Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.24 @ 13:46:53 // AFD2020/Player2 Player: Michael Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (96) 480 Value Destroyed (2963) 2963 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (2267) 2267 TOTAL SCORE: 10490 Bonus ------- High Alert Combat Kills 378 Follower Combat Kills 2085 Friendly Fire -196 Cogmind --------- Core Integrity 22/1150 Matter 243/300 Energy 25/100 System Corruption 0% Temperature Cool (30) Movement Rolling (100) Ox1 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Wheel > --- UTILITY (10) ----- Advanced Cooling System Medium Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Advanced System Shield > --- WEAPON (6) ------- Precision Grenade Launcher > --- INVENTORY (8) ---- Cooled Deuterium Engine Long-range Sensor Array Improved EM Pulse Cannon Scatter Rocket Array Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Cooling System Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Long-range Sensor Array Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Transmission Jammer Advanced System Shield > --- WEAPON ----------- Improved EM Pulse Cannon Ion Burst Cannon Mass Driver Great Axe Great Axe Great Axe > --- INVENTORY -------- Cooled Deuterium Engine Armored Wheel Armored Huge Wheel Medium Storage Unit Medium Matter Pod Compact Matter Pod Improved Utility Shielding Improved Medium Armor Plating Proton Cannon Heavy Machine Gun Precision Grenade Launcher Scatter Rocket Array Micro-nuke Launcher [Rating: 78] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Reinforced Fission Core Reactor Cold Fusion Reactor Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Improved Power Shielding Weapon Heavy Assault Rifle Energy Gun Variable Charge Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Precision Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 8 | . . 1 . 1 1 2 1 2 Weapon 4 | . . 1 . 1 1 . 1 . Parts Attached 199 | 6 16 9 2 25 20 43 61 17 Power 17 | 1 4 1 . 1 1 4 3 2 Engine 12 | 1 4 1 . 1 . 3 1 1 Core 4 | . . . . . 1 . 2 1 Reactor 1 | . . . . . . 1 . . Propulsion 20 | 2 3 2 . 1 3 4 3 2 Treads . | . . . . . . . . . Leg 2 | 2 . . . . . . . . Wheel 18 | . 3 2 . 1 3 4 3 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 65 | 1 3 1 1 11 7 15 19 7 Device 29 | . . . . 5 3 6 11 4 Storage 9 | 1 2 . 1 3 . . 1 1 Processor 5 | . 1 . . . 1 2 1 . Hackware 2 | . . . . . . 1 1 . Protection 20 | . . 1 . 3 3 6 5 2 Artifact . | . . . . . . . . . Weapon 97 | 2 6 5 1 12 9 20 36 6 Energy Gun 2 | . . . . . . . 2 . Energy Cannon 19 | . . 2 1 4 3 . 7 2 Ballistic Gun 46 | 2 6 3 . 8 5 12 9 1 Ballistic Cannon 2 | . . . . . . . 2 . Launcher 10 | . . . . . 1 2 4 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 18 | . . . . . . 6 12 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 1 1 2 2 . Parts Lost 28 | . . 1 . 2 6 . 4 15 Power 2 | . . 1 . . . . . 1 Propulsion 4 | . . . . . . . 1 3 Utility 3 | . . . . . . . . 3 Weapon 19 | . . . . 2 6 . 3 8 Highest Loss Streak 11 | . . 1 . 1 3 . 3 11 Average Slot Usage (%) 97 | . 95 100 100 99 91 99 99 83 Engine 5 | . 14 11 11 9 4 5 1 . Core 1 | . . . . . 2 . 3 4 Wheel 14 | . 20 22 22 18 15 13 10 8 Device 4 | . . . . 6 6 5 6 9 Storage 13 | . 14 11 21 18 15 13 11 10 Processor 16 | . 10 11 11 9 15 20 21 19 Hackware 2 | . . . . . . 2 5 5 Protection 2 | . . 11 . 2 . 4 . . Energy Cannon 4 | . . 8 11 10 7 1 1 7 Ballistic Gun 20 | . 27 24 22 24 20 26 16 . Slashing Weapon 5 | . . . . . . 3 12 11 Naked Turns . | . . . . . . . . . Heaviest Build 110 | 12 24 35 42 56 59 67 110 110 Greatest Support 28 | 20 20 20 20 22 22 24 24 28 Greatest Overweight (x) 4 | 2 1 1 2 2 2 3 4 4 Average Overweight (x) 2 | . . 1 1 2 2 2 3 3 Largest Inventory Capacity 22 | 6 10 10 14 16 16 16 18 22 Average Capacity 15 | 4 8 10 13 15 16 16 17 17 Most Carried 18 | 5 10 10 14 16 16 16 18 14 Average Carried 14 | 3 6 9 12 15 15 15 16 13 Final Capacity 18 | 6 10 10 14 16 16 16 18 8 Final Carried 16 | 5 10 10 14 16 16 16 15 4 Class Distribution -------------------- 37% | Assassin 11% | Mutant 9% | Machinist-Skirmisher 9% | Machinist-Assassin 6% | Scavenger-Tank 5% | Skirmisher 5% | Scavenger-Skirmisher 4% | Scavenger-Mutant 4% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Machinist-Assassin | -6/Factory Assassin | -5/Factory Assassin | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Matter Collected 4671 | 241 439 337 74 508 358 1087 1309 318 Remotely 68 | . . . . . . 68 . . Salvage Created 4149 | . 522 367 162 765 210 582 1450 91 Parts 226 | . 37 31 13 40 15 17 64 9 Haulers Intercepted 7 | . 1 1 . 1 . 2 2 . Recyclers Shooed 4 | . . . 1 . . 3 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 50 | . 11 4 2 12 4 2 12 3 Guns 26 | . 11 1 . 6 2 2 4 . Cannons 13 | . . 2 2 5 1 . 3 . AOE 11 | . . 1 . 1 1 . 5 3 Classes Destroyed 16 | . 6 3 . 2 . . 4 1 Worker 10 | . . 2 3 . 2 . 3 . Builder 10 | . . 1 . 2 2 1 2 2 Tunneler 3 | . 1 . 1 . . . 1 . Hauler 7 | . 1 1 . 1 . 2 2 . Recycler 8 | . 1 . . . . 2 5 . Mechanic 1 | . . . . . . . 1 . Operator 1 | . . . . 1 . . . . Watcher 6 | . 1 3 . 1 . . 1 . Swarmer 8 | . 3 . . 1 3 . . 1 Grunt 31 | . 8 3 2 8 1 . 8 1 Brawler 1 | . . . . . . . 1 . Duelist 1 | . . . . . . . . 1 Protector 1 | . . . . . . . 1 . Sentry 5 | . . 1 . 1 . 2 1 . Hunter 2 | . . . . 2 . . . . Programmer 1 | . . . . . . . 1 . Best Kill Streak 13 | . 5 2 2 10 4 2 13 3 Combat Bots Only 9 | . 3 1 2 4 3 1 9 2 Max Kills in Single Turn 3 | . 1 2 2 2 2 1 3 3 Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 . 1 1 . 2 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Damage Taken 6502 | . 333 139 96 787 585 371 1831 2360 Core 869 | . 59 20 . 157 37 21 116 459 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 73 | 100 33 . 84 65 69 80 82 . Volleys Fired 197 | . 48 25 9 36 22 19 32 6 Largest 5 | . 2 3 3 4 5 5 5 2 Hottest 313 | . 40 102 102 158 150 161 313 111 Shots Fired 620 | . 94 75 22 129 57 89 147 7 Gun 493 | . 94 57 18 95 45 87 97 . Cannon 113 | . . 18 4 34 10 1 45 1 Launcher 14 | . . . . . 2 1 5 6 Special . | . . . . . . . . . Kinetic 514 | . 94 57 18 95 45 87 118 . Thermal 10 | . . . . . . . 10 . Explosive 14 | . . . . . 2 1 5 6 Electromagnetic 82 | . . 18 4 34 10 1 14 1 Robot Hit Streak 12 | . 12 6 8 8 4 9 12 5 Robot Miss Streak 5 | . 5 3 2 3 3 4 4 4 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 3 | . 1 . . 2 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 363 | . 55 40 11 67 28 48 96 18 Core Hits 189 | . 29 16 6 29 12 23 59 15 Critical Hits 5 | . . 1 . 1 . 1 1 1 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 4 | . . 1 . 1 . 1 . 1 Melee Attacks 95 | . . . . . . 17 57 21 Impact . | . . . . . . . . . Slashing 95 | . . . . . . 17 57 21 Piercing . | . . . . . . . . . Sneak Attacks 13 | . . . . . . 3 10 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 4 | . . . . . . . 1 3 Damage Inflicted 9800 | . 674 633 204 1337 530 1363 4166 893 Guns 4029 | . 674 282 98 718 257 856 1144 . Cannons 1826 | . . 307 68 573 142 28 673 35 Explosions 2093 | . . 44 38 46 131 166 1178 490 Melee 1852 | . . . . . . 313 1171 368 Ramming . | . . . . . . . . . Kinetic 4331 | . 674 282 98 718 257 856 1446 . Thermal 389 | . . 44 38 46 131 . 130 . Explosive 1834 | . . . . . . 166 1178 490 Electromagnetic 1394 | . . 307 68 573 142 28 241 35 Impact . | . . . . . . . . . Slashing 1852 | . . . . . . 313 1171 368 Piercing . | . . . . . . . . . Highest Corruption 18 | . . . . . 2 . 18 . Average Corruption 7 | . . . . . 2 . 10 . Corruption Purged . | . . . . . . . . . Effects 53 | . . . . . 7 . 46 . Message Errors 9 | . . . . . 2 . 7 . Matter Fused 9 | . . . . . . . 9 . Heat Flow Errors 4 | . . . . . 1 . 3 . Energy Discharges 6 | . . . . . 1 . 5 . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 5 | . . . . . 2 . 3 . Data Loss (major) 3 | . . . . . . . 3 . Misfires 3 | . . . . . . . 3 . Alerts 1 | . . . . . . . 1 . Misdirections 3 | . . . . . . . 3 . Targeting Errors 9 | . . . . . 1 . 8 . Overload Shots . | . . . . . . . . . Overflow Damage 676 | . . 35 . 18 26 103 466 28 Projectiles 66 | . . 35 . 18 . . 13 . Explosions 80 | . . . . . 26 22 16 16 Melee 530 | . . . . . . 81 437 12 Knockbacks 1 | . . . . . . . 1 . Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage 100 | . . . 36 . . . 33 31 Shots 4 | . . . 1 . . . 2 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 374 | . 18 80 72 206 117 119 374 1 Average Temperature 52 | . 8 24 30 76 22 29 83 1 Received Heat Transfer 1330 | . 159 51 27 297 99 91 273 333 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . 1 . 2 2 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . Heat Transferred 424 | . . 50 50 50 100 . 174 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 1 1 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Peak Influence 1004 | . 485 514 217 945 1004 469 930 531 Average Influence 341 | . 242 291 104 502 767 351 231 446 Maximum Alert Level 3 | . 2 2 1 3 3 2 3 2 Low Security (%) 33 | 100 40 23 80 25 . 5 60 . Level 1 30 | . 54 63 19 23 . 55 19 3 Level 2 22 | . 5 12 . 14 31 38 11 96 Level 3 13 | . . . . 36 68 . 8 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 28 | . 3 2 . 7 4 5 5 2 Investigation 1 | . 1 . . . . . . . Extermination 5 | . . . . . . 2 3 . Reinforcement 15 | . 2 2 . 6 1 3 . 1 Assault 5 | . . . . . 2 . 2 1 Garrison 2 | . . . . 1 1 . . . Intercept . | . . . . . . . . . Construction Impeded 4 | . . . . 2 . 2 . . Haulers Reinforced 2 | . . . . . 1 1 . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Distress Signals 7 | . 1 1 . 3 1 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 146 | . 24 15 3 37 17 9 30 11 Peak Tracking Total 6 | . 4 3 3 6 5 2 6 5 Tactical Retreats 2 | . . . . 2 . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Traps Triggered 13 | . 3 . . . 2 2 4 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Machines Disabled 32 | . . . . 6 10 6 10 . Max in Single Turn 2 | . . . . 1 2 1 1 . Garrison Access 3 | . . . . 1 1 . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Machines Accessed 48 | . 6 7 1 7 6 11 9 1 Terminals 24 | . 3 5 . 4 5 4 3 . Fabricators 5 | . . . . . 1 2 1 1 Repair Stations 4 | . 1 . . 1 . . 2 . Recycling Units 5 | . 2 1 . . . 2 . . Scanalyzers 6 | . . 1 . 1 . 2 2 . Garrison Access 3 | . . . . 1 . 1 1 . Total Hacks 145 | . 15 24 1 18 16 24 44 3 Successful 89 | . 7 17 1 15 7 11 30 1 Failed 56 | . 8 7 . 3 9 13 14 2 Catastrophic 8 | . . 2 . 1 . 2 3 . Database Lockouts . | . . . . . . . . . Manual 32 | . 7 8 . 5 5 5 2 . Terminals 69 | . 9 15 . 10 12 12 11 . Fabricators 12 | . . . . . 4 4 1 3 Repair Stations 13 | . 2 . . 4 . . 7 . Recycling Units 8 | . 4 1 . . . 3 . . Scanalyzers 38 | . . 8 . 3 . 4 23 . Garrison Access 4 | . . . . 1 . 1 2 . Terminal Hacks 28 | . 4 7 1 7 3 1 5 . Part Schematic 2 | . 1 1 . . . . . . Open Door 1 | . . . 1 . . . . . Level Access Points 2 | . . . . . 1 . 1 . Branch Access Points 2 | . 1 . . 1 . . . . Emergency Access Points 2 | . . . . 1 . 1 . . Terminal Index 4 | . 1 1 . 1 1 . . . Fabricator Index 1 | . . . . . . . 1 . Unreport Threat 5 | . . 1 . 2 1 . 1 . Locate Traps 2 | . . . . 1 . . 1 . Patrol Status 1 | . . . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . . . Registered Components 2 | . 1 1 . . . . . . Zone Layout 3 | . . 2 . . . . 1 . Fabricator Hacks 7 | . . . . . 3 3 . 1 Load Schematic 4 | . . . . . 1 2 . 1 Build 3 | . . . . . 2 1 . . Repair Station Hacks 12 | . 2 . . 4 . . 6 . Scan Component 6 | . 1 . . 2 . . 3 . Repair 6 | . 1 . . 2 . . 3 . Recycling Unit Hacks 4 | . . 1 . . . 3 . . Process 1 | . . . . . . 1 . . Retrieve Matter 1 | . . . . . . 1 . . Retrieve Components 2 | . . 1 . . . 1 . . Scanalyzer 28 | . . 8 . 2 . 2 16 . Insert Component 14 | . . 4 . 1 . 2 7 . Analyze 14 | . . 4 . 1 . . 9 . Garrison Access Hacks 2 | . . . . 1 . . 1 . Seal Access 2 | . . . . 1 . . 1 . Unauthorized Hacks 8 | . 1 1 . 1 1 2 2 . Terminals 8 | . 1 1 . 1 1 2 2 . Assimilate 2 | . . . . . . 1 1 . Botnet 6 | . 1 1 . 1 1 1 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . 1 . Used 1 | . . . . 1 . . . . Hacking Detections 39 | . 5 4 . 6 6 11 6 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . 1 5 . 1 . . 7 . Parts Built 6 | . . . . . 4 2 . . Matter 372 | . . . . . 248 124 . . Time 155 | . . . . . 124 31 . . Total Part Build Rating 12 | . . . . . 8 4 . . Parts Repaired 6 | . 1 . . 2 . . 3 . Time 291 | . 26 . . 64 . . 201 . Parts Recycled . | . . . . . . . . . Recycled Matter 2 | . . . . . . 2 . . Retrieved Matter 2 | . . . . . . 2 . . Retrieved Components 3 | . . 3 . . . . . . Parts Scanalyzed 12 | . . 4 . 1 . . 7 . Part Schematics Acquired 12 | . . 4 . 1 . . 7 . Parts Damaged 2 | . . . . . . . 2 . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . Machine Destruction 1 | . . . . . 1 . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Total Allies 4 | . 1 . 3 . . . . . Largest Group 4 | . 1 1 4 4 1 1 1 1 Highest-Rated Group 154 | . 58 66 107 110 86 121 139 154 Highest-Rated Ally 154 | . 58 66 67 74 86 121 139 154 Total Orders . | . . . . . . . . . Ally Attacks 263 | . 27 26 4 73 38 23 46 26 Total Damage 12205 | . 261 698 102 2922 2699 1453 2802 1268 Kills 117 | . 8 11 1 36 19 12 19 11 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Turns Passed 8174 | 69 588 668 643 779 834 1732 2455 406 Spaces Moved 5759 | 50 406 567 571 473 687 1279 1481 245 Core 13 | 13 . . . . . . . . Treads . | . . . . . . . . . Legs 97 | 37 60 . . . . . . . Wheels 5649 | . 346 567 571 473 687 1279 1481 245 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 90 90 100 100 100 110 100 Average Speed 108 | 109 87 90 99 104 103 109 122 128 Slowest Speed 150 | 150 120 90 100 105 105 110 130 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 3 63 56 99 47 19 27 40 8 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug 75 | . . . . . 25 13 33 4 Terrain Destroyed 249 | . . 10 7 4 45 14 74 95 Melee 50 | . . . . . . 13 33 4 Projectile 9 | . . . . . . . 9 . AOE 190 | . . 10 7 4 45 1 32 91 Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Total 7119 | 61 555 679 625 667 764 1526 1946 296 Wait 708 | . 60 59 38 123 17 140 271 . Move 5751 | 49 405 566 570 472 686 1278 1480 245 Hop . | . . . . . . . . . Pick Up 73 | 6 11 7 5 5 10 9 19 1 Fast Attach 42 | 5 7 3 . 2 6 6 10 3 Attach 31 | 1 1 2 1 5 3 3 7 8 Detach 19 | . 2 2 . 1 1 3 7 3 Swap 127 | . 8 5 1 18 11 34 44 6 Drop 81 | . 13 10 1 5 8 17 21 6 Fire 197 | . 48 25 9 36 22 19 32 6 Melee 82 | . . . . . . 17 47 18 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 329 | -10/Materials | Core integrity fell below 50% 374 | -10/Materials | Repaired Assault Rifle 408 | -10/Materials | Discovered new exit (range 9) 467 | -10/Materials | Identified exit to Materials 556 | -10/Materials | Identified exit to Mines 658 | -10/Materials | Entered another Materials area 658 | -9/Materials | Accompanied by 1 ally 658 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 799 | -9/Materials | Discovered new exit (range 14) 916 | -9/Materials | Discovered new exit (range 16) 939 | -9/Materials | Identified exit to Materials 1139 | -9/Materials | Build established: Scavenger-Tank 1312 | -9/Materials | Identified exit to Mines 1326 | -9/Materials | Entered Mines 1326 | -9/Mines | Accompanied by 1 ally 1338 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1486 | -9/Mines | Discovered exit to Materials (range 13) 1631 | -9/Mines | Learned location of 1 exit from Materials 1697 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1774 | -9/Mines | Discovered exit to Materials (range 6) 1961 | -9/Mines | Build established: Scavenger-Mutant 1969 | -9/Mines | Entered Materials 1969 | -8/Materials | Accompanied by 4 allies 1969 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1970 | -8/Materials | Identified exit to Factory 2154 | -8/Materials | Garrison activated, responded to threat 2533 | -8/Materials | Repaired Hvy. Assault Rifle 2567 | -8/Materials | Repaired Lgt. EM Pulse Cannon 2677 | -8/Materials | Discovered exit to Factory (range 16) 2748 | -8/Materials | Entered Factory 2748 | -7/Factory | Accompanied by 1 ally 2748 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2769 | -7/Factory | Build established: Skirmisher 2996 | -7/Factory | Garrison activated, responded to threat 3029 | -7/Factory | Lost 3 parts (3w) 3058 | -7/Factory | Identified exit to Factory 3222 | -7/Factory | Build established: Scavenger-Skirmisher 3307 | -7/Factory | Lost 3 parts (3w) 3320 | -7/Factory | Fabricated Hvy. Assault Rifle (x2) 3386 | -7/Factory | Fabricated Hvy. Assault Rifle (x2) 3548 | -7/Factory | First assault squad dispatched 3582 | -7/Factory | Entered another Factory area 3582 | -6/Factory | Accompanied by 1 ally 3582 | -6/Factory | Evolved 2 slots: Utility x2 3691 | -6/Factory | Fabricated Arm. Wheel (x2) 3818 | -6/Factory | Build established: Machinist-Skirmisher 3846 | -6/Factory | Discovered new exit (range 10) 3876 | -6/Factory | Identified exit to Factory 4370 | -6/Factory | Build established: Machinist-Assassin 4917 | -6/Factory | Discovered exit to Factory (range 9) 5308 | -6/Factory | Build established: Assassin 5314 | -6/Factory | Entered another Factory area 5314 | -5/Factory | Accompanied by 1 ally 5314 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5548 | -5/Factory | Discovered new exit (range 5) 5552 | -5/Factory | Identified exit to Factory 5794 | -5/Factory | Found Prototype Launcher 5794 | -5/Factory | Identified Scatter Rocket Array 5916 | -5/Factory | Repaired Broken Hvy. Machine Gun 5978 | -5/Factory | Repaired Broken Imp. EM Pulse Cannon 6049 | -5/Factory | Repaired Cld. Deuterium Engine 7370 | -5/Factory | System corruption reached 10% 7414 | -5/Factory | First assault squad dispatched 7620 | -5/Factory | Destroyed 9 combat bots 7644 | -5/Factory | Lost 3 parts (1n2w) 7769 | -5/Factory | Entered another Factory area 7769 | -4/Factory | Accompanied by 1 ally 7769 | -4/Factory | Evolved 2 slots: Utility x2 8017 | -4/Factory | Spotted B-86 Titan 8019 | -4/Factory | First assault squad dispatched 8123 | -4/Factory | Lost 11 parts (2n3u6w) 8127 | -4/Factory | Core integrity fell below 50% 8167 | -4/Factory | Core integrity fell below 20% 8175 | -4/Factory | Self-destructed Last Messages --------------- 08118_ U-05 Engineer destroyed. 08119_ The unstable cave ceiling collapses. 08130_ Acquired Adv. Cooling System. 08135_ The unstable cave ceiling collapses. 08154_ C-30 ARC bursts open, deploying its payload. 08154_ G-73 Enforcer unfolds itself. 08154_ G-67 Veteran unfolds itself. 08157_ Micro-nuke intercepted. 08157_ Micro-nuke Launcher destroyed. 08157_ Arm. Huge Wheel destroyed. 08159_ Dropped Med. Matter Pod. 08159_ Dropped Imp. Transmission Jammer. 08160_ Dropped Hcp. Storage Unit. 08161_ Dropped Rnf. Fission Core. 08168_ Neutrino Core destroyed. 08169_ Dropped Lrg. Storage Unit. 08174_ Dropped Com. Matter Pod. 08174_ G-67 Veteran IFF system glitched. 08174_ Extracted 129 matter. 08175_ Proton Cannon destroyed. Map ----- +----------------------------------------------------+ | ??# ########+###???##???##??? | | ??# # ? ??? #??? | | ??# + """ ??? #??? | | ## #!|""" #?? #??? | | %=""" ## #??? | | #=*% #??? | | " " " " " " =*! # #??? | | " " " " " " #??? | | " " " " " " #??? | | " " " " " " % # #??? | | " " " " " " # #??? | | " " " " " " == #??? | | " " " " " " = ""#??? | | " " " " " " ""##?? | | " " " " " " # T" #?? | | " # # ""##?? | | " #?# ""#??? | | " #??# #??? | | #### #??? | | ##?? | | ########################### #?? | | ??????????????????????????# #?? | | ??????????????????######### ##? | | ??????????????????# #? | | ??????????????????# # ##? | | ??????????????????# @ # #?? | | ??????????????????# ! #?? | | ??????????????????# g ###?? | | ??????????????"" # #???? | | ????????????""""" # #???? | | ??###+#?????###### # #???? | | ? #########ggg####### #???? | | R!! #???# #???? | | #???# #???? | | i #???# #???? | | ? ##### #???? | | ? % #???? | | ?? #####################???? | | ??# ?????????????????????????? | | ??# ???????????????????????????? | | ??# ?????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Power Shielding 66 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 16 Kinecelleration 30 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Cld. Ion Engine | -9/Materials | Scanalyzed Propulsion Shielding | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Adv. Weight Redist. System | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Scanalyzed Hvy. Machine Gun | -5/Factory | Scanalyzed Arm. Huge Wheel | -5/Factory | Scanalyzed Lrn. Tractor Beam | -5/Factory | Scanalyzed Imp. Utility Shielding | -5/Factory | Scanalyzed Prc. Grenade Launcher | -5/Factory | Scanalyzed Imp. Medium Armor Plating | -5/Factory | Scanalyzed Imp. EM Pulse Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Assault Rifle | x2 | -7/Factory Hvy. Assault Rifle | x2 | -7/Factory Arm. Wheel | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Slots Evolved 12 | . 2 . 2 2 2 2 2 . Power 1 | . . . . . . 1 . . Propulsion 3 | . . . . 1 2 . . . Utility 5 | . 1 . . 1 . 1 2 . Weapon 3 | . 1 . 2 . . . . . Parts Attached 157 | . 27 10 2 14 25 38 23 18 Parts Lost 57 | . . . . 2 13 12 1 29 Damage Taken 9762 | . 371 175 45 565 1403 1724 883 4596 Core 1236 | . 108 42 . 35 177 143 62 669 Player 2/Cogmind (%) 58 | . 64 67 . 18 82 87 34 59 Absorbed by Shields . | . . . . . . . . . Damage Inflicted 11942 | . 261 698 102 2659 2699 1453 2802 1268 Player 2/Cogmind (%) 54 | . 27 52 33 66 83 51 40 58 Combat Hostiles Destroyed 75 | . 5 7 1 21 18 9 12 2 Player 2/Cogmind (%) 60 | . 31 63 33 63 81 81 50 40 Game ------ Seed PhaseXenonBoosters Manual? 0 Play Time 03:32:06 Cumulative 179.9 hours Start 2020.08.19 @ 21:58:13 End 2020.08.24 @ 13:46:53 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 67 Rogue 31 Adventurer 36 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0 Lore% 33 Gallery% 51 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 5095f184-46c4-4e9e-88e3-fb9ef50ea8b5