Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.07 @ 09:11:49 Player: puppuppit Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (222) 1110 Value Destroyed (6500) 6500 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2072) 2072 TOTAL SCORE: 12082 Bonus ------- High Alert Combat Kills 1159 Follower Combat Kills 213 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 251/550 Matter 300/300 Energy 265/265 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -8/Garrison Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Improved Treads > --- UTILITY (3) ------ Large Storage Unit Advanced Targeting Computer Reflective Plating > --- WEAPON (4) ------- Heavy Assault Rifle Improved Assault Rifle Enhanced Autogun Enhanced Autogun > --- INVENTORY (15) --- Light Treads Light Treads High-capacity Matter Pod (200) High-capacity Matter Pod (200) Weapon Mount Core Analyzer Hardened Light Armor Plating Hacking Suite System Guard Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Missile Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Reflective Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Treads Improved Heat Sink High-capacity Matter Pod High-capacity Matter Pod Advanced Targeting Computer Core Analyzer Hardened Light Armor Plating Hacking Suite Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Improved Light Cannon Missile Launcher [Rating: 33] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 1 | . . . . 1 . . Weapon 2 | . . . 2 . . . Parts Attached 77 | 7 7 4 19 18 18 4 Power 6 | 1 1 1 1 2 . . Engine 4 | 1 . . 1 2 . . Core 2 | . 1 1 . . . . Reactor . | . . . . . . . Propulsion 24 | 2 1 1 6 6 7 1 Treads 24 | 2 1 1 6 6 7 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 2 4 1 3 5 7 1 Device 4 | 1 . . . 1 2 . Storage 4 | 1 2 . 1 . . . Processor 3 | . . . . 2 1 . Hackware 2 | . . . . 1 1 . Protection 10 | . 2 1 2 1 3 1 Artifact . | . . . . . . . Weapon 24 | 2 1 1 9 5 4 2 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 20 | 2 . 1 9 4 3 1 Ballistic Cannon . | . . . . . . . Launcher 4 | . 1 . . 1 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . Parts Lost 14 | . 2 1 1 3 5 2 Power 2 | . 1 . 1 . . . Propulsion 2 | . . . . 1 1 . Utility 6 | . 1 1 . . 3 1 Weapon 4 | . . . . 2 1 1 Highest Loss Streak 3 | . 1 1 1 1 3 1 To Critical Strikes . | . . . . . . . Average Backups 13 | . 7 14 14 14 14 14 Power . | . . . . . . . Propulsion 1 | . 1 2 2 1 1 2 Utility 5 | . 5 8 6 5 6 5 Weapon 5 | . 1 4 5 7 6 6 Tool/Special . | . . . . . . . Unused Backups 32 | . 2 3 8 3 5 11 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 13 | . . 2 3 . 1 7 Weapon 18 | . 2 1 5 3 3 4 Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 98 99 92 99 97 99 Engine 6 | . 4 . 1 9 8 9 Core 2 | . 9 14 2 . . . Treads 26 | . 27 28 22 26 26 26 Storage 10 | . 14 14 11 9 9 9 Processor 3 | . . . . 5 3 9 Hackware 1 | . . . . 3 1 . Protection 10 | . 12 13 11 9 8 9 Ballistic Gun 35 | . 27 27 43 35 35 36 Peak Build Rating 33 | 9 10 11 18 32 33 30 Average Rating 21 | 7 8 10 15 29 28 28 On Entrance 15 | . 9 10 11 18 29 29 Naked Turns . | . . . . . . . Heaviest Build 54 | 14 29 31 42 54 49 47 Greatest Support 63 | 40 40 40 40 60 63 63 Greatest Overweight (x) 1 | . . . 1 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 Most Carried 15 | 2 15 15 15 15 15 15 Average Carried 13 | . 7 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 2 13 14 15 15 15 15 Class Distribution -------------------- 24% | Mutant 19% | Tank 18% | Scavenger-Tank 17% | Scavenger-Gunner 10% | Commander-Gunner 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Storage Gunner | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Gar Matter Collected 6049 | 375 580 413 1066 1555 1468 592 Remotely . | . . . . . . . Salvage Created 7860 | 159 680 212 1856 2269 1862 822 Parts 493 | 16 39 30 105 144 101 58 Haulers Intercepted 16 | . 2 . 4 5 5 . Recyclers Shooed 4 | . . 2 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Combat Hostiles Destroyed 143 | . 14 13 31 34 29 22 Guns 120 | . 10 8 27 30 25 20 AOE 23 | . 4 5 4 4 4 2 Classes Destroyed 19 | 3 5 2 1 5 1 2 Worker 16 | 2 3 . 4 4 3 . Builder 8 | . . . 2 3 3 . Tunneler 5 | 3 . . . 2 . . Hauler 16 | . 2 . 4 5 5 . Recycler 12 | 1 1 . 4 4 2 . Mechanic 3 | . . . . 2 1 . Operator 5 | . 1 1 . 2 1 . Watcher 13 | . 3 . 4 4 2 . Swarmer 38 | . 6 10 7 10 . 5 Cutter 3 | . . . . . . 3 Grunt 61 | . 8 1 15 13 15 9 Brawler 2 | . . . . 1 . 1 Duelist 5 | . . . . 2 3 . Protector 1 | . . . . . 1 . Sentry 27 | . . 1 9 5 9 3 Demolisher 1 | . . 1 . . . . Specialist 2 | . . . . 2 . . Hunter 3 | . . . . 1 1 1 Programmer 1 | . . . . . . 1 Best Kill Streak 13 | 3 6 4 13 12 11 3 Combat Bots Only 9 | . 5 4 7 8 9 3 Max Kills in Single Turn 5 | 1 2 2 5 2 3 2 Gunslinging 1 | . . . 1 1 . 1 Exploded 4 | . 2 2 4 1 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Gar Hostile Shots Fired 494 | . 84 35 87 158 93 37 Missed 132 | . 19 9 21 42 29 12 Hits 362 | . 65 26 66 116 64 25 Melee 10 | . . . . 3 2 5 Projectile 352 | . 65 26 66 113 62 20 AOE 9 | . . 6 . . . 3 Critical Strikes 18 | . 1 . 3 5 6 3 Actively Blocked 4 | . . . 1 . 2 1 Damage Taken 5028 | . 712 424 744 1620 1088 440 Core 527 | . 158 39 31 158 123 18 Absorbed by Shields 12 | . . . . . 12 . Redirected to Shielding 239 | . 52 53 29 . 82 23 Ignored by Resistances 250 | . . . 52 174 18 6 Regen/Repaired (Parts) 645 | . 383 . 131 . 131 . Core Remaining (%) 71 | 100 . 21 92 . . . Volleys Fired 405 | 16 75 25 74 88 82 45 Largest 4 | 2 2 2 4 4 4 4 Hottest 115 | 40 40 43 92 115 114 101 Shots Fired 1278 | 32 147 47 278 342 294 138 Gun 1255 | 32 144 44 275 336 287 137 Cannon . | . . . . . . . Launcher 23 | . 3 3 3 6 7 1 Special . | . . . . . . . Kinetic 1255 | 32 144 44 275 336 287 137 Thermal . | . . . . . . . Explosive 23 | . 3 3 3 6 7 1 Electromagnetic . | . . . . . . . Robot Hit Streak 22 | 6 10 7 18 19 22 21 Robot Miss Streak 8 | 1 3 4 8 5 3 5 Penetration Max 1 | . . . . 1 1 1 Secondary Targets 20 | . 2 . 5 5 2 6 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 Shots Hit Robots 746 | 24 93 22 170 189 177 71 Core Hits 369 | 7 44 16 80 94 86 42 Critical Kills 5 | . . . 1 2 1 1 Critical Parts Destroyed 8 | . 1 . 1 2 4 . Critical Strikes 13 | . 1 . 2 4 5 1 Destroy 13 | . 1 . 2 4 5 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13750 | 230 1278 528 2411 3855 4048 1400 Guns 11099 | 230 995 246 2149 3012 3244 1223 Cannons . | . . . . . . . Explosions 2627 | . 283 282 262 840 783 177 Melee . | . . . . . . . Ramming 24 | . . . . 3 21 . Kinetic 11099 | 230 995 246 2149 3012 3244 1223 Thermal . | . . . . . . . Explosive 2627 | . 283 282 262 840 783 177 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 1 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 19 | . . . . . 8 11 Message Errors 6 | . . . . . 3 3 Matter Fused 3 | . . . . . 2 1 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 3 | . . . . . . 3 Data Loss (minor) 1 | . . . . . . 1 Misfires 1 | . . . . . 1 . Alerts 2 | . . . . . 1 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 108 | . 33 13 . 40 22 . Projectiles . | . . . . . . . Explosions 108 | . 33 13 . 40 22 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 143 | . 19 . 22 45 . 57 Shots 4 | . 1 . 1 1 . 1 Rammed 3 | . . . . . 3 . Targets Rammed 4 | . . . . 1 3 . Kicked . | . . . . . . . Crushed 1 | . . . . 1 . . Highest Temperature 467 | . 24 17 184 308 467 272 Average Temperature 82 | . 5 3 42 83 154 90 Received Heat Transfer 1682 | . 291 36 306 486 488 75 Effects 10 | . . . . 1 6 3 Shutdowns 4 | . . . . . 4 . Energy Bleed 2 | . . . . . 2 . Interference 4 | . . . . 1 . 3 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Maximum Alert Level 4 | . . 1 2 3 3 4 Low Security (%) 33 | 100 100 71 24 21 . . Level 1 12 | . . 28 31 16 7 . Level 2 26 | . . . 43 55 17 13 Level 3 18 | . . . . 6 74 19 Level 4 8 | . . . . . . 66 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1482 | 15 149 232 551 798 869 1482 Initial 477 | . . . 82 218 331 477 Average 473 | 2 45 154 326 425 736 1149 Influence Increases 5457 | 30 491 492 998 1248 1013 1185 Destroy 0b10 Robot/C 3020 | . 280 320 620 680 560 560 Destroy 0b10 Robot/NC 390 | 30 50 . 90 130 90 . Destroy Leader 658 | . 60 50 186 178 154 30 Allied During Kill 261 | . . 11 . . 26 224 Successful Hack 169 | . 32 . 47 34 26 30 Select Force Hacks 60 | . . . 30 30 . . Disable Machine 225 | . 30 15 . 90 90 . Anti-Garrison Action 250 | . . . . . . 250 Destroy Structure 259 | . 9 21 25 61 67 76 Lose Combat Pursuer 165 | . 30 75 . 45 . 15 Influence Decreases 3975 | 30 491 280 692 980 1064 438 Entered New Map 1143 | . . . 130 300 455 258 Time Decay 2472 | 30 471 230 542 640 559 . Lost Part 140 | . 20 10 10 30 50 20 Lost Ally 220 | . . 40 10 10 . 160 Squads Dispatched 15 | . 1 . 3 6 5 . Investigation 6 | . 1 . 2 2 1 . Extermination . | . . . . . . . Reinforcement 3 | . . . 1 2 . . Assault 4 | . . . . 1 3 . Garrison 2 | . . . . 1 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Gar Distress Signals 12 | . 2 2 3 3 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 196 | . 23 18 42 50 36 27 Peak Tracking Total 9 | . 5 4 9 5 7 4 Tactical Retreats 8 | . 1 4 . 2 . 1 Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Traps Triggered 10 | . . . 1 1 4 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Objects Rigged 2 | . . . 2 . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Gar Machines Disabled 20 | . 2 1 . 6 6 5 Max in Single Turn 2 | . 1 . . 2 1 2 Garrison Relay 3 | . . . . . . 3 Phase Generator 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Gar Machines Accessed 53 | . 11 . 13 13 13 3 Terminals 40 | . 8 . 9 9 11 3 Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 1 . 1 . Recycling Units 6 | . 2 . 2 2 . . Scanalyzers 2 | . . . 1 1 . . Garrison Access 2 | . . . . 1 1 . Total Hacks 178 | . 50 . 48 40 36 4 Successful 108 | . 35 . 27 25 19 2 Failed 67 | . 14 . 20 15 16 2 Catastrophic 5 | . . . 2 . 2 1 Database Lockouts 3 | . 1 . 1 . 1 . Manual 140 | . 37 . 44 31 28 . Terminals 130 | . 31 . 36 29 30 4 Fabricators . | . . . . . . . Repair Stations 18 | . 12 . 4 . 2 . Recycling Units 18 | . 7 . 4 7 . . Scanalyzers 5 | . . . 4 1 . . Garrison Access 7 | . . . . 3 4 . Terminal Hacks 18 | . 3 . 4 4 5 2 Robot Analysis 4 | . 1 . 1 1 1 . Prototype ID Bank 2 | . . . . 2 . . Open Door 3 | . . . . . 3 . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . . . . 1 Terminal Index 4 | . 1 . 1 1 1 . Locate Traps 2 | . 1 . 1 . . . Security Stations 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 18 | . 12 . 4 . 2 . Scan Component 9 | . 6 . 2 . 1 . Repair 9 | . 6 . 2 . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 71 | . 20 . 19 21 11 . Terminals 56 | . 17 . 14 15 10 . Assimilate 5 | . 1 . 3 1 . . Botnet 23 | . 8 . 4 7 4 . Detonate 1 | . . . 1 . . . Disrupt 5 | . 2 . . 2 1 . Skim 22 | . 6 . 6 5 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 12 | . 3 . 4 5 . . Monitor 1 | . . . . 1 . . Reject 6 | . 2 . 2 2 . . Recyclers 3 | . 1 . 1 1 . . Mask 2 | . . . 1 1 . . Scanalyzers 2 | . . . 1 1 . . Extract 2 | . . . 1 1 . . Garrison Access 1 | . . . . . 1 . Intercept 1 | . . . . . 1 . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 48 | . 9 . 13 12 11 3 Full Trace Events 4 | . 1 . 1 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 10 | . . . 3 7 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 9 | . 6 . 2 . 1 . Time 258 | . 156 . 70 . 32 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Gar Used RIF Installer 1 | . . . . . . 1 Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 11 | . . . . . . 11 Machine Destruction 11 | . . . . . . 11 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . . 1 Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Gar Total Allies 15 | . 1 2 1 1 10 . Largest Group 10 | . 1 2 1 1 10 10 Highest-Rated Group 173 | . 10 39 10 10 173 173 Highest-Rated Ally 31 | . 10 31 10 10 29 29 Total Orders 16 | . 4 . 8 3 1 . STAY 9 | . 2 . 4 2 1 . FOLLOW 7 | . 2 . 4 1 . . Ally Attacks 72 | . . 13 . . . 59 Total Damage 978 | . . 124 . . . 854 Kills 9 | . . 3 . . . 6 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Active Infowar (turns) 214 | 109 105 . . . . . Terrain 214 | 109 105 . . . . . Robot Analysis Total 4 | . 1 . 1 1 1 . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Gar Turns Passed 8866 | 152 1554 492 1552 2285 1658 1173 Spaces Moved 4210 | 67 718 254 644 1152 722 653 Core 10 | 10 . . . . . . Treads 4200 | 57 718 254 644 1152 722 653 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 164 | 143 160 160 180 166 160 160 Slowest Speed 245 | 160 160 160 240 245 163 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 3 | . . . 3 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 66 | 3 92 44 71 81 88 89 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 6 | . 2 . 2 1 1 . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . Scrap Searched . | . . . . . . . Spaces Dug 27 | . . . 14 13 . . Terrain Destroyed 256 | . 9 21 24 68 63 71 Melee . | . . . . . . . Projectile 8 | . . . . 6 1 1 AOE 248 | . 9 21 24 62 62 70 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Gar Total 5385 | 91 987 299 893 1310 1093 712 Wait 496 | . 163 . 96 11 223 3 Move 4204 | 66 717 253 643 1151 721 653 Hop . | . . . . . . . Pick Up 73 | 2 15 6 24 10 14 2 Fast Attach 30 | 7 6 . 2 6 7 2 Attach 14 | . . 1 2 5 4 2 Detach 5 | . . . . 3 2 . Swap 77 | . 6 7 21 21 19 3 Drop 76 | . 5 7 31 14 18 1 Fire 405 | 16 75 25 74 88 82 45 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . . . . 1 3 . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 3 exits: *Fac / Rec / Gar) -8/Garrison (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 153 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 380 | -10/Materials | Central database locked down 420 | -10/Materials | Discovered new exit (range 9) 652 | -10/Materials | Discovered new exit (range 12) 721 | -10/Materials | Learned 2 Storage zone layouts 758 | -10/Materials | Loaded intel: 9 trap records 766 | -10/Materials | Core integrity fell below 50% 783 | -10/Materials | Learned 4 Subcaves zone layouts 800 | -10/Materials | Learned Storage stockpile data 807 | -10/Materials | Learned location of Subcaves (-10) 808 | -10/Materials | Identified exit to Materials 808 | -10/Materials | Identified exit to Subcaves 817 | -10/Materials | Learned location of 1 exit from Recycling 836 | -10/Materials | Learned location of Storage (-8) 1116 | -10/Materials | Discovered exit to Materials (range 15) 1539 | -10/Materials | Repaired Assault Rifle 1566 | -10/Materials | Repaired Lgt. Treads 1594 | -10/Materials | Repaired Lgt. Treads 1621 | -10/Materials | Repaired Lgt. Treads 1648 | -10/Materials | Repaired Grenade Launcher 1677 | -10/Materials | Repaired Lgt. Assault Rifle 1707 | -10/Materials | Entered Mines 1707 | -10/Mines | Accompanied by 1 ally 1838 | -10/Mines | Learned location of 1 exit from Materials 2056 | -10/Mines | Discovered exit to Materials (range 12) 2139 | -10/Mines | Assembled infested the area 2140 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 2199 | -10/Mines | Entered Materials 2199 | -9/Materials | Evolved 2 slots: Weapon x2 2200 | -9/Materials | Identified exit to Materials 2304 | -9/Materials | Central database locked down 2485 | -9/Materials | Build established: Scavenger-Tank 2649 | -9/Materials | Discovered new exit (range 16) 2782 | -9/Materials | Learned location of Zion (-6) 2890 | -9/Materials | Learned 8 Materials zone layouts 2911 | -9/Materials | Identified exit to Mines 2943 | -9/Materials | Learned location of 1 exit from Recycling 3002 | -9/Materials | Build established: Tank 3421 | -9/Materials | Destroyed 7 combat bots 3663 | -9/Materials | Repaired Hvy. Assault Rifle 3702 | -9/Materials | Repaired Reactive Plating 3751 | -9/Materials | Entered another Materials area 3751 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3752 | -8/Materials | Identified exit to Factory 4162 | -8/Materials | Discovered exit to Factory (range 15) 4522 | -8/Materials | Destroyed 8 combat bots 4950 | -8/Materials | Learned location of 2 exits from Lower Caves 5016 | -8/Materials | Learned Storage stockpile data 5182 | -8/Materials | Learned location of 2 exits from Factory 5199 | -8/Materials | Learned location of 2 exits from Factory 5214 | -8/Materials | Build established: Scavenger-Gunner 5225 | -8/Materials | Learned 4 Recycling zone layouts 5259 | -8/Materials | Learned location of 1 exit from Recycling 5303 | -8/Materials | Learned location of 2 exits from Lower Caves 5351 | -8/Materials | First assault squad dispatched 5988 | -8/Materials | Garrison activated, responded to threat 6025 | -8/Materials | Discovered new exit (range 6) 6036 | -8/Materials | Entered Storage 6201 | -8/Storage | Destroyed 8 combat bots 6330 | -8/Storage | Lost 3 parts (1n1u1w) 6436 | -8/Storage | First assault squad dispatched 6437 | -8/Storage | Build established: Scavenger-Tank 6494 | -8/Storage | Core integrity fell below 50% 6539 | -8/Storage | Destroyed 9 combat bots 6609 | -8/Storage | Identified exit to Garrison 6630 | -8/Storage | Garrison activated, responded to threat 6894 | -8/Storage | Central database locked down 7085 | -8/Storage | Discovered exit to Factory (range 8) 7103 | -8/Storage | Build established: Tank 7303 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7370 | -8/Storage | Repaired Rnf. Ion Engine 7452 | -8/Storage | Identified exit to Recycling 7563 | -8/Storage | Learned 4 Factory zone layouts 7590 | -8/Storage | Build established: Commander-Gunner 7602 | -8/Storage | Learned location of 2 exits from Factory 7633 | -8/Storage | Learned Factory trap positions 7675 | -8/Storage | Learned location of 2 exits from Factory 7694 | -8/Storage | Entered Garrison 7694 | -8/Garrison | Accompanied by 10 allies 7718 | -8/Garrison | Triggered checkpoint 7804 | -8/Garrison | Garrison Relay disabled 7852 | -8/Garrison | Triggered checkpoint 7940 | -8/Garrison | Triggered checkpoint 8021 | -8/Garrison | Lost 5 allies 8087 | -8/Garrison | Phase Generator disabled 8126 | -8/Garrison | Installed Relay Interface Framework 8202 | -8/Garrison | Triggered checkpoint 8238 | -8/Garrison | Triggered checkpoint 8376 | -8/Garrison | Triggered checkpoint 8399 | -8/Garrison | Learned Factory security intel 8412 | -8/Garrison | Garrison Relay disabled 8513 | -8/Garrison | Build established: Gunner 8554 | -8/Garrison | Triggered checkpoint 8577 | -8/Garrison | Garrison Relay disabled 8867 | -8/Garrison | Self-destructed Last Messages --------------- 08577_ Garrison Relay disabled. 08577_ Relay Coupler [Sentry] tumbles out of relay unit. 08577_ Relay Coupler [NC] tumbles out of relay unit. 08689_ Triggered Alarm Trap. 08689_ An alarm sounds. 08690_ Y-45 Defender springs to life. 08692_ Y-45 Defender destroyed. 08692_ Switching to secondary target: H-55 Commando. 08698_ H-55 Commando destroyed. 08700_ Acquired 55 matter. 08716_ Acquired Weapon Mount. 08717_ Triggered Alarm Trap. 08717_ An alarm sounds. 08720_ Acquired System Guard. 08728_ Triggered Alarm Trap. 08728_ An alarm sounds. 08729_ Acquired 36 matter. 08749_ System corrupted: Energy discharge (-55). 08815_ T8J060QU3#L44TDAV2U >|GDONAQYH Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????#"""" | | ?????????????????????????????????????????????#"=!/ | | ?????????????????????????????????????????????## | | ?????????????????????????????????????????????## ## | | ?????????????????????????????????????????????#=!#? | | ?????????????????????????????????????????????## ## | | ??????????????????######??????????????????????#!! | | ??????????????????# #??????????????????????## | | ??????????????????# #???????????????????????# # | | ??????????????????# #???????????????????????# # | | ??????????????????### #???????????????????????# # | | ????????????????????# #???????????????????????# # | | ????????????????????# #???????????????????????# # | | ????????????????????# #???????????????????????# # | | ??????????????####### #???????????????????????# # | | ??????????????# ##############??????##### # | | ??????????????# ##### #??????# | | ??????????????# #???# @ #??????# | | ??????????????# #???# ## ### ##### #??????# #### | | ??????????????#*#???# ## #?# #???# ##?????# #??? | | ????????????###%#??? ## #?# #???# T#?????# #??? | | ????????????#===#??##### #?# #???# ##?????# #### | | ????????????#==[#??????# ### #???# #??????# | | ????????????# !%#???#### # #???# #??????# #### | | ????????????###[#???#""# # #???# #??????# #??? | | ??????????????# #???#" # #??## ##""""## ##?? | | ??????????????# #"#?#" # #### ### | | ??????????????# "#?#"!! ### | | ??????????????# "#?#"!"""?###### ### | | ??????????????# "#?######??????#= ## ## #?? | | ??????????????# #"#???????????### ## ## ### | | ??????????????#####???????????# # | | ??????????????????????????????# # | | ??????????????????????????????# % # | | ??????????????????????????????# * =% # | | ??????????????????????????????### ## ^^^##^^^### | | ??????????????????????########### ## ##!!=### | | ??????????????????????# " = * | | ??????????????????????# %=[[ [ | | ??????????????????????# ### #### ==%=%= ### | | ?????#####????????????# #??????## ##!* ## ##?? | | ???### # ####????????# #???????# ## ## #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 10 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Extracted Mining Laser | -9/Materials | Extracted Imp. Flight Unit | -9/Materials | Extracted Imp. Light Cannon | -8/Materials | Extracted Adv. EMP Blaster | -8/Materials | Extracted Imp. Aluminum Leg | -8/Materials | Extracted Sml. Laser | -8/Materials | Extracted Particle Gun | -8/Materials | Extracted Hvy. Assault Rifle | -8/Materials | Extracted Huge Storage Unit | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 11% | -10/Materials Lgt. Treads | 20% | -10/Materials Lgt. Treads | 45% | -10/Materials Lgt. Treads | 65% | -10/Materials Grenade Launcher | 63% | -10/Materials Lgt. Assault Rifle | 56% | -10/Materials Hvy. Assault Rifle | 54% | -9/Materials Reactive Plating | 56% | -9/Materials Rnf. Ion Engine | 6% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyElectrostormAutocannon Manual? 0 Play Time 00:55:28 Cumulative 376.6 hours Start 2025.07.07 @ 08:16:11 End 2025.07.07 @ 09:11:49 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 222 Rogue 222 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0/0 Lore% 84 Gallery% 73 Achievement% 67 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 16/Tamsyn Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 23d56f1b-ce4e-4739-9af8-64c1f37e171c