Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 17:15:02 Player: Wsz0x Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1288) 1288 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3808 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Autogun > --- INVENTORY (15) --- Huge Storage Unit Compact Battery (200) Compact Matter Pod (126) Improved Signal Interpreter Improved Signal Interpreter System Restoration Module Recalibrator Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Compact Battery Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Reinforced Ion Engine Light Deuterium Engine Light Treads Carbon-fiber Leg Carbon-fiber Leg Huge Storage Unit Improved Signal Interpreter Improved Signal Interpreter Transport Network Coupler Hardened Medium Armor Plating System Restoration Module Heavy Assault Rifle EMP Blaster Datajack [Rating: 36] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit VTOL Module Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Lightning Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . 1 . 1 Propulsion 1 | . . 1 . . Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 61 | 8 . 13 22 18 Power 11 | 1 . 3 2 5 Engine 9 | 1 . 3 1 4 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 12 | 2 . 5 3 2 Treads 9 | 2 . 4 3 . Leg 2 | . . . . 2 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . 1 . . Utility 17 | 1 . 3 7 6 Device 3 | . . 1 2 . Storage 10 | 1 . 1 3 5 Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 21 | 4 . 2 10 5 Energy Gun 3 | 1 . . 1 1 Energy Cannon 3 | . . . 2 1 Ballistic Gun 10 | 3 . 2 3 2 Ballistic Cannon 2 | . . . 2 . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . . 2 . Unidentified Prototypes 1 | . . . 1 . Parts Lost 17 | . . . . 17 Power 5 | . . . . 5 Propulsion 5 | . . . . 5 Utility 2 | . . . . 2 Weapon 5 | . . . . 5 Highest Loss Streak 11 | . . . . 11 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 93 | . 85 89 100 82 Engine 12 | . 14 16 10 9 Core 5 | . . . 7 8 Treads 25 | . 28 28 27 15 Device 6 | . . 5 9 5 Storage 9 | . 14 11 9 9 Processor 6 | . . 3 8 7 Energy Cannon 2 | . . . 1 9 Ballistic Gun 15 | . 28 22 15 . Ballistic Cannon 5 | . . . 9 5 Naked Turns . | . . . . . Heaviest Build 121 | 11 11 40 52 121 Greatest Support 62 | 40 40 60 62 62 Greatest Overweight (x) 9 | . . 5 . 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 8 15 25 25 Average Capacity 12 | 7 8 8 15 15 Most Carried 16 | 1 4 14 15 16 Average Carried 11 | . 2 6 14 12 Final Capacity 15 | 8 8 15 15 15 Final Carried 15 | 1 4 14 15 8 Class Distribution -------------------- 54% | Scavenger-Skirmisher 24% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1447 | 181 88 367 339 472 Remotely . | . . . . . Salvage Created 1654 | . 88 471 385 710 Parts 89 | . 6 35 24 24 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 3 | . . . . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 27 | . 2 10 7 8 Guns 16 | . 2 10 3 1 Cannons 8 | . . . 4 4 AOE 2 | . . . . 2 Classes Destroyed 11 | . 1 5 3 2 Worker 3 | . . 1 2 . Builder 2 | . . . 1 1 Hauler 1 | . . . . 1 Recycler 4 | . . . 1 3 Watcher 3 | . . 2 1 . Swarmer 4 | . . 2 2 . Grunt 11 | . 2 4 . 5 Brawler 1 | . . 1 . . Sentry 8 | . . 3 4 1 Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Thug 1 | . . . . 1 Best Kill Streak 6 | . 2 6 3 5 Combat Bots Only 5 | . 2 5 2 4 Max Kills in Single Turn 3 | . 1 1 1 3 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 355 | . 17 56 41 241 Missed 80 | . 3 17 12 48 Damage Taken 3580 | . 147 437 340 2656 Core 937 | . 32 119 79 707 Absorbed by Shields . | . . . . . Core Remaining (%) 85 | 100 87 70 85 . Volleys Fired 117 | . 13 41 19 44 Largest 3 | . 2 2 3 3 Hottest 189 | . 40 43 85 189 Shots Fired 240 | . 26 82 55 77 Gun 179 | . 26 82 36 35 Cannon 54 | . . . 19 35 Launcher 7 | . . . . 7 Special . | . . . . . Kinetic 215 | . 26 82 55 52 Thermal 7 | . . . . 7 Explosive . | . . . . . Electromagnetic 18 | . . . . 18 Robot Hit Streak 24 | . 4 24 17 10 Robot Miss Streak 4 | . 2 3 4 4 Penetration Max . | . . . . . Secondary Targets 3 | . 1 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 157 | . 14 54 39 50 Core Hits 68 | . 4 25 16 23 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . 2 1 Blast 2 | . . . 2 . Corrupt 1 | . . . . 1 Melee Attacks 3 | . . . 3 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2711 | . 152 608 546 1405 Guns 1488 | . 152 608 299 429 Cannons 777 | . . . 233 544 Explosions 425 | . . . . 425 Melee . | . . . . . Ramming 21 | . . . 14 7 Kinetic 1930 | . 152 608 532 638 Thermal 150 | . . . . 150 Explosive 153 | . . . . 153 Electromagnetic 457 | . . . . 457 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 2 5 1 Average Corruption 2 | . . 2 5 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . 3 2 2 Message Errors 3 | . . . 1 2 Matter Fused 1 | . . 1 . . Heat Flow Errors 2 | . . 1 1 . Data Loss (major) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 26 | . . . . 26 Projectiles 26 | . . . . 26 Explosions . | . . . . . Melee . | . . . . . Knockbacks 9 | . . . 3 6 Impact . | . . . . . Kinetic 8 | . . . 3 5 Secondary 1 | . . . . 1 Self-Inflicted Damage 203 | . . . . 203 Shots 7 | . . . . 7 Rammed 5 | . . . 1 4 Targets Rammed 10 | . . . 2 8 Kicked 4 | . . . . 4 Crushed 1 | . . . 1 . Highest Temperature 510 | . 12 168 282 510 Average Temperature 152 | . 7 27 86 241 Received Heat Transfer 939 | . 84 111 45 699 Effects 17 | . . . . 17 Shutdowns 9 | . . . . 9 Interference 2 | . . . . 2 Matter Decay 2 | . . . . 2 Short Circuit 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 222 | . . . . 222 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 224 | . 80 224 127 203 Initial 33 | . . 33 . 9 Average 48 | . 15 70 42 50 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 96 | 100 100 89 100 98 Level 1 3 | . . 10 . 1 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 2 . 1 5 Investigation 1 | . 1 . . . Extermination 1 | . . . . 1 Reinforcement 2 | . 1 . 1 . Assault 1 | . . . . 1 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . . 3 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 48 | . 4 20 13 11 Peak Tracking Total 7 | . 3 7 4 7 Tactical Retreats 3 | . . 2 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . . . . 5 Max in Single Turn 4 | . . . . 4 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 7 | . . 3 3 1 Terminals 5 | . . 2 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 26 | . . 14 10 2 Successful 11 | . . 7 3 1 Failed 15 | . . 7 7 1 Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 21 | . . 11 10 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 8 | . . 5 3 . Record 1 | . . 1 . . Alert Level 1 | . . 1 . . Unreport Threat 1 | . . 1 . . Dispatch Records 1 | . . 1 . . Surveillance Status 1 | . . . 1 . Assault Status 1 | . . . 1 . Registered Components 1 | . . . 1 . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . . 3 3 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . 1 . Non-combat 1 | . . . 1 . Combat . | . . . . . Robot Hacks Applied 1 | . . . 1 . no_distress 1 | . . . 1 . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3511 | 130 185 916 1710 570 Spaces Moved 1472 | 77 88 448 637 222 Core 25 | 4 . 17 . 4 Treads 1377 | 73 88 395 637 184 Legs 34 | . . . . 34 Wheels . | . . . . . Hover . | . . . . . Flight 36 | . . 36 . . Fastest Speed 50 | 50 160 160 155 155 Average Speed 162 | 154 160 167 156 175 Slowest Speed 500 | 160 160 300 160 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 6 19 32 29 4 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 26 | . . . . 26 Melee . | . . . . . Projectile . | . . . . . AOE 26 | . . . . 26 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2360 | 84 109 542 1313 312 Wait 609 | . 6 14 589 . Move 1468 | 76 87 447 636 222 Hop . | . . . . . Pick Up 49 | . 3 15 17 14 Fast Attach 15 | 6 . 2 4 3 Attach 15 | . . 2 4 9 Detach 3 | . . 1 . 2 Swap 31 | 2 . 9 14 6 Drop 40 | . . 11 25 4 Fire 117 | . 13 41 19 44 Melee 3 | . . . 3 . Ram 4 | . . . . 4 Kick 4 | . . . . 4 Crush 2 | . . . 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 16) 131 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 7) 276 | -10/Materials | Discovered new exit (range 3) 303 | -10/Materials | Build established: Mutant 316 | -10/Materials | Entered another Materials area 316 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1016 | -9/Materials | Build established: Scavenger-Mutant 1142 | -9/Materials | Discovered new exit (range 13) 1232 | -9/Materials | Entered another Materials area 1232 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1531 | -8/Materials | Build established: Scavenger-Skirmisher 2928 | -8/Materials | Discovered new exit (range 10) 2940 | -8/Materials | Identified exit to Factory 2942 | -8/Materials | Entered Factory 2942 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3253 | -7/Factory | P-60 Hacker assimilated allied JK-E0H(g) 3259 | -7/Factory | Garrison activated, responded to threat 3348 | -7/Factory | Lost 5 parts (1p2n1u1w) 3469 | -7/Factory | Core integrity fell below 50% 3490 | -7/Factory | Core integrity fell below 20% 3512 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03465_ K-01 Serf collects debris. 03465_ Slammed into K-01 Serf. 03467_ R-06 Scavenger destroyed. 03467_ K-01 Serf collects debris. 03475_ R-06 Scavenger collects Corrupted Gatling Laser. 03478_ K-01 Serf collects debris. 03479_ R-06 Scavenger collects Corrupted Imp. Deuterium Engine. 03479_ K-01 Serf collects debris. 03480_ Slammed into R-06 Scavenger. 03483_ K-01 Serf collects debris. 03485_ Slammed into S-27 Virus. 03486_ Rnf. Ion Engine destroyed. 03486_ S-27 Virus destroyed. 03486_ K-01 Serf collects debris. 03490_ Slammed into S-27 Virus. 03491_ K-01 Serf collects debris. 03491_ K-01 Serf destroyed. 03494_ K-01 Serf collects debris. 03497_ Acquired Autogun. 03498_ K-01 Serf collects debris. 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""""""??????? | | ?????????????????# """" # #????"""""???????? | | ?????????????????# # #????"""""???????? | | ?????????????????# # #????? ????????? | | ?????????????????# % # #????? ????????? | | ??##/###################+###### #######+####?????? | | ? ^ % #?????? | | ? ^ #?????? | | ^ #?????? | | #?????? | | % #?????? | | ??????############+### #####+########?? | | ?????????# # # #?? | | ?????????# """ """ # # """ """ #?? | | ?????????# "Y """ # # """ """ #?? | | ?????????# """ """ + # """ """ #?? | | ?????????# # # #?? | | ?????????# # # """ """ #?? | | ?????????###############+########## """ """ #?? | | ??????????????????# % #### """ """ #?? | | ??????????????????# """ #??# #?? | | ??????????????????# """ !#??# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 33 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 85 Armor Coverage 225 Utility Shielding 33 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Med. Matter Pod | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredLinearWarhead Manual? 0 Play Time 00:50:26 Cumulative 7.1 hours Start 2024.04.13 @ 12:30:50 End 2024.04.14 @ 17:15:02 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1bca6cf2-1002-4e2b-a05d-9cfd4d650747