Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.27 @ 21:53:03 Player: Halloa Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (75) 375 Value Destroyed (2134) 2134 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (241) 241 TOTAL SCORE: 11490 Bonus ------- Follower Combat Kills 75 Aligned with FarCom 300 Friendly Fire -134 Cogmind --------- Core Integrity 0/1600 Matter 245/300 Energy 98/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Advanced Visual Processing Unit Advanced Melee Analysis Suite Experimental Melee Analysis Suite Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Transmission Jammer Advanced ECM Suite Hacking Suite Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Field Propulsion Drive Nuclear Pulse Array Impulse Thruster Impulse Thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Advanced Melee Analysis Suite Experimental Melee Analysis Suite Improved Reaction Control System Hacking Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield Advanced System Shield > --- WEAPON ----------- KE Penetrator Long-range Missile Launcher Heavy Pick > --- INVENTORY -------- Advanced Transmission Jammer Advanced ECM Suite Hacking Suite Longsword +1 [Rating: 138] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Wheel Treads Light Treads Wheel Wheel Flight Unit Improved VTOL Module Utility Advanced Hacking Suite Device Improved Reaction Control System Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Medium Reactive Plating Weapon Gauss Rifle Ballistic Gun Gauss Rifle Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Longsword +1 Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . 2 2 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . Propulsion 6 | . . . . . . . 2 . . . 1 . . . . 1 1 1 Utility 10 | . . . 1 . . . . 2 . . 1 1 2 . . 1 1 1 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . Parts Attached 100 | 7 8 1 6 1 . . 16 10 1 . 10 10 5 2 . 11 4 8 Power 11 | 1 . 1 . . . . 2 . . . 2 1 . . . 1 1 2 Engine 7 | 1 . 1 . . . . 2 . . . 1 . . . . . 1 1 Core 2 | . . . . . . . . . . . 1 1 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . 1 . 1 Propulsion 29 | 2 2 . 2 . . . 7 3 . . 2 3 . 1 . 4 . 3 Treads 4 | 2 2 . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel 7 | . . . 2 . . . 5 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 18 | . . . . . . . 2 3 . . 2 3 . 1 . 4 . 3 Utility 38 | 2 1 . 1 . . . 2 6 1 . 4 5 5 1 . 5 3 2 Device 14 | 1 . . 1 . . . . 3 . . 3 . 1 1 . 3 . 1 Storage 3 | 1 1 . . . . . . . . . . 1 . . . . . . Processor 10 | . . . . . . . 1 1 1 . . 1 3 . . 2 . 1 Hackware 8 | . . . . . . . . . . . 1 3 1 . . . 3 . Protection 3 | . . . . . . . 1 2 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 22 | 2 5 . 3 1 . . 5 1 . . 2 1 . . . 1 . 1 Energy Gun . | . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 15 | 2 4 . 2 . . . 4 1 . . 1 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . 1 1 . . . . . . 1 . . . . . . 1 Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . 3 1 . . 1 1 1 . . 2 . . Parts Lost 32 | . 1 . 1 . . . 2 . . . . . . . . 6 2 20 Power 5 | . . . . . . . . . . . . . . . . 2 . 3 Propulsion 11 | . 1 . . . . . 1 . . . . . . . . . 2 7 Utility 10 | . . . . . . . . . . . . . . . . 3 . 7 Weapon 6 | . . . 1 . . . 1 . . . . . . . . 1 . 3 Highest Loss Streak 11 | . 1 . 1 . . . 1 . . . . . . . . 2 2 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 8 | 3 7 9 12 14 14 15 14 5 5 5 4 5 6 8 8 6 7 4 Power . | . 1 1 1 1 1 1 . . . . . . . . . . . . Propulsion 2 | 1 2 2 3 4 4 4 4 . . 1 . 1 2 3 3 2 3 . Utility 3 | . 2 3 3 5 5 5 5 2 3 3 2 2 2 3 4 2 2 2 Weapon 2 | 1 2 3 4 4 4 5 3 1 1 1 1 1 1 1 1 1 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 22 | 2 2 . . . 1 . 6 4 1 . 1 3 . . . 1 . 1 Power 2 | . . . . . . . 1 . . . . 1 . . . . . . Propulsion 1 | 1 . . . . . . . . . . . . . . . . . . Utility 15 | . 2 . . . 1 . 4 2 1 . 1 2 . . . 1 . 1 Weapon 3 | 1 . . . . . . 1 1 . . . . . . . . . . Tool/Special 1 | . . . . . . . . 1 . . . . . . . . . . Average Slot Usage (%) 92 | . 98 100 97 100 100 100 97 99 100 100 99 90 84 88 89 87 73 69 Engine 6 | . 14 14 11 11 11 11 9 7 7 7 3 . . . . . 3 2 Core 2 | . . . . . . . . . . . 2 9 10 10 10 5 . . Treads 3 | . 27 28 7 . . . . . . . . . . . . . . . Wheel 9 | . . . 14 22 22 22 33 1 . . . . . . . . . . Flight 12 | . . . . . . . . 28 30 30 33 21 15 15 15 19 17 14 Device 10 | . 14 14 21 22 22 22 . 14 15 15 17 9 5 5 5 7 . 2 Storage 6 | . 14 14 11 11 11 11 9 . . . . 1 5 5 5 4 4 3 Processor 9 | . . . . . . . 8 14 15 15 13 11 14 15 15 14 13 12 Hackware 8 | . . . . . . . . . . . 5 16 21 21 21 19 25 25 Protection 2 | . . . . . . . 8 6 7 7 1 . . . . . . . Ballistic Gun 16 | . 27 28 22 22 22 22 26 15 15 15 13 11 5 9 10 7 4 2 Launcher 1 | . . . 8 11 11 11 . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 6 7 7 6 5 5 5 5 3 . . Peak Build Rating 138 | 8 8 8 15 15 15 15 32 50 52 52 68 89 100 102 102 130 115 138 Average Rating 57 | 5 7 8 12 14 14 15 29 48 51 52 64 83 94 100 102 121 107 104 On Entrance 48 | . 7 8 8 13 14 15 15 30 50 52 52 68 88 96 102 102 106 91 Avg Prop Armor Cover (%) 2 | . . . . . . . . . . . . . . . . . . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 61 | 13 30 30 37 36 36 36 61 57 20 20 25 32 33 32 32 40 18 43 Greatest Support 65 | 40 40 40 40 20 20 20 40 40 20 20 26 32 32 33 33 51 51 65 Greatest Overweight (x) 3 | . 1 . 1 1 1 1 3 1 . . . 1 1 . . 1 . . Average Overweight (x) . | . . . . 1 1 1 1 . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 8 8 8 8 8 8 8 Average Capacity 10 | 7 11 15 15 15 15 15 15 5 5 5 5 5 8 8 8 8 8 7 Most Carried 15 | 8 10 9 15 15 15 15 15 15 5 5 5 6 8 8 8 8 8 8 Average Carried 9 | 4 7 9 12 14 14 15 14 5 5 5 4 5 6 7 8 7 8 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 8 8 8 8 8 8 5 Final Carried 15 | 7 9 9 15 14 15 15 15 5 5 5 5 6 8 8 8 8 8 4 Class Distribution -------------------- 16% | Skirmisher 16% | Scavenger-Skirmisher 15% | Sprinter 13% | Mutant 12% | Hacker-Mutant 9% | Hacker-Scout 7% | Hacker-Sprinter 6% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Scout | -3/Research Wizard-Sprinter | -2/Research Wizard-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Matter Collected 2592 | 318 174 140 381 188 . . 389 128 136 . 88 197 122 52 . 245 26 8 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 2950 | 158 378 140 322 89 . . 671 . 61 . 189 172 299 58 . 393 20 . Parts 172 | 12 25 10 37 1 . . 21 . 3 . 12 9 10 2 . 25 5 . Haulers Intercepted 7 | . 1 . . . . . 3 . . . . 1 2 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . 3 . . . . 3 . . . . Prevented 3 | . . . . . . . . . 2 . . . . 1 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 43 | . 10 5 9 2 . . 4 . 2 . 3 1 . 1 . 6 . . Melee 14 | . . . . . . . 2 . 1 . 3 1 . 1 . 6 . . Guns 21 | . 10 5 3 . . . 2 . 1 . . . . . . . . . AOE 8 | . . . 6 2 . . . . . . . . . . . . . . Classes Destroyed 15 | 2 3 . 6 1 . . 1 . 1 . 1 . . . . . . . Worker 2 | . . . 1 . . . 1 . . . . . . . . . . . Builder 3 | . . . 3 . . . . . . . . . . . . . . . Tunneler 5 | 4 . 1 . . . . . . . . . . . . . . . . Hauler 7 | . 1 . . . . . 3 . . . . 1 2 . . . . . Recycler 4 | 1 . . 1 . . . 2 . . . . . . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . Operator 2 | . . . 1 . . . . . . . . . . . . . 1 . Watcher 7 | . . . 1 . . . 3 . . . 1 . 2 . . . . . Swarmer 12 | . 3 3 6 . . . . . . . . . . . . . . . Grunt 14 | . 7 2 . 1 . . 2 . . . 2 . . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . Sentry 6 | . . . 3 . . . 2 . 1 . . . . . . . . . Programmer 9 | . . . . . . . . . . . 1 1 . 1 . 6 . . Zionite 1 | . . . 1 . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 6 | 2 4 4 6 1 . . 4 . 1 . 3 1 1 1 . 2 1 . Combat Bots Only 4 | . 4 3 4 1 . . 2 . 1 . 3 1 . 1 . 2 . . Max Kills in Single Turn 3 | 1 1 2 3 1 . . 1 . 1 . 1 1 1 1 . 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 1 . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . 1 . 1 1 . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Hostile Shots Fired 639 | . 63 33 44 . . . 26 . 23 . 13 . 2 35 . 99 15 286 Missed 292 | . 12 6 13 . . . 5 . 16 . 6 . 1 18 . 55 8 152 Hits 347 | . 51 27 31 . . . 21 . 7 . 7 . 1 17 . 44 7 134 Melee 2 | . . . . . . . . . 1 . . . . 1 . . . . Projectile 345 | . 51 27 31 . . . 21 . 6 . 7 . 1 16 . 44 7 134 AOE 1 | . . . . . . . . . . . . . . . . . . 1 Critical Strikes 11 | . . . 3 . . . . . . . . . . 1 . 2 1 4 Damage Taken 6162 | . 464 320 454 44 . . 308 . 42 . 134 . 322 332 . 801 270 2671 Core 2622 | . 119 69 48 . . . 72 . 12 . 37 . 227 46 . 259 110 1623 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 25 | . . . . . . . . . 3 . 22 . . . . . . . Regen/Repaired (Parts) 95 | . . . . . . . . . . . 14 . . . . 81 . . Core Remaining (%) 83 | 100 . 24 . . . 88 86 . . 98 95 100 . . 76 80 92 . Volleys Fired 185 | 24 45 22 38 5 . . 23 . 7 . 4 6 4 1 . 2 . 4 Largest 3 | 2 2 2 3 3 . . 3 . 2 . 2 2 1 1 . 1 . 1 Hottest 100 | 40 100 40 79 76 . . 84 . 56 . 64 63 33 30 . 33 . 43 Shots Fired 368 | 48 84 44 66 15 . . 64 . 14 . 8 12 4 1 . 4 . 4 Gun 344 | 48 83 44 53 10 . . 64 . 14 . 7 12 4 1 . 4 . . Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 23 | . . . 13 5 . . . . . . 1 . . . . . . 4 Special 1 | . 1 . . . . . . . . . . . . . . . . . Kinetic 344 | 48 83 44 53 10 . . 64 . 14 . 7 12 4 1 . 4 . . Thermal 1 | . 1 . . . . . . . . . . . . . . . . . Explosive 23 | . . . 13 5 . . . . . . 1 . . . . . . 4 Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 11 | 10 11 7 8 5 . . 10 . 11 . 3 2 1 . . . . . Robot Miss Streak 6 | 3 4 3 6 3 . . 3 . 2 . 1 5 2 3 . 4 . . Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 258 | 30 48 25 29 10 . . 41 . 13 . 12 8 7 8 . 24 2 1 Core Hits 120 | 9 23 9 22 7 . . 18 . 3 . 7 3 4 1 . 9 2 3 Critical Kills 2 | . . 1 . . . . 1 . . . . . . . . . . . Critical Parts Destroyed 2 | 1 . 1 . . . . . . . . . . . . . . . . Critical Strikes 10 | 1 . 2 . . . . 2 . . . 1 . . 1 . 2 1 . Destroy 4 | 1 . 2 . . . . 1 . . . . . . . . . . . Sever 5 | . . . . . . . 1 . . . 1 . . 1 . 2 . . Impale 1 | . . . . . . . . . . . . . . . . . 1 . Melee Attacks 176 | . . . . . . . 7 . 3 . 17 18 23 9 . 70 10 19 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 126 | . . . . . . . 7 . 3 . 17 18 23 9 . 48 . 1 Piercing 50 | . . . . . . . . . . . . . . . . 22 10 18 Sneak Attacks 8 | . . . . . . . . . . . . 3 2 . . 2 . 1 Combat Hostiles 3 | . . . . . . . . . . . . 1 . . . 2 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 7797 | 247 522 329 1161 518 . . 1035 . 311 . 517 457 470 431 . 1293 66 440 Guns 2667 | 247 522 329 410 100 . . 720 . 161 . 83 71 24 . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . Explosions 1458 | . . . 751 387 . . . . . . . . . . . . . 320 Melee 3627 | . . . . . . . 315 . 150 . 434 386 446 431 . 1293 66 106 Ramming 45 | . . . . 31 . . . . . . . . . . . . . 14 Kinetic 2667 | 247 522 329 410 100 . . 720 . 161 . 83 71 24 . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive 1458 | . . . 751 387 . . . . . . . . . . . . . 320 Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 3092 | . . . . . . . 315 . 150 . 434 386 446 431 . 930 . . Piercing 535 | . . . . . . . . . . . . . . . . 363 66 106 Highest Corruption 8 | . . . . . . . 2 2 . . . . . . . 3 . 8 Average Corruption 2 | . . . . . . . 2 1 . . . . . . . 3 . 2 Corruption Purged 2 | . . . . . . . . 2 . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . . . . . . . 2 . . Effects 37 | . . . . . . . 7 1 . . . . . . . 28 . 1 Message Errors 7 | . . . . . . . 1 1 . . . . . . . 5 . . Matter Fused 14 | . . . . . . . 4 . . . . . . . . 10 . . Heat Flow Errors 6 | . . . . . . . 1 . . . . . . . . 5 . . Energy Discharges 4 | . . . . . . . 1 . . . . . . . . 3 . . Data Loss (minor) 3 | . . . . . . . . . . . . . . . . 2 . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 . . Misfires 2 | . . . . . . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 318 | . . . 18 5 . . 25 . 6 . 39 . . 76 . 113 . 36 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 23 | . . . 18 5 . . . . . . . . . . . . . . Melee 295 | . . . . . . . 25 . 6 . 39 . . 76 . 113 . 36 Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 94 | . . . 31 45 . . . . . . 12 . . . . . . 6 Shots 3 | . . . 1 1 . . . . . . 1 . . . . . . . Rammed 10 | . . . . 4 . . . . . . . . . . . . . 6 Targets Rammed 10 | . . . . 4 . . . . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 276 | . 20 2 63 18 . . 276 . 6 . 3 30 24 15 . 271 . 12 Average Temperature 52 | . 8 2 19 8 . . 59 . 3 . 2 16 12 9 . 113 . 4 Received Heat Transfer 738 | . 138 138 162 . . . 153 . . . 45 . . 45 . 21 . 36 Effects 2 | . . . . . . . 2 . . . . . . . . . . . Interference 2 | . . . . . . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Maximum Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . Low Security (%) 99 | 100 100 100 94 100 . 100 100 100 . . 100 100 100 . . 100 100 100 Level 1 . | . . . 5 . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 209 | 10 90 65 209 107 . . 48 21 . . 65 32 69 . . 124 70 57 Initial 63 | . . 28 . 61 . . . . . . . 28 . . . 37 63 24 Average 19 | . 27 21 90 56 . . 4 . . . 4 4 14 . . 19 38 10 Influence Increases 2564 | 25 266 125 464 161 . . 198 21 20 . 119 90 152 150 . 373 127 273 Destroy 0b10 Robot/C 900 | . 200 100 220 60 . . 80 . 20 . 60 20 . 20 . 120 . . Destroy 0b10 Robot/NC 155 | 25 5 5 35 . . . 50 . . . 5 5 20 . . . 5 . Destroy Leader 228 | . 32 20 62 10 . . 32 . . . 12 12 8 10 . 30 . . Allied During Kill 14 | . . . 11 3 . . . . . . . . . . . . . . Successful Hack 151 | . 13 . 18 . . . 19 21 . . 24 27 . . . . 8 21 Disable Machine 45 | . . . 30 . . . 15 . . . . . . . . . . . Destroy Structure 321 | . 1 . 58 28 . . 2 . . . 18 26 34 . . 88 24 42 Partial Spotted 90 | . . . 30 . . . . . . . . . 15 . . . 15 30 Lose Combat Pursuer 660 | . 15 . . 60 . . . . . . . . 75 120 . 135 75 180 Influence Decreases 2564 | 25 193 198 307 314 4 . 198 21 10 10 60 147 129 105 14 315 201 313 Entered New Map 290 | . . 45 . 96 4 . . . . 2 . 31 2 10 14 19 51 16 Time Decay 1990 | 25 183 153 277 198 . . 188 21 10 8 60 116 127 95 . 236 130 163 Lost Part 237 | . 10 . 10 . . . 10 . . . . . . . . 60 20 127 Lost Ally 40 | . . . 20 20 . . . . . . . . . . . . . . Purge Threat 7 | . . . . . . . . . . . . . . . . . . 7 Squads Dispatched 26 | . 2 . . 2 . . . 2 . . 4 2 1 . . 7 3 3 Investigation 4 | . 1 . . . . . . 1 . . 1 . . . . . 1 . Extermination 14 | . . . . . . . . 1 . . 3 2 1 . . 4 1 2 Reinforcement 6 | . 1 . . . . . . . . . . . . . . 3 1 1 Assault 2 | . . . . 2 . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Distress Signals 8 | . . . 2 . . . 2 . . . 1 . . . . 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 150 | . 10 5 17 12 . . 9 1 2 . 11 1 8 10 . 27 9 28 Peak Tracking Total 11 | . 4 3 6 4 . . 3 1 1 . 8 1 4 7 . 11 5 11 Tactical Retreats 22 | . 1 . . 1 . . . . . . 1 . 2 4 . 4 3 6 ECM-based Alert Blocks 7 | . . . . . . . . . . . 7 . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Traps Triggered 10 | . 1 . . . . . 1 . . . 2 . 1 . . . 1 4 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Machines Disabled 3 | . . . 2 . . . 1 . . . . . . . . . . . Max in Single Turn 1 | . . . 1 . . . 1 . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Machines Accessed 60 | . 3 1 4 . 1 . 6 7 . . 8 10 5 1 . 5 4 5 Terminals 33 | . 2 1 3 . . . 3 4 . . 2 9 3 . . . 3 3 Fabricators 3 | . . . . . . . . . . . 1 . 1 . . 1 . . Repair Stations 2 | . . . . . . . . . . . 1 . . . . 1 . . Recycling Units 11 | . 1 . . . . . 2 2 . . 2 1 1 . . 1 1 . Scanalyzers 7 | . . . 1 . . . 1 1 . . 1 . . . . 2 . 1 Garrison Access 2 | . . . . . . . . . . . 1 . . . . . . 1 Total Hacks 133 | . 7 3 14 . 1 . 11 15 . . 12 29 10 1 . 11 12 7 Successful 68 | . 3 1 6 . 1 . 7 5 . . 8 11 6 1 . 9 5 5 Failed 64 | . 4 2 7 . . . 4 10 . . 4 18 4 . . 2 7 2 Catastrophic 12 | . 1 . 1 . . . 1 5 . . 1 2 . . . . 1 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . Manual 48 | . 3 . 4 . 1 . 5 5 . . 3 12 3 . . . 9 3 Terminals 84 | . 4 3 8 . . . 7 9 . . 4 27 7 . . . 10 5 Fabricators 3 | . . . . . . . . . . . 1 . 1 . . 1 . . Repair Stations 4 | . . . . . . . . . . . 2 . . . . 2 . . Recycling Units 20 | . 3 . . . . . 3 4 . . 2 2 2 . . 2 2 . Scanalyzers 18 | . . . 6 . . . 1 2 . . 2 . . . . 6 . 1 Garrison Access 2 | . . . . . . . . . . . 1 . . . . . . 1 Terminal Hacks 38 | . 2 1 4 . 1 . 4 3 . . 1 11 3 1 . . 4 3 Robot Analysis 2 | . . . . . . . . 2 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . 1 1 Branch Access Points 3 | . . . . . . . 1 . . . . 1 . . . . 1 . Scanalyzer Index 1 | . . . . . . . . . . . . 1 . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . 1 Locate Traps 4 | . . . . . . . 1 . . . 1 2 . . . . . . Dispatch Records 1 | . . . . . . . . . . . . 1 . . . . . . Patrol Status 1 | . . . . . . . . . . . . . 1 . . . . . Recall Assault 1 | . . . . . . . . . . . . 1 . . . . . . Hauler Manifests 3 | . 1 . 1 . . . . . . . . . 1 . . . . . Registered Components 6 | . 1 . 1 . . . 1 . . . . 1 1 . . . 1 . Registered Prototypes 2 | . . . . . . . . 1 . . . 1 . . . . . . Zone Layout 8 | . . 1 2 . . . 1 . . . . 2 . . . . 1 1 Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 1 . 1 . . 1 . . Network Status 3 | . . . . . . . . . . . 1 . 1 . . 1 . . Repair Station Hacks 4 | . . . . . . . . . . . 2 . . . . 2 . . Scan Component 2 | . . . . . . . . . . . 1 . . . . 1 . . Repair 2 | . . . . . . . . . . . 1 . . . . 1 . . Recycling Unit Hacks 11 | . 1 . . . . . 2 1 . . 2 . 2 . . 2 1 . Report Inventory 2 | . . . . . . . . . . . 1 . 1 . . . . . Retrieve Matter 2 | . . . . . . . . . . . . . 1 . . 1 . . Retrieve Components 7 | . 1 . . . . . 2 1 . . 1 . . . . 1 1 . Scanalyzer 11 | . . . 2 . . . 1 1 . . 2 . . . . 4 . 1 Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . Retrieve Study 10 | . . . 1 . . . 1 1 . . 2 . . . . 4 . 1 Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . . . . . 1 . Used 2 | . . . 1 . . . . . . . . . . . . . 1 . Hacking Detections 40 | . 3 1 2 . . . 2 6 . . 4 8 3 . . 3 4 4 Full Trace Events 2 | . . . 1 . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 10 | . . . 1 . . . 1 1 . . 2 . . . . 4 . 1 Parts Repaired 2 | . . . . . . . . . . . 1 . . . . 1 . . Time 75 | . . . . . . . . . . . 19 . . . . 56 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . 1 . . . . . 7 1 . . . . . . . . 2 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Total Allies 3 | . . 2 . 1 . . . . . . . . . . . . . . Largest Group 2 | . . 2 2 1 . . . . . . . . . . . . . . Highest-Rated Group 43 | . . 43 43 31 . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 31 . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 26 | . . . 18 8 . . . . . . . . . . . . . . Total Damage 315 | . . . 149 166 . . . . . . . . . . . . . . Kills 3 | . . . 2 1 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Active Infowar (turns) 8614 | 67 559 441 824 412 219 373 15 565 314 32 739 658 740 259 16 1429 275 677 Optics 5681 | . . . . . . . . 565 314 32 716 658 740 259 16 1429 275 677 Sensors 1842 | . . . 823 412 219 373 15 . . . . . . . . . . . Terrain 981 | . . . . . . . . . . . . . . . . 981 . . Seismic 2909 | 67 559 441 824 412 219 373 14 . . . . . . . . . . . Jamming 170 | . . . . . . . . . . . . . 69 . . 101 . . ECM 56 | . . . . . . . . 25 . . 31 . . . . . . . Robot Analysis Total 2 | . . . . . . . . 2 . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . 3 . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Turns Passed 10888 | 252 559 441 824 412 219 373 1914 581 314 32 878 658 740 259 16 1429 275 712 Spaces Moved 12352 | 109 228 201 573 334 253 390 900 1137 986 124 1359 1202 1005 661 45 1191 486 1168 Core 100 | 6 . . . . . . . . . . . . . . . . . 94 Treads 680 | 103 228 201 148 . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels 2308 | . . . 425 334 253 390 900 6 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 9264 | . . . . . . . . 1131 986 124 1359 1202 1005 661 45 1191 486 1074 Fastest Speed 23 | 50 160 160 85 85 85 85 85 26 26 26 23 24 34 34 35 31 32 26 Average Speed 47 | 153 164 160 104 85 85 85 85 26 26 26 23 29 34 34 35 31 32 34 Slowest Speed 240 | 160 240 160 160 85 85 85 115 96 26 26 24 108 114 35 35 117 39 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . . . . . . 1 . . . . 2 3 8 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 6 34 52 38 32 62 75 49 20 93 21 33 34 27 80 10 30 16 29 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 2 | . . 1 . . . . . . . . . . . 1 . . . . Known Exits Taken 1 | . . . . . . . . . . . . . . . . . 1 . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 8 | . . . . 2 . 1 . . 3 . . . . 2 . . . . Spaces Dug 106 | . 1 . . . . . . . . . 8 13 17 1 . 44 8 14 Terrain Destroyed 240 | . 1 . 79 44 . . 1 . . . 18 13 17 1 . 44 8 14 Melee 105 | . . . . . . . . . . . 8 13 17 1 . 44 8 14 Projectile 2 | . 1 . . . . . 1 . . . . . . . . . . . AOE 133 | . . . 79 44 . . . . . . 10 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Total 16830 | 153 337 276 748 451 257 431 1986 1420 1025 123 1889 1480 1374 681 44 2148 579 1428 Wait 3779 | 2 44 53 119 102 . 42 1000 249 27 . 464 212 332 5 . 843 82 203 Move 12306 | 108 227 200 572 333 252 389 899 1136 985 123 1356 1201 1004 660 44 1186 479 1152 Hop 14 | . . . . . . . . . . . 1 . . . . 2 3 8 Pick Up 87 | 10 5 . 9 2 3 . 16 7 1 . 9 13 1 1 . 9 . 1 Fast Attach 46 | 6 1 . . . . . 8 5 . . 1 5 3 . . 7 4 6 Attach 30 | 1 . . 2 1 . . 2 5 . . 2 2 2 1 . 7 . 5 Detach 13 | . . . . . . . 2 1 . . . 1 4 . . 3 1 1 Swap 51 | . 7 1 5 2 . . 8 3 1 . 10 5 1 3 . 4 . 1 Drop 96 | 2 8 . 3 2 2 . 21 14 1 . 10 17 . 1 . 15 . . Fire 185 | 24 45 22 38 5 . . 23 . 7 . 4 6 4 1 . 2 . 4 Melee 176 | . . . . . . . 7 . 3 . 17 18 23 9 . 70 10 19 Ram 10 | . . . . 4 . . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 37 | . . . . . . . . . . . 15 . . . . . . 22 Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -4/Factory (discovered 3 exits: *Upp x2 / [*Ext]) -4/Upper Caves -4/Upper Caves -3/Research -2/Research (discovered 5 exits: *Acc x3 / Qua x2) -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 253 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 573 | -10/Materials | Discovered new exit (range 6) 812 | -10/Materials | Entered Mines 837 | -10/Mines | Core integrity fell below 50% 1062 | -10/Mines | Found a hidden stash of uninstalled traps 1234 | -10/Mines | Discovered new exit (range 9) 1253 | -10/Mines | Entered Materials 1253 | -9/Materials | Accompanied by 2 allies 1253 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1258 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1389 | -9/Materials | Discovered new exit (range 5) 1506 | -9/Materials | Central database locked down 1562 | -9/Materials | Build established: Skirmisher 1572 | -9/Materials | Discovered new exit (range 7) 1712 | -9/Materials | Discovered new exit (range 15) 1803 | -9/Materials | Discovered new exit (range 15) 2077 | -9/Materials | Entered Mines 2096 | -9/Mines | Met a Derelict bent on vengeance 2096 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2110 | -9/Mines | Met a Derelict testing a Signal Generator 2117 | -9/Mines | Found Signal Generator 2346 | -9/Mines | Assembled infested the area 2480 | -9/Mines | Discovered new exit (range 5) 2489 | -9/Mines | Entered Exiles 2502 | -9/Exiles | Discovered new exit (range 15) 2512 | -9/Exiles | Met 8R-AWN 2527 | -9/Exiles | Met EX-HEX 2556 | -9/Exiles | Met EX-BIN 2566 | -9/Exiles | Aligned with FarCom system 2567 | -9/Exiles | Given EX-Vault access code 2592 | -9/Exiles | Opened EX-Vault 2598 | -9/Exiles | Found Longsword +1 2604 | -9/Exiles | Found Supersonic Drone Bay 2635 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2658 | -9/Exiles | Met EX-DEC 2698 | -9/Exiles | Discovered new exit (range 14) 2708 | -9/Exiles | Left Exiles lab with Longsword +1 2708 | -9/Exiles | Entered Mines 2853 | -8/Mines | Discovered new exit (range 11) 3081 | -8/Mines | Entered Materials 3081 | -8/Materials | Evolved 2 slots: Propulsion x2 3549 | -8/Materials | Build established: Scavenger-Skirmisher 4252 | -8/Materials | Discovered new exit (range 10) 4995 | -8/Materials | Entered Factory 4995 | -7/Factory | Evolved 2 slots: Utility x2 5035 | -7/Factory | Discovered new exit (range 20) 5333 | -7/Factory | Build established: Sprinter 5576 | -7/Factory | Entered Lower Caves 5613 | -7/Lower Caves | Encountered a Warlord checkpoint 5620 | -7/Lower Caves | Learned 4 Factory zone layouts 5657 | -7/Lower Caves | Learned Factory stockpile data 5777 | -7/Lower Caves | Discovered new exit (range 10) 5777 | -7/Lower Caves | Learned location of 1 exit from Factory 5809 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5890 | -7/Lower Caves | Entered another Lower Caves area 5906 | -7/Lower Caves | Discovered new exit (range 9) 5922 | -7/Lower Caves | Entered Factory 5922 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5923 | -6/Factory | Identified exit to Lower Caves 5957 | -6/Factory | Repaired Reaction Control System 6787 | -6/Factory | Discovered new exit (range 14) 6800 | -6/Factory | Entered another Factory area 6800 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6838 | -5/Factory | Discovered new exit (range 10) 6858 | -5/Factory | Identified exit to DSF 6884 | -5/Factory | Identified exit to Upper Caves 7103 | -5/Factory | Build established: Hacker-Sprinter 7439 | -5/Factory | Build established: Hacker-Mutant 7448 | -5/Factory | Discovered new exit (range 8) 7458 | -5/Factory | Entered another Factory area 7458 | -4/Factory | Evolved 2 slots: Utility x2 7489 | -4/Factory | Spotted B-86 Titan 7505 | -4/Factory | Discovered new exit (range 3) 7507 | -4/Factory | Found Prototype Processor 7507 | -4/Factory | Identified Exp. Terrain Scan Processor 7707 | -4/Factory | Discovered new exit (range 14) 8106 | -4/Factory | Discovered new exit (range 14) 8198 | -4/Factory | Entered Upper Caves 8229 | -4/Upper Caves | Found DCF Scrap (13 items) 8316 | -4/Upper Caves | Spotted B-86 Titan 8316 | -4/Upper Caves | Learned Research emergency access door positions 8410 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8452 | -4/Upper Caves | Discovered new exit (range 14) 8457 | -4/Upper Caves | Entered another Upper Caves area 8469 | -4/Upper Caves | Discovered new exit (range 10) 8473 | -4/Upper Caves | Entered Research 8473 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8781 | -3/Research | Build established: Hacker-Scout 8810 | -3/Research | Spotted B-86 Titan 8817 | -3/Research | Spotted B-86 Titan 9252 | -3/Research | Repaired KE Penetrator 9646 | -3/Research | Found Prototype Processor 9646 | -3/Research | Identified Exp. Melee Analysis Suite 9765 | -3/Research | Build established: Hacker-Sprinter 9886 | -3/Research | Discovered new exit (range 18) 9902 | -3/Research | Entered another Research area 9902 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9920 | -2/Research | Identified exit to Quarantine 10116 | -2/Research | Spotted B-90 Cyclops 10119 | -2/Research | Identified exit to Access 10177 | -2/Research | Entered Access 10177 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10499 | -1/Access | Identified exit to Surface 10552 | -1/Access | Build established: Wizard-Sprinter 10616 | -1/Access | Spotted B-99 Colossus 10617 | -1/Access | Spotted B-99 Colossus 10638 | -1/Access | Spotted B-99 Colossus 10662 | -1/Access | Lost 4 parts (1p2n1u) 10744 | -1/Access | Lost 11 parts (2p4n2u3w) 10830 | -1/Access | Spotted B-99 Colossus 10845 | -1/Access | Core integrity fell below 50% 10877 | -1/Access | Core integrity fell below 20% 10882 | -1/Access | Lost 5 parts (1n4u) 10889 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10844_ Penetrated by Slug. 10844_ Slug penetrates Wall. 10845_ Penetrated by Slug. 10851_ Hacking Suite destroyed. 10853_ Slammed into Y-72 Warden. 10854_ Adv. Visual Processing Unit broken. 10854_ Destabilizing: Short circuit. 10855_ Slammed into Y-72 Warden. 10856_ Adv. Melee Analysis Suite broken. 10856_ Destabilizing: Short circuit. 10857_ Slammed into Y-72 Warden. 10858_ Penetrated by Slug. 10858_ K-01 Serf destroyed. 10876_ Triggered Gamma Bomb Trap. 10876_ A bubble of electromagnetic force engulfs the area. 10876_ Gamma Bomb Trap short circuited. 10876_ A bubble of electromagnetic force engulfs the area. 10876_ Gamma Bomb Trap short circuited. 10876_ A bubble of electromagnetic force engulfs the area. 10880_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ###### #?????????????????????? | | / #?????????????????????? | | ############"## #?????????????????????? | | ???????????#### #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????########+#####?????????????????????? | | #????????????????????# #?????????????????????????? | | #????????????????????# #?????????????????????????? | | #????##############?## ##### #??????????????????? | | #????# ### #??????????????????? | | #????# / #??????????????????? | | #????# ""########## #??????????????????? | | #????# ! ""#??????????????????????????????? | | #????# " g Y"#??????????????????????????????? | | ?????# """" ""#??????????????????????????????? | | ?????# """"" ""#??????????????????????????????? | | ?????# """"" #??????????????????????????????? | | ?????# """" #??????????????????????????????? | | ?????# " #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ############/######??????????????????????????????? | | #????????????????#?????????????????? | | g #?????????????? [###+###???????????? | | #############H pu ????????? | | p @ ????????? | | #### ##### ############# ###???????????????? | | ???# #???# #??????????????###?????????????????? | | ???# #???# #??????????????????????????????????? | | ???# ##### #??????????????????????????????????? | | ####+#"### #??????????????????????????????????? | | # #??????????????????????????????????? | | / #?#########????????????????????????? | | # ### "????????????????????????? | | "" "" # ##" "????????????????????????? | | ""R"" # % #=# "????????????????????????? | | """" # !%* "????????????????????????? | | + = "???????