Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.18 @ 00:09:01 Player: NED1124 Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (25) 125 Value Destroyed (712) 712 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3537 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Hardlight Generator Improved Field Recycling Unit (0) Faulty Improved EM Shotgun Beam Cannon Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Medium Battery Seismic Detector Targeting Computer > --- WEAPON ----------- EM Pulse Gun Small Laser Beam Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Deuterium Engine Aluminum Leg Hardlight Generator Improved Field Recycling Unit Improved EM Shotgun Beam Cannon Grenade Launcher [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Battery Device Seismic Detector Storage Medium Battery Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . . 1 . Propulsion 1 | . . . 1 . . . Utility 2 | . . . 1 1 . . Weapon 2 | . . . . 1 1 . Parts Attached 28 | 6 1 . 13 5 2 1 Power 4 | 1 . . 2 . 1 . Engine 4 | 1 . . 2 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | 2 . . 7 3 . 1 Treads . | . . . . . . . Leg 13 | 2 . . 7 3 . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | 1 1 . 2 1 . . Device 1 | . . . 1 . . . Storage 3 | 1 1 . 1 . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 6 | 2 . . 2 1 1 . Energy Gun 4 | 1 . . 1 1 1 . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 1 . . 1 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 8 | . . . 1 . . 7 Power . | . . . . . . . Propulsion 3 | . . . . . . 3 Utility 1 | . . . . . . 1 Weapon 4 | . . . 1 . . 3 Highest Loss Streak 7 | . . . 1 . . 7 To Critical Strikes . | . . . . . . . Average Backups 7 | 1 5 8 8 9 7 5 Power 2 | . 1 2 2 3 2 1 Propulsion . | . . 1 . 1 . . Utility 1 | . . 1 1 1 2 2 Weapon 3 | . 2 4 4 3 3 2 Tool/Special . | . . . . . . . Unused Backups 6 | . . . . . . 6 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 2 | . . . . . . 2 Weapon 3 | . . . . . . 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 88 | . 90 100 95 99 99 35 Engine 10 | . 14 14 11 9 15 5 Leg 24 | . 28 28 29 27 23 9 Device 6 | . . . 10 9 7 2 Storage 17 | . 19 28 22 18 15 4 Processor 3 | . . . . 8 7 2 Energy Gun 14 | . 14 14 10 18 22 6 Ballistic Gun 9 | . 14 14 11 9 7 2 Peak Build Rating 19 | 6 7 7 12 17 19 17 Average Rating 11 | 4 6 7 10 13 18 6 On Entrance 9 | . 6 7 7 11 17 17 Naked Turns 122 | . . . . . . 122 Heaviest Build 28 | 14 16 16 22 21 28 28 Greatest Support 40 | 20 20 20 33 40 40 35 Greatest Overweight (x) 1 | 1 . . 1 . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 8 | 7 8 8 9 10 10 6 Most Carried 10 | 2 8 8 10 10 9 7 Average Carried 7 | 1 5 8 8 9 7 5 Final Capacity 10 | 8 8 8 10 10 10 5 Final Carried 10 | 2 8 8 10 10 7 5 Class Distribution -------------------- 45% | Scavenger-Gunner 41% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Matter Collected 599 | 175 27 8 284 63 32 10 Remotely . | . . . . . . . Salvage Created 828 | . 76 38 368 294 52 . Parts 58 | . 6 3 27 21 1 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 24 | . 3 3 10 7 1 . Guns 22 | . 3 1 10 7 1 . AOE 2 | . . 2 . . . . Classes Destroyed 6 | . 2 . 2 2 . . Watcher 1 | . . . 1 . . . Swarmer 10 | . 2 3 3 2 . . Grunt 11 | . 1 . 6 3 1 . Duelist 1 | . . . 1 . . . Sentry 1 | . . . . 1 . . Hunter 1 | . . . . 1 . . Best Kill Streak 5 | . 1 3 3 5 1 . Combat Bots Only 5 | . 1 3 3 5 1 . Max Kills in Single Turn 2 | . 1 2 2 2 1 . Gunslinging 1 | . . . 1 1 . . Exploded 2 | . . 2 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Hostile Shots Fired 177 | . 20 17 50 44 19 27 Missed 61 | . 7 6 19 13 12 4 Hits 116 | . 13 11 31 31 7 23 Melee 26 | . . . 3 . . 23 Projectile 90 | . 13 11 28 31 7 . Critical Strikes 13 | . . . 2 . . 11 Damage Taken 1672 | . 83 103 310 269 57 850 Core 823 | . 26 . 42 37 . 718 Absorbed by Shields . | . . . . . . . Ignored by Resistances 470 | . 27 32 96 83 16 216 Core Remaining (%) 92 | 100 . 89 89 93 . . Volleys Fired 62 | . 11 2 20 13 6 10 Largest 4 | . 2 2 2 3 4 4 Hottest 156 | . 60 60 76 116 156 156 Shots Fired 144 | . 22 4 37 39 24 18 Gun 144 | . 22 4 37 39 24 18 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 62 | . 11 2 20 13 6 10 Thermal 47 | . . . 3 26 12 6 Explosive . | . . . . . . . Electromagnetic 35 | . 11 2 14 . 6 2 Robot Hit Streak 23 | . 4 5 11 15 9 23 Robot Miss Streak 4 | . 4 . 2 1 1 . Penetration Max . | . . . . . . . Secondary Targets 4 | . . . 1 3 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 105 | . 12 3 27 31 18 14 Core Hits 48 | . 4 3 17 16 3 5 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 4 | . . . 1 3 . . Burn 2 | . . . . 2 . . Destroy 2 | . . . 1 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1292 | . 168 73 327 365 187 172 Guns 1190 | . 168 23 327 365 182 125 Cannons . | . . . . . . . Explosions 50 | . . 50 . . . . Melee . | . . . . . . . Ramming 52 | . . . . . 5 47 Kinetic 409 | . 89 . 156 90 25 49 Thermal 522 | . . 50 30 275 93 74 Explosive . | . . . . . . . Electromagnetic 309 | . 79 23 141 . 64 2 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 17 | . . . . . . 17 Average Corruption 11 | . . . . . . 11 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . . . . . 10 Message Errors 2 | . . . . . . 2 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Misdirections 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 28 | . . 7 . . . 21 Shots 1 | . . 1 . . . . Rammed 12 | . . . . . . 12 Targets Rammed 13 | . . . . . 1 12 Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 430 | . 12 12 49 378 430 183 Average Temperature 121 | . 9 12 17 154 205 84 Received Heat Transfer 378 | . 18 63 153 108 36 . Effects 4 | . . . . 2 2 . Shutdowns 1 | . . . . . 1 . Energy Bleed 2 | . . . . 2 . . Short Circuit 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1326 | . . 50 74 805 223 174 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 120 | . 39 83 120 118 20 . Initial 27 | . . 9 20 27 2 . Average 32 | . 10 71 55 60 2 . Influence Increases 618 | . 86 74 237 201 20 . Destroy 0b10 Robot/C 480 | . 60 60 200 140 20 . Destroy 0b10 Robot/NC 5 | . . . 5 . . . Destroy Leader 92 | . 10 10 32 40 . . Successful Hack 13 | . 7 . . 6 . . Disable Machine 9 | . 9 . . . . . Destroy Structure 4 | . . 4 . . . . Lose Combat Pursuer 15 | . . . . 15 . . Influence Decreases 618 | . 57 40 223 270 28 . Entered New Map 119 | . . 20 43 50 6 . Time Decay 489 | . 57 20 170 220 22 . Lost Part 10 | . . . 10 . . . Squads Dispatched 6 | . 1 . . 4 1 . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . . 1 1 . Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Distress Signals 2 | . 2 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 46 | . 9 5 12 12 3 5 Peak Tracking Total 5 | . 3 2 3 4 1 5 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Machines Accessed 5 | . 1 . 1 2 1 . Terminals 4 | . 1 . 1 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . 2 . 3 4 2 . Successful 8 | . 1 . 2 4 1 . Failed 3 | . 1 . 1 . 1 . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 10 | . 2 . 3 3 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 1 . 2 3 1 . Open DSF 1 | . . . . . 1 . Alert Level 2 | . . . 1 1 . . Security Status 2 | . . . 1 1 . . Recall Investigation 1 | . . . . 1 . . Recall Reinforcements 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . Process 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . 1 . 1 . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 57 | . . . . 57 . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 10 | . . . . . . 10 Total Damage 188 | . . . . . . 188 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Active Infowar (turns) 1113 | . . . 354 440 254 65 Seismic 1113 | . . . 354 440 254 65 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Turns Passed 1615 | 67 258 40 357 440 254 199 Spaces Moved 1264 | 49 182 29 230 327 186 261 Core 222 | 6 . . . . . 216 Treads . | . . . . . . . Legs 1042 | 43 182 29 230 327 186 45 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 Average Speed 108 | 115 120 120 120 120 123 62 Slowest Speed 190 | 120 120 120 190 120 190 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 4 34 9 20 28 5 34 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 4 | . . 4 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 4 | . . 4 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Total 1392 | 56 199 30 275 349 198 285 Wait . | . . . . . . . Move 1259 | 48 181 28 229 326 186 261 Hop . | . . . . . . . Pick Up 14 | 2 6 . 4 2 . . Fast Attach 10 | 6 1 . 2 . . 1 Attach 9 | . . . 4 2 3 . Detach 1 | . . . . . 1 . Swap 12 | . . . 9 3 . . Drop 11 | . . . 7 3 1 . Fire 62 | . 11 2 20 13 6 10 Melee . | . . . . . . . Ram 13 | . . . . . . 13 Kick 1 | . . . . . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 7) 326 | -10/Materials | Entered Mines 352 | -10/Mines | Discovered new exit (range 6) 354 | -10/Mines | Met a Derelict bent on vengeance 366 | -10/Mines | Entered Materials 366 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 706 | -9/Materials | Discovered new exit (range 14) 723 | -9/Materials | Entered another Materials area 723 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 789 | -8/Materials | Garrison activated, responded to threat 1031 | -8/Materials | Build established: Scavenger-Gunner 1118 | -8/Materials | Discovered new exit (range 16) 1163 | -8/Materials | Entered Factory 1163 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1390 | -7/Factory | Discovered new exit (range 15) 1417 | -7/Factory | Sucked down chute 1417 | -7/Factory | Entered Waste 1418 | -7/Waste | Met a frightened Derelict 1432 | -7/Waste | EMP discharged 1435 | -7/Waste | Spotted C-40 Crusher 1463 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1476 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1482 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1485 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1488 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1493 | -7/Waste | Spotted C-40 Crusher 1500 | -7/Waste | Spotted C-40 Crusher 1505 | -7/Waste | Crushed by Compactor (1 part destroyed) 1515 | -7/Waste | Spotted C-40 Crusher 1532 | -7/Waste | EMP discharged 1532 | -7/Waste | System corruption reached 10% 1534 | -7/Waste | Spotted C-40 Crusher 1536 | -7/Waste | Lost 7 parts (3n1u3w) 1574 | -7/Waste | Core integrity fell below 50% 1610 | -7/Waste | Core integrity fell below 20% 1616 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 01505_ Carbon-fiber Leg crushed. 01512_ Beamcaster crushed. 01522_ ALERT: Foreign system detected. Charging EMP. 01532_ System corrupted (+7). 01535_ System corrupted: Heat flow error (+217). 01550_ 6&M:>|IQRA&/F3TSSGBHK#DIHL 01574_ System corrupted: Matter fused (-5). 01577_ Slammed into C-40 Crusher. 01589_ Aluminum Leg crushed. 01589_ Corrupted Lgt. Ion Engine crushed. 01606_ Slammed into C-40 Crusher. 01608_ Destabilizing: System corrupted (+2). 01609_ Slammed into C-40 Crusher. 01610_ System corrupted: Component data lost. 01610_ Slammed into C-40 Crusher. 01612_ 2 Matter crushed. 01613_ Slammed into C-40 Crusher. 01615_ 5 Matter crushed. 01615_ 3 Matter crushed. 01616_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##########?????????????????????? | | ??????????????????# CC@%#?????????????????????? | | ??????????????????# CCCC#?????????????????????? | | ??????????????????# CCCC#?????????????????????? | | ??????????????????# CCCC#?????????????????????? | | ??????????????????# CC#?????????????????????? | | ??????????????????# CC#?????????????????????? | | ??????????????????# CC#?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????### ###?????????????????????? | | ??????############??# #???????????????????????? | | ??????# #??# #???????????????????????? | | ??????# #??# #???????????????????????? | | ??????# #### #???????????????????????? | | ??????# #???????????????????????? | | ??????# #???????????????????????? | | ??????# #???????????????????????? | | ??????# #???????????????????????? | | ??????# ####" #???????????????????????? | | ??????# #??# #???????????????????????? | | ??????# #??# #???????????????????????? | | ??????############??# #???????????????????????? | | ??????????????????### #???????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????# #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransdimensionalGuidedStick Manual? 0 Play Time 00:22:07 Cumulative 38.2 hours Start 2025.05.17 @ 23:46:31 End 2025.05.18 @ 00:09:01 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 78 Rogue 0 Adventurer 17 Explorer 61 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 23 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5dd47df5-059b-436a-b20e-2c44d1cbf57b