data
 21505 | -4/Upper Caves     | Lost 3 parts (1p1u1w)
 21603 | -4/Upper Caves     | Encountered a Warlord checkpoint
 21726 | -4/Upper Caves     | Lost 3 allies
 21732 | -4/Upper Caves     | Learned Research emergency access door positions
 21756 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 22100 | -4/Upper Caves     | Warped through subspace
 22101 | -4/Upper Caves     | Core integrity fell below 20%
 22235 | -4/Upper Caves     | Discovered new exit (range 10)
 22401 | -4/Upper Caves     | Build established: Derelict-Tank
 22495 | -4/Upper Caves     | Entered another Upper Caves area
 22498 | -4/Upper Caves     | Learned location of Armory (-3)
 22526 | -4/Upper Caves     | Discovered exit to Research (range 7)
 22542 | -4/Upper Caves     | Spotted B-86 Titan
 22557 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 22632 | -4/Upper Caves     | Destroyed B-86 Titan
 22655 | -4/Upper Caves     | Lost 6 parts (1p2n1u2w)
 22818 | -4/Upper Caves     | Destroyed by H-77 Assassin with High-powered Shotgun

 Last Messages 
---------------
22699_ Acquired 25 matter.
22702_ Acquired 41 matter.
22703_ Acquired Hvy. Beamcaster.
22704_ Dropped Hvy. Beamcaster.
22705_ Dropped Plasma Rifle.
22705_ Acquired Hvy. Beamcaster.
22705_ Dropped Hardcell Cannon.
22706_ Acquired Plasma Rifle.
22707_ Acquired 2 matter.
22708_ Acquired 5 matter.
22716_ Acquired 51 matter.
22717_ Acquired 2 matter.
22719_ System corrupted: Component data lost.
22722_ Acquired Remote Datajack.
22755_ System corrupted: Component data lost.
22784_ System corrupted: Heat flow error (+150).
22799_ System corrupted: Energy discharge (-59).
22818_ 0ISD7BNRWJKQUFMD&H>OKFPV4&OHOXKMZOXVW6
22818_ Slug penetrates Wall. <x3>
22818_ Imp. Antigrav System destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????????????#     ###  ######   ##?????????????? |
| ?????????????#     ???#  ######    ##????????????? |
| ?????????????##   ????#             #????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           85
Coolant Potential          100
Energy Generation          45
Energy Capacity            410
Matter Stores              300
Matter Capacity            550
Sight Range                23
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               3
Cloak Strength             2
Power Amplification        20
Additional Mass Support    9
Armor Coverage             750
Resistance: TH             30
Core Shielding             30
Propulsion Shielding       66
Weapon Shielding           33
Weapon Cycling             20
Evasion (%)                72
Targeting Accuracy         8
Target Analysis            6
Core Analysis              9
Armor Integrity Analysis   30
Recoil Reduction           6
Matter Filtering           50
Kinecelleration            40
Offensive Hacking          52
Defensive Hacking          24
Authchip Count             1

 Item Schematics 
-----------------
                Enh. Autogun | -8/Materials | Scanalyzed
   Imp. Propulsion Shielding | -8/Materials | Scanalyzed
               KE Penetrator | -7/Storage   | Hacked
               Matter Filter | -7/Storage   | Hacked
         Cmb. Gravmag System | -5/Factory   | Scanalyzed
           Mic. Fission Core | -5/Factory   | Scanalyzed
 Cld. Nuclear Pulse Thruster | -5/Factory   | Scanalyzed
           Assault Drone Bay | -5/Zhirov    | Free
              Exp. Heat Sink | -5/Zhirov    | Free
          Exp. Optical Array | -5/Zhirov    | Free
            Imp. Arc Thrower | -5/Zhirov    | Free
         Cld. Linear Gravjet | -4/Factory   | Scanalyzed
   0b10 Decoder Chip [Scout] | -4/Factory   | Scanalyzed
       Adv. Coolant Injector | -4/Factory   | Scanalyzed
         Mni. Fusion Reactor | -4/Factory   | Scanalyzed
             Imp. Q-thruster | -4/Factory   | Scanalyzed
         Micro-nuke Launcher | -4/Factory   | Scanalyzed
              Exp. ECM Suite | -4/Factory   | Scanalyzed
          Imp. Weapon Cycler | -4/Factory   | Scanalyzed
                 HERF Cannon | -4/Factory   | Scanalyzed

 Robot Schematics 
------------------
 P-80 Master | -4/Factory | Hacked
 H-66 Slayer | -4/Factory | Hacked

 Fabricated
------------
 H-77 Assassin | x2 | -4/Factory | Preloaded
   P-80 Master | x2 | -4/Factory | Authchip
   P-80 Master | x2 | -4/Factory 
   P-80 Master | x2 | -4/Factory 
   P-80 Master | x2 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RecoilCompactFlamer
  Manual?         0
Play Time         07:01:22
  Cumulative      474.4 hours
  Start           2024.09.21 @ 21:22:24
  End             2024.09.22 @ 13:40:04
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          180
  Rogue           180
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           0/0/2/2/0/0/0/0/0
Lore%             47
Gallery%          75
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Proggy
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 09035fdb-93c3-46d6-91eb-73ae09b17b21