Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 19:06:48 Player: Millea Result: Destroyed by MAIN.C with High-powered Disruptor Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (210) 1050 Value Destroyed (12297) 12297 Prototype IDs (55) 1100 Alien Tech Used (6) 1200 Bonus (25114) 25114 TOTAL SCORE: 49661 Bonus ------- Triggered High Security 500 High Alert Combat Kills 11946 Follower Combat Kills 1068 Entered Garrisons 200 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Met Sigix 2000 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1600 Matter 295/300 Energy 33/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (9) ------ Advanced Corruption Screen > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Long-range Sensor Array Advanced Reaction Control System Heavy Regenerative Plating Multirail Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Improved Quantum Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Electron Diverter Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter Makeshift Terrain Scan Processor Advanced Transmission Jammer Makeshift Cloaking Device Quantum Router Advanced Corruption Screen > --- WEAPON ----------- Multirail Sigix Broadsword Force Lance > --- INVENTORY -------- Cooled Field Propulsion Drive Advanced Reaction Control System Improved Utility Shielding Centrium Medium Armor Plating Improved Powered Armor Heavy Regenerative Plating Transdimensional Reconstructor Subatomic Replicator Tachyon Dispersion Ray Warp Cannon Micro-nuke Launcher Sigix Terminator [Rating: 214] Favorites ----------- Power Light Quantum Reactor Engine Heavy Ion Engine Reactor Light Quantum Reactor Propulsion Cooled Field Propulsion Drive Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Cooled Field Propulsion Drive Utility Microactuators Device Microactuators Storage Large Storage Unit Processor Machine Analyzer Hackware Quantum Router Protection Heavy Regenerative Plating Weapon Maul Energy Gun Tachyon Dispersion Ray Energy Cannon Warp Cannon Ballistic Gun KE Penetrator Launcher Supercharged Sigix Terminator Special Weapon Guided Remote Datajack Impact Weapon Maul Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Gar Res Qua Acc Com Slots Evolved 18 | . . 2 2 2 . . . 4 . . . . 2 . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 8 | . . 1 . 1 . . . 1 . . . . 1 . . 2 . . 1 . 1 . Utility 7 | . . 1 . 1 . . . 3 . . . . 1 . . . . . 1 . . . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Parts Attached 139 | 7 4 11 14 4 . 2 1 5 1 . 7 2 8 21 10 2 2 . 5 14 7 12 Power 9 | 1 . 1 1 . . . . . . . 1 . . 2 . . . . . 2 1 . Engine 3 | 1 . 1 1 . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . 1 . . 2 . . . . . 2 1 . Propulsion 35 | 2 . 3 7 2 . . 1 2 . . 3 . 1 7 . 2 . . 1 2 2 . Treads 4 | 2 . 1 . . . . . 1 . . . . . . . . . . . . . . Leg 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Wheel 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Hover 13 | . . . 5 2 . . 1 1 . . 3 . 1 . . . . . . . . . Flight 14 | . . . . . . . . . . . . . . 7 . 2 . . 1 2 2 . Utility 57 | 1 2 2 3 1 . 2 . 3 1 . 2 . 5 7 4 . 2 . 4 7 4 7 Device 34 | . 1 1 2 1 . 2 . 2 . . 1 . 3 5 2 . 1 . 2 4 4 3 Storage 4 | 1 1 1 . . . . . . . . . . 1 . . . . . . . . . Processor 8 | . . . 1 . . . . 1 1 . . . 1 2 . . . . . 1 . 1 Hackware 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Protection 10 | . . . . . . . . . . . 1 . . . 1 . 1 . 2 2 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 38 | 3 2 5 3 1 . . . . . . 1 2 2 5 6 . . . . 3 . 5 Energy Gun 8 | 1 2 1 . . . . . . . . . 1 2 . 1 . . . . . . . Energy Cannon 2 | . . 1 . . . . . . . . . . . . 1 . . . . . . . Ballistic Gun 7 | 2 . . . 1 . . . . . . 1 . . . . . . . . 1 . 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Impact Weapon 14 | . . 3 3 . . . . . . . . . . 4 3 . . . . 1 . . Slashing Weapon 3 | . . . . . . . . . . . . 1 . 1 . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . 2 1 . . 1 . 1 . . 5 . 3 3 6 . . . 2 6 . 2 Parts Lost 43 | . . 9 7 1 . . 1 2 2 1 . . . 1 . . . . . 2 . 17 Power 3 | . . 1 . . . . . . . . . . . . . . . . . . . 2 Propulsion 19 | . . 4 3 1 . . 1 1 2 . . . . . . . . . . 1 . 6 Utility 15 | . . 2 1 . . . . 1 . 1 . . . 1 . . . . . 1 . 8 Weapon 6 | . . 2 3 . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 16 | . . 7 4 1 . . 1 2 2 1 . . . 1 . . . . . 2 . 16 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 94 86 68 83 92 92 92 77 58 63 70 99 97 92 93 . 90 95 94 92 84 80 Engine 2 | . 14 10 3 7 7 7 7 5 . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . 1 5 5 5 5 . 4 4 4 4 6 7 Treads 2 | . 28 24 . . . . . . . . . . . . . . . . . . . . Hover 8 | . . . 7 29 30 30 30 23 11 11 17 29 29 10 . . . . . . . . Flight 15 | . . . . . . . . . . . . . . 19 31 . 38 38 39 38 36 32 Device 12 | . 8 12 4 22 23 23 23 26 23 22 17 17 20 16 5 . 2 4 12 13 12 12 Storage 6 | . 14 13 11 7 7 7 7 5 5 5 5 5 5 5 5 . 4 4 4 4 4 3 Processor 10 | . . . 2 . . . . 2 5 11 11 11 10 14 21 . 19 19 12 10 12 11 Protection 2 | . . . . . . . . . . . 1 5 5 3 4 . 2 4 4 5 2 1 Energy Gun 3 | . 14 15 . . . . . . . . . 2 2 . 4 . 4 4 4 2 . . Energy Cannon 1 | . . . . . . . . . . . . . . . 4 . . . . . . . Ballistic Gun 1 | . 13 . . . 7 7 7 . . . 2 5 2 . . . . . . 1 4 . Special Weapon 1 | . . . . . . . . . . . . . . . 4 . 4 4 4 2 . . Impact Weapon 7 | . . 5 32 15 15 15 15 11 11 11 11 11 10 13 . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . 1 5 1 5 . 4 4 4 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 84 | 13 51 60 65 30 30 30 30 35 29 21 38 38 55 61 84 49 54 54 58 66 73 73 Greatest Support 88 | 40 40 63 23 30 30 30 35 49 34 22 55 55 82 67 42 56 71 71 78 80 73 88 Greatest Overweight (x) 8 | . 1 3 6 . . . . . . . . . . 8 1 . . . . 1 . . Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 8 8 8 8 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 6 12 20 10 8 8 8 8 8 8 8 8 8 12 15 15 15 15 15 15 15 15 14 Most Carried 16 | 6 8 16 13 8 8 8 8 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 Average Carried 11 | 3 6 12 8 6 7 7 7 7 7 7 7 7 11 14 14 14 14 15 13 14 14 14 Final Capacity 20 | 8 20 20 8 8 8 8 8 8 8 8 8 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 14 8 7 8 8 8 8 7 8 8 8 15 15 15 15 15 15 15 15 15 5 Class Distribution -------------------- 32% | Gladiator 30% | Skirmisher 17% | Mutant 7% | Hacker-Sprinter 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gladiator | -8/Materials Gladiator | -7/Factory Gladiator | -7/Lower Caves Gladiator | -6/Zion Gladiator | -5/Proximity Caves Gladiator | -5/Factory Gladiator | -5/Upper Caves Gladiator | -5/Upper Caves Gladiator | -5/Zhirov Gladiator | -4/Proximity Caves Scout | -4/Factory Commander-Scout | -4/Armory Skirmisher | -4/Lab Skirmisher | -3/Research Skirmisher | -3/DSF Hacker-Sprinter | -3/Garrison Hacker-Ninja | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Gar Res Qua Acc Com Matter Collected 1639 | 213 110 95 160 5 25 34 10 17 13 10 . 100 80 218 60 . . . 218 151 70 50 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3201 | . 351 311 649 17 . . . 67 . . . 151 385 159 60 . . . 50 307 302 392 Parts 122 | . 20 9 13 . . . . . . . . . 17 14 . . . . 1 11 17 20 Haulers Intercepted 5 | . 1 1 1 . . . . . . . . . 1 . . . . . . . 1 . Recyclers Shooed 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 10 . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Gar Res Qua Acc Com Combat Hostiles Destroyed 210 | . 7 7 15 . . . . 1 . . . . 5 3 1 . . . . 2 . 169 Melee 27 | . . 4 10 . . . . 1 . . . . 5 3 . . . . . 2 . 2 Guns 10 | . 7 3 . . . . . . . . . . . . . . . . . . . . AOE 167 | . . . . . . . . . . . . . . . . . . . . . . 167 Classes Destroyed 22 | . 3 1 4 . . . . . . . . . 2 1 . . . . . 2 1 8 Worker 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Builder 4 | . . . . . . . . . . . . . . . . . . . . . 4 . Hauler 5 | . 1 1 1 . . . . . . . . . 1 . . . . . . . 1 . Recycler 4 | . . . . . . . . . . . . . 1 . . . . . . . . 3 Carrier 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Operator 5 | . 1 . 1 1 . . . 1 . . . . . 1 . . . . . . . . Watcher 5 | . . . 1 . . . . . . . . . . . . . . . 1 . 3 . Swarmer 25 | . . . 2 . . . . . . . . . 4 . . . . . . . . 19 Cutter 8 | . . . . . . . . . . . . . . 2 . . . . . . . 6 Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Grunt 67 | . 7 6 9 . . . . 1 . . . . . . . . . . . 1 . 43 Brawler 13 | . . . 1 . . . . . . . . . . . . . . . . . . 12 Duelist 14 | . . 1 1 . . . . . . . . . . . . . . . . . . 12 Protector 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Researcher 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Sentry 6 | . . . 2 . . . . . . . . . . 1 . . . . . . . 3 Demolisher 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Specialist 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Hunter 24 | . . . . . . . . . . . . . . . . . . . . . . 24 Programmer 27 | . . . . . . . . . . . . . 1 . . . . . . . . 26 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 177 | . 4 6 5 2 . . . 1 . . . . 4 1 1 . . . 1 4 8 177 Combat Bots Only 167 | . 2 6 5 . . . . 1 . . . . 4 1 1 . . . . 2 . 167 Max Kills in Single Turn 177 | . 1 1 1 1 . . . 1 . . . . 1 1 1 . . . 1 1 1 177 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 167 | . . . . . . . . . . . . . . . . . . . . . . 167 Melee 1 | . . 1 1 . . . . 1 . . . . 1 1 . . . . . 1 . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . A5 (-4/Lab) Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Gar Res Qua Acc Com Hostile Shots Fired 643 | . 28 73 157 21 . . 14 13 24 5 . 6 27 30 8 . . 4 5 91 . 137 Missed 243 | . 6 14 50 11 . . 6 6 12 3 . 3 12 13 2 . . . 4 51 . 50 Damage Taken 9648 | . 254 858 1502 107 . . 216 128 220 80 . 53 339 306 128 . . 93 95 708 . 4561 Core 2581 | . 12 186 464 47 . . . . 22 18 . . 104 25 36 . . 25 . 58 . 1584 Absorbed by Shields 279 | . . 78 . . . . . . . . . . . 201 . . . . . . . . Redirected to Shielding 295 | . . . . . . . . . . . . 14 83 69 . . . 15 16 24 . 74 Ignored by Resistances 27 | . . . . . . . . . . . . . . . 27 . . . . . . . Regen/Repaired (Parts) 1050 | . . . . . . 422 . . . . . . . . . . . . . 176 206 246 Core Remaining (%) 82 | 100 95 53 15 . . . 93 . . . . 96 . . 100 . . 98 . 96 . . Volleys Fired 55 | . 33 17 . 1 . . . . . . . . 1 . . . . . 2 . . 1 Largest 2 | . 2 2 . 1 . . . . . . . . 1 . . . . . 1 . . 1 Hottest 115 | . 70 115 . 33 . . . . . . . . 81 . . . . . 80 . . . Shots Fired 108 | . 66 34 . 1 . . . . . . . . 1 . 3 . . . 2 . . 1 Gun 107 | . 66 34 . 1 . . . . . . . . 1 . 3 . . . 2 . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 34 | . 33 . . 1 . . . . . . . . . . . . . . . . . . Thermal 69 | . 33 34 . . . . . . . . . . 1 . . . . . . . . 1 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 5 | . . . . . . . . . . . . . . . 3 . . . 2 . . . Robot Hit Streak 9 | . 9 4 . . . . . . . . . . . . . . . . 1 . . . Robot Miss Streak 4 | . 4 2 . . . . . . . . . . 1 . . . . . 2 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 218 | . 41 36 55 1 . . 7 4 . . . 7 12 12 13 . . . 4 9 10 7 Core Hits 224 | . 22 12 7 . . . . 1 . . . 1 8 5 . . . . 2 3 5 158 Critical Kills 5 | . 1 1 1 . . . . 1 . . . . . 1 . . . . . . . . Critical Parts Destroyed 21 | . . 2 13 . . . 1 . . . . . . 1 4 . . . . . . . Critical Strikes 31 | . 3 4 16 . . . 1 1 . . . . . 2 4 . . . . . . . Burn 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Smash 27 | . . 3 16 . . . 1 1 . . . . . 2 4 . . . . . . . Melee Attacks 290 | . . 18 73 5 6 1 11 8 6 9 . 7 32 25 22 . . . 8 13 13 33 Impact 164 | . . 18 73 5 6 1 11 8 6 9 . . 3 9 15 . . . . . . . Slashing 122 | . . . . . . . . . . . . 7 29 16 7 . . . 8 13 13 29 Piercing 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Sneak Attacks 18 | . . . 3 . . . . 1 . . . . 2 2 . . . . . 3 5 2 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Follow-up Attacks 34 | . . 1 18 . . . 2 1 . . . . . 3 8 . . . . . . 1 Damage Inflicted 150312 | . 441 780 2260 53 . . 286 233 . . . 370 498 566 1045 . . . 168 894 1245 141473 Guns 797 | . 441 335 . . . . . . . . . . . . . . . . 21 . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 140583 | . . . . . . . . . . . . . . . . . . . . . . 140583 Melee 8932 | . . 445 2260 53 . . 286 233 . . . 370 498 566 1045 . . . 147 894 1245 890 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 168 | . 168 . . . . . . . . . . . . . . . . . . . . . Thermal 141191 | . 273 335 . . . . . . . . . . . . . . . . . . . 140583 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 21 | . . . . . . . . . . . . . . . . . . . 21 . . . Impact 4325 | . . 445 2260 53 . . 286 233 . . . . . 135 913 . . . . . . . Slashing 4607 | . . . . . . . . . . . . 370 498 431 132 . . . 147 894 1245 890 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . 6 . . . . . . . . . 2 2 4 . . . . . . . Average Corruption 3 | . . . 4 . . . . . . . . . 1 2 3 . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 48 | . . . . . . . . . . . . . . . . . . . 30 1 . 17 Effects 62 | . . . 7 . . . . . . . . . 3 5 47 . . . . . . . Message Errors 12 | . . . 1 . . . . . . . . . . . 11 . . . . . . . Matter Fused 18 | . . . 5 . . . . . . . . . . 5 8 . . . . . . . Heat Flow Errors 6 | . . . . . . . . . . . . . 1 . 5 . . . . . . . Energy Discharges 7 | . . . . . . . . . . . . . . . 7 . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 10 | . . . 1 . . . . . . . . . 1 . 8 . . . . . . . Data Loss (major) 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . Misfires 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Alerts 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 14862 | . . 116 839 43 . . 77 88 . . . 63 2 188 343 . . . 25 199 479 12400 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 12174 | . . . . . . . . . . . . . . . . . . . . . . 12174 Melee 2688 | . . 116 839 43 . . 77 88 . . . 63 2 188 343 . . . 25 199 479 226 Knockbacks 12 | . . 1 8 1 . . . 1 . . . . . 1 . . . . . . . . Impact 10 | . . 1 6 1 . . . 1 . . . . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1480 | . . . . . . . . . . . . . . . . . . . . . . 1480 Shots 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 318 | . 296 274 . . . . . . . . . . 227 18 207 . 35 318 186 108 . 255 Average Temperature 97 | . 93 101 . . . . . . . . . . 109 10 89 . 35 201 117 64 . 88 Received Heat Transfer 1510 | . 135 292 594 33 . . . 54 57 18 . 21 27 . . . . . 9 126 . 144 Effects 3 | . . 3 . . . . . . . . . . . . . . . . . . . . Interference 3 | . . 3 . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 22 | . . 3 16 3 . . . . . . . . . . . . . . . . . . Impact Corruptions 54 | . . 4 32 2 . . 2 5 . . . . . 2 7 . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . Heat Transferred 4444 | . 962 962 . . . . . . . . . . . . . . . . . . . 2520 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Gar Res Qua Acc Com Peak Influence 951 | . 182 174 290 210 . . . 111 . . . . 606 951 . . . . 349 455 357 821 Initial 296 | . . 76 3 131 . . . 29 . . . . 65 296 . . . . . 195 272 228 Average 207 | . 110 73 133 175 . . . 34 . . . . 324 505 . . . . 59 345 316 489 Maximum Alert Level 5 | . . . 1 1 . . . . . . . . 2 3 . . . . 1 2 1 5 Low Security (%) 62 | 100 100 100 66 99 . . . 100 . . . . 54 . . 100 100 100 99 2 . . Level 1 19 | . . . 33 . . . . . . . . . 4 57 . . . . . 54 100 21 Level 2 12 | . . . . . . . . . . . . . 40 12 . . . . . 43 . 55 Level 3 3 | . . . . . . . . . . . . . . 30 . . . . . . . 12 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . 10 High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 2 1 3 3 . . . 2 . . . . 2 5 . . . . 1 1 . 1 Investigation 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Extermination 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 Reinforcement 15 | . 2 1 2 1 . . . 2 . . . . 1 4 . . . . 1 1 . . Assault 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Gar Res Qua Acc Com Distress Signals 14 | . 1 1 4 . . . . . . . . . . 4 . . . . 3 1 . . Communications Jammed 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Distress Signals 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Times Spotted 235 | . 11 9 29 10 . . 2 8 7 4 . 7 15 33 1 . . 14 13 22 4 46 Peak Tracking Total 40 | . 2 4 10 10 . . 1 7 5 4 . 7 7 15 1 . . 17 10 13 3 40 Tactical Retreats 26 | . . . 4 . . . 1 2 2 . . 3 . 1 . . . . 2 3 1 7 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Gar Res Qua Acc Com Traps Triggered 5 | . . . 2 . . . . . . . . . . . . . . 2 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Gar Res Qua Acc Com Machines Disabled 18 | . . . . 1 . . . . . . . . 7 2 1 . . . 1 3 . 3 Max in Single Turn 3 | . . . . 1 . . . . . . . . . 1 1 . . . . 1 . 3 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Gar Res Qua Acc Com Machines Accessed 22 | . . 1 4 2 . . . . . 1 4 1 . . 1 1 . . . 4 3 . Terminals 15 | . . 1 4 1 . . . . . 1 . 1 . . . 1 . . . 3 3 . Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 56 | . . 2 13 6 . . . . . 1 17 1 . . 1 1 . . . 7 7 . Successful 35 | . . 1 4 2 . . . . . 1 17 1 . . 1 1 . . . 4 3 . Failed 21 | . . 1 9 4 . . . . . . . . . . . . . . . 3 4 . Catastrophic 5 | . . . 3 2 . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 88 | . . . 9 3 . . . 6 . . . . 20 5 1 . . . 14 3 3 24 Terminals 33 | . . 2 13 3 . . . . . 1 . 1 . . . 1 . . . 5 7 . Fabricators 3 | . . . . 3 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 33 | . . 1 4 1 . . . . . 1 17 1 . . 1 1 . . . 3 3 . Record 9 | . . . . . . . . . . 1 5 1 . . 1 . . . . 1 . . Part Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 8 | . . 1 3 . . . . . . . 4 . . . . . . . . . . . Open Door 5 | . . . . . . . . . . . . . . . . . . . . 2 3 . Open DSF 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 8 | . . 1 4 2 . . . . . . . 1 . . . . . . . . . . Full Trace Events 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . 3 . . . . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 47 | . . . . . . 15 . . . . 4 . 16 . . . . . . 4 . 8 Parts Built 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 53 | . . . . 53 . . . . . . . . . . . . . . . . . . Total Part Build Rating 12 | . . . . 12 . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Gar Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . 4 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Gar Res Qua Acc Com Total Allies 34 | . . . . . . 4 . . . . . . 6 16 . . . . 8 . . . Largest Group 16 | . . . . . . 4 4 4 . . . . 6 16 . . . . 8 4 . . Highest-Rated Group 947 | . . . . . . 155 155 155 . . . . 373 947 . . . . 844 372 . . Highest-Rated Ally 115 | . . . . . . 40 40 40 . . . . 96 103 . . . . 115 115 . . Zionite Dispatches 9 | . . . . . . . . . . . . . 4 2 . . . . 3 . . . Heavy 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Light 3 | . . . . . . . . . . . . . 1 . . . . . 2 . . . Recon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Thermal Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Total Orders 20 | . . . . . . . . 12 . . . . 6 2 . . . . . . . . ROAM 3 | . . . . . . . . 3 . . . . . . . . . . . . . . FOLLOW 7 | . . . . . . . . 4 . . . . 3 . . . . . . . . . DROP 3 | . . . . . . . . . . . . . 3 . . . . . . . . . EXPLORE 4 | . . . . . . . . 2 . . . . . 2 . . . . . . . . RETURN 3 | . . . . . . . . 3 . . . . . . . . . . . . . . Ally Attacks 179 | . . . . . . . 9 3 . . . . 21 110 . . . . 11 25 . . Total Damage 7237 | . . . . . . . 217 90 . . . . 1131 4076 . . . . 543 1180 . . Kills 28 | . . . . . . . 1 . . . . . 5 16 . . . . 5 1 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Gar Res Qua Acc Com Robot Analysis Total 4 | . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . 3 1 1 . 2 3 . 2 . . . . . . . . . . Drone Launches 3 | . . . . . . . . 1 . . . . . 2 . . . . . . . . Drone Recoveries 3 | . . . . . . . . 1 . . . . . 2 . . . . . . . . Zionite Intel Received 8 | . . . . . . . . 1 . . . . 1 . . . . . 1 . . 5 Main Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Gar Res Qua Acc Com Turns Passed 7209 | 95 322 490 626 204 127 480 254 199 242 174 89 159 281 297 2322 6 13 50 160 190 103 326 Spaces Moved 6976 | 51 122 217 304 309 268 824 256 219 368 247 140 339 441 382 191 14 51 91 365 442 312 1023 Core 72 | 2 . . 52 . . . . . . . . . . . . . . . . . . 18 Treads 338 | 49 122 167 . . . . . . . . . . . . . . . . . . . . Legs 34 | . . . 34 . . . . . . . . . . . . . . . . . . . Wheels 123 | . . 50 73 . . . . . . . . . . . . . . . . . . . Hover 3676 | . . . 145 309 268 824 256 219 368 247 140 339 441 120 . . . . . . . . Flight 2733 | . . . . . . . . . . . . . . 262 191 14 51 91 365 442 312 1005 Fastest Speed 5 | 50 160 120 45 43 43 43 43 45 58 61 40 40 22 5 25 19 5 5 5 5 15 5 Average Speed 46 | 155 184 164 127 43 43 43 43 47 60 61 53 40 37 38 66 19 17 14 15 16 15 15 Slowest Speed 560 | 160 240 240 350 45 43 43 45 70 61 61 61 40 40 560 90 19 19 19 16 81 16 50 Overloaded Moves 104 | . . . . . . . . . . . . . 3 6 . . 6 26 14 20 . 29 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 19 | . . . . . . . . . . . . . . 2 . . . 3 . 2 . 12 Cave-ins Triggered 3 | . . . . . . . . . . 1 . . . . . . . . . . . 2 Teleports 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 35 | 5 20 21 24 12 45 83 41 7 58 43 60 58 18 31 96 1 58 27 15 40 9 35 Regions Visited 22 Branch Regions 11 Pre-discovered Areas 9 | . . . . . . 3 . . 1 . 3 . . . . . . . . . . 2 Known Exits Taken 9 | . . . . 1 . . . . . . . 1 1 1 1 1 . . 1 1 1 . Unknown Exits Taken 11 | 1 1 1 1 . 1 1 1 1 1 1 1 . . . . . . . . . . . Scrap Searched 9 | . . . . . 2 2 1 . 1 2 . 1 . . . . . . . . . . Spaces Dug 58 | . . . . 3 4 . . 1 4 7 . . 11 2 . . . . 4 1 . 21 Terrain Destroyed 3073 | . . . . 3 4 . . 1 4 7 . . 11 2 . . . . 4 1 . 3036 Melee 56 | . . . . 1 4 . . 1 4 7 . . 11 2 . . . . 4 1 . 21 Projectile 2 | . . . . 2 . . . . . . . . . . . . . . . . . . AOE 3015 | . . . . . . . . . . . . . . . . . . . . . . 3015 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Gar Res Qua Acc Com Total 10416 | 63 160 283 440 375 277 951 393 307 375 254 151 351 530 508 2360 18 53 123 453 536 339 1116 Wait 2782 | . . 10 61 53 . 113 127 76 . . . . 33 11 2136 . . . 67 49 . 46 Move 6916 | 50 121 216 303 308 267 823 255 218 367 246 139 338 440 377 190 13 50 86 364 437 311 997 Hop 17 | . . . . . . . . . . . . . . 2 . . . 1 . 2 . 12 Pick Up 73 | 6 1 10 6 3 3 5 1 1 . 1 2 1 9 6 1 . 1 . 4 6 2 4 Fast Attach 85 | 6 1 7 8 1 . 2 . 3 . . 7 2 6 15 7 . 1 . 2 7 4 6 Attach 40 | . 1 4 6 3 . . 1 2 1 . 1 . . 2 4 2 1 . 2 3 2 5 Detach 18 | . . . . . . . . 1 . . . . 3 3 4 2 . . . 1 2 2 Swap 21 | 1 2 1 . . . . . . . . . . 2 5 1 . . . 1 4 1 3 Drop 92 | . 1 3 7 1 2 7 . . 2 . 2 3 7 23 3 1 . . 3 14 4 9 Fire 55 | . 33 17 . 1 . . . . . . . . 1 . . . . . 2 . . 1 Melee 236 | . . 15 49 5 5 1 9 6 5 7 . 7 29 21 14 . . . 8 13 13 29 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 38 | . . . . . . . . . . . . . . . . . . 36 . . . 2 Rewire 43 | . . . . . . . . . . . . . . 43 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x4 / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Arm) -4/Armory (discovered 2 exits: Res / *Lab) -4/Lab -3/Research (discovered 2 exits: Tes / DSF) -3/DSF -3/Garrison -2/Research -2/Quarantine -1/Access -1/Command History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 4) 418 | -10/Materials | Entered another Materials area 418 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 847 | -9/Materials | Lost 7 parts (4n2u1w) 886 | -9/Materials | Discovered new exit (range 15) 908 | -9/Materials | Entered another Materials area 908 | -8/Materials | Evolved 2 slots: Weapon x2 1158 | -8/Materials | Core integrity fell below 50% 1194 | -8/Materials | Lost 4 parts (3n1u) 1406 | -8/Materials | Garrison activated, responded to threat 1443 | -8/Materials | Core integrity fell below 20% 1513 | -8/Materials | Discovered new exit (range 3) 1534 | -8/Materials | Entered Factory 1534 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1621 | -7/Factory | Identified exit to Lower Caves 1666 | -7/Factory | Build established: Gladiator 1718 | -7/Factory | Fabricated KE Penetrator (x2) 1738 | -7/Factory | Entered Lower Caves 1808 | -7/Lower Caves | Encountered a Warlord checkpoint 1831 | -7/Lower Caves | Learned Factory emergency access door positions 1848 | -7/Lower Caves | Learned 4 Factory zone layouts 1856 | -7/Lower Caves | Learned Factory security intel 1859 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1865 | -7/Lower Caves | Entered Zion 1929 | -6/Zion | Visited the Megawrench Repair Shop 1958 | -6/Zion | Learned Factory terminal intel 1964 | -6/Zion | Found Prototype Device 1964 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 2001 | -6/Zion | Learned location of Armory (-4) 2012 | -6/Zion | Learned location of Warlord (-4) 2051 | -6/Zion | Imprinted 2053 | -6/Zion | Declared Zion's savior 2076 | -6/Zion | Given the Hacking Drone Bay 2076 | -6/Zion | Found Prototype Device 2239 | -6/Zion | Megawrench repaired 8 parts 2259 | -6/Zion | Discovered new exit (range 10) 2345 | -6/Zion | Entered Proximity Caves 2345 | -5/Proximity Caves | Accompanied by 4 allies 2403 | -5/Proximity Caves | Learned Factory trap positions 2405 | -5/Proximity Caves | Spotted B-75 Beast 2525 | -5/Proximity Caves | Allies destroyed B-75 Beast 2548 | -5/Proximity Caves | Discovered new exit (range 7) 2599 | -5/Proximity Caves | Entered Factory 2599 | -5/Factory | Accompanied by 4 allies 2599 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 2601 | -5/Factory | Loaded intel: 88 trap records 2604 | -5/Factory | Loaded intel: 26 terminal locations 2614 | -5/Factory | Identified Hacking Drone Bay 2623 | -5/Factory | Discovered new exit (range 13) 2737 | -5/Factory | Retrieved Zion intel report: Main Access 2737 | -5/Factory | Identified exit to Factory 2798 | -5/Factory | Entered Upper Caves 2804 | -5/Upper Caves | Learned location of 1 exit from Factory 2926 | -5/Upper Caves | Encountered a Warlord checkpoint 3013 | -5/Upper Caves | Spotted B-75 Beast 3035 | -5/Upper Caves | Discovered new exit (range 6) 3040 | -5/Upper Caves | Entered another Upper Caves area 3047 | -5/Upper Caves | Discovered exit to Factory (range 14) 3093 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 3165 | -5/Upper Caves | Encountered a Warlord checkpoint 3186 | -5/Upper Caves | Learned Factory garrison access intel 3194 | -5/Upper Caves | Discovered new exit (range 7) 3203 | -5/Upper Caves | Learned Factory terminal intel 3214 | -5/Upper Caves | Crushed by falling debris 3214 | -5/Upper Caves | Entered Zhirov 3214 | -5/Zhirov | Discovered new exit (range 3) 3225 | -5/Zhirov | Met Zhirov 3240 | -5/Zhirov | Learned location of Quarantine (-2) 3240 | -5/Zhirov | Learned location of Testing (-3) 3240 | -5/Zhirov | Learned location of Command (-1) 3243 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3252 | -5/Zhirov | Found Alien Artifact 3252 | -5/Zhirov | Identified Integrated Dissipator 3252 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 3262 | -5/Zhirov | Found Alien Artifact 3303 | -5/Zhirov | Entered Proximity Caves 3346 | -4/Proximity Caves | Learned 4 Research zone layouts 3356 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3449 | -4/Proximity Caves | Learned Research terminal intel 3462 | -4/Proximity Caves | Entered Factory 3462 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3463 | -4/Factory | Identified exit to Armory 3464 | -4/Factory | Loaded intel: 26 terminal locations 3465 | -4/Factory | Loaded intel: 4 garrison access locations 3470 | -4/Factory | Zion Infowar Resupply teleported in 3544 | -4/Factory | Retrieved Zion intel report: Component Schematics 3545 | -4/Factory | Zion Light squad teleported in 3554 | -4/Factory | Zion Resource Resupply teleported in 3589 | -4/Factory | Zion Thermal Resupply teleported in 3696 | -4/Factory | Discovered new exit (range 15) 3735 | -4/Factory | Lost 3 allies 3743 | -4/Factory | Entered Armory 3785 | -4/Armory | Build established: Scout 3833 | -4/Armory | Zion Recon squad teleported in 3836 | -4/Armory | Assisted by bots powering up and referring to "LRC-V3" 3912 | -4/Armory | Zion Heavy squad teleported in 3943 | -4/Armory | Discovered new exit (range 16) 3993 | -4/Armory | First assault squad dispatched 4037 | -4/Armory | Identified Transdimensional Reconstructor 4037 | -4/Armory | Warped through subspace to slip node 4037 | -4/Armory | Discovered new exit (range 1) 4037 | -4/Armory | Identified exit to Lab 4040 | -4/Armory | Entered Lab 4040 | -4/Lab | Discovered new exit (range 9) 4041 | -4/Lab | Lost 13 allies 4042 | -4/Lab | Identified exit to Research 4044 | -4/Lab | Unable to decrypt terminal 4044 | -4/Lab | Opened the door to a hidden lab 4045 | -4/Lab | Gained access to the hidden lab's interior 4045 | -4/Lab | Detected by scanners 4054 | -4/Lab | Confronted by A5 4086 | -4/Lab | Destroyed A5 4097 | -4/Lab | Found Transdimensional Reconstructor 4102 | -4/Lab | Found Integrated Dissipator 4102 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 4107 | -4/Lab | Found Alien Artifact 4107 | -4/Lab | Identified Core Regenerator 4107 | -4/Lab | Used Core Regenerator, restored core integrity (+252) 4113 | -4/Lab | Found Prototype Protection 4113 | -4/Lab | Identified Hvy. Regenerative Plating 4117 | -4/Lab | Found Prototype Energy Cannon 4117 | -4/Lab | Identified Warp Cannon 4120 | -4/Lab | Found Prototype Energy Gun 4120 | -4/Lab | Identified Tachyon Dispersion Ray 4130 | -4/Lab | Unable to decrypt terminal 4143 | -4/Lab | Found Prototype Special Weapon 4143 | -4/Lab | Identified Gui. Remote Datajack 4449 | -4/Lab | Build established: Skirmisher 6333 | -4/Lab | Found Prototype Hackware 6333 | -4/Lab | Identified Quantum Router 6362 | -4/Lab | Entered Research 6362 | -3/Research | Evolved 2 slots: Propulsion x2 6363 | -3/Research | Identified exit to Testing 6364 | -3/Research | Loaded intel: 23 terminal locations 6368 | -3/Research | Identified exit to DSF 6368 | -3/Research | Entered DSF 6370 | -3/DSF | Discovered new exit (range 21) 6380 | -3/DSF | Identified exit to Garrison 6381 | -3/DSF | Entered Garrison 6429 | -3/Garrison | Discovered new exit (range 12) 6430 | -3/Garrison | Identified exit to Research 6431 | -3/Garrison | Entered Research 6431 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6447 | -2/Research | Retrieved Zion intel report: Active Garrisons 6517 | -2/Research | Spotted B-90 Cyclops 6518 | -2/Research | Zion Light squad teleported in 6541 | -2/Research | Zion Hacker squad teleported in 6544 | -2/Research | Zion Light squad teleported in 6560 | -2/Research | Found Prototype Protection 6560 | -2/Research | Identified Zio. Weapon Casing 6571 | -2/Research | Discovered new exit (range 14) 6574 | -2/Research | Identified exit to Quarantine 6584 | -2/Research | Lost 3 allies 6591 | -2/Research | Entered Quarantine 6591 | -2/Quarantine | Accompanied by 4 allies 6597 | -2/Quarantine | Found Alien Artifact 6602 | -2/Quarantine | Identified Subatomic Replicator 6668 | -2/Quarantine | Found Alien Slashing Weapon 6668 | -2/Quarantine | Identified Sigix Broadsword 6673 | -2/Quarantine | Spotted Alpha 7 6699 | -2/Quarantine | Destroyed Alpha 7 6703 | -2/Quarantine | Found Prototype Ballistic Gun 6709 | -2/Quarantine | Lost 3 allies 6710 | -2/Quarantine | Identified Multirail 6726 | -2/Quarantine | Met incapacitated Sigix Warrior 6726 | -2/Quarantine | Lockdown squad dispatched 6750 | -2/Quarantine | Found Alien Launcher 6761 | -2/Quarantine | Spotted Lightning 6761 | -2/Quarantine | Spotted Lightning 6761 | -2/Quarantine | Spotted Lightning 6766 | -2/Quarantine | Discovered new exit (range 11) 6781 | -2/Quarantine | Identified exit to Access 6781 | -2/Quarantine | Entered Access 6781 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 6812 | -1/Access | Found Imp. Powered Armor 6861 | -1/Access | Build established: Hacker-Sprinter 6883 | -1/Access | Discovered new exit (range 7) 6884 | -1/Access | Identified exit to Command 6884 | -1/Access | Entered Command 7062 | -1/Command | Retrieved Zion intel report: Component Stockpiles 7074 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 7081 | -1/Command | Retrieved Zion intel report: Active Garrisons 7095 | -1/Command | Retrieved Zion intel report: Prototype Schematics 7097 | -1/Command | Retrieved Zion intel report: Unaware Analyses 7141 | -1/Command | Used Subatomic Replicator to create Alien Launcher 7163 | -1/Command | Identified Supercharged Sigix Terminator 7166 | -1/Command | Spotted M Guard 7166 | -1/Command | Spotted M Guard 7169 | -1/Command | Spotted Combat Programmer 7169 | -1/Command | Spotted Combat Programmer 7175 | -1/Command | Fired Supercharged Sigix Terminator 7175 | -1/Command | Destroyed Combat Programmer 7175 | -1/Command | Destroyed Combat Programmer 7175 | -1/Command | High security lockdown imminent 7175 | -1/Command | 0b10 Conduit disabled 7175 | -1/Command | MAIN.C activated Command garrisons 7185 | -1/Command | Crushed by falling debris 7186 | -1/Command | Core integrity fell below 50% 7188 | -1/Command | Met MAIN.C 7191 | -1/Command | Crushed by falling debris 7196 | -1/Command | Destroyed 167 combat bots 7201 | -1/Command | Failed to warp due to unstable space 7205 | -1/Command | Core integrity fell below 20% 7210 | -1/Command | Destroyed by MAIN.C with High-powered Disruptor Cannon Last Messages --------------- 07201_ Acquired Transdimensional Reconstructor. 07201_ Warp failed due to unstable space. 07202_ The unstable cave ceiling collapses. 07204_ Penetrated by Slug. 07205_ Adv. Terrain Scan Processor destroyed. 07205_ Adv. Corruption Screen intercepted 1% system corruption. 07206_ The unstable cave ceiling collapses. 07206_ G-73 Enforcer crushed by falling debris. 07206_ C-30 ARC bursts open, deploying its payload. 07206_ H-88 Terminator unfolds itself. 07208_ The unstable cave ceiling collapses. 07208_ Penetrated by Slug. 07208_ Slug penetrates MAIN.C. 07208_ The unstable cave ceiling collapses. 07208_ G-73 Enforcer crushed by falling debris. 07210_ Adv. Corruption Screen intercepted 1% system corruption. [Achievement: Rambo] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????? ????? | | ???????????????????????" | | ???????????????????? """ | | ???????????????????? | | ????????????????? " C | | ????????????????#""""" | | ????????????????#"" | | ????????????????# C | | ????????????????# ; | | ????????????????# ; | | ????????????????" ; | | ????????????????" ; "%" | | ????????????????" MMM ; "# | | ????????????????# "" MMM ; C | | ????????????????# " " MMM ; ; ## | | ????????????????# " @ ss ; ; # | | ?????????????????#######;;;;;;;;;s;;;;; ; # | | ???????????????????????########## ; # | | ????????????????????????????????###= ;; | | ???????????????????????????????##!=== # | | ???????????????????????????????# =%/= | | ?????????????????????????????### ][= | | ?????????????????????????????# ] ## | | ???????????????????????????# | | ???????????????????????????# | | ??????????????????????????# | | ??????????????????????????## | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????## | | ????????????????????????????### | | ?????????????????????????????? | | ?????????????????????????????# ?? | | ?????????????????????????????## # ???? | | ??????????????????????????????# ??????? | | ??????????????????????????????## ? ????????? | | ???????????????????????????????? ? ???????????? | | ???????????????????????????????? ? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 57 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 18 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 3 Power Amplification 30 Corruption Block 20 Armor Coverage 600 Resistance: EM 25 Propulsion Shielding 90 Utility Shielding 66 Melee Speed Boost 50 Phase Shifting 10 Evasion (%) 67 Melee Accuracy 5 Recoil Reduction 3 Matter Filtering 50 Energy Filtering 50 Force Boost 20 Defensive Hacking 25 Item Schematics ----------------- Recoil Nullifier | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Force Field | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Arc Thrower | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Com. Matter Pod | -4/Factory | Z-intel Hvy. Disruptor Cannon | -4/Factory | Z-intel Adv. VSS Leg | -4/Factory | Z-intel System Shield | -4/Factory | Z-intel Phase Cannon | -4/Factory | Z-intel Adv. Hacking Suite | -4/Factory | Z-intel EM Disruption Field | -4/Factory | Z-intel Imp. Linear Gravjet | -4/Factory | Z-intel Imp. Target Analyzer | -4/Factory | Z-intel Neutrino Core | -4/Factory | Z-intel Adv. System Restoration Module | -4/Factory | Z-intel Med. Storage Unit | -4/Factory | Z-intel Imp. Hardlight Generator | -4/Factory | Z-intel Adv. Power Amplifier | -4/Factory | Z-intel Power Amplifier | -4/Factory | Z-intel Hardlight Generator | -4/Factory | Z-intel Imp. Diametric Drive | -2/Quarantine | Archive Exp. Core Analyzer | -2/Quarantine | Archive Electron Diverter | -2/Quarantine | Archive Hellfire Missile Launcher | -2/Quarantine | Archive Hdn. Centrium Wheel | -1/Command | Z-intel Hvy. Neutron Cannon | -1/Command | Z-intel Exp. Thermal Defense Suite | -1/Command | Z-intel Exp. Q-thruster | -1/Command | Z-intel Adv. Particle Accelerator | -1/Command | Z-intel Exp. Biometal Leg | -1/Command | Z-intel Exp. Cooling System | -1/Command | Z-intel Energy Mantle | -1/Command | Z-intel Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive A-27 Freighter | -2/Quarantine | Archive Y-72 Warden | -2/Quarantine | Archive Fabricated ------------ KE Penetrator | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Regenerator Sigix Broadsword Subatomic Replicator Supercharged Sigix Terminator Achievements -------------- Boltbath Launcher Specialist Rambo WMD Challenges ------------ None Game ------ Seed AccelerationIonRedirector Manual? 0 Play Time 01:37:29 Cumulative 327.7 hours Start 2024.05.05 @ 17:26:38 End 2024.05.05 @ 19:06:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 238 Rogue 238 Adventurer 0 Explorer 0 Win Type - Total 12 Types 8/0/3/1/0/0/0/0/0 Lore% 80 Gallery% 87 Achievement% 74 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80adf511-280f-4ca2-a97e-0ba1e8827422