Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 16:38:55 Player: Vox Result: Destroyed by D-63 Destroyer with Heavy Rocket Launcher Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (200) 1000 Value Destroyed (6680) 6680 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1129) 1129 TOTAL SCORE: 15469 Bonus ------- High Alert Combat Kills 116 Follower Combat Kills 413 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Advanced Signal Interpreter Melee Analysis Suite Advanced Melee Analysis Suite Armor Integrity Analyzer System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact Battery (200) Matter Compressor (250) Actuator Array Precision Grenade Launcher Enhanced Force Lance Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Cesium-ion Thruster Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Improved Surge Thruster > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Terrain Scan Processor Melee Analysis Suite Advanced Melee Analysis Suite Armor Integrity Analyzer Improved Reaction Control System Improved Light Armor Plating > --- WEAPON ----------- Precision Grenade Launcher Chainsword Carbide Saw > --- INVENTORY -------- Improved Surge Thruster Compact Battery Matter Compressor RU-N14's Throwing Claymores [Rating: 85] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Layered Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Phase Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Hammer Slashing Weapon Makeshift Sword Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Arm Slots Evolved 12 | . . 2 . 2 2 . . 2 . . . . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . . 1 . . 1 . . . . 2 . . . . Utility 6 | . . 2 . 2 1 . . 1 . . . . . . . . . Weapon 1 | . . . . . . . . . . . . . . . . 1 . Parts Attached 202 | 6 7 36 12 16 8 5 13 14 8 5 6 3 21 10 . 25 7 Power 19 | 1 2 5 2 2 . . . 1 . . . . 1 1 . 4 . Engine 12 | 1 2 4 2 1 . . . 1 . . . . 1 . . . . Core 7 | . . 1 . 1 . . . . . . . . . 1 . 4 . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 38 | 2 1 8 . 5 1 . 3 5 1 1 . 2 6 . . 3 . Treads 24 | 2 1 8 . 5 1 . 3 2 . . . 2 . . . . . Leg 1 | . . . . . . . . . 1 . . . . . . . . Wheel 3 | . . . . . . . . 2 . 1 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 10 | . . . . . . . . 1 . . . . 6 . . 3 . Utility 93 | 1 3 13 8 5 6 3 7 8 4 4 1 1 8 6 . 10 5 Device 37 | . 2 5 4 3 1 1 2 2 . 2 1 1 6 2 . 3 2 Storage 11 | 1 . 2 1 . . . . 1 . . . . . 2 . 3 1 Processor 12 | . 1 2 1 . . . 1 1 2 . . . 1 2 . 1 . Hackware 1 | . . . . . . . . . . . . . . . . . 1 Protection 32 | . . 4 2 2 5 2 4 4 2 2 . . 1 . . 3 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 52 | 2 1 10 2 4 1 2 3 . 3 . 5 . 6 3 . 8 2 Energy Gun 2 | 1 . 1 . . . . . . . . . . . . . . . Energy Cannon 3 | . . 1 . . . 1 . . 1 . . . . . . . . Ballistic Gun 13 | 1 1 4 1 2 . . 1 . 1 . . . 2 . . . . Ballistic Cannon 5 | . . 2 . 2 1 . . . . . . . . . . . . Launcher 12 | . . . 1 . . 1 2 . 1 . 1 . 1 1 . 4 . Special Weapon 5 | . . . . . . . . . . . 2 . 1 1 . . 1 Impact Weapon 2 | . . 2 . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . . . 2 . 1 1 . 4 . Piercing Weapon 2 | . . . . . . . . . . . . . 1 . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 1 . . . 1 . . 3 . . . . 1 1 Corrupted Parts 2 | . . 1 . . . . . . . 1 . . . . . . . System Corruption 6 | . . 4 . . . . . . . 2 . . . . . . . Parts Lost 63 | . . 2 5 6 1 2 7 5 4 . . 2 10 1 . 8 10 Power 4 | . . . 1 . . . . . . . . . 1 . . 2 . Propulsion 23 | . . . . 3 . . 3 2 2 . . 2 4 . . 2 5 Utility 27 | . . 2 4 1 1 1 3 3 . . . . 5 1 . 3 3 Weapon 9 | . . . . 2 . 1 1 . 2 . . . . . . 1 2 Highest Loss Streak 10 | . . 1 5 5 1 1 3 3 2 . . 2 8 1 . 3 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 98 99 97 75 78 83 96 90 94 94 100 99 88 92 100 94 77 Engine 7 | . 14 9 10 3 7 7 7 6 6 6 6 6 4 1 . . . Treads 16 | . 28 22 22 18 23 23 22 14 7 . . 9 6 . . . . Leg 1 | . . . . . . . . . . 6 6 6 2 . . . . Wheel 3 | . . . . . . . . 5 13 14 20 9 3 . . . . Flight 1 | . . . . . . . . . . . . . 12 35 35 30 21 Device 9 | . 8 7 7 11 7 7 7 6 6 6 12 16 17 11 11 7 4 Storage 7 | . 14 11 13 9 7 7 7 6 6 6 6 6 3 1 5 1 . Processor 8 | . 4 7 18 3 . . 5 4 8 13 13 13 12 23 29 29 30 Protection 17 | . . 17 2 6 16 22 29 30 30 25 20 16 9 1 . 1 2 Energy Gun 1 | . 14 1 . . . . . . . . . . . . . . . Energy Cannon 1 | . . 2 1 . . 2 2 . 3 . . . . . . . . Ballistic Gun 4 | . 13 6 9 9 1 . 6 6 1 6 2 . 1 . . . . Ballistic Cannon 5 | . . 9 11 8 13 11 . . . . . . . . . . . Launcher 2 | . . . . . . . 5 6 6 6 3 6 2 4 5 2 . Slashing Weapon 1 | . . . . . . . . . . . 5 6 4 . . 9 8 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 66 | 13 14 39 38 60 66 58 58 58 60 52 52 50 50 26 17 28 23 Greatest Support 72 | 40 40 44 44 44 64 64 72 68 40 36 36 48 48 38 38 30 29 Greatest Overweight (x) 5 | . . . . 1 1 . 1 5 2 1 1 3 3 1 . 1 1 Average Overweight (x) . | . . . . . . . . 2 1 1 1 1 . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Average Capacity 13 | 6 8 13 15 15 15 15 15 15 15 15 15 15 11 5 5 5 5 Most Carried 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Average Carried 13 | 4 7 12 14 14 14 14 14 12 14 14 14 15 11 4 5 4 4 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 8 8 15 15 15 15 15 12 15 15 15 15 15 5 5 5 5 5 Class Distribution -------------------- 42% | Scavenger-Mutant 25% | Mutant 22% | Skirmisher 4% | Scavenger-Skirmisher 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -4/Armory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Arm Matter Collected 6870 | 253 263 1146 383 783 409 498 712 301 506 116 74 121 339 376 . 566 24 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5993 | 79 587 1315 216 719 371 370 421 646 412 2 . 113 257 73 . 329 83 Parts 349 | 3 36 110 18 34 25 11 13 25 18 . . 4 13 9 . 21 9 Haulers Intercepted 3 | . 1 1 . 1 . . . . . . . . . . . . . Recyclers Shooed 8 | . 3 . . 3 . . . . 1 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . 9 9 . 15 . . 7 . 11 . . . Prevented 2 | . . . . . . . . . . . . 2 . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Arm Combat Hostiles Destroyed 174 | . 14 37 17 13 9 7 15 17 12 1 . 3 10 6 . 9 4 Melee 12 | . . . . . . . . . . . . . 5 . . 7 . Guns 44 | . 14 13 4 8 . . 2 1 . 1 . . 1 . . . . Cannons 61 | . . 24 11 5 9 7 2 . . . . . . 1 . . 2 AOE 57 | . . . 2 . . . 11 16 12 . . 3 4 5 . 2 2 Classes Destroyed 18 | 1 6 3 1 2 1 1 2 . . . . . . . . 1 . Worker 3 | . 1 1 . . . . . . . . . . . . . 1 . Builder 7 | . 1 2 1 . 1 . . 2 . . . . . . . . . Tunneler 3 | . . 1 1 . . . . 1 . . . . . . . . . Hauler 3 | . 1 1 . 1 . . . . . . . . . . . . . Recycler 8 | 1 . . . 3 1 . . 2 . . . . . . . 1 . Operator 3 | . . 1 . . . . . . . . . . . . . 1 1 Watcher 10 | . 2 5 . 2 1 . . . . . . . . . . . . Swarmer 54 | . 5 13 4 . . 4 . 4 7 . . . 5 4 . 4 4 Cutter 4 | . . . . . . . . . . . . . . . . 4 . Grunt 71 | . 9 16 2 9 4 3 7 11 5 . . 2 3 . . . . Brawler 5 | . . . . . . . 5 . . . . . . . . . . Protector 1 | . . . . . . . 1 . . . . . . . . . . Sentry 14 | . . 8 . 2 1 . 2 1 . . . . . . . . . Hunter 3 | . . . . 1 . . . . . . . 1 1 . . . . Programmer 10 | . . . . . 4 . . 1 . 1 . . 1 2 . 1 . Heavy 1 | . . . . 1 . . . . . . . . . . . . . Decomposer 1 | . . . . . . 1 . . . . . . . . . . . Packrat 2 | . . . . . . . . . 2 . . . . . . . . Tinkerer 1 | . . . . . . 1 . . . . . . . . . . . Assembled 11 | . . . 11 . . . . . . . . . . . . . . Best Kill Streak 8 | 1 5 5 8 5 4 4 6 6 4 1 . 2 5 4 . 4 5 Combat Bots Only 8 | . 4 4 8 5 3 4 6 5 4 1 . 2 5 4 . 4 4 Max Kills in Single Turn 4 | 1 2 2 2 1 2 1 1 3 4 1 . 1 1 4 . 1 3 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . Exploded 4 | . . . 1 . . . 1 2 4 . . 1 1 3 . 1 2 Melee 1 | . . . . . . . . . . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Arm Hostile Shots Fired 1077 | . 85 138 60 122 69 48 103 127 25 10 . 30 122 16 2 59 61 Missed 326 | . 21 42 8 25 25 10 35 47 4 3 . 9 38 7 2 33 17 Damage Taken 12597 | . 624 1081 759 1698 601 594 1174 1181 426 107 . 349 1522 180 30 703 1568 Core 2505 | . 137 158 80 237 116 35 100 126 14 15 . 16 250 54 15 159 993 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 121 | . . 22 . . 44 6 . . . . . . 49 . . . . Regen/Repaired (Parts) 163 | . 99 . . . . . . . . . 64 . . . . . . Core Remaining (%) 64 | 100 45 . 40 56 . . 64 . . . . 79 . . 68 . . Volleys Fired 464 | 2 60 87 31 72 40 33 34 27 25 6 . 7 23 9 2 3 3 Largest 2 | 2 2 2 2 2 2 2 2 2 1 2 . 1 2 1 1 2 1 Hottest 124 | 60 60 95 95 67 83 83 124 67 39 62 . 36 59 36 36 72 . Shots Fired 800 | 4 117 170 61 139 80 62 52 30 25 10 . 7 25 9 2 4 3 Gun 363 | 4 117 79 22 80 . . 13 14 12 6 . . 16 . . . . Cannon 343 | . . 91 37 59 80 62 14 . . . . . . . . . . Launcher 85 | . . . 2 . . . 25 16 13 4 . 7 4 8 2 4 . Special 9 | . . . . . . . . . . . . . 5 1 . . 3 Kinetic 620 | 2 60 154 55 139 80 62 20 14 12 6 . . 16 . . . . Thermal 66 | 2 57 . . . . . 7 . . . . . . . . . . Explosive 94 | . . . 2 . . . 25 16 13 4 . 7 9 9 2 4 3 Electromagnetic 20 | . . 16 4 . . . . . . . . . . . . . . Robot Hit Streak 20 | 2 7 18 11 20 9 8 7 7 7 9 . 1 8 5 . . 2 Robot Miss Streak 6 | 1 4 4 4 3 2 6 2 1 4 1 . 1 2 . . 3 . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . 4 . . 3 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . . . Shots Hit Robots 545 | 3 67 117 38 105 49 33 35 22 15 9 . 2 27 1 . 18 4 Core Hits 384 | 2 31 57 33 45 22 16 45 48 27 3 . 10 18 8 . 14 5 Critical Kills 2 | . 1 . 1 . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . 1 . 3 . . . . . . . . 1 . . . . Critical Strikes 23 | . 1 4 2 5 3 3 . . . . . . 3 . . 2 . Destroy 6 | . 1 . 1 3 . . . . . . . . 1 . . . . Blast 12 | . . 3 1 2 3 3 . . . . . . . . . . . Smash 1 | . . 1 . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . 1 . . 2 . Impale 1 | . . . . . . . . . . . . . 1 . . . . Melee Attacks 88 | . . 15 . . . . . . . . 4 1 31 . . 28 9 Impact 15 | . . 15 . . . . . . . . . . . . . . . Slashing 64 | . . . . . . . . . . . 4 1 22 . . 28 9 Piercing 9 | . . . . . . . . . . . . . 9 . . . . Sneak Attacks 6 | . . 3 . . . . . . . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . 1 . . 3 . Damage Inflicted 19060 | 32 836 2360 874 1865 1183 891 2172 2655 1331 259 . 957 1761 683 . 798 403 Guns 3841 | 32 836 794 342 1062 . . 167 193 156 97 . . 162 . . . . Cannons 4780 | . . 1243 415 803 1183 891 245 . . . . . . . . . . Explosions 8788 | . . 32 117 . . . 1760 2462 1175 162 . 957 1023 647 . 198 255 Melee 1425 | . . 291 . . . . . . . . . . 456 . . 600 78 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 7825 | 12 442 1844 693 1865 1183 891 287 193 156 97 . . 162 . . . . Thermal 886 | 20 394 32 . . . . 125 204 . . . . 111 . . . . Explosive 8441 | . . . 117 . . . 1760 2258 1175 162 . 957 912 647 . 198 255 Electromagnetic 257 | . . 193 64 . . . . . . . . . . . . . . Impact 291 | . . 291 . . . . . . . . . . . . . . . Slashing 1130 | . . . . . . . . . . . . . 346 36 . 600 148 Piercing 230 | . . . . . . . . . . . . . 230 . . . . Highest Corruption 10 | . . 4 10 1 2 2 2 1 . 2 . . 4 5 . 1 1 Average Corruption 4 | . . 4 9 1 1 1 1 1 . 1 . . 3 2 . 1 1 Corruption Purged 14 | . . . . . . 2 2 1 . 3 . . 1 5 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 56 | . . 10 25 . 8 1 3 . . . . . 3 4 . 1 1 Message Errors 17 | . . 2 6 . 2 1 1 . . . . . 1 3 . . 1 Matter Fused 13 | . . 3 7 . 2 . . . . . . . . 1 . . . Heat Flow Errors 6 | . . 1 2 . 2 . . . . . . . . . . 1 . Energy Discharges 7 | . . 2 3 . . . . . . . . . 2 . . . . Parts Rejected 1 | . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 5 | . . 2 2 . 1 . . . . . . . . . . . . Data Loss (major) 2 | . . . . . . . 2 . . . . . . . . . . Misfires 2 | . . . 2 . . . . . . . . . . . . . . Alerts 2 | . . . 1 . 1 . . . . . . . . . . . . Misdirections 1 | . . . 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 667 | . . 195 25 17 9 123 25 15 52 . . 25 56 39 . 55 31 Projectiles 194 | . . 6 25 17 9 123 . . . . . . 14 . . . . Explosions 216 | . . 12 . . . . 25 15 52 . . 25 32 39 . 6 10 Melee 257 | . . 177 . . . . . . . . . . 10 . . 49 21 Knockbacks 62 | . . 11 2 21 14 13 1 . . . . . . . . . . Impact 2 | . . 2 . . . . . . . . . . . . . . . Kinetic 57 | . . 9 2 19 14 12 1 . . . . . . . . . . Secondary 3 | . . . . 2 . 1 . . . . . . . . . . . Self-Inflicted Damage 627 | . . . . . . . 244 252 . . . . 66 . 31 34 . Shots 16 | . . . . . . . 5 7 . . . . 2 . 1 1 . Rammed 1 | . . . 1 . . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 350 | . 102 165 254 264 197 180 224 36 315 48 . 39 8 70 . 350 84 Average Temperature 47 | . 35 23 46 74 22 49 66 12 63 23 . 27 5 22 . 76 39 Received Heat Transfer 2834 | . 198 330 65 603 99 162 285 288 377 . . 45 174 12 . 39 157 Effects 2 | . . . . 1 . . 1 . . . . . . . . . . Interference 2 | . . . . 1 . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . . . . . . . . . . Impact Corruptions 7 | . . 6 1 . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 1373 | 50 875 50 . . . . 148 150 . . . . 100 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Arm Peak Influence 665 | 5 295 665 368 262 311 . . 575 . . . . 292 . . 470 493 Initial 259 | . 3 72 259 16 109 . . 4 . . . . . . . 140 152 Average 194 | 1 199 227 232 157 116 . . 332 . . . . 93 . . 253 340 Maximum Alert Level 2 | . 1 2 1 1 1 . . 2 . . . . 1 . . 2 2 Low Security (%) 60 | 100 40 61 52 63 79 . . 37 . . . . 79 . . 43 32 Level 1 27 | . 59 10 47 36 20 . . 17 . . . . 20 . . 43 23 Level 2 11 | . . 27 . . . . . 45 . . . . . . . 12 43 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 3 6 . 4 8 . 1 6 . . . . 1 . . 4 . Investigation 11 | . 2 4 . 2 3 . . . . . . . . . . . . Extermination 6 | . . . . . 3 . . 1 . . . . 1 . . 1 . Reinforcement 11 | . 1 2 . 1 2 . . 2 . . . . . . . 3 . Assault 1 | . . . . . . . 1 . . . . . . . . . . Garrison 4 | . . . . 1 . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses 3 | . . . . 2 1 . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Arm Distress Signals 8 | . 2 2 . 2 1 . . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 284 | . 28 49 16 26 16 7 17 19 12 1 . 9 21 8 5 21 29 Peak Tracking Total 18 | . 5 4 9 6 4 4 5 7 4 1 . 5 6 4 5 10 18 Tactical Retreats 19 | . 1 2 . 3 2 . 3 . 1 . . . 2 2 . 1 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Arm Traps Triggered 3 | . . 1 . 1 1 . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 2 | . . 2 . . . . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 3 | . . 1 . . . . 1 . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Arm Machines Disabled 15 | . . . 1 . . 1 1 3 . . . . 5 . . 3 1 Max in Single Turn 4 | . . . 1 . . 1 1 3 . . . . 4 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Arm Machines Accessed 38 | . 6 14 1 6 4 1 1 . . . . . 1 1 . 2 1 Terminals 27 | . 5 10 1 5 4 . . . . . . . . 1 . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 4 | . 1 2 . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . 2 . . . . . . . . . . . . . 1 . Garrison Access 2 | . . . . . . . . . . . . . 1 . . 1 . Total Hacks 102 | . 19 47 1 15 10 1 1 . . . . . 1 2 . 3 2 Successful 59 | . 10 32 . 7 3 1 1 . . . . . . 2 . 2 1 Failed 43 | . 9 15 1 8 7 . . . . . . . 1 . . 1 1 Catastrophic 7 | . 2 2 . 2 . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 85 | . 15 20 1 13 10 . . . . . 1 . 6 . . 16 3 Terminals 79 | . 16 35 1 13 10 . . . . . . . . 2 . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 10 | . 3 5 . 2 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . 7 . . . . . . . . . . . . . 2 . Garrison Access 2 | . . . . . . . . . . . . . 1 . . 1 . Terminal Hacks 23 | . 3 13 . 2 . 1 1 . . . . . . 2 . . 1 Record 2 | . . . . . . . . . . . . . . 2 . . . Robot Analysis 4 | . 1 3 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . 3 . . . . . . . . . . . . . . . Open Door 3 | . . . . . . 1 1 . . . . . . . . . 1 Level Access Points 1 | . 1 . . . . . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . . . . . . . Recall Investigation 2 | . . 1 . 1 . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . . 2 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . 2 2 . 1 . . . . . . . . . . . . . Scan Component 4 | . 1 2 . 1 . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . 7 . . . . . . . . . . . . . 2 . Insert Component 4 | . . 3 . . . . . . . . . . . . . 1 . Analyze 5 | . . 4 . . . . . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 22 | . 5 10 . 4 3 . . . . . . . . . . . . Terminals 21 | . 4 10 . 4 3 . . . . . . . . . . . . Track 1 | . . 1 . . . . . . . . . . . . . . . Assimilate 2 | . . . . . 2 . . . . . . . . . . . . Botnet 18 | . 4 9 . 4 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 . . . . . . . . . . . . . 1 1 Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 4 11 1 5 4 . . . . . . . 1 . . 1 1 Full Trace Events 7 | . 3 3 . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . 2 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . 3 . . . . . . . . 15 . . . . 1 . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 3 . . . . . . . . . . . . . 1 . Part Schematics Acquired 4 | . . 3 . . . . . . . . . . . . . 1 . Parts Damaged 1 | . . 1 . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Arm Total Allies 10 | . . . 1 . 1 . . . . . 4 . . . . 3 1 Largest Group 4 | . . . 1 1 1 . . . . . 4 4 . . . 3 1 Highest-Rated Group 224 | . . . 31 31 26 . . . . . 157 157 . . . 224 28 Highest-Rated Ally 96 | . . . 31 31 26 . . . . . 40 40 . . . 96 28 Zionite Dispatches 3 | . . . . . . . . . . . . . . . . 2 1 Recon 1 | . . . . . . . . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . 1 Total Orders 4 | . . . . . . . . . . . . . 1 . . 3 . ROAM 1 | . . . . . . . . . . . . . . . . 1 . EXPLORE 3 | . . . . . . . . . . . . . 1 . . 2 . Ally Attacks 55 | . . . . 7 . . . . . . . 35 . . . 13 . Total Damage 1801 | . . . . 128 . . . . . . . 801 . . . 872 . Kills 13 | . . . . . . . . . . . . 8 . . . 5 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Arm Robot Analysis Total 4 | . 1 3 . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . 1 . . 2 2 . 1 3 . 2 . 1 . . . Drone Launches 7 | . . . . . . . . . . . . . 2 . . 5 . Drone Recoveries 5 | . . . . . . . . . . . . . 2 . . 3 . Zionite Intel Received 3 | . . . . . . . . . . . . . 1 . . 2 . Branch Access 1 | . . . . . . . . . . . . . 1 . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Arm Turns Passed 18128 | 118 962 2910 841 1570 1254 2213 1481 436 1292 770 1083 1743 578 329 16 416 116 Spaces Moved 12735 | 66 448 1523 498 557 565 1371 883 216 1017 713 980 1113 683 855 56 959 232 Core 35 | 9 . . . . . . . . . . . . . . . . 26 Treads 6301 | 57 448 1523 498 557 565 1371 883 74 26 . . 296 3 . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 3810 | . . . . . . . . 142 991 713 980 817 167 . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 2589 | . . . . . . . . . . . . . 513 855 56 959 206 Fastest Speed 6 | 50 160 145 145 145 153 153 150 120 105 101 101 101 20 6 6 12 12 Average Speed 120 | 145 160 154 145 219 187 153 153 157 120 103 101 144 52 22 20 22 27 Slowest Speed 245 | 160 160 160 145 245 233 153 240 240 240 105 101 245 165 94 23 94 100 Overloaded Moves 91 | . . . . . . . . . . . . . . 10 7 14 60 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 18 | . . . . . . . . . . . . . 4 . . 14 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 5 75 92 100 42 15 99 94 6 92 94 88 93 16 79 13 21 17 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 13 | . . . . . . 1 . . . 1 1 . . 1 . 9 . Known Exits Taken 15 | . 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . . . . . . 1 . . . . . . . . . . Scrap Searched 27 | . . . 4 . . 4 4 . 2 4 4 2 . 3 . . . Spaces Dug 95 | . . 8 . 3 . . . . . . . . 6 41 29 5 3 Terrain Destroyed 839 | . . 10 28 6 1 3 166 175 123 44 . 42 61 72 29 39 40 Melee 22 | . . 8 . . . . . . . . . . 6 . . 5 3 Projectile 16 | . . . 2 6 1 3 2 . . . . . 1 . . . 1 AOE 801 | . . 2 26 . . . 164 175 123 44 . 42 54 72 29 34 36 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Arm Total 14582 | 82 579 1903 554 777 686 1424 954 281 1063 731 1072 1237 838 982 57 1096 266 Wait 832 | . 55 169 6 99 56 11 8 3 2 . 69 113 74 89 . 68 10 Move 12685 | 65 447 1522 497 556 564 1370 882 215 1016 712 979 1112 675 854 55 932 232 Hop 15 | . . . . . . . . . . . . . 3 . . 12 . Pick Up 121 | 9 2 28 3 16 10 2 9 10 5 4 4 . 2 8 . 8 1 Fast Attach 90 | 5 3 13 5 3 2 2 3 10 4 1 5 3 8 5 . 14 4 Attach 56 | 1 . 3 4 6 6 1 9 3 2 . . . 10 1 . 7 3 Detach 18 | . 1 1 1 . . 1 2 1 . . 1 . 1 1 . 6 2 Swap 56 | . 4 20 3 7 . 2 1 1 2 4 1 . 3 4 . 4 . Drop 160 | . 7 45 2 18 8 2 6 11 7 4 9 1 8 11 . 18 3 Fire 464 | 2 60 87 31 72 40 33 34 27 25 6 . 7 23 9 2 3 3 Melee 82 | . . 15 . . . . . . . . 4 1 30 . . 24 8 Ram 1 | . . . 1 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Dat]) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Upp / *Arm) -4/Armory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 14) 560 | -10/Materials | Identified exit to Mines 560 | -10/Materials | Identified exit to Materials 838 | -10/Materials | Repaired Assault Rifle 991 | -10/Materials | Core integrity fell below 50% 1081 | -10/Materials | Entered another Materials area 1081 | -9/Materials | Evolved 2 slots: Utility x2 1566 | -9/Materials | Build established: Scavenger-Mutant 3035 | -9/Materials | Discovered new exit (range 14) 3260 | -9/Materials | Discovered new exit (range 11) 3638 | -9/Materials | Identified exit to Materials 3744 | -9/Materials | Build established: Mutant 3786 | -9/Materials | Discovered exit to Materials (range 13) 3893 | -9/Materials | Discovered new exit (range 16) 3989 | -9/Materials | Identified exit to Mines 3991 | -9/Materials | Entered Mines 4077 | -9/Mines | Assembled infested the area 4111 | -9/Mines | System corruption reached 10% 4159 | -9/Mines | Core integrity fell below 50% 4176 | -9/Mines | Lost 5 parts (1p4u) 4189 | -9/Mines | Destroyed 8 combat bots 4425 | -9/Mines | Discovered exit to Materials (range 7) 4449 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4452 | -9/Mines | Found Prototype Device 4452 | -9/Mines | Identified Exp. Sensor Array 4545 | -9/Mines | Discovered exit to Materials (range 15) 4690 | -9/Mines | Received a Mining Laser from a helpful Derelict 4832 | -9/Mines | Entered Materials 4832 | -8/Materials | Accompanied by 1 ally 4832 | -8/Materials | Evolved 2 slots: Utility x2 4985 | -8/Materials | Lost 5 parts (2n1u2w) 5012 | -8/Materials | Found Prototype Device 5012 | -8/Materials | Identified Active Sensor Suite 5531 | -8/Materials | Build established: Scavenger-Skirmisher 6057 | -8/Materials | Garrison activated, responded to threat 6338 | -8/Materials | Discovered new exit (range 7) 6349 | -8/Materials | Identified exit to Factory 6353 | -8/Materials | Build established: Skirmisher 6402 | -8/Materials | Entered Factory 6402 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7419 | -7/Factory | Discovered new exit (range 11) 7522 | -7/Factory | Identified exit to Storage 7602 | -7/Factory | Discovered new exit (range 8) 7615 | -7/Factory | Identified exit to Lower Caves 7656 | -7/Factory | Entered Lower Caves 7809 | -7/Lower Caves | Learned Factory trap positions 8813 | -7/Lower Caves | Discovered new exit (range 3) 8816 | -7/Lower Caves | Identified exit to Lower Caves 9038 | -7/Lower Caves | Learned location of Extension (-4) 9423 | -7/Lower Caves | Encountered a Warlord checkpoint 9869 | -7/Lower Caves | Entered another Lower Caves area 9961 | -7/Lower Caves | Lost 3 parts (1n1u1w) 10222 | -7/Lower Caves | Build established: Mutant 10300 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10505 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10514 | -7/Lower Caves | Discovered new exit (range 16) 10787 | -7/Lower Caves | Learned 8 Factory zone layouts 10831 | -7/Lower Caves | Learned location of 1 exit from Factory 11094 | -7/Lower Caves | Spotted B-75 Beast 11203 | -7/Lower Caves | Discovered new exit (range 14) 11350 | -7/Lower Caves | Entered Factory 11350 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11351 | -6/Factory | Identified exit to Lower Caves 11353 | -6/Factory | Loaded intel: 118 trap records 11466 | -6/Factory | Garrison activated, responded to threat 11511 | -6/Factory | Lost 3 parts (2n1u) 11635 | -6/Factory | Discovered exit to Lower Caves (range 9) 11786 | -6/Factory | Entered Lower Caves 11878 | -6/Lower Caves | Encountered a Warlord checkpoint 11906 | -6/Lower Caves | Spotted B-75 Beast 12009 | -6/Lower Caves | Learned Factory trap positions 12010 | -6/Lower Caves | Build established: Scavenger-Mutant 12587 | -6/Lower Caves | Discovered new exit (range 9) 12597 | -6/Lower Caves | Identified exit to Lower Caves 13078 | -6/Lower Caves | Entered another Lower Caves area 13176 | -6/Lower Caves | Discovered new exit (range 12) 13185 | -6/Lower Caves | Identified exit to Factory 13252 | -6/Lower Caves | Learned Factory stockpile data 13518 | -6/Lower Caves | Encountered a Warlord checkpoint 13557 | -6/Lower Caves | Discovered new exit (range 8) 13563 | -6/Lower Caves | Identified exit to Zion 13848 | -6/Lower Caves | Entered Zion 13883 | -6/Zion | Received a visual enhancement algorithm 13907 | -6/Zion | Discovered new exit (range 12) 13919 | -6/Zion | Identified exit to Proximity Caves 13942 | -6/Zion | Given the Hacking Drone Bay 13943 | -6/Zion | Found Prototype Device 13943 | -6/Zion | Identified Hacking Drone Bay 14139 | -6/Zion | Given A8's code to call for help 14253 | -6/Zion | Found Prototype Special Weapon 14253 | -6/Zion | Identified RU-N14's Throwing Claymores 14256 | -6/Zion | Found RU-N14's Throwing Claymores 14259 | -6/Zion | Found RU-N14's Throwing Claymores 14265 | -6/Zion | Found RU-N14's Throwing Claymores 14547 | -6/Zion | Learned Factory garrison access intel 14678 | -6/Zion | Imprinted 14680 | -6/Zion | Declared Zion's savior 14931 | -6/Zion | Entered Proximity Caves 14931 | -5/Proximity Caves | Accompanied by 4 allies 15039 | -5/Proximity Caves | Learned Factory trap positions 15216 | -5/Proximity Caves | Discovered exit to Factory (range 14) 15360 | -5/Proximity Caves | Lost 4 allies 15644 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 15657 | -5/Proximity Caves | Spotted B-75 Beast 16674 | -5/Proximity Caves | Entered Factory 16674 | -5/Factory | Evolved 2 slots: Propulsion x2 16675 | -5/Factory | Loaded intel: 112 trap records 16677 | -5/Factory | Loaded intel: 4 garrison access locations 17075 | -5/Factory | Lost 8 parts (1p4n3u) 17131 | -5/Factory | Retrieved Zion intel report: Branch Access 17131 | -5/Factory | Identified exit to Upper Caves 17252 | -5/Factory | Entered Upper Caves 17253 | -5/Upper Caves | Identified exit to Upper Caves 17341 | -5/Upper Caves | Spotted B-75 Beast 17441 | -5/Upper Caves | Learned location of Warlord (-5) 17508 | -5/Upper Caves | Ambushed by wild Derelicts 17581 | -5/Upper Caves | Entered another Upper Caves area 17583 | -5/Upper Caves | Discovered new exit (range 13) 17597 | -5/Upper Caves | Identified exit to Factory 17597 | -5/Upper Caves | Entered Factory 17597 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 17598 | -4/Factory | Loaded intel: 102 trap records 17657 | -4/Factory | Retrieved Zion intel report: Active Terminals 17662 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 17663 | -4/Factory | Zion Recon squad teleported in 17768 | -4/Factory | Discovered new exit (range 12) 17803 | -4/Factory | Lost 3 parts (1p2u) 17813 | -4/Factory | Identified exit to Upper Caves 17851 | -4/Factory | Zion Kinetic Resupply teleported in 17853 | -4/Factory | Enhanced Grunt warped into view, answering call for help 17860 | -4/Factory | Enhanced Grunt warped into view, answering call for help 17987 | -4/Factory | Discovered new exit (range 12) 18009 | -4/Factory | Identified exit to Armory 18013 | -4/Factory | Entered Armory 18019 | -4/Armory | Found Prototype Device 18019 | -4/Armory | Identified Adv. EM Disruption Field 18031 | -4/Armory | Zion Infowar Resupply teleported in 18033 | -4/Armory | Found Unknown Piercing Weapon 18033 | -4/Armory | Identified Enh. Force Lance 18043 | -4/Armory | Lost 3 parts (1p1u1w) 18090 | -4/Armory | Build established: Scavenger-Sprinter 18111 | -4/Armory | Core integrity fell below 50% 18129 | -4/Armory | Core integrity fell below 20% 18129 | -4/Armory | Destroyed by D-63 Destroyer with Heavy Rocket Launcher Last Messages --------------- 18092_ Dropped RU-N14's Throwing Claymores. 18095_ Dropped Adv. EM Disruption Field. 18095_ Acquired Actuator Array. 18100_ Slug penetrates Wall. 18102_ Cld. VTOL Module destroyed. 18104_ Critical hit (Burn: +50). 18106_ Imp. Surge Thruster destroyed. 18107_ D-63 Destroyer springs to life. 18108_ Chainsword destroyed. 18108_ Actuator Array destroyed. 18108_ Cld. VTOL Module destroyed. 18108_ Critical hit (Burn: +37). 18109_ Carbide Saw destroyed. 18111_ Cld. VTOL Module destroyed. 18113_ The unstable cave ceiling collapses. 18119_ Terrain Scan Processor destroyed. 18120_ The unstable cave ceiling collapses. 18120_ Dropped Mic. Fission Core. 18121_ The unstable cave ceiling collapses. 18123_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????????????# # """" # #? | | ???????????????????????????????????# # """" # #? | | ???????????????????????????????????# # # #? | | ???????????????????????????????????# # "" # #? | | ???????????????????????????????????# # "" # ## | | ???????????????????????????????????# # "T # ## | | ????????????????????????????######## "" |# # | | ????????????????????????????# # # "" ]" # | | ?????????????????????????#### #* # # # | | ?????????????????????????# + [ ###### + | | ?????????????????????????# ##!! # #???# # | | ????????????????????????????#!! # #???# # | | ????????????????????????????#!! # ##???# ## | | ????????????????????????????######## # #??### ## | | ???????????????????????????????????# ###??# | | ???????????????????????????????????# #???## | | ???????????????????????????????????# #???# | | ??????????????????????########?????# #????# ! | | ??????????????????????# #?????# #???## !% | | ????????????????????????" d ####### #???# != | | ??????????????????????#?" "d #???## | | ?????????????????????## "dd" [[ ###### | | ?????????????????????# " = g g | | ?????????????????????## = ###### | | ?????????????????????# [ #+####??# | | ?????????????????????# @ #### # | | ?????????????????????# # | | ?????????????????????# =!***= | | ????????????????????# ==*!=* ## | | ????????????????????## # | | ?????????????????????# # | | ?????????????????????##### ## dd | | ?????????????????????????# ## dd # # | | ?????????????????????????# #### d | | ?????????????????????????# ### * | | ?????????????????????????# #"## | | ?????????????????????????# # | | ?????????????????????????# ### | | ?????????????????????????# ##?# | | ?????????????????????????# ;###### #??# """"""" | | ?????????????????????????# ;#????# #??# """""" | | ????????????????????????# #????# #??# | | ????????????????????????# H #????# #??# | | ??????????????????????? #????# ??+ | | ??????????????????????### #????? ??# | | ????????????????????????# #????? ??########+# | | ????????????????????????#######????? ???????????? | | ???????????????????????????????????? ???????????? | | ???????????????????????????????????? ???????????? | | ???????????????????????????????????? ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 28 Energy Capacity 660 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 825 Resistance: EX 50 Resistance: EM 50 Core Shielding 20 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 76 Targeting Accuracy 6 Melee Accuracy 13 Armor Integrity Analysis 30 Recoil Reduction 3 Defensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Adv. Sensor Array | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Energy Well | -6/Zion | Archive KE Penetrator | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Plasma Flamer | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Imp. Surge Thruster | -4/Factory | Scanalyzed Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive S-27 Virus | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Explorer Help From High Places Speed Demon Whoosh! Challenges ------------ None Game ------ Seed StealthSubatomicEngine Manual? 0 Play Time 03:16:10 Cumulative 45.5 hours Start 2024.04.27 @ 11:57:42 End 2024.04.29 @ 16:38:55 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 32 Adventurer 0 Explorer 4 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 39 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 60x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f196f122-f813-4365-a0d1-660be7481fa1