Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.25 @ 16:52:57

Player: ConfusingDalek

Result: Destroyed by G-67 Veteran with Electrolaser

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (158)     790
Value Destroyed (4762)     4762
Prototype IDs (33)         660
Alien Tech Used (2)        400
Bonus (1201)               1201
              TOTAL SCORE: 13813

 Bonus
-------
High Alert Combat Kills    59
Follower Combat Kills      344
Entered Garrisons          400
Used RIF Installer         500
Friendly Fire              -102

 Cogmind 
---------
Core Integrity             0/1150
Matter                     46/300
Energy                     87/170
System Corruption          6%
Temperature                Cool (141)
Location                   -4/Armory

 Parts 
-------
Power (1)
  Micro Fission Core
Propulsion (5)
  Heavy Siege Treads
  Antigrav System
  Nuclear Pulse Array
Utility (11)
  Enhanced Optical Array
  Advanced Signal Interpreter
  Improved Melee Analysis Suite
  Hacking Suite
Weapon (2)
  Enhanced Quantum Rifle
  Enhanced Quantum Rifle
Inventory (4)
  Experimental Signal Interpreter
  Enhanced Quantum Rifle
  Enhanced Quantum Rifle
  Scythe

 Peak State 
------------
Power
  Light Antimatter Reactor
Propulsion
  Cooled Nuclear Pulse Thruster
  Cooled Nuclear Pulse Thruster
  Cooled Nuclear Pulse Thruster
  Nuclear Pulse Array
Utility
  Medium Storage Unit
  Medium Storage Unit
  Compact Battery
  Enhanced Optical Array
  Advanced Sensor Array
  Advanced Signal Interpreter
  Improved Melee Analysis Suite
  Improved ECM Suite
  Reaction Control System
  Hacking Suite
  System Shield
Weapon
  Scythe
  Power Sword
Inventory
  Light Angular Momentum Engine
  Improved Cesium-ion Thruster
  Nuclear Pulse Array
  Medium Storage Unit
  Compact Battery
  Advanced Signal Interpreter
  Experimental Signal Interpreter
  Advanced Transmission Jammer
  Improved System Backup Module
  Heavy Gauss Cannon
[Rating: 88]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Flight Unit
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Medium Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 System Shield
  Protection               Improved Propulsion Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Power Sword
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Sto Gar Mat Fac Fac Gar Fac Upp Upp Zhi Pro Fac Arm 
Slots Evolved              12   | .   .   2   .   .   2   2   2   .   2   .   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   1   .   .   1   2   1   .   2   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             246  | 7   17  29  10  10  46  31  25  5   22  1   1   6   2   12  22  
  Power                    31   | 1   1   3   1   4   7   3   2   2   2   .   .   .   .   2   3   
    Engine                 11   | 1   1   2   1   4   1   .   .   .   .   .   .   .   .   1   .   
    Core                   17   | .   .   1   .   .   6   3   2   2   2   .   .   .   .   .   1   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Propulsion               69   | 2   6   5   3   3   16  8   8   .   5   .   .   3   2   1   7   
    Treads                 11   | .   .   .   3   3   .   .   1   .   1   .   .   .   1   .   2   
    Leg                    17   | .   5   5   .   .   5   .   .   .   .   .   .   .   .   .   2   
    Wheel                  10   | 2   1   .   .   .   7   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
    Flight                 28   | .   .   .   .   .   4   8   6   .   4   .   .   3   1   1   1   
  Utility                  65   | 2   3   6   .   .   5   13  11  2   11  .   1   3   .   6   2   
    Device                 21   | .   .   1   .   .   2   7   3   .   3   .   .   1   .   3   1   
    Storage                28   | 2   3   1   .   .   3   2   4   1   8   .   1   1   .   1   1   
    Processor              7    | .   .   .   .   .   .   2   4   .   .   .   .   .   .   1   .   
    Hackware               4    | .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   
    Protection             5    | .   .   3   .   .   .   .   .   1   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   81   | 2   7   15  6   3   18  7   4   1   4   1   .   .   .   3   10  
    Energy Gun             24   | 1   4   2   3   1   10  .   1   .   .   .   .   .   .   .   2   
    Energy Cannon          12   | .   .   5   3   .   .   3   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 1   .   3   .   .   3   .   .   .   .   .   .   .   .   1   3   
    Ballistic Cannon       5    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   1   1   
    Launcher               11   | .   3   5   .   1   1   .   .   1   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        16   | .   .   .   .   1   2   3   2   .   3   1   .   .   .   1   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  7    | .   .   .   1   .   .   1   1   .   2   .   .   2   .   .   .   
Parts Lost                 80   | .   2   6   .   7   30  5   1   6   .   .   .   .   1   5   17  
  Power                    13   | .   1   .   .   2   5   1   .   1   .   .   .   .   .   2   1   
  Propulsion               28   | .   1   1   .   3   13  1   1   1   .   .   .   .   .   1   6   
  Utility                  15   | .   .   1   .   .   1   3   .   2   .   .   .   .   1   1   6   
  Weapon                   24   | .   .   4   .   2   11  .   .   2   .   .   .   .   .   1   4   
  Highest Loss Streak      9    | .   1   2   .   4   9   3   1   6   .   .   .   .   1   2   9   
Average Slot Usage (%)     91   | .   99  94  98  96  80  90  93  94  82  94  94  90  86  90  68  
  Engine                   5    | .   13  11  10  9   3   .   .   .   .   .   .   .   .   1   .   
  Core                     2    | .   .   .   .   .   3   6   6   6   4   5   5   5   5   .   .   
  Treads                   4    | .   .   .   28  32  1   .   .   .   .   .   .   .   .   .   .   
  Leg                      9    | .   21  30  4   .   9   .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   6   .   .   .   10  .   .   .   .   .   .   .   .   .   .   
  Flight                   11   | .   .   .   .   .   1   29  32  31  22  23  23  23  22  20  12  
  Device                   3    | .   .   .   .   .   .   6   6   5   6   11  11  7   5   12  5   
  Storage                  19   | .   28  22  22  22  24  15  11  13  17  17  17  17  17  15  10  
  Processor                5    | .   .   .   .   .   .   6   13  13  11  11  11  11  11  14  15  
  Hackware                 7    | .   .   2   11  11  9   13  13  10  5   5   5   5   5   10  9   
  Protection               1    | .   .   6   .   .   .   .   .   1   5   5   5   5   4   .   .   
  Energy Gun               6    | .   24  4   6   9   7   .   .   5   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   9   12  6   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   .   7   2   .   5   .   .   .   .   .   .   .   .   .   1   
  Slashing Weapon          3    | .   .   .   .   4   .   6   5   3   4   5   11  11  11  8   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             40   | 17  25  33  35  34  37  35  31  29  39  39  32  32  30  40  38  
  Greatest Support         69   | 26  26  33  69  69  60  24  32  32  42  42  42  47  47  47  35  
  Greatest Overweight (x)  6    | .   1   1   1   1   6   2   .   .   .   .   .   .   1   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 18   | 8   12  18  12  12  16  16  8   8   16  12  12  12  12  12  12  
  Average Capacity         11   | 6   9   12  12  12  14  11  8   8   11  12  12  12  12  12  10  
  Most Carried             16   | 6   12  12  12  12  16  16  8   8   12  12  12  12  12  11  11  
  Average Carried          10   | 3   9   11  11  11  13  10  6   7   8   11  12  11  12  10  8   
  Final Capacity           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Final Carried            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   

 Class Distribution 
--------------------
 30% | Mutant
 26% | Scavenger-Mutant
 11% | Hacker-Assassin
  4% | Hacker-Sprinter
  4% | Ninja
  4% | Assassin
  3% | Hacker-Mutant
  3% | Hacker-Scout
  3% | Hacker-Ninja
  3% | Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -9/Garrison
 Scavenger-Mutant | -8/Materials
  Hacker-Sprinter | -7/Factory
  Hacker-Assassin | -6/Factory
            Scout | -6/Garrison
            Scout | -5/Factory
            Ninja | -5/Upper Caves
            Ninja | -5/Upper Caves
         Assassin | -5/Zhirov
            Scout | -4/Proximity Caves
  Hacker-Assassin | -4/Factory
  Hacker-Assassin | -4/Armory

 Resources                      | -11  -10  -9   -9   -9   -8   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   
-----------                Run  | Scr  Mat  Mat  Sto  Gar  Mat  Fac  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  
Matter Collected           3267 | 257  295  505  110  100  720  303  161  .    343  44   .    .    120  107  202  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5825 | 111  876  1134 610  488  1046 572  41   47   484  52   .    .    79   66   219  
  Parts                    354  | 7    55   94   31   34   57   36   2    .    11   2    .    .    3    4    18   
Haulers Intercepted        7    | .    2    .    3    .    1    .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           3    | .    1    1    .    .    .    .    .    .    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      6    | .    .    .    .    .    .    .    .    .    .    3    .    .    3    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Sto Gar Mat Fac Fac Gar Fac Upp Upp Zhi Pro Fac Arm 
Combat Hostiles Destroyed  112  | .   19  27  9   14  21  12  1   1   .   1   .   .   .   2   5   
  Melee                    14   | .   .   .   .   .   2   9   .   .   .   1   .   .   .   .   2   
  Guns                     38   | .   7   11  2   1   15  .   .   .   .   .   .   .   .   .   2   
  Cannons                  35   | .   .   11  7   7   3   3   1   .   .   .   .   .   .   2   1   
  AOE                      23   | .   10  5   .   6   1   .   .   1   .   .   .   .   .   .   .   
Classes Destroyed          14   | 2   5   3   .   1   1   1   .   .   .   .   .   .   .   .   1   
  Worker                   5    | .   .   2   1   .   2   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 4    | 1   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   2   .   3   .   1   .   .   .   1   .   .   .   .   .   .   
  Recycler                 9    | 1   .   2   .   .   1   2   .   .   3   .   .   .   .   .   .   
  Operator                 7    | .   3   1   .   .   2   .   1   .   .   .   .   .   .   .   .   
  Watcher                  12   | .   3   3   .   1   3   1   .   .   .   .   .   .   .   1   .   
  Swarmer                  34   | .   4   13  .   6   1   9   1   .   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    44   | .   15  8   4   1   13  2   .   1   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   22   | .   .   6   5   6   5   .   .   .   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   
  Programmer               5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   2   
Best Kill Streak           10   | 1   5   5   5   10  10  4   1   1   2   1   .   .   .   2   2   
  Combat Bots Only         10   | .   5   4   5   10  5   4   1   1   .   1   .   .   .   2   2   
Max Kills in Single Turn   3    | 1   3   2   2   2   3   1   1   1   1   1   .   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   2   .   2   1   .   .   1   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   
--------                   Run   | Scr  Mat  Mat  Sto  Gar  Mat  Fac  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  
Damage Taken               10952 | .    529  924  251  1103 2736 593  269  531  143  414  85   .    185  859  2330 
  Core                     2586  | .    119  94   .    196  516  121  44   91   24   123  65   .    41   305  847  
  Absorbed by Shields      114   | .    .    .    .    .    .    .    .    114  .    .    .    .    .    .    .    
  Reduced by Siege Mode    33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   
Core Remaining (%)         60    | 100  52   .    .    27   6    82   .    84   .    .    .    .    69   .    .    
Volleys Fired              417   | 5    71   83   34   28   119  12   16   4    2    .    .    .    .    14   29   
  Largest                  2     | 2    2    2    2    2    2    1    1    2    1    .    .    .    .    1    2    
  Hottest                  188   | 60   80   113  168  145  128  65   75   94   57   .    .    .    .    61   188  
Shots Fired                683   | 9    129  152  67   40   194  12   16   6    2    .    .    .    .    14   42   
  Gun                      447   | 9    120  70   30   25   154  .    5    4    .    .    .    .    .    .    30   
  Cannon                   207   | .    .    72   37   12   35   12   11   .    2    .    .    .    .    14   12   
  Launcher                 29    | .    9    10   .    3    5    .    .    2    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  206   | 4    5    47   10   .    90   .    .    .    2    .    .    .    .    14   34   
  Thermal                  257   | .    .    72   54   12   99   12   .    .    .    .    .    .    .    .    8    
  Explosive                29    | .    9    10   .    3    5    .    .    2    .    .    .    .    .    .    .    
  Electromagnetic          191   | 5    115  23   3    25   .    .    16   4    .    .    .    .    .    .    .    
  Robot Hit Streak         26    | 6    7    13   26   8    12   18   3    3    5    .    .    .    .    10   7    
  Robot Miss Streak        9     | 1    9    5    4    5    4    2    2    2    .    .    .    .    .    2    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           488   | 8    66   91   44   23   140  33   11   4    11   11   .    .    1    17   28   
  Core Hits                252   | 2    42   42   29   24   64   15   2    6    5    2    .    .    1    5    13   
  Critical Hits            9     | .    .    2    .    .    .    1    .    .    1    1    .    .    .    2    2    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 8     | .    .    2    .    .    .    1    .    .    1    1    .    .    .    2    1    
Melee Attacks              151   | .    .    .    .    .    4    40   15   3    20   22   5    .    1    29   12   
  Thermal                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 150   | .    .    .    .    .    4    40   15   3    20   22   5    .    1    29   11   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            10    | .    .    .    .    .    .    4    .    .    5    .    .    .    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Damage Inflicted           13270 | 105  1614 1914 786  876  2734 1367 283  378  877  444  .    .    155  897  840  
  Guns                     4556  | 105  994  767  203  229  1706 .    33   28   .    .    .    .    .    .    491  
  Cannons                  3529  | .    .    824  583  290  596  262  157  .    51   .    .    .    .    545  221  
  Explosions               1887  | .    620  323  .    357  290  .    .    297  .    .    .    .    .    .    .    
  Melee                    3298  | .    .    .    .    .    142  1105 93   53   826  444  .    .    155  352  128  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2821  | 52   13   522  34   .    1074 .    .    .    51   .    .    .    .    545  530  
  Thermal                  3795  | .    140  824  747  412  1228 262  .    .    .    .    .    .    .    .    182  
  Explosive                1625  | .    480  323  .    235  290  .    .    297  .    .    .    .    .    .    .    
  Electromagnetic          1731  | 53   981  245  5    229  .    .    190  28   .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3298  | .    .    .    .    .    142  1105 93   53   826  444  .    .    155  352  128  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    3    1    4    9    .    .    .    .    .    3    6    
  Average Corruption       3     | .    .    .    .    .    2    1    4    5    .    .    .    .    .    2    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  38    | .    .    .    .    .    1    2    18   1    .    .    .    .    .    6    10   
    Message Errors         14    | .    .    .    .    .    1    .    10   1    .    .    .    .    .    2    .    
    Matter Fused           10    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    3    4    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    
    Energy Discharges      6     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    4    
    Data Loss (minor)      4     | .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    
    Targeting Errors       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            745   | .    8    7    .    10   16   179  5    10   243  15   .    .    .    252  .    
  Projectiles              110   | .    .    .    .    .    6    .    5    .    .    .    .    .    .    99   .    
  Explosions               35    | .    8    7    .    10   .    .    .    10   .    .    .    .    .    .    .    
  Melee                    600   | .    .    .    .    .    10   179  .    .    243  15   .    .    .    153  .    
Knockbacks                 14    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    7    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    4    1    
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Self-Inflicted Damage      71    | .    .    40   .    13   18   .    .    .    .    .    .    .    .    .    .    
  Shots                    3     | .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        397   | .    202  349  337  397  395  70   308  54   8    .    3    .    .    81   207  
  Average Temperature      98    | .    57   101  108  155  127  27   68   17   6    .    3    .    .    53   96   
  Received Heat Transfer   2001  | .    288  213  90   216  846  78   .    90   27   .    27   .    21   27   78   
  Effects                  12    | .    .    3    1    1    7    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              2     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
    Interference           4     | .    .    2    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Longest Duration         5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Robots Corrupted           2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              10    | .    9    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10    | .    .    .    2    2    5    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         6612  | .    100  1480 1277 425  2775 333  .    .    .    .    .    .    .    .    222  
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    2    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Sto Gar Mat Fac Fac Gar Fac Upp Upp Zhi Pro Fac Arm 
Peak Influence             486  | 10  369 423 327 424 486 230 213 57  131 .   .   .   .   77  130 
  Average Influence        154  | 3   143 247 174 270 242 114 138 18  19  .   .   .   .   28  51  
Maximum Alert Level        2    | .   1   2   1   2   2   1   1   .   .   .   .   .   .   .   .   
  Low Security (%)         67   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 1                  29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          38   | .   6   3   2   .   7   7   4   .   4   .   .   .   .   4   1   
  Investigation            21   | .   5   2   2   .   2   4   3   .   3   .   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   2   1   
  Reinforcement            10   | .   1   1   .   .   5   1   .   .   1   .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  
---------                  Run  | Scr Mat Mat Sto Gar Mat Fac Fac Gar Fac Upp Upp Zhi Pro Fac Arm 
Distress Signals           18   | .   1   2   3   .   2   1   1   .   1   .   .   .   .   5   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              310  | .   26  46  24  18  43  33  7   13  15  4   11  .   8   38  24  
  Peak Tracking Total      19   | .   3   4   7   7   8   7   3   16  5   3   10  .   8   11  19  
  Tactical Retreats        42   | .   .   6   1   2   5   8   2   .   4   .   2   .   .   10  2   

 Traps                          | -11 -10 -9  -9  -9  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Sto Gar Mat Fac Fac Gar Fac Upp Upp Zhi Pro Fac Arm 
Traps Triggered            11   | .   1   .   .   1   3   2   1   2   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  
----------                 Run  | Scr Mat Mat Sto Gar Mat Fac Fac Gar Fac Upp Upp Zhi Pro Fac Arm 
Machines Disabled          9    | .   3   .   3   1   .   .   1   1   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   2   .   1   1   .   .   1   1   .   .   .   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  
---------                  Run  | Scr Mat Mat Sto Gar Mat Fac Fac Gar Fac Upp Upp Zhi Pro Fac Arm 
Machines Accessed          89   | .   9   11  17  .   6   14  13  .   7   .   .   7   .   2   3   
  Terminals                58   | .   7   10  15  .   4   9   7   .   2   .   .   .   .   2   2   
  Fabricators              5    | .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   1   
  Repair Stations          3    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   1   .   1   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   1   .   .   1   1   3   .   2   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   
Total Hacks                361  | .   29  45  77  .   25  56  57  .   27  .   .   22  .   15  8   
  Successful               237  | .   18  35  53  .   16  33  30  .   19  .   .   22  .   7   4   
  Failed                   121  | .   10  10  23  .   9   22  27  .   8   .   .   .   .   8   4   
    Catastrophic           15   | .   1   .   3   .   .   3   3   .   2   .   .   .   .   2   1   
  Database Lockouts        4    | .   1   .   1   .   .   2   .   .   .   .   .   .   .   .   .   
  Manual                   138  | .   12  26  29  .   8   26  20  .   3   .   .   .   .   12  2   
  Terminals                248  | .   25  33  70  .   17  42  35  .   5   .   .   .   .   15  6   
  Fabricators              13   | .   .   .   .   .   .   8   .   .   3   .   .   .   .   .   2   
  Repair Stations          11   | .   .   .   .   .   .   .   7   .   4   .   .   .   .   .   .   
  Recycling Units          16   | .   4   .   5   .   3   4   .   .   .   .   .   .   .   .   .   
  Scanalyzers              44   | .   .   12  .   .   5   2   13  .   12  .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   2   .   .   .   2   .   3   .   .   .   .   .   .   
Terminal Hacks             113  | .   12  12  34  .   5   14  7   .   1   .   .   22  .   3   3   
  Record                   13   | .   .   .   .   .   .   .   1   .   1   .   .   10  .   .   1   
  Part Schematic           12   | .   .   3   1   .   .   3   .   .   .   .   .   4   .   1   .   
  Robot Analysis           7    | .   .   .   .   .   1   1   1   .   .   .   .   4   .   .   .   
  Prototype ID Bank        18   | .   4   3   5   .   .   2   .   .   .   .   .   4   .   .   .   
  Open Door                4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           5    | .   .   .   1   .   1   1   1   .   .   .   .   .   .   1   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             8    | .   .   3   3   .   .   1   1   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     4    | .   .   .   2   .   .   1   1   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              9    | .   1   .   2   .   1   3   .   .   .   .   .   .   .   1   1   
Fabricator Hacks           7    | .   .   .   .   .   .   5   .   .   2   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   .   .   5   .   3   .   .   .   .   .   .   
  Scan Component           5    | .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   3   .   2   .   1   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         5    | .   2   .   1   .   1   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 38   | .   .   12  .   .   5   2   8   .   11  .   .   .   .   .   .   
  Insert Component         17   | .   .   5   .   .   3   1   4   .   4   .   .   .   .   .   .   
  Analyze                  21   | .   .   7   .   .   2   1   4   .   7   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   2   .   .   .   2   .   1   .   .   .   .   .   .   
  Unlock Access            2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Coupler Status           3    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   
Unauthorized Hacks         143  | .   6   25  34  .   12  27  23  .   3   .   .   .   .   10  3   
  Terminals                53   | .   2   11  14  .   3   10  8   .   .   .   .   .   .   4   1   
    Track                  20   | .   .   4   7   .   2   3   3   .   .   .   .   .   .   1   .   
    Assimilate             4    | .   .   2   .   .   .   1   .   .   .   .   .   .   .   1   .   
    Botnet                 24   | .   2   4   6   .   1   4   4   .   .   .   .   .   .   2   1   
    Operators              5    | .   .   1   1   .   .   2   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   1   .   2   1   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Recyclers              3    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Data Cores Recovered       4    | .   1   1   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Used                     4    | .   1   1   .   .   1   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         69   | .   8   11  12  .   5   11  10  .   7   .   .   .   .   2   3   
  Full Trace Events        15   | .   2   3   .   .   1   3   3   .   3   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   27   | .   .   8   1   .   2   4   4   .   3   .   .   4   .   1   .   
  Parts Built              3    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
    Matter                 478  | .   .   .   .   .   .   332 .   .   146 .   .   .   .   .   .   
    Time                   171  | .   .   .   .   .   .   135 .   .   36  .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   5   .   .   3   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   
  Time                     137  | .   .   .   .   .   .   .   102 .   35  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   10  .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           16   | .   .   5   .   .   2   1   4   .   4   .   .   .   .   .   .   
  Part Schematics Acquired 15   | .   .   5   .   .   2   1   4   .   3   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  
------------               Run  | Scr Mat Mat Sto Gar Mat Fac Fac Gar Fac Upp Upp Zhi Pro Fac Arm 
Used RIF Installer         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  
--------                   Run  | Scr Mat Mat Sto Gar Mat Fac Fac Gar Fac Upp Upp Zhi Pro Fac Arm 
Total Allies               13   | .   .   1   11  .   .   .   .   .   .   .   .   .   .   1   .   
  Largest Group            10   | .   .   1   10  3   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      123  | .   .   10  123 114 .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       99   | .   .   10  99  99  .   .   .   .   .   .   .   .   .   .   .   
Total Orders               12   | .   .   9   1   .   .   .   .   .   2   .   .   .   .   .   .   
  GOTO                     8    | .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  3    | .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   
Ally Attacks               58   | .   .   .   55  3   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             958  | .   .   .   926 32  .   .   .   .   .   .   .   .   .   .   .   
  Kills                    14   | .   .   .   12  2   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Sto Gar Mat Fac Fac Gar Fac Upp Upp Zhi Pro Fac Arm 
Robot Analysis Total       7    | .   .   .   .   .   1   1   1   .   .   .   .   4   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Drone Launches             20   | .   .   .   16  .   .   .   .   .   4   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   
-------------              Run   | Scr  Mat  Mat  Sto  Gar  Mat  Fac  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  
Turns Passed               10842 | 91   1431 1765 854  640  1138 1166 806  82   550  435  122  134  111  1063 454  
Spaces Moved               10309 | 68   859  936  443  345  584  1950 1088 175  952  669  325  267  322  1025 301  
  Core                     5     | 3    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Treads                   743   | .    .    .    358  345  32   .    .    .    .    .    .    .    .    .    8    
  Legs                     1896  | .    670  936  85   .    175  .    .    .    .    .    .    .    .    .    30   
  Wheels                   559   | 65   189  .    .    .    293  12   .    .    .    .    .    .    .    .    .    
  Hover                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Flight                   7105  | .    .    .    .    .    82   1938 1088 175  952  669  325  267  322  1025 262  
  Fastest Speed            23    | 50   90   120  120  160  26   26   23   23   24   28   28   27   27   26   26   
  Average Speed            60    | 88   132  132  152  160  113  26   23   23   27   28   28   27   27   26   50   
  Slowest Speed            350   | 90   150  150  180  180  350  120  26   26   29   28   28   30   99   27   295  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            17    | .    .    .    .    .    3    8    1    .    4    .    1    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       50    | 3    100  75   95   55   41   51   29   42   26   80   44   63   59   22   25   
  Regions Visited          15
    Branch Regions         6
  Pre-discovered Areas     4     | .    1    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Known Exits Taken        9     | .    .    .    1    .    .    1    1    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Spaces Dug                 83    | .    .    27   .    .    .    6    11   2    7    6    5    .    .    17   2    
Terrain Destroyed          230   | .    47   54   .    8    45   6    11   7    7    6    5    .    .    22   12   
  Melee                    56    | .    .    .    .    .    .    6    11   2    7    6    5    .    .    17   2    
  Projectile               23    | .    .    .    .    .    8    .    .    .    .    .    .    .    .    5    10   
  AOE                      151   | .    47   54   .    8    37   .    .    5    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   
---------                  Run   | Scr  Mat  Mat  Sto  Gar  Mat  Fac  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  
Total                      13932 | 87   1028 1304 557  386  849  2517 1603 203  1201 883  346  326  343  1759 540  
  Wait                     2578  | .    40   240  40   .    77   453  425  2    190  190  17   43   17   677  167  
  Move                     10259 | 67   858  935  442  343  578  1934 1084 173  943  668  322  266  321  1024 301  
  Hop                      15    | .    .    .    .    .    2    7    1    .    4    .    1    .    .    .    .    
  Pick Up                  92    | 8    22   4    5    1    12   13   9    1    7    1    .    2    .    2    5    
  Fast Attach              125   | 5    1    13   10   6    26   12   12   1    13   .    .    6    2    6    12   
  Attach                   67    | 2    4    4    .    .    15   14   8    2    3    1    .    1    .    5    8    
  Detach                   21    | .    .    1    .    .    6    3    3    .    3    .    .    .    .    2    3    
  Swap                     56    | .    12   12   .    4    5    5    5    2    6    .    1    1    .    1    2    
  Drop                     119   | .    20   12   14   4    5    24   14   2    10   1    .    7    2    3    1    
  Fire                     417   | 5    71   83   34   28   119  12   16   4    2    .    .    .    .    14   29   
  Melee                    145   | .    .    .    .    .    4    40   15   3    18   22   5    .    1    25   12   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            24    | .    .    .    .    .    .    .    11   13   .    .    .    .    .    .    .    
  Rewire                   4     | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            10    | .    .    .    8    .    .    .    .    .    2    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sto)
-9/Storage (discovered 2 exits: *Mat / Gar)
-9/Garrison
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Factory (discovered 2 exits: [*Low] / Gar)
-6/Garrison
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Armory

 History 
---------
  Turn | Location           | Event
    18 | -11/Scrapyard      | Discovered new exit (range 14)
    92 | -11/Scrapyard      | Entered Materials
   316 | -10/Materials      | Build established: Mutant
   384 | -10/Materials      | Discovered new exit (range 16)
   715 | -10/Materials      | Central database locked down
   934 | -10/Materials      | Discovered new exit (range 12)
  1130 | -10/Materials      | Discovered new exit (range 8)
  1460 | -10/Materials      | Discovered new exit (range 8)
  1523 | -10/Materials      | Entered another Materials area
  1523 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1958 | -9/Materials       | Discovered new exit (range 4)
  2074 | -9/Materials       | Discovered new exit (range 5)
  2256 | -9/Materials       | Build established: Scavenger-Mutant
  2382 | -9/Materials       | Discovered new exit (range 14)
  2802 | -9/Materials       | Discovered new exit (range 16)
  3288 | -9/Materials       | Entered Storage
  3405 | -9/Storage         | Central database locked down
  3414 | -9/Storage         | Discovered new exit (range 81)
  3651 | -9/Storage         | Identified exit to Materials
  3716 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  3820 | -9/Storage         | Met 01-MTF
  4085 | -9/Storage         | Build established: Mutant
  4141 | -9/Storage         | Identified exit to Garrison
  4142 | -9/Storage         | Entered Garrison
  4142 | -9/Garrison        | Accompanied by 3 allies
  4147 | -9/Garrison        | 01-MTF left
  4226 | -9/Garrison        | Triggered checkpoint
  4300 | -9/Garrison        | Triggered checkpoint
  4331 | -9/Garrison        | Garrison Relay disabled
  4369 | -9/Garrison        | Discovered exit to Materials (range 14)
  4401 | -9/Garrison        | Installed Relay Interface Framework
  4480 | -9/Garrison        | Triggered checkpoint
  4480 | -9/Garrison        | Triggered checkpoint
  4483 | -9/Garrison        | Triggered checkpoint
  4533 | -9/Garrison        | Core integrity fell below 50%
  4543 | -9/Garrison        | Lost 3 parts (2n1w)
  4555 | -9/Garrison        | Destroyed 10 combat bots
  4745 | -9/Garrison        | Lost 4 parts (2p1n1w)
  4776 | -9/Garrison        | Build established: Scavenger-Mutant
  4782 | -9/Garrison        | Entered Materials
  4782 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4901 | -8/Materials       | Lost 4 parts (2n1u1w)
  4934 | -8/Materials       | Core integrity fell below 50%
  4973 | -8/Materials       | Lost 3 parts (1p2w)
  5283 | -8/Materials       | Lost 9 parts (1p4n4w)
  5339 | -8/Materials       | Core integrity fell below 20%
  5475 | -8/Materials       | Lost 6 parts (1p3n2w)
  5821 | -8/Materials       | Discovered new exit (range 16)
  5904 | -8/Materials       | Lost 6 parts (1p3n2w)
  5920 | -8/Materials       | Entered Factory
  5920 | -7/Factory         | Evolved 2 slots: Utility x2
  6190 | -7/Factory         | Fabricated Imp. Flight Unit (x1)
  6380 | -7/Factory         | Discovered new exit (range 11)
  6383 | -7/Factory         | Identified exit to Factory
  6431 | -7/Factory         | Central database locked down
  6559 | -7/Factory         | Identified exit to Lower Caves
  6701 | -7/Factory         | Fabricated Adv. Sensor Array (x1)
  7040 | -7/Factory         | Lost 3 parts (1p2u)
  7086 | -7/Factory         | Entered another Factory area
  7086 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7135 | -6/Factory         | Crushed by falling debris
  7221 | -6/Factory         | Found Prototype Processor
  7395 | -6/Factory         | Repaired Imp. Flight Unit
  7448 | -6/Factory         | Repaired Imp. Flight Unit
  7541 | -6/Factory         | Identified Exp. Signal Interpreter
  7698 | -6/Factory         | Discovered new exit (range 21)
  7892 | -6/Factory         | Identified exit to Garrison
  7892 | -6/Factory         | Entered Garrison
  7918 | -6/Garrison        | Triggered checkpoint
  7936 | -6/Garrison        | Triggered checkpoint
  7941 | -6/Garrison        | Spotted B-75 Beast
  7954 | -6/Garrison        | Triggered checkpoint
  7970 | -6/Garrison        | Discovered new exit (range 13)
  7973 | -6/Garrison        | Identified exit to Factory
  7974 | -6/Garrison        | Entered Factory
  7974 | -5/Factory         | Evolved 2 slots: Utility x2
  8002 | -5/Factory         | Lost 6 parts (1p1n2u2w)
  8020 | -5/Factory         | Fabricated Adv. Sensor Array (x1)
  8063 | -5/Factory         | Repaired Enh. Nuclear Core
  8500 | -5/Factory         | Discovered new exit (range 22)
  8515 | -5/Factory         | Identified exit to Upper Caves
  8524 | -5/Factory         | Entered Upper Caves
  8680 | -5/Upper Caves     | Learned Factory stockpile data
  8956 | -5/Upper Caves     | Discovered new exit (range 11)
  8958 | -5/Upper Caves     | Identified exit to Upper Caves
  8959 | -5/Upper Caves     | Entered another Upper Caves area
  9079 | -5/Upper Caves     | Discovered new exit (range 6)
  9080 | -5/Upper Caves     | Identified exit to Zhirov
  9081 | -5/Upper Caves     | Entered Zhirov
  9081 | -5/Zhirov          | Discovered new exit (range 3)
  9082 | -5/Zhirov          | Identified exit to Proximity Caves
  9109 | -5/Zhirov          | Learned location of Quarantine (-2)
  9109 | -5/Zhirov          | Learned location of Testing (-3)
  9109 | -5/Zhirov          | Learned location of Command (-1)
  9123 | -5/Zhirov          | Found Alien Artifact
  9123 | -5/Zhirov          | Identified Integrated Dissipator
  9123 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+2%)
  9131 | -5/Zhirov          | Found Alien Artifact
  9132 | -5/Zhirov          | Identified Transdimensional Reconstructor
  9132 | -5/Zhirov          | Warped through subspace
  9215 | -5/Zhirov          | Entered Proximity Caves
  9223 | -4/Proximity Caves | Spotted B-86 Titan
  9233 | -4/Proximity Caves | Identified exit to Factory
  9326 | -4/Proximity Caves | Entered Factory
  9326 | -4/Factory         | Evolved 2 slots: Utility x2
 10198 | -4/Factory         | Garrison activated, responded to threat
 10237 | -4/Factory         | Spotted B-86 Titan
 10386 | -4/Factory         | Discovered new exit (range 13)
 10389 | -4/Factory         | Identified exit to Armory
 10389 | -4/Factory         | Entered Armory
 10638 | -4/Armory          | Core integrity fell below 50%
 10682 | -4/Armory          | Lost 9 parts (4n3u2w)
 10764 | -4/Armory          | Core integrity fell below 20%
 10796 | -4/Armory          | Lost 8 parts (1p2n3u2w)
 10843 | -4/Armory          | Destroyed by G-67 Veteran with Electrolaser

 Last Messages 
---------------
Found 1 emergency access door:
    (182,44)
  Map updated.
>>Layout(Zone)
Retrieving Zone 9G layout...
  Downloaded map data.
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
10812_ System corrupted: Matter fused (-9).
10817_ Acquired Hvy. Siege Treads.
10821_ Dropped Antigrav System.
10824_ Acquired Enh. Quantum Rifle. <x3>
10830_ System corrupted: Matter fused (-8).
10831_ Acquired Enh. Quantum Rifle.
10839_ Activated siege mode.
10843_ Destroyed Phase Gun.
[Achievement: I Think I Know What's Going On]

 Map 
-----
+----------------------------------------------------+
| ?????#   "" """            +            +  #       |
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| ?????????????             +?????????????????       |
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| ???????????+               ?????????????????       |
| ?????????? ######""T""#####?????????????????       |
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| ????????? ???????######?????????????????????       |
| ????????????????????????????????????????????       |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           63
Energy Generation          21
Energy Capacity            900
Matter Stores              300
Matter Capacity            600
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             150
Propulsion Shielding       66
Evasion (%)                76
Melee Accuracy             6
Armor Integrity Analysis   50
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
      Imp. Signal Interpreter | -9/Materials | Hacked
                 Lrg. Battery | -9/Materials | Hacked
            Imp. Sensor Array | -9/Materials | Hacked
             Imp. Flight Unit | -9/Materials | Scanalyzed
            Lgt. Nuclear Core | -9/Materials | Scanalyzed
                Hacking Suite | -9/Materials | Scanalyzed
                  VTOL Module | -9/Materials | Scanalyzed
             Grenade Launcher | -9/Materials | Scanalyzed
         Adv. Terrain Scanner | -9/Storage   | Hacked
                       Katana | -8/Materials | Scanalyzed
               Imp. ECM Suite | -8/Materials | Scanalyzed
                   Chainsword | -7/Factory   | Scanalyzed
                  Energy Well | -7/Factory   | Hacked
                 Com. Battery | -7/Factory   | Hacked
            Adv. Sensor Array | -7/Factory   | Hacked
      Adv. Signal Interpreter | -6/Factory   | Scanalyzed
      Exp. Signal Interpreter | -6/Factory   | Scanalyzed
                  Power Sword | -6/Factory   | Scanalyzed
         Hvy. Rocket Launcher | -6/Factory   | Scanalyzed
          Nuclear Pulse Array | -5/Factory   | Scanalyzed
     Imp. Cesium-ion Thruster | -5/Factory   | Scanalyzed
 Lgt. Angular Momentum Engine | -5/Factory   | Scanalyzed
            Assault Drone Bay | -5/Zhirov    | Free
               Exp. Heat Sink | -5/Zhirov    | Free
           Exp. Optical Array | -5/Zhirov    | Free
             Imp. Arc Thrower | -5/Zhirov    | Free
            Lrn. Sensor Array | -4/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
  Imp. Flight Unit | x1 | -7/Factory 
 Adv. Sensor Array | x1 | -7/Factory 
 Adv. Sensor Array | x1 | -5/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
I Think I Know What's Going On

 Challenges 
------------
None

 Game 
------
Seed              InsulatedMediumSplitter
  Manual?         0
Play Time         03:53:18
  Cumulative      91.3 hours
  Start           2019.10.21 @ 20:06:27
  End             2019.10.25 @ 16:52:57
Sessions          14
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          71
  Rogue           71
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0
Lore%             50
Gallery%          46
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              12/Smallcaps
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fa1452f4-9882-4109-9265-e707ef37944c