Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.25 @ 19:10:19 Player: Luigi Panache Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (111) 555 Value Destroyed (4020) 4020 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1666) 1666 TOTAL SCORE: 10181 Bonus ------- High Alert Combat Kills 148 Follower Combat Kills 118 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter > --- WEAPON (2) ------- Axe > --- INVENTORY (4) ---- Medium Storage Unit Relay Coupler [NC] (29) Relay Coupler [Sentry] (25) Shotgun Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Heavy Armor Plating Heavy Armor Plating > --- WEAPON ----------- Shotgun Improved Assault Rifle > --- INVENTORY -------- Improved Deuterium Engine Medium Treads Medium Treads Medium Storage Unit Medium Storage Unit Advanced Signal Interpreter Heavy Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Sentry] Assault Rifle Light Assault Rifle Shotgun Shotgun Shotgun Improved Assault Rifle Enhanced Autogun Flak Gun Heavy Missile Launcher [Rating: 45] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Advanced Sensor Array Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Heavy Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher EMP Blaster Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Fac Slots Evolved 8 | . . . 2 2 2 . . . 2 Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 7 | . . . 1 2 2 . . . 2 Weapon . | . . . . . . . . . . Parts Attached 88 | 2 3 . 25 21 9 7 6 13 2 Power 6 | . . . 3 1 . 1 . 1 . Engine 6 | . . . 3 1 . 1 . 1 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 24 | 2 . . 11 4 3 2 . 2 . Treads 24 | 2 . . 11 4 3 2 . 2 . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 26 | . . . 5 11 3 . 4 3 . Device 3 | . . . . 2 1 . . . . Storage 3 | . . . 3 . . . . . . Processor 2 | . . . . 1 . . 1 . . Hackware 2 | . . . . 1 . . 1 . . Protection 16 | . . . 2 7 2 . 2 3 . Artifact . | . . . . . . . . . . Weapon 32 | . 3 . 6 5 3 4 2 7 2 Energy Gun 6 | . 2 . . 1 2 . . . 1 Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 16 | . 1 . 5 1 . 2 2 5 . Ballistic Cannon . | . . . . . . . . . . Launcher 8 | . . . 1 2 1 2 . 2 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 1 . . 1 . . Parts Lost 45 | . 1 . 7 4 . 11 . 16 6 Power 5 | . . . 2 . . 1 . 1 1 Propulsion 12 | . . . 4 1 . 2 . 4 1 Utility 12 | . . . . 1 . 4 . 6 1 Weapon 16 | . 1 . 1 2 . 4 . 5 3 Highest Loss Streak 11 | . 1 . 4 3 . 11 . 6 4 Average Slot Usage (%) 74 | . 84 85 75 94 90 66 76 49 29 Engine 7 | . 14 14 7 9 7 6 7 6 2 Treads 23 | . 28 28 30 27 23 22 23 9 2 Device 3 | . . . . 6 14 8 7 . . Storage 9 | . 14 14 11 9 7 7 7 7 6 Processor 3 | . . . . 6 7 1 1 7 6 Hackware 1 | . . . . 5 . . 2 . . Protection 6 | . . . 4 12 14 4 10 4 . Energy Gun 3 | . 13 14 2 . 13 3 . . 2 Ballistic Gun 13 | . 14 14 19 12 . 9 14 11 5 Naked Turns . | . . . . . . . . . . Heaviest Build 125 | 13 15 14 97 112 116 116 125 125 96 Greatest Support 84 | 40 40 40 63 84 84 84 84 84 28 Greatest Overweight 83 | . . . 83 52 32 74 41 79 83 Average Overweight 32 | . . . 27 39 31 17 27 63 76 Largest Inventory Capacity 24 | 7 7 7 24 24 24 24 24 24 24 Average Capacity 22 | 7 7 7 22 24 24 24 24 24 22 Most Carried 24 | 6 7 7 20 24 23 21 22 22 11 Average Carried 16 | 6 6 7 15 23 20 17 19 14 10 Final Capacity 24 | 7 7 7 24 24 24 24 24 24 4 Final Carried 24 | 6 7 7 20 24 21 17 22 11 4 Class Distribution -------------------- 92% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -7/Garrison Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Fac Matter Collected 2267 | 220 99 11 438 440 90 188 82 655 44 Remotely . | . . . . . . . . . . Salvage Created 4263 | . 250 18 1013 965 116 771 82 763 285 Parts 221 | . 10 4 77 43 11 31 2 34 9 Haulers Intercepted 4 | . . . 2 2 . . . . . Recyclers Shooed 2 | . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Fac Combat Hostiles Destroyed 94 | . 6 2 24 14 2 16 2 24 4 Melee 4 | . . . . 1 . . . . 3 Guns 55 | . 6 . 18 2 2 8 2 16 1 AOE 33 | . . 2 6 9 . 8 . 8 . Classes Destroyed 13 | . 1 1 5 4 1 1 . . . Worker 4 | . . . 2 2 . . . . . Builder 2 | . . . . 2 . . . . . Hauler 4 | . . . 2 2 . . . . . Recycler 1 | . . . . 1 . . . . . Operator 1 | . . . 1 . . . . . . Watcher 5 | . . . 1 3 . . . 1 . Swarmer 22 | . . 2 7 3 . 3 . 7 . Grunt 58 | . 6 . 13 7 . 11 2 15 4 Brawler 2 | . . . . . . 2 . . . Duelist 2 | . . . . 1 . . . 1 . Sentry 7 | . . . 4 2 . . . 1 . Demolisher 1 | . . . . . 1 . . . . Hunter 2 | . . . . 1 1 . . . . Best Kill Streak 8 | . 4 2 8 5 2 6 2 8 4 Combat Bots Only 7 | . 4 2 6 3 2 6 2 7 4 Max Kills in Single Turn 3 | . 1 2 3 3 1 3 1 2 1 Gunslinging 1 | . . . . . . 1 . . . Exploded 3 | . . 2 3 1 . 3 . 2 . Melee 1 | . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Fac Damage Taken 9243 | . 315 50 1260 1123 181 1343 272 3070 1629 Core 1586 | . 37 . 122 107 9 91 . 352 868 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 73 | 100 . 85 69 80 . . . 35 . Volleys Fired 278 | . 28 1 71 47 6 30 11 76 8 Largest 2 | . 2 2 2 2 2 2 2 2 2 Hottest 100 | . 85 85 85 96 100 100 46 51 48 Shots Fired 447 | . 46 2 137 59 12 49 22 104 16 Gun 385 | . 46 2 133 18 12 40 22 96 16 Cannon 15 | . . . . 15 . . . . . Launcher 47 | . . . 4 26 . 9 . 8 . Special . | . . . . . . . . . . Kinetic 325 | . 28 1 117 13 . 32 22 96 16 Thermal 40 | . 18 1 16 5 . . . . . Explosive 8 | . . . . . . . . 8 . Electromagnetic 74 | . . . 4 41 12 17 . . . Robot Hit Streak 25 | . 8 . 25 24 12 21 9 9 6 Robot Miss Streak 9 | . 9 2 2 3 1 4 2 4 1 Penetration Max . | . . . . . . . . . . Secondary Targets 10 | . . . 4 . 1 2 . 2 1 Max Gunslinging Chain 1 | . . . 1 . 1 1 . 1 1 Shots Hit Robots 337 | . 24 . 102 45 9 38 17 80 22 Core Hits 218 | . 13 2 39 36 3 37 6 72 10 Critical Hits 2 | . . . . . . 1 . 1 . Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . 1 . . . Melee Attacks 12 | . . . . . . . . . 12 Impact . | . . . . . . . . . . Slashing 12 | . . . . . . . . . 12 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9615 | . 378 77 1913 2046 142 1524 252 2782 501 Guns 4401 | . 364 . 1456 195 142 425 235 1373 211 Cannons 409 | . . . . 409 . . . . . Explosions 4465 | . . 77 441 1439 . 1099 . 1409 . Melee 286 | . . . . . . . . . 286 Ramming 54 | . 14 . 16 3 . . 17 . 4 Kinetic 3791 | . 222 . 1297 151 . 302 235 1373 211 Thermal 1252 | . 142 77 336 366 . 331 . . . Explosive 1409 | . . . . . . . . 1409 . Electromagnetic 2823 | . . . 264 1526 142 891 . . . Impact . | . . . . . . . . . . Slashing 286 | . . . . . . . . . 286 Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . 1 . 2 4 10 . Average Corruption 5 | . . . . 1 . 2 3 7 . Corruption Purged . | . . . . . . . . . . Effects 49 | . . . . . . 3 13 33 . Message Errors 12 | . . . . . . . 3 9 . Matter Fused 10 | . . . . . . . 4 6 . Heat Flow Errors 8 | . . . . . . 1 1 6 . Energy Discharges 5 | . . . . . . . 3 2 . Data Loss (minor) 9 | . . . . . . 2 2 5 . Data Loss (major) 1 | . . . . . . . . 1 . Misfires 1 | . . . . . . . . 1 . Weapon Failures 3 | . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . Overflow Damage 154 | . . . 17 71 . . . 66 . Projectiles 25 | . . . . 25 . . . . . Explosions 129 | . . . 17 46 . . . 66 . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . . Impact 1 | . . . . . . . 1 . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 500 | . . 39 . 143 . 62 . 254 2 Shots 20 | . . 1 . 7 . 6 . 6 . Rammed 10 | . 3 . 4 . . . 2 . 1 Targets Rammed 11 | . 3 . 4 1 . . 2 . 1 Kicked . | . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . Highest Temperature 323 | . 174 56 136 118 297 323 105 190 33 Average Temperature 70 | . 57 36 33 36 143 155 25 87 17 Received Heat Transfer 3180 | . 180 6 447 414 18 585 162 888 480 Effects 2 | . . . . . 2 . . . . Interference 2 | . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . . Combat Hostiles 2 | . . . . 2 . . . . . Parts Fried 15 | . . . . 13 . 2 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . Heat Transferred 2016 | . 335 100 570 561 . 450 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 9 | . . . 3 3 . 3 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Fac Peak Influence 642 | . 170 148 352 313 229 593 360 642 401 Initial 336 | . . 66 57 140 128 160 310 129 336 Average 230 | . 103 109 119 121 156 350 272 499 355 Maximum Alert Level 2 | . . . 1 1 1 2 1 2 2 Low Security (%) 60 | 100 100 100 81 93 72 25 26 11 . Level 1 23 | . . . 18 6 27 40 73 18 89 Level 2 16 | . . . . . . 34 . 70 10 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 1 . 5 2 3 . 2 . 1 Investigation 6 | . . . 3 . 2 . 1 . . Extermination . | . . . . . . . . . . Reinforcement 7 | . 1 . 2 2 . . 1 . 1 Assault . | . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Fac Distress Signals 4 | . 1 . . 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 133 | . 8 5 37 22 4 19 6 25 7 Peak Tracking Total 10 | . 4 3 10 5 2 7 3 7 4 Tactical Retreats 8 | . 1 . 1 1 . 2 . 3 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Fac Traps Triggered 2 | . . . 1 . . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Fac Machines Disabled 5 | . . 2 1 . . 1 . 1 . Max in Single Turn 2 | . . 2 1 . . 1 . 1 . Garrison Relay 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Fac Machines Accessed 17 | . 2 . 6 1 4 . 4 . . Terminals 12 | . 1 . 6 1 2 . 2 . . Fabricators 2 | . . . . . 1 . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . Total Hacks 52 | . 3 . 21 3 9 . 16 . . Successful 21 | . . . 10 1 3 . 7 . . Failed 31 | . 3 . 11 2 6 . 9 . . Catastrophic 5 | . 1 . 2 . 1 . 1 . . Database Lockouts . | . . . . . . . . . . Manual 20 | . 2 . 9 3 1 . 5 . . Terminals 38 | . 1 . 21 3 5 . 8 . . Fabricators 10 | . . . . . 3 . 7 . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . Terminal Hacks 12 | . . . 7 1 . . 4 . . Part Schematic 1 | . . . . 1 . . . . . Prototype ID Bank 2 | . . . 1 . . . 1 . . Terminal Index 2 | . . . 1 . . . 1 . . Unreport Threat 1 | . . . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . . . Hauler Manifests 2 | . . . 1 . . . 1 . . Registered Components 1 | . . . 1 . . . . . . Zone Layout 2 | . . . 1 . . . 1 . . Fabricator Hacks 3 | . . . . . 1 . 2 . . Load Schematic 1 | . . . . . . . 1 . . Build 2 | . . . . . 1 . 1 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . Unlock Access 2 | . . . . . 1 . 1 . . Unauthorized Hacks 4 | . . . 3 . 1 . . . . Terminals 3 | . . . 3 . . . . . . Botnet 3 | . . . 3 . . . . . . Fabricators 1 | . . . . . 1 . . . . Prioritize 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 2 . 4 1 3 . 3 . . Full Trace Events 6 | . . . 3 . 2 . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 4 | . . . . . 4 . . . . Matter 252 | . . . . . 252 . . . . Time 134 | . . . . . 134 . . . . Total Robot Build Rating 16 | . . . . . 16 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built 2 | . . . . . . . 2 . . Matter 146 | . . . . . . . 146 . . Time 73 | . . . . . . . 73 . . Total Part Build Rating 6 | . . . . . . . 6 . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Fac Used RIF Installer 2 | . . . . . . 1 . 1 . Signal Jammer 1 | . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . Machine Destruction 3 | . . . . . . 3 . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Fac Total Allies 6 | . . 2 . . 4 . . . . Largest Group 4 | . . 2 . . 4 . . . . Highest-Rated Group 54 | . . 54 . . 48 . . . . Highest-Rated Ally 31 | . . 31 . . 12 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 40 | . . 6 . . 34 . . . . Total Damage 475 | . . 105 . . 370 . . . . Kills 5 | . . 2 . . 3 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Fac Turns Passed 5827 | 7 282 224 1550 1152 377 481 547 1086 121 Spaces Moved 1951 | 4 111 130 538 375 109 170 181 312 21 Core 14 | . . . 2 . . . . . 12 Treads 1935 | 2 111 130 536 375 109 170 181 312 9 Legs 2 | 2 . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 160 160 160 199 242 213 207 253 270 Average Speed 237 | 140 160 160 234 254 245 222 238 282 278 Slowest Speed 299 | 160 160 160 286 271 246 294 258 299 288 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 28 | 2 30 39 51 32 3 45 5 49 . Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 122 | . . 27 9 8 . 8 . 70 . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 122 | . . 27 9 8 . 8 . 70 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Fac Total 2685 | 5 167 144 684 526 204 225 270 412 48 Wait 274 | . 22 14 21 45 78 17 63 10 4 Move 1942 | 3 110 129 537 374 109 168 181 310 21 Hop . | . . . . . . . . . . Pick Up 42 | . . . 17 16 1 3 4 1 . Fast Attach 24 | . 1 . 10 4 2 . 6 . 1 Attach 30 | . . . 4 2 5 7 . 11 1 Detach 2 | . . . 1 . 1 . . . . Swap 34 | 2 2 . 11 15 2 . . 2 . Drop 34 | . 1 . 8 22 . . 3 . . Fire 278 | . 28 1 71 47 6 30 11 76 8 Melee 12 | . . . . . . . . . 12 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush 10 | . 3 . 4 1 . . 2 . . Escape Stasis 2 | . . . . . . . . 2 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 8 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 9) 290 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 322 | -10/Mines | Discovered new exit (range 10) 509 | -10/Mines | Discovered new exit (range 3) 514 | -10/Mines | Entered Materials 514 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1425 | -9/Materials | Discovered new exit (range 8) 1642 | -9/Materials | Lost 4 parts (1p3n) 1919 | -9/Materials | Discovered new exit (range 10) 2064 | -9/Materials | Entered another Materials area 2064 | -8/Materials | Evolved 2 slots: Utility x2 3011 | -8/Materials | Discovered new exit (range 15) 3213 | -8/Materials | Identified exit to Factory 3216 | -8/Materials | Entered Factory 3216 | -7/Factory | Evolved 2 slots: Utility x2 3243 | -7/Factory | Lost 3 parts (1n2w) 3437 | -7/Factory | Fabricated S-27 Virus (x4) 3534 | -7/Factory | Garrison activated, responded to threat 3593 | -7/Factory | Identified exit to Garrison 3593 | -7/Factory | Entered Garrison 3792 | -7/Garrison | Lost 11 parts (1p2n4u4w) 3874 | -7/Garrison | Triggered checkpoint 3909 | -7/Garrison | Garrison Relay disabled 3932 | -7/Garrison | Triggered checkpoint 4021 | -7/Garrison | Discovered new exit (range 12) 4063 | -7/Garrison | Installed Relay Interface Framework 4074 | -7/Garrison | Entered Factory 4392 | -7/Factory | Fabricated Adv. Signal Interpreter? 4621 | -7/Factory | Identified exit to Garrison 4621 | -7/Factory | Entered Garrison 4797 | -7/Garrison | Lost 6 parts (2n3u1w) 4814 | -7/Garrison | Destroyed 7 combat bots 4925 | -7/Garrison | Triggered checkpoint 4941 | -7/Garrison | Core integrity fell below 50% 4978 | -7/Garrison | Lost 5 parts (1p1n1u2w) 4996 | -7/Garrison | Triggered checkpoint 5102 | -7/Garrison | Crushed by falling debris 5102 | -7/Garrison | System corruption reached 10% 5133 | -7/Garrison | Lost 3 parts (1n1u1w) 5240 | -7/Garrison | Discovered new exit (range 10) 5262 | -7/Garrison | Identified exit to Factory 5402 | -7/Garrison | Triggered checkpoint 5604 | -7/Garrison | Discovered exit to Factory (range 14) 5667 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 5707 | -7/Garrison | Entered Factory 5707 | -6/Factory | Evolved 2 slots: Utility x2 5796 | -6/Factory | Lost 4 parts (1p1n2w) 5804 | -6/Factory | Core integrity fell below 50% 5822 | -6/Factory | Core integrity fell below 20% 5828 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05765_ G-50 Soldier destroyed. 05765_ Enh. Autogun destroyed. 05768_ Acquired 34 matter. 05773_ G-67 Veteran destroyed. 05778_ Acquired Electrolaser. 05791_ G-50 Soldier destroyed. 05794_ Acquired 10 matter. 05803_ Penetrated by Slug. 05807_ Slug penetrates Wall. 05810_ Penetrated by Slug. 05810_ Electrolaser destroyed. 05810_ Penetrated by Slug. 05811_ Slug penetrates Wall. 05813_ Penetrated by Slug. 05817_ Slug penetrates Wall. 05820_ Penetrated by Slug. 05821_ Huge Storage Unit destroyed. 05824_ Penetrated by Slug. 05825_ Slug penetrates Wall. 05827_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????????????? ??????????????? | | ????????????????????????? ????????????? | | ????????????????????????? #???????????? | | ?????????????????????????o #???????????? | | ????????????????????????? #???????????? | | ????????????????????????? #???????????? | | ????????????????????????? #???????????? | | ????????????????????????# +???????????? | | ??????????????#######???# #???????????? | | ??????????????# """???# #???????????? | | ??????????????? ""T"??# #???????????? | | ????????????????? ?# #???????????? | | ??????????????????? ! # #???????????? | | ????????????????????? #h #???????????? | | ??????????????????????? h[! +???????????? | | ????????????????????????#@[ #???????????? | | ????????????????????????#!! #???????????? | | ???????????????########## #???????????? | | ???????????????# !%[ #???????????? | | ???????????????# =% % #???????????? | | ???????????????# * = #???????????? | | ???????????????# = #???????????? | | ???????????????# *%[#???????????? | | ???????????????################???????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 20 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 3 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- Adv. Signal Interpreter | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Adv. Signal Interpreter | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicFusionBlaster Manual? 0 Play Time 00:32:28 Cumulative 250.5 hours Start 2021.01.25 @ 18:33:30 End 2021.01.25 @ 19:10:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 243 Rogue 107 Adventurer 68 Explorer 68 Win Type - Total 16 Types 13/0/2/1/0/0/0/0/0 Lore% 74 Gallery% 82 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c3c7da3-5a81-43e0-b7c2-9418d137e142