Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.17 @ 00:09:45 Player: alice_fexa Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (401) 2005 Value Destroyed (18386) 18386 Prototype IDs (44) 880 Alien Tech Used (1) 200 Bonus (14366) 14366 TOTAL SCORE: 46137 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5239 Follower Combat Kills 2621 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1334 Win 3000 Friendly Fire -1528 Cogmind --------- Core Integrity 1206/1600 Matter 184/300 Energy 55/100 System Corruption 24% Temperature Cool (16) Movement Treading (150) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Advanced Heavy Treads Advanced Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (12) ----- Advanced Weight Redist. System Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Experimental Targeting Computer Advanced Target Analyzer Core Analyzer Improved Utility Shielding > --- WEAPON (5) ------- Improved Plasma Cutter > --- INVENTORY (5) ---- Advanced Heavy Treads Enhanced Nova Cannon Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Spectral Analyzer Advanced Terrain Scanner Experimental Targeting Computer Core Analyzer Weapon Cycler Advanced Transmission Jammer Layered Heavy Armor Plating Advanced Force Field Ghost Barrier > --- WEAPON ----------- Heavy Machine Gun KE Penetrator Railgun Railgun Compact Linear Accelerator > --- INVENTORY -------- Particle Reactor Light Quantum Reactor Advanced Heavy Treads Advanced Heavy Treads Advanced Heavy Treads Advanced Heavy Siege Treads Advanced Cooling System High-capacity Storage Unit Zionite Biocell Experimental Matter Compressor Graphene Brace Advanced Force Field Hacking Drone Bay Compact HERF Cannon Enhanced Nova Cannon Heavy Machine Gun Heavy Shock Bomb Launcher Heavy Missile Launcher Fusion Bomb Launcher Improved Plasma Cutter CR-A16's Behemoth Slayer [Rating: 193] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Utility Core Analyzer Device Weapon Cycler Storage High-capacity Storage Unit Processor Core Analyzer Hackware Ghost Barrier Protection Improved Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Gravity Flail Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 4 | . . 1 . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . Utility 10 | . . 1 . 1 1 . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 1 2 Weapon 3 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Parts Attached 216 | 6 13 16 1 10 22 4 . . 2 10 2 7 5 2 2 5 8 1 1 4 1 3 5 1 10 12 10 18 35 Power 25 | 1 4 2 . 1 1 1 . . . 2 . . . . 1 1 . . . 1 . . . . 1 2 . 1 6 Engine 13 | 1 4 2 . 1 1 1 . . . 2 . . . . 1 . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 12 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . 1 2 . 1 6 Propulsion 42 | 2 2 4 . 3 7 . . . . 2 . 1 . . . 2 . . 1 . . . . 1 2 4 1 5 5 Treads 42 | 2 2 4 . 3 7 . . . . 2 . 1 . . . 2 . . 1 . . . . 1 2 4 1 5 5 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 90 | 1 4 4 1 2 13 3 . . 1 4 2 2 4 1 1 2 4 1 . 2 . 3 4 . 4 1 4 7 15 Device 45 | . 1 2 1 1 9 2 . . . 1 1 2 3 . 1 2 2 1 . 1 . 1 2 . 1 . 1 3 7 Storage 9 | 1 2 . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 1 Processor 12 | . 1 1 . . 2 1 . . . . . . . . . . . . . . . 1 1 . 1 . . 1 3 Hackware 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Protection 22 | . . 1 . 1 1 . . . 1 2 1 . 1 1 . . 2 . . . . 1 1 . 1 1 1 2 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 59 | 2 3 6 . 4 1 . . . 1 2 . 4 1 1 . . 4 . . 1 1 . 1 . 3 5 5 5 9 Energy Gun 7 | 2 . 2 . 1 . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Energy Cannon 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . 1 Ballistic Gun 33 | . 2 3 . 2 1 . . . 1 2 . 3 . . . . 4 . . . 1 . . . 1 2 1 4 6 Ballistic Cannon 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Launcher 4 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 Special Weapon 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Special Melee Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Unidentified Prototypes 22 | . . 2 1 . 1 . . . . . . 1 2 . . . . . . 4 . . 2 . 2 . 3 3 1 Corrupted Parts 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . System Corruption 47 | . . . . . . . . . . . . . . . . . . . . . . . . . . 47 . . . Parts Lost 30 | . . . . . 2 1 . . . 1 . . . . . . . . . . . . 1 . 5 4 . 2 14 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 Utility 10 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . 1 1 . 2 4 Weapon 15 | . . . . . 2 . . . . . . . . . . . . . . . . . 1 . 1 3 . . 8 Highest Loss Streak 5 | . . . . . 1 1 . . . 1 . . . . . . . . . . . . 1 . 5 2 . 1 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 17 | 1 9 14 13 13 14 18 19 19 19 18 19 18 19 20 19 19 18 18 18 17 18 18 17 18 17 17 18 17 18 Power 1 | . 2 1 . 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . 1 1 1 1 Propulsion 2 | . . 3 2 3 3 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2 2 2 2 1 1 1 1 3 Utility 6 | . 2 3 2 2 4 7 8 8 8 7 7 7 7 7 6 5 5 6 6 6 7 6 6 7 7 8 7 6 5 Weapon 6 | . 4 7 6 6 5 6 7 7 7 6 7 6 7 8 8 8 8 8 8 7 7 7 7 7 7 5 6 7 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 52 | . 4 9 . 3 4 2 1 . . 2 . 1 1 . 1 4 1 . . 1 . 1 . . 2 1 1 5 8 Power 9 | . . 2 . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . . 1 2 Propulsion 4 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 1 Utility 17 | . 1 1 . 2 2 1 1 . . 1 . . . . . 1 . . . . . 1 . . 1 1 1 1 2 Weapon 21 | . 3 6 . 1 1 1 . . . . . 1 1 . . . 1 . . 1 . . . . . . . 3 2 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 99 99 99 99 99 99 100 100 100 99 97 88 90 100 99 93 87 88 88 67 88 78 78 80 80 75 84 82 80 Engine 4 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 6 11 8 5 5 5 2 . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 2 5 5 5 7 11 10 10 10 7 6 9 8 7 Treads 21 | . 27 33 33 27 30 30 30 30 30 26 26 26 26 26 23 16 11 11 11 11 11 10 10 12 14 11 18 13 11 Device 13 | . 2 7 . 9 12 12 15 15 14 15 15 15 12 11 10 11 14 17 17 17 17 17 15 15 12 13 12 14 18 Storage 6 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 3 Processor 9 | . 11 11 11 9 9 10 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 6 10 10 10 15 14 13 13 Protection 6 | . . 3 10 8 7 6 7 7 7 9 8 . 4 14 17 17 13 10 11 11 11 6 5 5 7 4 4 3 4 Energy Gun 1 | . 15 8 . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . Energy Cannon 1 | . . . . . . . . . . . . 3 6 3 . . . . . . . . . . . 1 . . . Ballistic Gun 19 | . 6 12 22 26 22 23 23 23 23 25 26 22 18 20 19 21 22 22 23 1 22 21 19 20 20 12 12 19 17 Peak Build Rating 193 | 6 9 20 29 34 38 50 40 40 42 52 62 72 72 60 68 92 97 98 96 100 104 110 110 109 118 113 139 171 193 Average Rating 82 | 5 7 17 19 26 33 41 40 40 40 50 56 68 66 59 67 80 93 96 95 78 101 108 107 107 111 106 123 157 179 On Entrance 69 | . 6 9 19 21 27 38 40 40 40 41 52 62 71 59 59 68 92 96 96 96 100 103 110 107 109 96 111 139 170 Avg Prop Armor Cover (%) 24 | . . . . . 5 . . . . . . . . . . . . . . . . . . . 2 3 . 6 45 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 198 | 14 30 39 39 44 66 69 67 67 68 81 81 86 91 91 111 112 112 114 112 115 116 124 119 118 121 116 122 138 198 Greatest Support 225 | 40 40 60 60 60 90 90 90 90 90 90 90 90 88 88 88 140 140 140 140 140 140 140 140 163 163 168 210 225 225 Greatest Overweight (x) 1 | 1 . . . . . . . . . . . . 1 1 1 1 . . . . . . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 Average Capacity 19 | 7 13 15 14 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 Most Carried 25 | 2 15 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 Average Carried 18 | 1 9 14 13 14 15 19 19 20 20 19 19 19 19 20 19 19 19 20 20 19 19 19 19 20 19 18 19 19 22 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 2 15 14 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 16 20 20 20 4 Class Distribution -------------------- 44% | Scavenger-Tank 40% | Scavenger-Gunner 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Waste Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Tank | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Matter Collected 18110 | 260 321 378 48 742 1283 307 22 . 66 791 225 1220 1229 81 20 204 469 204 120 90 513 71 371 220 954 578 238 1442 5643 Remotely 20 | . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20810 | 84 533 750 . 877 1533 271 46 . 60 840 209 96 . 198 . 606 386 169 175 103 848 15 517 314 603 1228 75 1632 8642 Parts 906 | . 29 50 . 42 104 7 5 . 3 40 11 . . 9 . 4 25 11 8 . 34 2 24 14 32 46 1 76 329 Haulers Intercepted 12 | . 2 2 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . 4 Recyclers Shooed 11 | . 1 1 . 1 1 . . . . 1 . . . . . . 4 . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 174 | . . . . . . 15 5 . 2 . 12 3 . 14 . . . 10 9 . 36 . 26 13 . 29 . . . Prevented 16 | . . . . . . . . . . . . . . 4 . . . . 1 . . . . . . 11 . . . Parts Restored 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Broken 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 309 | . 10 20 . 18 13 6 1 . 1 14 4 . . 3 . 2 7 9 3 . 17 . 14 8 8 23 1 24 103 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Guns 218 | . 5 13 . 11 13 6 1 . 1 8 4 . . 1 . 2 5 1 3 . 16 . 6 4 8 12 1 19 78 Cannons 18 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 9 AOE 62 | . . 7 . 7 . . . . . 6 . . . 2 . . 2 8 . . . . 8 4 . 4 . . 14 Classes Destroyed 24 | 1 4 2 . 3 3 2 . . . . . 1 . 1 . 1 1 . . . . . . . 3 . . . 2 Worker 19 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . 3 13 Builder 6 | . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . 3 Tunneler 7 | . . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . 1 2 Hauler 12 | . 2 2 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . 4 Recycler 21 | 1 1 1 . 2 6 . . . . 2 . . . . . . . . . . . . . . . . . . 8 Minesweeper 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Watcher 23 | . 3 2 . 2 5 . . . . 1 . . . . . . 2 . . . . . . . . . . 1 7 Swarmer 84 | . 3 8 . 7 . . . . . 4 . . . . . . 2 7 1 . 8 . 9 4 . 10 . 6 15 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 103 | . 7 8 . 7 2 2 . . . 3 4 . . 3 . . 1 1 . . 7 . 2 3 3 6 . 4 40 Brawler 14 | . . 1 . . . 1 . . . 3 . . . . . . . . . . . . . 1 . 1 . . 7 Duelist 15 | . . . . . . 1 . . . 2 . . . . . . . . . . . . 2 . . 4 . . 6 Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Sentry 31 | . . 3 . 3 5 1 . . 1 1 . . . . . . 1 1 1 . 1 . 1 . . 1 1 3 7 Specialist 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 5 Hunter 8 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 4 2 Programmer 37 | . . . . . 6 . 1 . . 1 . . . . . . 2 . . . . . . . 3 . . 7 17 Behemoth 5 | . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . . 1 . . 1 Compactor 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Decomposer 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 18 | 1 4 5 . 5 5 3 1 . 1 8 3 . . 3 . 1 2 5 2 . 6 1 6 4 4 6 1 6 18 Combat Bots Only 14 | . 3 4 . 4 2 3 1 . 1 7 3 . . 3 . 1 2 5 2 . 6 . 6 4 4 6 1 6 14 Max Kills in Single Turn 7 | 1 1 3 . 4 2 1 1 . 1 4 1 1 . 2 . 1 2 3 2 . 2 1 4 2 3 2 1 2 7 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 1 . 1 1 Exploded 4 | . . 3 . 4 . . . . . 3 . . . 2 . . 2 3 . . . . 4 2 . 2 . . 4 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Hostile Shots Fired 1372 | . 42 42 . 51 140 9 18 . 27 45 12 . . 6 . . 34 22 4 . 53 2 11 10 84 89 2 146 523 Missed 389 | . 9 17 . 14 49 1 7 . 7 20 4 . . 4 . . 11 2 2 . 14 1 2 3 26 26 1 36 133 Hits 983 | . 33 25 . 37 91 8 11 . 20 25 8 . . 2 . . 23 20 2 . 39 1 9 7 58 63 1 110 390 Melee 34 | . . . . . . 2 . . . 1 . . . . . . . . . . . . . . 9 1 . . 21 Projectile 949 | . 33 25 . 37 91 6 11 . 20 24 8 . . 2 . . 23 20 2 . 39 1 9 7 49 62 1 110 369 AOE 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Critical Strikes 43 | . . . . 4 . 2 . . . . . . . . . . . . . . 2 . . 1 1 2 1 6 24 Actively Blocked 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Part Disruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Damage Taken 16542 | . 353 337 . 618 793 192 86 . 147 327 152 . . 38 . . 437 345 44 . 671 144 172 158 1644 1486 25 2195 6178 Core 1084 | . 32 91 . 44 88 67 . . 11 36 36 . . . . . 17 14 . . 16 . 3 11 34 23 . 167 394 Absorbed by Shields 3857 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 258 3599 Reduced by Siege Mode 430 | . . . . . . . . . . . . . . . . . . . . . 67 . 5 12 . 73 . 83 190 Redirected to Shielding 57 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 Ignored by Resistances 78 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78 . Regen/Repaired (Parts) 383 | . 94 . . . . . . . . . . . . . . . . . . . . . . . 289 . . . . Core Remaining (%) 88 | 100 87 . 77 92 . . . . 76 . . . . 91 . . . . . . 95 . . . . 93 100 88 75 Volleys Fired 738 | 7 38 48 . 46 67 16 1 . 3 29 7 11 1 8 1 7 20 8 5 . 28 4 16 10 20 37 5 50 245 Largest 5 | 2 2 2 . 3 3 3 3 . 3 4 4 1 1 4 1 4 4 4 4 . 4 4 4 4 4 4 4 5 5 Hottest 274 | 100 100 121 . 95 75 75 75 . 75 106 106 63 5 121 5 121 123 123 123 . 128 128 128 125 125 203 213 274 253 Shots Fired 2353 | 14 74 93 . 132 197 48 3 . 9 101 28 11 1 13 1 29 75 13 20 . 94 16 43 31 80 76 20 226 905 Gun 2172 | 14 57 90 . 129 197 48 3 . 9 96 28 . . 7 . 29 74 7 20 . 94 16 40 28 80 60 19 212 815 Cannon 136 | . 17 . . . . . . . . . . 11 . 5 . . . . . . . . . . . 5 1 14 83 Launcher 43 | . . 3 . 3 . . . . . 5 . . . 1 . . 1 6 . . . . 3 3 . 11 . . 7 Special 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Kinetic 2103 | . 34 38 . 127 195 48 3 . 9 96 28 . . 7 . 29 74 7 20 . 94 16 40 28 80 59 15 219 837 Thermal 172 | 14 40 52 . . . . . . . . . . . . . . . . . . . . . . . 1 5 3 57 Explosive 34 | . . 3 . 3 . . . . . 5 . . . 1 . . 1 6 . . . . 3 3 . 2 . . 7 Electromagnetic 42 | . . . . 2 2 . . . . . . 11 . 5 . . . . . . . . . . . 14 . 4 4 Robot Hit Streak 58 | 4 12 13 . 20 15 9 10 . 10 22 24 11 12 3 2 6 7 4 8 . 10 3 9 21 17 58 29 19 32 Robot Miss Streak 6 | 1 3 3 . 2 2 3 1 . . 4 3 . . 4 . 1 6 2 3 . 3 4 2 1 4 5 3 2 4 Penetration Max 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 1 1 . . 2 2 Secondary Targets 57 | . 1 . . . . 2 . . . 1 1 . . . . 1 1 . 1 . 5 . 3 . 3 4 . 6 28 Max Gunslinging Chain 2 | . 1 . . . . 1 . . . 1 1 . . . . 1 1 . 1 . 1 . 1 . 1 1 . 2 2 Shots Hit Robots 1620 | 10 50 56 . 91 147 32 2 . 9 73 22 9 1 8 1 14 39 6 13 3 61 7 27 24 52 61 18 139 645 Core Hits 974 | 2 24 30 . 42 60 17 2 . 2 65 20 7 . 14 . 12 24 18 5 1 35 2 20 17 20 107 16 71 341 Critical Kills 17 | . 1 . . . 1 . . . . . . . . . . . . . 1 . 3 . . . . . . 1 10 Critical Parts Destroyed 27 | . . . . 2 . 1 . . . 1 . . . . . . . . . . . 1 1 . 2 . . 3 16 Critical Strikes 52 | 3 4 1 . 2 1 1 . . . 1 . . . . . . . . 1 . 3 1 1 . 2 . . 4 27 Burn 7 | 3 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 43 | . 1 . . 2 1 1 . . . 1 . . . . . . . . 1 . 3 1 1 . 2 . . 4 25 Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 21 | . . . . 1 . . . . . . . . . . . . . . . 3 7 . . . 6 1 1 . 2 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 19 | . . . . . . . . . . . . . . . . . . . . 3 7 . . . 6 1 . . 2 Sneak Attacks 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 46433 | 123 698 1352 . 1985 2647 550 41 . 155 2040 389 228 . 455 . 556 1223 941 267 189 1660 164 1176 967 1434 2202 429 3825 20737 Guns 35685 | 123 423 963 . 1572 2642 550 41 . 155 1419 389 . . 91 . 556 1080 86 267 . 1461 164 578 516 1399 1221 406 3448 16135 Cannons 2136 | . 275 . . . . . . . . . . 226 . 79 . . . . . . . . . . . 147 23 367 1019 Explosions 8075 | . . 389 . 403 . . . . . 621 . . . 285 . . 136 855 . . . . 598 451 . 834 . . 3503 Melee 388 | . . . . . . . . . . . . . . . . . . . . 189 199 . . . . . . . . Ramming 149 | . . . . 10 5 . . . . . . 2 . . . . 7 . . . . . . . 35 . . 10 80 Kinetic 35831 | . 418 397 . 1542 2642 550 41 . 155 1419 389 . . 91 . 556 1080 86 267 . 1461 164 578 516 1399 1221 373 3548 16938 Thermal 1201 | 123 280 566 . . . . . . . . . . . . . . . . . . . . . . . . 56 90 86 Explosive 7483 | . . 389 . 403 . . . . . 621 . . . 285 . . 136 855 . . . . 598 451 . 242 . . 3503 Electromagnetic 1381 | . . . . 30 . . . . . . . 226 . 79 . . . . . . . . . . . 739 . 177 130 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 388 | . . . . . . . . . . . . . . . . . . . . 189 199 . . . . . . . . Highest Corruption 49 | . . . . . . 1 1 1 1 1 1 1 . . . 19 19 19 19 19 19 1 1 1 1 49 . 9 24 Average Corruption 7 | . . . . . . 1 1 1 1 1 1 1 . . . 8 19 19 19 19 19 1 1 1 1 11 . 6 11 Corruption Purged 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 332 | . . . . . . 7 6 . 3 . 9 11 . . . 8 31 19 15 11 35 . 4 4 1 12 . 22 134 Message Errors 77 | . . . . . . 2 3 . 2 . 4 4 . . . 1 7 3 2 5 8 . . 2 . 3 . 4 27 Matter Fused 65 | . . . . . . 2 1 . . . 2 2 . . . 2 7 5 2 1 5 . 2 . 1 4 . 3 26 Heat Flow Errors 29 | . . . . . . . 1 . . . . 3 . . . 1 4 3 2 2 1 . 1 2 . 1 . . 8 Energy Discharges 45 | . . . . . . . 1 . . . 1 1 . . . . 3 2 4 1 5 . . . . . . 7 20 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Fused 5 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . 1 2 Data Loss (minor) 41 | . . . . . . 2 . . 1 . 1 1 . . . . 4 4 2 1 3 . 1 . . 3 . 3 15 Data Loss (major) 5 | . . . . . . . . . . . 1 . . . . . 2 . . . 1 . . . . . . . 1 Misfires 14 | . . . . . . . . . . . . . . . . 2 1 . 1 . 2 . . . . 1 . . 7 Alerts 5 | . . . . . . . . . . . . . . . . 1 . 1 . 1 1 . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Weapon Failures 42 | . . . . . . . . . . . . . . . . 1 3 1 1 . 8 . . . . . . 4 24 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 593 | . . 30 . 41 . . . . . . . 20 . . . . . 23 . 13 . . 31 24 . 14 . . 397 Projectiles 93 | . . . . . . . . . . . . 20 . . . . . . . . . . . . . . . . 73 Explosions 487 | . . 30 . 41 . . . . . . . . . . . . . 23 . . . . 31 24 . 14 . . 324 Melee 13 | . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . Knockbacks 8 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 4 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 561 | . . . . 41 . . . . . 24 . . . . . . . . . . . . 11 33 . 97 . . 355 Shots 11 | . . . . 1 . . . . . 1 . . . . . . . . . . . . 1 1 . 3 . . 4 Rammed 15 | . . . . 2 1 . . . . 1 . . . . . . 1 . . . . . . . 4 . . 1 5 Targets Rammed 17 | . . . . 3 1 . . . . 1 . 1 . . . . 1 . . . . . . . 4 . . 1 5 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Highest Temperature 315 | 157 315 26 . 48 30 . 177 . 8 180 25 246 . . . 135 232 222 137 180 56 16 158 168 28 236 78 249 269 Average Temperature 53 | 80 85 10 . 13 4 . 105 . 5 62 10 94 . . . 27 53 87 32 103 15 9 23 49 12 58 42 58 61 Received Heat Transfer 2403 | . 153 90 . 297 219 36 30 . 42 78 63 . . 18 . . 54 18 12 . 156 . 9 58 42 250 . 108 670 Siege Activations 25 | . . . . . . . . . . . . . . . . . . . . . 2 . 2 2 1 3 1 5 9 Total Turns 465 | . . . . . . . . . . . . . . . . . . . . . 77 . 80 27 6 46 8 90 131 Longest Duration 57 | . . . . . . . . . . . . . . . . . . . . . 41 . 57 24 6 29 8 38 33 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 2 . Combat Hostiles 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 2 . Parts Fried 17 | . . . . . . . . . . . . 1 . 3 . . . . . . . . . . . 11 . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 10 | 2 2 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 3 Heat Transferred 3219 | 592 1036 1332 . . . . . . . . . . . . . . . . . . . . . . . . 74 111 74 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Maximum Alert Level 5 | . . 1 . 1 . . . . . 1 . . . . . . 1 . . . . . . . . . . 2 5 Low Security (%) 62 | 100 100 67 100 47 100 . . . . 97 . . . . 100 100 90 . . . . 100 . . . . 100 15 . Level 1 11 | . . 32 . 52 . . . . . 2 . . . . . . 9 . . . . . . . . . . 44 1 Level 2 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 41 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 High Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 3019 | 5 85 268 94 287 124 . . . . 209 . . . . 119 10 252 . . . . 129 . . . . 155 659 3019 Initial 385 | . . 12 94 . 81 . . . . . . . . . 119 10 . . . . . 110 . . . . 155 . 385 Average 358 | . 23 127 18 177 58 . . . . 114 . . . . 80 . 107 . . . . 60 . . . . 38 325 1239 Influence Increases 11242 | 5 320 556 . 661 569 145 30 . 20 440 90 . . 345 10 2 576 254 103 5 430 169 467 224 501 525 118 1217 3460 Destroy 0b10 Robot/C 7260 | . 200 400 . 420 260 120 20 . 20 280 80 . . 200 . . 320 220 80 . 360 80 360 180 360 460 60 740 2040 Destroy 0b10 Robot/NC 525 | 5 30 25 . 40 100 5 . . . 25 . . . . 5 . 25 . . 5 . 5 . . . . 10 50 195 Destroy Leader 1332 | . 50 88 . 98 114 20 10 . . 72 10 . . 30 2 . 84 10 10 . 30 20 20 20 . 50 22 180 392 Allied During Kill 691 | . . . . 14 . . . . . . . . . 115 3 . 103 24 13 . 40 23 57 24 141 . 20 106 8 Successful Hack 115 | . 25 4 . 14 32 . . . . 28 . . . . . . . . . . . 12 . . . . . . . Disable Machine 195 | . . 15 . 30 . . . . . 15 . . . . . . . . . . . 15 . . . . . 15 105 Destroy Structure 494 | . . 24 . 30 3 . . . . 20 . . . . . 2 44 . . . . 14 . . . . 6 66 285 Partial Spotted 60 | . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . 15 15 Lose Combat Pursuer 570 | . 15 . . 15 30 . . . . . . . . . . . . . . . . . 30 . . 15 . 45 420 Influence Decreases 8223 | 5 290 342 244 482 628 265 30 . 20 270 260 . . 155 171 31 332 321 204 81 254 338 315 285 330 563 349 574 1084 Entered New Map 1467 | . . 18 150 . 98 45 . . . . 63 . . . 71 19 . 91 34 76 . 66 4 31 98 269 76 . 258 Time Decay 5981 | 5 290 324 94 422 485 190 30 . 20 260 177 . . 155 100 12 272 230 150 5 234 272 261 214 102 254 273 484 666 Lost Part 300 | . . . . . 20 10 . . . 10 . . . . . . . . . . . . 10 . 50 40 . 20 140 Lost Ally 450 | . . . . 60 . 20 . . . . 20 . . . . . 60 . 20 . 20 . 40 40 80 . . 70 20 Purge Threat 25 | . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 74 | . 2 2 . 2 5 . . . . 4 . . . . . . 1 . . . 1 1 . . . . 2 9 45 Investigation 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Extermination 18 | . . . . . 4 . . . . 1 . . . . . . 1 . . . . 1 . . . . 2 3 6 Reinforcement 16 | . 1 2 . 2 1 . . . . . . . . . . . . . . . . . . . . . . 2 8 Assault 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Garrison 8 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . 4 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Distress Signals 13 | . 1 2 . 2 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 5 Communications Jammed 78 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . 33 42 Distress Signals 72 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 29 42 Times Spotted 475 | . 19 29 . 30 24 6 2 . 1 17 4 . . 10 1 5 17 10 3 . 17 4 13 9 29 23 8 38 156 Peak Tracking Total 14 | . 3 4 . 5 6 3 1 . 1 6 3 . . 5 . 2 3 5 3 . 5 2 3 4 14 6 2 7 14 Tactical Retreats 19 | . 1 . . 1 2 . . . . . . . . . . . . . . . . . 2 . . 1 . 2 10 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Traps Triggered 8 | . 1 1 . 1 . . . . . 1 . . . . 1 . . . . . . 1 . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . 2 2 2 2 2 2 2 . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Disabled 21 | . . 1 . 2 . . . . . 1 . 1 . . . . . 1 . . 3 1 2 . 1 . . 1 7 Max in Single Turn 2 | . . 1 . 1 . . . . . 1 . 1 . . . . . 1 . . . 1 1 . 1 . . 1 2 Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Accessed 51 | . 10 1 1 6 13 . . 3 . 3 . 2 . . . . 1 . . 1 1 2 . . 1 . 1 3 2 Terminals 21 | . 7 1 . 4 6 . . . . 2 . . . . . . . . . . 1 . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations 5 | . 1 . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Units 6 | . 2 . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 . Scanalyzers 7 | . . . . 1 2 . . . . 1 . . . . . . . . . . . 1 . . . . . 1 1 Garrison Access 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 Total Hacks 147 | . 35 3 1 14 28 . . 23 . 7 . 2 . . . . 1 . . 5 3 5 . . 1 . 2 11 6 Successful 89 | . 17 3 1 7 11 . . 23 . 3 . 2 . . . . . . . 5 3 3 . . 1 . . 9 1 Failed 55 | . 18 . . 6 16 . . . . 4 . . . . . . 1 . . . . 1 . . . . 2 2 5 Catastrophic 8 | . 1 . . 1 4 . . . . . . . . . . . . . . . . . . . . . . 1 1 Database Lockouts 3 | . . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Manual 80 | . 27 2 . 8 9 . . . . 1 . . . . 3 . . . . . . 5 . . 1 . 13 8 3 Terminals 65 | . 28 3 . 10 16 . . . . 5 . . . . . . . . . . 3 . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Repair Stations 9 | . 3 . . . 5 . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Units 9 | . 4 . . 2 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 . Scanalyzers 24 | . . . . 2 3 . . . . 2 . . . . . . . . . . . 4 . . . . . 9 4 Garrison Access 6 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 2 Terminal Hacks 45 | . 2 1 1 1 5 . . 23 . 1 . 2 . . . . . . . 5 3 . . . 1 . . . . Record 10 | . . . . . . . . 5 . . . 1 . . . . . . . 1 3 . . . . . . . . Part Schematic 8 | . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 4 | . . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Open Door 3 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . . . . 1 2 . . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 2 . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 . Retrieve Components 6 | . 2 . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 . Scanalyzer 15 | . . . . 2 2 . . . . 1 . . . . . . . . . . . 2 . . . . . 8 . Retrieve Study 15 | . . . . 2 2 . . . . 1 . . . . . . . . . . . 2 . . . . . 8 . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Seal Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 18 | . 11 2 . 3 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Terminals 18 | . 11 2 . 3 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Assimilate 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . 2 1 . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 8 | . 5 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 10 1 . 4 13 . . . . 2 . . . . . . 1 . . . 1 1 . . . . 1 1 1 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 7 . . . . 2 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . . 8 . . . . 15 . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 15 | . . . . 2 2 . . . . 1 . . . . . . . . . . . 2 . . . . . 8 . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 28 | . 4 . . 3 2 . . . . . . . . . . . . . . . . 9 . . . . . 10 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . 1 . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . 1 . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . Robot Hacks Applied 4 | . . . . 1 . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . parse_system 4 | . . . . 1 . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . 1 . . . . . . . . . . . 1 . . . . 2 . 5 2 . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total Allies 27 | . 1 . 2 . . 1 . . . . . . 5 . 1 . . 1 . . . 2 2 . 5 2 3 1 1 Largest Group 6 | . 1 1 2 2 . 1 . . . . . . 5 5 6 6 6 2 2 1 1 2 2 2 5 2 3 3 1 Highest-Rated Group 436 | . 10 10 45 45 . 20 . . . . . . 256 256 436 436 408 213 213 164 164 206 198 98 278 89 373 373 146 Highest-Rated Ally 180 | . 10 10 31 31 . 20 . . . . . . 99 99 180 180 164 164 164 164 164 103 103 49 68 47 167 167 146 Zionite Dispatches 6 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 2 1 1 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Hero 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 20 | . 2 . . 1 . 5 . . . . 4 5 . . . . . . . . . . . . . . . 1 2 STAY 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . EXPLORE 11 | . . . . 1 . 3 . . . . 3 4 . . . . . . . . . . . . . . . . . RETURN 6 | . . . . . . 2 . . . . 1 1 . . . . . . . . . . . . . . . . 2 Ally Attacks 323 | . . . . 14 . 4 . . . . 3 3 . 15 1 27 50 11 9 . 25 6 11 8 66 . 12 48 10 Total Damage 11844 | . . . . 168 . 43 . . . . . . . 642 96 1383 1513 369 280 . 786 376 512 158 1670 . 365 3191 292 Kills 72 | . . . . 3 . . . . . . . . . 7 1 3 12 2 1 . 1 4 4 1 10 . 4 18 1 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Active Infowar (turns) 18151 | . . . . . 2197 771 529 124 352 739 753 721 . . 206 223 672 481 311 274 626 633 604 446 1375 640 838 1501 3135 Optics 9785 | . . . . . 655 388 . . . . . . . . . . . . . . . 203 604 446 1375 640 838 1501 3135 Sensors 202 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202 Terrain 3814 | . . . . . . . . . . . . . . . . . . . . . . 220 . . . . . 1224 2370 Seismic 3520 | . . . . . 1842 383 529 124 352 290 . . . . . . . . . . . . . . . . . . . Decoding 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Jamming 11851 | . . . . . . . . . . 694 753 721 . . 206 223 672 481 311 274 626 633 604 432 573 446 838 1501 1863 Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 14 | . . . 1 . . 2 1 . 1 . 1 3 . . . . . 1 1 . 1 . 1 1 . . . . . Drone Launches 15 | . . . . 1 . 5 . . . . 3 4 . . . . . . . . . . . . . . . . 2 Drone Recoveries 5 | . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . 2 Zionite Intel Received 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Turns Passed 26944 | 98 1279 899 522 1092 2383 1026 529 124 368 763 753 2027 2623 492 207 223 672 481 311 274 626 633 604 446 1375 640 838 1501 3135 Spaces Moved 13349 | 44 663 425 253 529 1183 582 290 80 223 343 430 1055 1181 248 81 80 343 217 175 151 288 362 284 239 677 279 450 673 1521 Core 268 | 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259 Treads 13081 | 35 663 425 253 529 1183 582 290 80 223 343 430 1055 1181 248 81 80 343 217 175 151 288 362 284 239 677 279 450 673 1262 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 156 156 156 156 156 156 156 156 162 162 242 160 160 160 160 160 160 160 160 160 160 160 155 155 50 Average Speed 157 | 140 160 160 160 160 156 156 156 156 156 156 156 161 163 178 242 187 160 160 160 160 160 160 160 160 160 160 159 169 130 Slowest Speed 242 | 160 160 160 160 160 160 156 156 156 156 156 156 162 242 242 242 242 160 160 160 160 160 160 160 160 200 160 160 180 156 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 3 94 42 60 40 36 69 55 69 46 11 79 98 87 43 3 83 14 47 41 60 46 9 48 49 93 47 12 28 50 Regions Visited 29 Branch Regions 17 Pre-discovered Areas 7 | . 2 . . . . . . 1 . . 1 . 2 . . . . 1 . . . . . . . . . . . Known Exits Taken 11 | . 1 1 1 1 1 . . . . 1 . 1 . . . . . . . . . 1 . . . 1 1 1 . Unknown Exits Taken 16 | 1 . . . . . 1 1 1 1 . 1 . 1 1 . . 1 1 1 1 1 . 1 1 1 . . . . Scrap Searched 39 | . . . 2 . . 2 4 . 2 . 2 13 5 . . . . 1 3 . 3 . 1 1 . . . . . Spaces Dug 93 | . . 20 . 10 . . . . . . . . . . . . . 6 . . . . 15 . 2 17 . . 23 Terrain Destroyed 429 | . . 20 . 26 . 1 . . . 19 . . . 14 . . 20 51 . . 4 1 57 22 12 29 . 7 146 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Projectile 111 | . . . . . . 1 . . . . . . . 1 . . 6 . . . 4 1 7 1 9 1 . 6 74 AOE 310 | . . 20 . 26 . . . . . 19 . . . 13 . . 14 51 . . . . 50 21 . 28 . . 68 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total 17990 | 63 819 578 371 702 1611 677 366 79 238 516 498 1381 1871 285 93 140 426 341 197 178 391 409 411 285 910 425 562 931 2236 Wait 2835 | 5 63 39 102 83 285 44 74 . 9 113 47 279 672 25 4 35 39 51 16 . 62 35 73 30 81 38 62 144 325 Move 13320 | 43 662 424 252 528 1182 581 289 79 222 342 429 1054 1180 247 81 79 342 216 174 150 287 361 283 238 676 278 449 672 1520 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 162 | 2 22 17 10 7 14 9 1 . . 4 2 8 5 . 3 2 1 1 . 1 1 1 1 1 3 15 6 13 12 Fast Attach 129 | 6 4 5 3 5 8 3 . . . 5 4 3 3 1 . 3 3 . 1 11 2 3 7 1 4 3 10 15 16 Attach 62 | . . 3 . 3 2 6 . . . 2 2 1 2 . 2 . . . . 1 1 . 1 . 3 9 2 5 17 Detach 19 | . 1 1 . . . 1 . . . 1 2 . 1 . . . . . . 2 . 1 2 . . . . . 7 Swap 176 | . 10 13 . 11 25 2 . . 3 9 . 5 3 3 1 3 9 7 . . 1 . 5 4 7 7 8 5 35 Drop 282 | . 19 28 4 15 27 10 1 . 1 10 5 17 4 1 1 11 11 2 1 10 2 4 7 1 8 8 19 25 30 Fire 738 | 7 38 48 . 46 67 16 1 . 3 29 7 11 1 8 1 7 20 8 5 . 28 4 16 10 20 37 5 50 245 Melee 21 | . . . . 1 . . . . . . . . . . . . . . . 3 7 . . . 6 1 1 . 2 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 17 | . . . . 3 1 . . . . 1 . 1 . . . . 1 . . . . . . . 4 . . 1 5 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 199 | . . . . . . 5 . . . . . 2 . . . . . 56 . . . . 16 . 90 29 . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 30 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . 22 Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / Tes) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 14) 637 | -10/Materials | Discovered new exit (range 16) 815 | -10/Materials | Discovered new exit (range 16) 823 | -10/Materials | Discovered new exit (range 6) 928 | -10/Materials | Learned location of Storage (-7) 973 | -10/Materials | Learned Storage emergency access door positions 1008 | -10/Materials | Learned location of 2 exits from Subcaves 1035 | -10/Materials | Identified exit to Materials 1053 | -10/Materials | Learned location of 2 exits from Materials 1089 | -10/Materials | Learned Storage terminal intel 1125 | -10/Materials | Learned 4 Subcaves zone layouts 1196 | -10/Materials | Repaired Lgt. Treads 1378 | -10/Materials | Entered another Materials area 1378 | -9/Materials | Accompanied by 1 ally 1378 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1379 | -9/Materials | Identified exit to Materials 1380 | -9/Materials | Identified exit to Mines 2277 | -9/Materials | Entered Mines 2313 | -9/Mines | Assembled infested the area 2551 | -9/Mines | Learned location of 1 exit from Materials 2661 | -9/Mines | Discovered exit to Materials (range 15) 2705 | -9/Mines | Found the Drone Emporium 2721 | -9/Mines | Found Prototype Device 2721 | -9/Mines | Identified Bomb Drone Bay 2799 | -9/Mines | Entered Materials 2799 | -8/Materials | Accompanied by 2 allies 2799 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2800 | -8/Materials | Identified exit to Factory 2804 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3111 | -8/Materials | Build established: Gunner 3299 | -8/Materials | Discovered exit to Factory (range 8) 3537 | -8/Materials | Build established: Scavenger-Gunner 3789 | -8/Materials | Central database locked down 3891 | -8/Materials | Entered Factory 3891 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5045 | -7/Factory | Discovered new exit (range 5) 5475 | -7/Factory | Identified exit to Storage 5475 | -7/Factory | Identified exit to Lower Caves 5826 | -7/Factory | Central database locked down 6066 | -7/Factory | Discovered new exit (range 12) 6274 | -7/Factory | Entered Lower Caves 6489 | -7/Lower Caves | Learned location of 1 exit from Factory 6564 | -7/Lower Caves | Learned 8 Factory zone layouts 6792 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7252 | -7/Lower Caves | Discovered new exit (range 11) 7300 | -7/Lower Caves | Entered another Lower Caves area 7327 | -7/Lower Caves | Learned 4 Factory zone layouts 7339 | -7/Lower Caves | Discovered new exit (range 10) 7792 | -7/Lower Caves | Discovered new exit (range 7) 7794 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7829 | -7/Lower Caves | Entered Data Miner 7829 | -7/Data Miner | Discovered new exit (range 6) 7859 | -7/Data Miner | Met Data Miner 7892 | -7/Data Miner | Learned location of Section 7 (-2) 7917 | -7/Data Miner | Received God Mode back door access code from Data Miner 7953 | -7/Data Miner | Entered Proximity Caves 8070 | -6/Proximity Caves | Learned Factory garrison access intel 8144 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8259 | -6/Proximity Caves | Discovered new exit (range 14) 8321 | -6/Proximity Caves | Entered Factory 8321 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8322 | -6/Factory | Identified exit to Lower Caves 8324 | -6/Factory | Loaded intel: 4 garrison access locations 8569 | -6/Factory | Garrison activated, responded to threat 8593 | -6/Factory | Destroyed 7 combat bots 8934 | -6/Factory | Build established: Scavenger-Tank 9084 | -6/Factory | Entered Lower Caves 9204 | -6/Lower Caves | Learned location of Extension (-5) 9816 | -6/Lower Caves | Discovered new exit (range 15) 9837 | -6/Lower Caves | Entered another Lower Caves area 9903 | -6/Lower Caves | Build established: Scavenger-Gunner 9912 | -6/Lower Caves | Discovered new exit (range 35) 10003 | -6/Lower Caves | Identified exit to Zion 10011 | -6/Lower Caves | Found Prototype Device 10199 | -6/Lower Caves | Learned 4 Factory zone layouts 10427 | -6/Lower Caves | Entered a destroyed Warlord outpost 10558 | -6/Lower Caves | Identified Heart of Steel 10886 | -6/Lower Caves | Murdered Warlord Statue 11401 | -6/Lower Caves | Learned location of 1 exit from Factory 11864 | -6/Lower Caves | Entered Zion 12015 | -6/Zion | Given A8's code to call for help 12043 | -6/Zion | Given the Hacking Drone Bay 12046 | -6/Zion | Found Prototype Device 12064 | -6/Zion | Found CR-A16's Pointy Stick 12143 | -6/Zion | Learned Factory recycling unit intel 12508 | -6/Zion | Learned location of Warlord (-4) 13394 | -6/Zion | Found Prototype Device 13394 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 13494 | -6/Zion | Heart of Steel transformed into Warbot 13767 | -6/Zion | Identified Hacking Drone Bay 13882 | -6/Zion | Met Imprinter 13886 | -6/Zion | Build established: Scavenger-Tank 13910 | -6/Zion | Imprinted 13912 | -6/Zion | Declared Zion's savior 14464 | -6/Zion | Discovered new exit (range 8) 14487 | -6/Zion | Entered Proximity Caves 14487 | -5/Proximity Caves | Accompanied by 5 allies (Warbot) 14914 | -5/Proximity Caves | Discovered new exit (range 8) 14922 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 14979 | -5/Proximity Caves | Entered Factory 14979 | -5/Factory | Accompanied by 5 allies (Warbot) 14979 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 14980 | -5/Factory | Identified exit to Extension 14982 | -5/Factory | Loaded intel: 8 recycling unit locations 15052 | -5/Factory | Zion hero teleported in (7V-RTL) 15186 | -5/Factory | Sucked down chute 15186 | -5/Factory | Entered Waste 15201 | -5/Waste | EMP discharged 15240 | -5/Waste | Spotted C-40 Crusher 15243 | -5/Waste | Allies destroyed C-40 Crusher 15266 | -5/Waste | 6 allies followed down the chute 15269 | -5/Waste | Spotted C-40 Crusher 15269 | -5/Waste | Spotted C-40 Crusher 15277 | -5/Waste | Allies destroyed C-40 Crusher 15285 | -5/Waste | Destroyed C-40 Crusher 15301 | -5/Waste | EMP discharged 15301 | -5/Waste | System corruption reached 10% 15325 | -5/Waste | Spotted C-40 Crusher 15328 | -5/Waste | Spotted C-40 Crusher 15333 | -5/Waste | Destroyed C-40 Crusher 15337 | -5/Waste | Allies destroyed C-40 Crusher 15381 | -5/Waste | Discovered new exit (range 10) 15401 | -5/Waste | EMP discharged 15409 | -5/Waste | Entered Factory 15409 | -5/Factory | Accompanied by 6 allies (incl. 7V-RTL, Warbot) 15711 | -5/Factory | Spotted B-75 Beast 15734 | -5/Factory | Destroyed B-75 Beast 15845 | -5/Factory | Discovered new exit (range 12) 16081 | -5/Factory | Entered Upper Caves 16081 | -5/Upper Caves | Accompanied by 1 ally (7V-RTL) 16157 | -5/Upper Caves | Found DCF Scrap (13 items) 16227 | -5/Upper Caves | Learned location of Armory (-4) 16446 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 16480 | -5/Upper Caves | Discovered new exit (range 10) 16562 | -5/Upper Caves | Entered another Upper Caves area 16562 | -5/Upper Caves | Accompanied by 2 allies (7V-RTL) 16588 | -5/Upper Caves | Spotted B-75 Beast 16605 | -5/Upper Caves | Destroyed B-75 Beast 16650 | -5/Upper Caves | Encountered a Warlord checkpoint 16718 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16849 | -5/Upper Caves | Discovered new exit (range 15) 16873 | -5/Upper Caves | Entered Zhirov 16873 | -5/Zhirov | Accompanied by 1 ally (7V-RTL) 16876 | -5/Zhirov | Discovered new exit (range 3) 16904 | -5/Zhirov | Met Zhirov 16946 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16972 | -5/Zhirov | Found Alien Artifact 16972 | -5/Zhirov | Identified Integrated Reactor 16972 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17147 | -5/Zhirov | Entered Proximity Caves 17147 | -4/Proximity Caves | Accompanied by 1 ally (7V-RTL) 17423 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17443 | -4/Proximity Caves | Spotted B-86 Titan 17494 | -4/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 17494 | -4/Proximity Caves | Destroyed B-86 Titan 17508 | -4/Proximity Caves | Learned location of 2 exits from Research 17573 | -4/Proximity Caves | Discovered new exit (range 15) 17626 | -4/Proximity Caves | Attracted the attention of an 0b10 base 17704 | -4/Proximity Caves | Learned 8 Research zone layouts 17773 | -4/Proximity Caves | Entered Factory 17773 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17774 | -4/Factory | Identified exit to Upper Caves 17825 | -4/Factory | Zion Heavy squad teleported in 18115 | -4/Factory | Central database locked down 18406 | -4/Factory | Entered Upper Caves 18406 | -4/Upper Caves | Accompanied by 2 allies 18502 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 18625 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 18688 | -4/Upper Caves | Found Prototype Protection 18688 | -4/Upper Caves | Identified Zio. Weapon Casing 18915 | -4/Upper Caves | Discovered new exit (range 12) 18918 | -4/Upper Caves | Encountered a Warlord checkpoint 19010 | -4/Upper Caves | Entered another Upper Caves area 19010 | -4/Upper Caves | Accompanied by 2 allies 19069 | -4/Upper Caves | Discovered new exit (range 6) 19399 | -4/Upper Caves | Learned 4 Research zone layouts 19418 | -4/Upper Caves | Discovered new exit (range 14) 19456 | -4/Upper Caves | Entered Warlord 19511 | -4/Warlord | System corruption cleaned by Quarantine Array 19856 | -4/Warlord | Warlord's base attacked by MAIN.C 20034 | -4/Warlord | Found Prototype Reactor 20034 | -4/Warlord | Identified Vortex Chain Reactor 20050 | -4/Warlord | Found Prototype Hackware 20206 | -4/Warlord | Warlord forces counterattacked 20392 | -4/Warlord | Rebuked by Warlord 20531 | -4/Warlord | Warlord base infiltrated, sounded retreat 20564 | -4/Warlord | Spotted Striker 20575 | -4/Warlord | Destroyed Striker 20776 | -4/Warlord | Spotted Executioner 20785 | -4/Warlord | Spotted Striker 20799 | -4/Warlord | Destroyed Executioner 20800 | -4/Warlord | Spotted Executioner 20810 | -4/Warlord | Found Exp. Targeting Computer 20817 | -4/Warlord | Discovered new exit (range 9) 20830 | -4/Warlord | Lost 3 allies 20831 | -4/Warlord | Entered Proximity Caves 20832 | -3/Proximity Caves | Identified exit to Research 20860 | -3/Proximity Caves | Lost 5 parts (3n1u1w) 20873 | -3/Proximity Caves | Spotted B-86 Titan 20887 | -3/Proximity Caves | Destroyed B-86 Titan 20895 | -3/Proximity Caves | Found Hvy. Reflective Plating 21101 | -3/Proximity Caves | Build established: Scavenger-Gunner 21237 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 21292 | -3/Proximity Caves | System corruption reached 10% 21303 | -3/Proximity Caves | System corruption reached 30% 21471 | -3/Proximity Caves | Entered Research 21471 | -3/Research | Accompanied by 2 allies 21471 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 21472 | -3/Research | Identified exit to Testing 21472 | -3/Research | Identified exit to Research 21701 | -3/Research | Zion hero teleported in (P1-3CE) 21900 | -3/Research | Found Fusion Bomb Launcher 22018 | -3/Research | Retrieved Zion intel report: Guard Positions 22047 | -3/Research | Identified Ghost Barrier 22203 | -3/Research | Discovered exit to Research (range 6) 22267 | -3/Research | Retrieved Zion intel report: Trap Installations 22268 | -3/Research | Zion Heavy squad teleported in 22309 | -3/Research | Entered another Research area 22309 | -2/Research | Accompanied by 3 allies (P1-3CE) 22309 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 22867 | -2/Research | Build established: Scavenger-Tank 23029 | -2/Research | Garrison activated, responded to threat 23038 | -2/Research | Spotted B-90 Cyclops 23047 | -2/Research | Allies destroyed B-90 Cyclops 23533 | -2/Research | Discovered new exit (range 14) 23538 | -2/Research | Retrieved Zion intel report: Main Access 23538 | -2/Research | Identified exit to Access 23539 | -2/Research | Zion Zionite Resupply teleported in 23580 | -2/Research | Found Prototype Processor 23580 | -2/Research | Identified Spectral Analyzer 23688 | -2/Research | Terminal network hard line cut 23810 | -2/Research | Entered Access 23810 | -1/Access | Evolved 2 slots: Utility x2 24058 | -1/Access | Zion hero teleported in (NK-0LA) 24286 | -1/Access | Spotted B-99 Colossus 24560 | -1/Access | First assault squad dispatched 25159 | -1/Access | Terminal network hard line cut 25644 | -1/Access | System corruption reached 10% 25694 | -1/Access | Destroyed 9 combat bots 25812 | -1/Access | Spotted B-99 Colossus 26006 | -1/Access | Spotted B-99 Colossus 26084 | -1/Access | Incoming assault squad redirected 26089 | -1/Access | Incoming assault squad redirected 26105 | -1/Access | Spotted B-99 Colossus 26114 | -1/Access | Destroyed B-99 Colossus 26137 | -1/Access | Garrison activated, responded to threat 26227 | -1/Access | Destroyed 14 combat bots 26232 | -1/Access | Lost 4 parts (2u2w) 26337 | -1/Access | Incoming assault squad redirected 26353 | -1/Access | High security lockdown imminent 26433 | -1/Access | High security lockdown engaged 26564 | -1/Access | Destroyed 12 combat bots 26634 | -1/Access | Destroyed 12 combat bots 26691 | -1/Access | Spotted Investigator 26712 | -1/Access | Lost 4 parts (1p1n2w) 26940 | -1/Access | Discovered new exit (range 3) 26943 | -1/Access | Identified exit to Surface 26945 | *** | Escaped! Last Messages --------------- 26744_ Dropped Graphene Brace. 26755_ System corrupted: Matter fused (-10). 26758_ Acquired Adv. Signal Interpreter. 26767_ Acquired Adv. Weight Redist. System. 26770_ System corrupted: Energy discharge (-22). 26786_ UO34LTUGJZTOAVNANFYS 26815_ System corrupted: Energy discharge (-5). 26831_ UR|KGWPLN1%#VI2I 26886_ System corrupted: Matter fused (-6). 26893_ Dismantling Sealed Barrier with Imp. Plasma Cutter. 26903_ System corrupted: Matter fused (-10). 26903_ ALERT: Heavy assault forces dispatched. 26903_ Dismantling Sealed Barrier with Imp. Plasma Cutter. 26923_ Sealed Barrier dismantled. 26930_ Dismantling Main Access Shell with Imp. Plasma Cutter. 26940_ Main Access Shell dismantled. 26940_ EXIT=FOUND 26943_ EXIT=IDENTIFIED: SURFACE [Achievement: Slow And Deadly Wins The Race] Map ----- +----------------------------------------------------+ | ?????????????#### #????# #???????????# | | ?????????????? #??### ###?????????# | | ??????????????? 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Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Hpw. Shock Rifle | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Imp. Point Defense System | -6/Zion | Archive Hyp. Mass Driver | -6/Zion | Archive Falx | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-06 Scavenger | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 32% | -10/Materials Studied --------- Minigun | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Flak Gun | -7/Factory | Hacked Gauss Rifle | -7/Factory | Hacked Hvy. Machine Gun | -6/Factory | Hacked Railgun | -4/Factory | Hacked Hvy. Treads | -4/Factory | Hacked Com. HERF Cannon | -2/Research | Hacked Fusion Bomb Launcher | -2/Research | Hacked Particle Reactor | -2/Research | Hacked Mic. Antimatter Reactor | -2/Research | Hacked Hvy. Shock Bomb Launcher | -2/Research | Hacked Enh. Hardcell Cannon | -2/Research | Hacked Imp. Heavy Siege Treads | -2/Research | Hacked Hvy. Missile Launcher | -2/Research | Hacked Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Brother of Steel Slow And Deadly Wins The Race Challenges ------------ None Game ------ Seed PartitionTimingAssimilator Manual? 0 Play Time 02:30:00 Cumulative 1645.2 hours Start 2026.03.16 @ 13:09:33 End 2026.03.17 @ 00:09:45 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1175 Rogue 1135 Adventurer 40 Explorer 0 Win Type 0 Total 214 Types 98/11/74/2/2/4/16/2/1/4 Lore% 98 Gallery% 96 Achievement% 85 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6571e4d-857d-44c9-b05b-90728052a540