Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.02 @ 15:03:19 Player: viper Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (143) 715 Value Destroyed (3065) 3065 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 6131 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 573/700 Matter 500/500 Energy 480/480 System Corruption 0% Temperature Hot (228) Movement Walking (270) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (2) --- Titanium Leg > --- UTILITY (6) ------ Large Storage Unit High-capacity Matter Pod Advanced Targeting Computer Power Shielding Long-range Tractor Beam > --- WEAPON (4) ------- Shotgun > --- INVENTORY (15) --- Ion Engine Ion Engine Improved Ion Engine Cooled Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Cooling System Sensor Array Advanced Targeting Computer Core Shielding Dynamic Insulation System Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Terrain Scanner Advanced Targeting Computer Power Shielding Long-range Tractor Beam > --- WEAPON ----------- Medium Laser Autogun Autogun Improved Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Cooled Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Cooling System Sensor Array Advanced Targeting Computer Core Shielding [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Terrain Scanner Device Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Power Shielding Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power 1 | . 1 . . . Propulsion . | . . . . . Utility 4 | . . . 2 2 Weapon 2 | . . 2 . . Parts Attached 42 | 7 10 14 5 6 Power 7 | 1 2 2 . 2 Engine 7 | 1 2 2 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 3 1 2 . Treads . | . . . . . Leg 8 | 2 3 1 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 2 2 1 3 2 Device 3 | 1 1 . . 1 Storage 4 | 1 1 1 . 1 Processor 2 | . . . 2 . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 17 | 2 3 10 . 2 Energy Gun 1 | . . . . 1 Energy Cannon . | . . . . . Ballistic Gun 16 | 2 3 10 . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 8 | . . 1 . 7 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 6 | . . 1 . 5 Highest Loss Streak 6 | . . 1 . 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 99 99 100 99 Engine 19 | . 24 20 16 14 Leg 18 | . 24 20 16 14 Device 10 | . 12 10 8 13 Storage 10 | . 12 10 8 14 Processor 3 | . . . 8 7 Protection 3 | . . . 8 7 Energy Gun 1 | . . . . 5 Ballistic Gun 29 | . 24 39 33 21 Naked Turns . | . . . . . Heaviest Build 58 | 20 35 48 49 58 Greatest Support 34 | 20 20 20 34 34 Greatest Overweight (x) 3 | . 3 2 2 1 Average Overweight (x) 1 | . 1 1 1 1 Largest Inventory Capacity 15 | 10 15 15 15 15 Average Capacity 14 | 8 13 15 15 15 Most Carried 15 | 6 10 12 15 15 Average Carried 11 | 2 9 10 12 14 Final Capacity 15 | 10 15 15 15 15 Final Carried 15 | 5 10 11 15 15 Class Distribution -------------------- 47% | Hacker-Gunner 31% | Hacker-Mutant 21% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 3819 | 204 631 924 1600 460 Remotely 460 | . . . . 460 Salvage Created 5570 | . 1250 1222 2354 744 Parts 324 | . 61 92 138 33 Haulers Intercepted 8 | . 2 2 3 1 Recyclers Shooed 11 | . 4 4 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 62 | . 9 14 28 11 Guns 61 | . 9 14 28 10 Classes Destroyed 16 | . 7 3 4 2 Worker 24 | . 5 8 10 1 Builder 15 | . 4 3 8 . Tunneler 2 | . . 1 1 . Hauler 8 | . 2 2 3 1 Recycler 15 | . 7 3 3 2 Mechanic 1 | . . . 1 . Operator 3 | . . 2 1 . Watcher 13 | . 3 4 5 1 Swarmer 9 | . 2 2 3 2 Grunt 31 | . 7 7 13 4 Brawler 2 | . . . 1 1 Duelist 2 | . . . 2 . Sentry 12 | . . 5 7 . Specialist 2 | . . . . 2 Hunter 3 | . . . 2 1 Programmer 1 | . . . . 1 Best Kill Streak 11 | . 7 7 11 4 Combat Bots Only 5 | . 2 4 5 2 Max Kills in Single Turn 3 | . 1 2 3 1 Gunslinging 2 | . . 1 2 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 1590 | . 204 259 445 682 Core 253 | . 38 38 50 127 Absorbed by Shields . | . . . . . Redirected to Shielding 49 | . . . 24 25 Regen/Repaired (Parts) 67 | . 67 . . . Core Remaining (%) 91 | 100 84 90 90 . Volleys Fired 273 | . 78 58 93 44 Largest 4 | . 2 4 4 4 Hottest 119 | . 40 92 92 119 Shots Fired 883 | . 156 225 352 150 Gun 883 | . 156 225 352 150 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 845 | . 156 225 352 112 Thermal 38 | . . . . 38 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 42 | . 25 39 42 32 Robot Miss Streak 3 | . 3 2 3 2 Penetration Max . | . . . . . Secondary Targets 8 | . . 3 4 1 Max Gunslinging Chain 2 | . . 1 2 1 Shots Hit Robots 617 | . 125 135 243 114 Core Hits 244 | . 48 54 104 38 Critical Kills 2 | . . 2 . . Critical Parts Destroyed 5 | . 1 1 2 1 Critical Strikes 10 | . 1 3 2 4 Burn 3 | . . . . 3 Destroy 7 | . 1 3 2 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8969 | . 1594 2004 3740 1631 Guns 8957 | . 1592 1998 3740 1627 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 12 | . 2 6 . 4 Kinetic 8545 | . 1592 1998 3740 1215 Thermal 412 | . . . . 412 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 . . Average Corruption 1 | . . 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 17 | . . 17 . . Message Errors 4 | . . 4 . . Matter Fused 5 | . . 5 . . Heat Flow Errors 3 | . . 3 . . Energy Discharges 2 | . . 2 . . Data Loss (minor) 1 | . . 1 . . Weapon Failures 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 4 | . 1 2 . 1 Kicked 4 | . 1 2 . 1 Crushed . | . . . . . Highest Temperature 429 | . 24 429 286 287 Average Temperature 90 | . 9 103 81 109 Received Heat Transfer 744 | . 165 114 315 150 Effects 13 | . . 8 3 2 Shutdowns 5 | . . 5 . . Energy Bleed 2 | . . 1 . 1 Interference 4 | . . . 3 1 Short Circuit 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 3 | . . . . 3 Heat Transferred 1388 | . . . . 1388 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 405 | . 217 234 405 144 Initial 87 | . . . . 87 Average 88 | . 47 94 149 72 Maximum Alert Level 2 | . 1 1 2 . Low Security (%) 88 | 100 96 93 63 100 Level 1 10 | . 3 6 33 . Level 2 . | . . . 2 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 1 1 6 3 Investigation 6 | . 1 1 3 1 Extermination 1 | . . . . 1 Reinforcement 3 | . . . 2 1 Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 6 | . 1 1 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 104 | . 20 21 38 25 Peak Tracking Total 7 | . 5 4 5 7 Tactical Retreats 2 | . 1 1 . . Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 8 | . 2 6 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . 6 . . . Reprogrammed 4 | . . . 4 . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 19 | . 8 4 5 2 Terminals 17 | . 7 4 4 2 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 52 | . 21 8 16 7 Successful 37 | . 18 5 12 2 Failed 15 | . 3 3 4 5 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 47 | . 17 8 15 7 Fabricators . | . . . . . Repair Stations 4 | . 4 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 32 | . 14 5 11 2 Record 11 | . 5 1 4 1 Part Schematic 1 | . . . . 1 Level Access Points 1 | . . 1 . . Branch Access Points 2 | . 1 . 1 . Locate Traps 5 | . 1 2 2 . Disarm Traps 1 | . 1 . . . Reprogram Traps 1 | . . . 1 . Dispatch Records 1 | . 1 . . . Patrol Status 1 | . 1 . . . Transport Status 1 | . . . 1 . Zone Layout 7 | . 4 1 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 4 . . . Scan Component 2 | . 2 . . . Repair 2 | . 2 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 13 | . 5 2 4 2 Full Trace Events 10 | . 4 1 4 1 Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 2 . . . Time 52 | . 52 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 5637 | 74 1627 1252 1429 1255 Spaces Moved 2263 | 56 689 404 563 551 Core 12 | 12 . . . . Treads . | . . . . . Legs 2251 | 44 689 404 563 551 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 190 190 195 200 Average Speed 206 | 105 190 258 202 200 Slowest Speed 330 | 120 330 260 260 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 4 93 47 59 17 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 2685 | 68 841 485 674 617 Wait 83 | . 58 1 10 14 Move 2259 | 55 688 403 562 551 Hop . | . . . . . Pick Up 20 | 6 5 4 4 1 Fast Attach 19 | 6 7 5 . 1 Attach 11 | 1 1 4 2 3 Detach . | . . . . . Swap 12 | . 2 5 3 2 Drop 4 | . 1 3 . . Fire 273 | . 78 58 93 44 Melee . | . . . . . Ram . | . . . . . Kick 4 | . 1 2 . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Junkyard | Identified exit to Materials 3 | -11/Junkyard | Discovered exit to Materials (range 15) 75 | -11/Junkyard | Entered Materials 75 | -10/Materials | Evolved 1 slot: Power x1 305 | -10/Materials | Build established: Hacker-Mutant 370 | -10/Materials | Identified exit to Mines 370 | -10/Materials | Discovered exit to Mines (range 16) 812 | -10/Materials | Discovered exit to Mines (range 5) 898 | -10/Materials | Identified exit to Materials 898 | -10/Materials | Discovered exit to Materials (range 15) 1039 | -10/Materials | Discovered exit to Materials (range 10) 1108 | -10/Materials | Repaired Assault Rifle 1135 | -10/Materials | Repaired Aluminum Leg 1302 | -10/Materials | Discovered exit to Materials (range 15) 1702 | -10/Materials | Entered another Materials area 1702 | -9/Materials | Evolved 2 slots: Weapon x2 2006 | -9/Materials | Build established: Hacker-Skirmisher 2029 | -9/Materials | Identified exit to Materials 2147 | -9/Materials | Identified exit to Mines 2147 | -9/Materials | Discovered exit to Mines (range 16) 2554 | -9/Materials | Discovered exit to Mines (range 16) 2954 | -9/Materials | Entered another Materials area 2954 | -8/Materials | Evolved 2 slots: Utility x2 3239 | -8/Materials | Build established: Hacker-Gunner 3481 | -8/Materials | Garrison activated, responded to threat 4311 | -8/Materials | Identified exit to Factory 4311 | -8/Materials | Discovered exit to Factory (range 16) 4383 | -8/Materials | Entered Factory 4383 | -7/Factory | Evolved 2 slots: Utility x2 5588 | -7/Factory | Cargo convoy interrupted 5638 | -7/Factory | Self-destructed Last Messages --------------- 05628_ Penetrated by Slug. 05630_ Slug penetrates Power Conduit. 05632_ Power Conduit collapses. 05632_ Power Conduit explodes. 05632_ Titanium Leg destroyed. 05632_ Power Conduit explodes. 05632_ R-06 Scavenger destroyed. 05632_ K-01 Serf destroyed. 05632_ Med. Laser destroyed. 05632_ R-06 Scavenger collects Sml. Storage Unit. 05633_ Acquired Shotgun. 05634_ Acquired 10 matter. 05635_ Acquired 1 matter. 05635_ Acquired 3 matter. 05635_ Penetrated by Slug. 05635_ R-06 Scavenger collects Lgt. Ion Engine. 05636_ Penetrated by Slug. 05636_ U-05 Engineer lays Concrete. 05637_ Acquired 4 matter. 05637_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ????????????????????????????????????????? | | ???"?????????????????????????????????????????????? | | ??"??????? ???????? ?????????????????????????????? | | ???????"?? ???????????????+??????????????????????? | | ??? ?????# ???????#???#?## #?????????????????????? | | ########?# ????????#?????? #?????????????????????? | | #?# #???????#?????? #?????????????????????? | | #?# #???????# ?#??? #??????? ?????????????? | | #?# #???????# ##### ###???????????????????? | | #?# ######### ;;;;; ;;??###???????????????? | | #?# ?? ? ????????????????? | | #?# ###### # ?????????????????? | | ### # # ??#???????????????? | | # # ig ; ? #???????????????? | | ####+### # x # #???????????????? | | + r r #???????????????? | | # grrg%h @ #????????????????????? | | "" """ #####;; #????????????????????? | | "" """ #???#^ ???????????????????? | | "" """ #???# u ?????????????????? | | "" #?#?# u ???????????????? | | T" #???# ?????????????? | | "" #???# ???????????? | | #???# % ??????????? | | ? ???????????? | | #### ########### ???????????? | | #### #?????????# ######????????????? | | ## #?????#???#u #########?????????????????? | | ## #?????????# ##+#?????????????????????????? | | ## ??????????# ?? ?????????????????????????? | | ## ??????????? ?? ?????????????????????????? | | ## ??#???????? ??? ?????????????????????????? | | ## ??????????? ?????????????????????????????? | | + ?????????????????????????????????????????? | | ##+##??????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #???? ?????????????????????????????????????????? | | #??????????????????????????????????????????????? | | |#??????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | +????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 480 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- Matter Filter | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderThermalFlamer Manual? 0 Play Time 00:33:57 Cumulative 1336.0 hours Start 2023.04.02 @ 10:02:34 End 2023.04.02 @ 15:03:19 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 841 Rogue 62 Adventurer 0 Explorer 779 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 81 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b81f942-110b-48e3-adb9-8fc71d7e06e1