Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.11 @ 15:38:36 Player: Ben'n'Dan Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (30) 150 Value Destroyed (560) 560 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (761) 761 TOTAL SCORE: 6251 Bonus ------- Follower Combat Kills 161 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 206/300 Energy 58/275 System Corruption 1% Temperature Cool (0) Movement Flying (37) Location -6/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (5) --- Biomechanical Wings Biomechanical Wings > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- Heavy Missile Launcher > --- INVENTORY (4) ---- Deuterium Engine Utility Shielding Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine > --- PROPULSION ------- VTOL Module VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Sensor Array Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Looter] > --- WEAPON ----------- Great Axe > --- INVENTORY -------- Advanced Heat Sink Flak Gun Heavy Missile Launcher Axe [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Signal Interpreter Device Advanced Sensor Array Processor Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Heavy Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 Power 1 | . . . . . . . 1 . . . . . . Propulsion 3 | . . . 1 . . . . 1 . . . . 1 Utility 4 | . . . 1 . . . 1 1 . . . . 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 58 | 4 11 1 6 . . . 3 11 3 . 5 1 13 Power 6 | . 1 1 . . . . 1 1 . . . 1 1 Engine 5 | . 1 1 . . . . 1 . . . . 1 1 Core 1 | . . . . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 15 | 2 4 . 1 . . . . 6 . . . . 2 Treads . | . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 13 | . 4 . 1 . . . . 6 . . . . 2 Utility 23 | . 3 . 3 . . . 2 3 2 . 2 . 8 Device 7 | . 1 . 1 . . . 1 . 2 . . . 2 Storage . | . . . . . . . . . . . . . . Processor 7 | . 2 . . . . . . 1 . . 2 . 2 Hackware 4 | . . . . . . . . 1 . . . . 3 Protection 5 | . . . 2 . . . 1 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 14 | 2 3 . 2 . . . . 1 1 . 3 . 2 Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 8 | 2 3 . 2 . . . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . 2 . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . 1 . . . 2 . 3 Parts Lost 16 | . . . . . . . . . 2 1 . 5 8 Power 2 | . . . . . . . . . 1 . . 1 . Propulsion 4 | . . . . . . . . . . . . 3 1 Utility 8 | . . . . . . . . . 1 1 . 1 5 Weapon 2 | . . . . . . . . . . . . . 2 Highest Loss Streak 8 | . . . . . . . . . 1 1 . 5 8 Average Slot Usage (%) 84 | . 83 100 100 100 100 100 91 99 96 84 78 81 37 Engine 6 | . 8 14 11 11 11 11 18 14 5 . . 3 . Core 2 | . . . . . . . . . 7 7 7 6 . Leg 1 | . 9 . . . . . . . . . . . . Flight 26 | . 18 28 33 33 33 33 27 29 30 30 30 26 5 Device 6 | . . . 2 11 11 11 9 7 5 7 7 7 5 Processor 18 | . 15 28 22 22 22 22 18 15 15 15 19 28 13 Hackware 2 | . . . . . . . . 4 7 7 5 . . Protection 2 | . . . 8 . . . 1 8 7 5 . . 3 Ballistic Gun 11 | . 28 28 22 22 22 22 18 10 7 1 . . . Slashing Weapon 3 | . . . . . . . . 3 7 7 6 7 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 23 | 2 6 5 12 9 9 9 13 18 19 17 10 23 16 Greatest Support 24 | 10 8 8 12 10 10 18 14 24 19 19 14 24 16 Greatest Overweight (x) 3 | . . . . . . . . . . . . 3 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 3 4 4 4 4 4 4 3 4 4 4 4 4 4 Average Carried 3 | 1 3 4 3 4 4 4 2 3 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 3 4 4 4 4 4 4 3 4 3 4 4 4 2 Class Distribution -------------------- 46% | Scavenger-Mutant 24% | Messiah-Scout 19% | Scavenger-Scout 4% | Messiah-Mutant 4% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Messiah-Scout | -7/Zion Messiah-Scout | -6/Proximity Caves Messiah-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Matter Collected 918 | 233 205 . 154 . . . 71 46 139 . 30 30 10 Remotely . | . . . . . . . . . . . . . . Salvage Created 998 | . 352 . 236 . . . 51 126 . . . . 233 Parts 69 | . 31 . 16 . . . 2 8 . . . . 12 Haulers Intercepted 5 | . . . 3 . . . 1 . . . . . 1 Recyclers Shooed 3 | . 2 . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . 2 . . . . Prevented 2 | . . . . . . . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 19 | . 11 . . . . . . 4 . . . . 4 Melee 7 | . . . . . . . . 4 . . . . 3 Guns 11 | . 11 . . . . . . . . . . . . AOE 1 | . . . . . . . . . . . . . 1 Classes Destroyed 7 | . 4 . 1 . . . . 1 . . . . 1 Worker 1 | . . . . . . . . . . . . . 1 Hauler 5 | . . . 3 . . . 1 . . . . . 1 Recycler 2 | . 1 . 1 . . . . . . . . . . Operator 1 | . . . . . . . . 1 . . . . . Watcher 2 | . 1 . 1 . . . . . . . . . . Swarmer 14 | . 6 . . . . . . 4 . . . . 4 Grunt 5 | . 5 . . . . . . . . . . . . Best Kill Streak 6 | . 6 . 3 . . . 1 4 . . . . 3 Combat Bots Only 6 | . 6 . . . . . . 4 . . . . 3 Max Kills in Single Turn 1 | . 1 . 1 . . . 1 1 . . . . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Damage Taken 2619 | . 339 . 52 . . 22 17 525 97 55 . 448 1064 Core 1366 | . 60 . . . . 16 . 176 11 30 . 218 855 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 . 76 . . . 96 100 . . . . 37 . Volleys Fired 85 | . 44 . 24 . . . 13 3 . . . . 1 Largest 2 | . 2 . 2 . . . 2 2 . . . . 1 Hottest 46 | . 40 . 46 . . . 46 46 . . . . 39 Shots Fired 169 | . 88 . 48 . . . 26 6 . . . . 1 Gun 168 | . 88 . 48 . . . 26 6 . . . . . Cannon . | . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . . Kinetic 168 | . 88 . 48 . . . 26 6 . . . . . Thermal . | . . . . . . . . . . . . . . Explosive 1 | . . . . . . . . . . . . . 1 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 12 | . 12 . 11 . . . 7 3 . . . . . Robot Miss Streak 6 | . 4 . 6 . . . 4 4 . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 131 | . 58 . 33 . . . 11 14 1 . . . 14 Core Hits 48 | . 27 . 9 . . . 2 4 . . . . 6 Critical Hits . | . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Melee Attacks 65 | . . . . . . . . 30 9 . . 5 21 Impact . | . . . . . . . . . . . . . . Slashing 65 | . . . . . . . . 30 9 . . 5 21 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 1 . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 2326 | . 446 . 328 . . . 154 589 40 . . . 769 Guns 971 | . 446 . 328 . . . 154 43 . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 65 | . . . . . . . . . . . . . 65 Melee 1290 | . . . . . . . . 546 40 . . . 704 Ramming . | . . . . . . . . . . . . . . Kinetic 971 | . 446 . 328 . . . 154 43 . . . . . Thermal . | . . . . . . . . . . . . . . Explosive 65 | . . . . . . . . . . . . . 65 Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 1290 | . . . . . . . . 546 40 . . . 704 Piercing . | . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . 1 . . . . 11 1 Average Corruption 7 | . . . . . . . 1 . . . . 10 1 Corruption Purged . | . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . 2 . Energy Discharges 1 | . . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 219 | . . . . . . . . 122 2 . . . 95 Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 219 | . . . . . . . . 122 2 . . . 95 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 22 | . 22 . 10 . . . . 10 6 . . 3 . Average Temperature 4 | . 5 . 4 . . . . 6 3 . . 2 . Received Heat Transfer 396 | . 96 . 24 . . . 9 144 45 . . 18 60 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Peak Influence 413 | . 413 160 161 62 . . 59 246 . . . . 172 Average Influence 118 | . 223 160 97 62 . . 30 113 . . . . 84 Maximum Alert Level 2 | . 2 . . . . . . 1 . . . . . Low Security (%) 83 | 100 39 100 100 100 . 100 100 88 . . . . 100 Level 1 15 | . 56 . . . . . . 11 . . . . . Level 2 . | . 3 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 7 | . 3 . 1 . . . 1 2 . . . . . Investigation 3 | . 1 . 1 . . . 1 . . . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 4 | . 2 . . . . . . 2 . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Distress Signals 2 | . 1 . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 103 | . 18 . 14 . . 3 4 17 6 3 . 15 23 Peak Tracking Total 12 | . 3 . 12 . . 3 4 7 5 3 . 9 10 Tactical Retreats 14 | . 1 . . . . . . 3 2 1 . 3 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Traps Triggered 1 | . 1 . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Disabled 3 | . . . . . . . 1 1 . . . . 1 Max in Single Turn 1 | . . . . . . . 1 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Accessed 17 | . 4 . 2 . 4 . 2 4 . . . . 1 Terminals 12 | . 4 . 2 . . . 2 4 . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 43 | . 12 . 10 . 4 . 5 10 . . . . 2 Successful 21 | . 4 . 6 . 4 . 1 5 . . . . 1 Failed 22 | . 8 . 4 . . . 4 5 . . . . 1 Catastrophic 4 | . 1 . . . . . 2 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 13 | . 4 . 2 . . . . 3 . . 1 . 3 Terminals 37 | . 12 . 10 . . . 5 10 . . . . . Fabricators 2 | . . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 19 | . 4 . 5 . 4 . 1 5 . . . . . Record 4 | . . . . . 4 . . . . . . . . Robot Analysis 1 | . . . . . . . . 1 . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . . Branch Access Points 3 | . . . 1 . . . 1 1 . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . Alert Level 2 | . 1 . . . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 12 | . 4 . 2 . . . 2 4 . . . . . Full Trace Events 4 | . 1 . 1 . . . 2 . . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 Matter 234 | . . . . . . . . . . . . . 234 Time 117 | . . . . . . . . . . . . . 117 Total Part Build Rating 14 | . . . . . . . . . . . . . 14 Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total Allies 4 | . . . . . . . . . . . 4 . . Largest Group 4 | . . . . . . . . . . . 4 4 . Highest-Rated Group 152 | . . . . . . . . . . . 152 152 . Highest-Rated Ally 39 | . . . . . . . . . . . 39 39 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . . . . 10 . Total Damage 861 | . . . . . . . . . . . . 861 . Kills 6 | . . . . . . . . . . . . 6 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Robot Analysis Total 1 | . . . . . . . . 1 . . . . . Derelict Logs Recovered 4 | . . 2 . . . . . . 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 3 | . . . . . . . . . . . . . 3 Items 3 | . . . . . . . . . . . . . 3 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Turns Passed 2511 | 33 296 50 156 46 279 36 103 267 205 97 460 223 260 Spaces Moved 4633 | 46 380 127 200 111 698 91 163 436 463 260 850 371 437 Core 121 | 44 72 . . . . . . . . . . 5 . Treads . | . . . . . . . . . . . . . . Legs 2 | 2 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4510 | . 308 127 200 111 698 91 163 436 463 260 850 366 437 Fastest Speed 31 | 50 37 37 34 40 40 34 37 31 34 34 37 31 37 Average Speed 37 | 53 39 37 37 40 40 39 37 35 34 36 37 37 39 Slowest Speed 200 | 120 50 37 40 40 40 40 37 37 34 37 37 200 40 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 32 | . 5 1 8 1 . 2 3 9 . . . . 3 Cave-ins Triggered 2 | . . . . . . . . . . . . 2 . Exploration Rate (%) 44 | 3 68 39 21 29 94 39 27 14 62 61 89 58 18 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 2 | . . 1 . . . . . . . . 1 . . Known Exits Taken 12 | . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . Scrap Searched 9 | . . 2 . . . 1 . . . 3 3 . . Spaces Dug 25 | . . . . . . . . 11 7 . . 5 2 Terrain Destroyed 42 | . . . . . . . . 11 7 . . 5 19 Melee 25 | . . . . . . . . 11 7 . . 5 2 Projectile . | . . . . . . . . . . . . . . AOE 17 | . . . . . . . . . . . . . 17 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total 5093 | 52 451 128 232 111 697 88 176 480 493 264 994 445 482 Wait 233 | . 12 . 5 . . . . . 18 . 134 62 2 Move 4556 | 45 369 124 184 108 697 86 156 418 462 259 849 368 431 Hop 30 | . 5 1 7 1 . 2 3 8 . . . . 3 Pick Up 18 | 3 2 1 2 1 . . . 2 . 2 1 1 3 Fast Attach 32 | 4 5 . 2 . . . 1 5 1 . 5 1 8 Attach 11 | . 1 . 2 . . . 2 . 1 . . . 5 Detach 3 | . . . . . . . 1 . . 1 . . 1 Swap 15 | . 5 1 2 . . . . 6 1 . . . . Drop 39 | . 8 1 4 1 . . . 8 1 2 5 2 7 Fire 85 | . 44 . 24 . . . 13 3 . . . . 1 Melee 65 | . . . . . . . . 30 9 . . 5 21 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . 2 . Rewire 4 | . . . . . . . . . . . . 4 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 34 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 14) 170 | -10/Materials | Identified exit to Materials 195 | -10/Materials | Discovered exit to Materials (range 15) 275 | -10/Materials | Discovered new exit (range 15) 280 | -10/Materials | Identified exit to Mines 330 | -10/Materials | Entered Mines 367 | -10/Mines | Learned location of Storage (-7) 368 | -10/Mines | Learned location of 1 exit from Materials 370 | -10/Mines | Discovered exit to Materials (range 7) 380 | -10/Mines | Entered Materials 380 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 381 | -9/Materials | Identified exit to Materials 393 | -9/Materials | Identified exit to Mines 421 | -9/Materials | Build established: Scavenger-Mutant 536 | -9/Materials | Entered Mines 545 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 547 | -9/Mines | Found Prototype Device 569 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 569 | -9/Mines | Discovered new exit (range 5) 582 | -9/Mines | Identified exit to Exiles 582 | -9/Mines | Entered Exiles 582 | -9/Exiles | Found Exiles lab abandoned 588 | -9/Exiles | Discovered new exit (range 17) 783 | -9/Exiles | Discovered new exit (range 10) 786 | -9/Exiles | Identified exit to Mines 861 | -9/Exiles | Entered Mines 891 | -8/Mines | Discovered exit to Materials (range 9) 897 | -8/Mines | Entered Materials 897 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 898 | -8/Materials | Identified Exp. Sensor Array 999 | -8/Materials | Discovered new exit (range 4) 1000 | -8/Materials | Identified exit to Factory 1000 | -8/Materials | Entered Factory 1000 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1087 | -7/Factory | Identified exit to Storage 1087 | -7/Factory | Identified exit to Lower Caves 1267 | -7/Factory | Entered Lower Caves 1408 | -7/Lower Caves | Encountered a Warlord checkpoint 1413 | -7/Lower Caves | Discovered new exit (range 15) 1434 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1457 | -7/Lower Caves | Learned Factory emergency access door positions 1471 | -7/Lower Caves | Identified exit to Lower Caves 1472 | -7/Lower Caves | Entered another Lower Caves area 1480 | -7/Lower Caves | Discovered new exit (range 9) 1482 | -7/Lower Caves | Identified exit to Factory 1566 | -7/Lower Caves | Discovered new exit (range 13) 1569 | -7/Lower Caves | Identified exit to Zion 1569 | -7/Lower Caves | Entered Zion 1579 | -7/Zion | Found Prototype Launcher 1579 | -7/Zion | Identified Gui. Missile Launcher 1583 | -7/Zion | Found Prototype Launcher 1583 | -7/Zion | Identified Rocket Array 1649 | -7/Zion | Build established: Scavenger-Scout 1675 | -7/Zion | Identified exit to Proximity Caves 1678 | -7/Zion | Visited the Megawrench Repair Shop 1678 | -7/Zion | Megawrench repaired 6 parts 1711 | -7/Zion | Learned location of Data Miner (-6) 1768 | -7/Zion | Imprinted 1770 | -7/Zion | Declared Zion's savior 1833 | -7/Zion | Received a visual enhancement algorithm 2029 | -7/Zion | Entered Proximity Caves 2029 | -6/Proximity Caves | Accompanied by 4 allies 2074 | -6/Proximity Caves | Build established: Messiah-Scout 2193 | -6/Proximity Caves | Crushed by falling debris 2200 | -6/Proximity Caves | Crushed by falling debris 2201 | -6/Proximity Caves | System corruption reached 10% 2216 | -6/Proximity Caves | Spotted B-75 Beast 2229 | -6/Proximity Caves | Core integrity fell below 50% 2250 | -6/Proximity Caves | Discovered exit to Factory (range 3) 2252 | -6/Proximity Caves | Entered Factory 2252 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2272 | -6/Factory | Lost 5 parts (1p3n1u) 2356 | -6/Factory | Discovered new exit (range 14) 2364 | -6/Factory | Identified exit to Factory 2367 | -6/Factory | Found Prototype Processor 2367 | -6/Factory | Identified Exp. Signal Interpreter 2386 | -6/Factory | Found Prototype Processor 2386 | -6/Factory | Identified Exp. Targeting Computer 2424 | -6/Factory | Fabricated Hvy. Gauss Cannon? 2431 | -6/Factory | Core integrity fell below 50% 2450 | -6/Factory | Core integrity fell below 20% 2512 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02427_ R-10 Processor collects Lgt. Nuclear Core. 02429_ R-10 Processor collects VTOL Module. 02432_ R-10 Processor collects Autogun. 02435_ S-27 Virus destroyed. 02437_ R-10 Processor collects VTOL Module. 02440_ R-10 Processor collects Autogun. 02442_ Great Axe destroyed. 02443_ Adv. Sensor Array destroyed. 02443_ Identified Biomechanical Wings. 02443_ R-10 Processor collects Lgt. Nuclear Core. 02449_ Acquired Imp. Hacking Suite. 02460_ K-01 Serf collects debris. 02468_ Imp. Hacking Suite destroyed. 02470_ K-01 Serf collects debris. 02485_ Axe destroyed. 02492_ S-27 Virus destroyed. 02492_ Subcomponent Replicator disabled. 02496_ Exp. Signal Interpreter destroyed. 02497_ The unstable cave ceiling collapses. 02507_ Acquired Deuterium Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ??????????????????????????????#######? | | ??????????????????????????????? ? | | ??????????????????????????????? ?? | | ??????????????????????????????? ?? | | ??????????????????????########## #?? | | ??????????????????????# # #?? | | ??????????????????????# # #?? | | ??????????????????????# # ### | | ??????????????????????# # | | ??????????????????????# / | | ??????????????????????# # | | ??????????????????????# # ### | | ????????############### # #?? | | ????????# ^ ! s + # ### | | ????????# ############# # | | ????????# [[ #???????????# # | | ????????# *[ #???????????# # | | ????????#+## ^[ #???????????# # | | ???????????# ###?????????# # | | ???????????# @ #??# # | | ???????????# #######?????# | | ???????????# #???????????# | | ???????????+ #???????????# # | | ???????????####### #???????????# # | | ??????????????????+#???????????# ## | | ??????????????????????????????? ? | | ????????+????????????????????? ?# | | ????????????????????????????? ?? | | ???????????????????????????? # ?? | | ??????????????+???????????? # ?? | | ?????????????????????????? ?######?? | | ????????????????????????? ?????????? | | ?????????????????????????? ?????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 63 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hvy. Gauss Cannon | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapBiocellMeganuke Manual? 0 Play Time 00:43:00 Cumulative 127.0 hours Start 2020.06.11 @ 14:57:45 End 2020.06.11 @ 15:38:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 310 Rogue 302 Adventurer 8 Explorer 0 Win Type - Total 9 Types 6/0/2/1/0/0/0 Lore% 78 Gallery% 80 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e79fc7fe-4571-46ca-91ac-0347c4b3a842