Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.03.23 @ 21:40:22 // Winter2019/RPGLIKE Player: Sabazin Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (28) 5600 Robots Destroyed (183) 915 Value Destroyed (7344) 7344 Prototype IDs (60) 1200 Alien Tech Used (11) 2200 Bonus (8879) 8879 TOTAL SCORE: 30138 Bonus ------- High Alert Combat Kills 339 Follower Combat Kills 3102 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 134 Used Core Reset Matrix 3000 Scanned by Researcher 1000 Pursued by Intercept 500 Friendly Fire -1096 Cogmind --------- Core Integrity 0/1650 Matter 338/400 Energy 100/100 System Corruption 2% Temperature Cool (-200) Movement Flying (37) Location -2/Section 7 Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (8) --- Impulse Thruster Cooled Field Propulsion Drive Field Propulsion Array Q-thruster > --- UTILITY (10) ----- Advanced Cryofiber Web Long-range Sensor Array Experimental Signal Interpreter Improved Stasis Canceller Experimental Transmission Jammer Improved Shock Absorption System Experimental Hacking Suite System Mapper > --- WEAPON (3) ------- Heavy Quantum Rifle > --- INVENTORY (4) ---- Heavy Antimatter Reactor Vortex Chain Reactor Peak State ------------ > --- POWER ------------ Micro Fission Core Heavy Antimatter Reactor Vortex Chain Reactor > --- PROPULSION ------- Nuclear Pulse Array Impulse Thruster Cooled Field Propulsion Drive Field Propulsion Array Q-thruster Q-thruster > --- UTILITY ---------- Advanced Cryofiber Web Long-range Sensor Array Experimental Signal Interpreter Experimental Transmission Jammer Advanced Reaction Control System Advanced Phase Shifter Experimental Hacking Suite System Mapper Experimental System Shield Experimental Reclamation Unit > --- WEAPON ----------- Quantum Rifle Enhanced Quantum Rifle Heavy Quantum Rifle > --- INVENTORY -------- Improved Stasis Canceller Advanced Focal Shield Improved Shock Absorption System Advanced Integration Mediator [Rating: 201] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Reactor Vortex Chain Reactor Propulsion Field Propulsion Drive Leg Aluminum Leg Flight Unit Field Propulsion Drive Utility Experimental Signal Interpreter Device Experimental Transmission Jammer Processor Experimental Signal Interpreter Hackware Experimental System Shield Protection Utility Shielding Artifact Matter Drive Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Core Stripper Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Slots Evolved 20 | 2 . 1 . . 5 1 . 1 . 1 1 . . . . 1 . 2 1 1 . 1 . . 2 . . . Power 3 | . . . . . 1 . . . . . 1 . . . . . . 1 . . . . . . . . . . Propulsion 6 | 1 . . . . 2 . . 1 . 1 . . . . . . . . . . . . . . 1 . . . Utility 9 | 1 . 1 . . 2 . . . . . . . . . . 1 . 1 1 1 . . . . 1 . . . Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Parts Attached 224 | 6 6 . . 1 14 18 . 3 . 1 16 1 6 8 . 8 . 30 9 5 . 6 . 15 34 19 10 8 Power 23 | 1 . . . . 2 4 . . . . 3 . . . . 2 . 2 2 . . 1 . 2 4 . . . Engine 7 | 1 . . . . 1 3 . . . . . . . . . 1 . 1 . . . . . . . . . . Core 10 | . . . . . 1 1 . . . . 3 . . . . 1 . . 2 . . . . 1 1 . . . Reactor 6 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 3 . . . Propulsion 42 | 2 2 . . . 3 7 . . . 1 5 . . . . 1 . 8 1 . . 1 . 5 3 1 . 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 40 | . 2 . . . 3 7 . . . 1 5 . . . . 1 . 8 1 . . 1 . 5 3 1 . 2 Utility 109 | 2 3 . . 1 2 2 . 1 . . 7 1 1 8 . 4 . 17 5 1 . 3 . 4 17 17 7 6 Device 87 | . 2 . . . 2 1 . 1 . . 6 1 1 6 . 3 . 17 4 . . 1 . 4 15 12 5 6 Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 13 | 1 . . . . . 1 . . . . 1 . . 1 . 1 . . . 1 . 1 . . . 4 2 . Hackware 4 | . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . 1 . . Protection 4 | 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 50 | 1 1 . . . 7 5 . 2 . . 1 . 5 . . 1 . 3 1 4 . 1 . 4 10 1 3 . Energy Gun 29 | 1 1 . . . 5 5 . 1 . . . . . . . 1 . 3 1 2 . . . 2 3 1 3 . Energy Cannon 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . Ballistic Gun 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Launcher 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 11 | . . . . . . . . 1 . . 1 . 2 . . . . . . 2 . 1 . 2 2 . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . . . . 2 . . . . 2 . 1 4 . . . 2 2 . . 4 . 3 4 . 1 1 Parts Lost 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Utility 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Highest Loss Streak 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Average Slot Usage (%) 92 | . 100 87 85 96 84 96 100 92 92 98 97 100 99 88 94 99 100 92 91 95 95 92 91 89 84 88 88 84 Engine 5 | . 16 14 14 14 13 9 7 7 7 6 6 6 5 5 5 4 5 4 4 4 4 4 4 1 . . . . Core 6 | . . . . . 2 5 7 7 7 6 6 12 11 11 11 11 11 10 10 13 13 6 4 4 3 4 4 3 Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 2 4 6 6 8 8 7 Flight 29 | . 14 28 28 28 31 30 30 28 28 34 38 37 36 35 35 38 38 35 28 27 27 26 26 25 25 28 28 24 Device 17 | . 8 14 14 14 10 17 23 21 21 20 19 18 17 10 11 15 16 14 22 22 22 18 17 16 18 20 20 22 Processor 9 | . 16 14 14 14 8 10 7 7 7 6 8 12 11 11 11 11 11 10 5 8 9 8 8 8 7 4 4 4 Hackware 5 | . . . . . . . . . . . . . . 1 5 5 5 5 8 9 9 11 13 13 12 12 12 11 Protection 2 | . 7 . . 10 8 7 7 7 7 6 3 . . . . . . . . . . . . . . . . . Energy Gun 9 | . 16 14 14 14 7 11 15 13 14 13 12 6 5 5 5 9 11 9 8 9 9 8 8 7 5 7 11 11 Special Weapon 1 | . . . . . . . . . . . . 6 3 5 5 1 . . . . . 3 4 3 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 95 | 10 10 8 8 9 18 28 28 28 27 27 42 39 45 46 38 42 42 48 51 51 51 71 69 78 91 95 92 91 Greatest Support 97 | 20 20 10 10 10 31 34 34 34 34 41 49 52 44 44 44 44 53 69 78 78 78 78 78 85 94 94 94 97 Greatest Overweight (x) 2 | . 2 . . . . . . . . . . . 1 1 . . . 1 . . . . . 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | . . 2 2 2 2 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 3 | . . 1 2 2 2 2 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . . 1 2 2 2 3 2 3 3 2 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 2 | . . . 1 1 1 2 2 2 3 2 2 2 3 3 4 3 4 2 2 3 4 3 4 3 3 3 3 3 Final Capacity 4 | . . 2 2 2 2 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . . 1 2 2 2 2 2 3 3 2 3 3 3 4 4 4 4 2 4 4 4 4 4 3 2 4 3 3 Class Distribution -------------------- 59% | Messiah-Scout 15% | Hacker-Mutant 10% | Wizard-Sprinter 9% | Wizard-Scout 3% | Hacker-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Hacker-Sprinter | -8/Materials Hacker-Mutant | -7/Factory Wizard-Sprinter | -7/Lower Caves Wizard-Sprinter | -7/Lower Caves Wizard-Sprinter | -7/Data Miner Wizard-Sprinter | -6/Proximity Caves Wizard-Sprinter | -6/Factory Wizard-Scout | -6/Lower Caves Wizard-Scout | -6/Lower Caves Wizard-Scout | -6/Zion Messiah-Scout | -5/Proximity Caves Messiah-Scout | -5/Factory Messiah-Scout | -5/Waste Messiah-Scout | -5/Factory Messiah-Scout | -4/Factory Messiah-Scout | -4/Upper Caves Messiah-Scout | -4/Upper Caves Messiah-Scout | -4/Warlord Messiah-Scout | -3/Proximity Caves Messiah-Scout | -3/Research Messiah-Scout | -3/Quarantine Messiah-Scout | -2/Research Messiah-Scout | -2/Testing Messiah-Scout | -2/Section 7 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Matter Collected 4840 | 260 60 . . 10 110 210 . 25 . 20 40 111 . 70 98 187 182 1960 90 44 27 130 . 211 455 400 100 40 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8371 | 262 292 130 489 28 575 815 327 . . 281 . . . . 42 191 . 1919 595 424 . . 224 955 364 203 70 185 Parts 432 | 23 19 3 17 1 43 53 9 3 . 7 6 8 . . 1 12 . 88 12 25 2 2 14 58 12 7 2 5 Haulers Intercepted 10 | . 1 . . . 2 . . . . . . . . . . 2 . 5 . . . . . . . . . . Recyclers Shooed 3 | 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Combat Hostiles Destroyed 124 | . 6 2 3 5 12 16 3 1 . 4 2 1 . . 1 2 . 19 9 9 1 1 7 13 4 1 1 1 Guns 76 | . 5 1 3 4 8 11 2 1 . 1 1 . . . 1 1 . 11 7 3 . 1 6 6 . 1 1 1 Cannons 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . AOE 19 | . 1 . . . 2 3 1 . . 1 . 1 . . . . . 4 . 1 . . 1 4 . . . . Classes Destroyed 19 | 3 4 . 1 1 2 1 1 . . . . . . . . . . 1 . 2 . . . 1 1 . 1 . Worker 5 | 2 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Tunneler 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 10 | . 1 . . . 2 . . . . . . . . . . 2 . 5 . . . . . . . . . . Recycler 4 | 1 . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . Operator 7 | . . . . . 1 2 . . . . . . . . . . . 3 . 1 . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Watcher 21 | . 2 . . . 1 2 . . . . . . . . . . . 8 1 . . . . 5 . 2 . . Swarmer 44 | . 4 . . . 3 5 . . . . . . . . 1 . . 11 4 1 . . 7 5 3 . . . Grunt 26 | . 2 2 2 2 3 6 . . . 2 . . . . . . . 3 3 . . 1 . . . . . . Brawler 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Duelist 4 | . . . . . . 1 . . . 1 . . . . . . . . 1 1 . . . . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Sentry 27 | . . . . . 6 4 . 1 . . 2 . . . . 2 . 5 . 2 1 . . 2 . 1 . 1 Hunter 5 | . . . 1 . . . 2 . . 1 . . . . . . . . . . . . . 1 . . . . Programmer 10 | . . . . . . . 1 . . . . 1 . . . . . . 1 1 . . . 5 1 . . . Q-Series 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Light 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Assembled 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Savage 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 6 | 4 4 2 2 2 3 5 3 1 . 3 1 1 . . 1 2 . 6 2 4 1 1 3 4 3 2 1 2 Combat Bots Only 5 | . 4 2 2 2 3 5 3 1 . 3 1 1 . . 1 1 . 4 2 4 1 1 3 3 2 1 1 1 Max Kills in Single Turn 3 | 1 2 1 1 1 1 2 1 1 . 1 1 1 . . 1 1 . 3 1 1 1 1 1 2 1 1 1 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . 1 . . . 1 2 1 . . 1 . 1 . . . . . 2 . 1 . . 1 1 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Damage Taken 7013 | . 123 88 20 272 450 680 144 130 . 144 109 128 . . 64 89 52 645 201 443 52 6 546 790 948 155 61 673 Core 5544 | . 100 76 20 229 356 537 109 98 . 119 84 102 . . 48 71 41 506 162 348 40 4 434 642 748 128 51 491 Absorbed by Shields 30 | . . . . . . 13 . . . . . . . . . . . . . . . 5 . . 12 . . . Redirected to Core 4502 | . 66 41 . 125 297 368 96 95 . 82 62 93 . . 48 59 35 456 124 322 40 4 346 530 646 99 37 431 Core Remaining (%) 80 | 100 . . . 63 100 . . . . 71 . . . . 96 . . 100 . . . . 86 . 30 . . . Volleys Fired 640 | 21 31 10 32 30 72 54 7 3 . 12 10 17 7 . 7 12 5 83 31 35 3 14 21 68 32 9 3 11 Largest 3 | 1 1 1 1 1 1 2 2 2 . 2 2 1 1 . 1 2 2 2 2 2 2 2 2 2 3 3 3 3 Hottest 288 | 40 40 40 40 40 65 90 90 90 . 90 90 45 90 . 45 110 110 110 110 110 110 110 110 110 171 214 288 288 Shots Fired 991 | 21 30 10 32 30 72 76 14 5 . 24 20 17 7 . 7 18 9 160 59 66 6 18 42 121 60 25 9 33 Gun 928 | 21 30 10 32 30 72 76 14 4 . 24 20 17 6 . 7 18 9 160 59 63 6 8 42 112 30 16 9 33 Cannon 40 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 30 9 . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 23 | . . . . . . . . 1 . . . . . . . . . . . 3 . 10 . 9 . . . . Kinetic 42 | . . . . . . . . . . . . . 6 . . . . . . . . . . . 27 9 . . Thermal 77 | . . . . . 27 . . . . . . . 1 . . . . . . . . . . . . 7 9 33 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 849 | 21 30 10 32 30 45 76 14 4 . 24 20 17 . . 7 18 9 160 59 63 6 8 42 112 33 9 . . Robot Hit Streak 63 | 7 10 7 23 26 35 45 33 9 . 24 18 30 . . 6 11 12 40 63 28 14 16 20 33 40 7 7 22 Robot Miss Streak 5 | 2 1 1 1 1 3 5 1 . . 1 2 1 . . 3 1 1 3 1 2 1 1 2 3 1 1 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 10 | . . . . . . 2 . . . . . . . . . . . 2 3 1 . . 1 . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . . . . . 1 1 1 . . 1 . . . . 1 Shots Hit Robots 853 | 15 26 9 29 27 68 68 13 5 . 23 17 17 . . 5 16 8 141 56 62 6 15 38 111 40 17 6 15 Core Hits 460 | 9 12 3 18 9 29 54 8 5 . 13 9 16 . . 2 6 3 93 24 27 1 2 25 63 16 5 1 7 Critical Hits 20 | . . . . . . . 1 . . . . 1 . . . 2 . 3 2 1 1 . 2 1 6 . . . Critical Kills 7 | . . . . . . . 1 . . . . . . . . 1 . 2 1 . . . . . 2 . . . Critical Parts Destroyed 13 | . . . . . . . . . . . . 1 . . . 1 . 1 1 1 1 . 2 1 4 . . . Melee Attacks 6 | . . . . . 3 . . . . . . . . . . . . . . . . . . . 3 . . . Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 18696 | 241 433 139 482 370 1143 1857 353 76 . 673 378 175 . . 56 449 11 3407 1342 1324 86 73 628 2846 1097 490 193 374 Guns 13336 | 241 378 139 358 322 1010 1368 208 76 . 469 274 83 . . 56 355 11 2796 889 1088 86 73 553 1413 257 271 193 369 Cannons 898 | . . . . . . . . . . . . . . . . . . . . . . . . . 679 219 . . Explosions 4296 | . 55 . 124 48 133 489 145 . . 204 104 92 . . . 94 . 611 453 236 . . 75 1433 . . . . Melee 161 | . . . . . . . . . . . . . . . . . . . . . . . . . 161 . . . Ramming 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Kinetic 992 | . . . . . . . . . . . . . . . . . . . . . . . . . 773 219 . . Thermal 5141 | . 55 . 124 48 469 489 145 . . 204 104 92 . . . 94 . 611 453 236 . . 75 1262 . 118 193 369 Explosive 171 | . . . . . . . . . . . . . . . . . . . . . . . . 171 . . . . Electromagnetic 12387 | 241 378 139 358 322 674 1368 208 76 . 469 274 83 . . 56 355 11 2796 889 1088 86 73 553 1413 324 153 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . 2 2 2 2 . . . . . . . . . . . . . . . . . . . 4 5 2 2 2 Average Corruption 2 | . 1 2 2 2 . . . . . . . . . . . . . . . . . . . 3 3 1 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 40 | . 4 1 4 6 . . . . . . . . . . . . . . . . . . . 19 2 1 2 1 Message Errors 9 | . 1 . 2 1 . . . . . . . . . . . . . . . . . . . 3 1 . . 1 Matter Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Heat Flow Errors 4 | . . 1 . . . . . . . . . . . . . . . . . . . . . 3 . . . . Energy Discharges 6 | . 1 . 1 2 . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 5 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . Targeting Errors 9 | . . . 1 1 . . . . . . . . . . . . . . . . . . . 7 . . . . Weapon Failures 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 283 | . . . . 15 . 35 15 . . 1 . . . . . 31 . 10 8 40 . . . 92 36 . . . Projectiles 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . Explosions 247 | . . . . 15 . 35 15 . . 1 . . . . . 31 . 10 8 40 . . . 92 . . . . Melee 28 | . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . Knockbacks 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 2 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 2 . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 636 | . 5 . 20 11 28 172 11 . . . . . . . . 25 . 117 . 41 . . 25 179 . . . 2 Shots 26 | . 1 . 1 1 2 6 1 . . . . . . . . 1 . 4 . 1 . . 1 7 . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 364 | 42 129 121 24 121 9 321 20 12 . . . 26 1 2 49 103 362 97 . 82 . . . 25 . 364 181 . Average Temperature 55 | 11 31 58 9 37 4 35 12 12 . . . 12 1 1 10 50 170 29 . 47 . . . 9 . 162 66 . Received Heat Transfer 1441 | . 78 87 . 98 234 273 . 42 . 66 66 . . . . 27 . 150 56 114 9 6 9 81 9 9 18 9 Effects 5 | . . . . . . 3 . . . . . . . . . . 1 . . . . . . . . 1 . . Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Interference 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 32 | . 2 1 . 1 1 2 . . . 2 1 . . . . 2 . 7 2 5 1 . . 5 . . . . Combat Hostiles 24 | . . 1 . 1 1 2 . . . 2 1 . . . . 1 . 4 2 5 1 . . 3 . . . . Parts Fried 97 | . 5 2 1 . 3 15 1 . . 3 1 . . . . 2 . 25 4 11 1 . 6 16 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 12 | . . . . . 3 . . . . . . . . . . . . 1 4 1 1 . . 1 1 . . . Heat Transferred 4765 | . 50 . 50 50 977 300 100 . . 100 150 50 . . . 100 . 600 350 200 . . 50 750 . 148 222 518 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 45 | . 1 . 3 1 4 7 2 . . 2 2 1 . . . 2 . 8 2 1 . . 1 8 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Peak Influence 961 | 40 103 65 . 53 389 644 . . . . 178 . . . . 148 206 961 549 . . . . 621 302 438 91 154 Average Influence 202 | 14 47 60 . 30 165 254 . . . . 95 . . . . 56 174 344 401 . . . . 132 180 171 38 95 Maximum Alert Level 3 | . . . . . 1 2 . . . . . . . . . . 1 3 2 . . . . 2 1 2 . . Low Security (%) 62 | 100 100 100 . 100 83 56 . . . . 100 . . . . 100 35 24 3 . . . . 79 63 84 100 100 Level 1 19 | . . . . . 16 11 . . . . . . . . . . 64 38 47 . . . . 15 36 . . . Level 2 16 | . . . . . . 31 . . . . . . . . . . . 28 49 . . . . 5 . 15 . . Level 3 1 | . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . . . . . 2 4 . . . . . . . . . . . 13 4 . 1 . . 5 4 2 3 9 Investigation 8 | . . . . . . 2 . . . . . . . . . . . 1 . . . . . 2 . 1 . 2 Extermination 12 | . . . . . . . . . . . . . . . . . . 3 3 . . . . 3 1 1 1 . Reinforcement 16 | . . . . . 2 2 . . . . . . . . . . . 3 1 . . . . . 3 . 1 4 Assault 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Garrison 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Distress Signals 6 | . . . . . 2 . . . . . . . . . . . . . 1 . . . . 2 . . 1 . Communications Jammed 134 | . . . . . . 1 . . . . . . . . . . . 13 2 . . . . 27 25 19 44 3 Distress Signals 132 | . . . . . . 1 . . . . . . . . . . . 12 2 . . . . 26 25 19 44 3 Times Spotted 357 | . 9 2 . 13 25 27 3 2 . 6 3 2 . . 3 3 4 45 26 16 3 3 21 34 47 17 16 27 Peak Tracking Total 17 | . 3 2 . 6 5 5 2 1 . 3 1 1 . . 2 2 3 4 5 3 6 2 4 4 14 9 12 17 Tactical Retreats 35 | . 1 . . 3 3 2 . 1 . 1 . 1 . . 1 . . 1 . . . . 8 2 4 2 2 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Traps Triggered 18 | . 3 . . . 2 1 . . . . . . . . . 1 . 3 . . . . . 1 5 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . 1 . . . . . . . . . . . . . . . . . . . . 11 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Machines Disabled 48 | . 1 . . . 1 2 . . . . . . . . . 2 . 5 16 1 . 3 . 2 9 . 1 5 Max in Single Turn 2 | . 1 . . . 1 2 . . . . . . . . . 2 . 1 . . . . . 1 1 . 1 1 Garrison Access 6 | . . . . . . 3 . . . . . . . . . . . 2 . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Machines Accessed 93 | . 10 . 4 . 6 29 1 1 4 . 6 1 . . . . . 11 3 1 1 5 . 5 1 2 2 . Terminals 30 | . 8 . . . 5 14 1 . . . 2 . . . . . . . . . . . . . . . . . Fabricators 12 | . . . . . . 3 . . . . 1 . . . . . . 4 1 . . . . 1 . 1 1 . Repair Stations 8 | . . . . . . 4 . . . . . . . . . . . 2 1 . . . . 1 . . . . Recycling Units 11 | . 2 . . . . 3 . . . . 2 . . . . . . 2 1 . . . . 1 . . . . Scanalyzers 9 | . . . . . 1 2 . . . . 1 . . . . . . 1 . . . . . 1 1 1 1 . Garrison Access 6 | . . . . . . 3 . . . . . . . . . . . 2 . . . . . 1 . . . . Total Hacks 284 | . 32 . 48 . 18 77 1 1 26 . 12 1 . . . . . 19 8 1 1 13 . 11 4 6 5 . Successful 269 | . 28 . 48 . 18 68 1 1 26 . 11 1 . . . . . 18 8 1 1 13 . 11 4 6 5 . Failed 15 | . 4 . . . . 9 . . . . 1 . . . . . . 1 . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 128 | . . . 1 . . . . . 1 . . . . . . 3 . 24 11 . . 2 . 19 30 10 12 15 Terminals 95 | . 30 . . . 15 44 1 . . . 5 . . . . . . . . . . . . . . . . . Fabricators 33 | . . . . . . 10 . . . . 3 . . . . . . 9 3 . . . . 3 . 2 3 . Repair Stations 22 | . . . . . . 10 . . . . . . . . . . . 4 4 . . . . 4 . . . . Recycling Units 12 | . 2 . . . . 4 . . . . 2 . . . . . . 2 1 . . . . 1 . . . . Scanalyzers 23 | . . . . . 3 4 . . . . 2 . . . . . . 2 . . . . . 2 4 4 2 . Garrison Access 8 | . . . . . . 5 . . . . . . . . . . . 2 . . . . . 1 . . . . Terminal Hacks 176 | . 26 . 48 . 15 39 1 1 26 . 4 1 . . . . . . . 1 1 13 . . . . . . Record 92 | . 12 . 48 . 3 8 1 . 11 . 2 . . . . . . . . . . 7 . . . . . . Part Schematic 17 | . . . . . . 11 . . 6 . . . . . . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . 1 . . 6 . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 4 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 18 | . 3 . . . 3 3 . . 3 . 1 . . . . . . . . . . 5 . . . . . . Open Door 5 | . . . . . . . . 1 . . . 1 . . . . . . . 1 1 1 . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Emergency Access Points 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Security Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 31 | . . . . . . 9 . . . . 3 . . . . . . 8 3 . . . . 3 . 2 3 . Load Schematic 10 | . . . . . . 2 . . . . 1 . . . . . . 3 1 . . . . 1 . 1 1 . Build 21 | . . . . . . 7 . . . . 2 . . . . . . 5 2 . . . . 2 . 1 2 . Repair Station Hacks 21 | . . . . . . 9 . . . . . . . . . . . 4 4 . . . . 4 . . . . Scan Component 11 | . . . . . . 5 . . . . . . . . . . . 2 2 . . . . 2 . . . . Repair 10 | . . . . . . 4 . . . . . . . . . . . 2 2 . . . . 2 . . . . Recycling Unit Hacks 12 | . 2 . . . . 4 . . . . 2 . . . . . . 2 1 . . . . 1 . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Retrieve Components 10 | . 2 . . . . 3 . . . . 2 . . . . . . 1 1 . . . . 1 . . . . Scanalyzer 23 | . . . . . 3 4 . . . . 2 . . . . . . 2 . . . . . 2 4 4 2 . Insert Component 11 | . . . . . 1 2 . . . . 1 . . . . . . 1 . . . . . 1 2 2 1 . Analyze 12 | . . . . . 2 2 . . . . 1 . . . . . . 1 . . . . . 1 2 2 1 . Garrison Access Hacks 6 | . . . . . . 3 . . . . . . . . . . . 2 . . . . . 1 . . . . Seal Access 6 | . . . . . . 3 . . . . . . . . . . . 2 . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 7 . . . 5 24 1 . . . 5 . . . . . . 3 1 . . . . 2 1 1 2 . Full Trace Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . 1 . . 6 . . . . . . . . . . . . . . . 5 . . . Robots Built 13 | . . . . . . 6 . . . . . . . . . . . 2 2 . . . . 1 . . 2 . Matter 2664 | . . . . . . 504 . . . . . . . . . . . 921 318 . . . . 153 . 384 384 . Time 946 | . . . . . . 111 . . . . . . . . . . . 405 84 . . . . 40 . 204 102 . Total Robot Build Rating 65 | . . . . . . 24 . . . . . . . . . . . 12 12 . . . . 1 . . 16 . Part Schematics Acquired 54 | . . . . . 1 13 . . 6 . 1 . . . . . . 1 . . . . . 1 28 2 1 . Parts Built 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . 1 . Matter 1042 | . . . . . . . . . . . 574 . . . . . . . . . . . . 190 . . 278 . Time 265 | . . . . . . . . . . . 149 . . . . . . . . . . . . 47 . . 69 . Total Part Build Rating 27 | . . . . . . . . . . . 8 . . . . . . . . . . . . 10 . . 9 . Parts Repaired 10 | . . . . . . 4 . . . . . . . . . . . 2 2 . . . . 2 . . . . Time 393 | . . . . . . 118 . . . . . . . . . . . 44 118 . . . . 113 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 140 | . . . . . . . . . . . . . . . . . . 140 . . . . . . . . . . Retrieved Components 33 | . 9 . . . . 6 . . . . 5 . . . . . . 10 1 . . . . 2 . . . . Parts Scanalyzed 11 | . . . . . 1 2 . . . . 1 . . . . . . 1 . . . . . 1 2 2 1 . Part Schematics Acquired 11 | . . . . . 1 2 . . . . 1 . . . . . . 1 . . . . . 1 2 2 1 . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . 1 . . 1 . . . . . . . . . . . 1 . . . 1 . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Combat 3 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . 1 . . . . Robot Hacks Applied 4 | . . . . . 1 . . 1 . . . . . . . . . . . 1 . . . 1 . . . . parse_system 4 | . . . . . 1 . . 1 . . . . . . . . . . . 1 . . . 1 . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . . . . . . 2 . 5 . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . Hacks Repelled 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . 3 . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Total Allies 141 | . . . . 4 . 6 . . . 1 . . . 6 . . 18 19 8 3 . 5 . 17 8 31 9 6 Largest Group 24 | . . . . 4 . 6 . . . 1 . . . 6 . . 18 24 10 5 5 5 3 8 8 15 9 6 Highest-Rated Group 1058 | . . . . 71 . 150 . . . 94 . . . 209 . . 650 1058 449 226 226 278 176 374 122 392 225 88 Highest-Rated Ally 122 | . . . . 31 . 30 . . . 94 . . . 40 . . 50 99 103 54 54 60 60 96 70 122 64 15 Zionite Dispatches 15 | . . . . . . . . . . . . . . . . . . 5 2 . . . . 5 . 3 . . Heavy 3 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . 1 . . Light 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Fire 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . Hacker 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . Demo 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Total Orders 19 | . . . . . . . . . . . 4 . . . . . . 9 . . . . . 6 . . . . DROP 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . EXPLORE 18 | . . . . . . . . . . . 4 . . . . . . 8 . . . . . 6 . . . . Ally Attacks 680 | . . . . 8 . 17 . . . 3 . . . . . . 93 159 75 37 10 23 6 110 5 72 36 26 Total Damage 19145 | . . . . 55 . 343 . . . 137 . . . . . . 3106 4668 3066 939 410 1303 . 2149 174 1650 833 312 Kills 108 | . . . . 2 . 2 . . . 1 . . . . . . 6 36 21 6 2 8 . 15 . 4 4 1 Allies Corrupted 8 | . . . . . . . . . . . . . . . . . . 4 . . . . . 2 . 1 1 . Allies Melted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Robot Analysis Total 6 | . 4 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . . . . 2 1 . 1 . 3 2 1 1 . . . . 2 2 . . . . . . . Drone Launches 20 | . . . . . . . . . . . 4 . . . . . . 8 . 2 . . . 6 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 36 | . . . . . . . . . . . . . . . . . . . . . . . . 25 11 . . . Traps 9 | . . . . . . . . . . . . . . . . . . . . . . . . 7 2 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Items 19 | . . . . . . . . . . . . . . . . . . . . . . . . 14 5 . . . Machines 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Patrols 5 | . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . . Zionite Intel Received 25 | . . . . . . . . . . . . . . . . 1 . 4 2 . . . . 2 8 1 3 4 Main Access 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Guard Positions 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 1 Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Depthwide Sectors/-1 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Turns Passed 15001 | 142 491 305 363 477 677 1278 312 176 29 327 460 287 237 446 176 255 148 1993 1025 714 251 566 847 1292 506 609 389 223 Spaces Moved 25167 | 80 648 716 800 652 517 2164 858 503 94 762 620 795 591 1270 575 516 308 3082 972 1034 924 1314 1277 1288 1004 909 429 465 Core 7 | 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 273 | 74 199 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 24887 | . 448 716 800 652 517 2164 858 503 94 762 620 795 591 1270 575 516 308 3082 972 1034 924 1314 1277 1288 1004 909 429 465 Fastest Speed 21 | 50 37 37 37 37 31 31 31 31 31 28 25 25 28 28 28 28 25 22 22 25 25 23 23 23 21 21 21 21 Average Speed 28 | 114 62 37 37 37 32 32 31 31 31 28 27 27 34 28 28 28 26 22 24 25 25 24 23 24 23 21 21 25 Slowest Speed 150 | 120 150 37 37 37 37 34 31 31 31 28 28 28 108 108 28 28 28 111 25 25 25 25 23 105 104 98 21 111 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 121 | . . 10 3 10 2 8 . . . . 1 1 . . . 3 . 16 6 . . 7 2 2 32 7 3 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Exploration Rate (%) 67 | 4 96 98 93 90 50 61 98 81 81 71 24 92 64 92 70 17 95 80 23 97 94 91 90 49 71 19 48 27 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 41 | . . . 1 . . . . . 1 1 . 1 1 4 . . . 15 10 . . 1 . . 2 2 2 . Known Exits Taken 26 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 26 | . . 1 . . . . 5 3 . . . 1 3 2 3 . . . . 4 3 . 1 . . . . . Spaces Dug 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Terrain Destroyed 303 | . 2 . 15 9 13 28 9 . . 7 20 9 1 . . 4 . 36 14 6 . . 13 108 4 2 . 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 10 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 4 2 . 3 AOE 293 | . 2 . 15 9 13 28 9 . . 7 20 9 . . . 4 . 36 14 6 . . 13 108 . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Total 31912 | 106 700 735 831 847 947 2652 889 517 93 850 887 844 615 1358 582 605 363 4202 1697 1423 937 1546 1785 2155 1182 1308 717 539 Wait 5418 | . 12 19 . 162 304 377 25 6 . 69 208 19 3 71 1 59 51 953 667 327 9 211 478 730 29 340 264 24 Move 24916 | 79 647 696 793 633 512 2147 857 502 93 761 617 792 590 1269 574 511 307 3049 960 1033 923 1301 1272 1283 948 895 422 450 Hop 103 | . . 9 3 8 2 8 . . . . 1 1 . . . 2 . 16 5 . . 5 2 2 23 6 3 7 Pick Up 83 | . . 1 2 2 3 4 . 2 . . 7 1 1 1 . 2 . 10 13 1 . 2 . . 16 13 . 2 Fast Attach 108 | 6 5 . . 1 10 12 . . . . 3 . 5 6 . 4 . 10 . 1 . 5 . 7 14 6 8 5 Attach 66 | . . . . . . 1 . 1 . 1 3 1 2 1 . 1 . 11 6 1 . 1 . 1 18 12 1 4 Detach 49 | . . . . . 1 1 . . . . . 1 2 4 . 2 . 5 1 . . 1 . . 9 14 4 4 Swap 61 | . 1 . . . 4 5 . 2 . . 10 . . 1 . 3 . 9 3 3 . . . 7 8 1 1 3 Drop 159 | . 4 . 1 2 11 13 . 1 . . 11 3 5 5 . 4 . 23 7 1 . 6 . 13 24 12 6 7 Fire 640 | 21 31 10 32 30 72 54 7 3 . 12 10 17 7 . 7 12 5 83 31 35 3 14 21 68 32 9 3 11 Melee 6 | . . . . . 3 . . . . . . . . . . . . . . . . . . . 3 . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 107 | . . . . . . 16 . . . . . . . . . . . 2 . . . . . 7 58 . 3 21 Rewire 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 194 | . . . . 9 25 14 . . . 7 17 9 . . . 5 . 31 3 21 2 . 12 37 . . 2 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 5 exits: Res x4 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: Res x3 / *Qua x2) -3/Quarantine -2/Research -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 (discovered 1 exit: Acc) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 18 | -11/Scrapyard | Identified exit to Materials 18 | -11/Scrapyard | Discovered exit to Materials (range 16) 143 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Identified exit to Mines 215 | -10/Materials | Discovered exit to Mines (range 12) 279 | -10/Materials | Identified exit to Materials 279 | -10/Materials | Discovered exit to Materials (range 9) 302 | -10/Materials | Build established: Hacker-Mutant 562 | -10/Materials | Discovered exit to Materials (range 11) 603 | -10/Materials | Discovered exit to Materials (range 15) 609 | -10/Materials | Discovered exit to Mines (range 16) 634 | -10/Materials | Entered Mines 666 | -10/Mines | Reached level 2 689 | -10/Mines | Upgraded with Utility slot (x1) 696 | -10/Mines | Discovered exit to Materials (range 8) 728 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 728 | -10/Mines | Identified exit to Exiles 728 | -10/Mines | Discovered exit to Exiles (range 5) 799 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 803 | -10/Mines | Discovered exit to Materials (range 9) 897 | -10/Mines | Learned 2 Materials zone layouts 939 | -10/Mines | Entered Exiles 939 | -10/Exiles | Found Exiles lab destroyed 945 | -10/Exiles | Identified exit to Mines 945 | -10/Exiles | Discovered exit to Mines (range 15) 1045 | -10/Exiles | Learned location of Zion (-6) 1070 | -10/Exiles | Discovered exit to Mines (range 10) 1302 | -10/Exiles | Entered Mines 1303 | -9/Mines | Assembled infested the area 1424 | -9/Mines | Core integrity fell below 50% 1568 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1591 | -9/Mines | Received a Mining Laser from a helpful Derelict 1703 | -9/Mines | Reached level 3 1721 | -9/Mines | Identified exit to Materials 1721 | -9/Mines | Discovered exit to Materials (range 8) 1770 | -9/Mines | Discovered exit to Materials (range 8) 1775 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1779 | -9/Mines | Entered Materials 1780 | -8/Materials | Identified exit to Factory 1781 | -8/Materials | Reached level 4 1781 | -8/Materials | Reached level 5 1781 | -8/Materials | Reached level 6 1786 | -8/Materials | Upgraded with Power slot (x1) 1786 | -8/Materials | Upgraded with Propulsion slot (x2) 1786 | -8/Materials | Upgraded with Utility slot (x2) 1836 | -8/Materials | Core integrity fell below 50% 2216 | -8/Materials | Build established: Hacker-Sprinter 2341 | -8/Materials | Reached level 7 2352 | -8/Materials | Discovered exit to Factory (range 6) 2456 | -8/Materials | Entered Factory 2458 | -7/Factory | Reached level 8 2458 | -7/Factory | Reached level 9 2491 | -7/Factory | Repaired Xenon Bombardment Thruster 2551 | -7/Factory | Repaired Lgt. Deuterium Engine 2578 | -7/Factory | Repaired Flight Unit 2634 | -7/Factory | Reached level 10 2739 | -7/Factory | Fabricated L-41 Fighter (x3) 2769 | -7/Factory | Identified exit to Factory 2769 | -7/Factory | Discovered exit to Factory (range 8) 2770 | -7/Factory | Build established: Hacker-Mutant 2775 | -7/Factory | Identified exit to Lower Caves 2775 | -7/Factory | Discovered exit to Lower Caves (range 4) 2832 | -7/Factory | Repaired VTOL Module 2938 | -7/Factory | Discovered exit to Lower Caves (range 14) 3010 | -7/Factory | Upgraded with Weapon slot (x1) 3163 | -7/Factory | Fabricated B-48 Gladiator (x3) 3256 | -7/Factory | Local fabrication network quarantined 3300 | -7/Factory | Build established: Wizard-Scout 3308 | -7/Factory | Discovered exit to Factory (range 6) 3328 | -7/Factory | Reached level 11 3466 | -7/Factory | Discovered exit to Factory (range 10) 3671 | -7/Factory | Build established: Wizard-Sprinter 3734 | -7/Factory | Entered Lower Caves 3749 | -7/Lower Caves | Encountered a Warlord checkpoint 3807 | -7/Lower Caves | Learned 4 Factory zone layouts 3849 | -7/Lower Caves | Core integrity fell below 50% 3941 | -7/Lower Caves | Learned 4 Factory zone layouts 4034 | -7/Lower Caves | Identified exit to Lower Caves 4034 | -7/Lower Caves | Discovered exit to Lower Caves (range 13) 4046 | -7/Lower Caves | Entered another Lower Caves area 4048 | -7/Lower Caves | Reached level 12 4054 | -7/Lower Caves | Upgraded with Propulsion slot (x1) 4069 | -7/Lower Caves | Spotted B-75 Beast 4164 | -7/Lower Caves | Encountered a Warlord checkpoint 4182 | -7/Lower Caves | Learned Factory stockpile data 4207 | -7/Lower Caves | Identified exit to Data Miner 4207 | -7/Lower Caves | Discovered exit to Data Miner (range 15) 4214 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4222 | -7/Lower Caves | Entered Data Miner 4222 | -7/Data Miner | Identified exit to Proximity Caves 4222 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 4226 | -7/Data Miner | Met Data Miner 4237 | -7/Data Miner | Learned location of Section 7 (-2) 4237 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4244 | -7/Data Miner | Received God Mode back door access code from Data Miner 4251 | -7/Data Miner | Entered Proximity Caves 4253 | -6/Proximity Caves | Reached level 13 4277 | -6/Proximity Caves | Spotted B-75 Beast 4418 | -6/Proximity Caves | Escorted by Enhanced Grunt 4418 | -6/Proximity Caves | Core integrity fell below 20% 4479 | -6/Proximity Caves | Reached level 14 4496 | -6/Proximity Caves | Upgraded with Propulsion slot (x1) 4545 | -6/Proximity Caves | Discovered exit to Factory (range 8) 4578 | -6/Proximity Caves | Entered Factory 4579 | -6/Factory | Identified exit to Lower Caves 4580 | -6/Factory | Reached level 15 4832 | -6/Factory | Upgraded with Power slot (x1) 4854 | -6/Factory | Found Prototype Processor 4854 | -6/Factory | Identified Exp. Signal Interpreter 4970 | -6/Factory | Fabricated Exp. Transmission Jammer (x1) 5038 | -6/Factory | Entered Lower Caves 5087 | -6/Lower Caves | Learned Factory garrison access intel 5121 | -6/Lower Caves | Identified exit to Lower Caves 5152 | -6/Lower Caves | Build established: Wizard-Scout 5255 | -6/Lower Caves | Found Prototype Device 5325 | -6/Lower Caves | Entered another Lower Caves area 5327 | -6/Lower Caves | Reached level 16 5336 | -6/Lower Caves | Identified exit to Factory 5336 | -6/Lower Caves | Discovered exit to Factory (range 14) 5406 | -6/Lower Caves | Identified exit to Zion 5406 | -6/Lower Caves | Discovered exit to Zion (range 12) 5545 | -6/Lower Caves | Found Alien Artifact 5545 | -6/Lower Caves | Identified Core Expander 5545 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 5562 | -6/Lower Caves | Entered Zion 5584 | -6/Zion | Identified exit to Proximity Caves 5584 | -6/Zion | Discovered exit to Proximity Caves (range 9) 5635 | -6/Zion | Visited the Megawrench Repair Shop 5635 | -6/Zion | Megawrench repaired 13 parts 5642 | -6/Zion | Learned location of Warlord (-4) 5647 | -6/Zion | Gained Derelict followers 5655 | -6/Zion | Learned Factory emergency access door positions 5680 | -6/Zion | Found Prototype Device 5680 | -6/Zion | Identified Bomb Factory No. 2 5685 | -6/Zion | Identified Heart of Steel 5850 | -6/Zion | Found Prototype Hackware 5850 | -6/Zion | Identified Exp. System Shield 5855 | -6/Zion | Found Prototype Processor 5855 | -6/Zion | Identified Exp. Terrain Scan Processor 5889 | -6/Zion | Imprinted 5891 | -6/Zion | Declared Zion's savior 6008 | -6/Zion | Entered Proximity Caves 6010 | -5/Proximity Caves | Reached level 17 6155 | -5/Proximity Caves | Discovered exit to Factory (range 16) 6173 | -5/Proximity Caves | Learned 4 Factory zone layouts 6184 | -5/Proximity Caves | Entered Factory 6186 | -5/Factory | Build established: Messiah-Scout 6186 | -5/Factory | Reached level 18 6187 | -5/Factory | Loaded intel: 3 garrison access locations 6188 | -5/Factory | Upgraded with Utility slot (x1) 6356 | -5/Factory | Retrieved Zion intel report: Guard Positions 6439 | -5/Factory | Sucked down chute 6439 | -5/Factory | Entered Waste 6443 | -5/Waste | Spotted C-40 Crusher 6448 | -5/Waste | Spotted C-40 Crusher 6448 | -5/Waste | Spotted C-40 Crusher 6450 | -5/Waste | Spotted C-40 Crusher 6450 | -5/Waste | Spotted C-40 Crusher 6456 | -5/Waste | Warlord forces began an assault 6463 | -5/Waste | Allies destroyed C-40 Crusher 6469 | -5/Waste | Spotted C-40 Crusher 6471 | -5/Waste | Identified exit to Factory 6471 | -5/Waste | Discovered exit to Factory (range 14) 6471 | -5/Waste | Allies destroyed C-40 Crusher 6473 | -5/Waste | Allies destroyed C-40 Crusher 6474 | -5/Waste | Allies destroyed C-40 Crusher 6485 | -5/Waste | Allies destroyed C-40 Crusher 6493 | -5/Waste | Allies destroyed C-40 Crusher 6587 | -5/Waste | Entered Factory 6587 | -5/Factory | Accompanied by 18 allies 6605 | -5/Factory | Zion Heavy squad teleported in 6615 | -5/Factory | Zion Light squad teleported in 6629 | -5/Factory | Zion Defense Resupply teleported in 6676 | -5/Factory | Garrison activated, responded to threat 6677 | -5/Factory | Reached level 19 6698 | -5/Factory | Upgraded with Power slot (x1) 6702 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 6785 | -5/Factory | Incoming investigation squad redirected 6798 | -5/Factory | Identified exit to Factory 6798 | -5/Factory | Discovered exit to Factory (range 10) 6886 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7065 | -5/Factory | Garrison activated, responded to threat 7081 | -5/Factory | Reached level 20 7225 | -5/Factory | Discovered exit to Factory (range 21) 7258 | -5/Factory | Retrieved Zion intel report: Active Garrisons 7508 | -5/Factory | Fabricated X-72 Disruptor (x2) 7523 | -5/Factory | Identified exit to Upper Caves 7523 | -5/Factory | Discovered exit to Upper Caves (range 14) 7619 | -5/Factory | Reached level 21 7640 | -5/Factory | Discovered exit to Factory (range 52) 7865 | -5/Factory | Retrieved Zion intel report: Emergency Access 7906 | -5/Factory | Repaired Deuterium Engine 8058 | -5/Factory | Heart of Steel transformed into Warbot 8074 | -5/Factory | Upgraded with Utility slot (x1) 8278 | -5/Factory | Local fabrication network quarantined 8315 | -5/Factory | Zion Hacker squad teleported in 8353 | -5/Factory | Spotted B-75 Beast 8380 | -5/Factory | Repaired Imp. EM Shotgun 8383 | -5/Factory | Discovered exit to Factory (range 5) 8409 | -5/Factory | Reached level 22 8441 | -5/Factory | Zion Fire squad teleported in 8580 | -5/Factory | Entered another Factory area 8580 | -4/Factory | Accompanied by 9 allies 8582 | -4/Factory | Reached level 23 8610 | -4/Factory | Upgraded with Utility slot (x1) 8695 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 8787 | -4/Factory | Found Prototype Hackware 8788 | -4/Factory | Identified Exp. Hacking Suite 9153 | -4/Factory | Zion Heavy squad teleported in 9219 | -4/Factory | Reached level 24 9294 | -4/Factory | Repaired Imp. Phase Shifter 9352 | -4/Factory | Repaired Tesla Rifle 9395 | -4/Factory | Retrieved Zion intel report: Main Access 9395 | -4/Factory | Identified exit to Research 9396 | -4/Factory | Zion Demo squad teleported in 9569 | -4/Factory | Fabricated P-70 Sage (x2) 9586 | -4/Factory | Identified exit to Upper Caves 9586 | -4/Factory | Discovered exit to Upper Caves (range 17) 9587 | -4/Factory | Sage 7a assimilated hostile O-16 Technician 9604 | -4/Factory | Sage 7a assimilated hostile G-67 Veteran 9605 | -4/Factory | Entered Upper Caves 9605 | -4/Upper Caves | Accompanied by 4 allies 9607 | -4/Upper Caves | Learned Research emergency access door positions 9628 | -4/Upper Caves | Upgraded with Utility slot (x1) 9748 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9766 | -4/Upper Caves | Reached level 25 9842 | -4/Upper Caves | Ambushed by wild Derelicts 9873 | -4/Upper Caves | Identified exit to Upper Caves 9873 | -4/Upper Caves | Discovered exit to Upper Caves (range 7) 9948 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10319 | -4/Upper Caves | Entered another Upper Caves area 10319 | -4/Upper Caves | Accompanied by 5 allies 10329 | -4/Upper Caves | Discovered exit to Research (range 17) 10412 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10469 | -4/Upper Caves | Encountered a Warlord checkpoint 10483 | -4/Upper Caves | Learned location of 1 exit from Research 10551 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 10558 | -4/Upper Caves | Identified exit to Warlord 10558 | -4/Upper Caves | Discovered exit to Warlord (range 7) 10560 | -4/Upper Caves | Spotted B-86 Titan 10570 | -4/Upper Caves | Entered Warlord 10591 | -4/Warlord | Identified exit to Proximity Caves 10591 | -4/Warlord | Discovered exit to Proximity Caves (range 9) 10604 | -4/Warlord | Upgraded with Weapon slot (x1) 10697 | -4/Warlord | Warlord's base attacked by MAIN.C 10750 | -4/Warlord | Rebuked by Warlord 10753 | -4/Warlord | Opened Warlord's prototype stash 10756 | -4/Warlord | Found Prototype Reactor 10756 | -4/Warlord | Identified Vortex Chain Reactor 10771 | -4/Warlord | Found Prototype Processor 10771 | -4/Warlord | Identified Exp. Core Analyzer 10773 | -4/Warlord | Found Prototype Hackware 10773 | -4/Warlord | Identified System Mapper 10801 | -4/Warlord | Learned location of Quarantine (-3) 10801 | -4/Warlord | Learned 4 Research zone layouts 10801 | -4/Warlord | Learned 4 Armory zone layouts 10801 | -4/Warlord | Learned 4 Research zone layouts 10801 | -4/Warlord | Learned 4 Testing zone layouts 10801 | -4/Warlord | Learned Armory garrison access intel 10801 | -4/Warlord | Learned Factory fabricator intel 11010 | -4/Warlord | Warlord forces counterattacked 11136 | -4/Warlord | Entered Proximity Caves 11136 | -3/Proximity Caves | Accompanied by 3 allies 11138 | -3/Proximity Caves | Reached level 26 11230 | -3/Proximity Caves | Discovered exit to Research (range 9) 11238 | -3/Proximity Caves | Spotted B-86 Titan 11983 | -3/Proximity Caves | Entered Research 11984 | -3/Research | Identified exit to Quarantine 11985 | -3/Research | Reached level 27 12362 | -3/Research | Reached level 28 12452 | -3/Research | Zion Hacker squad teleported in 12645 | -3/Research | Fabricated R-06 Scavenger? 12725 | -3/Research | Fabricated Plasma Rifle (x2) 12752 | -3/Research | Retrieved Zion intel report: Branch Access 12753 | -3/Research | Zion Light squad teleported in 12845 | -3/Research | Retrieved Zion intel report: Main Access 12845 | -3/Research | Identified exit to Research 12846 | -3/Research | Zion Fire squad teleported in 12861 | -3/Research | Zion Fire squad teleported in 12968 | -3/Research | Repaired Reaction Control System 13020 | -3/Research | Repaired Imp. EM Shotgun 13038 | -3/Research | Zion Hacker squad teleported in 13257 | -3/Research | Spotted B-90 Cyclops 13275 | -3/Research | Entered Quarantine 13275 | -3/Quarantine | Accompanied by 2 allies 13277 | -3/Quarantine | Reached level 29 13286 | -3/Quarantine | Found Alien Artifact 13291 | -3/Quarantine | Identified Transdimensional Reconstructor 13291 | -3/Quarantine | Warped through subspace 13297 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 13308 | -3/Quarantine | Retrieved Zion intel report: Branch Access 13314 | -3/Quarantine | Found Alien Artifact 13315 | -3/Quarantine | Identified Core Reset Matrix 13315 | -3/Quarantine | Used Core Reset Matrix 13317 | -3/Quarantine | Upgraded with Propulsion slot (x1) 13317 | -3/Quarantine | Upgraded with Utility slot (x1) 13319 | -3/Quarantine | Detected hypermatrix surge 13319 | -3/Quarantine | Sensed 12 artifacts in vicinity 13337 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 13417 | -3/Quarantine | Spotted Alpha 7 13418 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 13428 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 13473 | -3/Quarantine | Found Sigix Corpse 13475 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 13478 | -3/Quarantine | Found Sigix Corpse 13507 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 13538 | -3/Quarantine | Discovered exit to Research (range 5) 13544 | -3/Quarantine | Found Core Stripper 13544 | -3/Quarantine | Scanned by Researcher 13635 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 13638 | -3/Quarantine | Found Prototype Device 13639 | -3/Quarantine | Identified EM Disruption Field 13689 | -3/Quarantine | Found Transdimensional Reconstructor 13690 | -3/Quarantine | Found Transdimensional Reconstructor 13691 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 13696 | -3/Quarantine | Found Dimensional Node Initializer 13697 | -3/Quarantine | Initialized slip node 13699 | -3/Quarantine | Found Dimensional Node Initializer 13700 | -3/Quarantine | Warped through subspace to slip node 13703 | -3/Quarantine | Warped through subspace to slip node 13704 | -3/Quarantine | Warped through subspace to slip node 13707 | -3/Quarantine | Core integrity fell below 50% 13719 | -3/Quarantine | Cryocooling Duct disabled 13727 | -3/Quarantine | Cryocooling Duct disabled 13734 | -3/Quarantine | Ambient heat levels rising (+20) 13734 | -3/Quarantine | Non-combat units ordered to evacuate 13742 | -3/Quarantine | Ambient heat levels rising (+20) 13742 | -3/Quarantine | Combat units ordered to evacuate 13744 | -3/Quarantine | Found Matter Drive 13768 | -3/Quarantine | Emitted hypermatrix ping 13773 | -3/Quarantine | Assembled emerged from beneath the floor 13781 | -3/Quarantine | Entered Research 13781 | -2/Research | Accompanied by 2 allies 13782 | -2/Research | Emitted hypermatrix ping 13782 | -2/Research | Core integrity fell below 50% 13783 | -2/Research | Reached level 30 13787 | -2/Research | Assembled emerged from beneath the floor 13854 | -2/Research | Assembled emerged from beneath the floor 14077 | -2/Research | Identified exit to Testing 14077 | -2/Research | Discovered exit to Testing (range 6) 14086 | -2/Research | Local fabrication network quarantined 14288 | -2/Research | Zion Heavy squad teleported in 14291 | -2/Research | Assembled emerged from beneath the floor 14293 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 14294 | -2/Research | Zion Demo squad teleported in 14312 | -2/Research | Assembled emerged from beneath the floor 14313 | -2/Research | Zion Demo squad teleported in 14390 | -2/Research | Entered Testing 14391 | -2/Testing | Protovariant out of control (PX-BG6TSBBJPW) 14391 | -2/Testing | Emitted hypermatrix ping 14392 | -2/Testing | Reached level 31 14396 | -2/Testing | Assembled emerged from beneath the floor 14407 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 14514 | -2/Testing | Fabricated Adv. Reaction Control System (x1) 14518 | -2/Testing | Retrieved Zion intel report: Active Garrisons 14618 | -2/Testing | Fabricated Y-72 Warden (x2) 14727 | -2/Testing | Retrieved Zion intel report: Trap Installations 14728 | -2/Testing | Spotted Investigator 14737 | -2/Testing | Identified exit to Access 14737 | -2/Testing | Discovered exit to Access (range 17) 14740 | -2/Testing | Spotted PD-Q34UCE15T3 14751 | -2/Testing | Spotted Fortress 14767 | -2/Testing | Identified exit to Section 7 14767 | -2/Testing | Discovered exit to Section 7 (range 5) 14779 | -2/Testing | Entered Section 7 14779 | -2/Section 7 | Spotted S7 Guard 14780 | -2/Section 7 | Emitted hypermatrix ping 14780 | -2/Section 7 | Sensed 19 artifacts in vicinity 14785 | -2/Section 7 | Assembled emerged from beneath the floor 14789 | -2/Section 7 | Scanned by Researcher 14795 | -2/Section 7 | Allies destroyed S7 Guard 14798 | -2/Section 7 | Found Integrated Singularity Reactor 14799 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+2%) 14862 | -2/Section 7 | Found Integrity Redistributor 14862 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity to core (+119) 14881 | -2/Section 7 | Spotted B-90 Cyclops 14882 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 14887 | -2/Section 7 | Spotted S7 Guard 14896 | -2/Section 7 | Found Core Membrane 14896 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 14905 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 14919 | -2/Section 7 | Found Integrated Reactor 14919 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 14955 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 14959 | -2/Section 7 | Retrieved Zion intel report: Main Access 14980 | -2/Section 7 | Intercept squad dispatched 14983 | -2/Section 7 | Spotted Tracker 14984 | -2/Section 7 | Spotted Tracker 14988 | -2/Section 7 | Core integrity fell below 20% 14988 | -2/Section 7 | Spotted Combat Programmer 14988 | -2/Section 7 | Spotted Combat Programmer 15002 | -2/Section 7 | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 14993_ Penetrated by EMDS Slug. 14993_ H-88 Terminator suffers critical hit. 14995_ Penetrated by EMDS Slug. 14995_ Quantum Rifle destroyed. 14995_ H-88 Terminator misfires. 14995_ Slug penetrates Wall. 14995_ Penetrated by Slug. 14995_ Critical hit. 14995_ Enh. Quantum Rifle destroyed. 14995_ Penetrated by Slug. 14996_ Q-thruster temporarily disabled. 14997_ Combat Programmer resets H-88 Terminator, system corruption cleaned. 14998_ Scanalyzer disabled. 15000_ EMDS Slug penetrates Scanalyzer. 15000_ Penetrated by Slug. 15000_ Slug penetrates Scanalyzer. 15001_ Slug penetrates Wall. 15002_ Penetrated by EMDS Slug. 15002_ Slug penetrates Scanalyzer. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????Y???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##???????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????+ ?????????