Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.28 @ 21:09:58 Player: betaklerik Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (724) 724 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2464 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 270/300 System Corruption 1% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Large Storage Unit Medium Battery Signal Interpreter Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink Visual Processing Unit ECM Suite Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Large Matter Pod Signal Interpreter Weapon Shielding > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Light Ion Engine Medium Battery Visual Processing Unit ECM Suite Utility Shielding Weapon Shielding Small Laser Pulse Rifle Heavy Assault Rifle [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Matter Pod Device Sensor Array Storage Large Matter Pod Processor Signal Interpreter Protection Weapon Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 41 | 6 10 12 13 Power 4 | 1 . 2 1 Engine 3 | 1 . 1 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 7 | 2 2 3 . Treads 2 | . . 2 . Leg 5 | 2 2 1 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 14 | 1 5 3 5 Device 2 | . . 1 1 Storage 7 | 1 5 . 1 Processor 1 | . . . 1 Hackware . | . . . . Protection 4 | . . 2 2 Artifact . | . . . . Weapon 16 | 2 3 4 7 Energy Gun 11 | 2 3 2 4 Energy Cannon . | . . . . Ballistic Gun 5 | . . 2 3 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 23 | . 1 6 16 Power 3 | . . . 3 Propulsion 4 | . . 2 2 Utility 5 | . . 1 4 Weapon 11 | . 1 3 7 Highest Loss Streak 13 | . 1 3 13 Average Slot Usage (%) 94 | . 99 88 86 Engine 12 | . 14 11 9 Core 3 | . . 8 4 Treads 2 | . . 1 13 Leg 20 | . 27 14 . Storage 24 | . 27 22 18 Processor 1 | . . . 9 Protection 4 | . . 8 11 Energy Gun 20 | . 27 11 11 Ballistic Gun 3 | . . 8 4 Naked Turns . | . . . . Heaviest Build 37 | 12 27 34 37 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 3 | 1 1 3 . Average Overweight (x) . | . . 2 . Largest Inventory Capacity 10 | 6 10 10 10 Average Capacity 8 | 5 8 10 10 Most Carried 10 | 4 10 10 10 Average Carried 7 | 1 6 9 7 Final Capacity 10 | 6 10 10 10 Final Carried 10 | 1 10 10 3 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 725 | 186 239 196 104 Remotely . | . . . . Salvage Created 793 | . 220 274 299 Parts 53 | . 20 19 14 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 25 | . 7 9 9 Guns 24 | . 7 9 8 Classes Destroyed 5 | . 3 1 1 Watcher 3 | . 3 . . Swarmer 12 | . 5 4 3 Grunt 11 | . 2 4 5 Brawler 1 | . . . 1 Sentry 1 | . . 1 . Best Kill Streak 6 | . 3 4 6 Combat Bots Only 6 | . 3 4 6 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2246 | . 226 357 1663 Core 620 | . 30 30 560 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 88 92 . Volleys Fired 94 | . 21 44 29 Largest 2 | . 2 2 2 Hottest 126 | . 90 80 126 Shots Fired 155 | . 42 64 49 Gun 155 | . 42 64 49 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 50 | . . 36 14 Thermal 105 | . 42 28 35 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 21 | . 14 17 21 Robot Miss Streak 3 | . 3 2 2 Penetration Max . | . . . . Secondary Targets 4 | . 1 2 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 126 | . 30 54 42 Core Hits 47 | . 13 18 16 Critical Hits 1 | . . 1 . Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1330 | . 303 461 566 Guns 1329 | . 303 461 565 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 1 | . . . 1 Kinetic 356 | . . 232 124 Thermal 973 | . 303 229 441 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 4 | . . . 4 Targets Rammed 4 | . . . 4 Kicked . | . . . . Crushed . | . . . . Highest Temperature 578 | . 193 80 578 Average Temperature 136 | . 53 30 278 Received Heat Transfer 1218 | . 39 198 981 Effects 21 | . . . 21 Shutdowns 7 | . . . 7 Energy Bleed 4 | . . . 4 Interference 4 | . . . 4 Matter Decay 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (major) 2 | . . . 2 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 3 | . . 2 1 Heat Transferred 2269 | . 782 525 962 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 173 | . 132 173 149 Initial 12 | . . 12 10 Average 49 | . 48 54 59 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | . 11 12 14 Peak Tracking Total 8 | . 3 5 8 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 10 | . 8 2 . Terminals 9 | . 7 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 19 | . 13 6 . Successful 13 | . 10 3 . Failed 6 | . 3 3 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 16 | . 10 6 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 7 3 . Robot Analysis 1 | . 1 . . Alert Level 1 | . 1 . . Locate Traps 2 | . 1 1 . Registered Components 2 | . 1 1 . Registered Prototypes 2 | . 1 1 . Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 3 . . Recycle Component 1 | . 1 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . 1 . . Recycled Matter 13 | . 13 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1788 | 58 942 581 207 Spaces Moved 902 | 43 588 217 54 Core 20 | 20 . . . Treads 71 | . . 17 54 Legs 811 | 23 588 200 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 160 Average Speed 148 | 107 135 188 160 Slowest Speed 210 | 120 150 210 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 3 79 23 6 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1200 | 54 697 334 115 Wait 99 | . 46 48 5 Move 899 | 42 587 216 54 Hop . | . . . . Pick Up 43 | 6 21 9 7 Fast Attach 6 | 1 3 2 . Attach 25 | 5 2 7 11 Detach 1 | . 1 . . Swap 10 | . 5 3 2 Drop 19 | . 11 5 3 Fire 94 | . 21 44 29 Melee . | . . . . Ram 4 | . . . 4 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 20 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 12) 834 | -10/Materials | Discovered new exit (range 8) 1001 | -10/Materials | Entered another Materials area 1001 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1138 | -9/Materials | Lost 3 parts (1u2w) 1426 | -9/Materials | Discovered new exit (range 15) 1450 | -9/Materials | Build established: Scavenger-Mutant 1582 | -9/Materials | Entered another Materials area 1582 | -8/Materials | Evolved 2 slots: Utility x2 1727 | -8/Materials | Lost 3 parts (1p1u1w) 1758 | -8/Materials | Core integrity fell below 50% 1780 | -8/Materials | Core integrity fell below 20% 1789 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Acquired 4 matter. Lgt. Treads destroyed. Slammed into G-47 Trooper. G-47 Trooper destroyed. Acquired 4 matter. Lgt. Assault Rifle destroyed. Slammed into G-47 Trooper. Destabilizing: System corrupted (+1). R-06 Scavenger collects Aluminum Leg. Hvy. Assault Rifle destroyed. Weapon Shielding destroyed. G-47 Trooper destroyed. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Weapon Shielding destroyed. Pulse Rifle destroyed. Lrg. Matter Pod destroyed. Lgt. Assault Rifle destroyed. Slammed into G-47 Trooper. 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