Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.20 @ 16:51:59

Player: weedlord420

Result: Destroyed by VV-886(j) with Overtuned Pulse Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (33)      165
Value Destroyed (453)      453
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1258

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     227/300
Energy                     265/265
System Corruption          2%
Temperature                Warning (310)
Movement                   Treading (250) Ox1
Location                   -8/Recycling

 Parts 
-------
>            --- POWER (1) --------
    Improved Ion Engine
>            --- PROPULSION (2) ---
     Armored Treads
     Armored Treads (fused)
>            --- UTILITY (2) ------
       Large Storage Unit
    Hardened Medium Armor Plating
>            --- WEAPON (2) -------
             Minigun
             Battle Cannon
>            --- INVENTORY (15) ---
  Subdweller Power Source
    Improved Treads
  Subdweller Monowheel
             Scrap Engine
    Improved Signal Interpreter
    Hardened Light Armor Plating
    Hardened Light Armor Plating
             Hacking Suite
             Cobbler Unit
  Subdweller Beam Cannon
       Heavy Particle Cannon
             Multitool
   Makeshift Sword

 Peak State 
------------
>            --- POWER ------------
    Improved Ion Engine
>            --- PROPULSION -------
     Armored Treads
     Armored Treads
>            --- UTILITY ----------
       Large Storage Unit
    Hardened Medium Armor Plating
>            --- WEAPON -----------
             Minigun
             Battle Cannon
>            --- INVENTORY --------
  Subdweller Power Source
    Improved Treads
  Subdweller Monowheel
             Scrap Engine
    Improved Signal Interpreter
    Hardened Light Armor Plating
    Hardened Light Armor Plating
             Hacking Suite
             Cobbler Unit
  Subdweller Beam Cannon
       Heavy Particle Cannon
             Multitool
   Makeshift Sword
[Rating: 21]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Wheel
  Treads                   Armored Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             51   | 6   10  22  13  
  Power                    8    | 1   1   4   2   
    Engine                 8    | 1   1   4   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               17   | 2   5   4   6   
    Treads                 9    | .   2   1   6   
    Leg                    .    | .   .   .   .   
    Wheel                  8    | 2   3   3   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   3   2   2   
    Device                 2    | .   1   1   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   1   2   
    Artifact               .    | .   .   .   .   
  Weapon                   18   | 2   1   12  3   
    Energy Gun             3    | .   1   2   .   
    Energy Cannon          2    | .   .   1   1   
    Ballistic Gun          8    | 2   .   5   1   
    Ballistic Cannon       2    | .   .   1   1   
    Launcher               2    | .   .   2   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   .   5   .   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   2    | .   .   2   .   
  Highest Loss Streak      2    | .   .   2   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   99  99  99  
  Engine                   13   | .   14  13  14  
  Treads                   9    | .   .   .   27  
  Wheel                    17   | .   27  27  .   
  Device                   3    | .   11  2   .   
  Storage                  14   | .   14  14  14  
  Protection               10   | .   .   11  14  
  Energy Gun               4    | .   10  4   .   
  Energy Cannon            1    | .   .   3   .   
  Ballistic Gun            11   | .   17  8   11  
  Ballistic Cannon         7    | .   .   4   13  
  Slashing Weapon          2    | .   .   4   2   
Peak Build Rating          21   | 6   11  15  21  
  Average Rating           13   | 3   8   11  18  
  On Entrance              7    | .   6   10  12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             41   | 12  30  39  41  
  Greatest Support         40   | 32  32  32  40  
  Greatest Overweight (x)  1    | .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 6   12  15  15  
  Most Carried             15   | 5   15  15  15  
  Average Carried          13   | 2   8   14  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 1   15  15  15  

 Class Distribution 
--------------------
 93% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -8/Recycling

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           1084 | 257 114 330 383 
  Remotely                 .    | .   .   .   .   
Salvage Created            1431 | .   257 243 931 
  Parts                    73   | .   22  20  31  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           6    | .   .   .   6   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      12   | .   .   12  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  15   | .   4   8   3   
  Melee                    3    | .   .   2   1   
  Guns                     8    | .   4   3   1   
  Cannons                  1    | .   .   .   1   
  AOE                      2    | .   .   2   .   
Classes Destroyed          13   | .   6   4   3   
  Worker                   1    | .   1   .   .   
  Builder                  3    | .   3   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 11   | .   .   .   11  
  Turret                   1    | .   .   1   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  10   | .   3   7   .   
  Grunt                    1    | .   1   .   .   
  Sentry                   2    | .   .   .   2   
  Artisan                  1    | .   .   1   .   
  Cobbler                  1    | .   .   1   .   
  Subdweller               1    | .   .   1   .   
  Scrapper                 1    | .   .   .   1   
Best Kill Streak           5    | .   5   4   5   
  Combat Bots Only         4    | .   2   4   1   
Max Kills in Single Turn   2    | .   2   2   2   
  Gunslinging              1    | .   1   .   .   
  Exploded                 2    | .   .   2   .   
  Melee                    1    | .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Rec 
Hostile Shots Fired        126  | .   6   93  27  
  Missed                   35   | .   2   31  2   
Damage Taken               1327 | .   145 681 501 
  Core                     255  | .   40  98  117 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              105  | .   27  47  31  
  Largest                  2    | .   2   2   2   
  Hottest                  130  | .   85  130 64  
Shots Fired                198  | .   54  83  61  
  Gun                      148  | .   54  64  30  
  Cannon                   45   | .   .   14  31  
  Launcher                 5    | .   .   5   .   
  Special                  .    | .   .   .   .   
  Kinetic                  122  | .   27  34  61  
  Thermal                  71   | .   27  44  .   
  Explosive                5    | .   .   5   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         19   | .   11  19  7   
  Robot Miss Streak        4    | .   3   3   4   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           116  | .   29  47  40  
  Core Hits                47   | .   13  18  16  
  Critical Kills           2    | .   1   1   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         4    | .   2   2   .   
    Burn                   1    | .   1   .   .   
    Meltdown               1    | .   .   1   .   
    Destroy                1    | .   1   .   .   
    Sever                  1    | .   .   1   .   
Melee Attacks              15   | .   .   12  3   
  Impact                   .    | .   .   .   .   
  Slashing                 15   | .   .   12  3   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            1    | .   .   .   1   
    Combat Hostiles        1    | .   .   .   1   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1880 | .   378 643 859 
  Guns                     938  | .   378 264 296 
  Cannons                  553  | .   .   137 416 
  Explosions               101  | .   .   101 .   
  Melee                    288  | .   .   141 147 
  Ramming                  .    | .   .   .   .   
  Kinetic                  964  | .   102 150 712 
  Thermal                  527  | .   276 251 .   
  Explosive                101  | .   .   101 .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 288  | .   .   141 147 
  Piercing                 .    | .   .   .   .   
Highest Corruption         2    | .   2   2   2   
  Average Corruption       2    | .   2   2   2   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  29   | .   .   14  15  
    Message Errors         7    | .   .   4   3   
    Matter Fused           9    | .   .   3   6   
    Heat Flow Errors       1    | .   .   .   1   
    Energy Discharges      3    | .   .   2   1   
    Parts Rejected         2    | .   .   1   1   
    Parts Fused            2    | .   .   1   1   
    Data Loss (minor)      4    | .   .   3   1   
    Data Loss (major)      1    | .   .   .   1   
Overload Shots             .    | .   .   .   .   
Overflow Damage            76   | .   .   45  31  
  Projectiles              76   | .   .   45  31  
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 4    | .   .   .   4   
  Impact                   .    | .   .   .   .   
  Kinetic                  4    | .   .   .   4   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      12   | .   .   12  .   
  Shots                    1    | .   .   1   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        324  | .   184 324 300 
  Average Temperature      77   | .   65  60  98  
  Received Heat Transfer   796  | .   .   491 305 
  Effects                  1    | .   .   1   .   
    Short Circuit          1    | .   .   1   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              1    | .   .   1   .   
  Combat Hostiles          1    | .   .   1   .   
  Parts Melted             1    | .   .   1   .   
  Heat Transferred         1147 | .   703 444 .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Peak Influence             197  | .   171 .   197 
  Initial                  122  | .   .   .   122 
  Average                  67   | .   50  .   79  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              27   | .   7   15  5   
  Peak Tracking Total      6    | .   3   6   4   
  Tactical Retreats        3    | .   1   2   .   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          4    | .   .   2   2   
  Max in Single Turn       2    | .   .   2   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          8    | .   4   1   3   
  Terminals                4    | .   3   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                19   | .   9   4   6   
  Successful               17   | .   8   4   5   
  Failed                   2    | .   1   .   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   7    | .   6   .   1   
  Terminals                11   | .   8   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             13   | .   4   4   5   
  Record                   5    | .   .   4   1   
  Prototype ID Bank        1    | .   1   .   .   
  Branch Access Points     1    | .   .   .   1   
  Terminal Index           1    | .   1   .   .   
  Unreport Threat          1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Zone Layout              1    | .   .   .   1   
  Release Object           2    | .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   
  Terminals                3    | .   3   .   .   
    Botnet                 2    | .   2   .   .   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Reject                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   2   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               2866 | 41   500  1328 997  
Spaces Moved               1938 | 36   364  1106 432  
  Core                     13   | 13   .    .    .    
  Treads                   427  | .    .    .    427  
  Legs                     .    | .    .    .    .    
  Wheels                   1498 | 23   364  1106 5    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   100  95   95   
  Average Speed            120  | 81   100  97   201  
  Slowest Speed            250  | 100  100  115  250  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       48   | 3    51   63   77   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 1    | .    .    1    .    
Terrain Destroyed          38   | .    .    34   4    
  Melee                    1    | .    .    1    .    
  Projectile               6    | .    .    2    4    
  AOE                      31   | .    .    31   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -8   
---------                  Run  | Yrd  Mat  Sub  Rec  
Total                      2265 | 47   448  1265 505  
  Wait                     88   | .    27   57   4    
  Move                     1935 | 35   363  1105 432  
  Hop                      .    | .    .    .    .    
  Pick Up                  41   | 6    18   11   6    
  Fast Attach              8    | 1    .    1    6    
  Attach                   13   | 5    1    5    2    
  Detach                   1    | .    .    .    1    
  Swap                     30   | .    9    16   5    
  Drop                     29   | .    3    11   15   
  Fire                     105  | .    27   47   31   
  Melee                    15   | .    .    12   3    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-8/Recycling

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   42 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  490 | -10/Materials | Discovered new exit (range 10)
  542 | -10/Materials | Entered Subcaves
  597 | -10/Subcaves  | Learned Materials emergency access door positions
  981 | -10/Subcaves  | Discovered new exit (range 15)
  992 | -10/Subcaves  | Curiously followed by a Cobbler waking with a query about "LVR3C"
 1077 | -10/Subcaves  | Visited Clippyterm
 1080 | -10/Subcaves  | Learned Factory emergency access door positions
 1080 | -10/Subcaves  | Learned Factory stockpile data
 1432 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Optics
 1439 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Sword
 1457 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1599 | -10/Subcaves  | Discovered new exit (range 7)
 1724 | -10/Subcaves  | Learned Materials interactive machine intel
 1773 | -10/Subcaves  | Core integrity fell below 50%
 1812 | -10/Subcaves  | Discovered new exit (range 10)
 1821 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1870 | -10/Subcaves  | Entered Recycling
 2747 | -8/Recycling  | Scanned before Scraplab entrance
 2797 | -8/Recycling  | Entered Scraplab
 2838 | -8/Recycling  | Angered Scraplab inhabitants
 2857 | -8/Recycling  | Core integrity fell below 20%
 2861 | -8/Recycling  | Found Prototype Device
 2867 | -8/Recycling  | Destroyed by VV-886(j) with Overtuned Pulse Rifle

 Last Messages 
---------------
02818_ WW-SPY(c) is busy at their terminal. <x2>
02830_ System corrupted: Heat flow error (+152).
02832_ WW-SPY(c) is busy at their terminal.
02838_ Connecting with Scraplab SEP...
>>Release Inventory
Accessing inventory controls...
  Prototype released...
  URGENT: Link to external system right away!
02838_ Machine disabled.
Prototype Device integrity failing. <x2>
02850_ Machine disabled.
02853_ BY-DM4(j) destroyed.
02855_ VV-886(j): "Defend the Scraplab!"
Prototype Device integrity failing.
02860_ Dropped Seismic Detector.
02861_ Dropped Sub. Optics.
02861_ Acquired Prototype Device.
02864_ Critical hit (Burn: +50). <x2>
02866_ VV-886(j) heat spikes uncontrollably.
02866_ VV-886(j) overheating.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HellfirePiercingBlaster
  Manual?         0
Play Time         00:20:35
  Cumulative      79.0 hours
  Start           2024.10.05 @ 17:00:23
  End             2024.10.20 @ 16:51:59
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          129
  Rogue           128
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          51
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 99c2cc72-c33c-490c-983e-294c25ca2e1a