Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.04 @ 22:05:08 Player: DreamCore Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (704) 704 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2629 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 290/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Rolling (155) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Wheel Subdweller Monowheel > --- UTILITY (5) ------ Cargo Storage Unit > --- WEAPON (2) ------- Particle Gun Grenade Launcher > --- INVENTORY (30) --- Ion Engine Light Ion Engine Subdweller Power Source Subdweller Power Source Subdweller Power Source Subdweller Power Source Light Treads Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Small Storage Unit Subdweller Optics Subdweller Optics Power Shielding Power Shielding Light Armor Plating Tractor Beam Small Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Subdweller Machine Gun Subdweller Machine Gun Subdweller Machine Gun Subdweller Machine Gun Multitool Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Wheel Subdweller Monowheel > --- UTILITY ---------- Cargo Storage Unit > --- WEAPON ----------- Particle Gun Grenade Launcher > --- INVENTORY -------- Ion Engine Light Ion Engine Subdweller Power Source Subdweller Power Source Subdweller Power Source Subdweller Power Source Light Treads Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Small Storage Unit Subdweller Optics Subdweller Optics Power Shielding Power Shielding Light Armor Plating Tractor Beam Small Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Subdweller Machine Gun Subdweller Machine Gun Subdweller Machine Gun Subdweller Machine Gun Multitool [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Cargo Storage Unit Storage Cargo Storage Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . . 3 Weapon . | . . . . . Parts Attached 17 | . 9 . 7 1 Power 2 | . 1 . 1 . Engine 2 | . 1 . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | . 5 . 3 1 Treads 3 | . 2 . 1 . Leg . | . . . . . Wheel 6 | . 3 . 2 1 Hover . | . . . . . Flight . | . . . . . Utility 1 | . 1 . . . Device . | . . . . . Storage 1 | . 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 5 | . 2 . 3 . Energy Gun 2 | . 1 . 1 . Energy Cannon . | . . . . . Ballistic Gun 2 | . 1 . 1 . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 7 | . 2 . 5 . Power 2 | . 1 . 1 . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon 3 | . 1 . 2 . Highest Loss Streak 3 | . 2 . 3 . To Critical Strikes . | . . . . . Average Backups 24 | 6 21 29 29 29 Power 3 | 1 2 3 5 6 Propulsion 9 | 4 10 10 8 7 Utility 6 | . 5 8 6 7 Weapon 5 | 1 3 7 8 8 Tool/Special . | . . . . . Unused Backups 36 | . 1 3 6 26 Power 5 | . . . . 5 Propulsion 9 | . 1 2 . 6 Utility 12 | . . 1 4 7 Weapon 9 | . . . 2 7 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 82 | . 81 85 84 63 Engine 13 | . 13 14 14 9 Treads 14 | . 15 14 14 9 Wheel 12 | . 11 14 13 18 Storage 13 | . 14 14 14 9 Energy Gun 18 | . 17 28 15 9 Ballistic Gun 4 | . 7 . 1 . Launcher 2 | . . . 11 9 Peak Build Rating 14 | 6 11 11 12 14 Average Rating 9 | 6 8 11 11 14 On Entrance 9 | 6 6 11 11 12 Avg Prop Armor Cover (%) 13 | . 13 13 12 11 Naked Turns . | . . . . . Heaviest Build 151 | 13 150 150 151 151 Greatest Support 40 | 20 40 16 16 30 Greatest Overweight (x) 15 | . 14 9 15 5 Average Overweight (x) 9 | . 7 9 13 5 Largest Inventory Capacity 30 | 8 30 30 30 30 Average Capacity 29 | 8 29 30 30 30 Most Carried 30 | 6 30 30 30 29 Average Carried 24 | 6 21 29 29 29 Final Capacity 30 | 8 30 30 30 30 Final Carried 30 | 6 30 30 30 29 Class Distribution -------------------- 98% | Hauler-Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -10/Subcaves Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 543 | 200 161 52 130 . Remotely . | . . . . . Salvage Created 1093 | . 888 . 205 . Parts 45 | . 29 . 16 . Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . 4 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 7 | . . . 7 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 17 | . 11 . 6 . Guns 13 | . 11 . 2 . AOE 4 | . . . 4 . Classes Destroyed 5 | . 4 . 1 . Worker 1 | . 1 . . . Recycler 5 | . 5 . . . Watcher 2 | . 2 . . . Grunt 13 | . 11 . 2 . Subdweller 4 | . . . 4 . Best Kill Streak 3 | . 3 . 2 . Combat Bots Only 3 | . 3 . 2 . Max Kills in Single Turn 1 | . 1 . 1 . Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 73 | . 38 . 35 . Missed 19 | . 8 . 11 . Hits 54 | . 30 . 24 . Projectile 54 | . 30 . 24 . Critical Strikes 1 | . 1 . . . Damage Taken 906 | . 430 . 476 . Core 179 | . 122 . 57 . Absorbed by Shields . | . . . . . Core Remaining (%) 64 | 100 . . 28 . Volleys Fired 97 | . 77 . 20 . Largest 2 | . 2 . 2 . Hottest 115 | . 115 . 115 . Shots Fired 168 | . 128 . 40 . Gun 161 | . 128 . 33 . Cannon . | . . . . . Launcher 7 | . . . 7 . Special . | . . . . . Kinetic 60 | . 57 . 3 . Thermal 101 | . 71 . 30 . Explosive 7 | . . . 7 . Electromagnetic . | . . . . . Robot Hit Streak 14 | . 14 . 11 . Robot Miss Streak 5 | . 5 . 1 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 103 | . 82 . 21 . Core Hits 57 | . 42 . 15 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 6 . 1 . Burn 7 | . 6 . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1499 | . 985 . 514 . Guns 1260 | . 969 . 291 . Cannons . | . . . . . Explosions 223 | . . . 223 . Melee . | . . . . . Ramming 16 | . 16 . . . Kinetic 282 | . 267 . 15 . Thermal 978 | . 702 . 276 . Explosive 223 | . . . 223 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 2 2 . Average Corruption 1 | . 1 2 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 35 | . 19 4 12 . Message Errors 7 | . 5 . 2 . Matter Fused 7 | . 4 2 1 . Heat Flow Errors 6 | . 2 1 3 . Energy Discharges 4 | . 2 . 2 . Parts Rejected 1 | . 1 . . . Data Loss (minor) 6 | . 2 . 4 . Data Loss (major) 2 | . 1 1 . . Alerts 2 | . 2 . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 4 | . 4 . . . Shots . | . . . . . Rammed 2 | . 2 . . . Targets Rammed 2 | . 2 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 237 | . 233 97 237 . Average Temperature 60 | . 57 57 95 . Received Heat Transfer 243 | . 213 . 30 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 9 | . 8 . 1 . Heat Transferred 3293 | . 2479 . 814 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 90 | . 90 . . . Initial . | . . . . . Average 19 | . 26 . . . Influence Increases 404 | . 354 . 50 . Destroy 0b10 Robot/C 260 | . 220 . 40 . Destroy 0b10 Robot/NC 40 | . 40 . . . Destroy Leader 54 | . 44 . 10 . Successful Hack 35 | . 35 . . . Lose Combat Pursuer 15 | . 15 . . . Influence Decreases 404 | . 354 . 50 . Time Decay 384 | . 334 . 50 . Lost Part 20 | . 20 . . . Squads Dispatched 3 | . 2 1 . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 4 | . 4 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 27 | . 21 . 6 . Peak Tracking Total 3 | . 3 . 2 . Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 4 | . 4 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 8 | . 8 . . . Terminals 7 | . 7 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 20 . . . Successful 7 | . 7 . . . Failed 13 | . 13 . . . Catastrophic 3 | . 3 . . . Database Lockouts . | . . . . . Manual 13 | . 13 . . . Terminals 16 | . 16 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 3 . . . Robot Analysis 2 | . 2 . . . Surveillance Status 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 2 . . . Terminals 2 | . 2 . . . Botnet 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 7 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies 2 | . . 2 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 3 | . . 3 . . Total Damage 40 | . . 40 . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Active Infowar (turns) . | . . . . . Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 3421 | 2 2005 576 810 28 Spaces Moved 1201 | 2 690 244 248 17 Core . | . . . . . Treads 70 | . 70 . . . Legs 44 | 2 42 . . . Wheels 1087 | . 578 244 248 17 Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 235 235 155 Average Speed 249 | 120 243 235 287 155 Slowest Speed 720 | 120 720 235 305 155 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 2 90 43 21 2 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 1 1 . Spaces Dug . | . . . . . Terrain Destroyed 20 | . . . 20 . Melee . | . . . . . Projectile . | . . . . . AOE 20 | . . . 20 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 1466 | 1 888 249 310 18 Wait 85 | . 69 . 16 . Move 1197 | 1 689 243 247 17 Hop . | . . . . . Pick Up 48 | . 33 3 12 . Fast Attach 4 | . 4 . . . Attach 9 | . 2 . 6 1 Detach 1 | . . . 1 . Swap 6 | . 5 . 1 . Drop 17 | . 7 3 7 . Fire 97 | . 77 . 20 . Melee . | . . . . . Ram 1 | . 1 . . . Kick . | . . . . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 344 | -10/Materials | Build established: Hauler-Mutant 1387 | -10/Materials | Discovered new exit (range 6) 1726 | -10/Materials | Discovered new exit (range 3) 1914 | -10/Materials | Discovered new exit (range 6) 2008 | -10/Materials | Entered Mines 2014 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2038 | -10/Mines | Found DCF Scrap (15 items) 2070 | -10/Mines | Received a Mining Laser from a helpful Derelict 2518 | -10/Mines | Discovered new exit (range 15) 2531 | -10/Mines | Met a Derelict testing a Signal Generator 2551 | -10/Mines | Discovered new exit (range 15) 2584 | -10/Mines | Entered Subcaves 2585 | -10/Subcaves | Approached by a straggling Scientist 2623 | -10/Subcaves | Core integrity fell below 50% 2676 | -10/Subcaves | Lost 3 parts (1p1n1w) 3335 | -10/Subcaves | Discovered new exit (range 9) 3342 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3342 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 3394 | -10/Subcaves | Entered Materials 3394 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3422 | -8/Materials | Self-destructed Last Messages --------------- 03296_ Searching scrap... 03296_ Found Multitool. 03296_ Found Sub. Monowheel. 03296_ Found 66 Matter. 03297_ Acquired 47 matter. EE-S4E(c): "We're getting close, I can feel it." 03305_ Dropped Lgt. Treads. 03305_ Acquired Sub. Monowheel. 03309_ Subatomizers dissect the Multitool. 03309_ Dropped Sml. Laser. 03310_ Acquired Multitool. 03335_ EXIT=FOUND Battle Rifle falls loose from the Twisted Machinery. Barrage Gun falls loose from the Twisted Machinery. EE-S4E(c): "We're getting close, I can feel it." PARAMETERS=PROPULSION+1,UTILITY+3 LOCATION=UNKNOWN GOAL=ESCAPE 03405_ Connecting with Recycling Unit... 03405_ Current location identified: Materials Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###+###????????????????????? | | ??????????????????????# ##???????????????????? | | ??????????????????????# ????????????????????? | | ??????????????????????# T ????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ########??????????????? | | ???????????????????????# # #??????????????? | | ???????????????????????# # #??????????????? | | ???????????????????????# # ""#??????????????? | | ???????????????????????# + Y"#??????????????? | | ???????????????????????# # ""#??????????????? | | ???????????????????????# # #??????????????? | | ???????????????????????# ########??????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledSuperquantumHammer Manual? 0 Play Time 00:41:01 Cumulative 89.6 hours Start 2026.07.04 @ 20:56:05 End 2026.07.04 @ 22:05:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 37 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b277ffff-b15f-49f1-b363-83b7435d8bdb