Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.20 @ 15:24:19 Player: beans Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (1423) 1423 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (74) 74 TOTAL SCORE: 3427 Bonus ------- Follower Combat Kills 74 Cogmind --------- Core Integrity 0/400 Matter 222/300 Energy 265/265 System Corruption 3% Temperature Cool (0) Movement Treading (250) Ox1 Location -9/Exiles Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Armored Treads > --- UTILITY (3) ------ Large Storage Unit Makeshift Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Light Nuclear Core Light Treads Light Treads Armored Treads Armored Treads Improved Heat Sink Cooling System Experimental Sensor Array Makeshift Cloaking Device Autogun Improved Assault Rifle Battle Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Makeshift Terrain Scan Processor > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Light Treads Armored Treads Armored Treads Improved Heat Sink Cooling System Makeshift Cloaking Device Autogun Improved Assault Rifle Battle Cannon Plasma Cutter [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Makeshift Terrain Scan Processor Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 27 | 4 1 . 17 2 3 Power 3 | 1 . . 1 1 . Engine 2 | 1 . . . 1 . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 5 | 2 . . 3 . . Treads 4 | 2 . . 2 . . Leg . | . . . . . . Wheel 1 | . . . 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | . . . 3 . 2 Device 1 | . . . . . 1 Storage 2 | . . . 2 . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 14 | 1 1 . 10 1 1 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 11 | . . . 10 . 1 Ballistic Cannon . | . . . . . . Launcher 2 | . 1 . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 15 | . . 1 8 2 4 Power 2 | . . 1 1 . . Propulsion 3 | . . . 2 . 1 Utility 1 | . . . . 1 . Weapon 9 | . . . 5 1 3 Highest Loss Streak 4 | . . 1 4 1 4 To Critical Strikes . | . . . . . . Average Backups 9 | . . 1 7 13 13 Power 1 | . . . 1 2 2 Propulsion 2 | . . 1 1 4 4 Utility 1 | . . . . 2 3 Weapon 3 | . . . 3 4 3 Tool/Special . | . . . . . . Unused Backups 13 | . . . 2 . 11 Power 2 | . . . . . 2 Propulsion 5 | . . . 1 . 4 Utility 3 | . . . . . 3 Weapon 2 | . . . 1 . 1 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 66 | . 69 60 61 64 76 Engine 6 | . 14 3 . 8 11 Core 1 | . . . 5 . . Treads 21 | . 28 28 18 22 21 Storage 8 | . . . 8 11 11 Processor 1 | . . . . . 4 Protection 2 | . . . 6 . . Energy Gun 1 | . 14 14 . . . Ballistic Gun 15 | . . . 18 16 16 Launcher 6 | . 12 14 . 5 11 Peak Build Rating 31 | 4 5 5 20 16 31 Average Rating 13 | 3 4 4 11 14 19 On Entrance 7 | . 4 5 4 15 16 Naked Turns . | . . . . . . Heaviest Build 37 | 5 8 8 37 32 35 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 1 | . . . 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 5 5 5 15 15 15 Average Capacity 12 | 5 5 5 10 15 15 Most Carried 14 | 2 1 1 14 14 14 Average Carried 10 | . . 1 7 13 13 Final Capacity 15 | 5 5 5 15 15 15 Final Carried 14 | . 1 1 14 14 14 Class Distribution -------------------- 83% | Mutant 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Min Exi Matter Collected 1579 | 240 90 125 852 182 90 Remotely . | . . . . . . Salvage Created 2111 | . 234 90 1475 193 119 Parts 164 | . 27 7 107 22 1 Haulers Intercepted 6 | . 2 . 4 . . Recyclers Shooed 3 | . . 1 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Combat Hostiles Destroyed 52 | . 8 4 29 10 1 Guns 34 | . 2 1 23 7 1 AOE 18 | . 6 3 6 3 . Classes Destroyed 10 | . 5 1 4 . . Worker 5 | . . . 3 2 . Builder 2 | . . . 2 . . Hauler 6 | . 2 . 4 . . Recycler 3 | . . 1 2 . . Operator 1 | . 1 . . . . Watcher 6 | . 3 . 3 . . Swarmer 28 | . 6 3 9 10 . Grunt 21 | . 2 1 14 1 3 Brawler 1 | . . . 1 . . Sentry 5 | . . . 5 . . Best Kill Streak 6 | . 4 3 6 4 1 Combat Bots Only 6 | . 3 3 6 4 1 Max Kills in Single Turn 4 | . 3 3 4 4 1 Gunslinging . | . . . . . . Exploded 4 | . 3 2 4 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Min Exi Hostile Shots Fired 263 | . 16 7 188 52 . Missed 80 | . 5 . 61 14 . Hits 183 | . 11 7 127 38 . Projectile 183 | . 11 7 127 38 . Critical Strikes 3 | . . . 2 1 . Damage Taken 2583 | . 252 94 1536 321 380 Core 529 | . 115 . 287 65 62 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 . 54 . . . Volleys Fired 218 | . 18 6 148 28 18 Largest 3 | . 2 2 3 2 3 Hottest 80 | . 80 80 80 53 76 Shots Fired 392 | . 33 12 265 50 32 Gun 356 | . 18 6 262 46 24 Cannon . | . . . . . . Launcher 36 | . 15 6 3 4 8 Special . | . . . . . . Kinetic 328 | . . . 258 46 24 Thermal 28 | . 18 6 4 . . Explosive 36 | . 15 6 3 4 8 Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 4 3 11 7 6 Robot Miss Streak 7 | . 3 1 4 7 3 Penetration Max . | . . . . . . Secondary Targets 8 | . . . 5 3 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 224 | . 13 7 170 21 13 Core Hits 129 | . 16 9 77 16 11 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 2 | . . . 1 1 . Destroy 2 | . . . 1 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4461 | . 684 343 2554 596 284 Guns 2714 | . 74 38 2181 271 150 Cannons . | . . . . . . Explosions 1747 | . 610 305 373 325 134 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2589 | . . . 2168 271 150 Thermal 125 | . 74 38 13 . . Explosive 1747 | . 610 305 373 325 134 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 . . . Average Corruption 1 | . 1 1 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . 1 . . . Message Errors 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 102 | . 43 4 44 . 11 Projectiles . | . . . . . . Explosions 102 | . 43 4 44 . 11 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 537 | . 158 32 26 22 299 Shots 17 | . 6 1 1 1 8 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 66 | . 66 36 23 . 9 Average Temperature 13 | . 20 10 7 . 6 Received Heat Transfer 531 | . 18 15 498 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 370 | . 222 111 37 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 59 | 100 71 37 24 100 . Level 1 40 | . 28 62 75 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 382 | . 261 222 382 138 . Initial 138 | . . 98 70 138 . Average 148 | . 136 198 239 40 . Influence Increases 1864 | . 439 154 968 281 22 Destroy 0b10 Robot/C 1120 | . 160 80 660 200 20 Destroy 0b10 Robot/NC 120 | . 30 5 75 10 . Destroy Leader 244 | . 40 10 164 30 . Allied During Kill 22 | . . . 20 . 2 Disable Machine 150 | . 105 15 15 15 . Destroy Structure 193 | . 104 44 19 26 . Lose Combat Pursuer 15 | . . . 15 . . Influence Decreases 1864 | . 186 225 795 636 22 Entered New Map 484 | . . 155 112 217 . Time Decay 1251 | . 186 60 583 400 22 Lost Part 109 | . . 10 80 19 . Lost Ally 20 | . . . 20 . . Squads Dispatched 8 | . 4 . 4 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 7 | . 4 . 3 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Distress Signals 7 | . . . 7 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 15 6 42 11 . Peak Tracking Total 6 | . 3 3 6 4 . Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Traps Triggered 4 | . 1 . 3 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Min Exi Machines Disabled 10 | . 7 1 1 1 . Max in Single Turn 3 | . 3 1 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Machines Accessed 1 | . . . . . 1 Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . . . . . 7 Successful 7 | . . . . . 7 Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . . . . . 7 Record 7 | . . . . . 7 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Min Exi Total Allies 4 | . . 1 . 3 . Largest Group 3 | . . 1 1 3 2 Highest-Rated Group 40 | . . 31 31 40 32 Highest-Rated Ally 31 | . . 31 31 16 16 Total Orders . | . . . . . . Ally Attacks 19 | . . . 19 . . Total Damage 321 | . . . 321 . . Kills 5 | . . . 5 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Active Infowar (turns) 38 | . . . . . 38 Sensors 38 | . . . . . 38 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Min Exi Turns Passed 5076 | 61 438 128 1807 1436 1206 Spaces Moved 2671 | 40 241 64 895 771 660 Core 17 | 12 . . 5 . . Treads 2479 | 28 241 64 715 771 660 Legs . | . . . . . . Wheels 175 | . . . 175 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 50 170 170 Average Speed 162 | 127 160 160 152 170 170 Slowest Speed 250 | 160 160 160 170 170 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 7 | . . . . . 7 Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 57 | 4 80 8 67 99 89 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug 93 | . 9 . . 11 73 Terrain Destroyed 297 | . 99 55 13 34 96 Melee . | . . . . . . Projectile . | . . . . . . AOE 297 | . 99 55 13 34 96 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Total 3047 | 51 261 78 1099 847 711 Wait 82 | . . 9 1 45 27 Move 2666 | 39 240 63 894 770 660 Hop . | . . . . . . Pick Up 38 | 6 2 . 26 2 2 Fast Attach 5 | . . . 5 . . Attach 20 | 4 1 . 10 2 3 Detach 4 | . . . 3 . 1 Swap 4 | . . . 4 . . Drop 10 | 2 . . 8 . . Fire 218 | . 18 6 148 28 18 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 10) 309 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 3) 483 | -10/Materials | Discovered new exit (range 11) 500 | -10/Materials | Entered Mines 552 | -10/Mines | Escorted by a lone wolf Derelict 555 | -10/Mines | Discovered new exit (range 8) 572 | -10/Mines | Learned location of Storage (-8) 628 | -10/Mines | Entered Materials 628 | -9/Materials | Accompanied by 1 ally 628 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 955 | -9/Materials | Discovered new exit (range 7) 1031 | -9/Materials | Lost 4 parts (2n2w) 1087 | -9/Materials | Discovered new exit (range 16) 1311 | -9/Materials | Core integrity fell below 50% 2435 | -9/Materials | Entered Mines 2569 | -9/Mines | Core integrity fell below 20% 2614 | -9/Mines | Discovered new exit (range 3) 2731 | -9/Mines | Learned Materials stockpile data 2736 | -9/Mines | Learned Materials terminal intel 2758 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3131 | -9/Mines | Discovered new exit (range 9) 3267 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3577 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3580 | -9/Mines | Found Prototype Device 3858 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3860 | -9/Mines | Discovered new exit (range 5) 3871 | -9/Mines | Entered Exiles 3871 | -9/Exiles | Found Exiles lab destroyed 3871 | -9/Exiles | Accompanied by 2 allies 4528 | -9/Exiles | Identified Exp. Sensor Array 4750 | -9/Exiles | Discovered new exit (range 14) 4853 | -9/Exiles | Build established: Gunner 5020 | -9/Exiles | Discovered new exit (range 14) 5078 | -9/Exiles | Crushed by falling debris 5078 | -9/Exiles | Smashed by cave-in Last Messages --------------- Acquired 29 matter. Identified Exp. Sensor Array. Acquired Mak. Cloaking Device. Acquired Mak. Terrain Scan Processor. Acquired 14 matter. EXIT=FOUND Arm. Treads destroyed. Destroyed Arm. Treads. Trooper 2b destroyed. Hvy. Assault Rifle destroyed. Destroyed Hvy. Assault Rifle. Trooper 2a destroyed. Hvy. Assault Rifle destroyed. Destroyed Hvy. Assault Rifle. The unstable cave ceiling collapses. 9 Matter crushed. The unstable cave ceiling collapses. Crushed by falling debris. Mni. Grenade Launcher destroyed. System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????????????#####??????????????? | | ???????????????## ##?????????????? | | ???????????????# #?????????????? | | ???????????????# < #?????????????? | | ???????????????# ###???????????? | | ???????????????# ????????????? | | ???????????????# #????????????? | | ????????????????# #????????????? | | ????????????????# ##???????????? | | ????????????????# ##??????????? | | ????????????????# ######?????? | | ??????????????### #""##????? | | ????????????### # #????? | | ??????????#### # ##???# | | ?????????## % ##### | | ?????????# # ### # ## | | ????????## # # #### #" | | ????????# ##??#"## | | ???????## #???####### | | ???????# # ###?????????### | | ???????# @ #?????########" | | ???????# ###?????# !!""""" | | ???????## #???????# "## | | ????????# #???????# "#? | | ????????# # ###???????# ##? | | ????????#####?????????# !""""""###?? | | ??????????????????????##########???? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 135 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralReflectiveBox Manual? 0 Play Time 00:21:47 Cumulative 150.8 hours Start 2025.09.20 @ 14:57:49 End 2025.09.20 @ 15:24:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 489 Rogue 489 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 52 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5d2380bd-2e56-448b-abff-75cb689e2ab9