Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.11 @ 17:07:33 Player: Mr Goldstein Result: Destroyed by MAIN.C with High-powered Disruptor Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (35) 175 Value Destroyed (938) 938 Prototype IDs (22) 440 Alien Tech Used (2) 400 Bonus (11295) 11295 TOTAL SCORE: 22348 Bonus ------- Pacifist 470 High Alert Combat Kills 114 Follower Combat Kills 111 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Met MAIN.C 5000 Met Warlord at Command 2000 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 23% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Improved Signal Interpreter Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Nuclear Pulse Thruster Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Field Propulsion Drive Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Nuclear Pulse Array Field Propulsion Array Experimental Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Enhanced Optical Array Improved Signal Interpreter Advanced Signal Interpreter Reaction Control System Experimental Phase Shifter Experimental Utility Shielding Hardened Medium Armor Plating Layered Medium Armor Plating Improved Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Great Axe > --- INVENTORY -------- Quantum Reactor Cooled Nuclear Pulse Thruster Layered Medium Armor Plating Advanced Hacking Suite [Rating: 130] Favorites ----------- Power Heavy Antimatter Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Cooled Nuclear Pulse Thruster Treads Light Treads Hover Unit Linear Gravjet Flight Unit Cooled Nuclear Pulse Thruster Utility Enhanced Optical Array Device Advanced Power Amplifier Processor Enhanced Optical Array Hackware System Shield Protection Experimental Utility Shielding Weapon Great Axe Energy Gun Backup Laser III Launcher Smartbomb Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Slots Evolved 18 | . . 2 2 2 2 . . . . 2 . . . . 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . 2 1 . 1 . . . . 1 . . . . . . . . . . . 1 . Utility 11 | . . . 1 2 1 . . . . 1 . . . . 2 . . . . 2 1 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 98 | 2 . . 3 7 11 3 3 . 2 13 2 . 10 . 6 . 1 9 . . 10 3 13 Power 10 | . . . . 1 2 . 1 . . 1 1 . 1 . 1 . . . . . . . 2 Engine 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . Core 4 | . . . . . 2 . 1 . . . 1 . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . 1 . 1 . . . . . . . 2 Propulsion 36 | 2 . . 1 1 4 2 2 . . 7 . . 5 . 2 . . . . . 4 2 4 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . 7 . . . . . . . . . . . . . Flight 27 | . . . 1 1 4 2 2 . . . . . 5 . 2 . . . . . 4 2 4 Utility 39 | . . . 1 2 3 1 . . 1 3 . . 3 . 2 . 1 9 . . 5 1 7 Device 15 | . . . . 1 1 . . . 1 2 . . 1 . 2 . . 5 . . 1 1 . Storage . | . . . . . . . . . . . . . . . . . . . . . . . . Processor 7 | . . . . . 2 1 . . . . . . . . . . 1 1 . . 1 . 1 Hackware 6 | . . . . . . . . . . 1 . . . . . . . . . . 2 . 3 Protection 11 | . . . 1 1 . . . . . . . . 2 . . . . 3 . . 1 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 13 | . . . 1 3 2 . . . 1 2 1 . 1 . 1 . . . . . 1 . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . 1 . 2 . . . . 1 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . 2 . . . . 1 1 1 . 1 . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . . . . . . . . . . 1 . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . 1 . . . . . . . . 4 . 1 . . 5 . . 3 . . Corrupted Parts 2 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . System Corruption 10 | . . . . . . . . . 6 . . . 4 . . . . . . . . . . Parts Lost 55 | . . . 2 1 5 2 6 . 1 2 2 4 . 1 . . . . . . 2 1 26 Power 8 | . . . . . 2 . 1 . . . 1 1 . . . . . . . . . . 3 Propulsion 26 | . . . 2 . 1 2 4 . 1 1 1 2 . 1 . . . . . . 1 . 10 Utility 17 | . . . . 1 1 . . . . . . 1 . . . . . . . . 1 1 12 Weapon 4 | . . . . . 1 . 1 . . 1 . . . . . . . . . . . . 1 Highest Loss Streak 17 | . . . 2 1 5 2 5 . 1 2 2 3 . 1 . . . . . . 2 1 17 To Critical Strikes 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 60 | . 28 22 15 20 41 55 50 46 53 79 79 71 62 68 68 78 81 84 89 80 70 78 58 Core 1 | . . . . . 2 6 4 6 6 . 3 5 . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . 2 5 3 5 5 5 5 4 4 4 4 Hover 3 | . . . . . . . . . . 22 29 29 7 . . . . . . . . . . Flight 16 | . . . 1 9 14 22 19 20 18 10 1 . 13 21 23 26 26 26 26 23 21 24 18 Device 6 | . . . . 1 3 . . . 4 15 17 12 8 5 8 10 10 11 15 14 10 11 2 Processor 12 | . . . . . 10 20 20 20 20 17 17 17 17 17 15 15 18 16 10 9 9 12 13 Hackware 4 | . . . . . . . . . . 3 5 5 5 5 5 5 5 5 5 4 5 12 14 Protection 5 | . . . 6 2 . . . . . . . . 5 11 10 10 10 12 15 14 12 11 2 Slashing Weapon 3 | . . . . 3 6 6 5 . . . . . . . 1 5 5 5 5 4 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 45 | . . . 3 9 9 8 8 5 10 22 13 9 26 23 30 30 30 42 42 42 44 45 44 Greatest Support 53 | 20 3 3 4 9 21 21 20 12 12 45 45 18 24 24 44 44 44 44 44 44 49 53 53 Greatest Overweight (x) 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . 3 4 5 5 5 4 4 5 4 3 5 5 5 5 5 5 5 5 5 5 4 Average Carried 3 | . . . 1 3 3 5 4 4 3 4 3 3 4 4 4 5 5 5 5 5 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . 3 3 5 5 4 4 4 4 3 3 5 5 5 5 5 5 5 5 5 5 1 Class Distribution -------------------- 38% | Sprinter 26% | Mutant 17% | Scavenger-Sprinter 16% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Data Miner Scavenger-Sprinter | -5/Proximity Caves Sprinter | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Sprinter | -5/Zhirov Sprinter | -4/Proximity Caves Sprinter | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Sprinter | -4/Warlord Sprinter | -3/Proximity Caves Sprinter | -3/Research Sprinter | -2/Research Hacker-Sprinter | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Matter Collected 1267 | 217 . . . 93 211 35 24 . 21 87 89 . 80 30 . . 25 . 135 . 120 30 70 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1404 | . . . 52 186 324 201 66 . 113 125 80 . 128 . . . . . . . . . 129 Parts 47 | . . . 4 4 17 3 3 . 2 7 . . 2 . . . . . . . . . 5 Haulers Intercepted 3 | . . . . 2 . . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 1 2 . 5 . . . 2 . . . . . . . . . . Prevented 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Combat Hostiles Destroyed 23 | . . . 3 . 10 3 3 . 2 1 . . . . . . . . . . . . 1 Melee 11 | . . . . . 4 3 3 . . . . . . . . . . . . . . . 1 AOE 10 | . . . 3 . 6 . . . . 1 . . . . . . . . . . . . . Classes Destroyed 13 | . . . 2 4 2 . . . 2 1 1 . . . . . . . . . . . 1 Worker 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Builder 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . Hauler 3 | . . . . 2 . . . . . 1 . . . . . . . . . . . . . Recycler 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 3 | . . . . 2 1 . . . . . . . . . . . . . . . . . . Swarmer 16 | . . . 3 . 7 3 3 . . . . . . . . . . . . . . . . Grunt 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Sentry 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 Programmer 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . Best Kill Streak 8 | . . . 4 2 8 3 3 . 2 1 . . . . . . . . . . . . 1 Combat Bots Only 6 | . . . 3 . 6 3 3 . 2 1 . . . . . . . . . . . . 1 Max Kills in Single Turn 2 | . . . 2 1 2 1 1 . 1 1 1 . . . . . . . . . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 . 2 . . . . 1 . . . . . . . . . . . . . Melee 1 | . . . . . 1 1 1 . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Damage Taken 7841 | . . 120 517 209 341 200 456 . 227 464 179 156 . 164 398 . 164 . 84 . 663 168 3331 Core 2952 | . . 42 172 125 141 76 297 . 105 95 48 17 . 19 44 . 110 . . . 61 42 1558 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 152 | . . . . . . . . . . . . . . 18 32 . . . 21 . 61 20 . Regen/Repaired (Parts) 114 | . . . . . . . . . . . . . . . . . . 114 . . . . . Core Remaining (%) 82 | 100 100 89 68 82 . . . . 27 . . . . 82 . . . . 86 100 89 . . Volleys Fired 14 | . . . 2 . 9 . . . . 3 . . . . . . . . . . . . . Largest 1 | . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . Hottest 46 | . . . 36 . 36 . . . . 46 . . . . . . . . . . . . . Shots Fired 14 | . . . 2 . 9 . . . . 3 . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 14 | . . . 2 . 9 . . . . 3 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . Explosive 14 | . . . 2 . 9 . . . . 3 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 4 | . . . . . 4 . . . . 3 . . . . . . . . . . . . . Robot Miss Streak 2 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 56 | . . . . 10 17 7 6 . 4 4 2 . 2 . . . . . . . . . 4 Core Hits 43 | . . . 4 1 22 3 3 . . 6 . . 1 . . . . . . . . . 3 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . 2 . . . . 1 . 1 . 1 . . . . . . . . . . Critical Strikes 5 | . . . . 2 . . . . 1 . 1 . 1 . . . . . . . . . . Smash 5 | . . . . 2 . . . . 1 . 1 . 1 . . . . . . . . . . Melee Attacks 79 | . . . . 17 15 14 9 . 4 1 2 . 2 . 2 . . 4 . . 3 . 6 Impact 18 | . . . . 9 . . . . 4 1 2 . 2 . . . . . . . . . . Slashing 61 | . . . . 8 15 14 9 . . . . . . . 2 . . 4 . . 3 . 6 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . 4 1 . . . . 1 2 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 4298 | . . . 328 584 1489 331 227 . 215 454 234 . 201 . . . . . . . . . 235 Guns . | . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1599 | . . . 321 . 921 . . . . 357 . . . . . . . . . . . . . Melee 2677 | . . . . 584 568 331 227 . 215 84 234 . 201 . . . . . . . . . 233 Ramming 22 | . . . 7 . . . . . . 13 . . . . . . . . . . . . 2 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . Explosive 1599 | . . . 321 . 921 . . . . 357 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Impact 1107 | . . . . 373 . . . . 215 84 234 . 201 . . . . . . . . . . Slashing 1570 | . . . . 211 568 331 227 . . . . . . . . . . . . . . . 233 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 22 | . . . . 1 . . . . 7 1 1 1 5 5 . . . . . . 1 . 22 Average Corruption 2 | . . . . 1 . . . . 6 1 1 1 3 5 . . . . . . 1 . 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 31 | . . . . . . . . . . . . . . . . . . . . . 21 . 10 Effects 12 | . . . . 1 . . . . 4 . . 1 . 1 . . . . . . 3 . 2 Message Errors 5 | . . . . . . . . . 3 . . . . 1 . . . . . . 1 . . Matter Fused 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Heat Flow Errors 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Energy Discharges 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 887 | . . . 4 256 66 74 21 . 105 . 229 . 111 . . . . . . . . . 21 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 15 | . . . 4 . 11 . . . . . . . . . . . . . . . . . . Melee 872 | . . . . 256 55 74 21 . 105 . 229 . 111 . . . . . . . . . 21 Knockbacks 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Impact 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 55 | . . . 3 . 44 . . . . 6 . . . . . . . . . . . . 2 Shots 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Rammed 3 | . . . 1 1 . . . . . 1 . . . . . . . . . . . . . Targets Rammed 3 | . . . 1 1 . . . . . 1 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 223 | . . . 7 223 . 7 . . 13 . 11 . . . . . . . . . 71 12 96 Average Temperature 19 | . . . 7 121 . 7 . . 13 . 6 . . . . . . . . . 6 2 32 Received Heat Transfer 775 | . . 60 81 81 45 24 30 . 82 27 54 . . 9 9 . 30 . . . 90 27 126 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 10 | . . . . 6 . . . . 1 . 3 . . . . . . . . . . . . Impact Corruptions 26 | . . . . 5 . . . . 3 . 12 . 6 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Peak Influence 1391 | . 30 72 293 799 682 . . . . 192 . . . . 207 . . . . 60 1278 1071 1391 Initial 766 | . . 12 29 133 391 . . . . 120 . . . . . . . . . . 33 766 684 Average 543 | . 17 30 87 379 563 . . . . 139 . . . . 55 . . . . 34 705 888 1016 Maximum Alert Level 4 | . . . 1 3 2 . . . . . . . . . 1 . . . . . 4 3 4 Low Security (%) 29 | 100 100 100 85 16 . . . . . 100 . . . . 88 . . . . 100 4 . . Level 1 16 | . . . 15 49 10 . . . . . . . . . 11 . . . . . 30 . . Level 2 15 | . . . . 22 89 . . . . . . . . . . . . . . . 15 . 6 Level 3 27 | . . . . 11 . . . . . . . . . . . . . . . . 25 100 58 Level 4 11 | . . . . . . . . . . . . . . . . . . . . . 24 . 34 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 1 1 5 2 . . . . 1 . . . . 1 . . . . . 3 3 5 Investigation 14 | . . . . 4 1 . . . . 1 . . . . 1 . . . . . 2 1 4 Extermination . | . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement 9 | . 1 1 1 1 1 . . . . . . . . . . . . . . . 1 2 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Data Miner Redirects 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Distress Signals 19 | . . . . 1 1 . . . . . . . . . 1 . . . . . 11 3 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 362 | . 1 5 18 25 12 12 12 . 11 5 12 10 . 6 19 1 6 . 7 3 107 27 63 Peak Tracking Total 26 | . 2 4 12 9 7 5 4 . 6 4 7 10 . 5 12 2 6 . 7 3 26 14 22 Tactical Retreats 53 | . . . 3 5 . 4 2 . 2 . 4 . . . 3 1 1 . . . 11 4 13 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Traps Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . 2 . 1 . . . . . . 2 . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . . . . . . . . . . . . 3 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Machines Accessed 30 | . . . . 5 1 . . 3 . 2 . . 1 . 2 . 2 2 . 1 2 1 8 Terminals 18 | . . . . 2 1 . . . . 2 . . . . 2 . . . . 1 1 1 8 Fabricators 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . Total Hacks 79 | . . . . 11 3 . . 22 . 3 . . 5 . 3 . 2 2 . 1 4 4 19 Successful 42 | . . . . 3 1 . . 22 . 1 . . 5 . 1 . 2 2 . . 1 . 4 Failed 37 | . . . . 8 2 . . . . 2 . . . . 2 . . . . 1 3 4 15 Catastrophic 12 | . . . . 3 1 . . . . . . . . . 1 . . . . 1 3 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 24 | . . . . 8 . . . . . 2 . . . . 3 . . 1 . . 2 . 8 Terminals 40 | . . . . 5 3 . . . . 3 . . . . 3 . . . . 1 2 4 19 Fabricators 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 2 . . . . . . . . . . . . . . . . 2 . . Terminal Hacks 38 | . . . . . 1 . . 22 . 1 . . 5 . 1 . 2 2 . . . . 4 Record 4 | . . . . . . . . 2 . . . . 1 . . . 1 . . . . . . Part Schematic 12 | . . . . . . . . 12 . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . Open Door 4 | . . . . . . . . . . . . . . . . . 1 2 . . . . 1 Branch Access Points 3 | . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . 2 . . . . . . . . . . . . . . . . 1 . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . Jam 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . . . . 3 1 . . . . 2 . . . . 1 . . . . 1 2 1 4 Full Trace Events 12 | . . . . 3 1 . . . . 1 . . . . 1 . . . . . 1 1 4 Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . 12 . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Total Allies 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Largest Group 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Highest-Rated Group 96 | . . . . . . . . . 96 . . . . . . . . . . . . . . Highest-Rated Ally 96 | . . . . . . . . . 96 . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 30 | . . . . . . . . . 30 . . . . . . . . . . . . . . Total Damage 982 | . . . . . . . . . 982 . . . . . . . . . . . . . . Kills 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 1 1 . 1 . . . . 3 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Turns Passed 3053 | 20 33 49 80 303 147 173 175 23 161 155 141 78 84 55 111 56 58 195 86 28 352 171 319 Spaces Moved 8803 | 31 65 98 138 603 202 444 505 80 387 369 396 215 174 195 364 223 223 598 343 109 1449 618 974 Core 387 | 30 65 98 125 . . . . . . . . . . . . . . . . . . . 69 Treads 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 983 | . . . . . . . . . . 302 396 215 70 . . . . . . . . . . Flight 7432 | . . . 13 603 202 444 505 80 387 67 . . 104 195 364 223 223 598 343 109 1449 618 905 Fastest Speed 19 | 50 50 50 40 34 23 23 23 29 29 24 24 36 27 23 25 25 25 25 25 25 19 20 20 Average Speed 28 | 53 50 50 49 40 32 27 28 29 29 31 33 36 32 26 25 25 25 25 25 25 22 23 26 Slowest Speed 160 | 160 50 50 50 120 35 29 35 29 32 40 36 40 99 29 29 25 25 25 25 25 28 24 150 Overloaded Moves 47 | . . . . . . . . . . . . . . 20 . . . . . . 27 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 120 | . . . . 5 3 . 3 . 4 . . . . 2 7 . 1 . 3 2 49 10 31 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 42 | 3 21 18 26 25 7 66 76 74 69 16 62 47 61 52 15 48 42 85 68 6 69 25 38 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 3 | . . . . . . . . 1 1 . . . . 1 . . . . . . . . . Known Exits Taken 10 | . . . . . 1 . . . . 1 . . . 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 13 | 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . . 1 . . . . . . . Scrap Searched 17 | . . . . . . 4 2 . 1 . 3 . . 3 . . 2 . 2 . . . . Spaces Dug 10 | . . . . 2 . 6 . . . . . . . . 2 . . . . . . . . Terrain Destroyed 64 | . . . 31 2 21 6 . . . 2 . . . . 2 . . . . . . . . Melee 10 | . . . . 2 . 6 . . . . . . . . 2 . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . AOE 54 | . . . 31 . 21 . . . . 2 . . . . . . . . . . . . . Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Total 9027 | 32 64 97 147 628 239 467 515 79 420 397 400 214 195 196 368 222 222 636 339 106 1423 630 991 Wait 90 | . . . . . 2 7 2 . 31 5 . . . . . . . 16 . . . . 27 Move 8554 | 30 64 97 137 593 195 443 498 79 379 368 395 214 173 190 349 222 220 597 336 104 1355 598 918 Hop 107 | . . . . 5 3 . 3 . 3 . . . . 2 7 . 1 . 3 2 44 9 25 Pick Up 22 | . . . 3 2 2 . . . . 3 . . 3 1 2 . . . . . 4 1 1 Fast Attach 71 | 2 . . 2 3 9 3 2 . 1 8 . . 8 . 4 . 1 9 . . 9 2 8 Attach 26 | . . . 1 4 2 . 1 . 1 2 2 . 3 . 2 . . . . . 2 1 5 Detach 13 | . . . 1 3 2 . . . 1 1 1 . 3 1 . . . . . . . . . Swap 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . Drop 27 | . . . . 1 . . . . . 2 . . 3 2 2 . . 10 . . 6 1 . Fire 14 | . . . 2 . 9 . . . . 3 . . . . . . . . . . . . . Melee 79 | . . . . 17 15 14 9 . 4 1 2 . 2 . 2 . . 4 . . 3 . 6 Ram 3 | . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . . . . . . . . . . 18 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -2/Research (discovered 3 exits: *Acc / *Tes x2) -1/Access -1/Command History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 21 | -11/Junkyard | Entered Materials 49 | -10/Materials | Discovered new exit (range 11) 54 | -10/Materials | Entered another Materials area 54 | -9/Materials | Evolved 2 slots: Propulsion x2 96 | -9/Materials | Discovered new exit (range 15) 103 | -9/Materials | Entered another Materials area 103 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 181 | -8/Materials | Discovered new exit (range 7) 183 | -8/Materials | Entered Factory 183 | -7/Factory | Evolved 2 slots: Utility x2 316 | -7/Factory | Build established: Mutant 484 | -7/Factory | Discovered new exit (range 8) 486 | -7/Factory | Entered another Factory area 486 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 502 | -6/Factory | Identified exit to Lower Caves 608 | -6/Factory | Lost 5 parts (2p1n1u1w) 633 | -6/Factory | Entered Lower Caves 638 | -6/Lower Caves | Spotted B-75 Beast 687 | -6/Lower Caves | Learned Factory stockpile data 804 | -6/Lower Caves | Discovered new exit (range 8) 805 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 806 | -6/Lower Caves | Entered another Lower Caves area 809 | -6/Lower Caves | Discovered new exit (range 10) 835 | -6/Lower Caves | Core integrity fell below 50% 854 | -6/Lower Caves | Lost 5 parts (1p4n) 857 | -6/Lower Caves | Learned 4 Factory zone layouts 928 | -6/Lower Caves | Build established: Scavenger-Sprinter 978 | -6/Lower Caves | Discovered new exit (range 9) 981 | -6/Lower Caves | Entered Data Miner 981 | -6/Data Miner | Discovered new exit (range 7) 985 | -6/Data Miner | Met Data Miner 993 | -6/Data Miner | Learned location of Section 7 (-2) 993 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 997 | -6/Data Miner | Received God Mode back door access code from Data Miner 1004 | -6/Data Miner | Entered Proximity Caves 1008 | -5/Proximity Caves | Escorted by Enhanced Grunt 1057 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1163 | -5/Proximity Caves | Discovered new exit (range 5) 1165 | -5/Proximity Caves | Entered Factory 1165 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1206 | -5/Factory | Incoming investigation squad redirected 1262 | -5/Factory | Identified exit to Upper Caves 1262 | -5/Factory | Identified exit to Extension 1320 | -5/Factory | Entered Upper Caves 1335 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 1459 | -5/Upper Caves | Discovered new exit (range 5) 1461 | -5/Upper Caves | Entered another Upper Caves area 1472 | -5/Upper Caves | Discovered new exit (range 17) 1535 | -5/Upper Caves | Discovered new exit (range 10) 1539 | -5/Upper Caves | Entered Zhirov 1539 | -5/Zhirov | Discovered new exit (range 4) 1547 | -5/Zhirov | Met Zhirov 1557 | -5/Zhirov | Found Alien Artifact 1557 | -5/Zhirov | Identified Integrated Reactor 1557 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 1562 | -5/Zhirov | Found Alien Artifact 1569 | -5/Zhirov | Lost 3 parts (1p2n) 1616 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 1623 | -5/Zhirov | Entered Proximity Caves 1649 | -4/Proximity Caves | Identified exit to Factory 1662 | -4/Proximity Caves | Learned location of Armory (-4) 1666 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1668 | -4/Proximity Caves | Spotted B-86 Titan 1675 | -4/Proximity Caves | Learned 4 Research zone layouts 1678 | -4/Proximity Caves | Entered Factory 1678 | -4/Factory | Evolved 2 slots: Utility x2 1722 | -4/Factory | Discovered new exit (range 6) 1747 | -4/Factory | Incoming investigation squad redirected 1753 | -4/Factory | Identified exit to Upper Caves 1753 | -4/Factory | Identified exit to Armory 1764 | -4/Factory | Discovered new exit (range 22) 1789 | -4/Factory | Entered Upper Caves 1821 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 1841 | -4/Upper Caves | Discovered new exit (range 18) 1845 | -4/Upper Caves | Entered another Upper Caves area 1847 | -4/Upper Caves | Learned Research stockpile data 1869 | -4/Upper Caves | Encountered a Warlord checkpoint 1871 | -4/Upper Caves | Build established: Sprinter 1901 | -4/Upper Caves | Discovered new exit (range 9) 1902 | -4/Upper Caves | Identified exit to Warlord 1903 | -4/Upper Caves | Entered Warlord 2014 | -4/Warlord | Warlord's base attacked by MAIN.C 2044 | -4/Warlord | Met Warlord 2048 | -4/Warlord | Opened Warlord's prototype stash 2052 | -4/Warlord | Found Prototype Device 2052 | -4/Warlord | Identified Exp. Phase Shifter 2055 | -4/Warlord | Found Prototype Device 2055 | -4/Warlord | Identified System Purifier 2057 | -4/Warlord | Found Prototype Processor 2057 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 2092 | -4/Warlord | Opened side exit 2096 | -4/Warlord | Discovered new exit (range 10) 2098 | -4/Warlord | Identified exit to Proximity Caves 2098 | -4/Warlord | Entered Proximity Caves 2113 | -3/Proximity Caves | Spotted B-86 Titan 2142 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2182 | -3/Proximity Caves | Discovered new exit (range 10) 2184 | -3/Proximity Caves | Identified exit to Research 2184 | -3/Proximity Caves | Entered Research 2184 | -3/Research | Evolved 2 slots: Utility x2 2210 | -3/Research | Discovered new exit (range 6) 2211 | -3/Research | Identified exit to Research 2212 | -3/Research | Entered another Research area 2212 | -2/Research | Warlord forces began assault on 0b10 2212 | -2/Research | Evolved 2 slots: Power x1, Utility x1 2296 | -2/Research | Spotted B-90 Cyclops 2318 | -2/Research | Borebot progress halted 2322 | -2/Research | Research machine network offline 2324 | -2/Research | Spotted B-90 Cyclops 2332 | -2/Research | Spotted B-90 Cyclops 2338 | -2/Research | Discovered new exit (range 21) 2342 | -2/Research | Identified exit to Access 2351 | -2/Research | Identified Transdimensional Reconstructor 2351 | -2/Research | Warped through subspace 2466 | -2/Research | Discovered new exit (range 22) 2468 | -2/Research | Discovered new exit (range 21) 2472 | -2/Research | Identified exit to Testing 2544 | -2/Research | Met up with Warlord 2557 | -2/Research | Spotted Striker 2564 | -2/Research | Entered Access 2564 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 2613 | -1/Access | Spotted B-99 Colossus 2734 | -1/Access | Discovered new exit (range 8) 2735 | -1/Access | Identified exit to Command 2735 | -1/Access | Entered Command 2786 | -1/Command | Spotted Executioner 2786 | -1/Command | Spotted Executioner 2786 | -1/Command | Spotted Striker 2786 | -1/Command | Spotted Alpha 7 2786 | -1/Command | Spotted Executioner 2786 | -1/Command | Spotted Executioner 2786 | -1/Command | Spotted Striker 2786 | -1/Command | Spotted Alpha 7 2814 | -1/Command | Build established: Hacker-Sprinter 2817 | -1/Command | Lost 4 parts (1p1n2u) 2822 | -1/Command | Incoming investigation squad redirected 2850 | -1/Command | Disengaged cave seal 2855 | -1/Command | Welcomed Warlord to Command 2900 | -1/Command | Spotted B-99 Colossus 2902 | -1/Command | Lost 3 parts (1n2u) 2985 | -1/Command | Search patrols dispatched 2996 | -1/Command | Spotted M Guard 2997 | -1/Command | Spotted M Guard 2997 | -1/Command | Spotted Combat Programmer 2997 | -1/Command | Spotted Combat Programmer 3011 | -1/Command | Core integrity fell below 50% 3015 | -1/Command | Met MAIN.C 3019 | -1/Command | 0b10 Conduit disabled 3033 | -1/Command | System corruption reached 10% 3043 | -1/Command | Core integrity fell below 20% 3054 | -1/Command | Destroyed by MAIN.C with High-powered Disruptor Cannon Last Messages --------------- 03033_ EMDS Slug penetrates Reinforced Barrier. 03035_ Penetrated by EMDS Slug. 03038_ Slammed into Heavy Barrier. 03038_ Destabilizing: System corrupted (+1). 03038_ Adv. Signal Interpreter broken. 03038_ Destabilizing: Short circuit. 03038_ Penetrated by EMDS Slug. 03038_ Lyr. Medium Armor Plating destroyed. 03040_ Penetrated by EMDS Slug. 03044_ Machine Analyzer destroyed. 03046_ Penetrated by EMDS Slug. 03046_ Adv. Hacking Suite destroyed. 03046_ Imp. System Shield destroyed. 03046_ Imp. Hacking Suite destroyed. 03046_ EMDS Slug penetrates Reinforced Barrier. 03048_ EMDS Slug penetrates Heavy Barrier. 03049_ Penetrated by EMDS Slug. 03051_ System Shield destroyed. 03052_ Penetrated by EMDS Slug. 03054_ EMDS Slug penetrates Reinforced Barrier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#############??? | | ???????????????????????????????? """" #??? | | ???????????????????????????????? "" #??? | | ??????????????????????????""""? "" #### | | ?????????????????????????""""""""""" / | | ?????????????????????????? "? """ / | | ????????????????????????#"" """""" / | | ????????????????????????#"" """""" #### | | ????????????????????????# " """""" #??? | | ????????????????????????# " "" #??? | | ????????????????????????# " "MMMY ""#??? | | ????????????????????????#"""""""""MMM " """"#??? | | ????????????????????????#"" MMM"""""""""#??? | | ????????????????????????# p """""""""""#??? | | ????????????????????????# p " " " " #??? | | ????????????????????????#@ " " " " #??? | | ????????????????????????" " " """" " #??? | | ????????????????????????" """ " " """" #??? | | ????????????????????????" " " " " ????? | | ????????????????????????# """"" """ "??????? | | ????????????????????????# " """ " """"???????? | | ????????????????????????# """ " " ?????????? | | ????????????????????????###############??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 53 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 450 Utility Shielding 90 Melee Speed Boost 20 Phase Shifting 20 Evasion (%) 85 Melee Accuracy 8 Energy Filtering 50 Offensive Hacking 40 Defensive Hacking 22 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Wave Gun | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Railgun | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Enh. Force Lance | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Meet Your Maker Challenges ------------ None Game ------ Seed AssaultHeatBrace Manual? 0 Play Time 01:03:44 Cumulative 196.8 hours Start 2023.05.11 @ 16:00:29 End 2023.05.11 @ 17:07:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 555 Rogue 555 Adventurer 0 Explorer 0 Win Type - Total 9 Types 7/0/1/1/0/0/0/0/0 Lore% 79 Gallery% 76 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7540915-bfca-480e-8968-004fac50fa9c