Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 23:32:03 Player: TheRealTurtle Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (45) 225 Value Destroyed (1675) 1675 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (63) 63 TOTAL SCORE: 6363 Bonus ------- High Alert Combat Kills 63 Cogmind --------- Core Integrity 0/1000 Matter 235/300 Energy 58/100 System Corruption 5% Temperature Cool (10) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Heavy Ion Cannon > --- INVENTORY (5) ---- Neutrino Core Wave Gun Impact Mace Heavy Pick Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Phase Shifter Long-range Tractor Beam > --- WEAPON ----------- Heavy Ion Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Heavy Pick [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Core Analyzer Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Guided Missile Launcher Impact Weapon Impact Mace Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 2 . . 2 Power 1 | . . . . . . . . . 1 Propulsion 5 | . . 2 . 1 . 2 . . . Utility 3 | . . . . 1 2 . . . . Weapon 1 | . . . . . . . . . 1 Parts Attached 83 | 6 8 7 15 10 2 9 . 1 25 Power 12 | 1 2 1 . 3 . 1 . . 4 Engine 7 | 1 2 1 . 1 . 1 . . 1 Core 5 | . . . . 2 . . . . 3 Reactor . | . . . . . . . . . . Propulsion 24 | 2 3 2 7 . . 1 . . 9 Treads 3 | . . . 3 . . . . . . Leg 9 | 2 3 2 . . . . . . 2 Wheel . | . . . . . . . . . . Hover 6 | . . . . . . 1 . . 5 Flight 6 | . . . 4 . . . . . 2 Utility 21 | 1 3 3 2 3 2 4 . . 3 Device 9 | . . 1 2 . . 4 . . 2 Storage 9 | 1 3 2 . 2 . . . . 1 Processor 3 | . . . . 1 2 . . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 26 | 2 . 1 6 4 . 3 . 1 9 Energy Gun 2 | 1 . . . . . . . . 1 Energy Cannon 6 | . . 1 1 1 . . . . 3 Ballistic Gun 6 | 1 . . 4 . . . . 1 . Ballistic Cannon 3 | . . . . . . . . . 3 Launcher 4 | . . . 1 3 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 2 Slashing Weapon 2 | . . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . Unidentified Prototypes 3 | . . . 2 . . . . . 1 Parts Lost 30 | . 2 . 4 1 . 9 . . 14 Power 6 | . 1 . . 1 . 1 . . 3 Propulsion 13 | . 1 . 3 . . 4 . . 5 Utility 4 | . . . . . . 2 . . 2 Weapon 7 | . . . 1 . . 2 . . 4 Highest Loss Streak 6 | . 2 . 3 1 . 6 . . 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 54 | . 84 99 83 73 73 47 . 5 18 Engine 5 | . 13 11 11 2 . . . . . Core 1 | . . . . 6 7 3 . . 3 Treads 1 | . . . 5 . . . . . . Leg 11 | . 28 44 12 . . . . . . Hover 1 | . . . . . . . . . 4 Flight 7 | . . . 15 36 30 14 . . . Device 5 | . . 6 11 9 7 9 . . 3 Storage 6 | . 14 15 11 9 7 4 . . . Processor 1 | . . . . 6 20 10 . . . Energy Gun 3 | . 14 11 1 . . . . . . Energy Cannon 3 | . . 10 8 2 . . . . . Ballistic Gun 4 | . 14 . 6 . . . . 5 1 Peak Build Rating 51 | 6 6 12 27 30 30 42 2 5 51 Average Rating 14 | 4 5 11 13 22 28 26 1 4 21 On Entrance 11 | . 6 6 12 18 23 30 10 1 5 Naked Turns 233 | . . . . . . 27 197 7 2 Heaviest Build 28 | 14 19 28 25 22 17 25 . 4 24 Greatest Support 60 | 20 20 40 60 20 20 20 3 3 33 Greatest Overweight (x) 6 | 1 . . 4 5 . 6 . 1 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 10 10 5 5 15 Average Capacity 7 | 6 8 10 10 10 10 8 5 5 5 Most Carried 10 | 5 9 10 10 10 10 10 5 5 5 Average Carried 6 | 4 6 9 9 9 8 7 4 4 4 Final Capacity 10 | 8 10 10 10 10 10 5 5 5 5 Final Carried 10 | 5 9 10 10 10 9 2 4 4 4 Class Distribution -------------------- 56% | Mutant 26% | Scavenger-Mutant 15% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Matter Collected 1368 | 260 127 100 182 134 . 155 32 10 368 Remotely 138 | . . . . . . . . . 138 Salvage Created 1704 | . 205 189 666 169 . 92 . . 383 Parts 101 | . 12 9 33 14 . 7 . . 26 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 42 | . 7 4 15 7 . 2 . . 7 Melee 2 | . . . . . . 2 . . . Guns 10 | . 7 1 2 . . . . . . Cannons 19 | . . 1 10 1 . . . . 7 AOE 8 | . . . 2 6 . . . . . Classes Destroyed 9 | . 2 1 1 2 . 2 . . 1 Worker 1 | . . . 1 . . . . . . Mechanic 1 | . . . . 1 . . . . . Watcher 1 | . . . . 1 . . . . . Swarmer 10 | . 3 . 3 4 . . . . . Grunt 10 | . 4 1 4 . . . . . 1 Duelist 1 | . . . . . . 1 . . . Sentry 16 | . . 3 8 3 . . . . 2 Hunter 2 | . . . . . . . . . 2 Programmer 3 | . . . . . . 1 . . 2 Best Kill Streak 9 | . 3 4 9 8 . 1 . . 4 Combat Bots Only 8 | . 3 4 8 6 . 1 . . 4 Max Kills in Single Turn 4 | . 1 1 2 4 . 1 . . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 2 3 . . . . . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Hostile Shots Fired 478 | . 49 28 44 45 . 94 22 6 190 Missed 168 | . 8 6 15 20 . 29 9 1 80 Damage Taken 5279 | . 411 312 426 422 . 1090 212 80 2326 Core 2228 | . 51 87 157 168 . 483 212 64 1006 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 66 | 100 79 . 39 69 100 . . 10 . Volleys Fired 104 | . 29 15 23 10 . . . . 27 Largest 2 | . 2 2 2 1 . . . . 1 Hottest 118 | . 70 118 118 68 . . . . 65 Shots Fired 163 | . 58 24 43 10 . . . . 28 Gun 93 | . 58 15 20 . . . . . . Cannon 62 | . . 9 23 2 . . . . 28 Launcher 8 | . . . . 8 . . . . . Special . | . . . . . . . . . . Kinetic 70 | . 29 . 15 . . . . . 26 Thermal 85 | . 29 24 28 2 . . . . 2 Explosive 8 | . . . . 8 . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 32 | . 11 23 22 32 . . . . 12 Robot Miss Streak 2 | . 2 1 1 . . . . . 2 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 139 | . 45 23 30 10 . 8 . . 23 Core Hits 60 | . 12 5 18 13 . 3 . . 9 Critical Kills 8 | . . 1 . . . . . . 7 Critical Parts Destroyed 8 | . . . . . . . . . 8 Critical Strikes 19 | . 1 1 1 . . . . . 16 Burn 2 | . 1 . 1 . . . . . . Meltdown 1 | . . 1 . . . . . . . Destroy 16 | . . . . . . . . . 16 Melee Attacks 10 | . . . . . . 10 . . . Impact . | . . . . . . . . . . Slashing 8 | . . . . . . 8 . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2976 | . 570 361 735 592 . 288 . . 430 Guns 887 | . 570 176 141 . . . . . . Cannons 1057 | . . 185 431 41 . . . . 400 Explosions 714 | . . . 163 551 . . . . . Melee 280 | . . . . . . 280 . . . Ramming 38 | . . . . . . 8 . . 30 Kinetic 728 | . 279 . 103 . . . . . 346 Thermal 1216 | . 291 361 469 41 . . . . 54 Explosive 714 | . . . 163 551 . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 280 | . . . . . . 280 . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . 3 3 3 5 Average Corruption 3 | . . . . . . 2 3 3 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 21 | . . . . . . 2 2 2 15 Message Errors 6 | . . . . . . 1 1 . 4 Matter Fused 4 | . . . . . . 1 . 1 2 Heat Flow Errors 5 | . . . . . . . . 1 4 Energy Discharges 2 | . . . . . . . 1 . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 Alerts 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 57 | . . . 19 35 . 3 . . . Projectiles . | . . . . . . . . . . Explosions 54 | . . . 19 35 . . . . . Melee 3 | . . . . . . 3 . . . Knockbacks 4 | . . . . . . . . . 4 Impact . | . . . . . . . . . . Kinetic 4 | . . . . . . . . . 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 134 | . . . 41 74 . 4 . . 15 Shots 3 | . . . 1 2 . . . . . Rammed 2 | . . . . . . 1 . . 1 Targets Rammed 2 | . . . . . . 1 . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 276 | . 127 276 120 43 . 4 . 183 268 Average Temperature 71 | . 53 129 45 27 . 4 . 109 69 Received Heat Transfer 1362 | . 192 93 207 144 . 207 48 . 471 Effects 2 | . . 2 . . . . . . . Interference 2 | . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . 2 1 . . . . . . Combat Hostiles 3 | . . 2 1 . . . . . . Parts Melted 9 | . 1 4 4 . . . . . . Heat Transferred 2886 | . 925 851 962 74 . . . . 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Peak Influence 547 | . 217 251 421 547 248 246 . . 544 Initial 248 | . . 91 105 177 248 121 . . 154 Average 240 | . 140 192 278 376 248 179 . . 296 Maximum Alert Level 2 | . 1 1 2 2 1 1 . . 2 Low Security (%) 31 | 100 79 35 14 14 . 54 . . 7 Level 1 61 | . 20 64 77 36 100 45 . . 84 Level 2 7 | . . . 7 49 . . . . 7 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 2 . 2 2 . 1 . . 3 Investigation 1 | . 1 . . . . . . . . Extermination 1 | . . . . . . . . . 1 Reinforcement 7 | . 1 . 2 2 . 1 . . 1 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Distress Signals 7 | . 1 . . 1 . 1 . . 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 119 | . 13 5 18 15 . 17 9 3 39 Peak Tracking Total 11 | . 4 3 8 11 . 9 8 1 8 Tactical Retreats 26 | . 1 1 1 1 . 4 3 2 13 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Traps Triggered 4 | . 1 . . . . 2 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Machines Disabled 4 | . . . 3 1 . . . . . Max in Single Turn 2 | . . . 2 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Machines Accessed 18 | . 4 2 6 2 . . . . 4 Terminals 18 | . 4 2 6 2 . . . . 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 40 | . 12 4 9 4 . . . . 11 Successful 20 | . 9 2 5 3 . . . . 1 Failed 20 | . 3 2 4 1 . . . . 10 Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . 3 . . . . . . Terminals 40 | . 12 4 9 4 . . . . 11 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 20 | . 9 2 5 3 . . . . 1 Record 2 | . . 1 . . . . . . 1 Robot Analysis 3 | . 1 1 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 2 | . . . 2 . . . . . . Alert Level 1 | . 1 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Zone Layout 5 | . 2 . 1 2 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 1 1 3 2 . . . . 3 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . 1 . . . parse_system 1 | . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Robot Analysis Total 3 | . 1 1 1 . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Turns Passed 2827 | 80 371 328 510 192 59 237 197 121 732 Spaces Moved 3197 | 62 199 211 473 276 180 395 378 126 897 Core 917 | 19 . . . 2 . 56 378 126 336 Treads 40 | . . . 40 . . . . . . Legs 574 | 43 199 211 115 . . . . . 6 Wheels . | . . . . . . . . . . Hover 456 | . . . . . . 44 . . 412 Flight 1210 | . . . 318 274 180 295 . . 143 Fastest Speed 31 | 50 120 120 31 31 31 31 50 50 37 Average Speed 68 | 103 120 120 75 46 31 46 50 95 65 Slowest Speed 350 | 120 120 120 320 300 31 350 50 100 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 3 | . . . 3 . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 4 29 14 63 36 5 19 62 21 32 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 3 | . . . . . . . 1 2 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 87 | . . . 10 77 . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 87 | . . . 10 77 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Total 3696 | 80 270 262 585 333 182 447 386 127 1024 Wait 163 | . 29 23 54 13 . 16 6 . 22 Move 3183 | 61 198 210 466 275 179 395 377 125 897 Hop 3 | . . . 3 . . . . . . Pick Up 76 | 12 6 5 9 11 1 6 1 1 24 Fast Attach . | . . . . . . . . . . Attach 70 | 6 2 5 14 8 2 8 . 1 24 Detach 25 | . . 1 7 5 . 5 1 . 6 Swap 13 | . 6 2 1 2 . 1 . . 1 Drop 35 | 1 . 1 8 9 . 6 1 . 9 Fire 104 | . 29 15 23 10 . . . . 27 Melee 10 | . . . . . . 10 . . . Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . 13 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 81 | -11/Scrapyard | Entered Materials 356 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 12) 452 | -10/Materials | Entered another Materials area 452 | -9/Materials | Evolved 2 slots: Propulsion x2 495 | -9/Materials | Discovered new exit (range 10) 763 | -9/Materials | Build established: Scavenger-Mutant 780 | -9/Materials | Entered Storage 881 | -9/Storage | Lost 3 parts (2n1w) 1228 | -9/Storage | Core integrity fell below 50% 1268 | -9/Storage | Found Prototype Launcher 1269 | -9/Storage | Identified Gui. Missile Launcher 1271 | -9/Storage | Destroyed 8 combat bots 1277 | -9/Storage | Discovered new exit (range 15) 1290 | -9/Storage | Entered Materials 1290 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1453 | -8/Materials | Discovered new exit (range 16) 1482 | -8/Materials | Entered Factory 1482 | -7/Factory | Evolved 2 slots: Utility x2 1516 | -7/Factory | Discovered new exit (range 4) 1541 | -7/Factory | Entered another Factory area 1541 | -6/Factory | Evolved 2 slots: Propulsion x2 1748 | -6/Factory | Lost 6 parts (2n2u2w) 1774 | -6/Factory | Discovered new exit (range 9) 1775 | -6/Factory | Core integrity fell below 50% 1778 | -6/Factory | Entered Lower Caves 1801 | -6/Lower Caves | Learned Factory emergency access door positions 1907 | -6/Lower Caves | Core integrity fell below 20% 1919 | -6/Lower Caves | Identified exit to Lower Caves 1975 | -6/Lower Caves | Entered another Lower Caves area 1996 | -6/Lower Caves | Identified exit to Factory 2003 | -6/Lower Caves | Build established: Mutant 2096 | -6/Lower Caves | Entered Factory 2096 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 2461 | -5/Factory | Lost 5 parts (1p2n2w) 2663 | -5/Factory | Core integrity fell below 50% 2694 | -5/Factory | Lost 5 parts (2p1n1u1w) 2736 | -5/Factory | Core integrity fell below 20% 2802 | -5/Factory | Garrison activated, responded to threat 2828 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier suffers critical hit (Destroy). Destroyed Carbon-fiber Leg. G-50 Soldier knocked back. G-50 Soldier calls for garrison reinforcements. ALERT: Activating Garrison Access F004. G-50 Soldier suffers critical hit (Destroy). Destroyed Carbon-fiber Leg. System corrupted: Energy discharge (-37). G-50 Soldier suffers critical hit (Destroy). G-50 Soldier destroyed. Acquired 64 matter. HV Slug penetrates Wall. HV Slug penetrates G-67 Veteran. G-67 Veteran suffers critical hit (Destroy). Destroyed Plasma Rifle. HV Slug penetrates G-50 Soldier. G-50 Soldier suffers critical hit (Destroy). Destroyed Unknown Engine. Critical hit (Burn: +37). Hyp. Gauss Cannon destroyed. Map ----- +----------------------------------------------------+ | #???# ?????????? ?????????????????#+#????? | | #???? ???????????? ????????????????????????? | | #????????????????? ????????????????????????? | | #??????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###### | | ???????????????????????????????????????????# | | ????????????????????????????????????????? ?# | | ????????????????????????????????????????? # | | ?????????????????????????????????????????? # | | ???????????????????????????????????????????/ | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????###########?????????# | | ???????????????????????# ########### | | ????????????#+########## | | ??????????? | | ??????????? % * | | ?????????? g% | | ?????????? t % g | | ?????????? g @ | | ?????????????????####### =! % | | ???????????????????????# * ##### ########### | | ??????????????????????######+#########+###???????# | | ??????????????????????# = ! #???????# | | ??????????????????????# #???????# | | ??????????????????????# #???????# | | ??????????????????????# """ """ """ """ #???????# | | ??????????????????????# """ """ """ """ #???????# | | ??????????????????????# """ """ """ """ #???????? | | ??????????????????????# #???????? | | ??????????????????????#? = #???????? | | ???????????????????????###################???????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Melee Speed Boost 40 Phase Shifting 5 Evasion (%) 63 Core Analysis 9 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Novice Programmer Challenges ------------ None Game ------ Seed FlyingDirtySegregator Manual? 0 Play Time 00:57:27 Cumulative 15.7 hours Start 2024.08.31 @ 22:35:54 End 2024.08.31 @ 23:32:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4aae8983-83bb-4302-a29c-79888a1da8c4