Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.29 @ 02:43:48 Player: cptwinky Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (27) 5400 Robots Destroyed (342) 1710 Value Destroyed (13799) 13799 Prototype IDs (54) 1080 Alien Tech Used (1) 200 Bonus (2818) 2818 TOTAL SCORE: 28507 Bonus ------- High Alert Combat Kills 1354 Follower Combat Kills 1428 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Scanned by Researcher 500 Friendly Fire -1664 Cogmind --------- Core Integrity 0/1300 Matter 242/300 Energy 74/100 System Corruption 27% Temperature Cool (0) Movement Core (400) Ox7 Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- Enhanced Gauss Cannon Hypervelocity Gauss Cannon Plasma Lance > --- INVENTORY (5) ---- Long-range Sensor Array Gamma Rifle Hypervelocity Multirail Peak State ------------ > --- POWER ------------ Antimatter Reactor Particle Reactor > --- PROPULSION ------- Armored Heavy Treads Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Experimental Thermal Generator Improved Cooling System Huge Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer Advanced Armor Integrity Analyzer Advanced Transmission Jammer Advanced Thermal Shield > --- WEAPON ----------- Gamma Rifle Dispersion Rifle Quantum Rifle > --- INVENTORY -------- Light Particle Reactor Centrium Wheel Centrium Wheel Experimental Energy Well Precision Matter Filter Experimental Thermal Shield AEGIS Remote Shield Transdimensional Reconstructor Gamma Rifle HERF Cannon Compact HERF Cannon Heavy Neutron Cannon Nova Cannon Railgun Magnetic Acceleration Cannon Bore Cannon Bore Cannon Enhanced Gauss Cannon Hypervelocity Gauss Cannon Linear Accelerator Gamma Bomb Array Rocket Array Neutron Missile Launcher Improved Plasma Cutter Plasma Lance [Rating: 148] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Utility Enhanced Optical Array Device Advanced Cooling System Storage Huge Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Bore Cannon Launcher Guided Missile Launcher Special Weapon Enhanced Flamer Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Slots Evolved 14 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . 1 . . . . . . . . . 2 . . . . . . . . . . . Utility 8 | . . . 1 . 2 1 . . . . 1 . . . . . . . . . 1 . . . . 2 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Attached 394 | 6 23 7 12 18 12 17 7 11 11 7 15 13 20 1 8 16 11 24 8 16 10 12 14 9 11 27 48 Power 35 | 1 3 1 1 4 . 1 . . 1 1 2 . 2 . . . 1 4 2 1 2 3 . 1 . 2 2 Engine 20 | 1 3 1 1 4 . 1 . . 1 1 1 . 2 . . . . 3 . 1 . . . . . . . Core 4 | . . . . . . . . . . . . . . . . . 1 1 1 . . 1 . . . . . Reactor 11 | . . . . . . . . . . . 1 . . . . . . . 1 . 2 2 . 1 . 2 2 Propulsion 76 | 2 7 2 5 3 3 2 . 1 . 4 . 3 4 . . 3 . 3 3 7 1 3 . . 4 3 13 Treads 52 | 2 7 1 3 3 3 2 . 1 . 4 . 3 3 . . 3 . 2 . 3 . 3 . . 4 3 2 Leg 9 | . . . . . . . . . . . . . . . . . . 1 3 3 1 . . . . . 1 Wheel 15 | . . 1 2 . . . . . . . . . 1 . . . . . . 1 . . . . . . 10 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 139 | 1 3 2 3 3 5 6 3 5 8 2 7 6 4 . 3 9 5 9 3 5 5 1 13 4 7 7 10 Device 72 | . 1 1 . 1 2 2 1 3 7 2 2 4 3 . 1 4 3 3 1 4 4 . 5 2 6 4 6 Storage 8 | 1 2 . . . . 1 1 . . . . . . . . 1 . . . . . 1 . . . . 1 Processor 16 | . . . . . 1 2 . . 1 . 4 . . . 1 . . 2 . . 1 . 2 . . . 2 Hackware 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Protection 42 | . . 1 3 1 2 1 1 2 . . 1 2 1 . 1 4 2 4 2 1 . . 6 2 1 3 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 144 | 2 10 2 3 8 4 8 4 5 2 . 6 4 10 1 5 4 5 8 . 3 2 5 1 4 . 15 23 Energy Gun 23 | . 1 . . . . . . . . . . 3 1 . . . . . . 1 . 3 1 2 . 7 4 Energy Cannon 31 | . . . . 4 3 4 2 3 1 . 4 . . . . . . 2 . . 1 1 . 1 . 3 2 Ballistic Gun 20 | 2 6 . . . . . . 1 . . . . 1 . . 2 2 2 . . . . . . . . 4 Ballistic Cannon 30 | . 1 2 2 2 . . . . . . 1 . 5 . 3 . 1 1 . . . . . . . 2 10 Launcher 21 | . 2 . 1 2 1 2 1 1 1 . . . 2 1 1 . 1 1 . 1 . . . . . 3 . Special Weapon 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . . . . . 1 1 . . . . 1 2 . 1 1 1 . 1 . . . Piercing Weapon 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 Special Melee Weapon 3 | . . . . . . 1 . . . . . . 1 . . 1 . . . . . . . . . . . Unidentified Prototypes 20 | . . . . 1 . . . . 2 . 1 . . . . . . . 5 . 1 . 1 2 . . 7 Corrupted Parts 7 | . . . . . . . . . . 2 . 2 . . . . . . . 1 . . . . . . 2 System Corruption 33 | . . . . . . . . . . 19 . 4 . . . . . . . 4 . . . . . . 6 Parts Lost 94 | . 2 3 1 . . . 1 5 . . . 4 11 . 2 5 1 10 . 4 . . 2 2 2 9 30 Power 8 | . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 4 Propulsion 26 | . . 1 . . . . . 1 . . . 1 3 . . 2 1 6 . 2 . . . . . 1 8 Utility 34 | . . . 1 . . . 1 2 . . . 2 4 . 2 2 . . . 2 . . 2 1 2 3 10 Weapon 26 | . 2 1 . . . . . 2 . . . 1 3 . . 1 . 3 . . . . . 1 . 4 8 Highest Loss Streak 11 | . 1 1 1 . . . 1 4 . . . 4 6 . 1 3 1 5 . 3 . . 1 1 2 6 11 Average Slot Usage (%) 89 | . 87 100 95 99 100 99 100 99 95 91 99 99 87 93 98 98 92 73 71 94 93 84 81 79 87 79 74 Engine 6 | . 13 14 11 11 9 7 7 7 7 7 11 6 9 13 13 11 5 5 7 . 1 . . . . . . Core 1 | . . . . . . . . . . . . . . . . . 4 2 1 5 5 5 5 5 5 2 . Reactor 1 | . . . . . . . . . . . 1 6 . . . . . . 1 4 3 4 5 5 5 5 7 Treads 21 | . 26 27 26 32 27 29 30 29 30 29 26 26 21 26 26 34 27 7 . 5 5 13 15 15 19 19 7 Leg 1 | . . . . . . . . . . . . . . . . . . 4 10 23 21 5 . . . . . Device 10 | . 5 12 . 4 14 15 15 14 15 15 11 5 6 6 12 8 10 6 5 11 20 15 6 6 10 12 11 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 3 . . . 4 5 5 5 4 5 Processor 12 | . . . . . 9 8 15 8 7 7 15 24 20 20 18 16 11 16 23 22 20 21 18 15 15 14 11 Hackware 1 | . . . . 10 9 5 . . . . . . . . . . . . . . . . . . . . . Protection 8 | . . 1 17 6 3 7 7 13 15 15 12 7 5 6 6 8 11 9 6 2 . . 8 10 9 4 3 Energy Gun 2 | . 5 1 . . . . . . . . . 7 1 . . . . . . . . 2 15 10 10 11 5 Energy Cannon 4 | . . . . 16 18 14 14 7 6 . 12 5 . . . . . . . . 4 5 . 4 5 1 1 Ballistic Gun 2 | . 16 . . . . . . 4 . . . . . . . 3 5 6 . . . . . . . . 2 Ballistic Cannon 4 | . 3 26 21 5 . . . . . . . . 11 13 11 6 3 2 5 5 . . . . . . 2 Naked Turns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Heaviest Build 180 | 13 30 34 37 42 46 70 70 78 80 80 90 82 94 94 95 129 126 126 62 65 62 153 146 153 139 180 159 Greatest Support 210 | 40 40 40 60 66 67 89 89 90 90 90 85 102 102 98 98 138 118 118 105 140 10 210 210 210 210 197 195 Greatest Overweight (x) 9 | . 2 3 3 . . . . . . . 1 . 9 . . . 1 7 2 6 6 6 . . . . 6 Average Overweight (x) . | . . . 1 . . . . . . . . . 3 . . . . 2 1 2 5 . . . . . 1 Largest Inventory Capacity 25 | 8 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 25 25 25 5 5 5 25 25 25 25 25 25 Average Capacity 19 | 7 10 15 15 15 15 15 20 20 20 20 20 20 20 20 20 24 25 19 5 5 5 22 25 25 25 25 24 Most Carried 25 | 4 11 15 15 15 15 15 19 20 20 20 20 20 20 20 20 19 25 25 5 5 5 25 25 25 25 25 25 Average Carried 17 | 2 9 11 14 14 14 14 16 16 19 20 19 19 17 20 18 16 22 17 4 4 4 18 24 24 24 19 21 Final Capacity 25 | 8 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 25 25 5 5 5 5 25 25 25 25 25 5 Final Carried 25 | 4 11 15 15 15 15 15 18 17 20 20 20 19 20 20 19 18 25 5 5 5 5 25 25 25 25 22 3 Class Distribution -------------------- 44% | Scavenger-Mutant 37% | Mutant 8% | Scavenger-Tank 4% | Scavenger-Gunner 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Derelict-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Derelict-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Gunner | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Gunner | -3/Research Scavenger-Mutant | -3/Testing Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Matter Collected 7930 | 227 373 306 393 342 142 199 94 246 130 294 199 109 952 . 412 502 352 537 85 184 67 143 135 92 136 419 860 Remotely 140 | . . . . . . . . . . . . . . . . . . . . 10 67 63 . . . . . Salvage Created 14290 | . 446 330 605 835 772 581 57 411 . 145 329 212 1080 . 508 717 687 802 85 582 . 354 873 502 414 1462 1501 Parts 639 | . 34 18 34 49 58 29 1 19 . 7 13 14 38 . 19 30 20 27 . 21 . 14 20 20 14 58 82 Haulers Intercepted 12 | . . . 3 5 3 . . . . . . . . . . . . . . . . . 1 . . . . Recyclers Shooed 10 | . 1 . 2 . . 1 . . . . 1 . . . . 2 . . . . . . 1 . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 162 | . . . . . . . 1 17 1 3 . 7 37 . 16 . 18 14 . 13 . . . 19 16 . . Prevented 26 | . . . . . . . . . . 3 . 6 2 . . . 3 3 . 3 . . . . 6 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Combat Hostiles Destroyed 259 | . 14 10 15 18 17 11 4 10 . 3 6 4 24 . 15 12 8 9 . 7 . 1 10 7 5 28 21 Melee 5 | . . . . . . . . 1 . . . . 1 . . . . . . 3 . . . . . . . Guns 62 | . 7 . . . . . . . . . . 4 2 . . 4 4 4 . . . . 9 4 2 15 7 Cannons 118 | . 1 10 11 11 15 5 1 4 . . 5 . 17 . 5 8 4 3 . . . 1 . 2 1 3 11 AOE 61 | . 6 . 4 6 2 4 3 4 . 3 . . 4 . 10 . . 2 . 4 . . . . . 9 . Classes Destroyed 24 | . 5 1 2 1 1 . . 1 . . 1 2 3 . . 2 1 1 . . . 2 . . . . 1 Worker 21 | . 3 . . 2 . 5 . . . . . . . . . 3 . . . . . . . . . 6 2 Builder 8 | . . . . . . . . . . . . . . . . 3 . . . . . . 1 . . . 4 Tunneler 5 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . Hauler 13 | . . . 3 5 3 . . . . . . . . . . . 1 . . . . . 1 . . . . Recycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Minesweeper 4 | . . . . . . . . . . . . . . . . . 2 . . 1 . . . 1 . . . Mechanic 3 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . Operator 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Watcher 17 | . 2 . 1 1 1 4 . . . . . . . . . . . . . . . . 1 . . 4 3 Swarmer 57 | . 3 . 4 6 6 . . 4 . 3 . . 6 . 7 . . . . 4 . . . . . 12 2 Grunt 103 | . 11 8 8 6 4 8 4 5 . . 4 . 7 . 1 6 7 3 . . . . 5 1 . 5 10 Brawler 11 | . . . . . 1 2 . 1 . . . . 1 . 3 2 . . . . . . . . . . 1 Duelist 13 | . . . . . . . . . . . . . 4 . 4 . . 1 . . . . . . 1 1 2 Protector 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 31 | . . 2 4 5 6 1 . . . . 1 1 1 . 1 . 1 . . 1 . . 1 1 1 4 . Hunter 13 | . . . . . . . . . . . . . . . . 2 . 1 . 2 . . 2 . 2 2 2 Programmer 19 | . . . . . . . . . . . 1 . . . . 2 . 4 . . . . 1 4 . 4 3 Behemoth 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . Compactor 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Packrat 5 | . . . . . . . . . . . . . 1 . . . 2 2 . . . . . . . . . Samaritan 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Thief 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Thug 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Savage 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Mutant 4 | . . . . . . . . 1 . 2 . . 1 . . . . . . . . . . . . . . Best Kill Streak 28 | . 6 2 6 5 4 6 4 4 . 3 3 2 13 . 6 6 4 5 . 4 . 1 5 2 2 28 8 Combat Bots Only 12 | . 4 2 5 3 4 4 4 4 . 3 3 2 12 . 6 3 4 4 . 4 . 1 5 2 2 8 4 Max Kills in Single Turn 6 | . 4 1 3 3 1 4 3 2 . 2 1 1 3 . 5 2 1 2 . 4 . 1 2 1 1 6 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . Exploded 5 | . 2 . 3 3 1 4 3 2 . 2 . . 2 . 5 . . 1 . 4 . . . . . 3 . Melee 1 | . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Damage Taken 23392 | . 353 266 397 257 436 665 282 623 . 118 620 497 2066 . 351 843 321 1374 . 1638 . . 897 921 808 3426 6233 Core 2209 | . 22 41 34 35 . 39 16 37 . . 12 5 146 . . 15 20 161 . 198 . . 17 44 63 62 1242 Absorbed by Shields 294 | . . . . 12 . 117 27 51 . 3 84 . . . . . . . . . . . . . . . . Reduced by Siege Mode 570 | . . . . . . . . . . . . . . . . . . . . . . . 101 68 35 158 208 Core Remaining (%) 83 | 100 . 74 . 82 100 . . . . 86 . . . . 80 . . . . 60 . . . . 89 . . Volleys Fired 736 | . 34 30 34 42 39 34 7 28 . 16 20 15 65 . 28 36 44 33 . 1 . 16 33 25 16 60 80 Largest 3 | . 2 2 2 2 2 2 2 2 . 1 2 2 2 . 2 2 2 2 . 1 . 3 3 3 3 3 3 Hottest 293 | . 75 75 70 136 136 136 136 136 . 39 136 162 162 . 114 114 85 118 . 45 . 243 243 274 274 293 257 Shots Fired 1473 | . 62 59 64 70 74 64 10 41 . 16 40 30 114 . 46 70 62 59 . 1 . 26 99 76 50 140 200 Gun 577 | . 54 1 . . . . . 7 . . . 17 7 . . 14 20 41 . . . 15 99 58 33 103 108 Cannon 816 | . 2 58 60 65 72 60 6 31 . . 40 13 103 . 36 46 42 16 . . . 11 . 18 17 28 92 Launcher 64 | . 6 . 4 5 2 4 4 3 . 16 . . 4 . 4 . . 2 . 1 . . . . . 9 . Special 16 | . . . . . . . . . . . . . . . 6 10 . . . . . . . . . . . Kinetic 631 | . 40 58 60 31 . . . 7 . . . . 105 . 36 60 62 51 . . . . . . . 6 115 Thermal 742 | . 16 1 . 34 72 60 6 31 . . 40 30 5 . 6 10 . 6 . . . 19 99 76 50 124 57 Explosive 64 | . 6 . 4 5 2 4 4 3 . 16 . . 4 . 4 . . 2 . 1 . . . . . 9 . Electromagnetic 36 | . . . . . . . . . . . . . . . . . . . . . . 7 . . . 1 28 Robot Hit Streak 33 | . 8 14 15 12 8 32 11 15 . 5 20 25 9 . 6 18 10 21 . 1 . 7 33 16 13 22 11 Robot Miss Streak 5 | . 3 3 3 3 3 3 . 1 . . 3 2 4 . 5 4 3 3 . 4 . 2 2 2 3 3 5 Penetration Max 2 | . . . . . . . . . . . . . 2 . 1 1 1 . . . . . . . . 1 2 Secondary Targets 10 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . 3 3 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 1 Shots Hit Robots 1064 | . 43 39 43 39 47 49 10 34 . 4 31 25 68 . 28 50 39 55 3 21 . 19 88 58 37 95 139 Core Hits 732 | . 28 16 25 32 23 33 9 23 . 12 14 8 54 . 46 47 40 57 . 18 . 9 27 17 13 122 59 Critical Kills 48 | . . . . 1 1 2 . . . . 1 . 14 . 3 12 4 . . . . . . . . 4 6 Critical Parts Destroyed 48 | . . . . . . . . . . . . . 17 . 6 9 6 1 . . . . . . . 3 6 Critical Strikes 130 | . . 2 4 2 1 2 . . . . 1 2 32 . 10 22 10 1 . . . 4 9 1 2 8 17 Burn 18 | . . . . . . . . . . . . 2 . . . . . . . . . 3 9 1 2 1 . Meltdown 5 | . . . . 1 1 2 . . . . 1 . . . . . . . . . . . . . . . . Destroy 97 | . . . . . . . . . . . . . 32 . 10 22 10 1 . . . . . . . 7 15 Blast 9 | . . 2 4 1 . . . . . . . . . . . . . . . . . . . . . . 2 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Melee Attacks 71 | . . . . . . 1 2 . . . 1 3 10 . . 1 2 6 3 35 2 . . 1 . . 4 Impact 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Slashing 53 | . . . . . . . . . . . 1 3 . . . . 2 6 3 35 2 . . 1 . . . Piercing 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 4 Sneak Attacks 20 | . . . . . . . . . . . . . 10 . . . 2 6 . 1 . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 38167 | . 1287 711 1254 1261 1211 2070 688 1036 . 960 693 650 2207 . 1651 1534 1066 2599 492 1497 . 454 2264 1508 1042 5307 4725 Guns 11874 | . 476 . . . . . . 190 . . . 355 88 . . 396 425 887 . . . 283 2176 1118 580 2269 2631 Cannons 13082 | . 35 684 836 767 1012 1053 123 580 . . 680 295 1440 . 569 777 419 496 . . . 171 . 390 462 372 1921 Explosions 9603 | . 751 . 391 450 170 921 565 252 . 960 . . 666 . 1037 231 . 357 . 203 . . . . . 2649 . Melee 3032 | . . . . . . . . . . . . . . . . . 222 851 492 1294 . . . . . . 173 Ramming 424 | . 25 27 27 44 29 96 . 14 . . 13 . 13 . . 23 . 8 . . . . 88 . . 17 . Kinetic 10250 | . 351 684 836 295 . . . 190 . . . . 1461 . 569 1173 844 1136 . . . . . . . 121 2590 Thermal 14397 | . 160 . . 472 1012 1233 123 580 . . 680 650 67 . 45 107 . 247 . . . 441 2176 1508 1042 2520 1334 Explosive 9423 | . 751 . 391 450 170 741 565 252 . 960 . . 666 . 1037 231 . 357 . 203 . . . . . 2649 . Electromagnetic 641 | . . . . . . . . . . . . . . . . . . . . . . 13 . . . . 628 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2859 | . . . . . . . . . . . . . . . . . 222 851 492 1294 . . . . . . . Piercing 173 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 173 Highest Corruption 27 | . . . . . 2 2 2 5 . 19 . 3 . . . 4 4 5 . 4 . . 1 6 7 1 27 Average Corruption 4 | . . . . . 2 2 2 2 . 18 . 1 . . . 2 2 3 . 2 . . 1 3 6 1 10 Corruption Purged 33 | . . . . . . . . 7 . 6 . 4 . . . 1 4 7 . 4 . . . . . . . Effects 219 | . . . . . 8 9 6 15 . 27 . 1 . . . 3 12 21 . 6 . . 2 19 42 1 47 Message Errors 58 | . . . . . 1 3 4 5 . 4 . . . . . . 4 2 . 3 . . 1 7 16 . 8 Matter Fused 34 | . . . . . . . . 4 . 5 . . . . . . . 8 . 2 . . . 3 6 . 6 Heat Flow Errors 18 | . . . . . 3 2 . 1 . 1 . . . . . . 2 . . . . . . 2 3 . 4 Energy Discharges 39 | . . . . . 2 1 1 . . 2 . 1 . . . 1 5 7 . 1 . . 1 6 8 1 2 Parts Rejected 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 Data Loss (minor) 30 | . . . . . . 3 1 4 . 4 . . . . . 1 . 4 . . . . . . 7 . 6 Data Loss (major) 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 Misfires 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 2 Alerts 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Misdirections 18 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . . 11 Weapon Failures 8 | . . . . . 2 . . 1 . . . . . . . 1 1 . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1614 | . . 9 44 13 2 127 24 1 . 19 5 . 15 . 22 128 121 467 440 . . . 6 . . 32 139 Projectiles 304 | . . 9 8 . 2 35 12 1 . . 5 . . . 20 18 24 31 . . . . . . . . 139 Explosions 328 | . . . 36 10 . 92 12 . . 19 . . 15 . 2 110 . . . . . . . . . 32 . Melee 982 | . . . . 3 . . . . . . . . . . . . 97 436 440 . . . 6 . . . . Knockbacks 71 | . . 11 9 4 . . . . . . . . 8 . 3 9 2 1 . . . . . . . . 24 Impact 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 65 | . . 10 9 3 . . . . . . . . 8 . 3 9 2 1 . . . . . . . . 20 Secondary 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Self-Inflicted Damage 518 | . . . . 33 . 155 . . . 40 . . 28 . 60 . . 89 . 25 . . . . . 88 . Shots 17 | . . . . 1 . 3 . . . 1 . . 1 . 3 . . 3 . 1 . . . . . 4 . Rammed 50 | . 6 7 7 6 3 8 . 1 . . 1 . 3 . . 2 . 1 . . . . 3 . . 2 . Targets Rammed 59 | . 7 7 7 7 3 12 . 2 . . 1 . 4 . . 3 . 1 . . . . 3 . . 2 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 9 | . 1 . . 1 . 4 . 1 . . . . 1 . . 1 . . . . . . . . . . . Highest Temperature 438 | . 42 20 176 234 115 210 . 438 . 95 240 279 232 . 157 114 202 . . . 412 215 308 229 239 330 317 Average Temperature 78 | . 18 6 60 63 25 67 . 187 . 48 106 104 46 . 55 46 66 . . . 229 73 77 74 93 114 101 Received Heat Transfer 3840 | . 177 147 141 40 216 218 51 289 . . 153 72 520 . 36 108 144 180 . 36 . . 124 63 75 312 738 Effects 10 | . . . . . . . . 4 . . . 1 2 . . . . . . . 2 . . . . . 1 Energy Bleed 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Interference 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Damage (major) 5 | . . . . . . . . 3 . . . . . . . . . . . . 2 . . . . . . Siege Activations 23 | . . . . . . . . . . . . . . . . . . . . . . . 4 5 3 5 6 Total Turns 452 | . . . . . . . . . . . . . . . . . . . . . . . 88 51 79 94 140 Longest Duration 56 | . . . . . . . . . . . . . . . . . . . . . . . 38 17 44 37 56 Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Fried 8 | . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . 5 Impact Corruptions 4 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . 2 Robots Melted 11 | . . . . 1 1 2 . 1 . . 1 . . . . . . . . . . . 1 1 2 1 . Combat Hostiles 10 | . . . . 1 . 2 . 1 . . 1 . . . . . . . . . . . 1 1 2 1 . Parts Melted 51 | . . . . 4 2 3 . 1 . . 6 3 . . . 2 . . . . . 2 10 6 3 8 1 Heat Transferred 23001 | . 325 . . 814 1739 1913 222 999 . . 1184 1184 111 . 320 800 . 125 . . . 814 4033 2035 1517 3330 1536 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Peak Influence 1082 | . 237 150 337 395 471 806 . . . . 253 . . . . 535 . . . . 15 85 193 . . 939 1082 Initial 528 | . . 33 19 24 158 158 . . . . . . . . . 39 . . . . . 5 . . . . 528 Average 232 | . 100 53 162 234 304 234 . . . . 64 . . . . 278 . . . . 1 32 67 . . 563 837 Maximum Alert Level 3 | . 1 . 1 1 2 3 . . . . 1 . . . . 2 . . . . . . . . . 3 3 Low Security (%) 60 | 100 77 100 44 26 22 73 . . . . 90 . . . . 33 . . . . 100 100 100 . . 23 . Level 1 22 | . 22 . 55 73 58 6 . . . . 9 . . . . 51 . . . . . . . . . 5 . Level 2 5 | . . . . . 19 4 . . . . . . . . . 14 . . . . . . . . . 22 20 Level 3 11 | . . . . . . 15 . . . . . . . . . . . . . . . . . . . 48 79 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 6 . 2 5 1 6 . . . . 3 . 1 . 1 2 . . . . 1 . 6 . . 5 9 Investigation 13 | . 5 . 1 2 . 2 . . . . 1 . . . . . . . . . . . . . . . 2 Extermination 9 | . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . 1 . . 1 2 Reinforcement 10 | . 1 . 1 1 1 1 . . . . 1 . . . . . . . . . . . 2 . . 1 1 Assault 12 | . . . . 2 . 2 . . . . . . 1 . 1 . . . . . . . . . . 2 4 Garrison 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Distress Signals 9 | . . . 1 3 2 1 . . . . . . . . . . . . . . . . 1 . . 1 . Communications Jammed 136 | . . . . . . . . . . . . . . . . . . . . . . . . . . 47 89 Distress Signals 135 | . . . . . . . . . . . . . . . . . . . . . . . . . . 46 89 Times Spotted 444 | . 18 13 24 37 30 20 12 10 . 5 17 4 39 . 22 13 8 9 . 8 1 5 27 8 10 42 62 Peak Tracking Total 15 | . 5 2 8 6 5 4 7 4 . 3 5 2 10 . 7 3 3 4 . 3 3 2 6 2 4 7 15 Tactical Retreats 27 | . 1 3 1 . 1 1 1 . . . . . 2 . . 1 1 . . 1 . . . 1 2 2 9 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Traps Triggered 17 | . 7 . . 3 2 1 . . . . . . . . . . . . . . 1 . . . 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 37 | . . . . . . 37 . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Reused 6 | . . . . . . 1 . . . . . . . . . . 1 1 . 1 . . . . 2 . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . 2 . . Triggered 8 | . . . . . . 1 . . . . . . . . . . 3 1 . 1 . . . . 2 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Machines Disabled 27 | . . . 1 3 . 6 . . . . 1 2 2 . . 5 . . . . . . 2 . . 1 4 Max in Single Turn 3 | . . . 1 1 . 3 . . . . . . 1 . . 2 . . . . . . . . . 1 1 Garrison Access 5 | . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Machines Accessed 72 | . 7 . 5 12 5 12 . . . . 3 1 1 3 . 2 2 . 4 . 1 . 4 . 1 4 5 Terminals 27 | . 4 . 4 9 4 5 . . . . . . . . . . 1 . . . . . . . . . . Fabricators 6 | . . . . . . 3 . . . . 1 . . . . 1 . . . . . . 1 . . . . Repair Stations 7 | . 1 . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . 2 1 Recycling Units 9 | . 2 . 1 1 . 1 . . . . 1 . . . . . . . . . 1 . 1 . . 1 . Scanalyzers 7 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . 1 . . . 3 Garrison Access 5 | . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . 1 1 Total Hacks 204 | . 22 . 17 35 13 29 . . . . 9 1 1 21 . 5 2 . 17 . 2 . 14 . 1 8 7 Successful 125 | . 9 . 7 26 8 12 . . . . 5 1 1 21 . 3 2 . 17 . 1 . 6 . 1 2 3 Failed 78 | . 13 . 10 9 5 16 . . . . 4 . . . . 2 . . . . 1 . 8 . . 6 4 Catastrophic 11 | . . . 3 . 2 2 . . . . 1 . . . . . . . . . . . . . . 1 2 Database Lockouts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Manual 113 | . 12 . 15 19 7 12 . . . . 5 . . . . . . . . . . . 12 . . 10 21 Terminals 84 | . 14 . 16 27 11 15 . . . . . . . . . . 1 . . . . . . . . . . Fabricators 15 | . . . . . . 4 . . . . 5 . . . . 1 . . . . . . 5 . . . . Repair Stations 17 | . 3 . . 2 . 4 . . . . 2 . . . . . . . . . . . . . . 5 1 Recycling Units 20 | . 5 . 1 2 . 2 . . . . 2 . . . . . . . . . 2 . 4 . . 2 . Scanalyzers 16 | . . . . . 2 2 . . . . . . . . . 4 . . . . . . 3 . . . 5 Garrison Access 10 | . . . . 4 . 2 . . . . . . . . . . . . . . . . 2 . . 1 1 Terminal Hacks 76 | . 3 . 5 15 5 5 . . . . . 1 1 21 . . 2 . 17 . . . . . 1 . . Record 12 | . . . . . . . . . . . . . . 6 . . 1 . 5 . . . . . . . . Part Schematic 14 | . . . . 1 . 1 . . . . . . . 8 . . . . 4 . . . . . . . . Robot Schematic 5 | . . . . . . 1 . . . . . . . 4 . . . . . . . . . . . . . Robot Analysis 9 | . 2 . 1 . 2 . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 15 | . 1 . 1 5 1 . . . . . . . . 3 . . . . 4 . . . . . . . . Open Door 6 | . . . . 2 . . . . . . . 1 1 . . . 1 . . . . . . . 1 . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 1 . . . . 2 . . . . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Build 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . Repair Station Hacks 10 | . 2 . . 2 . 2 . . . . 2 . . . . . . . . . . . . . . 2 . Scan Component 6 | . 1 . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . 2 . Repair 4 | . 1 . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 1 . 1 1 . . . . . . 1 . . . . . . . . . 1 . 1 . . . . Process 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 5 | . . . 1 1 . . . . . . 1 . . . . . . . . . 1 . 1 . . . . Scanalyzer 7 | . . . . . 2 1 . . . . . . . . . 3 . . . . . . . . . . 1 Insert Component 5 | . . . . . 1 1 . . . . . . . . . 2 . . . . . . . . . . 1 Analyze 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . Seal Access 3 | . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 19 | . 3 . 1 7 1 2 . . . . . . . . . . . . . . . . 3 . . . 2 Terminals 9 | . 2 . 1 4 1 1 . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 2 . 1 2 1 1 . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Siphon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Haulers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Mask 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Garrison Access 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 Reprogram 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Cores Recovered 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 7 . 4 7 4 12 . . . . 3 . . . . 2 1 . . . 1 . 3 . . 4 4 Full Trace Events 10 | . 4 . 1 2 . 2 . . . . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . 1 . . . . . . . 4 . . . . . . . . . . . . . Robots Built 6 | . . . . . . 4 . . . . 2 . . . . . . . . . . . . . . . . Matter 504 | . . . . . . 252 . . . . 252 . . . . . . . . . . . . . . . . Time 111 | . . . . . . 44 . . . . 67 . . . . . . . . . . . . . . . . Total Robot Build Rating 24 | . . . . . . 16 . . . . 8 . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . 1 1 1 . . . . . . . 8 . 1 . . 4 . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Matter 175 | . . . . . . . . . . . . . . . . . . . . . . . 175 . . . . Time 117 | . . . . . . . . . . . . . . . . . . . . . . . 117 . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . Parts Repaired 4 | . 1 . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . Time 85 | . 26 . . 26 . 19 . . . . 14 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 37 | . 37 . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 16 | . . . 10 1 . . . . . . 2 . . . . . . . . . 2 . 1 . . . . Parts Scanalyzed 3 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Robots Rewired 8 | . . . . . . . . . . . . . 5 . 2 1 . . . . . . . . . . . Allies Hacked 3 | . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Total Allies 53 | . . 3 . 6 . 4 . . 4 . 5 . 5 . 3 1 . . . . . 19 2 . . 1 . Largest Group 19 | . . 3 3 4 4 4 . . 4 4 4 2 4 . 3 1 1 . . . . 19 13 2 . 1 . Highest-Rated Group 714 | . . 40 40 62 32 48 . . 148 148 247 74 92 . 146 24 23 . . . . 714 509 206 . 33 . Highest-Rated Ally 103 | . . 16 16 31 8 12 . . 38 38 70 37 34 . 95 24 23 . . . . 50 103 103 . 33 . Zionite Dispatches 3 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Light 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 6 | . . 2 . . . . . . . . . . . . . . 3 . . . . . . . . 1 . STAY 2 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . FOLLOW 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . DROP 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . Ally Attacks 400 | . . 7 19 23 38 17 . . . 26 42 13 42 . 26 . . . . . . 86 58 3 . . . Total Damage 9917 | . . 68 111 328 279 157 . . . 423 1190 208 1246 . 764 . . . . . . 3405 1486 252 . . . Kills 53 | . . . 3 6 5 2 . . . 3 7 . 14 . 2 . . . . . . 8 3 . . . . Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 2 . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Robot Analysis Total 9 | . 2 . 1 . 2 . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 18 | . . 1 . . . . 1 3 . . . 3 1 . 2 . 1 3 . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 8 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 5 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Turns Passed 36125 | 82 889 1439 801 1750 1045 1630 750 1408 3600 580 910 1333 2230 133 878 544 2891 4821 351 808 557 785 1182 1409 1351 757 1211 Spaces Moved 16133 | 45 425 799 410 830 485 853 480 847 1160 331 340 784 1058 83 478 208 815 1297 160 490 320 443 593 785 739 274 601 Core 59 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . 56 Treads 13404 | 43 424 791 171 830 485 853 480 847 1160 331 340 784 636 83 478 208 815 712 . . . 390 593 785 739 274 152 Legs 1063 | . . . . . . . . . . . . . . . . . . 585 160 274 . 44 . . . . . Wheels 1607 | . . 8 239 . . . . . . . . . 422 . . . . . . 216 320 9 . . . . 393 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 150 125 120 160 150 148 148 148 152 152 158 158 158 160 160 160 160 200 120 120 140 120 160 160 160 162 50 Average Speed 179 | 155 159 160 140 160 159 148 148 148 152 157 221 158 178 160 160 160 259 352 205 136 163 156 160 160 161 162 134 Slowest Speed 680 | 160 160 260 160 160 160 148 148 152 152 162 258 158 263 160 160 160 260 680 280 170 170 170 160 160 162 162 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 60 | 4 57 99 28 92 47 25 57 88 90 65 11 82 98 77 65 8 84 95 61 67 11 95 19 91 97 15 71 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 12 | . 1 1 . . . . . 2 1 . . . . 1 . . . . 3 . . . . . 1 . 2 Known Exits Taken 13 | . . . 1 . . 1 . . . . 1 1 1 1 1 1 1 . . . . . 1 1 1 1 . Unknown Exits Taken 12 | 1 1 1 . 1 1 . 1 1 1 1 . . . . . . . 1 1 1 . . . . . . . Scrap Searched 31 | . . 1 . . . . 5 1 3 1 . 4 2 . 3 . 2 2 . 3 . . . 2 2 . . Spaces Dug 32 | . . . . . . 1 2 . . . 1 3 . . . . 5 . . 7 2 . . 1 . 7 3 Terrain Destroyed 896 | . 51 . 21 40 12 89 29 22 . 63 1 3 144 . 97 74 12 46 . 46 2 . . 9 4 114 17 Melee 20 | . . . . . . 1 2 . . . 1 3 . . . . . . . 7 2 . . 1 . . 3 Projectile 128 | . . . . . 1 . . . . . . . 46 . 13 12 12 4 . . . . . 8 4 14 14 AOE 748 | . 51 . 21 40 11 88 27 22 . 63 . . 98 . 84 62 . 42 . 39 . . . . . 100 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Total 21854 | 54 562 896 570 1181 685 1146 506 948 3000 374 453 844 1278 83 534 336 1523 1477 176 571 352 525 754 880 863 460 823 Wait 3960 | . 61 47 88 254 122 177 4 57 1798 14 62 12 55 . 11 63 632 89 . 16 10 18 93 51 80 80 66 Move 16108 | 44 424 798 409 829 484 852 479 846 1159 330 339 783 1057 82 477 207 814 1296 159 489 320 442 592 784 738 274 601 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 205 | 4 9 4 9 9 11 9 4 3 17 1 6 9 15 . 1 4 13 8 1 4 1 23 8 5 5 11 11 Fast Attach 126 | 6 15 2 1 4 3 . 1 1 . 5 6 2 4 . 1 2 1 9 7 10 7 4 5 2 4 3 21 Attach 96 | . 2 3 3 . 2 3 2 5 1 . 5 4 7 . 2 6 . 7 1 2 . 3 2 3 6 11 16 Detach 33 | . 1 2 1 . . . 2 1 . . . 2 . . . 3 . 5 1 1 . . 2 1 4 3 4 Swap 173 | . 6 2 8 14 7 14 4 5 10 2 4 7 9 1 5 8 10 8 1 4 3 5 7 4 1 13 11 Drop 189 | . 3 1 10 17 14 7 1 . 15 6 9 7 9 . . 3 6 14 3 8 9 14 9 4 7 4 9 Fire 736 | . 34 30 34 42 39 34 7 28 . 16 20 15 65 . 28 36 44 33 . 1 . 16 33 25 16 60 80 Melee 71 | . . . . . . 1 2 . . . 1 3 10 . . 1 2 6 3 35 2 . . 1 . . 4 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 58 | . 7 7 7 7 3 12 . 2 . . 1 . 4 . . 3 . 1 . . . . 3 . . 1 . Escape Stasis 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Rewire 52 | . . . . . . . . . . . . . 43 . 9 . . . . . . . . . . . . Trap 42 | . . . . . . 37 . . . . . . . . . . 1 1 . 1 . . . . 2 . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/Upper Caves (discovered 2 exits: *Upp / [*War]) -4/Upper Caves (discovered 2 exits: *Res / [*War]) -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 404 | -10/Materials | Repaired Lgt. Treads 495 | -10/Materials | Discovered new exit (range 11) 684 | -10/Materials | Discovered new exit (range 10) 972 | -10/Materials | Entered Mines 1339 | -10/Mines | Learned location of Storage (-9) 1339 | -10/Mines | Discovered new exit (range 8) 1413 | -10/Mines | Discovered new exit (range 9) 1792 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2102 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2411 | -10/Mines | Entered Materials 2411 | -9/Materials | Accompanied by 3 allies 2411 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2562 | -9/Materials | Identified exit to Mines 2562 | -9/Materials | Identified exit to Storage 3167 | -9/Materials | Build established: Scavenger-Mutant 3212 | -9/Materials | Entered Storage 3417 | -9/Storage | Met a pair of Derelict thieves 4002 | -9/Storage | Discovered new exit (range 7) 4736 | -9/Storage | Repaired Lgt. Treads 4853 | -9/Storage | Build established: Mutant 4962 | -9/Storage | Entered Materials 4962 | -8/Materials | Accompanied by 4 allies 4962 | -8/Materials | Evolved 2 slots: Utility x2 5946 | -8/Materials | Discovered new exit (range 16) 6007 | -8/Materials | Entered Factory 6007 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6837 | -7/Factory | Identified exit to Lower Caves 7064 | -7/Factory | Fabricated S-27 Virus (x4) 7205 | -7/Factory | Local fabrication network quarantined 7518 | -7/Factory | Repaired Adv. Treads 7537 | -7/Factory | Central database locked down 7607 | -7/Factory | First assault squad dispatched 7637 | -7/Factory | Entered Lower Caves 8343 | -7/Lower Caves | Discovered new exit (range 4) 8364 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8387 | -7/Lower Caves | Entered another Lower Caves area 8443 | -7/Lower Caves | Spotted B-75 Beast 8514 | -7/Lower Caves | Learned Factory emergency access door positions 8716 | -7/Lower Caves | Lost 4 parts (2u2w) 9050 | -7/Lower Caves | Encountered a Warlord checkpoint 9056 | -7/Lower Caves | Learned location of Zion (-7) 9651 | -7/Lower Caves | Discovered new exit (range 7) 9795 | -7/Lower Caves | Entered Zion 9855 | -7/Zion | Discovered new exit (range 15) 9881 | -7/Zion | Found Prototype Device 9882 | -7/Zion | Identified Phasing AFG 9986 | -7/Zion | Learned Factory emergency access door positions 10006 | -7/Zion | Learned Factory recycling unit intel 10210 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 10423 | -7/Zion | Found Prototype Launcher 10468 | -7/Zion | Identified Rocket Array 10772 | -7/Zion | Found Prototype Launcher 10824 | -7/Zion | Identified Gui. Missile Launcher 10838 | -7/Zion | Found Rocket Array 10954 | -7/Zion | Found Prototype Device 10955 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 11184 | -7/Zion | Imprinted 11186 | -7/Zion | Declared Zion's savior 13395 | -7/Zion | Entered Proximity Caves 13395 | -6/Proximity Caves | Accompanied by 4 allies 13476 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13517 | -6/Proximity Caves | System corruption reached 10% 13753 | -6/Proximity Caves | Spotted B-75 Beast 13780 | -6/Proximity Caves | Allies destroyed B-75 Beast 13820 | -6/Proximity Caves | Build established: Scavenger-Mutant 13942 | -6/Proximity Caves | Discovered new exit (range 18) 13975 | -6/Proximity Caves | Entered Factory 13975 | -6/Factory | Accompanied by 1 ally 13975 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 13977 | -6/Factory | Loaded intel: 6 recycling unit locations 14212 | -6/Factory | Zion Light squad teleported in 14326 | -6/Factory | Repaired Imp. Medium Armor Plating 14615 | -6/Factory | Discovered new exit (range 15) 14668 | -6/Factory | Identified exit to Lower Caves 14839 | -6/Factory | Fabricated P-60 Hacker? 14885 | -6/Factory | Entered Lower Caves 14885 | -6/Lower Caves | Accompanied by 2 allies 14904 | -6/Lower Caves | Learned Factory stockpile data 15114 | -6/Lower Caves | Learned Factory stockpile data 15161 | -6/Lower Caves | Identified exit to Lower Caves 15347 | -6/Lower Caves | Encountered a Warlord checkpoint 15417 | -6/Lower Caves | Spotted B-75 Beast 15448 | -6/Lower Caves | Destroyed B-75 Beast 15474 | -6/Lower Caves | Lost 4 parts (1n2u1w) 15530 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 16218 | -6/Lower Caves | Entered another Lower Caves area 16218 | -6/Lower Caves | Accompanied by 1 ally 16307 | -6/Lower Caves | Discovered new exit (range 5) 16316 | -6/Lower Caves | Identified exit to Factory 16490 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 16611 | -6/Lower Caves | Destroyed 12 combat bots 16615 | -6/Lower Caves | Lost 6 parts (1p2n3u) 17028 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 17240 | -6/Lower Caves | Spotted B-75 Beast 17456 | -6/Lower Caves | Allies destroyed B-75 Beast 18054 | -6/Lower Caves | Discovered new exit (range 14) 18084 | -6/Lower Caves | Learned 4 Factory zone layouts 18125 | -6/Lower Caves | Identified exit to Data Miner 18150 | -6/Lower Caves | Ambushed by wild Derelicts 18448 | -6/Lower Caves | Entered Data Miner 18448 | -6/Data Miner | Discovered new exit (range 6) 18469 | -6/Data Miner | Met Data Miner 18519 | -6/Data Miner | Learned location of Section 7 (-2) 18519 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 18543 | -6/Data Miner | Received God Mode back door access code from Data Miner 18578 | -6/Data Miner | Identified exit to Proximity Caves 18581 | -6/Data Miner | Entered Proximity Caves 18585 | -5/Proximity Caves | Learned Factory security intel 18603 | -5/Proximity Caves | Escorted by Enhanced Grunt 18603 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 19263 | -5/Proximity Caves | Learned Factory security intel 19303 | -5/Proximity Caves | Discovered exit to Factory (range 11) 19459 | -5/Proximity Caves | Entered Factory 19459 | -5/Factory | Evolved 2 slots: Propulsion x2 19845 | -5/Factory | Discovered new exit (range 5) 19852 | -5/Factory | Identified exit to Upper Caves 19987 | -5/Factory | Lost 3 parts (1n2u) 20003 | -5/Factory | Entered Upper Caves 20003 | -5/Upper Caves | Accompanied by 1 ally 21382 | -5/Upper Caves | Identified exit to Upper Caves 21595 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 22894 | -5/Upper Caves | Entered another Upper Caves area 22940 | -5/Upper Caves | Discovered new exit (range 8) 23283 | -5/Upper Caves | Learned location of 1 exit from Factory 23333 | -5/Upper Caves | Learned Factory non-interactive machine intel 23501 | -5/Upper Caves | Lost 5 parts (4n1w) 25063 | -5/Upper Caves | Discovered new exit (range 18) 25396 | -5/Upper Caves | Learned Factory machine intel 25462 | -5/Upper Caves | Lost 4 parts (1p2n1w) 25731 | -5/Upper Caves | Build established: Mutant 27174 | -5/Upper Caves | Build established: Scavenger-Mutant 27715 | -5/Upper Caves | Entered Zhirov 27715 | -5/Zhirov | Discovered new exit (range 3) 27764 | -5/Zhirov | Build established: Derelict-Mutant 27766 | -5/Zhirov | Met Zhirov 27833 | -5/Zhirov | Learned location of Quarantine (-2) 27833 | -5/Zhirov | Learned location of Testing (-3) 27850 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 27897 | -5/Zhirov | Found Alien Artifact 27897 | -5/Zhirov | Identified Integrated Dissipator 27897 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 28014 | -5/Zhirov | Found Alien Artifact 28066 | -5/Zhirov | Entered Proximity Caves 28215 | -4/Proximity Caves | Lost 3 parts (1n2u) 28317 | -4/Proximity Caves | Spotted B-86 Titan 28514 | -4/Proximity Caves | Build established: Scavenger-Mutant 28630 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 28727 | -4/Proximity Caves | Discovered new exit (range 12) 28874 | -4/Proximity Caves | Entered Factory 28874 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 28875 | -4/Factory | Identified exit to Research 28878 | -4/Factory | Loaded intel: 270 machine locations 28879 | -4/Factory | Loaded intel: 224 non-interactive machine locations 29275 | -4/Factory | Build established: Derelict-Mutant 29431 | -4/Factory | Sucked down chute 29431 | -4/Factory | Entered Waste 29433 | -4/Waste | Spotted C-40 Crusher 29454 | -4/Waste | Destroyed C-40 Crusher 29461 | -4/Waste | Spotted C-40 Crusher 29466 | -4/Waste | Spotted C-40 Crusher 29479 | -4/Waste | Spotted C-40 Crusher 29505 | -4/Waste | Warlord forces began an assault 29511 | -4/Waste | Allies destroyed C-40 Crusher 29513 | -4/Waste | Allies destroyed C-40 Crusher 29541 | -4/Waste | Spotted C-40 Crusher 29543 | -4/Waste | Allies destroyed C-40 Crusher 29549 | -4/Waste | Found Damper Plating 29559 | -4/Waste | Allies destroyed C-40 Crusher 29579 | -4/Waste | Found Damper Plating 29600 | -4/Waste | Found Adv. Force Booster 29656 | -4/Waste | Spotted C-40 Crusher 29661 | -4/Waste | Allies destroyed C-40 Crusher 29708 | -4/Waste | Discovered new exit (range 21) 29831 | -4/Waste | Build established: Scavenger-Mutant 29918 | -4/Waste | Found Damper Plating 30208 | -4/Waste | Identified exit to Factory 30216 | -4/Waste | Entered Factory 30216 | -4/Factory | Accompanied by 13 allies 30516 | -4/Factory | Build established: Scavenger-Gunner 30583 | -4/Factory | Found Prototype Processor 30583 | -4/Factory | Identified Exp. Melee Analysis Suite 30681 | -4/Factory | Fabricated Dispersion Rifle (x2) 30815 | -4/Factory | Spotted B-86 Titan 30827 | -4/Factory | Allies destroyed B-86 Titan 30930 | -4/Factory | Garrison activated, responded to threat 31207 | -4/Factory | Discovered new exit (range 12) 31257 | -4/Factory | Identified exit to Upper Caves 31299 | -4/Factory | Retrieved Zion intel report: Active Garrisons 31300 | -4/Factory | Zion Heavy squad teleported in 31398 | -4/Factory | Entered Upper Caves 31398 | -4/Upper Caves | Accompanied by 2 allies 31398 | -4/Upper Caves | Spotted B-86 Titan 31477 | -4/Upper Caves | Destroyed B-86 Titan 31493 | -4/Upper Caves | Found Prototype Protection 31611 | -4/Upper Caves | Build established: Scavenger-Tank 31643 | -4/Upper Caves | Learned Research stockpile data 31774 | -4/Upper Caves | Identified Zio. Weapon Casing 31846 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 32163 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 32698 | -4/Upper Caves | Discovered new exit (range 10) 32806 | -4/Upper Caves | Identified exit to Upper Caves 32807 | -4/Upper Caves | Entered another Upper Caves area 32884 | -4/Upper Caves | Discovered exit to Research (range 12) 33194 | -4/Upper Caves | Learned location of Armory (-3) 33331 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 33634 | -4/Upper Caves | Spotted B-86 Titan 33648 | -4/Upper Caves | Destroyed B-86 Titan 33734 | -4/Upper Caves | Discovered new exit (range 13) 34057 | -4/Upper Caves | Learned Research interactive machine intel 34158 | -4/Upper Caves | Entered Research 34158 | -3/Research | Evolved 2 slots: Utility x2 34160 | -3/Research | Loaded intel: 41 interactive machine locations 34291 | -3/Research | Retrieved Zion intel report: Branch Access 34291 | -3/Research | Identified exit to Armory 34291 | -3/Research | Identified exit to Testing 34306 | -3/Research | Retrieved Zion intel report: Unaware Analyses 34307 | -3/Research | Zion Resource Resupply teleported in 34362 | -3/Research | Incoming assault squad redirected 34387 | -3/Research | Lost 6 parts (1p1n2u2w) 34397 | -3/Research | Destroyed 8 combat bots 34451 | -3/Research | Destroyed 8 combat bots 34626 | -3/Research | Build established: Scavenger-Gunner 34695 | -3/Research | Found Gamma Bomb Array 34796 | -3/Research | Lost 3 parts (1u2w) 34908 | -3/Research | First assault squad dispatched 34915 | -3/Research | Entered Testing 34954 | -3/Testing | Found Prototype Device 34954 | -3/Testing | Identified Exp. Thermal Shield 35026 | -3/Testing | Found Prototype Device 35026 | -3/Testing | Identified AEGIS Remote Shield 35165 | -3/Testing | First assault squad dispatched 35194 | -3/Testing | Incoming assault squad redirected 35351 | -3/Testing | Retrieved Zion intel report: Trap Installations 35355 | -3/Testing | Spotted Striker 35355 | -3/Testing | Spotted Striker 35453 | -3/Testing | Retrieved Zion intel report: Emergency Access 35496 | -3/Testing | System corruption reached 10% 35542 | -3/Testing | Lost 7 parts (1p3u3w) 35635 | -3/Testing | Scanned by Researcher 35705 | -3/Testing | Retrieved Zion intel report: Active Garrisons 35720 | -3/Testing | Incoming investigation squad redirected 35790 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 35798 | -3/Testing | Lost 4 parts (1p1n1u1w) 35861 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 35964 | -3/Testing | Incoming assault squad redirected 35977 | -3/Testing | Found Prototype Ballistic Gun 35992 | -3/Testing | Found Prototype Energy Cannon 35992 | -3/Testing | Identified Hpw. Disruptor Cannon 36003 | -3/Testing | Lost 11 parts (2p4n3u2w) 36075 | -3/Testing | Core integrity fell below 50% 36091 | -3/Testing | Released all parts (6) 36094 | -3/Testing | Core integrity fell below 20% 36121 | -3/Testing | Lost 5 parts (3n1u1w) 36126 | -3/Testing | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 36067_ System corrupted: IFF burst signal emitted. 36084_ Slug penetrates Wall. 36084_ Penetrated by Slug. 36084_ Slug penetrates Wall. 36084_ Penetrated by Slug. 36084_ Slug penetrates Wall. 36085_ Acquired Biometal Leg. 36087_ Slug penetrates Wall. 36090_ Centrium Wheel destroyed. 36090_ C-55 Analyst calibrates the Catalytron. 36091_ Penetrated by Slug. 36091_ Released Enh. Optical Array. 36091_ Released Huge Storage Unit. 36091_ Released Exp. Energy Well. 36091_ Released Com. Mass Driver. 36091_ Released Adv. Target Analyzer. 36091_ Released Biometal Leg. 36092_ P-80 Master resets P-80 Master, system corruption cleaned. 36099_ System corrupted: Matter fused (-7). 36107_ Acquired Lrn. Sensor Array. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????+????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | +???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##########???????????????????????????????????????? | | #?"""""""????????????????????????????????????????? | | #? """"T"????????????????????????????????????????? | | #?? ?????????????????????????????????????????? | | #?? ?????????????????????????????????????????? | | #??? = ??????????????????????????????????????????? | | #??? ?????????????????####?????????????????????? | | #####+#+#################@ #?????????????????????? | | ! # p #?????????????????????? | | + ##### ########## #?????????????????????? | | """ # #####+########?####?????????????????????? | | """ # # % #??????????????????????????? | | """ # # #??????????????????????????? | | # # "" """ #??????????????????????????? | | #+### # """ "" #??????????????????????????? | | # """ " " #??????????????????????????? | | ^ # """ "" #??????????????????????????? | | """ + "" """ #??????????????????????????? | | ??"" # [ """ """ #??????????????????????????? | | ?""" # """ """ #??????????????????????????? | | ^""" # #??????????????????????????? | | ?""" #= #??????????????????????????? | | ?? # ! #??????????????????????????? | | ??] ###+#######/##??????????????????????????? | | ??^ #?# ??????# #???????????????????????????? | | ??] #?#???????# ########????????????????????? | | ?? #?????????# ## #????????????????????? | | ? #?????????# + """ #????????????????????? | | ? #?????????# ## """ #????????????????????? | | ?? ##??????????# ## """ #????????????????????? | | ???? ????????????# ## #????????????????????? | | ???????????????????# ## #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 124 Energy Generation 41 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 2 Armor Coverage 3200 Resistance: TH 30 Resistance: EM 90 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 90 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 45 Recoil Reduction 6 Matter Filtering 50 Offensive Hacking 10 Item Schematics ----------------- System Shield | -9/Storage | Hacked Adv. Beam Cannon | -8/Materials | Scanalyzed Power Sword | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Bore Cannon | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ P-60 Hacker | -7/Factory | Hacked S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded P-60 Hacker | x2 | -6/Factory Dispersion Rifle | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed IonicGrenadeLance Manual? 0 Play Time 02:48:40 Cumulative 817.1 hours Start 2021.05.27 @ 04:21:27 End 2021.05.29 @ 02:43:48 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 571 Rogue 567 Adventurer 4 Explorer 0 Win Type - Total 89 Types 68/9/4/4/2/0/0/1/1 Lore% 95 Gallery% 97 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 56797014-53c9-4b56-a1c1-c06073df9a0f