Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.26 @ 13:23:42 Player: DarkFalz Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (37) 185 Value Destroyed (956) 956 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2741 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Treads Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Visual Processing Unit Signal Interpreter ECM Suite Medium Armor Plating > --- WEAPON ----------- Beam Rifle Grenade Launcher > --- INVENTORY -------- Small Storage Unit Particle Cannon [Rating: 16] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Medium Armor Plating Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Grenade Launcher Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . 2 . Weapon 1 | . . . 1 Parts Attached 31 | 6 8 12 5 Power 3 | 1 1 1 . Engine 2 | 1 . 1 . Core 1 | . 1 . . Reactor . | . . . . Propulsion 9 | 2 3 3 1 Treads 4 | . 2 2 . Leg 1 | . 1 . . Wheel 2 | 2 . . . Hover 1 | . . 1 . Flight 1 | . . . 1 Utility 9 | 1 2 5 1 Device 2 | 1 . 1 . Storage 3 | . . 3 . Processor 3 | . 1 1 1 Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 10 | 2 2 3 3 Energy Gun 4 | 1 1 2 . Energy Cannon 1 | . . 1 . Ballistic Gun 3 | 1 . . 2 Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 18 | . 1 6 11 Power 3 | . 1 1 1 Propulsion 3 | . . 1 2 Utility 6 | . . 3 3 Weapon 6 | . . 1 5 Highest Loss Streak 11 | . 1 3 11 To Critical Strikes . | . . . . Average Slot Usage (%) 83 | . 94 77 46 Engine 4 | . 3 5 3 Core 6 | . 7 5 . Treads 19 | . 26 15 4 Device 2 | . 3 2 . Storage 5 | . . 10 15 Processor 11 | . 10 12 7 Protection 7 | . 12 3 . Energy Gun 8 | . 7 10 4 Energy Cannon 3 | . . 7 3 Ballistic Gun 3 | . 7 . 3 Launcher 7 | . 13 3 . Naked Turns . | . . . . Heaviest Build 27 | 7 18 27 27 Greatest Support 46 | 10 46 46 46 Greatest Overweight (x) 5 | 1 . 3 5 Average Overweight (x) . | . . . 2 Largest Inventory Capacity 10 | 5 5 10 10 Average Capacity 6 | 5 5 7 10 Most Carried 5 | 4 5 5 5 Average Carried 2 | 2 3 2 2 Final Capacity 10 | 5 5 10 10 Final Carried 5 | 3 4 5 1 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 765 | 261 265 198 41 Remotely . | . . . . Salvage Created 1113 | 64 364 533 152 Parts 71 | 5 22 39 5 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 22 | 1 7 11 3 Melee 1 | . . . 1 Guns 11 | 1 3 5 2 Cannons 6 | . . 6 . AOE 4 | . 4 . . Classes Destroyed 9 | 2 3 4 . Worker 2 | . . 2 . Builder 5 | . 3 2 . Tunneler 1 | 1 . . . Recycler 3 | . 2 1 . Watcher 4 | . 2 2 . Swarmer 2 | . . 2 . Grunt 16 | 1 7 6 2 Duelist 2 | . . 1 1 Sentry 2 | . . 2 . Best Kill Streak 4 | 1 4 3 2 Combat Bots Only 3 | 1 2 3 2 Max Kills in Single Turn 2 | 1 2 2 1 Gunslinging . | . . . . Exploded 1 | . 1 . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 201 | 2 24 63 112 Missed 58 | 1 6 22 29 Damage Taken 2388 | 12 383 700 1293 Core 759 | . 42 165 552 Absorbed by Shields . | . . . . Core Remaining (%) 80 | 100 83 58 . Volleys Fired 106 | 11 34 47 14 Largest 2 | 2 2 2 2 Hottest 133 | 70 86 133 88 Shots Fired 170 | 22 52 72 24 Gun 116 | 22 34 36 24 Cannon 29 | . . 29 . Launcher 25 | . 18 7 . Special . | . . . . Kinetic 46 | 11 21 . 14 Thermal 99 | 11 13 65 10 Explosive 25 | . 18 7 . Electromagnetic . | . . . . Robot Hit Streak 16 | 16 8 8 6 Robot Miss Streak 4 | 1 3 4 3 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 105 | 18 34 35 18 Core Hits 64 | 6 25 24 9 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | 1 1 2 1 Burn 3 | 1 . 2 . Destroy 1 | . 1 . . Sever 1 | . . . 1 Melee Attacks 4 | . . . 4 Impact . | . . . . Slashing 4 | . . . 4 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2663 | 189 1027 1092 355 Guns 950 | 189 225 280 256 Cannons 431 | . . 431 . Explosions 1183 | . 802 381 . Melee 99 | . . . 99 Ramming . | . . . . Kinetic 336 | 75 109 . 152 Thermal 1045 | 114 116 711 104 Explosive 1183 | . 802 381 . Electromagnetic . | . . . . Impact . | . . . . Slashing 99 | . . . 99 Piercing . | . . . . Highest Corruption 6 | . . 6 . Average Corruption 6 | . . 6 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 9 | . . 9 . Message Errors 3 | . . 3 . Matter Fused 2 | . . 2 . Heat Flow Errors 1 | . . 1 . Energy Discharges 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 107 | . 72 35 . Projectiles 14 | . . 14 . Explosions 93 | . 72 21 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 207 | . 171 36 . Shots 10 | . 8 2 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 404 | 100 247 404 268 Average Temperature 121 | 41 84 142 144 Received Heat Transfer 951 | 6 120 168 657 Effects 5 | . . 5 . Shutdowns 1 | . . 1 . Energy Bleed 1 | . . 1 . Interference 3 | . . 3 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 2553 | 407 296 1591 259 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 328 | 25 328 313 106 Initial 106 | . 16 77 106 Average 157 | 9 164 190 87 Maximum Alert Level 1 | . 1 1 . Low Security (%) 68 | 100 71 54 100 Level 1 31 | . 28 45 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 2 . Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 1 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 36 | 1 13 16 6 Peak Tracking Total 6 | 1 3 4 6 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . 3 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 2 3 . Terminals 3 | . 1 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 25 | . 6 19 . Successful 16 | . 4 12 . Failed 8 | . 2 6 . Catastrophic . | . . . . Database Lockouts 1 | . . 1 . Manual . | . . . . Terminals 18 | . 3 15 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 7 | . 3 4 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 1 9 . Record 8 | . 1 7 . Alert Level 2 | . . 2 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 6 | . 3 3 . Recycle Component 2 | . 1 1 . Process 2 | . 1 1 . Report Inventory 2 | . 1 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 3 . Full Trace Events 3 | . 1 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 2 | . 1 1 . Recycled Matter 92 | . 40 52 . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1331 | 111 559 568 93 Spaces Moved 645 | 87 285 254 19 Core 109 | 81 . 16 12 Treads 477 | . 266 204 7 Legs . | . . . . Wheels 25 | 6 19 . . Hover 34 | . . 34 . Flight . | . . . . Fastest Speed 50 | 50 80 120 160 Average Speed 150 | 71 154 167 216 Slowest Speed 300 | 100 160 240 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . 1 . Exploration Rate (%) 21 | 8 52 18 6 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 128 | . 82 46 . Melee . | . . . . Projectile . | . . . . AOE 128 | . 82 46 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 845 | 116 360 326 43 Wait 14 | . 14 . . Move 642 | 86 284 253 19 Hop . | . . . . Pick Up 33 | 11 11 11 . Fast Attach . | . . . . Attach 29 | 6 8 10 5 Detach 4 | . 2 1 1 Swap 2 | . . 2 . Drop 11 | 2 7 2 . Fire 106 | 11 34 47 14 Melee 4 | . . . 4 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 54 | -11/Scrapyard | Discovered new exit (range 8) 112 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 652 | -10/Materials | Discovered new exit (range 8) 669 | -10/Materials | Identified exit to Materials 671 | -10/Materials | Entered another Materials area 671 | -9/Materials | Evolved 2 slots: Utility x2 789 | -9/Materials | Crushed by falling debris 880 | -9/Materials | Lost 3 parts (1n1u1w) 1126 | -9/Materials | Discovered new exit (range 18) 1173 | -9/Materials | Central database locked down 1239 | -9/Materials | Entered another Materials area 1239 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1308 | -8/Materials | Core integrity fell below 50% 1324 | -8/Materials | Core integrity fell below 20% 1332 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Hvy. Assault Rifle destroyed. G-47 Trooper destroyed. Lgt. Assault Rifle destroyed. Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. Melee Analysis Suite destroyed. Critical hit (Burn: +37). T-07 Excavator is excavating. Sml. Storage Unit destroyed. Critical hit (Burn: +37). Acquired 41 matter. Visual Processing Unit destroyed. G-47 Trooper destroyed. Y-45 Defender Beam Rifle severed. K-01 Serf collects debris. Katana destroyed. K-01 Serf collects debris. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???????????????####???#####??????? | | ??????????????##!!!???# #??????? | | ??????????????#! ??# #??????? | | ??????????????# ?# #??????? | | ???????????????# ## #??????? | | ???????????????# #??????? | | ???????????????# +??????? | | ???????????????# #??????? | | ???????????????# """ #??????? | | ???????????????# """ /#??????? | | ???????????????# ! """ %#??????? | | ???????????????+ #??????? | | ???????????????# ! #??????? | | ???????????????# #??????? | | ??????????????## #??????? | | ???????????#### // #??????? | | ????????? // !%#??????? | | ????????? k / *g[#??????? | | ????????? Y@#??????? | | ??????????# ### a #??????? | | ??????????????######### +??????? | | ??????????????????????# #??????? | | ??????????????????????# #??????? | | ??????????????????????# #??????? | | ?????????????????????? +??????? | | ????????????????????? #??????? | | ????????????????????? #??????? | | ???????????????????? #??????? | | ???????????????????###### #??????? | | ????????????????????????? #??????? | | ????????????????????????? ???????? | | ????????????????????????? ???????? | | ????????????????????????? ???????? | | ?????????????????????????=???????? | | ?????????????????????????=???????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness One Hack Too Far Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed ProjectionShockPurifier Manual? 0 Play Time 00:38:22 Cumulative 0.6 hours Start 2024.06.26 @ 12:17:04 End 2024.06.26 @ 13:23:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 1 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1bfefcb6-a65a-42af-a6d8-ea629e033312