Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.02 @ 11:39:16 Player: ChromeKnight Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (43) 215 Value Destroyed (1088) 1088 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (5017) 5017 TOTAL SCORE: 14420 Bonus ------- Met Data Miner 300 Win 3000 Win Speed 1741 Friendly Fire -24 Cogmind --------- Core Integrity 1424/1600 Matter 180/300 Energy 262/280 System Corruption 0% Temperature Cool (15) Movement Flying (19) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (10) -- Cooled Nuclear Pulse Thruster Experimental Cesium-ion Thruster Experimental Cesium-ion Thruster Diametric Drive Impulse Thruster Array > --- UTILITY (9) ------ Advanced Coolant Injector Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Weapon Shielding > --- WEAPON (2) ------- Ionic Axe > --- INVENTORY (8) ---- Light Antimatter Reactor Advanced Coolant Injector High-powered Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Drive Cooled Nuclear Pulse Thruster Experimental Cesium-ion Thruster Experimental Cesium-ion Thruster Impulse Thruster Diametric Drive Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Improved Heat Shielding Advanced Coolant Injector Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Weapon Shielding > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Light Antimatter Reactor Impulse Thruster Array Advanced Coolant Injector High-powered Transdimensional Reconstructor Ionic Axe [Rating: 163] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion VTOL Module Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Propulsion Shielding Weapon Ionic Axe Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Coil Gun Launcher Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Mace Slashing Weapon Ionic Axe Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 2 2 2 . 2 2 Power 3 | . . 1 . . . . . . . . 1 . . . 1 . Propulsion 8 | . . 1 . 1 . . . . . 1 1 1 1 . 1 1 Utility 7 | . . . . 1 2 . . . . 1 . 1 1 . . 1 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 117 | 6 4 17 3 7 14 1 . . 2 3 7 6 23 1 17 6 Power 30 | 1 . 4 . 2 4 . . . 1 1 1 3 5 . 6 2 Engine 4 | 1 . 2 . . . . . . . . 1 . . . . . Core 13 | . . 2 . 2 4 . . . 1 1 . 1 1 . 1 . Reactor 13 | . . . . . . . . . . . . 2 4 . 5 2 Propulsion 26 | 2 . 4 1 . 2 . . . . . 3 . 6 . 6 2 Treads . | . . . . . . . . . . . . . . . . . Leg 3 | 2 . 1 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 4 | . . 3 1 . . . . . . . . . . . . . Flight 19 | . . . . . 2 . . . . . 3 . 6 . 6 2 Utility 36 | 1 2 6 . 3 4 . . . . 1 1 3 10 . 5 . Device 18 | . . 2 . . 2 . . . . 1 . 2 6 . 5 . Storage 8 | 1 1 3 . 3 . . . . . . . . . . . . Processor 5 | . . . . . 1 . . . . . . 1 3 . . . Hackware 1 | . . . . . . . . . . . 1 . . . . . Protection 4 | . 1 1 . . 1 . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 25 | 2 2 3 2 2 4 1 . . 1 1 2 . 2 1 . 2 Energy Gun 4 | 1 . . . . 3 . . . . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . . . . . . . Ballistic Gun 9 | 1 . 2 1 1 1 1 . . 1 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 3 | . 1 . 1 1 . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 Impact Weapon 1 | . 1 . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . 2 . 2 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 . . Unidentified Prototypes 8 | . . 1 . . . . . . . . 2 . 1 . 3 1 Parts Lost 23 | . 3 . 1 1 2 . . . 1 . . 2 3 1 2 7 Power 4 | . . . . . . . . . 1 . . . . 1 1 1 Propulsion 13 | . . . 1 1 2 . . . . . . 2 3 . . 4 Utility 4 | . 1 . . . . . . . . . . . . . 1 2 Weapon 2 | . 2 . . . . . . . . . . . . . . . Highest Loss Streak 7 | . 1 . 1 1 2 . . . 1 . . 2 2 1 2 7 Average Slot Usage (%) 79 | . 87 87 97 76 61 76 76 76 75 67 80 87 78 85 84 79 Engine 3 | . 14 11 . . . . . . . . 2 . . . . . Core 7 | . . 7 22 12 11 15 15 15 14 13 11 7 3 . 4 . Reactor 2 | . . . . . . . . . . . . 6 9 14 9 13 Leg 7 | . 28 19 . . . . . . . . . . . . . . Hover 3 | . . 11 33 26 4 . . . . . . . . . . . Flight 12 | . . . . . 9 15 15 15 15 13 23 25 23 28 27 28 Device 8 | . . 1 11 9 10 15 15 15 15 14 11 12 11 14 12 11 Storage 9 | . 14 16 11 17 12 7 7 7 7 6 5 5 4 4 4 4 Processor 5 | . . . . . 2 7 7 7 7 6 5 10 14 14 13 11 Protection 5 | . 7 2 . . 6 7 7 7 7 6 5 5 5 4 4 4 Ballistic Gun 2 | . 1 . 18 6 . 7 7 7 7 6 3 . . . . . Launcher 1 | . 6 . 1 4 . . . . . . . . . . . . Impact Weapon 3 | . 12 7 . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 2 9 3 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 79 | 13 29 46 35 36 28 25 25 25 25 27 40 57 57 58 72 79 Greatest Support 104 | 20 20 33 33 33 28 28 28 28 28 28 47 65 85 85 95 104 Greatest Overweight (x) 2 | 2 1 1 1 1 2 . . . . . . 1 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 10 16 10 16 12 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 8 | 5 7 11 10 11 10 8 8 8 8 8 8 8 8 8 8 8 Most Carried 12 | . 9 10 10 12 12 8 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | . 6 8 9 10 10 8 8 8 7 7 7 7 7 7 7 5 Final Capacity 12 | 6 10 10 10 12 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 12 | . 9 10 8 12 8 8 8 8 8 8 8 8 8 8 7 3 Class Distribution -------------------- 66% | Mutant 17% | Generator-Sprinter 6% | Generator-Scout 6% | Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Sprinter | -5/Factory Generator-Sprinter | -4/Factory Generator-Sprinter | -3/Research Generator-Sprinter | -3/Quarantine Generator-Scout | -2/Research Generator-Scout | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Matter Collected 1468 | 247 126 126 . . 157 157 36 . . 117 . . 394 . 108 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1237 | . 222 186 62 32 157 . . . . 204 . . 328 . 46 . Parts 84 | . 18 9 5 9 8 . . . . 3 . . 29 . 3 . Haulers Intercepted 1 | . . . . . . . . . . 1 . . . . . . Recyclers Shooed 7 | . . 3 . . 1 . . . . 1 . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 3 . . . . . . . . . Prevented 1 | . . . . . . . 1 . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 26 | . 10 3 4 3 3 . . . . . . . 3 . . . Melee 4 | . 1 . . . . . . . . . . . 3 . . . Guns 5 | . . . 2 . 3 . . . . . . . . . . . Cannons 3 | . . 3 . . . . . . . . . . . . . . AOE 14 | . 9 . 2 3 . . . . . . . . . . . . Classes Destroyed 9 | . 6 . . 1 . . . . . 1 . . 1 . . . Worker 1 | . . . . 1 . . . . . . . . . . . . Builder 1 | . 1 . . . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . 1 . . . . . . Recycler 5 | . 1 2 . . 1 . . . . 1 . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . Watcher 8 | . 1 . . 2 . . . . . . . . 4 . 1 . Swarmer 18 | . 6 3 3 3 3 . . . . . . . . . . . Grunt 5 | . 4 . 1 . . . . . . . . . . . . . Programmer 3 | . . . . . . . . . . . . . 3 . . . Best Kill Streak 6 | . 4 4 2 6 2 . . . . 1 . . 3 . 1 . Combat Bots Only 3 | . 3 3 2 3 2 . . . . . . . 3 . . . Max Kills in Single Turn 3 | . 3 1 1 2 1 . . . . 1 . . 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . 2 . 1 2 . . . . . . . . . . . . Melee 1 | . 1 . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Damage Taken 4284 | . 414 43 439 136 138 . 33 96 277 27 231 211 744 404 103 988 Core 1060 | . 32 9 58 60 54 . 12 . 82 12 17 81 282 157 28 176 Absorbed by Shields 34 | . . . 34 . . . . . . . . . . . . . Core Remaining (%) 88 | 100 87 . 83 89 . . . . 78 98 98 92 . 66 98 89 Volleys Fired 75 | 1 8 15 12 6 7 . . 2 1 22 . . . . . 1 Largest 2 | 2 1 1 2 1 1 . . 1 1 1 . . . . . 1 Hottest 68 | 60 30 68 53 36 55 . . 30 30 30 . . . . . . Shots Fired 88 | 2 8 15 24 6 7 . . 2 1 22 . . . . . 1 Gun 53 | 2 . . 19 . 7 . . 2 1 22 . . . . . . Cannon 15 | . . 15 . . . . . . . . . . . . . . Launcher 19 | . 8 . 5 6 . . . . . . . . . . . . Special 1 | . . . . . . . . . . . . . . . . 1 Kinetic 45 | 1 . . 19 . . . . 2 1 22 . . . . . . Thermal 15 | . . 15 . . . . . . . . . . . . . . Explosive 19 | . 8 . 5 6 . . . . . . . . . . . . Electromagnetic 8 | 1 . . . . 7 . . . . . . . . . . . Robot Hit Streak 6 | 2 5 6 5 2 6 . . . . 6 . . . . . . Robot Miss Streak 5 | . 1 4 5 2 1 . . 1 . 3 . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . Shots Hit Robots 87 | 2 15 6 15 3 6 . . . . 15 1 . 20 1 3 . Core Hits 60 | . 17 5 8 10 7 . . . . 4 . . 8 . 1 . Critical Hits 5 | . . 1 . . . . . . . 2 . . 2 . . . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . 1 . . . . . . . 2 . . 2 . . . Melee Attacks 84 | . 21 . . . . . . . . . 3 . 29 10 12 9 Impact 21 | . 21 . . . . . . . . . . . . . . . Slashing 63 | . . . . . . . . . . . 3 . 29 10 12 9 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . 2 . . . . . . . . . . . 2 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 4668 | 23 1337 122 354 488 136 . . . 24 406 42 12 1367 60 297 . Guns 667 | 23 . . 86 . 128 . . . 24 406 . . . . . . Cannons 122 | . . 122 . . . . . . . . . . . . . . Explosions 1771 | . 1015 . 268 488 . . . . . . . . . . . . Melee 2084 | . 322 . . . . . . . . . 38 . 1367 60 297 . Ramming 24 | . . . . . 8 . . . . . 4 12 . . . . Kinetic 526 | 10 . . 86 . . . . . 24 406 . . . . . . Thermal 122 | . . 122 . . . . . . . . . . . . . . Explosive 1771 | . 1015 . 268 488 . . . . . . . . . . . . Electromagnetic 141 | 13 . . . . 128 . . . . . . . . . . . Impact 322 | . 322 . . . . . . . . . . . . . . . Slashing 1762 | . . . . . . . . . . . 38 . 1367 60 297 . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . 2 1 . 6 6 . . Average Corruption 3 | . . . . . . . . . . 2 1 . 3 6 . . Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 12 | . . . . . . . . . . . . . 9 3 . . Message Errors 3 | . . . . . . . . . . . . . 2 1 . . Matter Fused 2 | . . . . . . . . . . . . . 1 1 . . Heat Flow Errors 1 | . . . . . . . . . . . . . 1 . . . Energy Discharges 1 | . . . . . . . . . . . . . 1 . . . Data Loss (minor) 4 | . . . . . . . . . . . . . 4 . . . Targeting Errors 1 | . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 533 | . 112 . 18 4 . . . . . . . . 285 . 114 . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 65 | . 43 . 18 4 . . . . . . . . . . . . Melee 468 | . 69 . . . . . . . . . . . 285 . 114 . Knockbacks 1 | . 1 . . . . . . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 60 | . 21 . 29 . 3 . . . . . 2 5 . . . . Shots 4 | . 2 . 2 . . . . . . . . . . . . . Rammed 7 | . . . . . 2 . . . . . 1 4 . . . . Targets Rammed 7 | . . . . . 2 . . . . . 1 4 . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 314 | . 1 144 117 6 4 . 6 3 . . 91 137 195 . 314 199 Average Temperature 77 | . 1 70 58 3 2 . 6 3 . . 42 41 68 . 108 116 Received Heat Transfer 447 | . 150 . 78 45 6 . 18 12 27 6 9 27 48 21 . . Effects 2 | . . . . . . . . . . . . . . . 2 . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 3 | . 1 . . . 2 . . . . . . . . . . . Impact Corruptions 3 | . 3 . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . 2 . . . Heat Transferred 222 | . . 222 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Peak Influence 687 | . 162 220 228 323 272 . . . . 135 264 128 687 444 446 506 Initial 386 | . . 35 8 91 142 . . . . 78 65 128 64 386 258 267 Average 144 | . 57 134 81 184 178 . . . . 99 157 127 137 415 307 376 Maximum Alert Level 2 | . . 1 1 1 1 . . . . . 1 . 2 2 2 2 Low Security (%) 75 | 100 100 90 91 60 54 . . . . 100 73 100 90 . . . Level 1 20 | . . 9 8 39 45 . . . . . 26 . 1 2 96 50 Level 2 3 | . . . . . . . . . . . . . 8 97 3 49 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . 2 1 3 . . . . . . . 2 . 1 1 1 2 Investigation 3 | . . . 1 . . . . . . . . . . 1 . 1 Extermination 1 | . . . . . . . . . . . . . 1 . . . Reinforcement 8 | . 2 1 1 . . . . . . . 2 . . . 1 1 Assault . | . . . . . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Distress Signals 9 | . 2 2 1 1 . . . . . . . . 2 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 163 | . 18 7 14 11 7 . 1 4 14 1 11 5 36 12 7 15 Peak Tracking Total 18 | . 3 5 7 4 3 . 1 4 10 1 4 6 18 12 2 10 Tactical Retreats 24 | . . 3 3 2 2 . 1 . 3 1 2 . 3 . 1 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Traps Triggered 9 | . 1 . 1 . . . . . . 1 2 . 2 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 3 . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Machines Disabled 11 | . 2 . 1 2 . . . 1 1 . . . . 1 1 2 Max in Single Turn 1 | . 1 . 1 1 . . . 1 1 . . . . 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . 1 . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Machines Accessed 16 | . 3 1 1 . . 2 . 4 . . . . 3 1 . 1 Terminals 8 | . 3 1 1 . . 1 . . . . . . 1 . . 1 Fabricators 2 | . . . . . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . Total Hacks 50 | . 6 1 2 . . 2 . 24 . . . . 9 4 . 2 Successful 36 | . 4 . . . . 2 . 24 . . . . 6 . . . Failed 14 | . 2 1 2 . . . . . . . . . 3 4 . 2 Catastrophic 3 | . 1 . 1 . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 11 | . 5 1 . . . . . . 1 . . . 4 . . . Terminals 13 | . 6 1 2 . . 1 . . . . . . 1 . . 2 Fabricators 8 | . . . . . . . . . . . . . 8 . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . 4 . . Terminal Hacks 28 | . 1 . . . . 2 . 24 . . . . 1 . . . Record 12 | . . . . . . 1 . 11 . . . . . . . . Part Schematic 7 | . . . . . . . . 7 . . . . . . . . Robot Schematic 3 | . . . . . . . . 3 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . Open Door 2 | . . . . . . 1 . . . . . . 1 . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . 4 . . . Load Schematic 2 | . . . . . . . . . . . . . 2 . . . Build 2 | . . . . . . . . . . . . . 2 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 3 . . . . . . . . . . . 1 . . . Terminals 3 | . 3 . . . . . . . . . . . . . . . Track 2 | . 2 . . . . . . . . . . . . . . . Detonate 1 | . 1 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . Siphon 1 | . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 7 | . 1 1 1 . . . . . . . . . 2 1 . 1 Full Trace Events 3 | . . . 1 . . . . . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . 7 . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . Matter 636 | . . . . . . . . . . . . . 636 . . . Time 338 | . . . . . . . . . . . . . 338 . . . Total Part Build Rating 12 | . . . . . . . . . . . . . 12 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Turns Passed 4449 | 60 853 407 171 140 518 265 189 40 159 230 194 186 554 40 354 89 Spaces Moved 6830 | 43 565 316 219 153 749 539 510 98 406 473 500 312 803 77 755 312 Core 10 | 7 . . . . 3 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 762 | 36 565 161 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 713 | . . 155 219 153 186 . . . . . . . . . . . Flight 5345 | . . . . . 560 539 510 98 406 473 500 312 803 77 755 312 Fastest Speed 13 | 50 120 52 52 52 37 37 37 37 37 37 27 27 17 17 15 13 Average Speed 43 | 114 129 104 53 53 45 37 37 37 37 37 29 27 22 17 16 13 Slowest Speed 150 | 150 150 150 116 116 150 37 37 37 37 37 37 108 103 17 21 19 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 33 | . . . . . 2 . . . 1 1 2 2 10 1 9 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 84 21 36 19 15 71 69 78 65 21 18 14 26 16 32 12 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . . . Known Exits Taken 3 | . . . . . . . . . . . . . 1 1 1 . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . Scrap Searched 4 | . . . . . . 2 2 . . . . . . . . . Spaces Dug 26 | . 6 . . . . . . . . . 2 . 3 4 8 3 Terrain Destroyed 155 | . 58 . 38 39 . . . . . . 2 . 3 4 8 3 Melee 26 | . 6 . . . . . . . . . 2 . 3 4 8 3 Projectile . | . . . . . . . . . . . . . . . . . AOE 129 | . 52 . 38 39 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Total 8038 | 49 648 380 251 207 918 604 509 99 412 503 536 413 1129 87 953 340 Wait 815 | . 40 3 7 24 128 62 . . 2 5 22 81 266 . 164 11 Move 6754 | 42 564 315 218 152 744 538 509 97 403 470 496 308 785 74 738 301 Hop 28 | . . . . . 2 . . . 1 1 2 2 7 1 7 5 Pick Up 59 | . 10 14 1 7 7 1 . . 1 1 2 4 6 1 3 1 Fast Attach 59 | 6 1 6 . 4 6 1 . . . 2 7 3 10 . 11 2 Attach 36 | . 1 7 2 . 7 . . . 1 1 . 2 6 1 4 4 Detach 10 | . . 1 . . 3 . . . . . . 1 2 . 2 1 Swap 22 | . 2 4 1 3 1 . . . 1 . . 1 7 . 2 . Drop 83 | . 1 15 2 11 11 2 . . 2 1 4 8 11 . 10 5 Fire 75 | 1 8 15 12 6 7 . . 2 1 22 . . . . . 1 Melee 84 | . 21 . . . . . . . . . 3 . 29 10 12 9 Ram 5 | . . . . . 2 . . . . . . 3 . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . 8 . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / Low) -5/Factory (discovered 2 exits: [*Fac] / Upp) -4/Factory -3/Research -3/Quarantine -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 14) 309 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 16) 592 | -10/Materials | Discovered new exit (range 8) 914 | -10/Materials | Entered another Materials area 914 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1127 | -9/Materials | Discovered new exit (range 3) 1321 | -9/Materials | Entered Storage 1404 | -9/Storage | Garrison activated, responded to threat 1487 | -9/Storage | Discovered new exit (range 10) 1492 | -9/Storage | Entered Materials 1492 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1626 | -8/Materials | Discovered new exit (range 12) 1632 | -8/Materials | Entered Factory 1632 | -7/Factory | Evolved 2 slots: Utility x2 2043 | -7/Factory | Discovered new exit (range 12) 2150 | -7/Factory | Entered Lower Caves 2155 | -7/Lower Caves | Learned location of 1 exit from Factory 2242 | -7/Lower Caves | Learned Factory emergency access door positions 2246 | -7/Lower Caves | Discovered new exit (range 19) 2264 | -7/Lower Caves | Encountered a Warlord checkpoint 2330 | -7/Lower Caves | P-60 Hacker assimilated allied 8Y-321(S) 2415 | -7/Lower Caves | Entered another Lower Caves area 2417 | -7/Lower Caves | Discovered new exit (range 6) 2435 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2484 | -7/Lower Caves | Discovered new exit (range 8) 2604 | -7/Lower Caves | Entered Data Miner 2604 | -7/Data Miner | Discovered new exit (range 6) 2609 | -7/Data Miner | Met Data Miner 2618 | -7/Data Miner | Learned location of Section 7 (-2) 2618 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2624 | -7/Data Miner | Received God Mode back door access code from Data Miner 2640 | -7/Data Miner | Data Conduit disabled 2644 | -7/Data Miner | Entered Proximity Caves 2722 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 2727 | -6/Proximity Caves | Found Prototype Special Weapon 2795 | -6/Proximity Caves | Discovered new exit (range 16) 2800 | -6/Proximity Caves | Learned Factory machine intel 2803 | -6/Proximity Caves | Entered Factory 2803 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2804 | -6/Factory | Identified exit to Lower Caves 2806 | -6/Factory | Loaded intel: 218 machine locations 3021 | -6/Factory | Discovered new exit (range 18) 3033 | -6/Factory | Entered another Factory area 3033 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3034 | -5/Factory | Identified exit to Upper Caves 3130 | -5/Factory | Spotted B-75 Beast 3160 | -5/Factory | Discovered new exit (range 9) 3227 | -5/Factory | Entered another Factory area 3227 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3408 | -4/Factory | Discovered new exit (range 5) 3413 | -4/Factory | Entered Research 3413 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3582 | -3/Research | Build established: Generator-Sprinter 3615 | -3/Research | Fabricated Exp. Cesium-ion Thruster (x1) 3905 | -3/Research | Fabricated Exp. Cesium-ion Thruster (x1) 3920 | -3/Research | Local fabrication network quarantined 3925 | -3/Research | Spotted B-86 Titan 3965 | -3/Research | Discovered new exit (range 8) 3966 | -3/Research | Identified exit to Quarantine 3967 | -3/Research | Entered Quarantine 3968 | -3/Quarantine | Spotted Alpha 7 4000 | -3/Quarantine | Discovered new exit (range 21) 4003 | -3/Quarantine | Found Alien Artifact 4007 | -3/Quarantine | Identified exit to Research 4007 | -3/Quarantine | Entered Research 4007 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 4171 | -2/Research | Spotted B-90 Cyclops 4341 | -2/Research | Discovered new exit (range 14) 4342 | -2/Research | Spotted B-90 Cyclops 4361 | -2/Research | Identified exit to Access 4361 | -2/Research | Entered Access 4361 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 4417 | -1/Access | Spotted B-99 Colossus 4424 | -1/Access | Identified Molecular Deconstructor 4425 | -1/Access | Spotted B-99 Colossus 4448 | -1/Access | Discovered new exit (range 4) 4450 | -1/Access | Identified exit to Surface 4450 | *** | Escaped! Last Messages --------------- 04433_ Slug penetrates Reinforced Barrier. 04433_ Penetrated by Slug. 04433_ Adv. Melee Analysis Suite destroyed. 04433_ Penetrated by Slug. 04433_ Slug penetrates Reinforced Barrier. 04434_ Dropped Lgt. Quantum Reactor. 04435_ R-10 Processor collects Adv. Datajack. 04436_ Impulse Thruster destroyed. 04436_ Penetrated by Slug. 04436_ Slug penetrates Sealed Heavy Doors. 04436_ Penetrated by Slug. 04436_ Slug penetrates Reinforced Barrier. 04436_ Slug penetrates Sealed Heavy Doors. 04439_ Slug penetrates Reinforced Barrier. 04443_ Slug penetrates Sealed Heavy Doors. 04443_ Penetrated by Slug. 04443_ Slug penetrates Sealed Heavy Doors. 04448_ Main Access Shell breached. 04448_ EXIT=FOUND 04450_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????+ | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ????????????????????????????##########????????## | | ????????????????????????????# ########## | | ????????????????????????????# + | | ????????????????????????????# # | | ????????????????????????????# # | | ????????????????????????????# + ########## | | ????????????????????????????# # ########## | | ????????????????????????????# # # """T""" | | ????????????????????????????# # # """ """ | | ????????????????????????????# # # | | ????????????????????????????########## # | | ?????????????????????????????????????# # | | ?????????????????????????????????????# / | | ########?????????????????????????????# # | | #?????????????????????????????# # | | #?????????????????????????????# ########## | | #???####??????????????????????# #????????? | | ? #?### ####??###????###"####### #????????? | | ??# #?# "??" ???? " #????????? | | ??# #?# "??" ???? " #????????? | | ### ### "??" """""" " #????????? | | "??" " " " #????????? | | "??" " "@ " " #????????? | | "?"" " "" " #????????? | | """ " " " #????????? | | ######+#"" "" " """""" " #????????? | | " " "" """" """ #????????? | | # """ """"T""" #????????? | | ##########?##########"####### #????????? | | ##??###?????????????????????# #????????? | | """"" "####"###################???# #????????? | | """"" # ## #???# #????????? | | """"" # ## #???# #????????? | | """"" #= ## #???# #????????? | | """"" # = ## #???# #????????? | | ####+###### ! #???# #????????? | | # #????# #??## ##???????? | | # ############+########## ###+##+?? | | ########## #? | | ?????????# = #? | | ?????????#######+#################### #? | | ?????????????? ?????????????????## " #? | | ???????????? ????????????????# """ #? | | ??????????# """"" ??????????????# """ +? | | ??????????# """"" #?????????????+ " #? | | ??????????# / """"" #?????????????# #? | | ??????????# """"" #?????????????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Coolant Potential 100 Energy Generation 85 Energy Capacity 620 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 18 Base Temperature (-) 200 Heat Shielding 100 Armor Coverage 150 Propulsion Shielding 33 Weapon Shielding 66 Melee Speed Boost 30 Evasion (%) 77 Melee Accuracy 14 Matter Filtering 50 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Exp. Cesium-ion Thruster | x1 | -3/Research Exp. Cesium-ion Thruster | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DroneSingularityGenerator Manual? 0 Play Time 01:08:15 Cumulative 234.9 hours Start 2021.06.02 @ 09:52:33 End 2021.06.02 @ 11:39:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 445 Rogue 290 Adventurer 148 Explorer 7 Win Type 0 Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 75 Gallery% 87 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c111a5e-c13c-4277-b821-86e881e2ae45