Cogmind - Beta 9 --- EXPLORER MODE // 2019.10.26 @ 15:26:32 Player: viper Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (125) 625 Value Destroyed (4158) 4158 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 8587 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 0/850 Matter 145/300 Energy 20/210 System Corruption 0% Temperature Cool (521) Location -6/Factory Parts ------- Power (2) Micro Nuclear Core Light Fission Core Propulsion (4) Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Utility (6) Medium Storage Unit Matter Filter Kinecellerator Improved Weapon Shielding Hardened Light Armor Plating Layered Light Armor Plating Weapon (4) Improved Spread Laser Improved Spread Laser Plasma Rifle Gauss Cannon Inventory (8) Light Ion Engine Carbon-fiber Leg Heavy Laser Improved Spread Laser Improved Proton Missile Launcher Peak State ------------ Power Micro Nuclear Core Light Fission Core Propulsion Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Utility Medium Storage Unit Matter Filter Kinecellerator Improved Weapon Shielding Hardened Light Armor Plating Layered Light Armor Plating Weapon Improved Spread Laser Improved Spread Laser Plasma Rifle Gauss Cannon Inventory Light Ion Engine Carbon-fiber Leg Heavy Laser Improved Spread Laser Improved Proton Missile Launcher [Rating: 62] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Signal Interpreter Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Gatling Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Slots Evolved 9 | . 1 2 . 2 2 . . 2 Power 1 | . . . . 1 . . . . Propulsion 2 | . . . . . 2 . . . Utility 4 | . 1 2 . . . . . 1 Weapon 2 | . . . . 1 . . . 1 Parts Attached 106 | 7 9 7 12 15 13 6 26 11 Power 21 | 1 3 2 . 6 2 2 4 1 Engine 16 | 1 3 2 . 6 1 2 1 . Core 5 | . . . . . 1 . 3 1 Reactor . | . . . . . . . . . Propulsion 35 | 2 3 1 5 4 6 2 8 4 Treads . | . . . . . . . . . Leg 35 | 2 3 1 5 4 6 2 8 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 2 2 2 2 2 1 1 8 2 Device 5 | . . . . . 1 1 3 . Storage 7 | 1 1 2 . 2 . . 1 . Processor 3 | . . . 1 . . . 2 . Hackware . | . . . . . . . . . Protection 7 | 1 1 . 1 . . . 2 2 Artifact . | . . . . . . . . . Weapon 28 | 2 1 2 5 3 4 1 6 4 Energy Gun 6 | . . . . . . . 2 4 Energy Cannon . | . . . . . . . . . Ballistic Gun 12 | 2 1 2 5 1 . 1 . . Ballistic Cannon 10 | . . . . 2 4 . 4 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 2 . . 1 Parts Lost 23 | . . 5 1 4 . 7 5 1 Power 6 | . . . . 2 . 2 1 1 Propulsion 7 | . . 2 . 1 . 4 . . Utility 6 | . . 1 1 1 . 1 2 . Weapon 4 | . . 2 . . . . 2 . Highest Loss Streak 5 | . . 2 1 3 . 5 3 1 Average Slot Usage (%) 88 | . 94 94 96 91 99 46 79 91 Engine 8 | . 12 10 10 10 7 3 7 . Core 3 | . . . . . 6 2 6 10 Leg 21 | . 24 17 19 14 27 12 22 24 Device 3 | . . . . . 5 4 7 12 Storage 19 | . 12 30 30 28 28 13 7 6 Processor 4 | . . . 10 8 1 . 5 4 Protection 7 | . 19 16 7 3 . . 5 8 Energy Gun 1 | . . . . . . . 3 11 Ballistic Gun 12 | . 25 20 19 24 2 . 2 . Ballistic Cannon 6 | . . . . . 18 8 9 11 Naked Turns 45 | . . . . . . 45 . . Heaviest Build 71 | 15 26 33 34 65 71 71 71 60 Greatest Support 71 | 20 20 20 20 25 59 59 71 71 Greatest Overweight (x) 7 | 3 1 3 3 6 1 5 7 1 Average Overweight (x) . | . . 1 1 2 1 . 1 . Largest Inventory Capacity 16 | 8 10 10 10 16 16 16 8 8 Average Capacity 10 | 7 8 10 10 12 16 8 8 8 Most Carried 16 | 3 8 10 10 13 16 16 6 7 Average Carried 7 | 1 4 8 8 10 15 8 3 5 Final Capacity 8 | . . . . . . . . 8 Final Carried 5 | . . . . . . . . 5 Class Distribution -------------------- 49% | Mutant 26% | Gunner 11% | Scavenger-Mutant 5% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Matter Collected 3551 | 249 345 495 385 603 306 149 695 324 Remotely . | . . . . . . . . . Salvage Created 4569 | . 472 621 1079 1079 256 150 694 218 Parts 276 | . 26 46 84 62 14 . 40 4 Haulers Intercepted 5 | . 1 . . 1 1 . 2 . Recyclers Shooed 4 | . . 1 1 1 . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Combat Hostiles Destroyed 91 | . 8 14 22 19 7 1 15 5 Guns 70 | . 8 14 22 19 . . 4 3 Cannons 21 | . . . . . 7 1 11 2 Classes Destroyed 14 | . 3 3 2 1 2 1 2 . Worker 4 | . . . 1 1 1 . 1 . Builder 4 | . . 1 1 . . . 1 1 Tunneler 3 | . . . . . 2 . . 1 Hauler 5 | . 1 . . 1 1 . 2 . Operator 5 | . . . 1 2 1 . 1 . Watcher 13 | . 2 3 2 2 . . 4 . Swarmer 10 | . . 3 2 2 1 . 2 . Grunt 47 | . 8 6 11 8 5 . 7 2 Brawler 1 | . . . . . . . 1 . Duelist 2 | . . . . . . . 1 1 Sentry 25 | . . 5 9 7 . . 2 2 Hunter 2 | . . . . 2 . . . . Programmer 3 | . . . . . 1 . 2 . Compactor 1 | . . . . . . 1 . . Best Kill Streak 8 | . 4 6 8 6 4 1 3 3 Combat Bots Only 5 | . 3 5 5 5 3 1 2 2 Max Kills in Single Turn 2 | . 1 1 2 1 2 1 2 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Damage Taken 4683 | . 230 700 400 767 311 217 846 1212 Core 1604 | . 30 60 113 136 73 69 166 957 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 75 | 100 88 . 56 75 . . 56 . Volleys Fired 358 | . 30 67 60 60 29 13 77 22 Largest 4 | . 2 2 2 3 3 3 3 4 Hottest 273 | . 40 43 46 69 144 144 163 273 Shots Fired 787 | . 60 132 120 180 82 32 133 48 Gun 566 | . 60 132 120 180 12 1 38 23 Cannon 221 | . . . . . 70 31 95 25 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 742 | . 60 132 120 180 82 32 111 25 Thermal 35 | . . . . . . . 12 23 Explosive . | . . . . . . . . . Electromagnetic 10 | . . . . . . . 10 . Robot Hit Streak 42 | . 26 33 30 42 21 27 32 15 Robot Miss Streak 4 | . 1 2 2 3 2 1 4 2 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 4 | . 1 2 . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . Shots Hit Robots 630 | . 50 109 92 151 62 29 98 39 Core Hits 260 | . 21 35 43 54 21 5 46 35 Critical Hits 20 | . 1 1 . 4 1 . 10 3 Critical Kills 5 | . . . . 2 . . 3 . Critical Parts Destroyed 14 | . 1 1 . 2 1 . 6 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10924 | . 539 1200 1216 2125 1328 860 2641 1015 Guns 6342 | . 539 1200 1211 2125 160 22 642 443 Cannons 4577 | . . . . . 1168 838 1999 572 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 5 | . . . 5 . . . . . Kinetic 10078 | . 539 1200 1211 2125 1328 860 2243 572 Thermal 706 | . . . . . . . 263 443 Explosive . | . . . . . . . . . Electromagnetic 135 | . . . . . . . 135 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . 2 . . . 1 10 10 . Average Corruption 8 | . 1 . . . 1 6 10 . Corruption Purged . | . . . . . . . . . Effects 103 | . 1 . . . . 10 92 . Message Errors 21 | . . . . . . 1 20 . Matter Fused 10 | . . . . . . 1 9 . Heat Flow Errors 5 | . . . . . . . 5 . Energy Discharges 10 | . . . . . . 2 8 . Parts Rejected 3 | . . . . . . 1 2 . Data Loss (minor) 9 | . . . . . . 1 8 . Data Loss (major) 2 | . . . . . . . 2 . Misfires 4 | . . . . . . . 4 . Alerts 3 | . . . . . . . 3 . Misdirections 15 | . . . . . . 3 12 . Targeting Errors 20 | . 1 . . . . 1 18 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 46 | . . . . . 15 . 31 . Projectiles 46 | . . . . . 15 . 31 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 26 | . . . . . 8 . 16 2 Impact . | . . . . . . . . . Kinetic 25 | . . . . . 7 . 16 2 Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 2 | . . . 2 . . . . . Shots . | . . . . . . . . . Rammed 2 | . . . 2 . . . . . Targets Rammed 2 | . . . 2 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 800 | . 18 15 7 115 552 512 800 719 Average Temperature 214 | . 9 5 4 27 180 331 240 314 Received Heat Transfer 1914 | . 180 399 225 369 249 . 390 102 Effects 191 | . . . . . 12 10 127 42 Shutdowns 64 | . . . . . 5 5 43 11 Energy Bleed 13 | . . . . . 1 . 8 4 Interference 31 | . . . . . 4 4 19 4 Matter Decay 8 | . . . . . . . 5 3 Short Circuit 12 | . . . . . 2 . 6 4 Damage (minor) 16 | . . . . . . 1 14 1 Damage (major) 38 | . . . . . . . 31 7 Damage (core) 9 | . . . . . . . 1 8 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . Heat Transferred 1133 | . . . . . . . 575 558 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Peak Influence 451 | . 169 358 367 451 289 22 164 206 Average Influence 115 | . 93 173 155 249 112 10 46 86 Maximum Alert Level 2 | . . 1 1 2 1 . . 1 Low Security (%) 78 | . . . . . . . . . Level 1 20 | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 30 | . 3 3 7 3 3 . 9 2 Investigation 15 | . 3 3 4 1 . . 3 1 Extermination 3 | . . . . . 1 . 2 . Reinforcement 9 | . . . 3 2 2 . 1 1 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Distress Signals 6 | . . 1 3 1 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 137 | . 11 24 28 28 11 6 24 5 Peak Tracking Total 5 | . 3 4 4 5 3 4 3 2 Tactical Retreats 7 | . . 1 2 1 2 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Traps Triggered 12 | . 3 1 2 3 1 . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . 2 . 4 . . . . . Reprogrammed 11 | . . 5 . . . . 6 . Reused 13 | . . 12 . . . . 1 . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 13 | . . 12 . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Machines Disabled 4 | . . . . . 1 . 3 . Max in Single Turn 1 | . . . . . 1 . 1 . Garrison Access 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Machines Accessed 21 | . 5 4 7 1 . . 3 1 Terminals 17 | . 5 4 4 1 . . 2 1 Fabricators 1 | . . . . . . . 1 . Repair Stations 2 | . . . 2 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 80 | . 21 17 24 6 . . 9 3 Successful 62 | . 18 12 20 4 . . 5 3 Failed 18 | . 3 5 4 2 . . 4 . Catastrophic 2 | . . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 68 | . 21 17 14 6 . . 7 3 Fabricators 2 | . . . . . . . 2 . Repair Stations 8 | . . . 8 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . Terminal Hacks 54 | . 18 12 12 4 . . 5 3 Record 6 | . 1 2 . . . . . 3 Part Schematic 2 | . . . 1 . . . 1 . Robot Analysis 2 | . 1 . 1 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . Open Door 1 | . . . 1 . . . . . Level Access Points 1 | . . . 1 . . . . . Emergency Access Points 5 | . 2 2 . . . . 1 . Machine Index 1 | . . 1 . . . . . . Terminal Index 3 | . 1 1 1 . . . . . Alert Level 2 | . . . . 2 . . . . Locate Traps 4 | . 1 1 1 . . . 1 . Disarm Traps 2 | . 1 . 1 . . . . . Reprogram Traps 2 | . . 1 . . . . 1 . Dispatch Records 3 | . 1 1 . 1 . . . . Maintenance Status 2 | . . . 1 1 . . . . Transport Status 3 | . 2 . 1 . . . . . Investigation Status 2 | . . 1 . . . . 1 . Reinforcement Status 1 | . 1 . . . . . . . Recall Investigation 1 | . . 1 . . . . . . Recall Assault 1 | . 1 . . . . . . . Registered Components 1 | . . 1 . . . . . . Zone Layout 7 | . 5 . 2 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . . . 7 . . . . . Scan Component 4 | . . . 4 . . . . . Repair 3 | . . . 3 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . Used . | . . . . . . . . . Hacking Detections 20 | . 5 4 6 1 . . 3 1 Full Trace Events 18 | . 4 4 5 1 . . 3 1 Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . 3 . . . . . Time 68 | . . . 68 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Total Allies 1 | . . . 1 . . . . . Largest Group 1 | . . . 1 1 . . . . Highest-Rated Group 99 | . . . 99 99 . . . . Highest-Rated Ally 99 | . . . 99 99 . . . . Total Orders 1 | . . . 1 . . . . . EXPLORE 1 | . . . 1 . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Robot Analysis Total 2 | . 1 . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 16 | . . . 16 . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Turns Passed 5852 | 96 544 641 871 766 678 197 1708 351 Spaces Moved 2892 | 60 348 275 392 297 332 176 850 162 Core 175 | 17 . . . . . 113 45 . Treads . | . . . . . . . . . Legs 2717 | 43 348 275 392 297 332 63 805 162 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 50 120 120 Average Speed 149 | 139 126 161 151 185 155 86 159 123 Slowest Speed 400 | 200 150 210 210 300 156 300 400 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 5 41 34 88 33 8 78 26 3 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 . . 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 49 | . . . . . 9 2 28 10 Melee . | . . . . . . . . . Projectile 49 | . . . . . 9 2 28 10 AOE . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Total 3720 | 69 395 354 554 374 432 194 1074 274 Wait 291 | . 7 3 65 1 46 . 101 68 Move 2885 | 59 347 274 391 296 332 175 849 162 Hop . | . . . . . . . . . Pick Up 31 | 3 2 3 3 1 5 . 8 6 Fast Attach 41 | 7 4 . 4 2 2 3 16 3 Attach 28 | . 1 5 2 4 2 3 5 6 Detach . | . . . . . . . . . Swap 37 | . 4 2 6 9 9 . 5 2 Drop 24 | . . . 3 1 7 . 8 5 Fire 358 | . 30 67 60 60 29 13 77 22 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . . 2 . . . . . Crush . | . . . . . . . . . Escape Stasis 15 | . . . 10 . . . 5 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 8 | . . . 8 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Identified exit to Materials 25 | -11/Scrapyard | Discovered exit to Materials (range 15) 97 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Evolved 1 slot: Utility x1 177 | -10/Materials | Identified exit to Mines 177 | -10/Materials | Discovered exit to Mines (range 13) 313 | -10/Materials | Build established: Mutant 526 | -10/Materials | Identified exit to Materials 526 | -10/Materials | Discovered exit to Materials (range 5) 641 | -10/Materials | Entered another Materials area 641 | -9/Materials | Evolved 2 slots: Utility x2 1076 | -9/Materials | Identified exit to Mines 1076 | -9/Materials | Discovered exit to Mines (range 3) 1256 | -9/Materials | Identified exit to Storage 1256 | -9/Materials | Discovered exit to Storage (range 11) 1282 | -9/Materials | Entered Storage 1526 | -9/Storage | Repaired Hvy. Assault Rifle 1611 | -9/Storage | Identified exit to Materials 1836 | -9/Storage | Build established: Scavenger-Mutant 1933 | -9/Storage | Repaired Aluminum Leg 1970 | -9/Storage | Repaired Aluminum Leg 2094 | -9/Storage | Met 01-MTF 2153 | -9/Storage | Entered Materials 2153 | -8/Materials | Accompanied by 1 ally 2153 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2158 | -8/Materials | 01-MTF left 2550 | -8/Materials | Lost 3 parts (2p1u) 2742 | -8/Materials | Identified exit to Factory 2742 | -8/Materials | Discovered exit to Factory (range 8) 2919 | -8/Materials | Entered Factory 2919 | -7/Factory | Evolved 2 slots: Propulsion x2 3597 | -7/Factory | Sucked down chute 3597 | -7/Factory | Entered Waste 3597 | -7/Waste | Met up with 1 ally sucked down the chute earlier 3612 | -7/Waste | EMP discharged 3622 | -7/Waste | Spotted C-40 Crusher 3640 | -7/Waste | Destroyed C-40 Crusher 3640 | -7/Waste | Spotted C-40 Crusher 3640 | -7/Waste | Spotted C-40 Crusher 3647 | -7/Waste | Spotted C-40 Crusher 3662 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3665 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3670 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3672 | -7/Waste | Spotted C-40 Crusher 3673 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3676 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3707 | -7/Waste | Lost 5 parts (2p2n1u) 3712 | -7/Waste | EMP discharged 3712 | -7/Waste | System corruption reached 10% 3712 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3735 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3768 | -7/Waste | Spotted C-40 Crusher 3774 | -7/Waste | Identified exit to Factory 3774 | -7/Waste | Discovered exit to Factory (range 14) 3794 | -7/Waste | Entered Factory 3967 | -7/Factory | Build established: Mutant 4778 | -7/Factory | Build established: Gunner 5096 | -7/Factory | Garrison activated, responded to threat 5169 | -7/Factory | Lost 3 parts (1p1u1w) 5234 | -7/Factory | Build established: Mutant 5421 | -7/Factory | Identified exit to Factory 5421 | -7/Factory | Discovered exit to Factory (range 15) 5502 | -7/Factory | Entered another Factory area 5502 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5670 | -6/Factory | Core integrity fell below 50% 5672 | -6/Factory | Core integrity fell below 20% 5854 | -6/Factory | Core destroyed Last Messages --------------- 05840_ G-50 Soldier destroyed. 05841_ Power failure, Lgt. Fission Core shutdown. 05841_ Overheating: Core damaged (-93). 05842_ Power failure, Mic. Nuclear Core shutdown. 05843_ Overheating: Lyr. Light Armor Plating damaged (-59). 05845_ Overheating: Matter decay (-24). 05846_ R-10 Processor collects Adv. Heat Sink. 05847_ Power failure, Lgt. Fission Core shutdown. 05847_ Overheating: Matter decay (-15). 05848_ Overheating: Short circuit. 05848_ Matter Filter permanently disabled. 05849_ Overheating: Matter Filter damaged (-8). 05849_ Overheating: Imp. Weapon Shielding damaged (-81). 05849_ Overheating: Lgt. Fission Core damaged (-32). 05850_ Power failure, Mic. Nuclear Core shutdown. 05850_ Overheating: Energy bleed (-16). 05850_ U-05 Engineer builds a Wall. 05851_ Overheating: Energy bleed (-11). 05853_ Acquired 47 matter. 05854_ Overheating: Core damaged (-153). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#####???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ??????????????????????????????# #????????????????? | | ?????#???????#########????????# #????????????????? | | ? ? ???????# #??????### ############?????? | | ??????# ##### ######?# # #?????? | | ??????# # ### ## ### # """ = #?????? | | ??????# ### #u u @R R "T #?????? | | ? ??????# #???#### ### # """ #?????? | | ?# ??????# #??????#####?# # #?????? | | ?# #?????# #????????????## ###########?????? | | ?# #?????# #?????????????# #???????????????? | | ## #?????# #???????????? + #???????????????? | | # #????## ##?????????? # #???????????????? | | ###### #?????????" # #???????????????? | | ?# #???????? ?# #???????????????? | | ?# #### #???????####?# #???????????????? | | ?# #??##+####??????????# +???????????????? | | ?# #??# #??????????# #???????????????? | | ?# #??# #??????????# #???????????????? | | ?# #??# #?????????? ???????????????? | | ?# #??# """ #?????????? ???????????????? | | ?# #??# """ #??????????? % ???????????????? | | #####+####### """ #??????????? ????????????????? | | # #??????????????????????????????? | | # """ #??????????????????????????????? | | # """ #??????????????????????????????? | | # """ #??????????????????????????????? | | # #??????????????????????????????? | | # #??????????????????????????????? | | #######??????????????????????????????? | | #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 400 Matter Stores 600 Matter Capacity 600 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 50 Core Analysis 6 Matter Filtering 30 Energy Filtering 30 Kinecelleration 30 Item Schematics ----------------- Cryofiber Web | -9/Storage | Hacked Linear Gravjet | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilColdMantle Manual? 0 Play Time 00:45:01 Cumulative 526.2 hours Start 2019.10.26 @ 14:44:06 End 2019.10.26 @ 15:26:32 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 532 Rogue 532 Adventurer 0 Explorer 470 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 69 Gallery% 73 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 621923ee-dcdc-47d3-8b36-1d9d44365a36