Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.20 @ 08:51:07 Player: Trantor Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (134) 670 Value Destroyed (3732) 3732 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (150) 150 TOTAL SCORE: 7012 Bonus ------- High Alert Combat Kills 150 Cogmind --------- Core Integrity 421/700 Matter 250/300 Energy 100/100 System Corruption 24% Temperature Cool (0) Movement Core (1700) Ox33 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (3) ------- Flak Gun > --- INVENTORY (28) --- Light Nuclear Core Heavy Deuterium Engine Light Treads Light Treads Improved Treads Cooling System Weapon Cycler Improved ECM Suite Maneuvering Thrusters Medium Armor Plating Heavy Armor Plating Hacking Suite System Shield Arc Projector Arc Projector Advanced Beam Rifle Advanced Beam Rifle Improved EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Enhanced Autogun Enhanced Autogun Advanced EMP Blaster Improved Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Improved Melee Analysis Suite > --- WEAPON ----------- Plasma Cannon Flak Gun Scythe > --- INVENTORY -------- Light Nuclear Core Heavy Deuterium Engine Light Treads Light Treads Light Treads Improved Treads Cooling System Weapon Cycler Improved ECM Suite Maneuvering Thrusters Medium Armor Plating Medium Armor Plating Heavy Armor Plating Hacking Suite System Shield Arc Projector Arc Projector Advanced Beam Rifle Advanced Beam Rifle Improved EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Enhanced Autogun Enhanced Autogun Advanced EMP Blaster Improved Grenade Launcher Improved Datajack [Rating: 45] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Arc Projector Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 5 | . . 1 2 2 Weapon 1 | . . 1 . . Parts Attached 126 | . 13 52 42 19 Power 12 | . 2 3 5 2 Engine 11 | . 2 3 5 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 20 | . 2 12 4 2 Treads 20 | . 2 12 4 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 37 | . 4 13 12 8 Device 5 | . . 2 1 2 Storage 10 | . 4 3 3 . Processor 4 | . . . 1 3 Hackware . | . . . . . Protection 18 | . . 8 7 3 Artifact . | . . . . . Weapon 57 | . 5 24 21 7 Energy Gun 8 | . . 5 1 2 Energy Cannon 18 | . 2 7 5 4 Ballistic Gun 19 | . 2 9 7 1 Ballistic Cannon 2 | . 1 1 . . Launcher 8 | . . 2 6 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . 2 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 2 2 1 Parts Lost 24 | . . 4 6 14 Power 2 | . . . . 2 Propulsion 4 | . . . 1 3 Utility 8 | . . 1 2 5 Weapon 10 | . . 3 3 4 Highest Loss Streak 6 | . . 2 3 6 Average Slot Usage (%) 98 | . 99 99 99 95 Engine 9 | . 14 11 9 3 Treads 18 | . 21 21 17 14 Device 2 | . . 1 1 10 Storage 24 | . 27 22 25 23 Processor 6 | . . . 9 13 Protection 6 | . . 9 8 3 Energy Gun 1 | . 2 2 1 . Energy Cannon 8 | . 12 10 5 6 Ballistic Gun 11 | . 6 17 14 1 Ballistic Cannon 1 | . 6 1 . . Slashing Weapon 3 | . . . 4 10 Naked Turns . | . . . . . Heaviest Build 125 | 11 61 91 125 123 Greatest Support 48 | 20 40 46 46 48 Greatest Overweight (x) 5 | . 1 2 2 5 Average Overweight (x) 1 | . . 1 1 2 Largest Inventory Capacity 28 | . 18 20 28 28 Average Capacity 23 | . 16 19 26 28 Most Carried 28 | . 18 20 28 28 Average Carried 22 | . 15 18 25 27 Final Capacity 28 | 6 18 20 28 28 Final Carried 28 | 6 18 20 28 26 Class Distribution -------------------- 27% | Hauler-Gunner 22% | Hauler-Mutant 14% | Hauler-Tank 13% | Mutant 8% | Hauler-Assassin 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Hauler-Tank | -9/Materials Hauler-Gunner | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2948 | 200 330 999 1131 288 Remotely . | . . . . . Salvage Created 5102 | . 582 1836 1879 805 Parts 304 | . 41 116 116 31 Haulers Intercepted 10 | . 1 4 4 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 95 | . 16 33 34 12 Melee 12 | . . . 4 8 Guns 29 | . 5 11 12 1 Cannons 35 | . 11 18 3 3 AOE 17 | . . 4 13 . Classes Destroyed 14 | . 6 3 3 2 Worker 6 | . 1 2 3 . Builder 6 | . . 3 3 . Tunneler 1 | . . . 1 . Hauler 10 | . 1 4 4 1 Recycler 3 | . . . 2 1 Operator 4 | . 2 1 1 . Watcher 9 | . 1 5 2 1 Swarmer 23 | . 6 6 9 2 Grunt 43 | . 10 16 14 3 Brawler 2 | . . 1 . 1 Duelist 1 | . . . . 1 Sentry 21 | . . 10 9 2 Hunter 2 | . . . 2 . Programmer 3 | . . . . 3 Best Kill Streak 8 | . 5 8 5 3 Combat Bots Only 5 | . 4 5 3 3 Max Kills in Single Turn 3 | . 2 2 3 1 Gunslinging 1 | . 1 . . . Exploded 3 | . . 2 3 . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5966 | . 539 1583 2062 1782 Core 748 | . 120 145 204 279 Absorbed by Shields . | . . . . . Core Remaining (%) 69 | 100 52 63 62 . Volleys Fired 275 | . 42 95 102 36 Largest 3 | . 2 3 3 2 Hottest 189 | . 112 189 116 108 Shots Fired 603 | . 84 228 250 41 Gun 378 | . 44 115 194 25 Cannon 192 | . 40 97 39 16 Launcher 33 | . . 16 17 . Special . | . . . . . Kinetic 396 | . 64 127 180 25 Thermal 81 | . . 26 39 16 Explosive . | . . . . . Electromagnetic 126 | . 20 75 31 . Robot Hit Streak 16 | . 8 11 16 7 Robot Miss Streak 5 | . 5 5 5 3 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 401 | . 55 123 169 54 Core Hits 198 | . 26 62 80 30 Critical Hits 8 | . . 3 4 1 Critical Kills 3 | . . 2 1 . Critical Parts Destroyed 5 | . . 1 3 1 Melee Attacks 66 | . . . 20 46 Impact . | . . . . . Slashing 66 | . . . 20 46 Piercing . | . . . . . Sneak Attacks 11 | . . . 8 3 Combat Hostiles 1 | . . . . 1 Follow-up Attacks 3 | . . . 1 2 Damage Inflicted 9308 | . 891 2677 4070 1670 Guns 3026 | . 312 855 1653 206 Cannons 2790 | . 579 1376 516 319 Explosions 1305 | . . 426 879 . Melee 2158 | . . . 1013 1145 Ramming 29 | . . 20 9 . Kinetic 3340 | . 648 892 1594 206 Thermal 1435 | . . 420 696 319 Explosive . | . . . . . Electromagnetic 2346 | . 243 1345 758 . Impact . | . . . . . Slashing 2158 | . . . 1013 1145 Piercing . | . . . . . Highest Corruption 24 | . . 3 . 24 Average Corruption 6 | . . 2 . 18 Corruption Purged . | . . . . . Effects 83 | . . 23 . 60 Message Errors 21 | . . 10 . 11 Matter Fused 13 | . . 2 . 11 Heat Flow Errors 11 | . . 3 . 8 Energy Discharges 5 | . . 1 . 4 Data Loss (minor) 5 | . . 3 . 2 Misfires 3 | . . . . 3 Misdirections 8 | . . . . 8 Targeting Errors 12 | . . 2 . 10 Weapon Failures 5 | . . 2 . 3 Overload Shots . | . . . . . Overflow Damage 267 | . 2 33 88 144 Projectiles 61 | . 2 21 32 6 Explosions 2 | . . 2 . . Melee 204 | . . 10 56 138 Knockbacks 5 | . 4 1 . . Impact . | . . . . . Kinetic 5 | . 4 1 . . Secondary . | . . . . . Self-Inflicted Damage 62 | . . 44 18 . Shots 6 | . . 4 2 . Rammed 2 | . . 1 1 . Targets Rammed 2 | . . 1 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 470 | . 108 455 470 273 Average Temperature 115 | . 24 122 142 77 Received Heat Transfer 1578 | . 198 396 711 273 Effects 13 | . . 6 7 . Shutdowns 4 | . . 2 2 . Energy Bleed 3 | . . . 3 . Interference 4 | . . 3 1 . Matter Decay 1 | . . . 1 . Damage (minor) 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted 3 | . 1 . 2 . Combat Hostiles 2 | . . . 2 . Parts Fried 8 | . 3 5 . . Impact Corruptions 1 | . . 1 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 2587 | . . 927 1125 535 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 9 | . . 4 5 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 671 | . 279 447 671 341 Initial 296 | . . 29 188 296 Average 229 | . 81 211 329 141 Maximum Alert Level 2 | . 1 2 2 1 Low Security (%) 49 | . 89 48 27 75 Level 1 35 | . 10 43 41 24 Level 2 14 | . . 7 31 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 23 | . 6 6 5 6 Investigation 9 | . 2 2 4 1 Extermination 2 | . . . . 2 Reinforcement 9 | . 4 4 1 . Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Construction Impeded 2 | . . 1 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 10 | . 2 4 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 157 | . 24 48 62 23 Peak Tracking Total 6 | . 5 4 5 6 Tactical Retreats 7 | . . 2 2 3 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 8 | . 1 4 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . 2 . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 3 | . . 1 2 . Max in Single Turn 1 | . . 1 1 . Garrison Access 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 28 | . 4 8 14 2 Terminals 18 | . 3 4 10 1 Fabricators . | . . . . . Repair Stations 3 | . 1 1 1 . Recycling Units 1 | . . 1 . . Scanalyzers 4 | . . 2 2 . Garrison Access 2 | . . . 1 1 Total Hacks 99 | . 9 34 52 4 Successful 63 | . 3 26 33 1 Failed 36 | . 6 8 19 3 Catastrophic 8 | . 3 2 2 1 Database Lockouts . | . . . . . Manual 43 | . 8 9 24 2 Terminals 51 | . 8 10 31 2 Fabricators . | . . . . . Repair Stations 7 | . 1 3 3 . Recycling Units 1 | . . 1 . . Scanalyzers 36 | . . 20 16 . Garrison Access 4 | . . . 2 2 Terminal Hacks 12 | . 3 4 5 . Robot Analysis 2 | . . 2 . . Prototype ID Bank 1 | . . 1 . . Terminal Index 1 | . . . 1 . Unreport Threat 7 | . 3 1 3 . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 2 2 . Scan Component 2 | . . 1 1 . Repair 2 | . . 1 1 . Recycling Unit Hacks 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer 35 | . . 19 16 . Insert Component 16 | . . 9 7 . Analyze 19 | . . 10 9 . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 10 | . . . 9 1 Terminals 10 | . . . 9 1 Assimilate 1 | . . . 1 . Botnet 8 | . . . 7 1 Operators 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 1 1 . Used . | . . . . . Hacking Detections 27 | . 4 8 13 2 Full Trace Events 5 | . 1 . 3 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 16 | . . 9 7 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 1 1 . Time 102 | . . 32 70 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 16 | . . 9 7 . Part Schematics Acquired 16 | . . 9 7 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 10 | . . . 10 . Highest-Rated Ally 10 | . . . 10 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 2 | . . 2 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 9102 | . 1141 2659 3643 1659 Spaces Moved 3969 | 1 560 1171 1546 691 Core . | . . . . . Treads 3854 | . 446 1171 1546 691 Legs 115 | 1 114 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 180 172 200 Average Speed 190 | 120 172 185 194 204 Slowest Speed 260 | 120 180 200 205 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 54 | 2 90 78 94 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 36 | . . 12 23 1 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 35 | . . 12 23 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 5003 | . 659 1509 2008 827 Wait 329 | . 12 84 215 18 Move 3965 | . 559 1170 1545 691 Hop . | . . . . . Pick Up 106 | . 17 43 40 6 Fast Attach 29 | . 3 7 9 10 Attach 23 | . 1 9 8 5 Detach 5 | . 3 1 . 1 Swap 74 | . 9 36 25 4 Drop 131 | . 13 63 45 10 Fire 275 | . 42 95 102 36 Melee 62 | . . . 18 44 Ram . | . . . . . Kick . | . . . . . Crush 2 | . . 1 1 . Escape Stasis 2 | . . . . 2 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 6 exits: *Mat x2 / [*Min x2] / [*Sto x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 10) 629 | -10/Materials | Discovered new exit (range 12) 1106 | -10/Materials | Discovered new exit (range 8) 1142 | -10/Materials | Entered another Materials area 1142 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1405 | -9/Materials | Discovered new exit (range 13) 1719 | -9/Materials | Repaired Med. Armor Plating 2048 | -9/Materials | Build established: Scavenger-Tank 2065 | -9/Materials | Discovered new exit (range 7) 2394 | -9/Materials | Discovered new exit (range 16) 2932 | -9/Materials | Discovered new exit (range 6) 3011 | -9/Materials | Build established: Hauler-Tank 3361 | -9/Materials | Discovered new exit (range 12) 3596 | -9/Materials | Discovered new exit (range 16) 3801 | -9/Materials | Entered another Materials area 3801 | -8/Materials | Evolved 2 slots: Utility x2 4544 | -8/Materials | Build established: Hauler-Gunner 4632 | -8/Materials | Discovered new exit (range 16) 5274 | -8/Materials | Discovered new exit (range 16) 6356 | -8/Materials | Repaired Hvy. Deuterium Engine 6532 | -8/Materials | Lost 3 parts (1u2w) 6784 | -8/Materials | Build established: Hauler-Mutant 6922 | -8/Materials | Discovered new exit (range 4) 7444 | -8/Materials | Entered Factory 7444 | -7/Factory | Evolved 2 slots: Utility x2 7518 | -7/Factory | Discovered new exit (range 15) 7552 | -7/Factory | Identified exit to Lower Caves 7736 | -7/Factory | Build established: Hauler-Assassin 8221 | -7/Factory | System corruption reached 10% 8258 | -7/Factory | Lost 4 parts (1p2u1w) 8492 | -7/Factory | Build established: Hauler-Mutant 9012 | -7/Factory | Lost 3 parts (1n1u1w) 9103 | -7/Factory | Self-destructed Last Messages --------------- 09058_ System corrupted: Flak Gun misfires. 09058_ Acquired 5 matter. 09064_ Med. Armor Plating destroyed. 09064_ Med. Treads destroyed. 09065_ P-70 Sage destroyed. 09068_ K-01 Serf collects debris. 09072_ Y-54 Guardian emerges from the garrison. 09072_ K-01 Serf collects debris. 09073_ Garrison Access under remote control. 09073_ K-01 Serf collects debris. 09085_ System corrupted: Flak Gun targeting data glitched. 09086_ Adv. Terrain Scanner destroyed. 09086_ Scythe destroyed. 09087_ System corrupted: Flak Gun jammed. 09089_ System corrupted: Flak Gun targeting data glitched. 09095_ Lgt. Treads destroyed. 09097_ Y-54 Guardian emerges from the garrison. 09097_ X49 DE0OOMMWC=FHW= >W1U%BJMNCVHNIVBWY>/% 09097_ Nuclear Core destroyed. 09101_ System corrupted: Flak Gun targeting data glitched. 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"""? #??##??#?##????#? | | ???????????????????? ? ?# "??"??#?###???##????#?? | | ??????????????????????? +?""???????##????#??????? | | ???????????????????????????"?"? ????????##?#?????? | | ??????????????????????????? ????????? ? ?????????? | | ????????????????????????????#????#??????? ? ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- EMP Blaster | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Shock Rifle | -9/Materials | Scanalyzed EM Pulse Cannon | -9/Materials | Scanalyzed Electrolaser | -9/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Imp. ECM Suite | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed Hvy. Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombBoreRedirector Manual? 0 Play Time 01:48:13 Cumulative 121.9 hours Start 2021.05.19 @ 21:31:30 End 2021.05.20 @ 08:51:07 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 51 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 43 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f83b5c95-59cb-4edf-87d8-2473848c0105