Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.05 @ 10:08:16 Player: arkn Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (129) 645 Value Destroyed (4245) 4245 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (463) 463 TOTAL SCORE: 10213 Bonus ------- High Alert Combat Kills 142 Follower Combat Kills 21 Registered with UFD 300 Cogmind --------- Core Integrity 0/1000 Matter 292/300 Energy 95/100 System Corruption 20% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- Great Axe > --- INVENTORY (5) ---- Neutrino Core Improved Transmission Jammer KE Penetrator Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Gravmag Array Cooled Gravmag System > --- UTILITY ---------- Scrap Suit Structural Scanner Enhanced Optical Array Advanced Targeting Computer Kinecellerator Improved Light Armor Plating > --- WEAPON ----------- KE Penetrator Magnetic Acceleration Cannon Great Axe > --- INVENTORY -------- Improved Signal Interpreter Force Field KE Penetrator Heavy Shock Bomb Launcher Lance [Rating: 73] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Great Axe Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Slots Evolved 10 | . . . . . 4 . . . 4 2 Power . | . . . . . . . . . . . Propulsion 4 | . . . . . 1 . . . 3 . Utility 5 | . . . . . 2 . . . 1 2 Weapon 1 | . . . . . 1 . . . . . Parts Attached 117 | 1 3 1 . 8 22 21 5 2 24 30 Power 8 | . . 1 . 2 1 2 . . . 2 Engine 5 | . . 1 . 2 1 1 . . . . Core 3 | . . . . . . 1 . . . 2 Reactor . | . . . . . . . . . . . Propulsion 26 | . 2 . . 2 4 . . . 9 9 Treads 12 | . . . . . 3 . . . 9 . Leg 4 | . 2 . . . . . . . . 2 Wheel 3 | . . . . 2 1 . . . . . Hover 7 | . . . . . . . . . . 7 Flight . | . . . . . . . . . . . Utility 44 | 1 1 . . 1 11 8 3 2 7 10 Device 26 | 1 . . . 1 7 4 2 1 6 4 Storage 5 | . 1 . . . 2 . . 1 . 1 Processor 6 | . . . . . 1 . . . 1 4 Hackware . | . . . . . . . . . . . Protection 7 | . . . . . 1 4 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 39 | . . . . 3 6 11 2 . 8 9 Energy Gun 7 | . . . . . 2 4 . . 1 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 12 | . . . . 2 1 4 1 . 3 1 Ballistic Cannon 6 | . . . . . 2 1 . . 1 2 Launcher 5 | . . . . 1 . 1 . . 2 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon 7 | . . . . . . 1 1 . 1 4 Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . 6 . . 1 3 Corrupted Parts 3 | . . . . . . . . . 2 1 System Corruption 17 | . . . . . . . . . 12 5 Parts Lost 56 | . . 1 . 5 1 5 . . 12 32 Power 6 | . . 1 . 1 . 2 . . . 2 Propulsion 19 | . . . . 2 . . . . 7 10 Utility 15 | . . . . . . 1 . . 3 11 Weapon 15 | . . . . 2 1 2 . . 2 8 Highest Loss Streak 9 | . . 1 . 5 1 2 . . 7 9 To Critical Strikes 3 | . . . . . . . . . 2 1 Average Slot Usage (%) 91 | . 99 99 100 97 99 99 100 87 87 65 Engine 9 | . 14 13 14 12 9 7 9 9 6 . Treads 16 | . . . . . 23 27 27 27 35 4 Leg 8 | . 27 28 28 3 . . . . . 6 Wheel 1 | . . . . 23 3 . . . . . Device 13 | . 14 14 14 14 13 7 16 11 17 13 Storage 9 | . 14 14 14 14 12 9 9 9 6 . Processor 3 | . . . . . . 9 9 2 1 10 Protection 2 | . . . . . 9 10 1 . . 2 Energy Gun 1 | . . . . . 8 8 . . . . Ballistic Gun 19 | . 28 28 28 25 5 2 26 27 15 3 Ballistic Cannon 3 | . . . . . 11 15 . . 1 4 Peak Build Rating 73 | 8 8 9 9 10 35 41 39 40 58 73 Average Rating 30 | 6 7 8 8 9 30 35 37 37 51 54 On Entrance 22 | 6 8 8 9 9 10 34 39 36 40 47 Naked Turns . | . . . . . . . . . . . Heaviest Build 235 | 13 28 30 30 32 68 68 60 219 231 235 Greatest Support 128 | 20 20 20 20 20 60 60 60 60 128 80 Greatest Overweight (x) 7 | . 2 1 1 1 4 1 . 3 2 7 Average Overweight (x) . | . . 1 1 1 . . . 1 1 . Largest Inventory Capacity 35 | 8 15 15 15 15 20 20 20 35 35 35 Average Capacity 20 | 8 12 15 15 15 17 20 20 30 35 7 Most Carried 32 | 8 14 15 15 15 20 20 20 31 32 32 Average Carried 17 | 6 10 14 14 14 16 19 20 24 29 6 Final Capacity 35 | 8 15 15 15 15 20 20 20 35 35 5 Final Carried 30 | 8 14 15 15 15 20 20 20 30 30 4 Class Distribution -------------------- 36% | Mutant 19% | Hauler-Gunner 14% | Tank 13% | Gunner 6% | Scavenger-Mutant 3% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Tank | -8/Storage Gunner | -8/Recycling Hauler-Gunner | -8/Scraptown Hauler-Gunner | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Matter Collected 3935 | 260 55 209 . 331 585 779 282 10 697 727 Remotely 746 | . . . . . 135 54 282 . 275 . Salvage Created 4897 | 110 130 146 . 135 447 854 307 . 1049 1719 Parts 260 | 13 12 12 . 3 27 41 17 . 45 90 Haulers Intercepted 8 | . 1 . . . 1 3 . . 2 1 Recyclers Shooed 3 | . . . . . . 1 . . 1 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Combat Hostiles Destroyed 101 | . 6 5 . 7 10 25 6 . 15 27 Melee 11 | . . . . . . . . . . 11 Guns 46 | . 6 5 . 5 7 4 6 . 6 7 Cannons 27 | . . . . . 3 17 . . 2 5 AOE 15 | . . . . 2 . 4 . . 6 3 Classes Destroyed 14 | 2 2 2 . 2 1 3 1 . . 1 Worker 7 | . . 1 . . 1 3 . . 1 1 Builder 2 | . . . . . . . . . . 2 Tunneler 5 | 4 . . . . . . . . . 1 Hauler 8 | . 1 . . . 1 3 . . 2 1 Recycler 6 | 1 . . . . . 2 . . 1 2 Watcher 6 | . . . . . 3 . . . 1 2 Swarmer 32 | . 6 3 . . 3 7 2 . 3 8 Grunt 29 | . . 2 . . 5 9 2 . 2 9 Brawler 1 | . . . . . . 1 . . . . Duelist 1 | . . . . . . 1 . . . . Sentry 16 | . . . . 1 2 6 1 . 3 3 Hunter 9 | . . . . . . 1 . . 6 2 Programmer 7 | . . . . . . . 1 . 1 5 Assembled 6 | . . . . 6 . . . . . . Best Kill Streak 11 | 4 4 4 . 4 3 7 5 . 7 11 Combat Bots Only 7 | . 4 3 . 4 3 7 5 . 6 5 Max Kills in Single Turn 4 | 2 1 1 . 2 1 4 2 . 4 2 Gunslinging 1 | . . . . . . . 1 . . . Exploded 4 | . . . . 2 . 4 . . 4 2 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Hostile Shots Fired 894 | . 26 18 . 40 34 133 7 . 334 302 Missed 278 | . 7 5 . 9 5 41 2 . 114 95 Damage Taken 8854 | . 148 142 . 562 383 1291 63 . 2684 3581 Core 1742 | . 25 17 . 112 62 260 . . 265 1001 Absorbed by Shields 335 | . . . . . . . . . 71 264 Redirected to Shielding 9 | . . . . . . 9 . . . . Ignored by Resistances 248 | . . . . . . . . . 248 . Regen/Repaired (Parts) 96 | . . . . . . . . . . 96 Core Remaining (%) 61 | 100 . . . 38 . . . 41 68 . Volleys Fired 284 | 15 17 16 . 16 31 75 6 . 54 54 Largest 3 | 2 2 2 . 2 3 3 3 . 3 3 Hottest 151 | 40 40 40 . 50 151 151 71 . 109 143 Shots Fired 667 | 30 34 32 . 29 91 197 18 . 130 106 Gun 438 | 30 34 32 . 28 71 80 18 . 94 51 Cannon 211 | . . . . . 20 116 . . 24 51 Launcher 18 | . . . . 1 . 1 . . 12 4 Special . | . . . . . . . . . . . Kinetic 545 | 30 34 32 . 28 60 139 18 . 102 102 Thermal 104 | . . . . . 31 57 . . 16 . Explosive 2 | . . . . 1 . 1 . . . . Electromagnetic 16 | . . . . . . . . . 12 4 Robot Hit Streak 21 | 3 3 8 . 3 11 21 5 . 14 16 Robot Miss Streak 16 | 2 3 3 . 3 5 16 4 . 3 7 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 5 | . 1 . . . 1 . 2 . 1 . Max Gunslinging Chain 2 | . 1 . . . 1 . 2 . 1 . Shots Hit Robots 444 | 16 15 18 . 15 56 127 8 . 99 90 Core Hits 266 | 6 9 8 . 13 30 80 8 . 51 61 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . 1 Critical Strikes 12 | . . . . . 1 3 . . 3 5 Burn 4 | . . . . . 1 2 . . 1 . Destroy 2 | . . . . . . . . . . 2 Blast 3 | . . . . . . 1 . . 2 . Sever 3 | . . . . . . . . . . 3 Melee Attacks 60 | . . . . . 2 1 2 . 1 54 Thermal 3 | . . . . . . . . . . 3 Impact 2 | . . . . . 2 . . . . . Slashing 47 | . . . . . . 1 2 . 1 43 Piercing 8 | . . . . . . . . . . 8 Sneak Attacks 3 | . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . 7 Damage Inflicted 11251 | 219 199 226 . 284 1012 2918 146 . 2466 3781 Guns 4711 | 219 199 223 . 218 665 899 146 . 1329 813 Cannons 3325 | . . . . . 347 1709 . . 473 796 Explosions 1748 | . . . . 66 . 310 . . 664 708 Melee 1464 | . . . . . . . . . . 1464 Ramming 3 | . . 3 . . . . . . . . Kinetic 6598 | 219 199 223 . 218 619 1834 146 . 1531 1609 Thermal 1476 | . . . . . 393 774 . . 309 . Explosive 615 | . . . . 66 . 310 . . . 239 Electromagnetic 1095 | . . . . . . . . . 626 469 Impact . | . . . . . . . . . . . Slashing 1221 | . . . . . . . . . . 1221 Piercing 243 | . . . . . . . . . . 243 Highest Corruption 20 | . . . . 5 . 2 2 . 12 20 Average Corruption 3 | . . . . 5 . 2 2 . 10 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 43 | . . . . 9 . 6 6 . 11 11 Message Errors 12 | . . . . 5 . 2 1 . . 4 Matter Fused 12 | . . . . 3 . 3 1 . 3 2 Heat Flow Errors 4 | . . . . . . . 1 . 2 1 Energy Discharges 4 | . . . . . . . . . 1 3 Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . 1 . 1 . Data Loss (major) 4 | . . . . 1 . 1 . . 1 1 Misfires 2 | . . . . . . . 1 . 1 . Weapon Failures 2 | . . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 132 | . . . . . . 12 . . 49 71 Projectiles 28 | . . . . . . 3 . . 23 2 Explosions 35 | . . . . . . 9 . . 26 . Melee 69 | . . . . . . . . . . 69 Knockbacks 41 | . . . . . 5 25 . . 7 4 Impact . | . . . . . . . . . . . Kinetic 40 | . . . . . 5 24 . . 7 4 Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 86 | . . . . . . . . . . 86 Shots 1 | . . . . . . . . . . 1 Rammed 2 | . . . . . . . . . . 2 Targets Rammed 3 | . . 1 . . . . . . . 2 Kicked 1 | . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 427 | . . . . . 288 310 252 . 269 427 Average Temperature 89 | . . . . . 88 86 146 . 61 114 Received Heat Transfer 2026 | . . 45 . 9 207 477 9 . 313 966 Effects 6 | . . . . . 4 . . . . 2 Energy Bleed 1 | . . . . . 1 . . . . . Interference 3 | . . . . . 3 . . . . . Damage (minor) 1 | . . . . . . . . . . 1 Damage (major) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . 1 1 Parts Fried 5 | . . . . . . . . . 4 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 1 1 Heat Transferred 3454 | . . . . . 925 1813 . . 716 . Parts Sabotaged 3 | . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . 3 1 Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Peak Influence 644 | 25 200 100 . 36 180 489 285 . 248 644 Initial 184 | . 16 25 . . . 21 184 . . 116 Average 122 | 10 65 36 . 8 65 282 158 . 55 236 Maximum Alert Level 2 | . 1 . . . . 2 1 . 1 2 Low Security (%) 78 | 100 83 100 . 100 100 27 80 . 91 64 Level 1 14 | . 16 . . . . 47 19 . 8 15 Level 2 6 | . . . . . . 25 . . . 19 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 22 | . . . . . 3 4 . . 3 12 Investigation 4 | . . . . . 2 . . . . 2 Extermination 3 | . . . . . . . . . 1 2 Reinforcement 9 | . . . . . 1 2 . . 2 4 Assault 1 | . . . . . . . . . . 1 Garrison 5 | . . . . . . 2 . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . 1 1 Haulers Reinforced 3 | . . . . . . . . . 1 2 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Distress Signals 13 | . . . . 1 3 4 . . 2 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 158 | . 15 8 . 8 16 34 5 . 18 54 Peak Tracking Total 8 | . 3 3 . 4 5 5 5 . 6 8 Tactical Retreats 13 | . 2 . . . . 1 . . 1 9 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Traps Triggered 4 | . 1 . . . 2 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 1 | . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . Installed 1 | . . . . . . . . . 1 . Triggered 1 | . . . . . . . . . 1 . Most Traps Carried 2 | . . . . . . . . 2 2 1 Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Machines Disabled 9 | . . . . . 1 2 . . 2 4 Max in Single Turn 3 | . . . . . 1 1 . . 2 3 Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills 3 | . . . . . . . . . . 3 Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Machines Accessed 12 | . 2 . . . 2 2 1 1 2 2 Terminals 8 | . 2 . . . 2 1 1 . 2 . Fabricators 2 | . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 32 | . 6 . . . 6 7 3 1 6 3 Successful 13 | . 2 . . . 2 4 . 1 2 2 Failed 19 | . 4 . . . 4 3 3 . 4 1 Catastrophic 1 | . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 30 | . 6 . . . 6 7 3 1 4 3 Terminals 27 | . 6 . . . 6 6 3 . 6 . Fabricators 3 | . . . . . . . . . . 3 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 6 | . 1 . . . . 2 . 1 2 . Prototype ID Bank 1 | . . . . . . . . . 1 . Branch Access Points 2 | . 1 . . . . 1 . . . . Terminal Index 1 | . . . . . . . . . 1 . Locate Traps 1 | . . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 6 | . 1 . . . 2 1 . . . 2 Terminals 4 | . 1 . . . 2 1 . . . . Botnet 4 | . 1 . . . 2 1 . . . . Fabricators 2 | . . . . . . . . . . 2 Overload 2 | . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 2 . . . 2 1 1 . 2 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Total Allies 4 | . . 3 . . . . . . . 1 Largest Group 3 | . . 3 1 . . . . . . 1 Highest-Rated Group 80 | . . 80 28 . . . . . . 66 Highest-Rated Ally 66 | . . 31 28 . . . . . . 66 Total Orders . | . . . . . . . . . . . Ally Attacks 15 | . . 9 . . . . . . . 6 Total Damage 171 | . . 61 . . . . . . . 110 Kills 3 | . . 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Turns Passed 11280 | 94 1123 1071 803 413 1018 1076 767 2497 1100 1318 Spaces Moved 5081 | 38 602 521 421 345 413 313 433 889 337 769 Core 96 | . . . . . . . . . . 96 Treads 2358 | . . . . . 326 313 433 889 337 60 Legs 1712 | 38 602 521 421 19 . . . . . 111 Wheels 413 | . . . . 326 87 . . . . . Hover 502 | . . . . . . . . . . 502 Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 190 190 95 86 170 170 170 248 50 Average Speed 191 | 120 163 190 190 100 188 235 170 279 265 119 Slowest Speed 410 | 120 260 190 190 190 330 250 170 410 330 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 57 | 4 77 97 88 84 38 43 90 75 9 24 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 5 | . 1 . . . 1 1 1 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 . . . . 1 . Scrap Searched 6 | . . 1 . 1 . . . 4 . . Spaces Dug 20 | . . . . . 2 7 2 . 1 8 Terrain Destroyed 115 | . . . . 7 3 20 2 . 16 67 Melee 13 | . . . . . 2 . 2 . 1 8 Projectile 48 | . . . . . 1 9 . . 6 32 AOE 54 | . . . . 7 . 11 . . 9 27 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Total 6025 | 56 708 571 425 385 582 494 449 914 446 995 Wait 355 | 1 78 25 3 7 85 75 2 4 13 62 Move 5071 | 37 601 520 420 344 412 312 432 888 336 769 Hop . | . . . . . . . . . . . Pick Up 85 | 2 7 5 1 6 16 5 1 12 14 16 Fast Attach 40 | 1 2 . . 1 7 5 . 1 5 18 Attach 34 | . . 1 . 4 3 3 . 1 13 9 Detach 6 | . . . . . . . . 1 1 4 Swap 43 | . 1 . . 3 12 13 5 . 6 3 Drop 51 | . 2 3 1 4 14 5 1 7 2 12 Fire 284 | 15 17 16 . 16 31 75 6 . 54 54 Melee 52 | . . . . . 2 1 2 . 1 46 Ram 2 | . . . . . . . . . . 2 Kick 1 | . . 1 . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 1 | . . . . . . . . . 1 . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min / *Sub) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / Sub) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 3) 95 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 8) 601 | -10/Materials | Discovered new exit (range 12) 1218 | -10/Materials | Entered Mines 1320 | -10/Mines | Discovered new exit (range 3) 1381 | -10/Mines | Learned location of Zion (-7) 1870 | -10/Mines | Received a Mining Laser from a helpful Derelict 1939 | -10/Mines | Identified exit to Subcaves 2128 | -10/Mines | Discovered new exit (range 12) 2277 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2279 | -10/Mines | Discovered new exit (range 5) 2289 | -10/Mines | Entered Exiles 2289 | -10/Exiles | Found Exiles lab abandoned 2289 | -10/Exiles | Accompanied by 1 ally 2319 | -10/Exiles | Led the pair of lost Derelicts to a safe place 3077 | -10/Exiles | Discovered new exit (range 10) 3092 | -10/Exiles | Entered Mines 3097 | -9/Mines | Assembled infested the area 3102 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3158 | -9/Mines | Core integrity fell below 50% 3183 | -9/Mines | Lost 5 parts (1p2n2w) 3318 | -9/Mines | Learned Materials emergency access door positions 3438 | -9/Mines | Discovered new exit (range 5) 3476 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3499 | -9/Mines | Discovered new exit (range 8) 3505 | -9/Mines | Entered Materials 3505 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3506 | -8/Materials | Identified exit to Factory 4360 | -8/Materials | Build established: Tank 4385 | -8/Materials | Discovered exit to Factory (range 16) 4453 | -8/Materials | Discovered new exit (range 16) 4496 | -8/Materials | Identified exit to Storage 4523 | -8/Materials | Entered Storage 4645 | -8/Storage | Identified exit to Recycling 4818 | -8/Storage | Garrison activated, responded to threat 4859 | -8/Storage | Destroyed 7 combat bots 5144 | -8/Storage | Garrison activated, responded to threat 5246 | -8/Storage | Core integrity fell below 50% 5548 | -8/Storage | Used back door to open Recycling access 5599 | -8/Storage | Entered Recycling 5600 | -8/Recycling | Joined Warlord attack on 0b10 via Recycling 5778 | -8/Recycling | Discovered new exit (range 10) 5793 | -8/Recycling | Identified exit to Factory 5979 | -8/Recycling | Build established: Gunner 6289 | -8/Recycling | Scanned before Scraplab entrance 6349 | -8/Recycling | Entered Scraplab 6363 | -8/Recycling | Discovered new exit (range 3) 6365 | -8/Recycling | Identified exit to Scraptown 6366 | -8/Recycling | Entered Scraptown 6366 | -8/Scraptown | System corruption cleaned by C-Scrubber 6836 | -8/Scraptown | Visited Cyclists 6892 | -8/Scraptown | Visited UFD Registry 6892 | -8/Scraptown | Registered with UFD as "Arcgunner" 6939 | -8/Scraptown | Visited Research Penetration Think Tank 6989 | -8/Scraptown | Visited Junk Repository 7042 | -8/Scraptown | Visited LU-1G1's Boring Crew 7384 | -8/Scraptown | Visited Scrap Suit Storage 7404 | -8/Scraptown | Found Scrap Suit 7475 | -8/Scraptown | Visited Botcube Research 7492 | -8/Scraptown | Found Lrg. Botcube 7505 | -8/Scraptown | Build established: Hauler-Gunner 7685 | -8/Scraptown | Visited Science Guys 7927 | -8/Scraptown | Visited Scrapoid Research Area 8017 | -8/Scraptown | Visited Junk Cannon Lab 8038 | -8/Scraptown | Found Prototype Special Weapon 8837 | -8/Scraptown | Discovered exit to Factory (range 5) 8863 | -8/Scraptown | Entered Factory 8863 | -6/Factory | Evolved 4 slots: Propulsion x3, Utility x1 9206 | -6/Factory | Build established: Hauler-Skirmisher 9629 | -6/Factory | Lost 3 parts (2n1w) 9727 | -6/Factory | System corruption reached 10% 9747 | -6/Factory | Lost 7 parts (3n3u1w) 9868 | -6/Factory | Discovered new exit (range 7) 9963 | -6/Factory | Entered another Factory area 9963 | -5/Factory | Evolved 2 slots: Utility x2 10022 | -5/Factory | Build established: Hauler-Gunner 10096 | -5/Factory | Lrg. Botcube activated 10114 | -5/Factory | Lrg. Botcube completed mutation into flying form, armed with 3 guns, 1 cannon. 10138 | -5/Factory | Lost 8 parts (1p1n3u2w) 10569 | -5/Factory | Discovered new exit (range 17) 10627 | -5/Factory | Identified exit to Factory 10709 | -5/Factory | Build established: Scavenger-Mutant 10937 | -5/Factory | Garrison activated, responded to threat 11012 | -5/Factory | Lost 6 parts (3n3u) 11108 | -5/Factory | Lost 9 parts (1p3n2u3w) 11163 | -5/Factory | First assault squad dispatched 11213 | -5/Factory | Core integrity fell below 50% 11258 | -5/Factory | System corruption reached 10% 11264 | -5/Factory | Core integrity fell below 20% 11281 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11257_ System corrupted by crushing effect (+4). 11257_ Knocked back. 11260_ Acquired Segregator. 11261_ Lance follow-up attack on G-67 Veteran. 11264_ Great Axe follow-up attack on G-67 Veteran. 11264_ G-67 Veteran destroyed. 11265_ Acquired 67 matter. 11269_ Critical hit (Burn: +37). 11271_ Segregator destroyed. 11271_ Slammed into G-50 Soldier. 11272_ Acquired 5 matter. 11272_ Lance follow-up attack on B-60 Warrior. 11272_ Adv. Signal Interpreter destroyed. 11272_ Imp. Targeting Computer destroyed. 11272_ System corrupted by crushing effect (+5). 11272_ System corrupted by crushing effect (+4). 11272_ Knocked back. 11275_ Lance destroyed. 11278_ G-50 Soldier destroyed. 11279_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????########### | | ?????????????###########???????????????## | | ?????????????# #???????????????## """ """ | | ?????????????# #???????????????## """ """ | | ?????????????# #????????######### """ """ | | ?????????????# #????????# # | | ?????????????# !########## # | | ?????????????# [%/b@=g # | | ?????????????# =[#%##### + | | ?????????????###########!#???# % "" ! ########## | | ??????????????????????##/###?# %""" ####### | | ??????????????????????# """ # ""F ##### | | ??????????????????????# """ # """ | | ??????????????????????# """ + %"" | | ??????????????????????# # | | ??????????????????????#] # #### | | ??????????????????????# # ! [ #### | | ??????????????????????######?# % #?##### | | ?????????????????????????????# = #?### # | | ?????????????????????????????# """" ##?### | | ?????????????????????????????# """" ####### | | ????????????????????????????## """" ! | | ??????????????????????#######" """" = | | ??????????????????????# # """" | | ??????????????????????# """ # """" % % | | ??????????????????????# """ # %% | | ??????????????????????# R" # | | ??????????????????????# """ # %#### | | ??????############????# # ##########+#### | | ????? #######+### #??????# [[ *! | | ????? #??????# ! | | ????? #??????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 17 Energy Capacity 300 Matter Stores 450 Matter Capacity 600 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 6 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GreatVisualLegs Manual? 0 Play Time 01:49:23 Cumulative 308.6 hours Start 2024.11.03 @ 15:41:05 End 2024.12.05 @ 10:08:16 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 191 Rogue 174 Adventurer 11 Explorer 6 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 62 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d59b649e-e56b-4901-b1d6-6e689d3198ec