Cogmind - Beta 12 *** ADVENTURER MODE // 2023.06.14 @ 19:22:32

Player: Wilfey

Result: Destroyed self

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (39)      195
Value Destroyed (655)      655
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (260)                260
              TOTAL SCORE: 2430

 Bonus
-------
Follower Combat Kills      14
Aligned with FarCom        300
Friendly Fire              -54

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     247/275
System Corruption          0%
Temperature                Cool (60)
Movement                   Core (150) Ox2
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
        Deuterium Engine
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
        System Shield
        Beamcaster
  Light Cannon
        Grenade Launcher
        Mining Laser

 Peak State 
------------
>       --- POWER ------------
        Deuterium Engine
>       --- PROPULSION -------
        Wheel
        Wheel
>       --- UTILITY ----------
  Large Storage Unit
        Targeting Computer
>       --- WEAPON -----------
        YOLO Cannon
>       --- INVENTORY --------
  Light Angular Momentum Engine
        Wheel
        Wheel
        Sensor Array
        Signal Interpreter
        Particle Charger
        System Shield
        Beamcaster
  Light Cannon
  Light Cannon
  Light Cannon
  Light Cannon
        Grenade Launcher
        Mining Laser
        Plasma Flamer
[Rating: 30]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Targeting Computer
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Light Cannon
  Energy Gun               Beamcaster
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Plasma Flamer

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             23   | 8   10  3   2   .   
  Power                    4    | 1   2   1   .   .   
    Engine                 4    | 1   2   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 3   2   .   1   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  6    | 3   2   .   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 2   2   .   .   .   
    Device                 1    | 1   .   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | 2   4   2   1   .   
    Energy Gun             2    | 1   .   1   .   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       4    | .   4   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   .   1   .   5   
  Power                    .    | .   .   .   .   .   
  Propulsion               3    | .   .   1   .   2   
  Utility                  2    | .   .   .   .   2   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      5    | .   .   1   .   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     92   | .   99  87  85  84  
  Engine                   14   | .   14  14  14  14  
  Wheel                    23   | .   28  18  20  27  
  Device                   1    | .   2   .   .   .   
  Storage                  14   | .   14  14  14  14  
  Processor                12   | .   11  14  14  14  
  Energy Gun               4    | .   1   9   8   .   
  Energy Cannon            1    | .   .   .   6   14  
  Ballistic Cannon         12   | .   24  4   .   .   
  Special Weapon           5    | .   .   11  8   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             47   | 15  31  37  47  47  
  Greatest Support         26   | 26  20  20  20  20  
  Greatest Overweight (x)  3    | .   1   3   3   2   
  Average Overweight (x)   1    | .   .   2   2   2   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 7   12  15  15  15  
  Most Carried             15   | 8   14  15  15  15  
  Average Carried          11   | 5   9   14  14  15  
  Final Capacity           15   | 8   15  15  15  5   
  Final Carried            15   | 7   12  15  15  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Jun Mat Min Exi Min 
Matter Collected           810  | 272 357 161 .   20  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            844  | 74  424 242 .   104 
  Parts                    80   | 13  50  13  .   4   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Combat Hostiles Destroyed  36   | .   15  10  .   11  
  Guns                     4    | .   3   1   .   .   
  Cannons                  22   | .   12  7   .   3   
  AOE                      8    | .   .   .   .   8   
Classes Destroyed          9    | 1   5   1   .   2   
  Worker                   3    | .   1   1   .   1   
  Tunneler                 4    | 4   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 1    | .   .   1   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  15   | .   9   6   .   .   
  Grunt                    10   | .   6   4   .   .   
  Demolisher               1    | .   .   .   .   1   
  Assembled                10   | .   .   .   .   10  
Best Kill Streak           12   | 4   5   7   .   12  
  Combat Bots Only         11   | .   3   6   .   11  
Max Kills in Single Turn   4    | 1   1   2   .   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Jun  Mat  Min  Exi  Min  
Damage Taken               861  | .    349  277  .    235  
  Core                     243  | .    95   76   .    72   
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   90   | .    90   .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              80   | 5    40   26   .    9    
  Largest                  2    | 2    2    2    .    1    
  Hottest                  175  | 70   70   175  .    100  
Shots Fired                139  | 10   80   41   .    8    
  Gun                      35   | 10   19   6    .    .    
  Cannon                   93   | .    61   24   .    8    
  Launcher                 .    | .    .    .    .    .    
  Special                  11   | .    .    11   .    .    
  Kinetic                  100  | 5    71   24   .    .    
  Thermal                  39   | 5    9    17   .    8    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         10   | 6    10   7    .    7    
  Robot Miss Streak        3    | .    2    3    .    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           84   | 6    50   24   .    4    
  Core Hits                50   | 4    22   12   .    12   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         6    | .    3    3    .    .    
    Burn                   2    | .    .    2    .    .    
    Blast                  4    | .    3    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2755 | 76   798  466  .    1415 
  Guns                     328  | 76   148  104  .    .    
  Cannons                  1373 | .    650  257  .    466  
  Explosions               949  | .    .    .    .    949  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  991  | 12   722  257  .    .    
  Thermal                  1764 | 64   76   209  .    1415 
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            142  | .    .    .    .    142  
  Projectiles              74   | .    .    .    .    74   
  Explosions               68   | .    .    .    .    68   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 9    | .    7    2    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  9    | .    7    2    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      64   | .    .    .    .    64   
  Shots                    1    | .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        377  | 18   93   377  .    53   
  Average Temperature      52   | 9    22   99   .    26   
  Received Heat Transfer   171  | .    84   87   .    .    
  Effects                  1    | .    .    1    .    .    
    Shutdowns              1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              2    | .    .    2    .    .    
  Combat Hostiles          2    | .    .    2    .    .    
  Parts Melted             3    | .    .    3    .    .    
  Heat Transferred         2992 | 185  222  1145 .    1440 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Peak Influence             371  | 20  371 299 .   49  
  Initial                  64   | .   11  64  .   .   
  Average                  121  | 16  145 147 .   6   
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         79   | 100 76  71  .   100 
  Level 1                  20   | .   24  28  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   3   1   .   .   
  Investigation            4    | .   3   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              46   | .   19  15  .   12  
  Peak Tracking Total      7    | .   7   5   .   5   
  Tactical Retreats        3    | .   2   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Traps Triggered            6    | .   6   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 3    | .   3   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Jun Mat Min Exi Min 
Machines Disabled          1    | .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Machines Accessed          11   | .   9   1   1   .   
  Terminals                8    | .   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                31   | .   29  1   1   .   
  Successful               21   | .   19  1   1   .   
  Failed                   10   | .   10  .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                26   | .   26  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             19   | .   17  1   1   .   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   
  Open Door                1    | .   .   1   .   .   
  Level Access Points      1    | .   1   .   .   .   
  Emergency Access Points  3    | .   3   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Disarm Traps             2    | .   2   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   
  Security Status          1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   5   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Jun Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Jun Mat Min Exi Min 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   3   3   
  Highest-Rated Group      40   | .   .   40  40  40  
  Highest-Rated Ally       16   | .   .   16  16  16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               29   | .   .   12  .   17  
  Total Damage             244  | .   .   104 .   140 
  Kills                    3    | .   .   2   .   1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Jun  Mat  Min  Exi  Min  
Turns Passed               2792 | 345  1100 932  281  134  
Spaces Moved               2095 | 93   965  724  225  88   
  Core                     6    | 6    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   2089 | 87   965  724  225  88   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   95   95   110  
  Average Speed            102  | 84   90   114  117  110  
  Slowest Speed            125  | 90   95   125  125  110  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       52   | 5    95   96   42   25   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          61   | .    .    .    .    61   
  Melee                    .    | .    .    .    .    .    
  Projectile               4    | .    .    .    .    4    
  AOE                      57   | .    .    .    .    57   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   
---------                  Run  | Jun  Mat  Min  Exi  Min  
Total                      2592 | 348  1117 783  242  102  
  Wait                     339  | 229  73   22   10   5    
  Move                     2091 | 92   964  723  224  88   
  Hop                      .    | .    .    .    .    .    
  Pick Up                  38   | 14   16   5    3    .    
  Fast Attach              4    | .    3    1    .    .    
  Attach                   10   | 7    1    .    2    .    
  Detach                   1    | .    .    1    .    .    
  Swap                     9    | 1    6    2    .    .    
  Drop                     20   | .    14   3    3    .    
  Fire                     80   | 5    40   26   .    9    
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   11 | -11/Junkyard  | Discovered new exit (range 15)
  346 | -11/Junkyard  | Entered Materials
  347 | -10/Materials | Build established: Mutant
  360 | -10/Materials | Discovered new exit (range 15)
  375 | -10/Materials | Identified exit to Materials
 1182 | -10/Materials | Discovered new exit (range 7)
 1331 | -10/Materials | Repaired Lgt. Cannon
 1446 | -10/Materials | Entered Mines
 1589 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1720 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1752 | -10/Mines     | Core integrity fell below 50%
 1830 | -10/Mines     | Discovered exit to Materials (range 5)
 1838 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1982 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1983 | -10/Mines     | Discovered new exit (range 5)
 2077 | -10/Mines     | Learned Materials terminal intel
 2273 | -10/Mines     | Discovered exit to Materials (range 11)
 2378 | -10/Mines     | Entered Exiles
 2378 | -10/Exiles    | Accompanied by 3 allies
 2401 | -10/Exiles    | Discovered new exit (range 14)
 2418 | -10/Exiles    | Met 8R-AWN
 2438 | -10/Exiles    | Met EX-HEX
 2476 | -10/Exiles    | Met EX-BIN
 2493 | -10/Exiles    | Aligned with FarCom system
 2495 | -10/Exiles    | Given EX-Vault access code
 2523 | -10/Exiles    | Opened EX-Vault
 2534 | -10/Exiles    | Found YOLO Cannon
 2566 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2659 | -10/Exiles    | Left Exiles lab with YOLO Cannon
 2659 | -10/Exiles    | Entered Mines
 2659 | -9/Mines      | Accompanied by 3 allies
 2681 | -9/Mines      | Discovered new exit (range 12)
 2709 | -9/Mines      | Assembled infested the area
 2714 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2790 | -9/Mines      | Core integrity fell below 20%
 2793 | -9/Mines      | Destroyed self

 Last Messages 
---------------
02762_ Mercenary 1a destroyed.
02762_ Destroyed Asb. Hover Unit.
02762_ as-79921 destroyed.
02762_ as-51775 destroyed.
02762_ as-42894 destroyed.
02766_ Acquired 1 matter.
02767_ Acquired 15 matter.
02769_ Acquired 1 matter.
02774_ as-19040 destroyed.
02778_ Acquired 3 matter.
02785_ Destroyed Imp. Ion Engine.
02786_ C-30 ARC bursts open, deploying its payload.
02786_ D-53 Grenadier unfolds itself. <x2>
02789_ Wheel destroyed.
02789_ D-53 Grenadier destroyed.
02793_ YOLO Cannon suddenly explodes.
02793_ Lrg. Storage Unit destroyed.
02793_ Wheel destroyed.
02793_ Targeting Computer destroyed.
02793_ Core damaged (-19).

 Map 
-----
+----------------------------------------------------+
|          ????????????    ##??#        #??????????? |
|          ????????????     #??##       #??????????? |
|          ?????????????    ##??##      #??????????? |
|          ??????????????    ##??#####  #??????????? |
|          ??????????????#    #??????#  #??????????? |
|          ??????????????#    #??????#  #??????????? |
|          ???????????####    ##?????#  #??????????? |
|          ??????????##        ##????#  ##?????????? |
|          ??????????#   <      #???##   #?????????? |
|          ?????????##          ##??#    #?????????? |
|          ????????##            #??#   ##?????????? |
|          ????????#             ####   #??????????? |
|          ????????#              ##    ##?????????? |
|          ????????##    r##             #?????????? |
|          ?????????##    ###            #?????????? |
|          ??????????##   ####  ####     #?????????? |
|          ??????????##    ;;####??##   ##?????????? |
|          ??????????#    % ;;#?????#####??????????? |
|          ?????????##       ;#????????????????????? |
|          ????????##     =   ##???????????????????? |
|          ????#####     %%    ##??????????????????? |
|          ????#          =    ;###???? #??????????? |
|          ????#               ;;;##    ##?????????? |
|          ????##                        #?????????? |
|          ?????#         |*!              ????????? |
|          ???###         ]@!     ####    ?????????? |
|          ???#           ]]!       ;#?????????????? |
|          ??#             =        ; #????????????? |
|          ??##                   =   ;; ??????????? |
|          ???##    ###          * d  ;;; ?????????? |
|          ????##  #??######;     !  %   ??????????? |
|          ?????###?????????#            ??????????? |
|          ??????????????????; %      ;;;??????????? |
|          ??????????????????           ???????????? |
|          ??????????????????       ; ##???????????? |
|          ??????????????????       ; #????????????? |
|          ???????????????????  ;;  ;##????????????? |
|          ???????????????????#### %#??????????????? |
|          ?????????????????????????#??????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                44
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DimensionalDispersionShield
  Manual?         0
Play Time         00:31:35
  Cumulative      30.9 hours
  Start           2023.06.14 @ 18:50:13
  End             2023.06.14 @ 19:22:32
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          6
  Rogue           0
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          16
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 12d3a74b-200b-45cd-93e1-d0027e59a4eb