Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.17 @ 16:48:04 Player: vorpal Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (826) 826 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3146 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 530/550 Matter 300/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Garrison Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Cooling System Power Shielding Light Armor Plating Light Armor Plating > --- WEAPON (4) ------- Beam Rifle Beam Rifle Particle Gun Particle Cannon > --- INVENTORY (5) ---- Ion Engine Nuclear Core Light Treads Cooling System Targeting Computer Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Cooling System Power Shielding Propulsion Shielding Hardened Light Armor Plating > --- WEAPON ----------- Beam Rifle Particle Gun EM Pulse Cannon Particle Cannon > --- INVENTORY -------- Ion Engine Nuclear Core Light Treads Cooling System Targeting Computer [Rating: 20] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Utility Heat Sink Device Heat Sink Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 1 1 . Weapon 2 | . . . 1 1 . Parts Attached 28 | 5 7 3 6 7 . Power 3 | 1 1 1 . . . Engine 3 | 1 1 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 2 1 1 1 . Treads 7 | 2 2 1 1 1 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | . 2 . 4 3 . Device 4 | . 2 . 1 1 . Storage . | . . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | . . . 3 2 . Artifact . | . . . . . . Weapon 9 | 2 2 1 1 3 . Energy Gun 5 | . 2 . . 3 . Energy Cannon 2 | . . 1 1 . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . To Critical Strikes . | . . . . . . Average Backups 3 | . 3 4 3 4 5 Power 1 | . . 1 1 1 2 Propulsion 1 | . 1 2 1 1 1 Utility . | . . . . 1 2 Weapon . | . . . . . . Tool/Special . | . . . . . . Unused Backups 4 | . . 1 . . 3 Power 2 | . . . . . 2 Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon . | . . . . . . Tool/Special 1 | . . 1 . . . Average Slot Usage (%) 94 | . 86 100 96 94 100 Engine 12 | . 14 14 11 9 9 Treads 24 | . 28 28 22 18 18 Device 16 | . 15 28 12 9 9 Protection 9 | . . . 18 26 27 Energy Gun 15 | . 14 15 14 16 27 Energy Cannon 10 | . . 12 18 15 9 Ballistic Gun 4 | . 13 . . . . Peak Build Rating 20 | 5 8 12 17 20 18 Average Rating 12 | 3 6 11 15 18 18 On Entrance 10 | . 5 8 12 17 18 Naked Turns . | . . . . . . Heaviest Build 34 | 8 11 20 30 34 31 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 Average Carried 3 | . 3 4 3 4 5 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | . 4 4 4 5 5 Class Distribution -------------------- 58% | Mutant 34% | Tank 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Matter Collected 575 | 225 160 30 70 90 . Remotely . | . . . . . . Salvage Created 1017 | . 353 134 247 283 . Parts 51 | . 18 4 14 15 . Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | . 2 . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Combat Hostiles Destroyed 22 | . 9 3 5 5 . Guns 14 | . 9 1 1 3 . Cannons 7 | . . 2 3 2 . AOE 1 | . . . 1 . . Classes Destroyed 6 | . 4 . 1 1 . Recycler 1 | . 1 . . . . Watcher 1 | . 1 . . . . Swarmer 3 | . 3 . . . . Grunt 13 | . 6 3 3 1 . Sentry 5 | . . . 2 3 . Hunter 1 | . . . . 1 . Best Kill Streak 3 | . 3 3 2 2 . Combat Bots Only 3 | . 3 3 2 2 . Max Kills in Single Turn 2 | . 2 1 1 1 . Gunslinging 1 | . 1 . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Hostile Shots Fired 109 | . 61 5 25 18 . Missed 20 | . 9 . 5 6 . Hits 89 | . 52 5 20 12 . Projectile 89 | . 52 5 20 12 . Critical Strikes 2 | . . . 1 1 . Damage Taken 1128 | . 551 54 342 181 . Core 196 | . 94 . 82 20 . Absorbed by Shields . | . . . . . . Redirected to Shielding 40 | . . . 15 25 . Core Remaining (%) 80 | 100 . 62 79 . . Volleys Fired 61 | . 28 5 12 16 . Largest 4 | . 2 2 3 4 . Hottest 252 | . 105 128 196 252 . Shots Fired 155 | . 56 10 32 57 . Gun 102 | . 56 6 10 30 . Cannon 53 | . . 4 22 27 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 36 | . 36 . . . . Thermal 94 | . 20 6 22 46 . Explosive . | . . . . . . Electromagnetic 25 | . . 4 10 11 . Robot Hit Streak 11 | . 6 9 7 11 . Robot Miss Streak 4 | . 4 . 2 4 . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 90 | . 35 7 20 28 . Core Hits 41 | . 17 4 7 13 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 1 . 1 . Burn 2 | . . 1 . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1596 | . 414 139 520 523 . Guns 839 | . 402 58 77 302 . Cannons 630 | . . 81 328 221 . Explosions 113 | . . . 113 . . Melee . | . . . . . . Ramming 14 | . 12 . 2 . . Kinetic 261 | . 261 . . . . Thermal 936 | . 141 58 332 405 . Explosive . | . . . . . . Electromagnetic 385 | . . 81 186 118 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 52 | . . . 52 . . Shots 1 | . . . 1 . . Rammed 3 | . 2 . 1 . . Targets Rammed 4 | . 3 . 1 . . Kicked . | . . . . . . Crushed 1 | . 1 . . . . Highest Temperature 360 | . 75 186 360 336 . Average Temperature 100 | . 22 84 130 123 . Received Heat Transfer 426 | . 195 30 138 63 . Effects 3 | . . . 2 1 . Energy Bleed 1 | . . . . 1 . Interference 2 | . . . 2 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 2 . Heat Transferred 2087 | . 322 222 544 999 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 90 | . 90 70 47 90 46 Initial 32 | . . 22 . 9 32 Average 21 | . 24 13 11 48 39 Influence Increases 612 | . 241 80 137 140 14 Destroy 0b10 Robot/C 440 | . 180 60 100 100 . Destroy 0b10 Robot/NC 10 | . 10 . . . . Destroy Leader 122 | . 32 20 30 40 . Successful Hack 35 | . 19 . 2 . 14 Destroy Structure 5 | . . . 5 . . Influence Decreases 566 | . 183 138 114 113 18 Entered New Map 68 | . . 36 . 14 18 Time Decay 498 | . 183 102 114 99 . Squads Dispatched 4 | . 1 1 . 2 . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 . . 1 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Distress Signals 2 | . . . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 37 | . 14 3 10 10 . Peak Tracking Total 5 | . 3 3 4 5 . Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Machines Accessed 12 | . 5 1 3 2 1 Terminals 9 | . 5 . 2 1 1 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 24 | . 14 1 5 3 1 Successful 17 | . 11 1 2 2 1 Failed 7 | . 3 . 3 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 19 | . 14 . 2 2 1 Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 15 | . 11 1 1 1 1 Record 6 | . 5 . . 1 . Open Door 1 | . . 1 . . . Emergency Access Points 1 | . . . . . 1 Alert Level 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Disarm Traps 2 | . 2 . . . . Dispatch Records 2 | . 2 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . 1 . . Scan Component 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 . 3 1 1 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Active Infowar (turns) 705 | . 205 467 33 . . Terrain 705 | . 205 467 33 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Turns Passed 1883 | 50 600 467 483 247 36 Spaces Moved 921 | 32 268 270 223 106 22 Core 8 | 8 . . . . . Treads 913 | 24 268 270 223 106 22 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 132 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 41 46 29 16 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . . 4 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 4 | . . . 4 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Total 1210 | 39 384 295 325 145 22 Wait 162 | . 66 15 74 7 . Move 916 | 31 267 269 222 105 22 Hop . | . . . . . . Pick Up 19 | 3 8 1 4 3 . Fast Attach 9 | 2 3 . 1 3 . Attach 8 | 3 . . 3 2 . Detach . | . . . . . . Swap 14 | . 4 3 3 4 . Drop 17 | . 5 2 5 5 . Fire 61 | . 28 5 12 16 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . 3 . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 7) 651 | -10/Materials | Entered Mines 659 | -10/Mines | Met a Derelict shopkeep closing up shop 867 | -10/Mines | Discovered new exit (range 7) 914 | -10/Mines | Discovered new exit (range 8) 933 | -10/Mines | Learned Materials stockpile data 1118 | -10/Mines | Entered Materials 1118 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1121 | -9/Materials | Discovered new exit (range 6) 1429 | -9/Materials | Build established: Tank 1550 | -9/Materials | Discovered new exit (range 15) 1601 | -9/Materials | Entered another Materials area 1601 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1718 | -8/Materials | Garrison activated, responded to threat 1843 | -8/Materials | Identified exit to Garrison 1848 | -8/Materials | Entered Garrison 1884 | -8/Garrison | Self-destructed Last Messages --------------- of resources. An authchip is now required to load schematics and initiate build orders, and the chips have been divided by schematic category to further limit the potential for abuse. 01843_ Connecting with Garrison Access... [Achievement: Novice Programmer] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. >>Unlock Access door unlocked. 01843_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 01866_ Connecting with Garrison Terminal... >>Access(Emergency) Found 49 emergency access points. Map updated. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#######???????????????????? | | ??????????????????????"""""""""??????????????????? | | ??????????????????????"""!!!!"""#????????????????? | | ?????????????????????#"" ""#????????????????? | | ?????????????????????#"! !"#????????????????? | | ??????????????????????"! !"#????????????????? | | ??????????????????????"! !"#????????????????? | | ???????????????????????! !"#????????????????? | | ???????????????????????! !??????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ????????????????????? | | ????????????????????????# #?????????????????????? | | ??????????????????#######@ #?????????????????????? | | ??????????????????# ## #?????????????????????? | | ??????????????????# ## #?????????????????????? | | ??????????????????# ## #??????????????????+??? | | ??????????????????### ## #?????????????????????? | | ????????????????????# ## #?????????????????????? | | ????????????????????# ## #?????????????????????? | | ????????????????????# ## #?????????????????????? | | ?????????+???## ##### ## #????????????????????+? | | ?????? ##++####??????????????????? | | ?????????+???##+##### +??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????##+##T## #??????????????????? | | ????????????????????????###? #??????????????????? | | ???????+????????????????????? #??????????????????? | | ???+????????????????????????? #?????????????????+? | | ??????????????????????????????#??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????+?????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????+??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????+???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Novice Programmer Troublemaker Challenges ------------ None Game ------ Seed SalvageImpulseGuard Manual? 0 Play Time 01:17:54 Cumulative 3.5 hours Start 2025.07.16 @ 19:12:37 End 2025.07.17 @ 16:48:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3bce6faa-c2e7-476b-9907-4ff070e016b9