Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.20 @ 23:50:24 Player: Rex Universalis Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (44) 220 Value Destroyed (1898) 1898 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6018 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 194/210 System Corruption 4% Temperature Cool (19) Movement Treading (160) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION (4) --- Light Treads Light Treads Cesium-ion Thruster > --- UTILITY (4) ------ Improved Heat Sink Improved Heat Sink > --- WEAPON (3) ------- Particle Gun Improved Medium Laser Wave Gun > --- INVENTORY (5) ---- Light Deuterium Engine Light Nuclear Core Gatling Laser Beamcaster Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine Light Deuterium Engine > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Reaction Control System Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Hardened Medium Armor Plating Lightning Gun Particle Gun Improved Medium Laser Light Assault Rifle Minigun [Rating: 67] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flying Fortress v7 Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Protection Hardened Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . . . . 4 2 . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . Utility 2 | . . . . . . 2 . . Weapon 1 | . . . . . 1 . . . Parts Attached 38 | 6 . . . 6 7 4 15 . Power 9 | 1 . . . 1 2 . 5 . Engine 5 | 1 . . . 1 2 . 1 . Core 4 | . . . . . . . 4 . Reactor . | . . . . . . . . . Propulsion 8 | 2 . . . 2 1 . 3 . Treads 2 | . . . . . . . 2 . Leg 4 | 2 . . . 2 . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . . . 1 . 1 . Utility 9 | 1 . . . 1 1 3 3 . Device 4 | . . . . . 1 1 2 . Storage 2 | 1 . . . 1 . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 3 | . . . . . . 2 1 . Artifact . | . . . . . . . . . Weapon 12 | 2 . . . 2 3 1 4 . Energy Gun 6 | 1 . . . 1 1 1 2 . Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | 1 . . . 1 1 . 1 . Ballistic Cannon 1 | . . . . . . . 1 . Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . Parts Lost 8 | . . . . . . . 6 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 6 | . . . . . . . 4 2 Weapon 1 | . . . . . . . 1 . Highest Loss Streak 4 | . . . . . . . 4 2 To Critical Strikes 1 | . . . . . . . 1 . Average Backups 6 | 3 4 4 6 4 7 9 6 5 Power 1 | . 1 1 2 . . 1 1 2 Propulsion 2 | . 2 2 2 3 4 3 . . Utility . | . . . . . 1 . . . Weapon 2 | 1 1 1 1 1 1 3 3 3 Tool/Special . | . . . . . . . . . Unused Backups 6 | . . . 3 . 1 1 . 1 Power 3 | . . . 3 . . . . . Propulsion 1 | . . . . . . 1 . . Utility 1 | . . . . . 1 . . . Weapon 1 | . . . . . . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 78 | . 85 85 85 85 69 75 79 86 Engine 12 | . 14 14 14 14 15 15 6 7 Core 2 | . . . . . . . 8 7 Treads 2 | . . . . . . . 8 15 Leg 9 | . 28 28 28 28 . . . . Flight 4 | . . . . . 8 7 5 7 Device 7 | . . . . . 8 14 11 15 Storage 9 | . 14 14 14 14 9 7 7 4 Protection 2 | . . . . . . 7 7 4 Energy Gun 13 | . 14 14 14 14 9 7 19 23 Ballistic Gun 8 | . 14 14 14 14 9 7 2 . Launcher 3 | . . . . . 8 7 . . Peak Build Rating 67 | 6 6 6 9 12 50 64 67 35 Average Rating 32 | 3 6 6 7 9 47 62 40 33 On Entrance 20 | . 6 6 6 9 11 50 64 35 Naked Turns . | . . . . . . . . . Heaviest Build 45 | 14 14 14 14 19 31 40 45 45 Greatest Support 50 | 20 20 20 20 20 50 50 50 40 Greatest Overweight (x) 13 | . . . . . . . 13 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 8 10 10 10 8 Most Carried 10 | 7 4 4 8 9 10 10 10 5 Average Carried 7 | 3 4 4 7 7 7 9 6 5 Final Capacity 10 | 8 8 8 8 10 10 10 10 5 Final Carried 10 | 4 4 4 8 8 10 10 5 5 Class Distribution -------------------- 35% | Mutant 29% | Skirmisher 19% | Scavenger-Tank 8% | Scout 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scout | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Matter Collected 1500 | 169 91 6 . 80 198 159 784 13 Remotely . | . . . . . . . . . Salvage Created 1631 | . . . . 139 291 73 912 216 Parts 63 | . . . . 4 13 6 38 2 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . 25 2 Prevented 2 | . . . . . . . . 2 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 38 | . . . . 3 8 5 19 3 Guns 22 | . . . . 3 1 1 15 2 Cannons 2 | . . . . . . . 2 . AOE 12 | . . . . . 7 4 1 . Classes Destroyed 10 | . . . . 1 3 3 2 1 Worker 1 | . . . . . . 1 . . Watcher 5 | . . . . . 5 . . . Swarmer 4 | . . . . . . 3 1 . Grunt 18 | . . . . 3 5 . 8 2 Brawler 3 | . . . . . . . 2 1 Duelist 2 | . . . . . 1 . 1 . Sentry 4 | . . . . . 2 . 2 . Programmer 2 | . . . . . . 2 . . Behemoth 1 | . . . . . . . 1 . Samaritan 1 | . . . . . . . . 1 Wasp 3 | . . . . . . . 3 . Thug 1 | . . . . . . . 1 . Best Kill Streak 5 | . . . . 3 5 5 4 3 Combat Bots Only 4 | . . . . 3 4 4 4 3 Max Kills in Single Turn 3 | . . . . 1 3 2 2 2 Gunslinging 1 | . . . . . . . 1 . Exploded 2 | . . . . . 2 2 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Hostile Shots Fired 247 | . . 4 . 28 16 24 158 17 Missed 97 | . . 1 . 9 7 18 59 3 Hits 150 | . . 3 . 19 9 6 99 14 Melee 7 | . . . . . . . 6 1 Projectile 143 | . . 3 . 19 9 6 93 13 Critical Strikes 6 | . . . . . . . 5 1 Damage Taken 2422 | . . 25 . 168 108 66 1866 189 Core 776 | . . 7 . 25 39 . 674 31 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 551 | . . 8 . 51 29 18 392 53 Core Remaining (%) 93 | 100 . . . 87 92 . . . Volleys Fired 112 | . . 2 . 10 24 13 55 8 Largest 3 | . . 2 . 2 3 3 3 3 Hottest 216 | . . 70 . 70 123 114 216 202 Shots Fired 239 | . . 4 . 20 50 25 116 24 Gun 208 | . . 4 . 20 39 19 102 24 Cannon 11 | . . . . . . . 11 . Launcher 20 | . . . . . 11 6 3 . Special . | . . . . . . . . . Kinetic 95 | . . 2 . 10 23 13 47 . Thermal 122 | . . 2 . 10 16 6 64 24 Explosive 20 | . . . . . 11 6 3 . Electromagnetic 2 | . . . . . . . 2 . Robot Hit Streak 27 | . . 2 . 18 14 4 27 13 Robot Miss Streak 2 | . . 1 . 1 2 2 2 1 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 2 | . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . . 1 . Shots Hit Robots 184 | . . 3 . 19 38 13 93 18 Core Hits 95 | . . . . 7 27 9 44 8 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . . . 1 . 1 1 . Critical Strikes 12 | . . . . 1 . 1 7 3 Burn 8 | . . . . . . . 5 3 Destroy 3 | . . . . 1 . 1 1 . Blast 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4583 | . . 36 . 241 1264 728 1980 334 Guns 2937 | . . 36 . 241 466 195 1665 334 Cannons 223 | . . . . . . . 223 . Explosions 1423 | . . . . . 798 533 92 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1293 | . . 10 . 126 261 141 755 . Thermal 1851 | . . 26 . 115 205 54 1117 334 Explosive 1423 | . . . . . 798 533 92 . Electromagnetic 16 | . . . . . . . 16 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . 1 3 4 Average Corruption 2 | . . . . . . 1 2 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 27 | . . . . . . 1 25 1 Message Errors 4 | . . . . . . 1 3 . Matter Fused 10 | . . . . . . . 10 . Heat Flow Errors 4 | . . . . . . . 4 . Energy Discharges 4 | . . . . . . . 3 1 Data Loss (minor) 2 | . . . . . . . 2 . Data Loss (major) 2 | . . . . . . . 2 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 64 | . . . . . 12 52 . . Projectiles . | . . . . . . . . . Explosions 64 | . . . . . 12 52 . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 667 | . . 18 . 177 266 217 667 198 Average Temperature 189 | . . 10 . 94 86 76 268 80 Received Heat Transfer 1175 | . . . . 123 63 . 881 108 Effects 60 | . . . . . . . 60 . Shutdowns 23 | . . . . . . . 23 . Energy Bleed 2 | . . . . . . . 2 . Interference 7 | . . . . . . . 7 . Matter Decay 6 | . . . . . . . 6 . Short Circuit 5 | . . . . . . . 5 . Damage (minor) 6 | . . . . . . . 6 . Damage (major) 7 | . . . . . . . 7 . Damage (core) 4 | . . . . . . . 4 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . 1 1 Parts Melted 9 | . . . . 2 . . 5 2 Heat Transferred 4525 | . . 74 . 333 481 111 2638 888 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 188 | . . 15 . 65 160 188 . . Initial . | . . . . . . . . . Average 30 | . . 3 . 12 35 46 . . Influence Increases 1115 | . . 15 . 85 337 218 390 70 Destroy 0b10 Robot/C 680 | . . . . 60 160 100 300 60 Destroy 0b10 Robot/NC 30 | . . . . . 25 5 . . Destroy Leader 130 | . . . . 10 50 30 30 10 Disable Machine 54 | . . . . . . 54 . . Destroy Structure 86 | . . . . . 57 29 . . Partial Spotted 30 | . . . . . 30 . . . Lose Combat Pursuer 105 | . . 15 . 15 15 . 60 . Influence Decreases 1065 | . . 15 . 85 336 61 548 20 Entered New Map 73 | . . . . . . 1 72 . Time Decay 932 | . . 15 . 85 336 60 416 20 Lost Part 60 | . . . . . . . 60 . Squads Dispatched 1 | . . . . . . 1 . . Investigation . | . . . . . . . . . Extermination 1 | . . . . . . 1 . . Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Distress Signals 2 | . . . . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 58 | . . 3 . 4 17 5 22 7 Peak Tracking Total 9 | . . 3 . 3 6 3 7 9 Tactical Retreats 5 | . . 1 . 1 1 . 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Traps Triggered 1 | . . . . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Machines Disabled 6 | . . . . . . 6 . . Max in Single Turn 4 | . . . . . . 4 . . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Machines Accessed 12 | . 2 . 5 1 4 . . . Terminals 5 | . 2 . . 1 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 58 | . 2 . 50 1 5 . . . Successful 52 | . . . 50 . 2 . . . Failed 6 | . 2 . . 1 3 . . . Catastrophic 2 | . 1 . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 6 | . 2 . 2 1 1 . . . Terminals 5 | . 2 . . 1 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 50 | . . . 50 . . . . . Record 49 | . . . 49 . . . . . Proto ID Catalog 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . Report Inventory 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . 1 . . . 1 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Active Infowar (turns) 455 | . . . . . . 409 46 . Sensors 455 | . . . . . . 409 46 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . 3 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Turns Passed 5058 | 69 113 53 1070 457 1467 410 1270 149 Spaces Moved 4028 | 47 95 40 883 345 1365 452 739 62 Core 20 | 3 . . . . . . 17 . Treads 342 | . . . . . . . 280 62 Legs 1407 | 44 95 40 883 345 . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2259 | . . . . . 1365 452 442 . Fastest Speed 50 | 50 120 120 120 120 50 50 50 160 Average Speed 92 | 115 120 120 120 120 50 50 136 203 Slowest Speed 700 | 120 120 120 120 120 50 50 700 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 19 | . . . . . 19 . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 4 21 9 93 68 50 11 71 12 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . 1 . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 3 | . . . . 2 . . 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 128 | . . . . . 62 36 30 . Melee . | . . . . . . . . . Projectile 3 | . . . . . . . 3 . AOE 125 | . . . . . 62 36 27 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Total 5136 | 61 94 41 895 370 2089 618 898 70 Wait 903 | . . . . . 698 142 63 . Move 3982 | 46 94 39 882 344 1326 451 738 62 Hop 19 | . . . . . 19 . . . Pick Up 36 | 9 . . 4 2 9 5 7 . Fast Attach 4 | 1 . . . 1 . . 2 . Attach 21 | 5 . . . 1 6 2 7 . Detach 4 | . . . . 1 3 . . . Swap 28 | . . . . 5 3 2 18 . Drop 21 | . . . 3 6 1 3 8 . Fire 112 | . . 2 . 10 24 13 55 8 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 6 | . . . 6 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 8) 162 | -10/Materials | Met 8R-AWN 183 | -10/Materials | Entered Mines 186 | -10/Mines | Followed 8R-AWN into the Mines 231 | -10/Mines | Discovered new exit (range 5) 236 | -10/Mines | Entered Exiles 266 | -10/Exiles | Welcomed by 8R-AWN 318 | -10/Exiles | Build established: Mutant 321 | -10/Exiles | Met EX-HEX 393 | -10/Exiles | Learned location of Zion (-7) 409 | -10/Exiles | Met EX-DEC 505 | -10/Exiles | Discovered new exit (range 10) 688 | -10/Exiles | Met EX-BIN 709 | -10/Exiles | Aligned with FarCom system 710 | -10/Exiles | Given EX-Vault access code 751 | -10/Exiles | Opened EX-Vault 811 | -10/Exiles | Warned to stay clear of 0b10 Research branches 879 | -10/Exiles | Found Flying Fortress v7 1005 | -10/Exiles | Visited The Gauntlet 1306 | -10/Exiles | Left Exiles lab with Flying Fortress v7 1306 | -10/Exiles | Entered Mines 1419 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1442 | -9/Mines | Learned 2 Materials zone layouts 1690 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1694 | -9/Mines | Found Prototype Device 1718 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1733 | -9/Mines | Discovered new exit (range 7) 1763 | -9/Mines | Entered Materials 1763 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Weapon x1 1764 | -8/Materials | Identified exit to Factory 2049 | -8/Materials | Build established: Skirmisher 3181 | -8/Materials | Discovered exit to Factory (range 9) 3230 | -8/Materials | Entered Factory 3230 | -7/Factory | Evolved 2 slots: Utility x2 3231 | -7/Factory | Identified Exp. Sensor Array 3516 | -7/Factory | Build established: Scout 3622 | -7/Factory | Discovered new exit (range 13) 3640 | -7/Factory | Entered Lower Caves 3659 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3703 | -7/Lower Caves | Learned location of 1 exit from Factory 3717 | -7/Lower Caves | Lost 4 parts (3u1w) 3873 | -7/Lower Caves | Spotted B-75 Beast 3889 | -7/Lower Caves | Ambushed by wild Derelicts 3963 | -7/Lower Caves | Core integrity fell below 50% 4069 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4090 | -7/Lower Caves | Destroyed B-75 Beast 4090 | -7/Lower Caves | Core integrity fell below 20% 4315 | -7/Lower Caves | Build established: Scavenger-Tank 4578 | -7/Lower Caves | Learned 8 Factory zone layouts 4780 | -7/Lower Caves | Discovered new exit (range 15) 4910 | -7/Lower Caves | Entered another Lower Caves area 5058 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5059 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05008_ B-48 Gladiator suffers critical hit (Burn). 05009_ B-48 Gladiator overheating. 05010_ B-48 Gladiator heat spikes uncontrollably. 05010_ B-48 Gladiator overheating. 05012_ B-48 Gladiator heat damages Mace. 05013_ B-48 Gladiator overheating. 05014_ B-48 Gladiator heat damages core (-17). 05014_ G-47 Trooper destroyed. 05017_ G-47 Trooper suffers critical hit (Burn). 05020_ Imp. Heat Sink fries itself beyond repair. 05020_ G-47 Trooper destroyed. 05057_ Penetrated by Slug. 05057_ B-48 Gladiator springs to life. 05057_ S-27 Virus springs to life. 05058_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 05058_ G-47 Trooper springs to life. Map ----- +----------------------------------------------------+ | ????????????????????????????????????## ##???????? | | ????????????????????????????????????# ##??????? | | ????????????????????????????????????# #??????? | | ????????????????????????????????????# ???????? | | ????????????????????????????????????# !#???????? | | ???????????????????????????????????## # ##??????? | | ???????????????????????????????##### # ###????? | | ?????????????????????????????### ## #####? | | ????????????????????????????## % ! ## ## | | ????????????????????????????# %% # | | ????????????????????????????# ### | | ?????????????????????????##### #?# | | ????????????????????????## #?# #?### ## | | ???????????????????????## ### #???## ######## | | ???????????????????????# ## ##???# ##???#### # | | ???????????????????????# #???# #????# # | | ???????????????????????## ###### #????# ## | | ????????????????????????# ## "## ###### ?## | | ????????????????????????# ##"" ""# ##!% | | ???????????? ?????????## #"" # | | ??????????? ????#### ""### ## | | ?????????? ### ##?# ##? | | ??????????????## ##"" = "#? ##?? | | ??????????????# ## " % " ######??? | | ??????????????# ### ### [ % "?????????? | | ???????????? ????# @ #?? ??????????? | | ???????????? s #???## "#?????????? | | ??????????"gb #Y ##????## #??????????? | | ??????????????# $# $ ###??????# ??????????? | | ??????????????## ?# #??????????????????????? | | ?????????????? ??# ! #??????????????????????? | | ????????????? ??# %! #??????????????????????? | | ????????????????# #??????????????????????? | | ??????????????? #??????????????????????? | | ?????????????? ???????????????????????? | | ?????????????? ## ???????????????????????? | | ?????????????? ? ???????????????????????? | | ???????????????? ## ? ???????????????????????? | | ??????????????????# ?? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 68 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingNeutrinoDeconstructor Manual? 0 Play Time 01:15:08 Cumulative 22.3 hours Start 2025.07.20 @ 20:12:38 End 2025.07.20 @ 23:50:24 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 21 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b589e67-807b-4f2f-919d-84de23a54f68