Cogmind - Beta 13 --- EXPLORER MODE // 2024.02.28 @ 22:23:39 Player: NotHead31 Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (54) 270 Value Destroyed (2175) 2175 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (497) 497 TOTAL SCORE: 7542 Bonus ------- High Alert Combat Kills 13 Entered DSFs 500 Friendly Fire -16 Cogmind --------- Core Integrity 0/1150 Matter 259/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Coolant Injector Experimental Targeting Computer Improved Target Analyzer Matter Filter Improved Component Analysis Suite Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core Neutrino Core Improved Fusion Compressor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Long-range Sensor Array Long-range Sensor Array Quantum Capacitor Makeshift Light Armor Plating > --- WEAPON ----------- Field Laser Plasma Rifle Heavy Beamcaster Disruptor Cannon Flamer > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Particle Gun Field Laser Heavy Beamcaster [Rating: 112] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Antigrav System Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Beamcaster Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Special Weapon Flamer Special Melee Weapon Datajack Build | -11 -10 -10 -7 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Was Fac Slots Evolved 13 | . 1 . . 10 . 2 . . Power 3 | . . . . 2 . 1 . . Propulsion 2 | . . . . 2 . . . . Utility 5 | . 1 . . 3 . 1 . . Weapon 3 | . . . . 3 . . . . Parts Attached 89 | 7 1 17 . 6 13 45 . . Power 18 | 1 . 4 . . 4 9 . . Engine 5 | 1 . 4 . . . . . . Core 12 | . . . . . 4 8 . . Reactor 1 | . . . . . . 1 . . Propulsion 21 | 2 . 2 . 1 3 13 . . Treads . | . . . . . . . . . Leg 20 | 2 . 2 . 1 3 12 . . Wheel . | . . . . . . . . . Hover 1 | . . . . . . 1 . . Flight . | . . . . . . . . . Utility 26 | 2 1 7 . 2 3 11 . . Device 16 | . . 3 . 1 3 9 . . Storage 3 | . 1 2 . . . . . . Processor 1 | 1 . . . . . . . . Hackware . | . . . . . . . . . Protection 6 | 1 . 2 . 1 . 2 . . Artifact . | . . . . . . . . . Weapon 24 | 2 . 4 . 3 3 12 . . Energy Gun 13 | . . 2 . 2 2 7 . . Energy Cannon 3 | . . 1 . . 1 1 . . Ballistic Gun 3 | 2 . . . . . 1 . . Ballistic Cannon 2 | . . . . . . 2 . . Launcher . | . . . . . . . . . Special Weapon 2 | . . 1 . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 43 | . . . . . 1 35 7 . Power 11 | . . . . . . 8 3 . Propulsion 9 | . . . . . . 8 1 . Utility 9 | . . . . . . 8 1 . Weapon 14 | . . . . . 1 11 2 . Highest Loss Streak 14 | . . . . . 1 14 6 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 100 99 100 77 91 79 26 . Engine 7 | . 12 11 12 5 1 . . . Core 4 | . . . . . 10 11 2 . Leg 21 | . 25 24 25 16 21 16 3 . Device 6 | . . 2 . 5 15 17 5 . Storage 8 | . 12 12 12 5 5 5 1 . Processor 7 | . 12 12 12 5 1 . . . Protection 9 | . 12 9 12 11 7 6 7 . Energy Gun 6 | . . 5 12 16 15 11 2 . Energy Cannon 2 | . . 7 12 5 4 1 . . Ballistic Gun 11 | . 25 11 . . . 1 1 . Ballistic Cannon 1 | . . . . . . 3 2 . Naked Turns 95 | . . . . . . . 44 51 Heaviest Build 97 | 12 22 30 28 55 73 97 79 . Greatest Support 85 | 20 20 20 20 30 64 85 60 3 Greatest Overweight (x) 17 | 2 1 1 1 1 1 17 1 . Average Overweight (x) . | . 1 . 1 1 . . . . Largest Inventory Capacity 25 | 5 10 25 10 10 10 10 10 5 Average Capacity 9 | 5 10 9 10 10 10 10 6 5 Most Carried 10 | 5 10 10 10 9 10 10 7 5 Average Carried 7 | 3 9 8 10 3 6 5 5 5 Final Capacity 10 | 5 10 10 10 10 10 10 5 5 Final Carried 10 | 5 10 10 10 3 7 7 5 5 Class Distribution -------------------- 64% | Hacker-Mutant 24% | Scavenger-Tank 5% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -7/Recycling Scavenger-Tank | -5/Factory Scavenger-Tank | -5/DSF Scavenger-Tank | -4/Factory Hacker-Mutant | -4/Waste Hacker-Mutant | -4/Factory Resources | -11 -10 -10 -7 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Sub Rec Fac DSF Fac Was Fac Matter Collected 2127 | 251 146 316 . . 282 1121 11 . Remotely . | . . . . . . . . . Salvage Created 2299 | . 335 343 72 . 389 1160 . . Parts 116 | . 27 23 1 . 25 40 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -7 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Was Fac Combat Hostiles Destroyed 48 | . 9 9 1 . 10 19 . . Guns 31 | . 9 8 . . 8 6 . . Cannons 15 | . . 1 . . 2 12 . . Classes Destroyed 9 | . 3 2 1 . 1 2 . . Recycler 1 | . . . . . . 1 . . Turret 2 | . . 2 . . . . . . Watcher 3 | . 3 . . . . . . . Swarmer 19 | . 4 4 . . 8 3 . . Grunt 14 | . 5 1 . . . 8 . . Sentry 2 | . . . 1 . . 1 . . Hunter 4 | . . . . . 2 2 . . Programmer 5 | . . . . . . 5 . . Subdweller 4 | . . 4 . . . . . . Best Kill Streak 7 | . 3 6 1 . 4 7 . . Combat Bots Only 7 | . 2 4 1 . 4 7 . . Max Kills in Single Turn 2 | . 1 1 1 . 2 2 . . Gunslinging 1 | . . . . . 1 1 . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -7 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Sub Rec Fac DSF Fac Was Fac Hostile Shots Fired 632 | . 29 97 . . 131 354 9 12 Missed 160 | . 10 34 . . 35 79 . 2 Damage Taken 5235 | . 127 416 . . 704 3532 251 205 Core 1309 | . 21 47 . . 50 787 199 205 Absorbed by Shields 272 | . . . . . 210 62 . . Redirected to Shielding 23 | . . . . . . 23 . . Ignored by Resistances 3043 | . 85 273 . . 561 1900 141 83 Core Remaining (%) 89 | 100 . . 72 . 95 . . . Volleys Fired 151 | . 24 33 1 . 20 67 6 . Largest 5 | . 2 2 2 . 3 5 5 . Hottest 384 | . 40 130 130 . 181 384 328 . Shots Fired 366 | . 48 66 2 . 61 171 18 . Gun 298 | . 48 55 1 . 53 128 13 . Cannon 66 | . . 11 1 . 8 41 5 . Launcher . | . . . . . . . . . Special 2 | . . . . . . 2 . . Kinetic 138 | . 48 44 . . . 37 9 . Thermal 204 | . . 11 1 . 56 127 9 . Explosive . | . . . . . . . . . Electromagnetic 24 | . . 11 1 . 5 7 . . Robot Hit Streak 46 | . 21 25 13 . 26 46 30 . Robot Miss Streak 3 | . 1 2 . . 3 3 . . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 1 . . 2 1 . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . Capacitor 25 | . . . . . . 25 . . Autonomous 51 | . . . . . 41 10 . . Shots Hit Robots 324 | . 38 58 2 . 59 149 18 . Core Hits 138 | . 19 21 1 . 35 57 . 5 Critical Kills 9 | . . . 1 . . 8 . . Critical Parts Destroyed 9 | . . . . . . 9 . . Critical Strikes 29 | . . . 1 . . 27 1 . Burn 8 | . . . . . . 8 . . Meltdown 1 | . . . 1 . . . . . Destroy 18 | . . . . . . 17 1 . Blast 2 | . . . . . . 2 . . Melee Attacks 2 | . . . . . 2 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5733 | . 477 899 45 . 920 2906 463 23 Guns 4461 | . 477 736 18 . 730 2180 320 . Cannons 1238 | . . 163 27 . 190 715 143 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 23 | . . . . . . . . 23 Kinetic 1989 | . 477 565 . . . 696 251 . Thermal 3333 | . . 163 27 . 818 2113 212 . Explosive . | . . . . . . . . . Electromagnetic 388 | . . 171 18 . 102 97 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . 1 1 1 . . 3 13 13 Average Corruption 2 | . 1 1 1 . . 2 8 13 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 31 | . 5 4 3 . . 13 4 2 Message Errors 5 | . . 1 . . . 2 2 . Matter Fused 4 | . 1 2 . . . 1 . . Heat Flow Errors 5 | . 1 . 1 . . 2 1 . Energy Discharges 2 | . 1 . . . . 1 . . Parts Fused 3 | . 1 1 1 . . . . . Data Loss (minor) 6 | . 1 . . . . 4 . 1 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . 1 . . Alerts 2 | . . . 1 . . 1 . . Misdirections 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 6 | . . . . . . 6 . . Impact . | . . . . . . . . . Kinetic 6 | . . . . . . 6 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 9 | . . . . . . . . 9 Shots . | . . . . . . . . . Rammed 8 | . . . . . . . . 8 Targets Rammed 8 | . . . . . . . . 8 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 920 | . 185 174 113 . 425 920 189 . Average Temperature 187 | . 51 72 52 . 163 222 103 . Received Heat Transfer 1274 | . 99 195 . . . 926 . 54 Effects 94 | . . . . . 6 88 . . Shutdowns 32 | . . . . . . 32 . . Energy Bleed 8 | . . . . . . 8 . . Interference 19 | . . . . . . 19 . . Matter Decay 6 | . . . . . 2 4 . . Short Circuit 6 | . . . . . 1 5 . . Damage (minor) 5 | . . . . . . 5 . . Damage (major) 16 | . . . . . 3 13 . . Damage (core) 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . 1 . . 2 . . Combat Hostiles 2 | . . . 1 . . 1 . . Parts Melted 17 | . . 2 3 . 2 10 . . Heat Transferred 7238 | . . 222 37 . 1997 4649 333 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -7 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Was Fac Peak Influence 429 | . 172 . 429 128 310 287 7 15 Initial 399 | . . . 399 128 70 120 7 . Average 91 | . 33 . 421 128 160 82 1 4 Maximum Alert Level 2 | . . . 2 . 1 1 . . Low Security (%) 85 | 100 100 . . 100 65 90 100 100 Level 1 6 | . . . 6 . 34 9 . . Level 2 8 | . . . 93 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . Squads Dispatched 5 | . . . . . 2 3 . . Investigation . | . . . . . . . . . Extermination 2 | . . . . . . 2 . . Reinforcement 3 | . . . . . 2 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -7 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Sub Rec Fac DSF Fac Was Fac Distress Signals 1 | . . . . . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 122 | . 13 58 . . 11 33 5 2 Peak Tracking Total 9 | . 2 7 . . 4 9 5 2 Tactical Retreats 13 | . 1 4 . . 1 7 . . Traps | -11 -10 -10 -7 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Was Fac Traps Triggered 3 | . 1 . . . . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 11 | . . . . . . 11 . . Reused 1 | . . . . . . 1 . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -10 -7 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Sub Rec Fac DSF Fac Was Fac Machines Disabled 2 | . . 2 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -7 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Sub Rec Fac DSF Fac Was Fac Machines Accessed 22 | . 10 . 3 1 . 6 . 2 Terminals 19 | . 8 . 2 1 . 6 . 2 Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 59 | . 33 . 6 1 . 15 . 4 Successful 40 | . 20 . 5 1 . 11 . 3 Failed 19 | . 13 . 1 . . 4 . 1 Catastrophic 2 | . 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 3 | . 3 . . . . . . . Terminals 54 | . 29 . 5 1 . 15 . 4 Fabricators . | . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 36 | . 17 . 4 1 . 11 . 3 Record 17 | . 7 . 2 . . 6 . 2 Part Schematic 2 | . . . . . . 1 . 1 Robot Analysis 2 | . 2 . . . . . . . Open DSF 2 | . . . . 1 . 1 . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 1 | . . . . . . 1 . . Locate Traps 3 | . 3 . . . . . . . Reprogram Traps 2 | . . . . . . 2 . . Dispatch Records 1 | . . . 1 . . . . . Security Status 2 | . 2 . . . . . . . Surveillance Status 1 | . 1 . . . . . . . Investigation Status 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . Scan Component 1 | . 1 . . . . . . . Recycling Unit Hacks 3 | . 2 . 1 . . . . . Report Inventory 2 | . 1 . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 7 . 3 . . 4 . 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 37 | . 37 . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -7 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Sub Rec Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . Non-combat . | . . . . . . . . . Combat 1 | . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . 1 . . . parse_system 1 | . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -7 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Sub Rec Fac DSF Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -7 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Was Fac Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -7 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Sub Rec Fac DSF Fac Was Fac Turns Passed 4706 | 108 1691 666 348 27 320 1319 176 51 Spaces Moved 2298 | 72 827 285 179 12 104 545 186 88 Core 282 | 23 . . . . . 4 167 88 Treads . | . . . . . . . . . Legs 2016 | 49 827 285 179 12 104 541 19 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 190 120 190 190 112 120 50 50 Average Speed 169 | 117 190 182 190 190 161 181 84 50 Slowest Speed 900 | 150 190 190 190 190 190 900 190 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 5 100 24 60 . 82 13 86 2 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . . . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 4 | . . 1 . . . 3 . . Melee . | . . . . . . . . . Projectile 4 | . . 1 . . . 3 . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -7 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Sub Rec Fac DSF Fac Was Fac Total 2856 | 95 899 377 185 17 227 771 191 94 Wait 176 | 5 42 2 6 . 64 57 . . Move 2291 | 71 826 284 178 11 103 545 185 88 Hop . | . . . . . . . . . Pick Up 91 | 12 6 16 . . 13 44 . . Fast Attach . | . . . . . . . . . Attach 87 | 7 1 17 . 6 13 43 . . Detach 29 | . . 14 . . 8 7 . . Swap 2 | . . . . . . 2 . . Drop 21 | . . 11 . . 4 6 . . Fire 151 | . 24 33 1 . 20 67 6 . Melee 2 | . . . . . 2 . . . Ram 6 | . . . . . . . . 6 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves -7/Recycling -5/Factory -5/DSF -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Identified exit to Materials 16 | -11/Scrapyard | Discovered exit to Materials (range 16) 109 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Evolved 1 slot: Utility x1 301 | -10/Materials | Build established: Hacker-Mutant 345 | -10/Materials | Identified exit to Mines 345 | -10/Materials | Discovered exit to Mines (range 7) 551 | -10/Materials | Identified exit to Materials 551 | -10/Materials | Discovered exit to Materials (range 14) 605 | -10/Materials | Discovered exit to Mines (range 15) 797 | -10/Materials | Discovered exit to Materials (range 6) 1196 | -10/Materials | Discovered exit to Materials (range 8) 1471 | -10/Materials | Identified exit to Subcaves 1471 | -10/Materials | Discovered exit to Subcaves (range 5) 1800 | -10/Materials | Entered Subcaves 1887 | -10/Subcaves | Ambushed by swarm of Subdwellers 1893 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1893 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1958 | -10/Subcaves | Lost 3 allies 2134 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 2137 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 2250 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2331 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 2357 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2400 | -10/Subcaves | Identified exit to Recycling 2400 | -10/Subcaves | Discovered exit to Recycling (range 9) 2466 | -10/Subcaves | Entered Recycling 2800 | -7/Recycling | Identified exit to Factory 2800 | -7/Recycling | Discovered exit to Factory (range 5) 2814 | -7/Recycling | Entered Factory 2814 | -5/Factory | Evolved 10 slots: Power x2, Propulsion x2, Utility x3, Weapon x3 2841 | -5/Factory | Identified exit to DSF 2841 | -5/Factory | Entered DSF 2842 | -5/DSF | Joined Warlord attack on 0b10 via DSF 2860 | -5/DSF | Additional patrols routed to DSF 2917 | -5/DSF | Lost 7 allies 2930 | -5/DSF | Found Prototype Device 2972 | -5/DSF | Found Quantum Capacitor 3007 | -5/DSF | Identified exit to Factory 3007 | -5/DSF | Discovered exit to Factory (range 16) 3145 | -5/DSF | Sterilization system engaged 3161 | -5/DSF | Entered Factory 3161 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3449 | -4/Factory | Lost 10 parts (3p2n1u4w) 3678 | -4/Factory | Core integrity fell below 50% 3767 | -4/Factory | Lost 14 parts (3p2n4u5w) 3884 | -4/Factory | Destroyed 7 combat bots 3887 | -4/Factory | Lost 3 parts (1p1u1w) 3931 | -4/Factory | Lost 5 parts (3n2u) 4020 | -4/Factory | Identified exit to Upper Caves 4020 | -4/Factory | Discovered exit to Upper Caves (range 15) 4169 | -4/Factory | Build established: Scavenger-Tank 4361 | -4/Factory | Found Prototype Processor 4480 | -4/Factory | Sucked down chute 4480 | -4/Factory | Entered Waste 4495 | -4/Waste | EMP discharged 4496 | -4/Waste | Spotted C-40 Crusher 4517 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4520 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4523 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4526 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4529 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4532 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4537 | -4/Waste | Spotted C-40 Crusher 4552 | -4/Waste | Spotted C-40 Crusher 4563 | -4/Waste | Lost 6 parts (3p1n2w) 4583 | -4/Waste | Spotted C-40 Crusher 4588 | -4/Waste | Spotted C-40 Crusher 4595 | -4/Waste | EMP discharged 4595 | -4/Waste | System corruption reached 10% 4595 | -4/Waste | Spotted C-40 Crusher 4612 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4613 | -4/Waste | Core integrity fell below 20% 4649 | -4/Waste | Identified exit to Factory 4649 | -4/Waste | Discovered exit to Factory (range 13) 4656 | -4/Waste | Entered Factory 4707 | -4/Factory | Core destroyed Last Messages --------------- in 2080, tasked with overseeing efforts to explore and colonize the [Solar System]. Fair bargaining mechanisms within the ISC fostered cooperation among members, and rapid advances were made within a short time span during the 21st century, culminating with the launch of the [Interstellar Exploration Fleet] in 2140. 04699_ ALERT: All DSF locations entering lockdown mode. 04699_ Penetrated by Slug. 04701_ System corrupted: Component data lost. 04701_ Slammed into Y-64 Sentinel. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. 04702_ Slammed into Y-64 Sentinel. 04702_ Penetrated by Slug. 04703_ Slammed into Y-64 Sentinel. 04705_ Critical hit (Burn: +37). 04705_ Penetrated by Slug. 04706_ Slammed into Y-64 Sentinel. 04707_ Destabilizing: Core damaged (-57). 04707_ Slammed into Y-64 Sentinel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | #+#?????????????? ???????????????????????????????? | | #?????????????? ???????????????????????????????? | | #?????????????? ???????????????????????????????? | | #?????????????? ???????????????????????????????? | | #????##########/???????????????????????????????? | | ###### * # #^#??????????????????????????????? | | / # #??????????????????????????????? | | ######## # # #??????????????????????????????? | | #????## ##????# #??????????????????????????????? | | #?????# #?????# #??????????????????????????????? | | #?????# #?????# #??????????????????????????????? | | #?????# #?????# #??????????????????????????????? | | #?????# #?????# #??????????????????????????????? | | * #???### ###???# #??????????????????????????????? | | ####### = #???# #??????????????????????????????? | | ##### #???????????????????#??????????? | | T #????###+###?????? ##?????????? | | ##### #????# ##### #?????????? | | ####### #???# ###### ^ #?????????? | | ??????###+####??# Y Y #?????????? | | ??????# ####+##+### @ #?????????? | | ??????#! # ## ! ##### #?????????? | | ??????# "" # """"" !########???????????????????? | | ??????# Y" # ""T"" #??????????????????????????? | | ??????# "" # *#??????????????????????????? | | ??????# # #??????????????????????????? | | ??????#################??????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Coolant Potential 100 Energy Generation 77 Energy Capacity 745 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Armor Coverage 900 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- Impulse Thruster Array | -4/Factory | Hacked Adv. Recalibrator | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Power To You System Compromised Challenges ------------ None Game ------ Seed DimensionalSubatomicLattice Manual? 0 Play Time 01:39:12 Cumulative 8.6 hours Start 2024.02.28 @ 20:47:07 End 2024.02.28 @ 22:23:39 Sessions 4 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 13 Rogue 1 Adventurer 5 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 15 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 60x50 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74bfa2cc-7c41-4d9f-b4c9-889f621acf4a